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Reply { ARCHIVED } ----------------- Legacy, August 2013
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Grifferie

Crew

Deus Sherry

PostPosted: Sun Aug 25, 2013 11:53 pm


My minis SN GrnGriff
Things I liked about the meta: Oh, gosh. I liked just about everything. I loved the story~ It was a lot of fun to start with a character that was nearly a blank slate and have them work on growing. And I always love the Merlin/Excalibur/Arthur stuff. Not to mention 7Kings references~

--Heart Log- Loved it. Having somewhere to organize everything was the best, especially being in the same guild. I also enjoyed how the achievements were used in the raffle, and loot was used for weapons/minis. It not only gave me incentive to obtain these things….but to use my Log and organize/keep track of them.

--Battle Arena- I love that battle was available and could be done during almost any downtime, with almost anyone. Great way to kill time AND interact. Co-ops were great for this, too. My schedule can be erratic, so being able to jump into a quick thread and not have to search for a group first was super helpful. It also broadened the scope of characters mine interacted with. I’m a bit shy personally, so I’m not likely to go poking people to see if they are free and want to battle, but I had no problem making a thread and letting anyone free come in for chat and loot.

--Solo Tasks- I live in one of those ‘future-land’ time zones, and I work, so I’m usually on during ‘slow hours’ for Gaia/RP. Being able to solo the tasks worked great, because I could get in rolls/posts for tasks while my battle friends were sleeping and such. It was also good to know no one was waiting on me to finish a task/I wasn’t getting super far behind because of life.

--Time- 48 hours is LOVE. Especially since these tasks were heaving on the back story. It was nice to have time to think about my response and sleep and work and still have time to type up everything I wanted for main tasks and then still have time to work on side stuff. And then if we were finish~ we had time to relax and say “OK. I’m done, time to battle!”

--I really liked the balance of dice rolling and story responses. I love rolling dice (I liked the stairs. ;-; ) and I also love typing up all the things. So yay for getting both!

--It was fun getting to interact with people who are normally a different faction and not have to be killing them. Don't get me wrong. I love when the factions battle, too. But fighting a hydra with hunters, horsemen and students~ Very fun!

Things I would like to see implemented in future metas:

--Please keep the Log idea. Having somewhere close to organize everything was great.

--Battle Arena. Yes. Amazing way to fill time and help achieve goals. I feel like it also helped to keep things organized, having most battles be a separate side-thing from the main story.

--Co-Op Mode. For things like battles it was great. It kept things small and less intimidating than an ORP, but so much faster than a LFG.

--48 hr. posts. I know it’s not always feasible (time restrictions) but it felt like a really good pace (esp. with so much to do @side stuff). But 24-48 hours is always loved.

--More Alpaca Riding.

--I love the option for solo or grouping most things. Group tasks can get daunting and it's easy to get behind/hold up the group because of life/timezones, and no one likes that. But that doesn’t mean I WANT to solo everything. Being able to do both was very nice.

Additional comments, suggestions or feedback:

--The only thing that made me a little sad was not having much time for PRP…or rather not much of a place for it, what with tasks being more solo and most RP threads being ORP. I know you can RP with small groups in ORPs, but I’m not always comfortable doing that. Turning battle threads into PRP worked out, but yeah. My character ran into some interesting characters, but there wasn’t much time to hang out or respond/reflect on things that have happened. (There was also a lot to do, so I suppose there wasn’t much time for PRP, but I still crave RP. xD ) In the past we've had the option to break off into short PRP threads, and if that's feasible I'd like to see it again.

--Thank you for all the work that went into this. There was clearly TONS. Admins, GMs, artists, EVERYONE. It was amazing and I loved every minute of it. You guys are all awesome and I LOVE YOU ALL. Thank you.

PostPosted: Mon Aug 26, 2013 1:28 am


My minis SN: Rathurue
Things I liked about the meta: Weapon Synthesis, Side-Quests, CoOP Battles, Achievement System, Battle Arena...but the thing I liked most in this Meta is the ENDING. It was so freakishly beautiful (complete with The End of Evangelion theme playing on my head while reading it) because it tied the loose ends from the Kingdoms Meta. Also the Weapon=Minipet conversion. Also the random FACEPLANT joke. Also the 666 rolls. Too many fun things!
Things I would like to see implemented in Future Metas: Heart Log, Battle Arena, Weapon/Item Creation in general and Q&As!

