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Green Minuet rolled 2 6-sided dice: 6, 4 Total: 10 (2-12)

Green Minuet

Greedy Trickster

PostPosted: Wed Aug 20, 2014 1:51 pm


Group Progress:
Coordinates Unlocked: Construction Pit, Sparse Residences, Old Hemisect Opera House, Swiftscale Hill, Daylight Mall, Beach Resort
Defenders on Standby: 0
Result of Action: Unlocked the Beach Resort

Ephias' bile sack was tied up in knots at the latest announcement. They had lost several bases late last night and the military was prepared to launch an aggressive response. While offensive action certainly needed to be taken, Ephias was not sure he agreed with the capture and punishment of rebels. Strategically it made sense, but... Ephias did not really do aggression.

He let out a weary sigh, then climbed up the scaffolding. There was little he could do with their current coordinates. The rebel base at the Opera House still needed to be demolished but Ephias was going to avoid that task as long as he could. Something about explosives made him uneasy.

Ephias pulled a telescope out of his pocket. He had put one together the night before to better scout. Maybe he would make one for Keionx and Vitula as well. To the southwest, around the side of a mansion, he could make out a beach resort. There was a base on it but it flew rebel colours. Of course. It seemed the eastern side of Old Hemisect was primarily rebel territory. Tucking the spyglass back into his pocket, Ephias descended the scaffolding to put another pin on the map.

DraconicFeline
FoxFire120
TanuKyle
DraconicFeline rolled 1 6-sided dice: 5 Total: 5 (1-6)
PostPosted: Wed Aug 20, 2014 2:22 pm


Keionx's Stats:
Construction: 15 (Apprentice)
Demolition: 8
Recruiting: 0
Intelligence: 0

Katanari

FoxFire120

TanuKyle



Group Progress:
Coordinates Unlocked:
4,6 Construction Pit
3,4 Sparse Residences
3,6 Old Hemisect Opera House
3,5 Swiftscale Hill
5,6 Beach Shack
2, 6 Daylight Mall
6, 4 Beach Resort

Defenders on Standby: 0
Result of Action: Dealt 5 damage to Daylight Mall

2/3 actions remain

Keionx was happily fighting for the empire when she was asked why she fought and it sort of threw her for a loop.

“Why?” she repeated, puzzled, into the radio, looking over the structure thoughtfully. It should have come down the day before, but it was sturdier than she'd thought. “I... yes, I did indeed see the flyers!” she affirmed, trying to get her thinkpan on the question, “It just...” her thinkpan wasn't the best at such abstract and confusing things, “Was the thing to do.”

She scrutinized her hammer, not noticing how she had – again – failed to find overly flowery words to describe how she felt. “My lusus...” she clarified, “Would have it no other way.”

There. That was better.

“How about y... Thou?” she slipped quickly behind the protective wall of her words, “Why art thou in this fight, if it is not presumptuous to ask thee?”

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
Green Minuet rolled 1 6-sided dice: 1 Total: 1 (1-6)

Green Minuet

Greedy Trickster

PostPosted: Wed Aug 20, 2014 2:54 pm


Group Progress:
Coordinates Unlocked: Construction Pit, Sparse Residences, Old Hemisect Opera House, Swiftscale Hill, Daylight Mall
Defenders on Standby: 0
Result of Action: Attacking Daylight Mall

So, it was her lusus then. Ephias had not seen him around much, but from Keionx's remark, he was guessing that he could be a bit of a strict. He shot a grateful look over to Wolly who napped in a wheelbarrow. The sheep could be a bit overbearing and coddling at times, but ultimately he let Ephias decide things for himself. He was lucky, he realised.

“It's not presumptuous,” Ephias replied, rubbing at his eyes. He was starting to get accustomed to her archaic language. “I just thought that maybe...” He stopped. Maybe it was not such a good idea to convey his doubts over radio. Anyone could listen in. Anyone. “I'm going t-to go meet you at the demolition site, all right?” he finished. He could tell Keionx in person. Besides, it was getting lonely sitting around camp.

