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shinzo_husky
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PostPosted: Mon May 16, 2016 5:38 pm


thefuryofdancingflames


-change the range to short as it's a sword not a lance or anything with a longish reach and its good to go smile
PostPosted: Mon May 16, 2016 5:41 pm


Axel_Dragonfire


-please remove one dust type as 4 are the maximum amount
- you dont have to but you can leave the ammo part blank or put n/a as its not a gun and most if not all weapons can use dust except for that its fine

shinzo_husky
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thefuryofdancingflames

PostPosted: Mon May 16, 2016 7:25 pm


happywho06


Fixed.
PostPosted: Mon May 16, 2016 7:29 pm


Fixed the issue

Axel_Dragonfire

Skilled Combatant


shinzo_husky
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PostPosted: Mon May 16, 2016 10:56 pm


thefuryofdancingflames

User Image
PostPosted: Mon May 16, 2016 10:57 pm


Axel_Dragonfire
Fixed the issue


For both your weapon customs

User Image

shinzo_husky
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Chaotic Rogue20

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PostPosted: Mon May 16, 2016 11:16 pm


Picture:

Waratah
BamBam
BommerBang (When Both Are Combined)

Boomerang Form:
When Using Fire
When Using Ice

Name of User/creator: Rusty Morrison
Weapon name: Waratah & BamBam
Weapon combination:
- Revolver
- Boomerang

Dust slots:
- Fire ( Waratah )
- Ice ( BamBam )

( Both Revolvers Have One Slot )

Ammo (If any): Six shots & Six reloads
Boomerbang: Only use twice in a fight ( One Element Only )
Weapon description: Rusty was conflicted on what he wanted as a weapon at first. He still had a love of throwing his boomerang around like he he did as a child and thanks to a family friend he was becoming quite the sharp shooter with two revolvers he was borrowing. Then one day he thought: Why not both? With the help of his mother, Rusty was able to create Waratah & BamBam. Two different styled revolver's when combined transform into a long range boomerang. The Boomerbang. Waratah being a more modern style revolver than BamBam, which was more on classic side since he admired both styles. Each revolver has their respected element of dust: Waratah has fire and BamBam has ice, but when in Boomerbang mode Rusty could use either. When in Boomerbang mode Rusty has no need to worried if his trusty weapon doesn't return, having a magnetic glove on his right hand that attracts it back to him. The downside: If the Boomerbang is a far amount of distance from Rusty, it won't return.
Weapon Range: Revolver Form: Medium / Boomerang Form: Long

happywho06
PostPosted: Wed May 18, 2016 9:42 pm


Picture:
User Image - Blocked by "Display Image" Settings. Click to show.
Gauntlet Form
Name of User: Ianna Victoria
Weapon name: Banfrionsa Arms
Weapon combination:
- Gauntlets
- Short Sword
Dust slots:
-Earth
Weapon description: Ianna created the Banfrionsa Arms shortly after she began wandering the underground. She found it easy to trick others into believing her defenseless with her weapon hidden under her sleeves. It is capable of changing from sword to gloves quickly though the reverse is somewhat longer as at least one of the gloves needs to be removed before the change. Ianna wishes it were prettier and would like to one day add a rose motif to the weapon.
Weapon Range: Short

Happywho06

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shinzo_husky
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PostPosted: Thu May 19, 2016 4:57 am


Skimblekitten


User Image
PostPosted: Thu May 19, 2016 1:13 pm


Picture:

User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


Name of User/creator: Rosa Cobolt
Weapon name: Wings Of Horus
Weapon combination: (Look to Re-Equip)
-Tower Shield
-Claymore
-Armor

Dust slots:
- Earth
- Ice
- Electricity

Ammo (If any): -
Weapon Range: Medium
Weapon description: Wings of Horus is a Sword and Shield. These two items are passed down from the Cobolt Lineage to those who take up the family name, and pursue to extend the family tree for generations to come. Wings of Horus can only be used through blood ties of the Cobolt family, and works best with those who obtained the Cobolt Semblace; Re-Equip. However, When the duration of Dust Usage is up, the Claymore and shield turn back to it's original form. This can also be said for her regular knights armor.
Both the shield and sword change elements accordingly. See example below.