Additional comments, suggestions or feedback: More RE slots please...JK, JK. Missed that because I simply didn't revisit announcement thread and going into Battle Thread after completing the Rare weapons. But in order to minimize the chance of some derp like me missing out an announcement, could all updates on later Meta made into Guild Announcement? The Weapon to Minis conversion was one...

Thanks for all the GMs, Artist, Staffs and players on this Meta! Without participation of all sides, this keyboard-breaking event can't run this smoothly!

Now excuse me while I'm trying to log all my posts and collecting those to make a one-shot novel... wink

Rathurue

Alien Abductee


prolixity

Shameless Enabler

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PostPosted: Mon Aug 26, 2013 3:47 am


My minis SN: prolixity
Things I liked about the meta: Heart log, achievements, achievement raffle, battles, 48-hour time window, soloable sections, announcement thread, extensions
Things I would like to see implemented in future metas: Clear time windows for side tasks if they're included
Additional comments, suggestions or feedback: While the additional forms and mechanics made the beginning somewhat more intimidating, once I got started I really appreciated the easy way to track and record progress. I also thought that the ability to solo part or all of the plot was a really good idea, and that 48 hours was a reasonable time frame per task. I liked having battles available to interact with other characters and make items - that was brilliant.

I did feel that the amount of achievements available in the first half was a little overwhelming, particularly since it wasn't totally clear how long those would be available; I'd like to see a note stating how long side tasks will be up for if they'll be included in future metas, which I hope they will. I also felt that it was something of a shame that the main location threads ended up being mostly dominated by fragment roll posts rather than being clearer for RP.

Overall, I enjoyed this meta a great deal, and I'm glad to have been able to participate in it. Thanks so much, staff. <3
PostPosted: Mon Aug 26, 2013 6:16 am


My minis SN yylaayl

Things I liked about the meta:
EVERYTHIIIINGGGGGGGGG but really, I loved how the whole heart log and battles (and I'm sure the number of characters people were allowed to enter into the meta) allowed each person to control how much suffering they wanted to take on. The heart logs made everything so much easier to keep track of everything, especially when digging up posts would be so painful with all the participants.

And the co-op battles allowed people who weren't able to find groups to join in which was so nice and THE DOUBLE LOOT DEF. ENCOURAGED IT (or maybe it was to prevent sniping idk)

The 48 hour time frame went really well with the daily task + time to do sidequests/battles/other stuff. ;w;

LOVED THE STORY. Some of the stuff I didn't quite understand because I'm not too sure what is going on with the hunters, but that graphic thing zoo made at the end helps so much ;w;

The side tasks that were like the Wall....had no idea what was going on but they were understandable without prior knowledge. I just wish I knew what was going on though, because all the people who knew were going SO MANY FEELS

Very newbie friendly, especially with the blast chat and the Q n A (I don't think I would have survived without either of those two). Also the whole concept of everyone having lost their memories (and probably in combination of it being more soloish) well....by the end of that first week, I couldn't distinguish between newbies and vets.

The meta was really really really well organized, especially considering how many participants there were so HUUUGEEEEE kudos to the staff ;w;

^put in spoiler because not really anything new I think and you guys have to read it and I ramble so....

Things I would like to see implemented in future metas: Uhh...I felt like some of the replies for stuff got repetitive like for 999 boss and doing the quests 3 times (you can see how the replies got progressively shorter lol)

MORE ALPACAS PLEASE. Never enough alpacas.

Additional comments, suggestions or feedback: I feel like the gold and possibly the purple worlds/tasks got slightly neglected because they took more time AND I FEEL LIKE THEY SHOULDN'T HAVE BEEN BECAUSE THEY WERE REALLY REALLY WELL CRAFTED. Or maybe it just felt that they were neglected I dunno.

WELL I DON'T THINK I SAID ANYTHING THAT HASN'T ALREADY BEEN SAID sorry ;w; BUT HUGE THANKS TO THE STAFF FOR RUNNING SUCH AN AMAZING META ESPECIALLY ALL THAT EFFORT PUT IN AND ALL THOSE PREMADES and is that more stuff I see on the minipets website how do you guys do it I don't even

If it weren't for school starting soon, I would be sitting in front of the computer, staring blankly at the screen, wanting more meta.

yylaayl

Magical Bunny

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PhiferWolf

Loyal Werewolf

PostPosted: Mon Aug 26, 2013 7:45 am


My minis SN PhiferWolf
Things I liked about the meta: I liked a lot about it; there were a lot of optional tasks and the main tasks were certainly able to complete within the given time. Perhaps for new players the idea of so many optional task may make them inclined to try to do them all. In which case, they burn themselves out. That is really up to them. The Co-Op/LFG was a great idea! Loved it! The weapons and mini conversion is a nice idea too; it worked out wonderfully. The weapons' requirements were not too tough but still required work. Your story telling ability was amazing!

