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PostPosted: Wed Dec 16, 2015 4:12 pm


iStoleYurVamps
and be blue


Can you write it up? It sounds really fun, but it is so hard to set up. I'm not sure. It might just be too much.

Although, I guess it could be set up more simply. Maybe any kin can 'start the game'. There are 3 tokens there at the start. If the kin stumps everyone, they keep the 3 tokens; if the thing is guessed, the last 3 kin to ask questions each get 1 token. Only one game running in the booth at a time. Does that sound more feasible? /strokes chin


THATS A LOT BETTER @ starting with three and if stumps, keeps, if guessed last 3 Kin get token each. Othwise its yes, becomes a lot more complex and layered which..is counter.

Your Username: iStoleYurVamps
Kin Running Booth: Broken Bones
Name of Booth: Yay or Nay
One sentence booth concept: 20 Questions
Mechanics: Broken Bones is betting 3 tokens no one can guess what he's thinking of. The item in question might be a body part of a fellow kin, a kin species, a familiar, or just something that any kin might encounter every day.
Each kin is allowed to ask a single question a day, and have 1 guess a day as to just what it is. If after 20 questions have been asked and no kin can guess the item, Broken Bones keeps his tokens. If a Kin guesses right, they and the previous two guessers OR questioners gain 1 token each.


This works!! I would even say kin can ask more than one question a day [just not more than one question in a row?] if you want games to run quicker, that's up to you. And I'd even be fine with you running more than one round a day if you feel up to it, or finding a partner to co-run the booth to also run or whatever! It's your choice~

When you're ready, you can make a thread in this subforum for your booth; please put [USER BOOTH] at the start of the topic, and put [OPEN] at the end of the topic once you've finished setting up!
PostPosted: Wed Dec 16, 2015 5:31 pm


Your Username: The Cake Mage of Sheep
Kin Running Booth: Wax & Wane
Name of Booth: Wax & Wane's Charms
One sentence booth concept: Kin fetch Wax & Wane materials for charms, in exchange they can earn a token and/or a charm.
Mechanics: Once a day roll two 8 sided dice. First die tells what item Wax & Wane ask for. Second die tells what condition the item is in when handed over (ie what prize you get for helping). Edit a short (or long) IC reply into your post telling how your kin found the item, and what happened to it on the way back.
If you don't own any kin feel free to make one up for this.

Feel free to interact with Wax & Wane as much or little as you want, I'll reply as I have time.

Item list: first die roll
  1. Fruit (your pick what kind)
  2. Rock, pebble, gem, or other pretty stone
  3. Bird feathers
  4. Some kind of plant (flowers, herbs, seeds, mushrooms, tree bark, etc)
  5. Small animal bones/skull (small meaning a small bone from any size animal, skulls should be about foxbun to eaglehound in size)
  6. Honeycomb
  7. Giant insect wings (moth, dragonfly, wasp, mantis)
  8. Any kind of shell (snail, turtle, sea creature, egg shell, includes beetle carapaces)


Item condition: second die roll
  1. Nearly perfect (you get 1 token and a premade charm)
  2. You decided to eat it (sorry, Wax & Wane send you off empty handed)
  3. Good condition (you get 1 token and a premade charm)
  4. Broken/smashed (It's still usefull.. you can have 1 token, and a cracked charm)
  5. "That's not what we asked for!" Somehow you lost the original item.. (Wax & Wane begrudgingly hand over a single token, and a premade charm)
  6. Perfect condition (you get 2 tokens and a custom charm)
  7. Slightly damaged (again the twins reluctantly hand over one single token, and a premade charm)
  8. You found extra! (you get 1 token and a premade charm)


Charms:
((Please save and host charms yourself))
Wax & Wane believe the charms they make are magic, of the protection sort. Really they're more of a create your own luck type of thing, if you believe in them they work. Except when they don't. And when they don't it's because, according to the twins, the magic has worn off.
To make them they start with a base (a pretty stone, a skull, a shell, etc) and sun steep it in a turtle shell with various herbs and plants (on the very rare occasion they find fire they'll simmer it). They believe both the base and what it's steeped in have magic of their own sort. For instance, something from the ocean will protect against drowning. Steep it with tree bark and it will also ward against aches and minor pains. Charms are decorated with pigments from fruit, flowers and ochre, with various bits stuck on or in, feathers, flower petals, seeds and the like.
Given the materials used they usually have a good stock of already made charms. Many look pretty much the same, done deliberately as the twins make large batches at a time. They find bases that are very nearly identical then take great pains to paint and decorate them the same.
New charms will be added as Wax & Wane have time to make them.
If you won a premade, pick which you'd like and save it.

