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kouri-chan_xx Vice Captain
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Posted: Tue Oct 02, 2012 1:35 pm
Comment =/= Approve
Remember Konako, Proto?
@Anhouri: Will look at it tomorrow, if it hasn't been voted in yet XD
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Posted: Tue Oct 02, 2012 1:51 pm
kouri-chan_xx Comment =/= Approve Remember Konako, Proto? @Anhouri: Will look at it tomorrow, if it hasn't been voted in yet XD There's two types of comments: the first, to gush over how wonderful a work is or isn't. That is an opinion. The second type is to prod at factors that don't really matter. Commenting of the latter form just for the sake of commenting leads us all nowhere. Clans were given leeway to change how they determine some minor system effects, that had already been agreed on. As for Konako, she stayed in her own thread. And when she did comment, it was factors that didn't ultimately matter. She gave opinions - not deterring comments (just as how Cleric's in the Senju thread also classifies as opinionated feedback).
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Posted: Wed Oct 03, 2012 6:46 am
kouri-chan_xx Will look at it tomorrow, if it hasn't been voted in yet XD If you don't I'll beat you up >:c And eat your first born child..... razz
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Posted: Wed Oct 03, 2012 8:48 am
Anhouri kouri-chan_xx Will look at it tomorrow, if it hasn't been voted in yet XD If you don't I'll beat you up >:c And eat your first born child..... razz You can't have Kour's first-born child. She's going to be my godchild. >(
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kouri-chan_xx Vice Captain
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Posted: Wed Oct 03, 2012 6:00 pm
Anhouri Nikudan Hari Sensha (Spiked Human Bullet Tank Technique) Description: After wrapping themselves in ropes with kunais attached, the user uses Nikodan Sensha no Jutsu, hurling them self at their opponent. Thanks to the weapons, the technique's effectiveness is raised significantly. The user also uses increased chakra to hold the ropes in place, increasing the rotation power as well as the attack power. Rank: C Cp Cost: 35 Attack Turns: 2 Reflex DC: 12 + 2 per 10 in Taijutsu Damage: Base Taijutsu + 2 per 5 in acrobatics + Kunai Damage (Base kunai damage x amount of kunais / 2) OK, change this to Athletics then too. Requirements: Member of the Akimichi Clan; Nikudan Hari Sensha no Jutsu; Craft 15; Escape Artist 15; Awareness 19; Acrobatics 20 A piece of advice from me is that Craft is a pretty douchey requirement to have considering that your other jutsus don't require it. Plus I don't think it applies here. Training: Stage I: [Craft] DC 25, The user practices tying kunais on ropes. Stage II: [Escape Artist] DC 25, The user practices getting in and out of the ropes, trying not to get cut Stage III: [Awareness] DC 29, The user practices rolling with the kunais on, making sure not to poke them self. Stage IV: [Acrobatics] DC 30, The user practices using Baika no Jutsu with the ropes tied around them. Special: The user must first prep them self by tying ropes with kunais around their body. (Two posts, unless helped, dropping the prep time to one post.) The user can only use the ropes for one attack, after that, the ropes are considered mangled, and unable to use.@Chou Baika no Jutsu: You can either have double taijutsu damage or Str +8. razz Ah, add a Con bonus too. Chōharite no Jutsu Description: After using Cho Baika no Jutsu, the user funnels chakra into their hands, similar to Karorī Kontorōru no Jutsu, causing special marks to appear in them. The weight and the power of the hands are greatly increased because of the larger size, and the muscles are further activated with concentrated chakra, along with increased thickness. With the increased chakra and power, the users hands become like giant, iron hammers, holding power enough to even cave the earth, causing extensive damage to whomever's being attacked. The attack also has an increased range because of the pure size of the user's palms. Rank: B Cp Cost: 65 Attack Turns: 3 Reflex DC: 12 + 2 per 10 in Taijutsu 15 + str mod + 2 per 10 in Taijutsu Damage: 1d20 + Attack Melee Triple taijutsu damage Requirements: Member of the Akimichi Clan; Cho Baika no Jutsu; Taijutsu 33; Chakra Control: 25; Strength 28 Training: Stage I: [Chakra Control] DC 35, The user focuses on spreading chakra equally throughout their hands. Stage II: [Strength] DC 38, The user builds up their strength. Stage III: [Chakra Control] DC 41, The user focuses on spreading chakra evenly through their hands while in their enlarged form. Stage IV: [Taijutsu] DC 43, The user practices hitting their hands down, trying to hit a specific point on the ground, causing slight tremors. Special: N/A