I loved the new implementation of the heart log!
The things that were brought back was well, a good idea because they worked out well before!!!!
Things I would like to see implemented in future metas: ALL OF THE EFFING ABOVE. And an Olympic swimming pool.
Additional comments, suggestions or feedback:
Stop stealing all my time by doing amazing things!
PostPosted: Mon Aug 26, 2013 10:47 am


My minis SN Dragain
Things I liked about the meta:
- 48 hours for tasks because there was less chance to miss things despite being in a different timezone
- Easily solo-able plot without feeling like character progress/development was compromised due to lack of time/etc for group RP; I liked that Part 2 tasks, for example, had a solo option as well as a group option. That way, people who might not have much time could go with the solo option but not feel left behind/left out. ;;
- Announcement thread was A+ since it helps people get back on track!
- Heart log, even though when I first saw it, I was like akgsagskaks WHY
- Co-op battles as an option saved time + gave way to random interactions!
- Blast chat was nice even though I got into it late. xD I felt that it kept other chatter mostly out, so newbies don't feel too intimidated/left out by people talking about things they might not understand... At least, that's how I feel about it! Maybe the individual (Amity/Deus/Pony) chats helped to keep the Meta chat focused on meta things, but it was nice for everyone to have a common ground (meta) to talk about.
- Story line that is relatively newbie-friendly; I didn't feel like I needed a ton of background information to get started/into the meta. Although TiH, being an ongoing story, meant that it does help to be here from the beginning, this meta didn't alienate the people who, for example, do not have a character or hadn't been around long enough to know about Merlin/Excalibur/Arthur/7Kings/other things. Like I didn't play in 7Kings due to school, but I was still able to enjoy the Meta without feeling too lost.
Things I would like to see implemented in future metas:
- Solo-able without compromising character development
- Co-op battles, if there are battles
- At least 48 hours for tasks, where possible, especially for tasks requiring a lot of thought
- It might be nice to have more of a balance of Amityville/Horsemen/Deus NPCs so characters/players from all factions can have a little something extra to geek over/about? But I guess this meta seemed to be more about Merlin/Excalibur/Arthur, so it would make sense to be more about Deus...? It's not a major thing though. I still enjoyed the meta with my student because side tasks like The Wall, although focused on Clarice's memories, also focused on personal solos.
Additional comments, suggestions or feedback:
I actually liked that every character was given the opportunity to forget a memory/go back to clean slate, but I'm pretty sure that would be unrealistic to be in every meta... It just worked out well as the finale of THIS meta. But yeah, just saying that I liked the idea! <3

This meta was glorious ok ;; Thank you for all the effort and hard-work!

Dragain

Wealthy Lover


Lilwolfpard

Magical Unicorn

PostPosted: Mon Aug 26, 2013 11:56 am


My minis SN Lilwolfpard
Things I liked about the meta:
- Just enough time for Tasks. I found 48 hours enough time to do these without feeling i was waiting for the next one.
- Also loved that there was the option to do a Solo OR a group task.
- I freaking loved the battle system SO MUCH. I love the concept of collecting items to trade in for larger items. I'd love to see this implemented somehow every day, like maybe into Deus to earn battle items (maybe make this how they can achieve higher level healing items etc?).
- Announcement thread was great! Easy to follow.
- VERY newbie friendly.
- Also liked how if you couldn't do the parts of the meta that were more work (RL happens) you didn't have to <3
- Heart logs.
- I also loved we had a general time knowing when the next stage would be up. I knew when to look for it <3

Things I would like to see implemented in future metas:
- 48 hour pacing, i liked that <3
- Heart logs
- Alpacas
- Announcement thread
- BATTLING.
- Ok everything i said in the stuff i like pmuch >_>;

Additional comments, suggestions or feedback:
- You ladies rock <3 I enjoyed this event SO much

- MOUNTS. REMI WANTS TO KEEP MR ALPACA PLZ.

