Now that was a catchphrase. Not a warcry, and not knightly, but Keionx liked it none the less. She gave Wallas a friendly smile as the Lusus, newly battered, ran off.
She wanted to talk to him more about his gerbil, but she couldn't figure out a way to do it without seeming... unknightly. Then the highblood found a gerbil, and she was faced with the same quandry. Damn. How come cuteness had to be so unknightly?! She wasn't quite sure if that was fair. She'd have to ask her twin when she got home. He knew all sorts of words. Maybe he could find something for her to say...
Travelin' ... Found the Lusus again
... Except she knew exactly what to say this time.
"ITS THE LUSUS AGAIN!" she shouted, pointing. She thought it looked weakened, maybe a bit tired? "LETS US TAKE IT FOR THE EMPRESS!" she cried, throwing her net over it as best she could.
GROUP STAMINA: 1 GROUP HP: 25 GROUP INVENTORY: 2 x Gerbilllls
Posted: Wed Mar 19, 2014 8:18 am
REFRESHING REST POST
Everyone in your group is well rested. Your group recovers three stamina, to a maximum of five! Your group recovers 13 hp, if you were previously at zero!
A floppy bouncebeast is no stranger to the desert, and when one bounces into your group’s path you’re suddenly struck with an idea. The lusus has been running wild for a while now… It could probably use a snack. Your group has captured a live bouncebeast! If the next 2D4 roll result is not to fight the lusus, the group can decide to use the bouncebeast to attract it to their location instead. Your roll will be treated as though it was originally a lusus encounter. The live bouncebeast can only be used once, and the group can only carry one live bouncebeast with them at a time.
1,3
A sudden cold snap whisks through the desert. There’s a n** in our nose, a chill in your bones and your cheeks are just a little more vibrant in hue. Fortunately, it doesn’t seem to be much more than a quick blast of frigid air. This weather effect will remain in play until the next dice are rolled.
Something glinting over a bluff catches your eye. A burrow in the side of the dune yields a bounty of shining golden beetles! And as they say, lucky beetles mean good fortune (and megabux$$$). Each member of the group has acquired 1 lucky beetle that can be redeemed at the end of the meta for a variety of rewards. You cannot carry any more than 5 lucky beetles total; if you run into this encounter more than 5 times, you cannot collect any more.
2,2
Uh oh. The ground rumbles suddenly. Not again! Sure enough, after a moment the rough shaking of the ground resumes with surprising force. It’s an earthquake! This weather effect will remain in play until a 2, 3, 4, or 5 are rolled on a D6.
An overenthusiastic bouncebeast hops into view. You don’t pay it any mind at first, but when it starts to get closer—and closer—you realize that spring is in the air. The lovestruck beast assaults your group! The bouncebeast has 1 HP, but has a +1 to avoid being hit (you will need to roll a 4 or above to hit). Every post in which the lovestruck bouncebeast has not been defeated incurs 1 point of damage to the group (as it wounds the group’s dignity in trying to hump their legs).
3,1
There’s little time to get to higher ground as a surging wave of water sweeps through the plains. Aided by a localized storm system, the flash flood rolls through quickly and viciously. This weather effect will remain in play until a 2, 3, 4, or 5 are rolled on a D6.
Something glinting over a bluff catches your eye. A burrow in the side of the dune yields a bounty of shining golden beetles! And as they say, lucky beetles mean good fortune (and megabux$$$). Each member of the group has acquired 1 lucky beetle that can be redeemed at the end of the meta for a variety of rewards. You cannot carry any more than 5 lucky beetles total; if you run into this encounter more than 5 times, you cannot collect any more.
3,4
The feeling of another oncoming WACKY weather system prickles your skin. With a feeling of dread, you brace yourself for the effects of… A soothing, balmy breeze. Aaah… This weather effect will remain in play until the next dice are rolled.
The peace in the desert seemed too good to be true. Turns out that nice quiet spell was just the calm before the storm – or maybe all of the other weather effects were just too busy getting sucked in to that giant TORNADO straight ahead to do you any harm. This weather effect will remain in play until a 1 or a 6 are rolled on a D6.
4,3
In the distance… Is that a mirage? It certainly looks too good to be true, but as you get closer you break into a sprint when you realize that the oasis is exactly what it appears to be! Your group fully recovers HP!
Everyone in your group is well rested. Your group recovers three stamina, to a maximum of five! Your group recovers 13 hp, if you were previously at zero!
Little pebbles of ice fall in sheets from the sky, and soon the little pebbles feel like veritable chunks of gravel, knives, and a bad case of hypothermia. The ice storm doesn’t seem like it’s going to let up—at least, it looks that way through the blinding shards of frozen awfulness that completely obscure your vision. This weather effect will remain in play until a 1 or a 6 are rolled on a D6.
1,3
Something glinting over a bluff catches your eye. A burrow in the side of the dune yields a bounty of shining golden beetles! And as they say, lucky beetles mean good fortune (and megabux$$$). Each member of the group has acquired 1 lucky beetle that can be redeemed at the end of the meta for a variety of rewards. You cannot carry any more than 5 lucky beetles total; if you run into this encounter more than 5 times, you cannot collect any more.
Not weeks after Bloodfest, a familiar snowfall begins to accumulate on the ground, and then rapidly accelerates into a snowstorm. Between the snow, sand and a rapidly changing WACKY sky, it’s nearly impossible to keep track of up and down, let alone a white lusus in a snowstorm. This weather effect will remain in play until a 1, 3, or 5 are rolled on a D6.