 Chōdan Bakugeki no Jutsu (Butterfly Bullet Bombing Technique) Description: This is a life threatening technique if used in combination with the red Akimichi food pill, which burns away all of a ninja's excess fat and converts it into chakra. Because the members of the Akimichi clan tend to be overweight to support their techniques, this pill can give them 100 times their normal chakra level. The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The massive amount of chakra concentrated is enough to change the user's body structure, and the user will die unless given medical attention as described in the medical encyclopaedia from the Nara clan soon thereafter. This technique can be used without consuming a red pill, if the character has enough chakra. Rank: A Cp Cost: 300 Attack Turns: 5 Reflex DC: N/A Damage: 5x Base Taijutsu Damage Give yourself x7... hahaha... Considering the aftermath... Requirements: Member of the Akimichi Clan; Karorī Kontorōru no Jutsu; Taijutsu 40; Chakra Control 39; Strength 39 Training: Stage I: [Chakra Control] DC 49, The user feels the surplus of energy, and tries to control it. (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage II: [Chakra Control] DC 39, The user channels the surplus of energy, and tries to use it (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage III: [Strength] DC 49, The user feels channels the surplus of energy, trying to use their strength to their advantage; Very similar to Karorī Kontorōru no Jutsu (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage IV: [Taijutsu] DC 50, The user feels channels the surplus of energy, trying to use their new-found speed to their advantage (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage V: [Chakra Control] DC 51, The user feels channels the surplus of energy, and masters controlling it, using it to their advantage (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Special: +5 Strength +5 Dexterity Usage of this technique leaves the user with 1HP. It also leaves the user unconscious until they receive medical attention to wake them up. (Can be asleep indefinably) Usage of this technique, in addition to taking the red pill, requires the user to recieve medical attention more quickly (10 posts) before the user passes away. When learning the technique, the user doesn't have to deal with the after effects of taking the White Akimichi Chakra Pill.
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Posted: Wed Oct 03, 2012 6:04 pm
Anhouri Gray Akimichi Chakra Pill Consumption of this pill produces an effect similar to the Warrior Pill, for the Akimichi clan. Ingredients: Myrrh, Ginkgo, Plantain, Turmeric Requirements: Member of the Akimichi Clan Effects: Replenishes 10 chakra, and boosts the consumer's attack Do you mean Strength? [This goes for all the other pills as well] by 2 for 5 turns, but in return, you lose 5 HP, and after 5 turns your strength is decreased by 1 for 5 turns. To Make It: DC 20 One Myrrh, Two Ginkgos, One Plantain, and One TurmericMake it +4 and -2 at least XD +2/-1 is nothing. Is this the Alchemy skill?
I would basically like it if you made +4/-2 the first-level instead of the second-level bonus/penalty for the pills and for the pill before the Red one put something just a bit harsher. Like maybe +16/-8 idk haha.
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kouri-chan_xx Vice Captain
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Posted: Wed Oct 03, 2012 6:18 pm
I fixed everything to your suggestions c:
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Posted: Wed Oct 03, 2012 7:26 pm
I found the old Akimichi revamp started by Tai while digging through the sub forum. Anhouri, you might find some stuff for the techniques.
