I didnt notice your previous post Luo...Here are some random thoughts brought on by that post. Not too much.
Fast Travel: already sort of adressed this. That would be a natural issue when dealing with a small village. Everything is sort of connected from the get go at least within the village. In the world travel should still take a decent amount of time even this early, especially since that kind of RP would help us determine the layout of the guild. For the immediate area around the village, we should just stick with being in a forest as that is kind of what people assume anyways. Plus its a natural starting point for someone trying to hide.
Being on a council definitely makes it easy to do all kinds of tests with the RP without actually being official about any of it. Frankly, a village economy would mostly be crew-side anyways. I recommend we dont make any one person 100% responsible for any part of RP administration like handing out missions. Missions may vary depending on who you go to of course, if you go to the leader of defense you would get a different mission than from a leader of economics and agriculture or whatever. Perhaps we should at least start out where every duty is evenly distributed among the council and let duties sort themselves out naturally.
Stats: Not really sure if you are agreeing with my suggestion or not.
Posted: Thu Sep 12, 2013 8:07 pm
Note, I'm typing this as I read through everything, since there isn't a post telling me that members [Kage, Claire, and I] can't post here.
First, I'd like to say ouch... Just ouch... crying Three different comments... on just two pages...
My thoughts on a Council
That Joke [kinda, not really, seriously though. crying ] aside, I like the idea of a Council. If I were to divide everything up into 5 [Obviously, 5 being the number of crew, 6 if Greg appears.] I'd divide it into Agricultural, Economic, Infrastructural, Mediation, and Intelligence.
Agricultural would, obviously, be in charge of the more finer points of the food system if Hinote goes through with it, or just be the one who assigns the low level missions that rely on out of village things, because obviously there aren't going to be fields in the village, and I doubt any bandits are going to be bulky enough to attempt to steal from the main village, and instead will end up plundering the farming communities around the village.
Economic would basically play monopoly banker, and be certain to regulate the marketplace, assign the prices, all that good stuff. I think either Hikaro or Hinote would be best suited for this, Hinote because he designed the system, and Hikaro because for most of the prices I've seen debated, she's been the one that the price actually goes toward.
Infrastructural would be the one responsible for inner village missions, like catch the pick pocket, and catch the little furball, stuff like that. They'd be in charge of the police and governmental industries, giving them quite a bit of blatant pull, but pull that is easily balanced since they are impossible to run without the Economic and Agricultural support from their peers.
Mediation would be exactly that, they'd be there simply to oversee everyone else is doing their jobs, and settle disputes in the case of a tie, or just give their own two cents. They'd have to know every system well enough to dip into those, so I'd nominate Luo since he is the guild captain, and it does make sense since he has to give the systems the thumbs up or down he'd know how each works fairly well. AND, further they could be in charge of the actual giving of missions to the shinobi forces/administration of the village.
Intelligence is where the ANBU come into play, and they have their fingers in everyone else's pie. They are literally the guy that is there because he is good at stabbing backs. They monitor the branches so that they don't get too powerful, meaning that they actually sometimes agitate bandits to plunder a farm, or maybe install a pick pocket to mess with the economy to the point that they test the infrastructural as well as the economic council member. Essentially, this guy/girl is the evil one that is necessary. They'd also function as an ambassador, but at this point that point is kinda moot. by having a character in charge of the shifty portion of the shinobi forces, the actual cloak and dagger shinobi, tensions would definitely skyrocket since the others protect the village, as well as themselves.
I've been playing a lot of Settlers of Catan in College recently, so I'm in full support of the Settlement idea. You wouldn't need to just kill off all the Daimyo, rather just nudge it a generation and instill fear and knowledge that we're swords[and fireballs] for hire.
As I read further and further, it sounds like we're deposing an old regime and instating our own. I both endorse and applaud this, but like Hinote said later, it makes us seem like the bad guys, and actually does provide incentive for the Daimyo to stop us, rather than they're greedy and don't like us.
I like the idea of a D&D stat system MUCH, MUCH later, I don't really see why you are against it, but that's just because my first 8 years of roleplay were spent playing D&D from versions 2.0-4.0. [I'm definitely a bit biased on this issue, but I don't think the guild is anywhere near ready, and unless it is restarted from scratch, will ever be ready for a d20 system.] But the system itself really isn't that off the wall. It would allow for much greater party creation and versatility of the players.