- Additionally? This might seem random but i found it refreshing to have a meta where there was no huge end final boss. I was expecting one XD. Usually the final bosses are dead or somehting before i get a chance to get to it, no ones fault at that we all have different sleep schedules. I love final bosses don't get me wrong! I just found it a neat change of pace <3
PostPosted: Mon Aug 26, 2013 1:44 pm


My minis SN Syusaki
Things I liked about the meta: 48 hours - so beautiful I could just cry; especially since I was juggling 5 characters >>;;
Battle Arena - I really loved it this time! With the loot and weapons, I had a goal to aim for. (Although I think I went a bit crazy with the rare weapons /coughs) I especially loved the co-op. It made finding battles much easier and quicker!
Side Tasks - I liked the balance between dice-rolling and writing that the tasks had. When I got tired of writing I could dice roll, and when I didn't feel like dice rolling I could write! I especially loved how the written tasks explored memories and let me figure out my characters more. My only regret is not having enough time to write memories for all of my characters. QQ
Heart Log - It was a bit overwhelming at first, but once I was caught up with all of the initial activities/achievements it was much easier to update it and I love it! Nice way to keep track of things. C: Especially since I was hopping all over the place this meta, haha.
Solo/Group Tasks - Absolutely wonderful. Since I was forever character juggling, the option to do things solo was a savior. And if I had time I could do other tasks/group things!
Random NPC Interaction - A+ I loved it. I will forever remember Red barging into my battle thread. :V <3 I'm also super super grateful to staff playing along with 7 kings at the pizza parlor. Definitely one of my favorite moments in the entire shop so far. <3
Things I would like to see implemented in future metas: 48 hours forever and ever, please. I'd also like to see I guess an option to just PRP? I suppose I could sort of PRP in the battle RPs or hop to an exploration thread, but the exploration threads were only for a part of the meta and for the most part I (and others) were more focused on dice rolling/speeding our way through the task than RPing. More Amity or Horseman NPCs. It was great to see the Deus NPCs, but I was actually looking for more development in my students/horseman, and the Deus focus made it a bit hard to push my agenda. u_u
Additional comments, suggestions or feedback: idk man this was a pretty A+ meta overall and I really enjoyed it!

Syusaki


Bittiface

Sarcastic Hunter

PostPosted: Mon Aug 26, 2013 3:30 pm


My minis SN: Bittiface

Things I liked about the meta:
• Heart Logs: Made it very easy to keep track of progress, and an efficient way to log the whole meta in my usual journal
• Solo Options: During the rush rush rush of keeping up with a meta, I liked having the option to take my time and really think about my replies.
• Set Deadlines: Story updates were consistant, so I knew how much time I had to do something
• Time Sensitive List: The list astra put up so we knew what needed to be done asap and what could be put off (what was optional and what was story related etc)
• Co-Op Battles: Leaving the option to be able to just jump into a small battle instead of LFG

Things I would like to see implemented in future metas:
• More "Step by Step" process in easing into a meta. ie: "Do this step first. Done? Ok, here is the next step". It might help avoid getting overwhelmed with walls of text and worrying what should be focused on right away.

Additional comments, suggestions or feedback:
• I felt overwhelmed most of the time, but once I got myself calmed down and focused on things one by one, I was fine. One of the major things I loved in some of the story updates was the Step by Step process:
•••Read Prompt > Create Thread and reply to prompt > Read Next prompt > Reply in new post etc etc etc
PostPosted: Mon Aug 26, 2013 4:33 pm


My minis SN Raja
Things I liked about the meta: Battles, Journals(keeping track of stuf~), Memory Solos, pretty much all of the main tasks were AMAZING. I like that we got some neat after effects to with memories. Side tasks I WISH I had more time for, the ones I read were amazing. I just never had time for them. ;A;
Things I would like to see implemented in future metas: I know we try to give a fair amount of time, but I liked the 72 hours more for the getting main tasks done. It's a matter of trying to keep things going, but when it went to 48 hours I had trouble finishing my tasks and felt more stressed? 72 felt like enough time to get the more involved tasks done. (Ones with longer solos and such.) I think 72 hours for longer more involved RP stuff is better amount of time? OvO I think the 72 hours gives people with higher end RL stuff like school/work more time to really delve into main tasks while also having time to try side quests and such. 48 hours for shorter things(like getting 5 fragment pieces ect) was fine, but when it really involved coming up with a long RP and if those 48 hours fell on time when I worked both days I was like ';A; can't do it' sometimes. I managed, but I was stressing a lot, so some of them the 72 hours might have been nicer. Just sort of gauge how much time it might take to finish a task. Gauntlet and Travel were easier less RP intensive so 48 is fine on those, but yea...
Additional comments, suggestions or feedback: IT WAS REALLY FUN AND I ENJOYED IT LOTS! My only regret is I didn't have time to do more because uhg WORK WHY!? I friggin loved the story and getting to take part in it! Thank you all so much. ;A;
PS: Lil is right can I have Captain Prissy back? Best horse ever.