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Posted: Wed Oct 03, 2012 11:37 pm
Just double checking and wanted to point out a few things with the jutsu requirements and the DC's for training. When using Stats, be sure to use the mods when creating the DC's for the training... as you can see why xD Anhouri Clan Jutsus Bubun Baika no Jutsu (Partial Multi-Size Technique) Description: A practical application of the Multi-Size Technique, which allows one to expand their own body, but instead increasing the size of only a single part of the user's body, increasing the power of one's physical attacks. Any bodily part may be augmented this way, but mostly and arm or a leg are increased in size for ease. Rank: D Cp Cost: 10 to Activate; 4 per turn to hold the form Attack Turns: N/A Reflex DC: N/A Damage: Base Taijutsu + Strength Mod + 2 per 10 in Chakra Control Requirements: Member of the Akimichi clan; Baika no Jutsu; Taijutsu 14; Strength 10; Chakra Control 12 Training: Stage I: [Strength] DC 20, The character builds up strength in their hands and feet; greater original strength leads to stronger attacks With a requirement of 10 Strength, the mod itself would be zero. That would mean the person would have to roll a Nat20 to get anything 0.0 That's a bit harsh xD Stage II:[Chakra Control] DC 22, The Character focuses on how their chakra moves throughout their limbs, focusing the body part they intend to multiply Stage III: [Taijutsu] DC 24, The Character practices their coordination with the enlarged limb Special: +2 Strength -2 Dexterity Nikudan Hari Sensha (Spiked Human Bullet Tank Technique) Description: After wrapping themselves in ropes with kunais attached, the user uses Nikodan Sensha no Jutsu, hurling them self at their opponent. Thanks to the weapons, the technique's effectiveness is raised significantly. The user also uses increased chakra to hold the ropes in place, increasing the rotation power as well as the attack power. Rank: C Cp Cost: 35 Attack Turns: 2 Reflex DC: 12 + 2 per 10 in Taijutsu Damage: Base Taijutsu + 2 per 5 in athletics + Kunai Damage (Base kunai damage x amount of kunais / 2) Requirements: Member of the Akimichi Clan; Nikudan Hari Sensha no Jutsu; Dexterity 15; Escape Artist 15; Awareness 19; Acrobatics 20 Training: Stage I: [Dexterity] DC 25, The user practices tying kunais on ropes. Same as above. Mod would be 2 at least... Stage II: [Escape Artist] DC 25, The user practices getting in and out of the ropes, trying not to get cut Stage III: [Awareness] DC 29, The user practices rolling with the kunais on, making sure not to poke them self. Stage IV: [Acrobatics] DC 30, The user practices using Baika no Jutsu with the ropes tied around them. Special: The user must first prep them self by tying ropes with kunais around their body. (Two posts, unless helped, dropping the prep time to one post.) The user can only use the ropes for one attack, after that, the ropes are considered mangled, and unable to use. Mizudan Suisha no Jutsu (Ballistic Waterwheel Technique) Description: The user swallows a great amount of water to make themselves into a human-sized ball, similar to the effect of Baika no Jutsu, the user then tucking their limbs inside their clothes and using chakra to propel themselves forward in a powerful roll.The added water gives the user extra weight causing more damage to the opponent. This technique is ranked amount the most useful against Suiton-based attacks, because it not only nullifies the user's attack, but turns it against them. Rank: C Cp Cost: 45 Attack Turns: 2 Reflex DC: 12 + Chakra mod + 2 per 10 in Chakra control Damage: Base Taijutsu + 1/3 attack of opponent's water damage Requirements: Member of the Akimichi Clan; Constitution 15; Athletics 18; Acrobatics 21; Chakra Control 15 Training: Stage I: [Constitution] DC 25, The user practices holding his breath underwater.Same as above.Mod would be 2 at the least... Stage II: [Chakra control] DC 25, The user practices 'absorbing' the water turning it into chakra Stage III: [Athletics] DC 28, The user practices walking under the pressure of the water Stage IV: [Acrobatics] DC 31, The user practices rolling around with the water's weight Special:To perform this technique, the user must pass a Reflex DC, to 'swallow' the water. Chō Baika no Jutsu (Super Mutli-Size Technique) Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief, usually having the user kick, punch, or throw random fits of attacks to deal damage. This technique can also be used to scope out a scene, though not very discretely. However, the abnormally extreme physical change also places a large burden on the user’s body, making the user extremely unsteady on their feet. The clothes of the user also expand along with the body. Rank: B Cp Cost: 120 to Activate; 70 per turn to maintain form Attack Turns: 4 post to Activate Reflex DC: N/A Damage: x2 Base Taijutsu Requirements: Member of the Akimichi Clan; Baika no Jutsu; Taijutsu 30; Chakra Control 25; Constitution 26 Training: Stage I: [Chakra Control] DC 35, The user focuses on spreading chakra equally throughout their body. Stage II: [Constitution] DC 36, The user builds up their stamina.Same as above. Mod would