Examples of the transformations

User Image - Blocked by "Display Image" Settings. Click to show.
User Image - Blocked by "Display Image" Settings. Click to show.


When in Ifrits Flames- The tower shield and sword turns into an earthy stone mineral. This combination allows the user to withstand both the Earth Elements and Fire. However, when the the Shield is in play of defense, it can withstand water attacks up to 2 post duration, and takes only 4 post cooldown. Meanwhile the Sword, as the main and only weapon in play, can only do earth damage, yet While her semblance is active, she is still weak against water."

When in Griffins Wings- The Tower Shield turns into wings on the Claymore's Hilt, which allows flight, and further manipulation of the Wind element. Where the Sword itself is now imbued by the Electricity element, allowing the user to either deal electrical damage or be enshrouded by electrical current as a form of a barrier. The barrier effects only last up to 2 post duration and takes 4 post cooldown time.

When in Leviathans Tide- The shield becomes the gills of the user to allow breathing under water. Meanwhile, the sword itself, becomes lighter for better movement, even though it becomes the element Ice. As long as there is water, the sword can produce more ice with its negative cold temperature. However, this form is vulnerable to the element of Earth, Fire, and Electricity. The effects of water breathing only lasts up to 2 post duration, and takes 4 post cooldown time.



happywho06

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shinzo_husky
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PostPosted: Fri May 20, 2016 3:36 am


DarkHellBoy19


Approved, sorry for the long wait :s
PostPosted: Fri May 20, 2016 3:44 am


IvonKeir


Im going to say denied (but I will get a second opinion). Reason is I can excuse the semblance but her weapon changing and getting new abilities is taking it too far. Not even the maidens have that many abilities and honestly the weapon abilities you would get through the gauntlet. I dont mind the shield and sword changing appearance but not gaining new abilities. Thats too OP for a semblance.

shinzo_husky
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PostPosted: Sat May 21, 2016 9:58 am


happywho06


Did you really read it or are you joking?
The sword and its shield do not have "abilities"
In fact, the shield is just a shield that can block,
As what SHIELDS are meant to do.
and the Claymore is a heavy large sword
that deals normal damage like a SWORD should.
However, if you were really paying attention,
then you would have noticed that:
In the DUST SLOTS there are three ELEMENTS
- Earth
- Ice
- Electricity
The weapon and shield change form based
on the use of these said DUST SLOTS.

Here allow me to take a passage from the description:
"Wings of Horus is a Sword and Shield. These two items are passed down from the Cobolt Lineage to those who take up the family name, and pursue to extend the family tree for generations to come. Wings of Horus can only be used through blood ties of the Cobolt family, and works best with those who obtained the Cobolt Semblace; Re-Equip. However, When the duration of Dust useage is up, the Claymore and shield turn back to it's original form. This can also be said for her regular knights armor.
Both the shield and sword change elements accordingly."



The underlined part is one of the many handicaps to the weapon and shield so that; should it be "stolen" from said character, they couldn't use it unless they were related to her, because only the Cobolt family knows how to wield said items.

The bold part is another form of its handicap, meaning that Once the DUST SLOTS duration is up, the sword and shield go back to normal, and can do only normal attacks rather than it's equipped elemental slots that it is shown in said Dust Slots.


Now as for the description of each dust slot usage:
For each one is in correspondence to the elemental dust slot
to her Semblance. Again, referring back to the handicap as to
only a COBOLT family member could only use this.

Now, if you were really paying attention, you'd notice that
each transformation to the weapon and shield is based
off of rather or not her SEMBLANCE is active.
Again, allow me to quote:
"When in Griffins Wings"
This basically is saying that When her SEMBLANCE is ACTIVE
That the further description of Dust combination to her armor
AS SHOWN ABOVE is the result of the weapon usage.