User Image ward against drowning, also energizes you
User Image ward against illness, also helps you concentrate
User Image grants speed and patience.

Sometimes, often actually, one or two in the batch won't look as nice, but it still works just as well. Normally they'll add something, and this usually changes what it does a bit.
If you won a cracked charm pick one from below and save it.

User Image ward against illness, also brings good fortune
User Image grants speed and stealth

On rare occasions Wax & Wane will accept custom requests. The customer gets to decide what base is used, from their current stock of supplies. As well as some colors, decorations, and what it should ward against. As each material has its own element the twins will be happy to help if you have a very specific danger you want protection from.
If you won a custom fill out this form and quote me in this thread with it.
Note: Custom charms are limited to 1 per person. If you win this more then once take whichever premade or cracked charm you don't yet have.
Supplies:
-For the base just keep it something obtainable in Matope, should be fairly sturdy and not too small, foxbun skull would be preferable to a mouse skull, that kind of thing.
-For decorations, think seeds, feathers, flower petals, anything small or light enough they can be wedged into places or "glued" on with extra thick pigments. Steeping supplies can also be used to decorate.
-Steeping supplies, doesn't affect the look of the charm, but does add various elements. Very open to suggestions, it should make some sense though. Like lavender to keep away bad dreams/help one sleep, clover for luck, etc.
-Colors, remember it needs to be naturally occurring in Matope.
[quote="The Cake Mage of Sheep"][/quote]
I'd like a charm for.. (what it wards against and/or helps)
Is this base good? (If it makes sense that it'd help it works)
Colors please! (2 to 4 colors)
Hmm these might look nice too! (Anything extra like feathers, seeds, flowers, etc)


sheepcakes


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and be blue
Vice Captain

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PostPosted: Fri Dec 18, 2015 6:16 pm


The Cake Mage of Sheep
Your Username: The Cake Mage of Sheep
Kin Running Booth: Wax & Wane
Name of Booth: Wax & Wane's Charms
One sentence booth concept: Kin fetch Wax & Wane materials for charms, in exchange they can earn a token and/or a charm.
Mechanics: Once a day roll two 8 sided dice. First die tells what item Wax & Wane ask for. Second die tells what condition the item is in when handed over (ie what prize you get for helping). Edit a short (or long) IC reply into your post telling how your kin found the item, and what happened to it on the way back.
If you don't own any kin feel free to make one up for this.

Feel free to interact with Wax & Wane as much or little as you want, I'll reply as I have time.

Item list: first die roll
  1. Fruit (your pick what kind)
  2. Rock, pebble, gem, or other pretty stone
  3. Bird feathers
  4. Some kind of plant (flowers, herbs, seeds, mushrooms, tree bark, etc)
  5. Small animal bones/skull (small meaning a small bone from any size animal, skulls should be about foxbun to eaglehound in size)
  6. Honeycomb
  7. Giant insect wings (moth, dragonfly, wasp, mantis)
  8. Any kind of shell (snail, turtle, sea creature, egg shell, includes beetle carapaces)


Item condition: second die roll
  1. Nearly perfect (you get 1 token and a premade charm)
  2. You decided to eat it (sorry, Wax & Wane send you off empty handed)
  3. Good condition (you get 1 token and a premade charm)
  4. Broken/smashed (It's still usefull.. you can have 1 token, and a cracked charm)
  5. "That's not what we asked for!" Somehow you lost the original item.. (Wax & Wane begrudgingly hand over a single token, and a premade charm)
  6. Perfect condition (you get 2 tokens and a custom charm)
  7. Slightly damaged (again the twins reluctantly hand over one single token, and a premade charm)
  8. You found extra! (you get 1 token and a premade charm)