Here's an example of a list, though it would need to be tweaked. Animal Arcane Athletics Convert Craft Discipline Drive Guns Heavy Weapons Influence Knowledge Mechanic Medicine Melee Weapons Perception Performance Pilot Ranged Weapons Science Survival Tech Unarmed Combat
FINALLY I got through the walls of text...
You know, scratch all of that, but I won't be deleting it, I'm gonna go on Hiatus for a while.
Strikeouts removed by Hinote, cause, well, he wanted to be able to read it without a headache.
If we're doing the "against the daimyo" thing, I suggest having a few ninjas actually on the daimyos side in order to create some sort of challenge. I mean, just going up against endless streams of mooks is probably going to be kind of boring for the higher ranks. It'd make sense since it's rather easy to see our rebellion as "bad" as others have mentioned. After all, we are trying to overthrow the current government. It's a chance to put in antagonists that aren't really bad guys. I mean, they'd still be only npcs since we'd want to keep the entire one-village feel at least at the start. Just a thought for storyline.
The entire settlement ideas gives crew an excuse to go through updating the bloodlines and such at a leisurely place. After all, it's a bit unrealistic to expect everything to be available in what is supposed to be a very small group of people. It's also overkill to have all nine demons available at once neutral ...
Talking about too many demons being overkill, as Lance is gone (I think?) and I can let go of Sora without having to give her a freak accident, maybe we should take the pseudo-jyuubis off the list for now. We're so small, we don't need the extra stuff. Then again, it's already made so... I don't know sweatdrop . I do know, however, that I probably won't be bringing Sora back, especially if the Kyuubi is available. There's a character that I've been wanting to use lately.
I think we already have a very basic stat system. It's just speed and strength for the most part, but it'll do.
This is random, and not very urgent but can we install some kind of long-distance jutsu usage system? I wanna snipe people mrgreen .
Another random note. I remember talking to someone who was looking through this guild, and they found it sort of pointless to have to buy jutsu and then learn it. To each guild their own, of course. I know it makes sense to have to pay for something you're learning, but from what I've seen of other guilds, POTS is the only one to have this sort of double whammy.
The new name for the guild will need to convey that while this is a Naruto guild, its plot and setting will have nothing to do with the Naruto storyline. After all, we're straying a lot further from the original concept than most other guilds in that respect.
Creating a world map as we go is all good and dandy, but I think at least some kind of general sketch should be set up at the beginning. Just a blob with comments is alright. Sometimes, doing things as they come end up in missing the big picture. We might make a certain bit of terrain cover far too wide an area or maybe we might create too much of one type of terrain. Even something as vague as an indistinct blob of one or more land masses with various general terrains marked on them seems like it will help loads in keeping the big picture in mind.
Going into the story portion of world-building. We'll also need to decide how we're going to handle stuff like the histories of bloodlines and demons. Certain bloodlines will need edits, particularly the Sharingan and Senju. For demons, we need to decide if we're keeping the canon story (as it took so far back in the past, it should probably be easy enough to integrate into the guild) or if we'll be doing something else.
Finally, can I make a blacksmith rpc owo ? Just kidding. Just kidding xp . I know nothing about swords and such xd . Plus, that would mean yet another new system to create, one that most people wouldn't bother with. ... Or I could just create a civilian class. No. No. A Super Civilian class. Have it give boosts to village... whatever it is that Hinote thinks up. Allow shinobi of the village have superior equipment. Stuff like that. Hm... Another way to do a civilian class would be to give the rper control over several civilians that can then learn of information throughout a village. ... Yeah, no, not doing that xd .
Posted: Fri Sep 13, 2013 8:19 am
Yes, this thread is open to regular members now! Someone probably should have mentioned that earlier, but I thought of making a post on my way to bed, so, yeah. Looks like you already figured it out anyways.
Basically what we want from you guys, is your opinions on things. What you think of our ideas, any ideas you have yourself. Do you like the path we've chosen? If not, what would you suggest instead? Things like that.