He had to walk a ways to get to the Daylight Mall, but it helped to keep his mind off things. As he approached, he saw Keionx wailing on the building. He stood back to regard the building. It looked... creepy, run-down as it was. It probably looked creepy even before the assault though. The windows and doors were all barred as protection against day-walkers. Grocery carts stood empty in the parking lots. He shivered then called out, “I'm here to help!”

He picked up a sledgehammer that one of the drones had left out. Or he tried to grab it. It refused to lift so much as an foot off the ground. Ephias gasped. How did Keionx heft one of these around all day?

DraconicFeline
FoxFire120
TanuKyle
DraconicFeline rolled 1 6-sided dice: 6 Total: 6 (1-6)
PostPosted: Wed Aug 20, 2014 2:59 pm


Keionx's Stats:
Construction: 15 (Apprentice)
Demolition: 8
Recruiting: 0
Intelligence: 0

Katanari

FoxFire120

TanuKyle



Group Progress:
Coordinates Unlocked:
4,6 Construction Pit
3,4 Sparse Residences
3,6 Old Hemisect Opera House
3,5 Swiftscale Hill
5,6 Beach Shack
2, 6 Daylight Mall
6, 4 Beach Resort

Defenders on Standby: 0
Result of Action: 6 damage dealt to 2, 6 Daylight Mall

1/3 actions remain

Keionx wasn't sure how she felt about capturing and hurting rebels. It seemed... dishonorable, somehow.

And yet, she knew that pain was a perfectly acceptable method of convincing, especially if it involved blackrom... Keionx was not allowed to read books where that happened yet, though. Beastdad specifically put them on a shelf too high for her, or in Zariah's room, or under things, or even turned them in to the library himself when he could. She was not, apparently, ready to read such exploits.

Not that she hadn't snuck a peek here or there, but she hadn't understood most of it anyway, so she supposed Beastdad had a point.

“I will await you, then!” she said. She... didn't actually like how he was leaving the relative safety of the construction pit. He needed to be protected, clearly, and she couldn't protect him in transit. So it was with some hidden anxiety – relieved by some attacking the structure and some push up – and intense badly hidden relief that she saw the redblood approaching with the drones.

“Excellent!” she said, waving at him and watching his... somewhat sad... efforts to pick up a sledgehammer.

“Here, friend.” she said, putting down her own sledgehammer, “Remember, pick up from thy legs.” she advised, demonstrating, “Then heft over thine shoulder...” she did so, “Walk over to the structure...” she arched back, readying a swing, “Move thine hands as so and, using thy chest and stomach muscles, swing!” she hit the structure with a thunderous crack. It shook under her blow. She leaned on the hammer and smiled pleasantly at Ephias. “... As so.”

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100

Green Minuet

Greedy Trickster

PostPosted: Wed Aug 20, 2014 3:21 pm


Ephias did as Keionx instructed. Slowly—he was careful not to pull a muscle—he managed to lift the sledgehammer off the ground. Then still moving slowly, he made his way over to building. Then, not-so-slowly he swung. A chunk of rubble flew off. Even with the blow though, Ephias carried through with the swing. Unable to hold on to the hefty weapon he launched his sledgehammer into the air. It landed ten feet away, putting cracks in the concrete.

“I think I should p-probably stick to something smaller,” he managed after a moment. That could have killed someone.

DraconicFeline
FoxFire120
TanuKyle
DraconicFeline rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Wed Aug 20, 2014 3:25 pm


Keionx's Stats:
Construction: 15 (Apprentice)
Demolition: 8
Recruiting: 0
Intelligence: 0

Katanari

FoxFire120

TanuKyle



Group Progress:
Coordinates Unlocked:
4,6 Construction Pit
3,4 Sparse Residences
3,6 Old Hemisect Opera House
3,5 Swiftscale Hill
5,6 Beach Shack
2, 6 Daylight Mall
6, 4 Beach Resort

Defenders on Standby: 0
Result of Action: 1 damage dealt to 2, 6 Daylight Mall

-0/3 actions remain

Keionx watched as the sledgehammer was flung through the air. She'd call it impressive, but... well...

She picked up the hammer. “... Yes, perhaps so...” she said, raising the hammer to strike again.

It would have been a good strike too... except she was distracted by an arrow lodging itself somewhere in her thigh. Not a problem, really – she'd been trained to handle worse – but a distraction none the less, and her swing barely chipped the structure.

