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shyanimegrl rolled 1 10-sided dice:
9
Total: 9 (1-10)
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Posted: Fri May 29, 2015 10:53 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 10 DAMAGE TAKEN: 5 YOUR REMAINING HP: 150 BOSS REMAINING HP 131 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Fri May 29, 2015 10:55 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 145 BOSS REMAINING HP TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri May 29, 2015 10:56 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 140 BOSS REMAINING HP 123 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Fri May 29, 2015 10:57 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 135 BOSS REMAINING HP 117 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Fri May 29, 2015 10:59 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 11 (crit) DAMAGE TAKEN: 5 YOUR REMAINING HP: 130 BOSS REMAINING HP 106 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Fri May 29, 2015 11:00 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 125 BOSS REMAINING HP TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
3
Total: 3 (1-10)
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Posted: Fri May 29, 2015 11:01 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 4 DAMAGE TAKEN: 5 YOUR REMAINING HP: 120 BOSS REMAINING HP 102 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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Posted: Fri May 29, 2015 11:02 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 115 BOSS REMAINING HP TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
8
Total: 8 (1-10)
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Posted: Fri May 29, 2015 11:03 am
((roll glitch @.@)) BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 9 DAMAGE TAKEN: 5 YOUR REMAINING HP: 115 BOSS REMAINING HP 93 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
1
Total: 1 (1-10)
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Posted: Fri May 29, 2015 11:04 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: DAMAGE TAKEN: 5 YOUR REMAINING HP: 110 BOSS REMAINING HP TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
10
Total: 10 (1-10)
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Posted: Fri May 29, 2015 11:05 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 11 DAMAGE TAKEN: 5 YOUR REMAINING HP: 105 BOSS REMAINING HP 82 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri May 29, 2015 11:06 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 100 BOSS REMAINING HP 74 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
5
Total: 5 (1-10)
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Posted: Fri May 29, 2015 11:08 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 6 DAMAGE TAKEN: 5 YOUR REMAINING HP: 95 BOSS REMAINING HP 68 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
7
Total: 7 (1-10)
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Posted: Fri May 29, 2015 11:09 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 8 DAMAGE TAKEN: 5 YOUR REMAINING HP: 90 BOSS REMAINING HP 60 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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shyanimegrl rolled 1 10-sided dice:
2
Total: 2 (1-10)
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Posted: Fri May 29, 2015 11:11 am
BATTLE DAMAGE Your Arena Rank: [ G ] DAMAGE DONE: 3 DAMAGE TAKEN: 5 YOUR REMAINING HP: 85 BOSS REMAINING HP 57 TURNS TAKEN: 1 Nulberry was previously used during an earlier turn and is in effect. Items used: none Color: Red SKILLS [The max of three skills chosen for this battle are as follows:] Recover: Once per battle, recover 25% of your own max HP (round up) Bombadier: Instead of rolling your usual dice, roll four 4-sided dice. That is the damage you do for that round. You can do this once per battle. (aka roll 4d4 for one turn) Firestarter: Your attacks now do additional "splash" damage. Add +1 damage to your attack every single time you do not miss. Defender: Double your FULL HP amount (ie if you have a maximum of 50 HP, with this skill you now have 100 HP while in the arena with this skill active). Critical Up: Every 4 you roll is considered a critical hit. You do x2 damage. This does not give sacred points. HP Group Buff: Up everyone in your party's MAX HP to 80. If someone in your group is using Defender, add 80 to their HP total.
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