be 8... Stage III: [Chakra Control] DC 38, The user performs Baika no Jutsu, trying to increase the size of their transformation each time. Stage IV: [Taijutsu] DC 40, The user practices moving while in the form, not use to the weight of their body Special: -5 Dexterity mod Chōharite no Jutsu Description: After using Cho Baika no Jutsu, the user funnels chakra into their hands, similar to Karorī Kontorōru no Jutsu, causing special marks to appear in them. The weight and the power of the hands are greatly increased because of the larger size, and the muscles are further activated with concentrated chakra, along with increased thickness. With the increased chakra and power, the users hands become like giant, iron hammers, holding power enough to even cave the earth, causing extensive damage to whomever's being attacked. The attack also has an increased range because of the pure size of the user's palms. Rank: B Cp Cost: 65 Attack Turns: 3 Reflex DC: 15 + str mod + 2 per 10 in Taijutsu Damage: 3x Taijutsu Requirements: Member of the Akimichi Clan; Cho Baika no Jutsu; Taijutsu 33; Chakra Control: 25; Strength 28 Training: Stage I: [Chakra Control] DC 35, The user focuses on spreading chakra equally throughout their hands. Stage II: [Strength] DC 38, The user builds up their strength.Same as above. Mod would be 9... Stage III: [Chakra Control] DC 41, The user focuses on spreading chakra evenly through their hands while in their enlarged form. Stage IV: [Taijutsu] DC 43, The user practices hitting their hands down, trying to hit a specific point on the ground, causing slight tremors. Special: N/A
 Chōdan Bakugeki no Jutsu (Butterfly Bullet Bombing Technique) Description: This is a life threatening technique if used in combination with the red Akimichi food pill, which burns away all of a ninja's excess fat and converts it into chakra. Because the members of the Akimichi clan tend to be overweight to support their techniques, this pill can give them 100 times their normal chakra level. The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The massive amount of chakra concentrated is enough to change the user's body structure, and the user will die unless given medical attention as described in the medical encyclopedia from the Nara clan soon thereafter. This technique can be used without consuming a red pill, if the character has enough chakra. Rank: A Cp Cost: 300 Attack Turns: 5 Reflex DC: N/A Damage: 7x Base Taijutsu Damage Requirements: Member of the Akimichi Clan; Karorī Kontorōru no Jutsu; Taijutsu 40; Chakra Control 39; Strength 39 Training: Stage I: [Chakra Control] DC 49, The user feels the surplus of energy, and tries to control it. (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage II: [Chakra Control] DC 39, The user channels the surplus of energy, and tries to use it (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage III: [Strength] DC 49, The user feels channels the surplus of energy, trying to use their strength to their advantage; Very similar to Karorī Kontorōru no Jutsu (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly)Same as above. Mod would be 14... Stage IV: [Taijutsu] DC 50, The user feels channels the surplus of energy, trying to use their new-found speed to their advantage (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage V: [Chakra Control] DC 51, The user feels channels the surplus of energy, and masters controlling it, using it to their advantage (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Special: +5 Strength +5 Dexterity Usage of this technique leaves the user with 1HP. It also leaves the user unconscious until they receive medical attention to wake them up. (Can be asleep indefinably) Usage of this technique, in addition to taking the red pill, requires the user to receive medical attention more quickly (10 posts) before the user passes away. When learning the technique, the user doesn't have to deal with the after effects of taking the White Akimichi Chakra Pill.
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Posted: Thu Oct 04, 2012 6:49 am
Exodus Revel Just double checking and wanted to point out a few things with the jutsu requirements and the DC's for training. When using Stats, be sure to use the mods when creating the DC's for the training... as you can see why xD I completely forgot about that >w< Thanks for pointing it out, I've fixed all of that.Anhouri Clan Jutsus Bubun Baika no Jutsu (Partial Multi-Size Technique) Description: A practical application of the Multi-Size Technique, which allows one to expand their own body, but instead increasing the size of only a single part of the user's body, increasing the power of one's physical attacks. Any bodily part may be augmented this way, but mostly and arm or a leg are increased in size for ease. Rank: D Cp Cost: 10 to Activate; 4 per turn to hold the form Attack Turns: N/A Reflex DC: N/A Damage: Base Taijutsu + Strength Mod + 2 per 10 in Chakra Control Requirements: Member of the Akimichi clan; Baika no Jutsu; Taijutsu 14; Strength 10; Chakra Control 12 Training: Stage I: [Strength] DC 20, The character builds up strength in their hands and feet; greater original strength leads to stronger