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Reply The Scribing Sands (Plotting and Searches)
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What should we use to replace cloaks?
  Ritualized scars (torn ears, facial scars, etc)
  A tattoo of the pack symbol, on the wolf's forehead or another body part
  War paint in a specific design
  Something else - comment with ideas!
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OP-Yuna


Dulcet Scarface

PostPosted: Fri May 30, 2014 7:40 pm


Hmmmm...what kind of scars would a Bhood wolf get, that any other wolf out there couldn't also somehow end up with? Also scars CAN fade over time, so that might be an issue? *hoorahs that her old burn scars are almost invisible now*

I think one of the big draws to the pack WAS the cloaks first, then the plot/concept. what would have the same superficial visual draw to newcomers unfamiliar with the concept as the cloaks did?
PostPosted: Fri May 30, 2014 8:04 pm


To be completely unimaginative, they could have a big flank scar in the shape of the symbol on those cloaks? Maybe not as pretty, though XD

Not all scars fade - most deep wounds result in scars that'll hang around for life. In Bombazine's post were examples of scarification that are permanent; you can bet those folks will have those scars until they die. Plus, I have scars all over the place that I've had for a dozen years or so that have yet to show any sign of fading (including a very ugly one that I have no interest in describing XD). Thick, raised things, they are. It would just be a matter of digging a claw deep enough to create a meaningful wound, maybe repeat the process a few times when the healing process begins to assure a permanent scar.

I'd rather any new members be attracted to the pack for what it is, not the perks that come with it. More, 'Whoa this concept is rad,' than, 'That wolf is covered in cool stuff and I want it.' Any little edit would be enough to attract someone looking for something a bit more flashy than just the vanilla lines, and besides, it's a bit sad to see wolves with huge, fantastic edits that are won and then literally never used, which I've seen happen in a bunch of places.

ShadowFox-Sama

Loyal Dog


Nyx Argyros

Eloquent Muse

PostPosted: Mon Jun 02, 2014 11:17 am


I can see the merits of either, but I think I'm going to have to say that I still prefer the skulls (or bones in general). To me, at least, they just speak more to the clan. The significance of being willing and able to kill another wolf for the clan feels stronger (in my opinion) than being willing to accept permanent scars. Though of course, such scars would make it impossible NOT to be recognized as a clan wolf no matter where they went, thus further isolating them and helping to keep them from potentially defecting. But I'll get back to that. The act of killing for one's bones would wean out any weak members of the pack - and really, what use do they have for weaklings - as well as leave a pretty serious mental/emotional scar...not that anyone who grows up with the clan can be considered the least bit normal.

Back to the distinctiveness of the scars. The very fact that the scars are so distinctive whereas a skull or bones could be set aside temporarily could be a bit of a problem. If the outside world starts recognizing those scars, it could be dangerous for pup snatchers - particularly those like Rorret who like to form a relationship with the families before snatching the pups. People start recognizing the scars, they start getting wise to them, maybe start driving any snatchers they see away before they can get close, maybe do more. A dead pup snatcher is a useless one.

But whichever way we go - scars or bones - I still really want to see the clan symbol incorporated.
PostPosted: Fri Jun 06, 2014 8:04 pm


Shadow, I said the same thing to Fen as soon as she posted that. XD I am actually in favor, if we can swing it, of having both options. Partly because it means people will get the option that they want rather than being put off by having to get a wolf with scar or skull edits. But I also like the idea that there's an IC reasoning behind the choice - I think that for different wolves, the skull or the scar would be the harder initiation to undertake, and I think a smart alpha would want to push his initiates to make sure that they were strong enough. Some wolves would submit to the pain of ritual scarification but not have it in them to hunt and kill another wolf on their own. But I think some wolves would kill and wear a wolf and not necessarily feel inextricably bound to the pack; I think for certain kinds of cocky, heartless wolves, the act of submission to pain/etc/etc would be much more meaningful.

Bombazine
Crew

Hilarious Fairy


ShadowFox-Sama

Loyal Dog

PostPosted: Sun Jun 08, 2014 11:51 pm


Everyone's making such wonderful points about everything ;3; I hadn't thought too much on the necessity of pupnappers needing to remain anonymous, like Nyx said, and Bombazine, I really like your idea of there being a choice between scar or skull, instead of smacking them together into one big mess. The pupnappers would definitely have to have an option that is easily removable, for all the reasons Nyx said, and for the more dangerous/possible deserters, a nice big scar to tie them to the pack for the rest of their lives. Rorret is an excellent example of why a scar would be a bad idea for someone in his profession. For those who feel less inclined to sticking with the pack... let's take my Soren as an example: the boy is a hollow shell of an animal, and would kill as many wolves as he was told to without batting an eye. Heck, he ate his mother and sister - a pack custom, which I personally think would take away from the anguish of having to kill another wolf. Just having a fancy set of jewelry would not be enough to keep him from wandering off if he thought he'd profit from leaving pack territory. A scar, however, would at least give him second thoughts. Not the pain of the scar, exactly, but knowing that it would cause problems for him would be enough to keep him from inspecting the grass on the other side of the fence.