Charms:
((Please save and host charms yourself))
Wax & Wane believe the charms they make are magic, of the protection sort. Really they're more of a create your own luck type of thing, if you believe in them they work. Except when they don't. And when they don't it's because, according to the twins, the magic has worn off.
To make them they start with a base (a pretty stone, a skull, a shell, etc) and sun steep it in a turtle shell with various herbs and plants (on the very rare occasion they find fire they'll simmer it). They believe both the base and what it's steeped in have magic of their own sort. For instance, something from the ocean will protect against drowning. Steep it with tree bark and it will also ward against aches and minor pains. Charms are decorated with pigments from fruit, flowers and ochre, with various bits stuck on or in, feathers, flower petals, seeds and the like.
Given the materials used they usually have a good stock of already made charms. Many look pretty much the same, done deliberately as the twins make large batches at a time. They find bases that are very nearly identical then take great pains to paint and decorate them the same.
New charms will be added as Wax & Wane have time to make them.
If you won a premade, pick which you'd like and save it.

User Image ward against drowning, also energizes you
User Image ward against illness, also helps you concentrate
User Image grants speed and patience.

Sometimes, often actually, one or two in the batch won't look as nice, but it still works just as well. Normally they'll add something, and this usually changes what it does a bit.
If you won a cracked charm pick one from below and save it.

User Image ward against illness, also brings good fortune
User Image grants speed and stealth

On rare occasions Wax & Wane will accept custom requests. The customer gets to decide what base is used, from their current stock of supplies. As well as some colors, decorations, and what it should ward against. As each material has its own element the twins will be happy to help if you have a very specific danger you want protection from.
If you won a custom fill out this form and quote me in this thread with it.
Note: Custom charms are limited to 1 per person. If you win this more then once take whichever premade or cracked charm you don't yet have.
Supplies:
-For the base just keep it something obtainable in Matope, should be fairly sturdy and not too small, foxbun skull would be preferable to a mouse skull, that kind of thing.
-For decorations, think seeds, feathers, flower petals, anything small or light enough they can be wedged into places or "glued" on with extra thick pigments. Steeping supplies can also be used to decorate.
-Steeping supplies, doesn't affect the look of the charm, but does add various elements. Very open to suggestions, it should make some sense though. Like lavender to keep away bad dreams/help one sleep, clover for luck, etc.
-Colors, remember it needs to be naturally occurring in Matope.
[quote="The Cake Mage of Sheep"][/quote]
I'd like a charm for.. (what it wards against and/or helps)
Is this base good? (If it makes sense that it'd help it works)
Colors please! (2 to 4 colors)
Hmm these might look nice too! (Anything extra like feathers, seeds, flowers, etc)


Sorry for delay!! this looks great~ When you're ready, you can make a thread in this subforum for your booth; please put [USER BOOTH] at the start of the topic, and put [OPEN] at the end of the topic once you've finished setting up!

PLEASE, future posters in this thread -- quote me!
PostPosted: Fri Dec 18, 2015 11:12 pm


HELLO I COULDN'T HELP MYSELF

andbeblue


Your Username: Ruriska
Kin Running Booth: Peep + The Mothers Club
Name of Booth: Mother’s Club Day Care
One sentence booth concept: Help the Mothers Club look after foals!
Mechanics:

There’s no lacking of foals this winter season and it is all hooves on deck at the Winter Market! Peep and The Mothers Club have set up their own booth, watching over not just the foals from their tribe but everyone else’s. It’s a winter playground; with snow and logs to jump on and in, a small frozen puddle for slipping across and a pile of bracken and furs to snuggle in.

While the tribe members are dedicated in watching over their extended brood, they’d still like to join the festivities too and are offering tokens to anyone who will take the time out to entertain the youngsters in their stead.

Simple! Roll a 10 sided die and discover how your kin did looking after the foals! Edit your post and roleplay your kin in that situation.