attacks With a requirement of 10 Strength, the mod itself would be zero. That would mean the person would have to roll a Nat20 to get anything 0.0 That's a bit harsh xD Changed to concentration Stage II:[Chakra Control] DC 22, The Character focuses on how their chakra moves throughout their limbs, focusing the body part they intend to multiply Stage III: [Taijutsu] DC 24, The Character practices their coordination with the enlarged limb Special: +2 Strength -2 Dexterity Nikudan Hari Sensha (Spiked Human Bullet Tank Technique) Description: After wrapping themselves in ropes with kunais attached, the user uses Nikodan Sensha no Jutsu, hurling them self at their opponent. Thanks to the weapons, the technique's effectiveness is raised significantly. The user also uses increased chakra to hold the ropes in place, increasing the rotation power as well as the attack power. Rank: C Cp Cost: 35 Attack Turns: 2 Reflex DC: 12 + 2 per 10 in Taijutsu Damage: Base Taijutsu + 2 per 5 in athletics + Kunai Damage (Base kunai damage x amount of kunais / 2) Requirements: Member of the Akimichi Clan; Nikudan Hari Sensha no Jutsu; Dexterity 15; Escape Artist 15; Awareness 19; Acrobatics 20 Training: Stage I: [Dexterity] DC 25, The user practices tying kunais on ropes. Same as above. Mod would be 2 at least... Changed to Kunai Melee; This isn't a main technique, and Kunai melee is a common ninja stat, So I think it'll be okay to have that be one of the things; as a low stat requirement Stage II: [Escape Artist] DC 25, The user practices getting in and out of the ropes, trying not to get cut Stage III: [Awareness] DC 29, The user practices rolling with the kunais on, making sure not to poke them self. Stage IV: [Acrobatics] DC 30, The user practices using Baika no Jutsu with the ropes tied around them. Special: The user must first prep them self by tying ropes with kunais around their body. (Two posts, unless helped, dropping the prep time to one post.) The user can only use the ropes for one attack, after that, the ropes are considered mangled, and unable to use. Mizudan Suisha no Jutsu (Ballistic Waterwheel Technique) Description: The user swallows a great amount of water to make themselves into a human-sized ball, similar to the effect of Baika no Jutsu, the user then tucking their limbs inside their clothes and using chakra to propel themselves forward in a powerful roll.The added water gives the user extra weight causing more damage to the opponent. This technique is ranked amount the most useful against Suiton-based attacks, because it not only nullifies the user's attack, but turns it against them. Rank: C Cp Cost: 45 Attack Turns: 2 Reflex DC: 12 + Chakra mod + 2 per 10 in Chakra control Damage: Base Taijutsu + 1/3 attack of opponent's water damage Requirements: Member of the Akimichi Clan; Constitution 15; Athletics 18; Acrobatics 21; Chakra Control 15 Training: Stage I: [Constitution] DC 25, The user practices holding his breath underwater.Same as above.Mod would be 2 at the least... Changed to Concentration Stage II: [Chakra control] DC 25, The user practices 'absorbing' the water turning it into chakra Stage III: [Athletics] DC 28, The user practices walking under the pressure of the water Stage IV: [Acrobatics] DC 31, The user practices rolling around with the water's weight Special:To perform this technique, the user must pass a Reflex DC, to 'swallow' the water. Chō Baika no Jutsu (Super Mutli-Size Technique) Description: The Super Multi-Size Technique is the height of the Multi-Size Technique, which multiplies the user’s body to a size beyond belief, usually having the user kick, punch, or throw random fits of attacks to deal damage. This technique can also be used to scope out a scene, though not very discretely. However, the abnormally extreme physical change also places a large burden on the user’s body, making the user extremely unsteady on their feet. The clothes of the user also expand along with the body. Rank: B Cp Cost: 120 to Activate; 70 per turn to maintain form Attack Turns: 4 post to Activate Reflex DC: N/A Damage: x2 Base Taijutsu Requirements: Member of the Akimichi Clan; Baika no Jutsu; Taijutsu 30; Chakra Control 25; Constitution 26 Training: Stage I: [Chakra Control] DC 35, The user focuses on spreading chakra equally throughout their body. Stage II: [Constitution] DC 36, The user builds up their stamina.Same as above. Mod would be 8... Changed to concentration Stage III: [Chakra Control] DC 38, The user performs Baika no Jutsu, trying to increase the size of their transformation each time. Stage IV: [Taijutsu] DC 40, The user practices moving while in the form, not use to the weight of their body Special: -5 Dexterity mod Chōharite no Jutsu Description: After using Cho Baika no Jutsu, the user funnels chakra into their hands, similar to Karorī Kontorōru no Jutsu, causing special marks to appear in them. The weight and the power of the hands are greatly increased because of the larger size, and the muscles are further activated with concentrated chakra, along with increased thickness. With the increased chakra and power, the users hands become like giant, iron hammers, holding power enough to even cave the