I would prefer that both options are at least around the same size/complexity, so that choosing one or the other doesn't come down to superficial reasons (ex. the scar looks boring and plain but the bone jewelry looks super fancy and rad). And my opinion is that in order to get one of these edits, the player must RP with their wolf a certain number of times - just to make sure the owner is serious about remaining with the pack before giving them a perk that wolves in other packs do not get. I love the BHood, but I don't want them to get all the special privileges XD And I, too, want to see the pack symbol used in one way or another - perhaps have it carved into the bone?
PostPosted: Mon Jun 09, 2014 6:25 am


I like the idea of scarring as much as some, but I shared the concern that this would cause trouble for the Brotherhood members, according to (at least my) impression of the pack from the start.

The Brotherhood is supposed to be this mysterious force, a dark thing in the shadows, without proof it exists, only a nightmare to scare little pups...until it finds you. It was my impression that the cloaks were important because no wolf outside the Brotherhood should see the symbol of the pack, and live. Those who DID deal with outsiders, like the pup-nappers, kept their cloaks, or at least the symbols hidden.

At least to me, my impression is that the Brotherhood is supposed to be something like....a secret society. They gather fear and power from their reputation as an 'unknown'...not because they strut out in the open with fancy adornments and fearsome scars looking like battle wounds.

For this reason, I'm also torn between the two most popular ideas thus far. Maybe a split is what's needed, because, as impressive as the scarring could be, and something not easily gotten rid of, it's going to cause trouble for those who DO ever deal with others outside the pack, raising questions. They need something they CAN hide when being subversive. The bones adornments are good for that reason, as it's something that CAN be left at home when dealing with outsiders subtly.

Teigra

Shameless Shapeshifter

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fenshae

Beloved Codger

PostPosted: Wed Jul 02, 2014 12:26 am


Hey guys, sorry for the long absence -- life got kind of hectic for a while.

But, okay. I am loving all the feedback and especially loving that all of you are weighing in with such excellent points. I will need to discuss things with the artist folks to see what they're comfortable with as well, so nothing is set in stone, but here is what I think makes the most sense.

I conferred with Zarath (he's very opinionated) and the way we see it is thus:

-- Zarath is very much a fan of ceremony and ritual. I think there is definite value in having both rituals (a killing and a maiming/scarification), and Zarath believes that both should be endured by all members. In part to be thorough, but also to foster a real sense of cohesiveness and stamp out any sense of favoritism or jealousy ("Why did he get to do X when I had to do Y?"). He says that the pack should suffer all pain and joy together.

(Mildly irrelevant side note: Once upon a time, when I played basketball, I had a coach who was particularly hardcore -- an ex Marine drill sergeant, in fact. One of the things he did that left a lasting impression on all of us was that when one person did something wrong, all of us were punished for it. So if one person had to run laps, all of us ran laps. Zarath subscribes to exactly that type of philosophy)


-- From what I'm hearing, it seems to me that the appeal of the scarification is primarily IC/characterization-motivated, not so much aesthetic (although it certainly could be aesthetic). From a visual perspective, what I like about the skull/etc. idea is that it is cohesive -- you can OOCly look at any Shadowclan wolf and immediately recognize them as such, like you can now with the cloaks -- and it would look consistent on all wolves (not getting lost in complex markings or clashing with colors etc).

-- With that in mind, here is what I propose: What if we implemented bone jewelry of whatever type as the lineart edit you earn through RP, but the scar was located in a place that was not visible on the lines? Most specifically, on the underbelly. My reasoning is thus:

----> We would all know it was there, IC-ly, without worrying about it on the lines
----> When you were forced into submission/had to go belly-up to authority, it would be there for all to see (and thus intensify your shame)
----> It would be easily hidden to any outsider, so your identity could remain secret
----> It would have an extra layer of significance: You show submission to no one outside the pack. (as a motto, of sorts - about fealty, loyalty, etc.)
-----> You get one symbol that you can remove for stealth purposes, and one that stays close to you at all times.
-----> It's also a signifier of trust. You roll belly-up and become vulnerable; you could be eviscerated just as easily. But you trust your brother with your life implicitly. Thus the ritual is as much about being scarred in a permanent way as it is about showing your unwavering devotion/trust.
----> Finally, belly fur is thinner than it is elsewhere on the body, making such a scar more visible.

