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A literate roleplaying guild based on Bleach by Tite Kubo. Password required to join. 

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PupSage

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PostPosted: Mon Jul 09, 2012 11:02 pm


So since this is fate system, are we going to be using the D6 method?

1,2 = Bad things
3,4 = Nothing
5,6 = Good things


And to make sure I am still good on Fate system.
Sample Character


[High Concept]- Overbearing Justice
--[Cause]- Betrayal by Friend
--[Trouble]- I feel nothing

[Aspect]- I was born with a blade in my hand.
[Aspect]- My reputation precede me.
[Aspect]- My buddies from squad 5.
[Aspect]- My fist are weapons too!
[Aspect]- Quick Study

[Skill +5] Bakudo, Athletics
[Skill +4] Kung Fu, Kenjutsu
[Skill +3] Hado, Intimidation,
[Skill +2] Scholar, Tracking
[Skill +1] Investigation, Diplomacy
PostPosted: Mon Jul 09, 2012 11:04 pm


Khaost Kasen
I just want to go into the third squad a bit with a hypothetical to understand. Suppose Party A, the Shinigami, are to meet with possible enemy/ally, Party B. The diplomatic group, suppose things do get violent, would the situation call for said group that are Shinigami to defend, or wait for reinforcement as a group effort with other squads being called in to save and protect? I just want to see how the squad would work before making a true decision. I have read the above posts about squad hopping, however, I prefer to see if I can make an educated decision before doing such act.


Well then consider it like this. All Shinigami are trained in combat. Literally all of them can fight to some degree. The difference between Squad 3 and the others however is they are often called to make first contact.

If in fact a diplomatic mission were to break down they'd be able to hold their own but it's likely they'd call for backup in the interest of retreating with minimum casualties. It's also likely that unless you were trying to prove a point you'd bring along perhaps another squadron.

So basically the difference between being Squad 3 and not when it comes to diplomatic missions is that your character may be expected to handle diplomatic channels whereas otherwise you might simply be an escort however Squad 3 members can protect themselves and should be not only able to escape from a dangerous situation but also attempt to dissolve a situation non violently though this may not always be possible.

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Pad Chief
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PostPosted: Mon Jul 09, 2012 11:16 pm


Onlin3 Gam3r
If we're implementing a tabletop system, does that mean that we are going to have levels and such? How will exp be determined?

With no defined leaders, who will be in charge?

And squad 13 ... Religious Zealots don't fit in as a class really. I mean no offense, but Westburrow Church has no place in the Gotei. I would recommend a better class to fit in here. Maybe a tracker/hunter squad or something?

Do we get to keep our old characters and reformat them to the new layout, or is everyone starting at ground 0.


I don't think we'll be using levels but I'll get back to Fefnir on that. The profile format doesn't include them so I seriously doubt EXP will be a thing.

As there are no Captains the crew will serve as a purely administrative force. The role of the crew from now on will be to design modules for RPers and come up with a story to follow. If you're talking about in RP where you'll get orders from we'll hand down orders and probably group people together for missions.

As for Squad 13 this is my fault. They're not just religious zealots but the whole Divine Protector thing is to imply they might use more protective means of combat such as damage mitigation and have Zanpakto that manifest with defensive powers. That said if you have a suggestion for a military branch that would be effective for Shinigami (Keeping in mind they can fly and such) then feel free to suggest it. Currently we'll be keeping them the way they are but try to bare in mind the idea is they may use greater protective measures as well as being religious zealots.

As for old characters you can keep them but they must've went through the soul cycle and must start at ground zero. This is in the interest of starting everyone fresh with these new systems so that everyone has similar levels of power and thus the plots and missions we throw your way will be tailored to that area. Later on of course we may be more widely varied.

Anything else you'd like to ask?
PostPosted: Mon Jul 09, 2012 11:20 pm


Also, will the quincy and arrancar have similar organized groups? You would think that after all this time that they would.

PupSage

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PostPosted: Mon Jul 09, 2012 11:24 pm


PupSage
Also, will the quincy and arrancar have similar organized groups? You would think that after all this time that they would.


Currently the Quincy are living in the Alps. It's possible they'll have a squad division but as they're all Archers they'll likely have less squads.
PostPosted: Mon Jul 09, 2012 11:42 pm


Onlin3 Gam3r

Thanks for your questions!

We're not going to have levels because we go by what's called the Milestone system. Basically, if something cool happens to your character that justifies some form of advancement, then you'll advance. The magnitude of the cool thing will determine just how big a change it is. It's a pretty easy system to work with, but expect a thread on the details of it soon.

Defined leadership isn't much of a necessity in most RP situations. Usually you'll be working together with people to solve problems rather than declaring who should be doing what. If I had to answer the question directly, I'd say leadership is de facto. If I had to answer the question honestly, Radio Control is in charge, since that's who you're getting your mission info and objectives from, but it's full of NPCs and is thereby completely unimportant to you as a player.

While Westboro is a good example of modern day zealotry, we're going more for a 'Crusades' kind of feel. See, we've got 13 gods, each of which have unique features. People in this squad try to exemplify the traits of their god or goddess of choice both in and out of combat. I mean, you're not going to see Squad 13 people picketing funerals or something.