Economy: Economy would basically just be a larger version of the current currency system. Various NPCs would be given their own cash supplies, the village would have one as well. Bits would be added in to ensure that the village profited from each mission, and some things would be added for the village to spend money on. It wouldn't be a lot different from what we have now, just expanded quite a bit. I'm also considering adjusting the coinage to have different types of money, some with less value and such, just to keep things interesting. It could become a bit more complicated for mission payments though, so I'll hold off on that until I've done more research.
Resources: A resource system is something I've always wanted to add into the game, and it would fit amazingly well with the "Pioneer" concept. Besides just having to acquire things from outside sources, we could also add in the ability to get the resources needed for crafting things, to make more advanced equipment, or just to craft them ourselves. Yes, potential blacksmith RPC. That's another concept I've always wanted to play with. A resource system wouldn't be incredibly difficult either. Just think up a list of useful items and materials that an be found in the wild. We're already going to do it for the medical stuff, why not expand? It's also something that can be slowly built up/in over time though, so I'm not against the "Beta" plan.
Equipment: Village distribution, Shopping from outside smiths, stealing from caravans, there's lots of ways we can make this work. I really like the theft one, wish I'd thought of it. The limited equipment offers a pile of ways for us to make interesting new missions, and even expand on those concepts later. When the daimyo realizes his shipments are being stolen, he's sure to add more guards to future shipments, and so on. Of course, the types of equipment available will be limited until we get our own blacksmith in the village. Most likely that means any kunai, shuriken, ninja wire, and so on, weapons only shinobi use, will only be available if stolen from other ninja. Or we slip in a blacksmith sympathetic to ninja someplace that is willing to make such things.
Stats: Strength, Speed, Ninjutsu Power, Genjutsu Power, Genjutsu Resistance, Stealth, Perception, Attack Speed, Reaction Speed, and I feel like I'm forgetting at least one more. Those are the stats we currently use. We'd also have to add Chakra, completely redoing the chakra system. The professions would all have to be redone again to fit, types and weaknesses would also need to be redone. Jutsu might have to be redone, and most bloodlines and clans would have to be altered to match as well. Just designing the stat system could take anywhere from a few days, to a couple months. Fitting all the stats we use into it in some way, and accounting for any others we don't directly reference yet but realize we will along the way will take time all on it's own. After the stat system is done, along with a completely redone chakra system since it'd have to be merged in, we'd still have to do all those other things.
If the guild was active and doing well, I'd be the first to say go for it. Right now though, all I want is to get the guild going again. The longer it takes to get RP up and rolling again, the less likely even I am to stick around. It is too big a project right now to get a good stat system working, and will definitely triple the time it takes to rebuild the guild. Certainly keep it in mind, keep thinking of ways to improve it, maybe even write some down, but it can't be our focus until we have a working guild to use it in. As of late I've felt like I was wasting my time sometimes just trying to fix up a bloodline or two, much less create one of the most difficult to put together properly systems known to RP. I want one, I really do. I just want a working guild more. Those systems work fine for the moment, all we need to focus on right now is the world itself, and save that for later when we know it's worth the effort.
~
@Timmy: Pretty sure you know this already, but all the comments about you WERE joking. Your input is wanted, as is anyone elses, I just have to ask that you please make sure it's not crazy first. Since we're not talking NPCs right now, that actually shouldn't be a problem. What OOC roles would you suggest for any of those council options? I'm leaning towards the "Economic" definitely being one, and would probably link it to your "Agricultural". The latter has little meaning to a ninja village with very few civilians, but it's purpose, acquiring goods, would fall under economic.
@Kagetsu: In my vision, we are the first group of organized ninja trying to settle land. Other groups still exist, either acting as wandering mercenaries, or working directly for various warring factions. So, ninja working for the Daimyo? Definitely going to happen. The daimyo will also have more advanced non-ninja warriors too though. Actual soldiers and warriors, not the simple bandits you might be thinking of. Bandits have minimal training and are only really a threat in numbers. True warriors can take on a ninja by merit of their skill alone.
Demons will most likely be restricted for awhile, and low priority in revamps. If you want to keep yours, you can. If not, you're free to drop it too. I'll probably use them for a random event once in awhile, or even have an NPC jinchuuriki roaming about, depending on how I feel and the story will handle it. I'll probably lock down the demons temporarily and only have them available one at a time when I enact one of those events. Heck, If they are defeated I'll probably have them sealed into an inanimate and then open auditions rather than having any pre-arranged host before the attack. Sadly Kyuubi won't be available for a long time yet. I do have big plans for him, but plan on doing all the rest first.