Raja

Kawaii Shoujo


Sexy Cocaine

Greedy Guest

PostPosted: Mon Aug 26, 2013 6:40 pm


My minis SN Riyo
Things I liked about the meta: There were so many things I liked. The storyline was so deep, but easy to get into. The fact that we basically had to rebuild our character from the ground up was thought provoking. The journals were a fantastic idea, and the achievements were a great incentive (I really hope these happen again). But I think my favorite part was that I could do it at my own pace. I didn't feel rushed, or left behind. This was perfect.
Things I would like to see implemented in future metas: I've got no suggestions for improvement. Everything was pretty great.
Additional comments, suggestions or feedback:
Thanks a bunch for putting so much hard work into this. You guys blow my mind with how detailed and expansive you make these metas. You're like RP juggernauts or something. I can't even imagine how much time must've gone into just planning this out.
PostPosted: Mon Aug 26, 2013 7:15 pm


My minis SN Rejam
Things I liked about the meta:

  • The opportunity for character development, especially for quest characters, was really interesting and A+. I liked reading everyone's solos and especially creeping on their tea memories. There was a nice level of interactivity there without actively putting my fingers in anyone's character development, which was nice because I felt like I could contribute/react without fearing messing anything up.
  • Heart log A+ would meta journal again
  • Choice of solo/co-op fights was excellent
  • The length felt right even though I still flagged out near the middle. That was all me--but I feel like the relatively short IRL timespan helped me stick around longer than I could have otherwise
  • The amount of things that were optional. I would have liked to do more but didn't feel like I was hurting myself not doing more.

Things I would like to see implemented in future metas:

  • More PRP opportunities. I felt like the side areas like Rico's and whatnot were a good idea in theory but didn't really end up getting utilized much because the push felt very much like it was towards soloing/triggering events. The interactivity that did happen usually revolved around dice, which is fine, but some breathing room for non-dice PRP would have been welcomed enthusiastically. As it is it always felt like you were going to get tied up in an area or sucked into another big event before you could get into the groove of an RP.
  • As mentioned above, a more "step by step" approach in general would probably have been helpful--as a new person I found myself hanging back a lot and waiting for someone else to go in front of me so I wouldn't screw anything up. I just think maybe when in doubt, dumb it down even more. It's less that things are inherently unclear as it is that we don't want to make assumptions and mess something up.
  • More solid deadlines like Prox mentioned; also, maybe a more solid idea of what post-meta rewards are. I think a lot of us were thrown for a loop when Goddesses didn't actually figure into part two/play a big role, and also I know that the function of post-meta weapon into artifact conversion was kept vague to avoid spoilers but I constantly felt like I was in a panic of indecision about what weapons to go for and why since I didn't know what would be happening to/with them. If I'd known that it was a straight rarity-to-aesthetics conversion I may have approached some things differently.
  • A pre-meta "backstory primer" for new people would have been appreciated. It could be optional, just a really really short cliff's notes version of things that had happened that were going to be broadly relevant to the plot, because I had to go get some stuff cleared up before I realized what had actually happened by the end of the meta~

Additional comments, suggestions or feedback:
A+ event overall, thank you for constantly being patient with everyone's questions, adjusting mechanics where it was needed on the fly, and putting on a fab show for all of us to participate in. Also The Wall prompts were some of the most grade A creepypasta I have ever read, ever.

Rejam

Aged Hater

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thyPOPE

Devoted Hoarder

PostPosted: Mon Aug 26, 2013 7:57 pm


My minis SN thyPOPE
Things I liked about the meta: I liked the clear deadlines and length of the meta (I became less active due to school starting up halfway through, not because I'd gotten tired out) and systems and relative independence we had, as well as the potential for every character to be important. The heart log was great and I did like that it was possible to do some things solo and that you guys were flexible about the mechanics when people complained.