2,2
The trek is long and tiresome, but little gems like this are worth it. After looking through an animal den for the umpteenth time this expedition, it dawns on the group that you’ve finally found the lusus’s den! Happy day! If the next 2d4 roll’s result is not to fight the lusus, the group can change the result to a lusus encounter, as the lusus is “coming home”! In addition, teens gain 1 extra hit each. As the lusus is considered to have run back out of the den after the encounter, this effect can only be used once per finding he lusus’s den.
In the distance… Is that a mirage? It certainly looks too good to be true, but as you get closer you break into a sprint when you realize that the oasis is exactly what it appears to be! Your group fully recovers HP!
3,1
There’s little time to get to higher ground as a surging wave of water sweeps through the plains. Aided by a localized storm system, the flash flood rolls through quickly and viciously. This weather effect will remain in play until a 2, 3, 4, or 5 are rolled on a D6.
Upon encountering a heap of weather-ravaged rubble, you spot a familiar hoppity stump laying on the ground. Whether it’s a sign of the dangerous WACKY weather is irrelevant – any troll knows that bouncebeast hooves bring good luck! Your group has acquired a lucky bouncebeast hoof! The hoof can be used to reroll one dice roll during the meta. When the use of the hoof has been announced, the most recent roll is thrown out and can be re-rolled. The lucky bouncebeast hoof is then discarded from the inventory.
3,4
Something glinting over a bluff catches your eye. A burrow in the side of the dune yields a bounty of shining golden beetles! And as they say, lucky beetles mean good fortune (and megabux$$$). Each member of the group has acquired 1 lucky beetle that can be redeemed at the end of the meta for a variety of rewards. You cannot carry any more than 5 lucky beetles total; if you run into this encounter more than 5 times, you cannot collect any more.
A swarm of crawling biteystingerpinchybeasts sets upon the group – looks like the weather and your stepping all over them has made them pretty mad. Better, uh… Keep stomping! The swarm has 6 HP. The group takes 2 damage for each post that the swarm hasn't been wiped out yet.
4,3
A sudden cold snap whisks through the desert. There’s a n** in our nose, a chill in your bones and your cheeks are just a little more vibrant in hue. Fortunately, it doesn’t seem to be much more than a quick blast of frigid air. This weather effect will remain in play until the next dice are rolled.
Everyone in your group is well rested. Your group recovers three stamina, to a maximum of five! Your group recovers 13 hp, if you were previously at zero!
Upon encountering a heap of weather-ravaged rubble, you spot a familiar hoppity stump laying on the ground. Whether it’s a sign of the dangerous WACKY weather is irrelevant – any troll knows that bouncebeast hooves bring good luck! Your group has acquired a lucky bouncebeast hoof! The hoof can be used to reroll one dice roll during the meta. When the use of the hoof has been announced, the most recent roll is thrown out and can be re-rolled. The lucky bouncebeast hoof is then discarded from the inventory.
1,3
A thick translucent blanket of dust appears ominously on the horizon. It looms closer and closer until finally a distinctive wind whips around its waves of sand and dust, creating a suffocating climate for everyone inside of the storm. This weather effect will remain in play until a 1, 3, or 5 are rolled on a D6.
Plop. Plop. Something drops from the sky, landing over the hill. Another flops into the sand nearby, making an unpleasant squelching noise. Plop—splat. At your feet, the grey, gooey eye of a fish stares back up at you. Plop. A mackerel. Plop-plop. A few sardines. Plop plop plop plopplopploploplopopop—FISH RAIN! This weather effect will remain in play until another weather effect is rolled. Players may roll 2d4 for their regular item, location and lusus encounters, but will be plagued with a constant fishy invasion until then.
2,2
There’s little time to get to higher ground as a surging wave of water sweeps through the plains. Aided by a localized storm system, the flash flood rolls through quickly and viciously. This weather effect will remain in play until a 2, 3, 4, or 5 are rolled on a D6.
Something glinting over a bluff catches your eye. A burrow in the side of the dune yields a bounty of shining golden beetles! And as they say, lucky beetles mean good fortune (and megabux$$$). Each member of the group has acquired 1 lucky beetle that can be redeemed at the end of the meta for a variety of rewards. You cannot carry any more than 5 lucky beetles total; if you run into this encounter more than 5 times, you cannot collect any more.
3,1
Through the desert there aren’t many troll dwellings. You do, however, manage to find a long abandoned hive, and decide to continue the search while in a more protected position. Your group can do two 2D4 rolls while searching the hive. Weather encounters triggered during this time are dispelled immediately, as the group is considered to be sheltered from them at this time.
The peace in the desert seemed too good to be true. Turns out that nice quiet spell was just the calm before the storm – or maybe all of the other weather effects were just too busy getting sucked in to that giant TORNADO straight ahead to do you any harm. This weather effect will remain in play until a 1 or a 6 are rolled on a D6.
3,4
Passing through the desert, the only thing that is particularly interesting is the grim landmark of a set of lusus bones half-buried in the desert sand. This is not the lusus you’re looking for! Carry on. Look, there’s a little troll skeleton beside them... Aww!
The pitter-patter of drizzly rain dot the sand with dark freckles. It’s pleasant at first, but soon the rain picks up pace. A roar of rolling thunder heralds a torrential rainstorm! Soon thick, heavy raindrops coat every surface in sight. This weather effect will remain in play until a 1, 3, or 5 are rolled on a D6.
4,3
Something glinting over a bluff catches your eye. A burrow in the side of the dune yields a bounty of shining golden beetles! And as they say, lucky beetles mean good fortune (and megabux$$$). Each member of the group has acquired 1 lucky beetle that can be redeemed at the end of the meta for a variety of rewards. You cannot carry any more than 5 lucky beetles total; if you run into this encounter more than 5 times, you cannot collect any more.