She turned to face the attackers – quite a few.

She could take them... She glanced at Ephias. He could not.

Protection came before glory. Always.

She grabbed Ephias and tugged him back to the military transport steed, her mind provided, Her steed as the rebel defenders approached. “Get in! Hurry!” she said, swinging at a few as they attacked. She started the motor and drove them out of there, whether Ephias wanted it or not...

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100

T-Kai

Timid Lunatic

16,050 Points
  • Timid 100
  • Peoplewatcher 100
  • Invisibility 100
PostPosted: Wed Aug 20, 2014 4:04 pm


Alexin didn't even TRY to lift a sledgehammer. One look and they knew they'd never be able to lift it. Instead they got their lusus to swoop in and pull out a support beam, successfulyl demolishing a large section of the base.

Alexin whooped.

"GO SPLITCH!"

THen they turned to their new compatriot in hero-dom.

"I want to be a hero some day too. But maybe like, a Commander, rather than a knight. Your dream is perfect for you though, I bet you'll be a great knight!"

Alexin was feeling rather magnanimous today, even if his words came out a little bit casteist, that was hardly his fault in this society....right?
Green Minuet rolled 4 6-sided dice: 5, 2, 5, 1 Total: 13 (4-24)
PostPosted: Thu Aug 21, 2014 1:13 am


Group Progress:
Coordinates Unlocked: Construction Pit, Sparse Residences, Old Hemisect Opera House, Swiftscale Hill, Daylight Mall
Defenders on Standby: 0
Result of Action: Built a base on Daylight Mall

Things had turned sour very quickly. The rebel base was looking about ready to collapse when reinforcements suddenly announced their arrival by planting an arrow in Keionx's leg. Ephias almost did not notice it at first. One minute, everything was fine, the next he heard a faint woosh and then there was an arrow protruding from her thigh. He stared. Orange blood dribbled down her knee. All he could think was: where did that come from?

Fortunately Keionx was quick to recover. She seized Ephias by the arm and hauled him off to her vehicle. Only when she thrust him inside, did he break out of his stupor and realise that she had manhandled him. He could not even be mad about it though since she had likely saved his life. A moment later, Alexin hopped in the scuttlebuggy beside him, sounding pretty chipper despite the dire circumstances.

Ephias looked up front towards Keionx. She was sitting at the wheel. A lightbulb went off. “W-wait. You're not-not thinking tha-that... C-Can you ac-actually d-d-d-d-drive?!” he shouted in a panic. Keionx stomped the pedal and they were speeding off. It was the loudest he had ever been. Almost possibly the most emotion he had ever expressed at once.

- - - - -

The excitement in the field left him so exhausted, that Ephias simply lay about camp in a comatose state. He was wide awake of course. Just sort of... vegetative. He had no energy to make plans, no energy to look at logics, no energy to talk to people, no energy to do anything except lay down and let his thoughts sort themselves out.

Several hours later, he felt the last of the tension slip away. Part of him hated himself for reacting so badly to the situation but it had been a first. Trauma was natural. In fact, he was a little worried that he had not spent long recovering from his trauma. However regardless of whether he was recovered or not, he was getting restless. He needed to do something. He considered apologising to Keionx for his pathetic behaviour but he was too ashamed to face her still. That could wait. Instead he would work. It seemed like the best way to cope with any further distress. By occupying himself both mentally and physically, maybe he could wear himself out.

Ephias tried to ignore how unlikely that was and set a course for the Daylight Mall, which had been reported to be clear of the rebel presence.

DraconicFeline
FoxFire120
TanuKyle

Green Minuet

Greedy Trickster


Hivestuck
Captain

Alien Datemate

PostPosted: Thu Aug 21, 2014 11:52 am


DAILY REFRESH!


It's a new day! While the Royalists struggle to keep their ground against the rebel threat, the rebels realize true danger in up close combat. Open fighting has ceased as the rebels decide on a sneakier strategy, and it seems as though the peak of the outward conflict has passed (hopefully).

