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MoonKitsune rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Thu May 22, 2014 7:49 pm
Quote: 5: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. It was dark, and as he reached out, he could feel the ridged inside of the creatures mouth. If it did eat by swallowing things hole and yet had no teeth, he guessed the person eventually drowned or just slowly got digested. That or...mashed up somehow.
Not curious to find the answers, he felt for the groove of its mouth before pressing his legs down and working to pry the mouth free. HP: 15
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MoonKitsune rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Thu May 22, 2014 7:51 pm
Quote: 5: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. The whale shark was not made for prey that had non-find appendages, and after twisting and some prying, he managed to get one arm free and out into the water. Turning his arm, he then worked to push the upper mouth up while pushing the lower jaw down.
He was starting to feel like a cartoon mouse in a cat's mouth. HP: 10
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MoonKitsune rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Thu May 22, 2014 7:52 pm
Quote: 5: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. It was working, and pulling on the jaw, he could feel the fishy flesh start to tear as he pushed the jaws apart. This was when the creature, upset over him trying to get out, started to suck in more water again to try and keep him to the back of his throat.
He gripped the sides of the mouth and waited. He was not going to be chow. Was he a man or a minnow?HP: 5
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MoonKitsune rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Thu May 22, 2014 7:53 pm
Quote: 5: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. When the sucking finally stopped, he pushed as hard as he could, feeling exhausted and his vision dimming. The jaw might actually be draining him, and he was panicking that he really would die in here. His oxygen tank wouldn't last forever.
With one desperate push, he managed to open the jaw and the fish finally spat him out. Upset, it turned and went to find something more willing to be digested.
Groggy, Melvin swam to the surface and then dragged his way up on shore before laying down in the dry bank. Okay, next time, next time he wouldn't stay out so long. HP: 5 ESCAPED!
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MoonKitsune rolled 20 10-sided dice:
10, 1, 9, 5, 4, 9, 1, 9, 9, 8, 4, 6, 6, 9, 4, 7, 8, 7, 2, 6
Total: 124 (20-200)
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Posted: Thu May 22, 2014 7:57 pm
Quote: Find a place where you can reach the most perfect calm and focus possible, and then begin carving Uruz into each of your stones. Think on the purpose of the stone, and meaning of Uruz as you do so. Focus as much of yourself and your actions on the rune and the act of carving. Some people choose to chant out loud or do visual exercises to more perfectly focus on the task, but different methods work best for different people. Once the rune begins to glow, you'll know it's finished. Because this process depends more on people than lab computers and code, it's less consistent and predictable in its results. Roll 1d10 for each rune stone 1-4: failure! The runestone never glows and eventually breaks. 5-8: Regular Rune! The runestone can power small, battery-operated runic devices for up to a week. 9-10: Superior Rune! The runestone can charge your runic weapons. (In and out of battle. If in battle, it will take 5 turns for the weapon to properly charge.) Melvin needed to sleep before he even attempted to work on any carving. He was worn from gathering stones, tired from fighting to escape mermaids and massive sea-serpents, and sore from swimming for a hour. Smelling like the ocean, he took a quick shower and collapsed in bed. It was well into the next day when he woke up, and after he took a longer shower, he went to get a hot meal. He never felt as ravenous as he had from the swim, and after taking another short nap, he went to the runic department with his bucket of stones. For someone going on their first swim, having over 57 stones was impressive, though the techs didn't seem to care all that much and seemed to be smiling at the possibility of him failing at creating even one superior stone.
Frowning, he took his tablet and played some music before he set about the runic carving station and set out his first line of stones. He concentrated the best when he had music blaring at full blast, and in the ear-bleeding vocals of Death-Cravers Oblivion, he started to carve. It took some time.
He was actually glad that he managed not to fail completely, and even had more successes than failures. He set the stones to the side, picking the brightest and setting them in a pile. He'd have to ask a technician how to use the readers to pick out which one was superior and which one was just workable. The failures were pretty clear. They were just sad stones that sat, without light, and no good aside from a very sad paper weight. He wondered if the stones could be recycled as he set them in a stone bin for failures.
