Yeah, different attack options should probably be a thing. However, it would be difficult to implement a get hit more/less often system as it would take away a bit too much from the roleplaying, and might end up with people whining as if the system was a video game. Though, having advantages/disadvantages would still be good. Close combat is more often called All out attack by most tabletops when you sacrifice all one's ability to dodge or parry for a large bonus to hit. Range is usually penalized by longer ranges and when shooting into a melee with an ally involved but you can hit things further away than one's reach. Area attacks would more function like conjurations or special powers of that kind where it's disadvantage is that it is the only thing one would be able to use while it's active. Usually, area attacks often deal status effects rather than damage (though, status effects can still deal damage e.g. being on fire.), I would say the main disadvantage might a high cost to channel the power. Realistically, fire is still fire and wouldn't do less damage but you'd still be releasing massive amounts of energy.
Posted: Sun Nov 15, 2015 5:16 pm
huffnut
Zancuno
Dilrax Stormpaw
Yeah, different attack options should probably be a thing. However, it would be difficult to implement a get hit more/less often system as it would take away a bit too much from the roleplaying, and might end up with people whining as if the system was a video game. Though, having advantages/disadvantages would still be good. Close combat is more often called All out attack by most tabletops when you sacrifice all one's ability to dodge or parry for a large bonus to hit. Range is usually penalized by longer ranges and when shooting into a melee with an ally involved but you can hit things further away than one's reach. Area attacks would more function like conjurations or special powers of that kind where it's disadvantage is that it is the only thing one would be able to use while it's active. Usually, area attacks often deal status effects rather than damage (though, status effects can still deal damage e.g. being on fire.), I would say the main disadvantage might a high cost to channel the power. Realistically, fire is still fire and wouldn't do less damage but you'd still be releasing massive amounts of energy. Good point, maybe I went a little too far in specifics. sweatdrop I haven't played D&D in years. Although I could borrow one of the old dungeon master's books if I needed. I think I need to stop with specifics XD or else it kills the rp aspect.
Thinking I might use a variation of the shadowrun or WoD dice systems because it provides a great amount of randomness with it. How those works is you a dice pool instead of just one die, and each die has a chance of success (30% for WoD 16.5% for Shadowrun). The number of sucesses determines how sucessful the action was as well as for things like damage.
Posted: Mon Nov 16, 2015 6:20 am
huffnut
Zancuno
Dilrax Stormpaw
Thinking I might use a variation of the shadowrun or WoD dice systems because it provides a great amount of randomness with it. How those works is you a dice pool instead of just one die, and each die has a chance of success (30% for WoD 16.5% for Shadowrun). The number of sucesses determines how sucessful the action was as well as for things like damage.
sounds like a method iv used a couple times in the past for an RP, i'll roll 2-3 dice, twice, with a possible of 1-100, and round up the average score, the first being the probability of success, the second being the chance to fail, any "skill points" may or may not be used.
for example, i roll two 100 sided dice two times, (http://www.roll-dice-online.com/) the result's are First Roll: 26 - 50 (Avg: 38,0) Second Roll: 61 - 88 (Avg: 74,5) Total Score: (Total avg: 56,25)
the success chance is 38%, the Fail Chance is 74%, if the character was skilled in what ever particular action is being performed, i would probably add those points to the success chance, so lets say... 30... the resulting success chance is 68%, though its still a failed action, if this was a RP action this would result in something bad happening to my character, probably during a fight, i might allow them to get a hit in but ultimately they would get beaten down twice as hard/much.
the other thing is that dice roll site i use is actually pretty helpful in dice roll calculations
Hm, that's a system I've never seen before. I was to stay away from skills since it often makes the system more crunchy. In order to compensate, the atributes will be double the size of systems with unisystem scale atributes.
So how it might work is when rolling for a check is:
Roll a number of d6s equal to the atribute value. Each 6 rolled is known as a sucess. Usually, a test will only need one sucess but some tests might need more hits. The number of sucesses when rolling to hit equals the damage that would be done. Damage can be negated by atempting to dodge. Dodge rolls require more sucesses than the damage the attack would do and uses the agility stat. Dodge does not reduce damage if the sucesses are less than the damage that would that be done. Alternately, some attacks can be parry instead and the roll may be based on dexterity instead. Damage can then be reduced by a toughness roll, reducing the damge by one per success.