Long range attacks are hard to define. We've briefly discussed an accuracy stat that would make it harder to dodge things, but never got real deep into it. If you can think of a good method though, please mention it, though in a new/different thread to keep this one on topic. We have a few different characters talking long range fighters now, so it'd be a good thing to have.
The learning system was ditched a few months(?) ago in favor of learning directly by purchase. Check the starter forum for details. (I found it pointless too.)
Your opinions on the world map are the same as my own. i think that should be our first big project, since it's the most important to just getting things ready to go again. What does the world look like? Where are we based? That sort of thing. Again, any ideas are more than welcomed. If you like you could even draw up that map for us and we'd probably use whatever you offered up, especially since you already seem to have a good understanding of what it needs.
On civilians... Check the rulebook. <.< >.>
Hm... This post is probably pretty long already and my brain just decided to take a nap, so, yeah. I'll end it here.
Hinote Tosatsu Vice Captain
Eloquent Lunatic
Offline
Hinote Tosatsu Vice Captain
Eloquent Lunatic
Offline
Posted: Fri Sep 13, 2013 8:27 am
Right! Name! Worthy of a new post, right?
A few of you guys have said we need a new name. Kagetsu even makes the point that we should use the name to distance ourselves from Naruto a bit more. I like that idea. So, EVERYONE, toss out some name suggestions!
My own opinion is that while we should distance ourselves from the past, we need to acknowledge it. Even rebuilding, we are still PotS, and have built up from that foundation. So, I believe we should keep the PotS name as a prefix, and have the rest of our name in episodic format, reflecting the true state of the guild. We are in fact walking the path of the shinobi, from the birth of a village, to, well, wherever it leads us from there.
Thus, my own suggestion....
PotS: Birth of a New Village
or just
PotS: Birth of a Village
Posted: Fri Sep 13, 2013 11:40 am
Council: You make an interesting point as far as missions go Hikaro. By not having one sole person handle missions, we open up different types of missions based on the council member sought out, which in turn kind of plays into the different styles of RPC's played. Some people want to consistently be on the front lines as far as fighting or even stealth missions go, however some rpc's tend to remain rather passive in nature, so it would make sense that most of their missions were suited towards that style of play (Going to other villages to get weapons, diplomatic missions, etc.). Letting duties sort themselves out naturally seems like a good fit, it gives the village and the council members room to grow.
Stats: I was agreeing. I'm interested in the idea of expanding what we have a bit down the road once we're up and running, but first we have to actually be up and running as you yourself already know. For the time being, our systems should suffice. ~~~~~~~~~~~~~~~~~~~
You bring up an interesting point as far as advanced non-shinobi combatants go. We have all these styles sitting around (truthfully most need some polishing up), and for the most part they aren't chakra intensive if at all. It's obvious that even a non-shinobi team with varying degrees of expertise in different Tai/Ken styles would pose quite the threat to a shinobi squad. You don't have to look farther than Rock Lee as an example to the testament of how a well trained Taijutsu specialist could wreak havoc. Just as well like Hinote mentioned, daimyo have the funds to outright hire any other shinobi forces that are opposed to the settling of this village, or rather still operating as mercenaries. Trust me, we don't plan on making everything a cake walk.
Demons will more than likely pop up as we go along. It gives us time to actually finish them and work intensively on one if only to release it soon, than to spread ourselves thin by trying to work on all nine plus lesser demons at the same time.
Learning system was indeed ditched, I'm pretty sure in our July update we made it a point to mention that training was no longer a factor.
As far as the map goes, honestly I've been thinking we could always take a blank map of the Narutoverse and divvy (that's a weird word to spell) up the land as we see fit. This would allow us to expand starting from anywhere on the map, place whatever style of climate/region we want on the map instead of following an already outlined map, and fix the kind of annoying instances of having for example Shimogakure right between a plains region and a mountainous region instead of towards the North.