With the capture of rebel trolls, many trolls within the Phoenix Initiative have realized the gravity of the situation. An impressive amount of coordination and resource pooling has established a new, simple form of cohesion and stealth between the rebels. In each rebel base, simple black hemoanonymous uniforms are given out. A simple mask accompanies the outfit, to hide the troll's face. A prototype outfit for the rebellion. Rebel trolls are encouraged to not be identified, and elude capture at all costs. A note on the attire reads: "Whatever happens after this conflict, if you're branded as a traitor, the worst will happen. For you, and for the rebellion. Keep your identity safe. Protect yourself.


Today's Happenstance: A rogue Surf Gang has taken coordinate [6,6], The Bungalows. These gnarly trolls are not only radical, but have stocked their stores with enough goods to last through an apocalypse! It's a party over there! Building a base on The Bungalows will reward double points and cannot be attacked today.

Members of the Royalist Teams can roll 1D6 once every hour in the Coastal Base thread to assist the wounded in the medical bay. The corresponding number will subtract from the number of wounded, and at 0 this effect will go away. If a 6 is rolled, a new action can be taken. These posts must be accompanied by RP text.

There is a medical station set-up at the rebel base, for those who would like additional RP in the Wooded Sanctuary.

Each troll is refreshed and ready to go with 2 available actions.


Refreshers:
POSSIBLE ACTIONS ARE:

Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it.
Trolls with training in Construction get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base!
Trolls with training in Recruiting get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Demolish:
Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it.
Trolls with training in Demolition get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted.
Trolls with training in Intelligence get a bonus to their rolls:
Apprentice: Roll 2 new coordinates (4D6)
Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll 2D6 until a new coordinate has been unlocked.
Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect.
Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.


Mobilize: Choose one of two options:
1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked.
2. Assault an enemy-controlled coordinate that you have unlocked using defenders from a friendly base. Defenders must be deployed to a base before they can assault an enemy base and cannot attack directly from your standby.

POST IN THE WAR ROOM THREAD IF:

You build a new base on a coordinate
You reinforce a friendly base
You assign defenders to a base
You assault a base
You do damage to a base
You destroy a base
You use the Grandmaster Intelligence perk to affect a base
Green Minuet rolled 2 6-sided dice: 1, 5 Total: 6 (2-12)
PostPosted: Thu Aug 21, 2014 2:49 pm


Group Progress:
Coordinates Unlocked: Construction Pit, Sparse Residences, Old Hemisect Opera House, Swiftscale Hill, Daylight Mall, Beach Shack, Beach Resort
Defenders on Standby: 0
Result of Action: Discovered nothing...

Ephias was disturbed after his interaction with the greenblood at the Daylight Mall. He was relieved that she had been alive at least but... looking back at the circumstances, she had probably been a rebel. After all, she had been crying at the site of the destroyed rebel base and as soon as she saw him, she had run off. Not that Ephias minded that she was a rebel. It only confirmed the doubts he had been harbouring in the back of his mind.

This conflict only brought heartbreak and strife.

He was one of the lucky ones, he realised. He had not lost any of his friends and for the most part, the rebels had left the northern half of Old Hemisect alone. His suffering, if it could even be called that, was laughable compared to what others had been through. Still, it was enough. He felt done. Ephias slumped into a chair. “I'm tired, Wolly. Really tired.”

Green Minuet

Greedy Trickster

DraconicFeline rolled 2 6-sided dice: 6, 2 Total: 8 (2-12)

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
PostPosted: Thu Aug 21, 2014 6:36 pm


Keionx's Stats:
Construction: 15 (Apprentice)
Demolition: 11 (Apprentice)
Recruiting: 0
Intelligence: 0

Katanari

FoxFire120

TanuKyle


Group Progress:
Coordinates Unlocked:
4,6 Construction Pit
3,4 Sparse Residences
3,6 Old Hemisect Opera House
3,5 Swiftscale Hill
5,6 Beach Shack
2, 6 Daylight Mall
6, 4 Beach Resort
1,5 The Skyrise
Defenders on Standby: 0
Result of Action: Demolition on the Skyrise
DEMOLISHED

Keionx had been passing by the skyrise that day and she saw a rebel flag. When her team thing beeped and told her it was a rebel base...

Well.

She went for it.