Posted: Tue Nov 17, 2015 7:00 pm
huffnut
Zancuno
Dilrax Stormpaw
Hm, that's a system I've never seen before. I was to stay away from skills since it often makes the system more crunchy. In order to compensate, the atributes will be double the size of systems with unisystem scale atributes.
So how it might work is when rolling for a check is:
Roll a number of d6s equal to the atribute value. Each 6 rolled is known as a sucess. Usually, a test will only need one sucess but some tests might need more hits. The number of sucesses when rolling to hit equals the damage that would be done. Damage can be negated by atempting to dodge. Dodge rolls require more sucesses than the damage the attack would do and uses the agility stat. Dodge does not reduce damage if the sucesses are less than the damage that would that be done. Alternately, some attacks can be parry instead and the roll may be based on dexterity instead. Damage can then be reduced by a toughness roll, reducing the damge by one per success.
huffnut
Dilrax Stormpaw
hmmm... *scratches head* while we are looking at the system, we rather as well look at the arc mechanics as well.
I have an idea relating to that "Dragon Force" we have seen in the victini movies.
What if (explains the sudden lock of species) there was a small continent closed off from all of the rest of the continents? The reason may be solved by the Dragon Force. In the movie, it is the concealed chaos within the planet (why call it dragon force? child appropriate?). This chaos is sealed by the multitude of special pillars based around the world that Reshiram and Zerkrom contain. Although what if this small continent had a pillar? Then years back a catastrophe arose where the pillar cracked and Reshiram and Zekrom were bound to their stones waiting for heros? Since the white and black dragons have aura based abilities, I could tweak the method a little bit to make it to where aura is the only counter measure against this force. Then from this force, what if life forms or shadow pokemon were created from the leaking Dragon Force. These beings would have caused chaos long ago and forced all but aura users (mainly lucario) off the continent. The Dragon Force is known to spread through cracks in the land. These cracks could be used to make different areas/ segments of the land. Which all of those now separated from each other formed their own characteristics (different lucario sub species) to adapt to their surroundings. There could be very much a set of ruins hidden along the land which were locked away during the chaos. Each of these ruins could play a part to help solve the issue that has gone on for years. Although there would have to be one spot in the land in which all the sub species can meet each other. There might be some kind of guild system (medieval Europe like speaking speaking, things like most MMOs). In this arc we may even introduce weapons for close combat or special gauntlets for aura combat. There is a link between aura and crystals, so crystals could play a huge role in aura refinery/control/flow.
Ach, sorry for the really late reply. I was really busy because a lot of stuff.
Also, I haven't watched the victini movie(s?) as its more recent canon (stopped watching the movies around gen 4). It's a good idea though. Equipment will surely be a thing. Also, the division of subspecies is reminding of bionicle in a way with the division of elemental habitats and such. I guess places where the cracks sort of connect could be called nodes or something of the like. They wouldn't necesarily become guilds unless by extreme need to or it could be the cracks are begining to seal up for some strange reason.
Posted: Thu Dec 03, 2015 6:52 pm
huffnut
Zancuno
Dilrax Stormpaw
Ach, sorry for the really late reply. I was really busy because a lot of stuff.
Also, I haven't watched the victini movie(s?) as its more recent canon (stopped watching the movies around gen 4). It's a good idea though. Equipment will surely be a thing. Also, the division of subspecies is reminding of bionicle in a way with the division of elemental habitats and such. I guess places where the cracks sort of connect could be called nodes or something of the like. They wouldn't necesarily become guilds unless by extreme need to or it could be the cracks are begining to seal up for some strange reason.
True, if we were to go with that idea, the different sub species could be completely isolated from one another. There could be some kind of strange event (further explained later) that could make the dragon force veins dwindle down. At that moment those who are curious or even fighting along the veins might end up encountering another of the sub species by accident. Something could be formed later but imagine. What if every sub species had built it's own culture? Just travelling around in a group (of soon to be elites or should I say the rpers) could be quite the experience.
Ach, sorry for the really late reply. I was really busy because a lot of stuff.