We're doing something called the 'Cycle of Souls' approach to old characters. Since they'd have had a millenia of training and such, most of the old characters will be so powerful as to be unplayable. The Cycle of Souls says, basically, that when a soul passes away, eventually it will move through the system and return to its origin. An old shinigami would CoS into beginner shinigami, but would have the same potential abilities minus the memory. In other words, yes we're starting at ground zero, but no you don't have to think up a new character.


Khaost Kasen

Squad hopping is going to be much less of a big deal under this system, so feel free to jump around a bit until you find a classification that fits you best.

Fighting Fefnir
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PostPosted: Mon Jul 09, 2012 11:47 pm


PupSage


We're not much for dice rolling, but you've certainly got the system down! We're starting slow on the numbers part of it in order to make things more accessible to people, but depending on how things go, we might introduce the fudge dice into play.
PostPosted: Mon Jul 09, 2012 11:52 pm


Fighting Fefnir
PupSage


We're not much for dice rolling, but you've certainly got the system down! We're starting slow on the numbers part of it in order to make things more accessible to people, but depending on how things go, we might introduce the fudge dice into play.


Well then squad 9 here I come ... I just have to wait on that profile format.

PupSage

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Khaost Kasen

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PostPosted: Tue Jul 10, 2012 12:02 am


Fighting Fefnir

Khaost Kasen

Squad hopping is going to be much less of a big deal under this system, so feel free to jump around a bit until you find a classification that fits you best.

I understand that, just freely speaking my personal thought, it's just a personal ideal of myself to find a squad to stick with as creating bonds and finding the perfect squad for myself.Idealistic, but hopefully you can understand that I just want to find someplace where I would fit in well with others while fulfilling the duties/responsibilities of my squad.
PostPosted: Tue Jul 10, 2012 12:15 am


Fighting Fefnir


While Westboro is a good example of modern day zealotry, we're going more for a 'Crusades' kind of feel. See, we've got 13 gods, each of which have unique features. People in this squad try to exemplify the traits of their god or goddess of choice both in and out of combat. I mean, you're not going to see Squad 13 people picketing funerals or something.


While I understand wanting to have a cleric in the party, that is squad 4's job. I do not see what place a religious division has in a military organization, much less why you need to create additional gods and create something this far off from cannon.

PupSage

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PostPosted: Tue Jul 10, 2012 12:35 am


PupSage
Fighting Fefnir



Short answer, because it's interesting.

Long answer, because we're not planning to stick to canon much anyway. In an effort to create some sort of a coherent backstory for the guild, we've deified the military leaders of the early days. A common history provides for some character flair, and religious beliefs are often a strong motivating factor for characters. This gives an avenue for that to manifest. The stories of the gods are stories shinigami are brought up hearing to inspire and teach them, so there's some basis for incorporation into character stories as well.
PostPosted: Sat Jul 14, 2012 1:12 am


Khaost Kasen
Fighting Fefnir

Khaost Kasen

Squad hopping is going to be much less of a big deal under this system, so feel free to jump around a bit until you find a classification that fits you best.

I understand that, just freely speaking my personal thought, it's just a personal ideal of myself to find a squad to stick with as creating bonds and finding the perfect squad for myself.Idealistic, but hopefully you can understand that I just want to find someplace where I would fit in well with others while fulfilling the duties/responsibilities of my squad.
I think the idea of taking the emphasis off squads and shifting it onto characters was so that people could form lasting bonds with other characters and not just with their squads.

Not to try and presume anything, but I think this system is particularly great for making character bonds in a sort of 'party' sense. If you think about it like DnD or a final fantasy game, then you can pick and chose members from different 'squads' to make a classic party to adventure with. Like squad four trains clerics, squad eleven trains the fighters and barbarians, so on and so forth. So you're 'squad' isn't what's terribly important here for much else than flavoring, or specialization. Don't worry though! I think you'll get the close character bonds and loyalty to squadmates you're looking for in the end. Just perhaps not from where you'd expect it.

red_moon_wolfess


Karite The Reaper

Dapper Hunter

PostPosted: Mon Jul 30, 2012 6:28 am


Quick question while I'm spying on all the approved profiles. Is it ok to have two characters? I wanted one in squad 2 and the other in squad 8. I figured since the squads were so different there was little. Chance of both my characters Bein paired on the same mission.
PostPosted: Mon Jul 30, 2012 6:41 am


Karite The Reaper
Quick question while I'm spying on all the approved profiles. Is it ok to have two characters? I wanted one in squad 2 and the other in squad 8. I figured since the squads were so different there was little. Chance of both my characters Bein paired on the same mission.


Precisely because there are differences you may be put on missions with people from different Squads. They involve different skillsets.

That said we'll try not to put a person with two characters who are played by the same individual into a single team.

You can have two characters though. Just be wary that we will focus on your first character over your second when it comes to handing out missions and you may be passed over on your second character if another primary character is in need.

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Karite The Reaper

Dapper Hunter

PostPosted: Mon Jul 30, 2012 6:47 am


That's fine, I am use to having multiple characters. Keeps me on my virtual toes.
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