I was only semi-joking when I suggested (with enthusiastic support from Firdaws) that they undergo a ritualized castration. Zarath cannot deny the utility of such a maneuver. It would certainly prevent some treachery (after all, aside from Rotiart, didn't the original contest also put....Betzalel, was it?...in a precarious situation with a female as well?)

Tossing that out there. But regardless of whether the maiming is that, erm, intimate or not -- I do think the compromise outlined above will basically satisfy all of the opinions I've heard here.

Second order of business!

With the volcanic eruption and subsequent change in territories, I'm thinking (as I mentioned on the map thread) that it might make sense for the Shadowclan to become nomads rather than holding down a single territory. Here's my thought process:

-- It's harder to lose track of pack members if you're not always sending them out alone or in small groups for pack business. The less time they spend traveling far and wide, the less likely they are to vanish.

-- As cannibals, it makes sense that they'd roam to keep up with their prey.

-- It's hard to maintain a sense of secrecy and mystique if your territory can ever be found. If you're always on the move, it's that much easier to vanish into the night.

-- This way, they can equally terrorize packs all over the map, making it easier to facilitate pup-napping schemes and whatnot.

I just think they'd overall be a lot spookier and able to live up to their reputation if they had total mobility.

Final thought for the night
(because this post wasn't tl;dr enough already)

I'm thinking that they take utmost advantage of the chaos and disorder of all those packs breaking apart, moving, etc. Bomba and I already have plans for our other fledgling pack to be hit hard by them (and there's a contest we need to put together related to that btw, don't let me forget), but I think there's plenty of room to add some more. What better time to come together and remember what it's all about? So if you have some wolves you want to get terrorized in the chaos, we can put that together -- even if it's just plotted, not RPed, knowing that the pack got to spend some time bonding and even strengthening in the cataclysm is valuable to them I think.

That said, I have some writing to do as I've got in my head a pretty decent way to wrap things up from the old meta and bring things to a satisfactory enough close that we can start over without *too* much trouble. I just need to sit down and write it all out. I feel the gears in my head working now that I'm dusting off my muse, so I might even be able to get it done this week, if I'm not totally consumed by wedding planning before then.

And, phew. That was a really long post. If you made it this far, have a cookie!
PostPosted: Wed Jul 02, 2014 8:13 am


*enjoys her cookie* wink

I'm all for the pack turning nomadic. While the idea of the pack getting a shiny new Lion King's hyena's-like hideout has its appeal, the IC reasons behind remaining ever on the move please me and make a lot of sense. They could be ANYWHERE! O_O

Concerning the compromise with the initiation - assuming it gets approved by the artists, it makes a lot of sense. The whole belly-up scarring would be very humiliating for...just about any wolf, really, and the bones are as a test of skill and resolve. What I'm wondering about are the wolves who are already there and have proved their mettle the old-fashioned way. Will they have to undergo the new rites, too, or have they sufficiently proven themselves already? Dios thinks he's a little old to be putting up with any of that.

Nyx Argyros

Eloquent Muse


Teigra

Shameless Shapeshifter

21,640 Points
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PostPosted: Wed Jul 02, 2014 8:37 am


*noms her cookie she grabbed earlier this morning and saved for a snack* emotion_omnomnom

The Brotherhood being nomadic makes perfect sense to me. Like I feel they always should have been, minus the previous mentions of dens for raising the pups, but yeah...feels like a natural change to me, so no complaints.

I like the thought put into the belly scarring, both IC and OOC for the artists. Solves a number of concerns that were raised earlier (artist edits, IC ability to conceal the scar from outsiders, etc...) I'm with Nyx, wondering if old members are going to have to repeat all these new rites as well.

Which brings up another concern of mine. I'm still trying to figure out where Fallyn fits in with this radical new shift in power. I tried to suggest a gradual change in atmosphere around him that's maybe been occurring for some time, allowing him to ease in and begin fitting in, at least as 'one of his brothers' more than before when he kept his distance. Course, I can't do that alone, as that deals with how the rest of his brothers would treat him as well. He'd be content at first to just sorta...slip into being 'one of the boys' like any other.

Course, after this young upstart takes over and maybe the secret about where he actually came from comes to light...who knows what point Fallyn might have reached by then? Maybe he has his own supporters. Maybe trouble...