Failures: 5 Regular: 9 Superior: 6
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MoonKitsune rolled 20 10-sided dice:
2, 8, 1, 5, 10, 2, 3, 8, 4, 9, 10, 8, 5, 8, 10, 4, 6, 6, 7, 3
Total: 119 (20-200)
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Posted: Thu May 22, 2014 8:00 pm
Quote: Find a place where you can reach the most perfect calm and focus possible, and then begin carving Uruz into each of your stones. Think on the purpose of the stone, and meaning of Uruz as you do so. Focus as much of yourself and your actions on the rune and the act of carving. Some people choose to chant out loud or do visual exercises to more perfectly focus on the task, but different methods work best for different people. Once the rune begins to glow, you'll know it's finished. Because this process depends more on people than lab computers and code, it's less consistent and predictable in its results. Roll 1d10 for each rune stone 1-4: failure! The runestone never glows and eventually breaks. 5-8: Regular Rune! The runestone can power small, battery-operated runic devices for up to a week. 9-10: Superior Rune! The runestone can charge your runic weapons. (In and out of battle. If in battle, it will take 5 turns for the weapon to properly charge.) It was becoming very hard to focus as he felt a strange fatigue set in. His eyes were starting to cross, and he set his glasses on the counter as he tried to neatly organize stones into workable piles that didn't upset his compulsion to keep things tidy. The glow from the stones were starting to make his eyes burn and when he closed them, he could see the faint blue dots behind his eyelids.
He wasn't as successful in making as many superiors as he liked, and managed a few basic stones. He was getting worse, he felt, and once done, he stood up and stretched. He left his station to take a break, get something to eat, and informed what few techs who cared that he would be back. Melvin now got why some worse tinted glasses. His eyes were on fire. Failures: 5 + 7 = 12 Regular: 9 + 9 = 18 Superior 6 + 4 = 10
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MoonKitsune rolled 17 10-sided dice:
7, 5, 10, 1, 5, 6, 4, 4, 4, 7, 2, 4, 8, 9, 9, 10, 7
Total: 102 (17-170)
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Posted: Thu May 22, 2014 8:04 pm
Quote: Find a place where you can reach the most perfect calm and focus possible, and then begin carving Uruz into each of your stones. Think on the purpose of the stone, and meaning of Uruz as you do so. Focus as much of yourself and your actions on the rune and the act of carving. Some people choose to chant out loud or do visual exercises to more perfectly focus on the task, but different methods work best for different people. Once the rune begins to glow, you'll know it's finished. Because this process depends more on people than lab computers and code, it's less consistent and predictable in its results. Roll 1d10 for each rune stone 1-4: failure! The runestone never glows and eventually breaks. 5-8: Regular Rune! The runestone can power small, battery-operated runic devices for up to a week. 9-10: Superior Rune! The runestone can charge your runic weapons. (In and out of battle. If in battle, it will take 5 turns for the weapon to properly charge.) His eyes were sore and he had a pounding headache. Turning now his music, he decided just to focus with the music drowning out the conversations and sound of stone carving in the background. His wrists were sore, and he had to stop every once in a while to roll his hands around to get some feeling in his wrists that wasn't just a dull stinging. He felt he might have made a poor choice in collecting this many stones, and he would occasionally look down and sigh at the bucket. So close - but still so far away. He did not want to come back later, and he made sure to bring coffee back to help keep him awake. To help with matters, he even dared getting some oatmeal cookies from the vending machine that were rock hard but gave him some sugar.
His success rate with perfecting carving was slanting downward, but he managed 4, which was impressive considering how worn he felt. He managed to get making normal stones, but he was close to 50/50 with failing too. He hated himself the most for the fact he made stupid mistakes. Seemed that carving rocks was a skill he hadn't expected to be this hard.
In the end, he managed to have 18 failures, 25 regular stones (which was close to half) and a stunning 14 successes. He was proud for a complete newbie, and he sighed, gathering his stones and locking them in a container that would keep them safe, and left with his bounty. __________________________________________________________ End of Week One Total:Failures: 12 + 6 = 18 Regular: 18 + 7 = 25 Superior: 10 + 4 = 14
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MoonKitsune rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Tue Jun 03, 2014 5:30 pm
SWIM RUN: 2Quote: In the water surrounding the island there's numerous edlritch horrors of the deep waiting to attack your hunter. Roll 1d6 1: a massive sea creature attacks you. Roll 1d20 to escape its gaping maw. If you roll 10+ you escape it, if you roll below you receive 10 damage and need to try again. 2: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. 3: a small-sized sea creature attack you. It has 15 HP and 3 auto damage. You can escape it by rolling 1d20 and getting 15+, failure results in auto damage. 4: you are safe. 5: you are safe. 6: you are safe. It was another fresh week for swimming and he stretched while on the beach, adjusting his swim gear and then made sure his mask was clear to see through. He was thinking about getting prescription goggles for swimming more and more the more he swam down for stones.
Checking his bag to make sure it didn't have any holes, he entered the water, moved back the breaking waves and then started to dive down.
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MoonKitsune rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Tue Jun 03, 2014 5:31 pm
Quote: 2: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. It didn't take long for him to feel the strong current under him that turned him about and threw his legs up over his head as he spun. By teh time he turned about and more upright, he saw the creature that was swimming around, probably wondering where it could go for a large meal. Large considering it's stomach was probably the size of a trainee's dorm room.
