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Reply Kirigakure ((Hidden Village of Mist)) [Water Country]
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Majikal Mayhem rolled 4 20-sided dice: 14, 18, 5, 10 Total: 47 (4-80)


Majikal Mayhem


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PostPosted: Thu Apr 24, 2014 6:50 pm


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Batsu Watanabe
Medic/Archer
HP - 189| CP - 302|Mhp - 391
D: 45 | F: 10 | R: 23 |W: 21



(Attack roll: 1d20 [14] + RAB [37] = 51 Pretty sure it hits, no damage roll needed since minimum is 35)
Batsu stayed stationary behind a tree and watched as two clones were made. But before he knew it, one of the clones had spotted him and threw a kunai right at his shoulder. Batsu grimaced and pain and as he looked over at the wound. s**t, he was bleeding. Not exactly what he wanted to have happen, but that would have to wait. Batsu quickly loaded his bow and shot the arrow straight at the one that hit him. The clone dissipated and he turned his attention to the rest of the fray.

(Detect: 1d20 [18] + INT [15] = 33 vs. 14 PASS - see through clones)
Batsu looked around and spotted everyone and easily honed in on which bodies were real and which were the clones. But now the question was where they were now hiding and if he can shoot them down before they got him.

(Awareness: 1d20 [5] + Awareness [28] + WIS [13] = 46 versus 54 (FAIL against Duck)

(Awareness: 1d20 [10] + Awareness [28] + WIS [13] = 51 versus 45 [PASS, clone spotted)
(Attack roll {first roll below}: 1d20 [15] + RAB [32] = 47 again, pretty sure it hits so no damage roll needed)
Batsu continued combing through the area with his eyes and locked on to one of the clones. Granted, it wasn't a real one, but it could do some damage. With bow still in hand, Batsu grabbed an arrow, placed it in the bow, drew back, and fired.

(Restored to full health, bleeding stopped)
Now, with that out of the way, Batsu needed to focus on his injury. The boy quickly made handseals and placed a hand on his shoulder.

((No need for a roll since the minimum will put him back at full health.))


D: 45 | F: 10 | R: 23 |W: 21
Majikal Mayhem rolled 3 20-sided dice: 15, 16, 9 Total: 40 (3-60)
PostPosted: Thu Apr 24, 2014 7:13 pm


((Since Batsu missed seeing Duck, it left two attack rolls open. Enough for Batsu to heal himself.))


Majikal Mayhem


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PupSage rolled 1 20-sided dice: 13 Total: 13 (1-20)

PupSage

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PostPosted: Mon Apr 28, 2014 12:24 pm


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DMG Taken: 75/???
CP Used: 197/???

The Clone behind Batsu stepped forward and quickly fired off the hand signs for the water prison jutsu, holding its hand out and casting the jutsu, and due to the real duck's setup it would be harder to get out. [Reflex Save DC 35]

The real Duck finished his final jutsu and headed inside the building. He was low on chakra and hoping that he could borrow some of Batsu's. His chakra absorption technique reached through the fog out to the enemy shinobi.[Will Save DC 31]
Then the duck went inside and set to work. The security measures of the building went off and hot steam filled the air, but his suit left him largely immune. He swam through his jutsu created water and up two floors to a room and entered the computer lab. He began to hack into the computer and download a file.[ Progress: 015%]

The other clone entered the building and waited to fight Batsu if he escaped.
-------------------------
Clone HP: 32
PostPosted: Mon Apr 28, 2014 12:28 pm


15-60 chk absorbed if succeeded.

PupSage

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PupSage generated a random number between 15 and 60 ... 30!

PupSage

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PostPosted: Mon Apr 28, 2014 12:29 pm


...
Majikal Mayhem rolled 3 20-sided dice: 17, 11, 7 Total: 35 (3-60)
PostPosted: Tue Apr 29, 2014 5:34 pm


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Batsu Watanabe
Medic/Archer
HP - 204| CP - 302|Mhp - 391
D: 45 | F: 10 | R: 23 |W: 21


Will save: 1d20 [11] + Will [21] = 32 versus 31 [Pass]
Batsu continued looking around the area as he looked for something or someone suspicious. Needless to say that he didn't see anything but he somehow felt like something was a bit off. The dense fog felt unnaturally heavy all of a sudden. However, he noted no significant change in his body so there was nothing to be concerned about... until he turned his head and caught a glimpse of someone trying to reach out for him.

Reflex Save: 1d20 [17] + Reflex [24] = 41 versus 35 [Pass]
Batsu's eyes widened slightly as he jumped out of harm's way. He then turned to see that it was one of Duck's clones and he immediately reached behind his back.

Arrow: 1d20 [7] + RAB [33] + Skill bonus [4] = 44
The medic quickly grabbed an arrow and shot it out of his bow as fast as he could, aiming for the Duck-clone's head.

((If it connects, clone dies since minimum damage is 36.))






D: 45 | F: 10 | R: 23 |W: 21


Majikal Mayhem


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PupSage rolled 2 20-sided dice: 7, 16 Total: 23 (2-40)

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PostPosted: Fri May 23, 2014 3:48 pm


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DMG Taken: 75/???
CP Used: 197/???

