Toshihiko Two rolled 1 4-sided dice:
4Total: 4 (1-4)
Posted: Thu May 16, 2013 3:12 pm
He thought he heard some shuffling. He was pretty hopeful about it.
He put himself back in the corner.
This resulted in another disorienting transplant.
And, somehow, victory.
Location: ... TELEPORTING TO THE STAR (2/2 teleports) Column 2, Row 2 Crossed: Heart, Moon, Star Roll: 4/10
Toshihiko Two
Sugary Marshmallow
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Baneful Crew
Dramatic Hunter
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Posted: Thu May 16, 2013 3:33 pm
<< Round 4 >>
>> SECRET ROOM:
You are in the FINAL ROOM! It is time to cross the precipice of doom! This is the final moment!
- Only the GM can cross this area. It is a long narrow ledge that is INVISIBLE. All you can see is an expanse of black and then the artifact at the end! - Each player can offer an assist based on their class! The goal is to get the GM (the person who wants the artifact) across safely! - The GM needs to cross 10 safe tiles. Make sure you tally your tile count as you move! They will do this by rolling a 6-sided dice 10 times (until they reach the end).. If odd, their roll is safe. If even their roll is UNSAFE and they blow up! If they blow up, and they have no more assists below (you can use an assist prior to actually blowing up if usable still) then THE WHOLE TEAM IS EJECTED FROM THE CAVERN. You get nothing smilies/icon_sad.gif You have to pay 5 RP points to try again from start...
ROLES
Life Hunters/ Undead/ Famine Horsemen: If the GM (of this event) rolls even, you may assist them by giving them a boost, sacrificing their misstep as they step on YOU instead. You will fall into the void but at least you helped save them... (You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity). You can +1 tile for doing this at least. Death Hunters/ Reapers / Death Horsemen: If the GM (of this event) rolls even, you may help them detect that there is strange energy about! The GM can then reroll their last roll. However by doing this and shouting very loud, the ground beneath you crumbles and you fall to you doom....(You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity). Moon Hunters/ Demons/ Conquest Horsemen: You can at any point assist the GM forward one tile. Doing so means you take the fall for them.... (You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity). Sun Hunters/ Monsters/ War horsemen: When the GM is at 8 or higher tiles, you can give them a final boost by rolling a 4-sided dice. If odd, you have boosted the GM to the end! If even, it does nothing...(You can only use this once obviously, and once you have, you are ejected from the thread, rather forcefully a you fall into infinity).
Baneful rolled 1 6-sided dice:
1Total: 1 (1-6)
Posted: Thu May 16, 2013 3:35 pm
Faced with a void drop between him and his prize, Rep was sure there had to be some kind of catch involved. There was no bridge, barely any hint there had ever been a bridge. He frowned. It was there, deep down he knew it was, he could see something, something that tantalisingly called him nearer. It was almost crazy but he found himself walking to the edge, and reaching out with a toe, feeling the air.
It was solid underneath.
Heart absolutely in his mouth, he tentatively stepped out over the chasm.
It held.
Roll 1/10
Baneful Crew
Dramatic Hunter
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Baneful rolled 1 6-sided dice:
4Total: 4 (1-6)
Baneful Crew
Dramatic Hunter
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Posted: Thu May 16, 2013 3:36 pm
The next step was the most terrifying, because it meant he had to leave solid ground behind him completely, he couldn't look down, there was nothing there. Like standing on a glass floor in a skyscraper except without all the reassurances of safety and good construction.
He wasn't sure if a prize was worth death, but fortune favoured the brave.
2/10
Posted: Thu May 16, 2013 3:38 pm
(( using Al's save ))
Saliru
Cluttered Hunter
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Baneful rolled 1 6-sided dice:
1Total: 1 (1-6)
Baneful Crew
Dramatic Hunter
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Posted: Thu May 16, 2013 3:39 pm
At the warning, Rep drew back his foot carefully. Another step, another direction. He couldn't look back at the sound in case everything fell away.
Roll 2/10
Baneful rolled 1 6-sided dice:
2Total: 2 (1-6)
Posted: Thu May 16, 2013 3:39 pm
Once again he eyed another step, his pulse hammering in his ears. Crazy, ******** crazy ideas, he wasn't sure why he always followed them through. But there was a siren song of sheer want to the trip. He had to have it, he needed it like he needed air to breathe.
But he wasn't sure. H said you needed steady hands in Life. He'd been able to say he felt he could offer that, he wasn't so sure about his feet.
Roll 3/10
Baneful Crew
Dramatic Hunter
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WE ARE HALLOWEEN Captain
Blessed Member
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Posted: Thu May 16, 2013 4:21 pm
Mark wasn't even sure how he made it past the tiles considering he had spent the entire time texting away on his phone that somehow had reception in this cave.
He came to a grounding stop as his Death division senses started tingling, right at the edge of the precipice. Wait a second, what was Rep doing there?
"REP!" Mark shouted, "DON'T GO THERE. WE HAVEN'T FOUND THE HOLY GRA-"
The walls shook a bit, somehow this prevented Rep from making a misstep, and the last thing Mark would see is himself falling to his doom as his uneven footing caused him to go flying into the abyss only vaguely more pleasant than the times Caelius kicked him out of the window.