She smashed at it with her sledgehammer, crumbling it to the ground. She looked upon her handiwork, and did not despair...
DraconicFeline rolled 2 6-sided dice: 2, 6 Total: 8 (2-12)
PostPosted: Thu Aug 21, 2014 6:41 pm


Keionx's Stats:
Construction: 15 (Apprentice)
Demolition: 11 (Apprentice)
Recruiting: 0
Intelligence: 0

Katanari

FoxFire120

TanuKyle


Group Progress:
Coordinates Unlocked:
4,6 Construction Pit
3,4 Sparse Residences
3,6 Old Hemisect Opera House
3,5 Swiftscale Hill
5,6 Beach Shack
2, 6 Daylight Mall
6, 4 Beach Resort
1,5 The Skyrise
Defenders on Standby: 0
Result of Action: Construction on the Skyrise
8 Durability

Keionx was not done with her handiwork – she started to work, directing drones and putting in her own sweat, tears... and blood – her leg wound still bleeding.

So it was a slightly orange-stained base that Keionx build, and she was proud.

“Base built!” she announced into the radio, “For the glory of the empire!” and herself, “Returning to base now.”

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
Green Minuet rolled 4 6-sided dice: 2, 4, 4, 6 Total: 16 (4-24)

Green Minuet

Greedy Trickster

PostPosted: Thu Aug 21, 2014 6:53 pm


Group Progress:
Coordinates Unlocked: Construction Pit, Sparse Residences, Old Hemisect Opera House, Swiftscale Hill, Daylight Mall, Beach Shack, Beach Resort, Skyrise
Defenders on Standby: 0
Result of Action: Fortified Skyrise

After hearing that Keionx was heading to the Skyrise to build a base, Ephias deployed some workers to go join her. A part of him wanted to join her but his energy was waning fast. He was even having difficulty thinking straight. Ephias covered a face with a hand. If he could just sleep for ten minutes... then he might be able to focus.
PostPosted: Thu Aug 21, 2014 7:28 pm


Katanari

TanuKyle


On her way back, Keionx remembered, suddenly, what Alexin had said to her before. Other matters – like arrows in her leg and various bases – had gotten in the way.

“Alexin? What you said. To be a commander...” like the famous intergalactic explorer Commander Shepad Effesm (Commander Shepard, Mass Effect, lol) “I think that is a grand dream to have! Full of adventure and mystery and excitement.” She took a moment to drive the thing – she was... managing... sort of. She had read a few space adventures occasionally, though knight and space fiction was apparently for 'later'. “I...” she hesitated, “I would be glad to support the in thy enterprise.”

As it turned out, Keionx could drive.

Sort of.

She careened back to base and hopped off, wincing as the arrow point – still inside her – dug into her muscle. Perhaps I shouldn't have done that. she thought, limping over to Ephias.

DraconicFeline

Hilarious Genius

9,175 Points
  • Autobiographer 200
  • Brandisher 100
  • Timid 100
Hivestuck rolled 1 6-sided dice: 3 Total: 3 (1-6)

Hivestuck
Captain

Alien Datemate

PostPosted: Fri Aug 22, 2014 12:36 pm


DAILY REFRESH!


It's a new day! The fighting has slowed; the forces on each side are becoming tired in spirit and resource. Captain Puchen has made it her duty to visit each team in the field to "raise morale".

"Attention, troops! Your attempts at quelling the rebels have been pathetic! Surely you see that their numbers dwindle, compared to us? So why, I ask myself, are we LOSING GROUND?"

She stalks in front of your group, shooting icy eye contact in every direction.

"This is unacceptable. A disgrace to the Alternian Military. The rebellion should be a smear on the ground. I want to see each of you in the base or on the field, working your nubs off for the glory of Alternia. Do you hear me, recruits? No more of this messing around. Take them out, now."


Today's Happenstance(s):

Mapuye's Warcry applied to Royalist Troops today only:
1: Gain 1 additional action per troll, and 1 additional action per extra page.
2: Add 1D6 to all construction rolls
3: Add 1D6 to all demolition rolls
4: Add 1D6 to all recruiting rolls
5: Pick any coordinate on the map to unlock. This effect can be used once per page.
6: You can mobilize troops from one friendly coordinate to two coordinates (friendly or enemy) at once with one action.
(The effect rolled in this thread only applies to the team the thread belongs to)

Members of the Royalist and Rebel Teams can roll 1D6 once every hour in the Coastal Base or the Wooded Sanctuary thread to assist the wounded in the medical bay. The corresponding number will subtract from the number of wounded, and at 0 this effect will go away. If a 6 is rolled, a new action can be taken. These posts must be accompanied by RP text.