He expected tentacles, but the slug-like face that opened up like a slimy blossom to a row of teeth was a new twist on a different type of horrible.
Jerking back, he tried to swim away, but the creature had already swam by and then turned down, pulling him in its current down with it. HP: 45/50
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MoonKitsune rolled 1 20-sided dice:
8
Total: 8 (1-20)
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Posted: Tue Jun 03, 2014 5:52 pm
Quote: 2: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. As he was pulled down, he was swept to the side, sliding against stone and sand. Turning about, he checked to make sure the light was above him and touched the ground, laying low a moment before he kicked off and tried to swim low in hopes of being ignored. His heart was pounding as it was a lot harder to fight underwater.
The creature, which he could only called Snailtopus, reached out, letting it's long tendrils, a pinkish green with bumps all about it's skin, reached out, sweeping everything towards it. It was either trying to bury itself or pull everything into its mouth. Both were bad news. HP: 40/50
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MoonKitsune rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Tue Jun 03, 2014 6:16 pm
Quote: 2: a bus-sized sea creature attack you. It has 30 HP and 5 auto damage. You can escape it by rolling 1d20 and getting 13+, failure results in auto damage. He took a deep push off the ground, moving and dodging a tentacle. He had no idea how sensitive its skin was and feared touching it would trigger it to a small tasty in the water. If it was anything like other fish, it could just suck him in and he'd be stuck in the bell of something without anyone knowing he was here. There was no backup here. Just him. Alone.
He swam up, past the tentacles, and gave one last look to the snail that was now covering itself up in sand and sinking down as it burrowed down.
Melvin was sure not to trust the floor bottom now.
He moved past the snail's territory and along the beach in search of stones. ESCAPED! HP: 40/50
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MoonKitsune rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Tue Jun 03, 2014 7:27 pm
Step Two Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)
Roll 1d8 1: A few stones! Roll 1d4 to see how many you find in this cave! 2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does! 3: A nice amount of stones! Roll 1d8 to see how many you find in this cave! 4: Tentacles! Roll 1d8 to see how much damage they do! 5: A bunch of stones! Roll 1d10 to see how many you find in this cave! 6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave! 7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do! 8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does! Melvin finally lowered back down, aware he didn't have time to just coast around for a while with his limited oxygen and the chance of the Snailopus having a sibling or something worse.
He moved along the floor bottom before he went to where the rocks started to form and found a pit where stones had fallen down and collected. Jackpot.
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MoonKitsune rolled 1 20-sided dice:
18
Total: 18 (1-20)
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Posted: Tue Jun 03, 2014 7:47 pm
Quote: 6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave! He checked around, making sure he didn't see any gray shapes swimming in the distance, and stepped down towards the shallow pit. He touched the rocks on either side before bending down to start picking out smooth rune stones. He worked quickly but was sure not to take any ones that were cracking or too small.
When he felt the stones vibrate under his hands, he decided he should move on before something came too close and found him. HP: 40/50 Stones Found: 18
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MoonKitsune rolled 1 8-sided dice:
2
Total: 2 (1-8)
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Posted: Tue Jun 03, 2014 7:53 pm
Step Two Some of the caves house many useful stones, other house things waiting to kill you. You can keep on collecting for as long as your willing to risk it (or until you die.)
Roll 1d8 1: A few stones! Roll 1d4 to see how many you find in this cave! 2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does! 3: A nice amount of stones! Roll 1d8 to see how many you find in this cave! 4: Tentacles! Roll 1d8 to see how much damage they do! 5: A bunch of stones! Roll 1d10 to see how many you find in this cave! 6: This area becomes permanently mob free and reveals a large cache of stones, roll 1d20 to see how many you find in this cave! 7: The mermaids guarded several large, dark caves that are now open to explore. Hundreds to thin, snake-like tendrils shoot out from the darkness. Roll 1d12 to see how much damage they do! 8: The mermaids guarded several large, dark caves that are now open to explore. What appears to be a cave full of inviting stones is actually a huge toothy maw, patiently waiting to devour you. Roll 1d20 to see how much damage it does! He'd swam past some seaweed, which he assumed was harmless, until his legs got tangled in a few leaves. He pulled back and broken free for just a moment, until he saw the seaweed snap out, reach, and grab into the water right in his direction. THAT was not normal.
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MoonKitsune rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Tue Jun 03, 2014 10:34 pm
Step Two 2: Sentient sea weed aggressively gropes you! Roll 1d4 to see how much damage it does! The seaweed gripped tightly around his leg, pulling at it and straining the muscles to the point he felt it pop. If it went any longer, it would dislocate.
Gritting his teeth, he turned and gripped the plant, pulling at it and finally freeing his leg. It felt swore from where the plant twisted and he was sure he'd be limping on his trip back. HP: 37/50 Stones Found: 18
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