Also, I haven't watched the victini movie(s?) as its more recent canon (stopped watching the movies around gen 4). It's a good idea though. Equipment will surely be a thing. Also, the division of subspecies is reminding of bionicle in a way with the division of elemental habitats and such. I guess places where the cracks sort of connect could be called nodes or something of the like. They wouldn't necesarily become guilds unless by extreme need to or it could be the cracks are begining to seal up for some strange reason.
True, if we were to go with that idea, the different sub species could be completely isolated from one another. There could be some kind of strange event (further explained later) that could make the dragon force veins dwindle down. At that moment those who are curious or even fighting along the veins might end up encountering another of the sub species by accident. Something could be formed later but imagine. What if every sub species had built it's own culture? Just travelling around in a group (of soon to be elites or should I say the rpers) could be quite the experience.
what if on that same idea, each culture of sub species, normally would not encounter the other, except for the unnatural event to transpire broke the "barrier" that kept them apart... like a fusion of time, which could also allow other things to happen that shouldn't be...
Posted: Sun Dec 06, 2015 9:41 pm
Dilrax Stormpaw
Zancuno
huffnut
Zancuno
Dilrax Stormpaw
Ach, sorry for the really late reply. I was really busy because a lot of stuff.
Also, I haven't watched the victini movie(s?) as its more recent canon (stopped watching the movies around gen 4). It's a good idea though. Equipment will surely be a thing. Also, the division of subspecies is reminding of bionicle in a way with the division of elemental habitats and such. I guess places where the cracks sort of connect could be called nodes or something of the like. They wouldn't necesarily become guilds unless by extreme need to or it could be the cracks are begining to seal up for some strange reason.
True, if we were to go with that idea, the different sub species could be completely isolated from one another. There could be some kind of strange event (further explained later) that could make the dragon force veins dwindle down. At that moment those who are curious or even fighting along the veins might end up encountering another of the sub species by accident. Something could be formed later but imagine. What if every sub species had built it's own culture? Just travelling around in a group (of soon to be elites or should I say the rpers) could be quite the experience.
what if on that same idea, each culture of sub species, normally would not encounter the other, except for the unnatural event to transpire broke the "barrier" that kept them apart... like a fusion of time, which could also allow other things to happen that shouldn't be...
True... if you think about it. Each set of ruins located in that region would obviously be made from different time eras. With the isolation present, those who lived there may have slowly reverted back to the knowledge and ways of the past people who built those ruins. Although I also thought that the isolation of sub species would relate to us in the guild ^_^. Just think, how many of us are from different countries? Just think, you could expose aspects of your culture in this and be more like yourself when participating.
The point of me being me is to not be me as I am the me of me here and not the me of out there... That and I just like being who I want to be... On that note...i guess that soul make me one of the hardiest around, living in a land where not only the animals will kill you but the very environment its self. :p
Posted: Mon Dec 07, 2015 4:30 pm
Dilrax Stormpaw
Zancuno
The point of me being me is to not be me as I am the me of me here and not the me of out there... That and I just like being who I want to be... On that note...i guess that soul make me one of the hardiest around, living in a land where not only the animals will kill you but the very environment its self. :p
I heard about those.... "colorful caterpillars"... and also a bunch other tons of deadly insects and wild life. You honestly have it way rougher than I do sweatdrop. Still though I can understand everyone's being their selves here (well who the more of want to be) still thought it would be interesting to see people not live up to the internet standards of restricting common personal speech and just let everyone post without have to think about making sentences proper.
The point of me being me is to not be me as I am the me of me here and not the me of out there... That and I just like being who I want to be... On that note...i guess that soul make me one of the hardiest around, living in a land where not only the animals will kill you but the very environment its self. :p
I heard about those.... "colorful caterpillars"... and also a bunch other tons of deadly insects and wild life. You honestly have it way rougher than I do sweatdrop. Still though I can understand everyone's being their selves here (well who the more of want to be) still thought it would be interesting to see people not live up to the internet standards of restricting common personal speech and just let everyone post without have to think about making sentences proper.
Heh heh heh... "Colorful caterpillars", but yeah, I dunno, it could be interesting to see people bring across traits they have instead of playing the character of there design... *Viciously attacks wolf spider with random spray can* OF COURSE! In my case... Almost every creepy-crawly little bugger that makes it indoors meets its demise in some way... Where as someone who has a dislike of such things might just Nope-out of the situation... Oh dear god... Now its got me thinking of such incidents and I'm highly amused by them too...