I agree with Hinote on this. While we should depart from our past, we should also recognize it. This is indeed a path we're taking for this RP. Making the name change episodic is an interesting idea in itself as well, it would kind of be a simple way to categorize what direction the guild seems to be going towards within each "episode".
Hinote: Bah! I miss a lot of details XD . Okay, so I have nothing more to say on the learning system. For civilians, are you talking about the family npcs?
If I'm drawing up the map, what'll happen is I'm going to google "fantasy map," pick one, and if it's blank, draw out the various terrains. Actually, I might just bypass the first step and do as Luo suggests, which his just take the Naruto map. Yeah, I'm lazy gonk .
I haven't really thought of anything in regards to long-range. My first initial thoughts require some sort of accuracy stat that decreases with the farther a target is. Another issue is shots that go from one thread to another, and I have no idea how to deal with that. Probably the biggest issue is determining how far jutsu can go and if we can allow modifiers to increase jutsu distances. Although, I'm sure I'm just overthinking this all and there's actually a really simple way to do it...
As for new name suggestions so we have something more than a name or two to jog our minds... Drats, it's kind of hard to think of something that doesn't scream "second guild attempt." How about... PoTS: The Beginning PoTS: A Single Step (from the phrase "every journey begins with a single step") PoTS: The One Less Traveled (Robert Frost. Yeah, the poem actually uses road, but bleh)
Posted: Sat Sep 14, 2013 12:45 pm
Since the guild is going I be about the first village, maybe we should add a hunting and gathering system. Maybe even for certain animals it takes x amount of posts to kill/capture. Of course the animal pelt and meat can be sold for a certain amount of gold along with the herbs. We can probably even throw in some rare animals (albino animals or mythical animals. Mythical may be pushing it though.) as for herbs/plants it can be from healing to poisoning or just regular fruits. We could also mix it up with a rare fruit found in bandit territory where wild lion, tigers, and bears wander around. So the fruit could be worth 1000 gold with a risk of 50% of obtaining.
HadoKennie Crew
Friendly Conversationalist
Offline
Hinote Tosatsu Vice Captain
Eloquent Lunatic
Offline
Posted: Sat Sep 14, 2013 1:06 pm
Well, going so far as foods would be a bit much, and start pushing on a hunger system which I don't want to mess around with, but that's pretty much the idea of a resource system. Just stuff you can find in various ways that can be sold, or used for various, stuff.
I feel like there should be more to say, but there doesn't seem to be... Tiny post. o.o
Posted: Sat Sep 14, 2013 3:02 pm
I agree with Hinote. Personally, I don't think we should put too much on making new systems just yet. With our handful of members, I think it'd be better to work on making the most interactive setting we can and work on introducing those systems once we're on our feet.
In regards to the village economy though if enough members perform enough missions perhaps the village could buy certain things like better defenses, shops, better equipment( upgrading technology), etc. Perhaps the ninja would have to travel to other locations in caravans to bring in new equipment. Once enough missions are performed we could buy our own skilled blacksmith that attracts revenue from passerby's and gives ninjas discounts to equipment.
Martin Spiralwave Crew
Offline
Hinote Tosatsu Vice Captain
Eloquent Lunatic
Offline
Posted: Sat Sep 14, 2013 4:45 pm
Okay, we've gone over ideas for systems and alterations to systems. Let's focus things a tad bit more and see if we can make some real progress.
World. Do we want the Naruto map as Luo and Kage have suggested, or do we want to make our own?
If we use the Naruto map, where do we want to start? It should be somewhere fairly balanced elementally, but honestly that could apply to any main country but Wind and Water. We also shouldn't feel restricted to the main five. We can start literally wherever we want.
Another important point we haven't really looked at. Village name. What should we call our village? I would advise against using any canon, fanon, or filler names, as that will always have the unfortunate side effect of making people think of us as the village we're named after.
A side note: I recommend people start thinking about what they want their character to be for the reboot. What their role is, their part in things, and even how they feel about it all. While it doesn't look like we'll be ready right away, it is my belief that having an idea for who you want your character to be will both push you to get the job done, and also help you think of new ideas to add to the world itself.
Posted: Sat Sep 14, 2013 9:02 pm
I typed out a big post, and Gaia thought I shouldn't post it because I'd waited too long to hit send.