[ Progress: 030%]

A firewall popped up, but the Duck made quick work of it and continued to download the information

[One clone left.]
[Athletics checks to get to the Duck]
[DC: 8+ to not trip on your face
11+ to make it down the hill
14+ to make it into the village
17+ to make it to the other side
20+ to make it to the building
Gotta take out the clone here
Then Athletics DC 34 OR Acrobatics DC 23 to get to the duck. DC will lower on the athletics if you fail because you will just take the stairs ect.]
-------------------------
Clone HP: 32
PostPosted: Tue May 27, 2014 5:55 pm


Kosmic Khaos

PupSage

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Majikal Mayhem rolled 2 20-sided dice: 7, 19 Total: 26 (2-40)


Majikal Mayhem


Cool Loser

23,400 Points
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PostPosted: Sun Jun 15, 2014 2:08 pm


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Batsu Watanabe
Medic/Archer
HP - 204| CP - 323|Mhp - 391
D: 45 | F: 10 | R: 23 |W: 21


Batsu had to find this guy before something else happened. However, he didn't exactly know where he was.There were a few buildings scattered about the town so it was time to start looking. Batsu got to his feet and started running down the hill towards the closest building. Poor Batsu, running in certain situations worked in his favor most times. However, this time was different. The boy struggled to stay on his feet as he made his way down, his arms flailing about as he tried to maintain balance.

((Athletics: 1d20 [7] ++ Athletics [2] = 9))






D: 45 | F: 10 | R: 23 |W: 21


PupSage
PupSage rolled 2 20-sided dice: 20, 18 Total: 38 (2-40)
PostPosted: Mon Jun 16, 2014 8:25 am


PupSage
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DMG Taken: 75/???
CP Used: 197/???

[ Progress: 090%]

The Duck watched as he entered in a few more lines of code and the progress bar jumped miles ahead. Things might work out at this rate.

[One clone left.]
[Athletics checks to get to the Duck]
[DC: 8+ to not trip on your face
11+ to make it into the village
14+ to make it to the other side
17+ to make it to the building
Gotta take out the clone here
Then Athletics DC 34 OR Acrobatics DC 23 to get to the duck. DC will lower on the athletics if you fail because you will just take the stairs ect.]
-------------------------
Clone HP: 32

PupSage

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PupSage rolled 1 20-sided dice: 15 Total: 15 (1-20)

PupSage

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PostPosted: Mon Jun 16, 2014 8:27 am


(Crit success. Adding bonus.)
Majikal Mayhem rolled 1 20-sided dice: 3 Total: 3 (1-20)
PostPosted: Mon Jun 16, 2014 11:00 am


User Image
Batsu Watanabe
Medic/Archer
HP - 204| CP - 323|Mhp - 391
D: 45 | F: 10 | R: 23 |W: 21




Batsu continued to try and make is way down the hill, but in the process, the medic ended up falling flat on his face. He quickly scrambled to get up.

((This is bad news.))




D: 45 | F: 10 | R: 23 |W: 21


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PupSage rolled 2 20-sided dice: 18, 10 Total: 28 (2-40)

PupSage

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PostPosted: Mon Jun 16, 2014 5:51 pm


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DMG Taken: 75/???
CP Used: 197/???

[ Progress: 100%]

The Duck finished up an loaded the files. Then he turned around and started on his way out of the building, only getting down a few flights, as jumping down didn't seem worth the risk at this point.

[One clone left.]
[Athletics checks to get to the Duck]
[DC: 8+ to not trip on your face
11+ to make it into the village
14+ to make it to the other side
17+ to make it to the building
Gotta take out the clone here
Then Athletics DC 24 OR Acrobatics DC 19 to get to the duck. DC will lower on the athletics if you fail because you will just take the stairs ect.]
-------------------------
Clone HP: 32
Majikal Mayhem rolled 2 20-sided dice: 9, 11 Total: 20 (2-40)
PostPosted: Tue Jun 17, 2014 3:42 pm


User Image
Batsu Watanabe
Medic/Archer
HP - 204| CP - 323|Mhp - 391
D: 45 | F: 10 | R: 23 |W: 21




The hill, to Batsu, seemed like it took forever but Batsu was able to make it down successfully. Now it was time to find this duck guy. The boy rushed down the hill and into the village. People were scattered about doing their own thing but it was a right many people going around town. It was going to be a chore to find this guy... but then again, the guy had a freaking beak on his face. How hard could it be to find the guy?

Athletic: 1d20 [9] + Athletics [2] = 11 (Reached village)




D: 45 | F: 10 | R: 23 |W: 21


((At least he made it to the village... finally.))


Majikal Mayhem


Cool Loser

23,400 Points
  • Battle: Rogue 100
  • Champion 300
  • Overstocked 200
PupSage rolled 2 20-sided dice: 19, 12 Total: 31 (2-40)

PupSage

Dapper Dog

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PostPosted: Tue Jun 17, 2014 5:26 pm


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DMG Taken: 75/???
CP Used: 197/???

[Escaping: 9/200]
The Duck left the building and high tailed it out of there, leaving his clone behind to distract the ninja that was in pursuit. If he could get out of sight and to the coast he would be home free.
[One clone left.]
[Athletics checks to get to the Duck]
[DC: 8+ to not trip on your face
11+ to make it to the other side
14+ to make it to the building
Gotta take out the clone here
Then Athletics checks totaling 9 to catch up. If check = <20 you can hit with bow.]
-------------------------
Clone HP: 32
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Kirigakure ((Hidden Village of Mist)) [Water Country]

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