1. While playing a game of tag you slip on the ice and Peep has to take over as you limp away. Oops! No token.
2. All the foals gather around and you tell a marvellous story! (If you type out the story in 500 words or more, you can use it for legendary story requirements!) +1 token!
3. All the foals gather around but get bored quickly when your story turns out to be a snore. No token.
4. You get distracted and one of the foals wanders off. Fierce Love is furious and you quickly find somewhere else to be. No token.
5. Time passes quickly as you play with the foals. There are no mishaps and Lionhearted returns from her break with a grin. +1 token!
6. You start a snowball fight and everyone joins in! +1 token!
7. One of the foals starts crying and with some calming words, you manage to settle the youngster down. Peep looks on approvingly. +1 token!
8. One of the foals starts crying and everything you do seems to make it worse. Fierce Love takes over with a growl and you wander away. No token.
9. You fell asleep on the job. Peep looks really disappointed. No token.
10. You are the Foal Master! They are enamoured by you and are upset when you have to leave. Maybe you should consider joining the tribe? +2 tokens!

Ruriska

Invisible Dabbler


and be blue
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PostPosted: Sat Dec 19, 2015 3:50 pm


Ruriska
HELLO I COULDN'T HELP MYSELF

andbeblue


Your Username: Ruriska
Kin Running Booth: Peep + The Mothers Club
Name of Booth: Mother’s Club Day Care
One sentence booth concept: Help the Mothers Club look after foals!
Mechanics:

There’s no lacking of foals this winter season and it is all hooves on deck at the Winter Market! Peep and The Mothers Club have set up their own booth, watching over not just the foals from their tribe but everyone else’s. It’s a winter playground; with snow and logs to jump on and in, a small frozen puddle for slipping across and a pile of bracken and furs to snuggle in.

While the tribe members are dedicated in watching over their extended brood, they’d still like to join the festivities too and are offering tokens to anyone who will take the time out to entertain the youngsters in their stead.

Simple! Roll a 10 sided die and discover how your kin did looking after the foals! Edit your post and roleplay your kin in that situation.

1. While playing a game of tag you slip on the ice and Peep has to take over as you limp away. Oops! No token.
2. All the foals gather around and you tell a marvellous story! (If you type out the story in 500 words or more, you can use it for legendary story requirements!) +1 token!
3. All the foals gather around but get bored quickly when your story turns out to be a snore. No token.
4. You get distracted and one of the foals wanders off. Fierce Love is furious and you quickly find somewhere else to be. No token.
5. Time passes quickly as you play with the foals. There are no mishaps and Lionhearted returns from her break with a grin. +1 token!
6. You start a snowball fight and everyone joins in! +1 token!
7. One of the foals starts crying and with some calming words, you manage to settle the youngster down. Peep looks on approvingly. +1 token!
8. One of the foals starts crying and everything you do seems to make it worse. Fierce Love takes over with a growl and you wander away. No token.
9. You fell asleep on the job. Peep looks really disappointed. No token.
10. You are the Foal Master! They are enamoured by you and are upset when you have to leave. Maybe you should consider joining the tribe? +2 tokens!


this is cute!! i'd make one more thing give a token, though, just to up your odds a LITTLE. When you're ready, you can make a thread in this subforum for your booth; please put [USER BOOTH] at the start of the topic, and put [OPEN] at the end of the topic once you've finished setting up!
PostPosted: Sun Dec 27, 2015 5:50 pm


Your Username: thyPOPE
Kin Running Booth: Wild Green Stones
Name of Booth: Wild Green Stones' Art Therapy
One sentence booth concept: Wild Green Stones blindfolds kin with a large leaf and some mud, and has them paint on found objects.
Mechanics: Roll 1d6 to get an image. Blingee the image (or otherwise edit it in a silly way), then post the blingee to claim a token.

Note: I'm also open to letting people pick from six images instead of rolling 1d6 - I just figured it'd be boring to blingee the same thing over and over.

**and be blue
i'm really sorry

thyPOPE
Crew

Devoted Hoarder


and be blue
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PostPosted: Sun Dec 27, 2015 8:20 pm


thyPOPE
Your Username: thyPOPE
Kin Running Booth: Wild Green Stones
Name of Booth: Wild Green Stones' Art Therapy
One sentence booth concept: Wild Green Stones blindfolds kin with a large leaf and some mud, and has them paint on found objects.
Mechanics: Roll 1d6 to get an image. Blingee the image (or otherwise edit it in a silly way), then post the blingee to claim a token.

Note: I'm also open to letting people pick from six images instead of rolling 1d6 - I just figured it'd be boring to blingee the same thing over and over.

**and be blue
i'm really sorry


that's fine!
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