Anyway, to sum it up, I could edit the D&D system to give us a stat system with base stats, and then derived ability scores based on those stats. Main would be Str, Dex, Con, Wis/chakra equivalent, Int. Derived would be Taijutsu, Ken, Speed, Acc, End, General Tankiness, Nin/gen Ability, Rea, Gen Res. You'd pour points into the derived more than the base, unless you just wanted to be an unskilled behemoth. [They'd also be Attributes and Skills, so there would be a clear separation.] I have the book to do it with right here even.
As for Map making, there is a thing called googling map makers. I've found a couple, but the good ones I've found cost money. P-bay probably has them for free though.
Oh, and I'm back because Rushing through half of a ps vita game in 1 day made me quite happy. And I just didn't like that you guys basically talked behind my back more than anything. Yay, short concise post after a wall of text on par with how hinote's posts have recently been...
Name: I think we should use the -gakure suffix even if we're going to make a name of our own, which I believe means "village hidden in the ---." If we do go that way, then that means we'll need to figure out the location of the village first.
Stats: We keep on going back to this xd . Sorry, Tim, but I don't think we should do anything that detailed. While setting it up may take a snap as you suggest, we'd then need to alter everything else in the guild. Furthermore, we'd need to think of another system to grant stat points and figure out how the stats will scale. Will putting one stat point into a stat give the same boost when it's low as when it's high? Exactly what is a certain level of strength like?
Oh, and I'm pretty sure that nearly everyone else agreed to at least put off the stats system for a while neutral . Just hold it in for a while, Timmy. We'll get to it when we get to it razz .
Map: While it's difficult to find a good map maker program, finding blank fantasy maps isn't. I remember looking for one for Axiom and we found several that worked. There were even more that were just one land mass, which should suffice for a Naruto rp. Regardless of how we make the map, I suggest that this is the first thing we work on, as Hinote seems to be leading us to do already. It's simple and doesn't rely on finishing anything else first from what I can see. Furthermore, several other things seem to rely on it. The village name. The village situation. The story.
Actually, this should be one of the first things. Hinote seems to be busy with his economic system, so that's the other first thing. While he works on that, the rest of us can just crowd around the map-creation in a confused muddle until other things that can be worked on are found xd .
Village Location: Wasn't there a giant mushroom forest shown somewhere in Naruto? We should start there owo . A swamp would be interesting as well. I think a mountainside village, like Kumo, would work. Oooh! Or... or... geysers emotion_kirakira . A village surrounded in a forest filled with geysers. A certain few will be known to have relatively faithful eruption times (like Old Faithful in Yellowstone) and the village ninja will be able to hide them to make hidden traps. The rest will be random as most geysers are but since the village nin will know their location whereas outsiders won't, the home team will still have the advantage.
Ehem, my reasoning for the random suggestions xd . In addition to keeping the starting location elementally balanced, we also need to take into account that we're sort of a renegade group that's starting out with almost nothing to its name. We'll need not only resources but somewhere that we can hide and protect ourselves in. As we can't exactly fight off an entire army and need to light fires, build homes, and do other stuff that give away our location, it needs to be both isolated and difficult to get to by regular troops. At least, difficult to get to until the chance to pave some roads is made. In that case, the mountain and mushroom forest ideas are probably the best since swamps are hard to get through regardless of preparations.
Regardless of location, though, we need squirrels owo . Lots and lots of squirrels owo . Pandas also work if we turn out to be the Village Hidden in Bamboo owo . I suppose those crazy boxes Hinote uses to teach in the rp school will do as well owo .
Posted: Mon Sep 16, 2013 6:21 pm
Due to internet issues I am coming in a bit late. I'll try responding to everything I missed. I will try to remove any redundant info other people have said but dont kill me if I miss something. ------------- You no longer have to train to learn jutsu as of the last update (before we decided to reboot). Bloodlines and Clans: We COULD treat bloodlines as sort of mutations, and leave clans alone as specialized famiy... stuff. It could theoretically be possible for those with the less used bloodlines (as in not Sharingan or Byakugan) that an RPC would be the very first of their kind. This would be a very fun idea, and we would no longer have to worry about everyone already knowing everything about your bloodline by default (something which occurred uncomfortably often in POTS). Note: we do not actually have a senju bloodline.