earth, causing extensive damage to whomever's being attacked. The attack also has an increased range because of the pure size of the user's palms. Rank: B Cp Cost: 65 Attack Turns: 3 Reflex DC: 15 + str mod + 2 per 10 in Taijutsu Damage: 3x Taijutsu Requirements: Member of the Akimichi Clan; Cho Baika no Jutsu; Taijutsu 33; Chakra Control: 25; Strength 28 Training: Stage I: [Chakra Control] DC 35, The user focuses on spreading chakra equally throughout their hands. Stage II: [Strength] DC 38, The user builds up their strength.Same as above. Mod would be 9... Changed to athletics. Stage III: [Chakra Control] DC 41, The user focuses on spreading chakra evenly through their hands while in their enlarged form. Stage IV: [Taijutsu] DC 43, The user practices hitting their hands down, trying to hit a specific point on the ground, causing slight tremors. Special: N/A
 Chōdan Bakugeki no Jutsu (Butterfly Bullet Bombing Technique) Description: This is a life threatening technique if used in combination with the red Akimichi food pill, which burns away all of a ninja's excess fat and converts it into chakra. Because the members of the Akimichi clan tend to be overweight to support their techniques, this pill can give them 100 times their normal chakra level. The intensely concentrated chakra that is gained leaks out from the backbone and becomes visible through friction with the shoulder blade, appearing like a butterfly wing. The user then concentrates the unique chakra into their fist, and then puts all their body weight behind the punch. The massive amount of chakra concentrated is enough to change the user's body structure, and the user will die unless given medical attention as described in the medical encyclopedia from the Nara clan soon thereafter. This technique can be used without consuming a red pill, if the character has enough chakra. Rank: A Cp Cost: 300 Attack Turns: 5 Reflex DC: N/A Damage: 7x Base Taijutsu Damage Requirements: Member of the Akimichi Clan; Karorī Kontorōru no Jutsu; Taijutsu 40; Chakra Control 39; Strength 39 Training: Stage I: [Chakra Control] DC 49, The user feels the surplus of energy, and tries to control it. (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage II: [Chakra Control] DC 39, The user channels the surplus of energy, and tries to use it (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage III: [Strength] DC 49, The user feels channels the surplus of energy, trying to use their strength to their advantage; Very similar to Karorī Kontorōru no Jutsu (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly)Same as above. Mod would be 14... Stage IV: [Taijutsu] DC 50, The user feels channels the surplus of energy, trying to use their new-found speed to their advantage (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Stage V: [Chakra Control] DC 51, The user feels channels the surplus of energy, and masters controlling it, using it to their advantage (The User takes a White Akimichi Chakra Pill to Provide an effect similar to that of the Red Akimichi Pill, though less deadly) Special: +5 Strength +5 Dexterity Usage of this technique leaves the user with 1HP. It also leaves the user unconscious until they receive medical attention to wake them up. (Can be asleep indefinably) Usage of this technique, in addition to taking the red pill, requires the user to receive medical attention more quickly (10 posts) before the user passes away. When learning the technique, the user doesn't have to deal with the after effects of taking the White Akimichi Chakra Pill.
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kouri-chan_xx Vice Captain
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Posted: Thu Oct 04, 2012 7:20 am
The only other problem I can see (apart from the stupendous Coffee Bean requirements lol) is that none of the ingredients required for the Akimichi pills are available to gatherly freely in Konohagakure...
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Posted: Thu Oct 04, 2012 9:02 am
Hey, they can just ask the Senju to grow it for them-...
On a more serious note...
-adds to to-do list-
Thanks for reminding me Kour. Konoha at the moment is still on 2.0 gatherables -- though I did modify the DCs required to look for the gatherables.
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Posted: Thu Oct 04, 2012 5:13 pm
kouri-chan_xx The only other problem I can see (apart from the stupendous Coffee Bean requirements lol) is that none of the ingredients required for the Akimichi pills are available to gatherly freely in Konohagakure... There was gonna be a garden in the compound where all the items can be gathered xD If that's okay of course, and there would still be a gathering check system c:
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Posted: Sat Oct 06, 2012 12:35 pm
Side note: Just decreased the amount of coffee beans needed.
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Posted: Thu Oct 11, 2012 8:17 pm
it's been a week since the last post, and no one has said anything bad against it, would this technically be accepted now? Whether it is or not, just let me know so I can know what to do with it c:
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