Lol, I dunno, future drama is always fun to think about. rofl
PostPosted: Tue Jul 08, 2014 7:53 am


I like the scar on the belly, my puppies roll on their backs all the time! (super submissive around me!) I think it makes sense to do the scar on the belly. I would hope we could get some bones to have something distinguishable since we're losing the cloaks. I found this image of a carved wolf skull, I thought it was kinda cool: Carved Wolf Skull

I'm really excited for the pups (Makya & Llikmeht) to start going through the more harsher initiation rituals smile

I think it's great to have the BH nomadic! Easy pup snatching, easy terror bringing! I hope other packs will be able to RP with us, I think it can really expand the plot and depth of the Brotherhood.

It's all so exciting smile

Miko Tadita

Ruthless Hunter

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cyhorse

Skilled Hellraiser

PostPosted: Tue Aug 05, 2014 3:38 pm


I'm so excited to see so many people interested in the brotherhood! I can get more rp/plots with Itzal and other pack members. *wiggles excitedly*

I also want to say that the nomad idea would be great. The idea of them being able to spread the fear and rumors of the pack will be fun.

I believe that whatever they use to distinguish themselves from other wolves should have the marking found on the hoods.
PostPosted: Sat Aug 16, 2014 12:52 am


Updates

I've been hard at work behind the scenes trying to put together something to bridge the gap between where we were and where we need to be when the shop re-opens. For the sake of getting on with it, and starting fresh rather than being mired in plots that may or may not have anywhere to go, I've decided to wrap up some parts of the old meta in the form of a CYOA, rather than an ORP.

Also, it gave me a cool excuse to play with Ren'py, which I've been wanting to learn how to use. I kind of half-assed the graphics so I could release it fast I'm sorry but hey look fun interactive text!

So Here's This

That link will only be good for 7 days, but if you didn't get the chance to play it in that time, let me know and I'll re-upload it for you (or send it to you via AIM).

If you can't download the game or don't want to, I've made a text-based version for you here. Whether you play through the Ren'py version or do the text adventure, feel free to post your character's responses in the CYOA thread. This is optional but encouraged.

For a deeper look, refer to this RP. ((note that these events transpire privately, so your knowledge from it is OOC. In-character, your wolf knows only what happened in the CYOA linked above))

Very soon, the next wing of this event is going to launch -- a contest for one of the puppies stolen and mentioned in the story. He grows up to play a very important role, which you will see soon when the contest posts. I'll link to it here when it's ready.

cyhorse

nyx argyros

teigra

daeril-sama

f a y t h - x

fenshae

Beloved Codger


fenshae

Beloved Codger

PostPosted: Sat Aug 16, 2014 5:49 pm


Updates Redux

A couple other notes as new information has been gleaned since last night smile

After intense negotiations with Kaelyndra, wherein she patiently listened to me be absurdly fussy and then found a way to make things fit into this brave new shop world's rules (because Kae is a problem solver), the final edits have been determined:

All Brotherhood wolves will, as discussed, carry scars on their bellies, from their rites of initiation.

They will have the pack symbol emblazoned on their foreheads, in war paint.

And they will wear a necklace around their throats made from the vertebrae of the wolf they killed on their initiation quest.

These changes are final and non-negotiable.

However these changes do come with an extra bit of good news! Because it has occurred to me that all of this war-painting and necklace-stringing has got to be time-consuming. That's a job somebody's gonna have to have. So I'll be opening up an artist rank for the pack.

Speaking of ranks. With a new world and a new alpha, all ranks are going to be once more up for grabs. I'll open those up to applications at a later date.
PostPosted: Sat Aug 16, 2014 10:48 pm


-has nothing productive to add XD- This is really, wonderfully, exciting! I love the finalized Brotherhood edits. I have a thing for vertebrae. And of course the scars/war paint are awesome as well.

I also enjoyed the CYOA game you've made. Played it through as Elapse who would be honored to train new pups coming into the Brotherhood. The more pups, the more he feels fulfilled in life.

DaerilS

Liberal Codger


fenshae

Beloved Codger

PostPosted: Sat Aug 16, 2014 10:57 pm


o/ Glad to hear it.

I definitely would love to snag an RP with Elapse sometime. I've always wondered about he and Rorret's relationship. By default, I imagine Elapse is the closest to a parent he (or any of the brotherhood wolves) have ever had. In my head, I always figured Rorret admired him somewhat -- like, he realized how much power he actually has (being the first real contact with the young'uns) and that's what led Rorret to choose the omega lifestyle for himself. Very curious. hmm.
Reply
The Scribing Sands (Plotting and Searches)

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