Each troll is refreshed and ready to go with 2 available actions.

ALSO: Trolls with the journeytroll intelligence ability: Since so many coordinates have been unlocked, many re-rolls have been necessary to get a unique coordinate. But no more! The new ruling on the journeytroll intelligence ability is this:

Each re-roll will increase in numbers by 2D6. So, if you don't find a coordinate on your first 2D6 roll, roll 2D6 again. If there are no unique numbers, roll 4D6. Then 6D6, etc. The FIRST unique coordinate unlocked will be considered the new coordinate. So: Bobbie rolled 4D6 and got 2,2, 5,5 and both sets of coordinates are unique. She ONLY unlocks [2,2].


IMPORTANT: The last official day of the Territory Game will be on Sunday. Come Monday's refresh, the mechanics of the game will cease as the scores are tallied, the threads are reviewed, and we prepare for the final phase of the meta. You will still be welcome to RP in the team threads, but please plan your actions accordingly!


Refreshers:
POSSIBLE ACTIONS ARE:

Build: Roll 1D6 to build on a coordinate that you have unlocked – the roll result determines the durability of the base. You can also build on friendly bases to add durability, up to a maximum of 30 durability. You cannot build on a coordinate that already has an enemy base on it.
Trolls with training in Construction get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Rally: Roll 1D6 to organize defenders, which can be assigned to any coordinate you have unlocked. The roll result determines the amount of defenders you have rallied. Defenders will be on stand-by until you mobilize them. Defenders are the second level of defense that can be assigned to protect a base. You must use defenders to take out defenders if you want to demolish an enemy base!
Trolls with training in Recruiting get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Demolish:
Roll 1D6 to destroy a base on a coordinate that you have unlocked – the roll result determines the amount of damage done to the durability of the base. At 0 durability, the base is destroyed. You cannot demolish a base with defenders assigned to it.
Trolls with training in Demolition get a bonus to their roll:
Apprentice: Roll 2D6 Journeytroll: Roll 3D6 Master: Roll 4D6 Grandmaster: Roll 5D6

Intelligence: Roll a new coordinate (2D6). If you roll a coordinate you have already unlocked, the roll is wasted.
Trolls with training in Intelligence get a bonus to their rolls:
Apprentice: Roll 2 new coordinates (4D6)
Journeytroll: Roll 2 new coordinates (4D6); if at least 1 of the coordinates is not unique, re-roll. Each re-roll will increase in numbers by 2D6. So, if you don't find a coordinate on your first 2D6 roll, roll 2D6 again. If there are no unique numbers, roll 4D6. Then 6D6, etc. The FIRST unique coordinate unlocked will be considered the new coordinate. So: Bobbie rolled 4D6 and got 2,2, 5,5 and both sets of coordinates are unique. She ONLY unlocks [2,2].
Master: Journeytroll effect OR select one new coordinate from another team and unlock it. You must post with roleplay in your own thread and the other team’s thread for this to take effect.
Grandmaster: Journeytroll effect OR Master effect OR… Roll 1 coordinate (2D6). If your allies control the coordinate rolled: add 5 durability and 5 defenders to that coordinate (may surpass the maximum durability/defender limit by 5). If your opponents control the coordinate rolled: it loses 5 durability and 5 recruits (does not apply if the numbers would decrease past 0). You additionally unlock the coordinate.


Mobilize: Choose one of two options:
1. Send defenders from your stand-by or a friendly-base you control to any friendly-base on a coordinate that you have unlocked.
2. Assault an enemy-controlled coordinate that you have unlocked using defenders from a friendly base. Defenders must be deployed to a base before they can assault an enemy base and cannot attack directly from your standby.

POST IN THE WAR ROOM THREAD IF:

You build a new base on a coordinate
You reinforce a friendly base
You assign defenders to a base
You assault a base
You do damage to a base
You destroy a base
You use the Grandmaster Intelligence perk to affect a base
Reply
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