RPC Blacksmith would probably require a resource system to work. Something I do not think we should introduce (at least not on the RPC level). We have been considering a beta version on the villagewide scale, to bring some sense into RP as well as see how such a system would work.
Economy: As i have stated before I do not believe we should expand the economy too much. Different currencies specifically is one headache which really doesn't need to translate into RP.
Resources: already said my piece on this. Think we should keep this crew/village side only as a beta until we have enough members for it to be worth introducing.
Stats:
Currently we have: Stregth Speed Reaction Speed Genjutsu Power Genjutsu Resistance Stealth Perception Chakra Attack speed would be redundant for speed. I dont see why these two things should be seperate, its just splitting hairs. Ninjutsu power is a bit iffy, at least with as few members as we have. We do not already have it as a stat, and with ranked ninjutsu it is not really an enough important point.
I already outlined a theoretical stat system which is not at all difficult to impliment. We already know how these stats interact with each other. I simply do not see why this would take months. Really we already have been using a stat system the only difference would be that there are now extra "steps" between ranks. Chakra would indeed need to be redone, but does not have to be part of the stat system right away. (We could "patch" later.) Most edits to how other systems with stats, would probably just be removing rules rather than changing them. Everything else is practically already done.
I could create a more in depth system to look at later this week (assuming the internet keeps working). If for some reason this turns sour we can definitely reboot first, but it is an area where people have been recognizing, more and more frequently, that the guild needs further development. plus I am sort of tired of saying "a half rank".
I would leave if we tried to go in as much detail as you are suggesting Tim simplu because at that point it is just about tracking numbers (and what each stat means) rather than RP.
Tha Map: Reusing the original naruto map though is sort of pushing it, simply because when people see it (if they are familiar with the original) they will make all kinds of assumptions as to what should be where. I imagine we will end up with the same general setup, where eventually we have all of the main areas (sand, snow, mountains, forest, island). Plus, there isnt actually that much room for growth in the original map. We may want to consider using something resembling an actual continent rather than just greenland if we want to think long term. Plus then you dont have to explain how you have 20 different biomes on a fairly small continent. The idea is simply that we want to be able to explore new areas if somewhere down the line we decide we want to. Drawing a map from scratch really wouldnt be too hard, I may even consider it personally if I can find some good inspiration.
Village Location: I was thinking we should start in a forest since it is the most intuitive place for a village, and RP would match a bit better. Plus it creates more mission possibilities. Other ideas could be: Rain forest/Jungle, existing city, snowy forest/mountain thing or a non-misty island not far from the mainland. I recommend against starting in a: cloud, desert, Swamp, Volcano (badass as it could be), Snowlands (where everything has snow all the time), atlantis, anywhere in plain sight like a plain or any other heavily themed area.
Edit: I admit a bamboo forest is rather intriguing. Seriously, it would be difficult to navigate through, much less find a village in, could be dangerous to the uninitiated *outsiders", would give reasonable building materials etc, and would be cool without being too themy.
Village name: We could just go with something simple. Haven or suchlike. Or we could go with the "village hiddin in the ___" (__gakure) format but frankly those have all been done already in canon. (not to mention no POTS or Naruto village has REALLY been that hidden. Kinda hard to hide a city). We would basically have to use awkward synonyms which might not even make sense in Japanese. Village hidden in the... dust etc. Although a fun one could be "village hidden in plain sight" XP ----------- Idea: We could create a single thread Beta world to use as a sandbox for your characters. Kill them off and create them as you like. No worrying about formats or jutsu or even professions. If everyone joins in (or anyone really) we can pick all kinds of ideas from it.
BTW with Martin actively helping our number just went up one. Looks like progress, if only barely. Welcome back Martin sir bossman.
Hikaro_rin Crew
Offline
Hikaro_rin Crew
Offline
Posted: Mon Sep 16, 2013 6:26 pm
On second thought I concede that we should focus only on starting the RP rather than systems. We should not wait up for Economy or Stats, since both can easily be introduced later. Both are also more heavily Crew sided issues anyways.
However, just to know what the overall opinion is: How do you all feel about having a (simple) stat system some time in the future?
I would love it, provided it isn't much more complicated than our existing setup.