Now, take note, each DUST SLOT usage to the weapon and shield only states the elemental effects. Again, let me quote:
"When in Ifrits Flames- The tower shield and sword turns into an earthy stone mineral." This stats that while in her SEMBLANCE form of the Fire type armor, the only compatible DUST SLOT element is EARTH. Allow me to continue"
"This combination allows the user to withstand both the Earth Elements and Fire."
Again, the message above is describing the combination between her semblance usage and her weapons dust slot usage.

Now moving on to the elemental law

Fire is weak against Water
Water is weak against Earth
Earth is Weak against Fire

Since her dust slots show only
-Earth
-Ice
-Electricity

It is because it is working along side the Semblance
Element of:
-Fire
-Water
-Wind

So in retrospect:
-Fire = Earth
- Water = Ice
-Wind = Electricity

Now, allow me to continue to quote the same passage
further explaining this combination, along side its
OBVIOUS handicap:
"However, when the the Shield is in play of defense, it can withstand water attacks up to 2 post duration, and takes only 4 post cooldown. Meanwhile the Sword, as the main and only weapon in play, can only do earth damage, yet While her semblance is active, she is still weak against water."

This is only stating that while her Semblance is activated, and she decides to go a defensive route, that with the EARTH DUST SLOT in play, (Earth being able to repel water) She can withstand WATER based Dust slot attacks for only a SHORT TIME. Thus the OBVIOUS HANDICAP.


To further understand the combination between her Semblance and weapon/shield, allow me to use another quote:

When in Griffins Wings- (Meaning when her Semblance is activated)The Tower Shield turns into wings on the Claymore's Hilt which allows flight, and further manipulation of the Wind element.
(By sacrificing her Shield, as explained in her semblance, she gains faster mobility through manipulation of wind thus in correspondence of her semblance.)
Where the Sword itself is now imbued by the Electricity element, allowing the user to either deal electrical damage or be enshrouded by electrical current as a form of a barrier. The barrier effects only last up to 2 post duration and takes 4 post cooldown time.
(Seeing as how the her Semblance "Griffins Wings" armor is by far the weakest armor set she has, by applying her combination of her weapons dust slot Electrical element in play, it gives her a fighting chance while still being handicapped as to not be over powering. Because again, she is still vulnerable to all the other elements.)


It basically all comes down to is that her Weapon and shield with their three dust slots, are only as good as her Semblance. Without it, it would be useless otherwise. Here, allow me to use the last one to better understand that, one cannot work without the other.

With her Semblance Leviathans Tide activated, She sacrifices her Shield once more to turn them into Gills. Which explains why in her Semblance form that she can breath underwater. YET even that has a handicap of 2 post duration, and 4 post cooldown time. Now, as for her sword. A claymore is freaking heavy, you would need proper muscle mass to be able to wield such a large weapon. In this case, she is using her Dust Slot element ICE to make it lighter, when she is under water. Which provides better movement for her when swimming with said weapon.
And since her Dust slot is the Element ICE it is weak against Earth, Fire and Electricity.

Earth being able to do normal Damage.
Fire being able to Melt Ice
And if under water, any electrical current can do her harm.

However, as stated, as long as there is water, she will always have ice.
Because what happens when you put water in a freezer? It turns to ice.
Ice is water
Water is Ice
Thus why that specific Semblance and her Weapons Dust usage corresponds well together. One cannot be without the other.

And obviously these abilities are not Infinite. Much to your dismay of things- It still follows under how many Dust Usage she has per swings.
So it's not like she has infinite ammo. It's limited based on the rule set YOU yourself posted.

The elemental effects I posted are during the timeline of said swing or use. So, once that's up,her "Ammo" if-you-will, will deplete like every other weapon does.

Do you understand now? Do you see the many handicaps I carefully placed into her weapon? Do you understand that these Dust Slots ONLY work if her SEMBLANCE is ACTIVE?

Now! To make things even more simpler for you, I can edit original post, and add in what her Weapon and Shield are like when they are normal, and not in use of her Dust Slots.
PostPosted: Mon May 23, 2016 5:53 pm


IvonKeir


approved

shinzo_husky
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