Also the tea stuff was really great *___* As was the battle cooldown!
Things I would like to see implemented in future metas: More reward for RP interaction with others! As it was, the meta was very easy to complete by either soloing or doing a lot of rolls and filling things in afterwards without paying attention to what the people around you were posting, which makes sense in threads you're not posting in, but looks really weird (to me, anyway) when RP is filled in that doesn't really look like it's interacting with others at all? At the same time though I did like the solo prompts because they let you have something to do while waiting for other people/cooldowns to end.
Additional comments, suggestions or feedback: Uhhhh idk o v o b I like dice rolling!
PostPosted: Mon Aug 26, 2013 8:55 pm


My minis SN Pales
Things I liked about the meta:
- I liked the battles and the gathering of items for loot and being able to synthesize that loot into neato things. It was fun and it gave me a goal to work for along with trying to get into battles with folks that I could RP against.
- I liked that there was a lot of solo-able instances, stuff that made me focus on my character more than what everyone else is doing. I didn't have to worry about the immediate result of my character getting upset because Muffy the Rogue had stolen their jar of jam thus scarring them for life. (idek don't ask.)
- I liked the achievements and heartlogs, just stuff that helped me keep track of everything that my character(s) had been doing.
Things I would like to see implemented in future metas:
- I didn't realize til toward the end of the event that people were apparently able to do just PRPs instead of battling all day everyday? Or at least it didn't occur to me as a question I could ask when it became important. If it was in the rules of things that were okay to do, I must have missed it.
- Other ways to get loot and achievements (if this is a thing that is done again) through other soloish events that aren't just tasks...Like hunting/gathering mechanics might be nice? I am just thinking off the cuff and this sort of thing may not be a realistic implementation so .. Yeah. XD
- Other than that. IDK. I am open to just about anything! WHEE!!! === (/owo)/
Additional comments, suggestions or feedback:
I like that people could take away their own thing from this meta but I am not majorly fond of the memory aspect myself mostly because I was content with the memories my characters had and had no real desire to change them.

In a sense this meta was good for me because I was able to just go with the flow and do whatever, I was not too worried about the timetable of certain events. Any issues I may have had might have been as a result of taking on more than I could handle (signing up too many characters to where I had no energy to keep track of them all).

Thank you all for a nice experience. <3

Pales

Demonic Gatekeeper



[A.V.]


Dangerous Hunter

PostPosted: Mon Aug 26, 2013 9:25 pm


My minis SN AliLV

Things I liked about the meta: The heart logs were super neat, and ACHIEVEMENTS OMG, so much yes (not an achievement hog in games irl nope). I LOVED the battle system and how the different weapons determined your attack power, and had nothing to do with year or anything pre-meta, making it on fair grounds for quests and enrolled chars, and the Co-op idea was a really neat idea! I like how this allowed anyone to hop into a battle, and made it nice making new friends, especially for those who are more shy about LFG/self-conscious about it. Also the loot system is really neat, and I like how double-loot applies to everyone in Co-op so no one has to fight for it. The loot to weapon conversion is also super neat, and I really like the fact that some (most?) of the meta can be soloed, which really helps those less outgoing/short on time so they don't feel like they have to hold anyone back, and can finish things at their own pace.

Things I would like to see implemented in future metas: The only thing that really bothered me was that there was TOO much to do in such a short time (even with extensions), though this mostly pertains to the chance achievements. I know the meta was most optimal for playing 1-2 characters at most (even then, 2 chars might be a stretch) and it's not optimal to be able to do EVERYTHING, but if possible, perhaps in the future if achievement stuff is used again, either less chance achievements or a longer time period should be given? Since one week (+ 2 day extention) for 6 achievement tasks (2 in each zone) x3 different blessings is... quite a lot for one character already (considering some aren't 100% guaranteed you'll get it in a run, and you can only do the task once a day). I really like the achievements where we respond to a prompt, since it really allows us to explore our characters more, so perhaps less chance and more memory prompts? (Or less blessings/longer extension because the last several blessings were on a time crunch haha)

tl;dr stupid long thing aside, things I'd like to see in next meta if possible:

- Heart Logs (or inventory logs because this was really neat)
- Battle system + Co-op (loot conversion too if possible!)
- 48-hour transitions (this really really helped for someone like me, with busy school schedule)
- Solo and/or group tasks depending on which one you prefer (I like that we can pick one or other other, or BOTH for Violet/White)
- memory prompt achievements (I loved exploring character background)
- less chance achievements (or perhaps not so many steps/blessings/higher chance/longer time frame to complete)

Additional comments, suggestions or feedback: Um, besides my whole repetitive thing about achievements/blessings, not really. Again, I loved the meta and the whole storyline, solo tasks in addition to group, the pre-registration bonuses + species were also super neat, and just, uh, EVERYTHING! I loved everything!!
Continue being awsome, TiH!!
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{ ARCHIVED } ----------------- Legacy, August 2013

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