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Posted: Mon Apr 07, 2014 12:01 am
Hey all. Okay..... So my breeding program is now coming to a close. I only have 1-2 more flawless Jolly Eevees to breed and will likly have them tonight. So this leads to the next questions.
1) super training EVs for competition. I can super train. How should I best strategise on this?
2) when to evolve? ASAP? And is using rare candy gonna get me the same result as hand raising them.
3) movesets.
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Posted: Mon Apr 07, 2014 8:03 am
I've actually gotten back a few good 'mons from wonder trading. I got a 5IV charmander with 4 egg moves (dragon dance, dragon rush, outrage, dragon pulse). It'll really help if I ever get Charizardite X (since I have Y). You will still get a lot of freshly caught crap from the first grassy area, but at the very least you're still getting pokemiles from it, which are pretty useful. Also, having all the other trainer IDs helps with the ID lotto; I get at least a PP Up a day now
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Posted: Mon Apr 07, 2014 8:51 am
Hunter of the dusk I've actually gotten back a few good 'mons from wonder trading. I got a 5IV charmander with 4 egg moves (dragon dance, dragon rush, outrage, dragon pulse). It'll really help if I ever get Charizardite X (since I have Y). You will still get a lot of freshly caught crap from the first grassy area, but at the very least you're still getting pokemiles from it, which are pretty useful. Also, having all the other trainer IDs helps with the ID lotto; I get at least a PP Up a day now INdeed, I am getting some very good breeding stock out of it. One thing I have is a few of those charmanders, some good scythers and honeedge. None the less the breeding program is now complete. I have 3 flawless modest, 3 bold, 1 calm, 2 timid, 2 adamant and 3 jolly. From here this is going to turn into a "how to tune this pile of flawless pokes into a competitive foe grinding team, as my LGS is wanting to get into VGC events, I want to be as bleeding edge best I can be. So Lets talk strategy. I am planning on evolving up an appropriate eeveelution for the corresponding strengths of the Eeveelutions. I don't really understand the core strategies in modern pokewarfare. Last time I was battling was red and blue. Should we start from here with EV training or seting up and planning movesets? And should I immediantly evolve them to the final eeveelution?
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Posted: Mon Apr 07, 2014 8:53 am
Kakadesu Hey all. Okay..... So my breeding program is now coming to a close. I only have 1-2 more flawless Jolly Eevees to breed and will likly have them tonight. So this leads to the next questions. 1) super training EVs for competition. I can super train. How should I best strategise on this? 2) when to evolve? ASAP? And is using rare candy gonna get me the same result as hand raising them. 3) movesets. As far as evolving goes, it really depends on the eeveelution in question. Most of them can be evolved immediately, the only real factor is whether you need any moves that eevee learns; since they don't evolve from leveling up to a specific level, you don't get any bonus XP from keeping them unevolved. As far as EV training, pokerus+power items+horde battles is the fastest way to go with it. Super training is still fine, but I've found that it usually takes me at least 45 minutes to Super Train each 'mon. Rare Candy is the exact same as leveling up normally. It used to be dangerous because back in the older gens, EV's were gained upon level up, so if you leveled something up to 100 (or 99 way back) they would no longer benefit from any further EVs if you hadn't maxed them out. Now EV's are retroactive, even if you're at level 100. As far as exactly what stat to train, it depends on what you're going for. For something like Jolteon, Sp. Atk and Speed; Vaporeon, as a good wish passer, should probably be HP and Special Attack. Movesets really depend on what you want them to be. I already posted a flareon moveset earlier in the thread; Espeon works great as a dual screener, or as a calm mind attacker/baton passer (one of the moves that you need to level up eevee to 33 for). Espeon can learn Dazzling Gleam in the generation, which is a god-send to it since it can no longer be walled by dark types quite so much. When raising a calm mind user, you'll want to focus in special attack and physical defense EV's. You may also want to run reflect to be bulky on both sides in that set, although that doesn't leave much room for moves; personally, I'd go Calm Mind, Baton Pass, Psychic, Dazzling Gleam. Psychic is just a good STAB, and Dazzling gleam has great coverage for a psychic type. Umbreon works best as a semi-cleric (since it can't get heal bell anymore since it was a move-tutor move, same as foul play) and a toxic stall-wall. Wish, Protect, Toxic, Payback. It's pretty easy to wall umbreon with a steel type or poison type though, and they are a bit more common since fairy types hate them so much. Jolteon suffers from very poor coverage. Thunderbolt is it's best move (unless you're running a rain team, in which case Thunder is), and it doesn't really learn a lot of other good special attacking moves other than shadow ball, and that has poor coverage. It used to be able to learn signal beam, but that (again, unfortunately) was a move-tutor move.
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Posted: Mon Apr 07, 2014 9:42 am
Personally, I run a dual screen Espeon with it's hidden ability, Magic Bounce. Reflect/Light Screen/Psychic/Dazzling Gleam, and using Light Clay as it's item. It's a fantastic support, between bouncing back status and setting up screens. I usually let it get KO'd after setting up screens though, unless the 'mon I'm facing can't get it done fast enough. Dual screens are great breathing room for a frail sweeper, and a god-send to a bulky attacker. I like to use them alongside my Marvel Scale/Weakness policy Dragonite; only take 1/4 the damage from the first hit, and 1/2 from the rest ends up being very effective, plus espeon keeps hazards off the field as long as it's out, so marvel scale doesn't get broken by stealth rocks.
I'm not really familiar with Glaceon, as the only Ice type I like to use is Abomasnow, and that's only in doubles. Ice is one of the weakest types, defensively; they're weak to a lot of very common attacking moves. It does have a good defenses and great special attack, but it's speed and HP leave something to be desired. Frost breath is a great move; since crits are 1.5 damage now (I believe), it's the same damage as Ice Beam. It only has 90 accuracy, but crits ignore any drop in attack on your part, and any increase in defense on their part. Aside from that, I can't really comment on it.
Leafeon is mostly good in the sun with it's hidden ability. Great defense, good attack, and passable speed (nigh-unbeatable in the sun). Leaf Blade, Synthesis, X-Scissor (for opposing grass types), and... maybe sunny day? You'll have to make sure that enemy fire types are taken out first, but he's bulky enough on the physical side to tank a hit or two. I'd probably EV train HP and Atk and just hope to god that your opponent doesn't throw any special attacks your way.
Vaporeon's pretty easy; Surf, Toxic, Wish, Protect. Scald is a good alternative to Surf, but Toxic becomes a lot less useful in the same set. I'd probably use roar instead of toxic if I were to use scald.
I honestly haven't looking into Sylveon.
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Posted: Mon Apr 07, 2014 4:48 pm
Thanks bud, that gives me some starting points.
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