Welcome to Gaia! ::

THIS IS HALLOWEEN: Crossroads

Back to Guilds

This is Halloween Crossroads 

Tags: This is Halloween 

Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[Training] - Are you sure about this? - Sheridan and Genora Goto Page: [] [<] 1 2 3 ... 4 5 6 [>] [»|]

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit
Frezir rolled 3 10-sided dice: 1, 3, 6 Total: 10 (3-30)

Frezir

Kawaii Wolf

PostPosted: Wed Apr 11, 2012 11:33 pm


Sifting through the items on the antidote table, Genora picked up three more items to see if she could cancel out the poison's effect. She picked up thyme, human's blood, and crushed skulls.

[[Antidote: 0 points]]
Frezir rolled 1 4-sided dice: 2 Total: 2 (1-4)
PostPosted: Wed Apr 11, 2012 11:35 pm


Genora worked on her antidote, filtering it until it turned into a glowing red paste. She wondered how strong it really would be,

[[Antidote: 3 points]]

Frezir

Kawaii Wolf



Amon Larethian


Swashbuckling Sentai

PostPosted: Thu Apr 12, 2012 4:53 pm


Day three

It had taken a fair bit of debate, and perhaps some amount of wandering before Sheridan had settled on a training exercise for that day. To say the classes of the famine clan had been unexpected was perhaps an understatement, though if you were to ask him, Sheridan was not sure of exactly what he had expected. Maybe he had thought it would be more like the war clan. Idly he wondered about the classes of the death and conquest clans, but quickly pushed the thought from his mind. He really didn't want anything to do with the death clan, no matter what curiosity tinged at the very corner of his mind.

In the end it had been his previous experience with the environment experiment and a piqued sense of curiosity that had let him to the vegetation labs. No, it was definitely not because he flipped a coin, closed his eyes and pointed, or that it happened to be the area that he walked past first.

Reguardless of what had led him to that particular place, he did have a genuine interested his chosen exercise. It didn't make it any less odd though, he had grown accustomed to going to bed every night with new cuts and bruises.
PostPosted: Thu Apr 12, 2012 4:54 pm


Grey Dragon
User Image - Blocked by "Display Image" Settings. Click to show.


Vegetation Lab

For once there is no unfamiliar Famine clan face on the training field, simply a strangely disorganized layout of scattered tables and boxes, which look like they could have been scavenged from the garbage of the human world. And... A familiar face that may disappoint or even alarm the attending students.

Their very own Famine Heir, Cymbeline.

Good luck learning anything from this one!



Stage 1
Introduction

The bony ghoul begins discussing something in roundabout terms, often going on a tangent, sometimes pausing and gazing off into the distance... Crazy cackling is frequent.

Perhaps you should look in those boxes she seems to be gesturing to. Roll 1d6 to determine it's contents!

1. You have a glass foot stool, a bag of dirt, and a vial of... gross water.
2. You have a fish tank, some muddy bottom soil, and a tube of de-mineralizing serum!
3. You found a clear box, some dirt, and something you do not want to drink.
4. You found a bizarre helmet, some protective padding, and a strength potion.
5. You have an empty terrarium, dark earth, and just enough dirty water for a little stream.
6. YOUR CRYSTAL BALL IS WEIRD-SHAPED AND- a beanbag stand and magic wand?

Start tallying up your "learning" points! If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cymbeline is wondering if you are the crazy one!



Stage 2
Setup

Now the heir is talking about plants. Unlike the half-mad babbling from the initial explanation, this is not insane rambling. This is science jargon! You still can't understand what she is talking about in between the simple words like "plants" and "weeds" and "pesticides", but you attempt to follow her example as she sets her own terrarium up.

It is more complicated than it looks, the 'glass' sides slide, fold, and rotate until the cube has morphed into an enclosed rectangular tank with two semi-separated compartments.

Roll a 6 sided die to figure out how well you did.

1. That isn't so b- Maybe this way... Erm... OKAY, your terrarium is set up, although it seems a little lopsided.
2. You set out to figure it out yourself. And after much fussing and an unhealthy SNAP, it appears... mostly right.
3. You aren't half bad at this whole Famine-technology-assemblage stuff! You are only 1/4 bad.
4. It only took you three tries, but your terrarium looks okay!
5. You seem to follow her example to the letter, maybe she's not a bad instructor after all!
6. You... cracked your box. Maybe she won't notice.

How well did you do? Take your "learning" points from the previous stage, and calculate your new total. If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cross your fingers.



Stage 3
Selection

Cymbeline is now handing out bags... of seeds? And her ramblings have turned to a delightfully nonsensical spiel on the similarities and differences of humans and insects and students (which still might fall under the "insects" category) and finally, plants. She brings you the box, and expects you to select one brown bag and one tan bag.

Roll 2d6. The first number determines which tan bag you select. Apparently these are common and useful Human plants.

1. Oats
2. Sweet Corn
3. Asia Strawberries
4. Sugarcane
5. Cherry Tomatoes
6. Vanilla Bean

The second number is which brown bag you pick out. These are plants, weeds in particular, you might be familiar with. They are all FEAR-based varieties that are known for their ability to produce herbicidal toxins, or irritate the skin, or spread like wildfire and choke out other living species. None of them are very pleasant plants, to be sure. You might now be starting to understand what Cymbeline was getting at with all that crazy science babble.

1. Noxious Ivy
2. Hunchback Beggarweed
3. Strangling Knotweed
4. Fiery Spurge
5. Weregoose Grass
6. Bindweed



Stage 4
Evaluation

Now that you seem to have everything you need, you begin to set up your tank. It is all very self explanatory at this point. A bit of dirt in each of the semi-separated compartments, human seeds in one side, FEAR seeds in the other, and voila! Time to add the magic ingredient.

Following Cymbeline's wildly graceful example, you pour the small vial's fluid into the soil in each compartment. And then... BAM! Suddenly you have two fully grown plants. And in the time it takes to wonder how half the Famine clan is still as thin as a rake, you begin to notice a dark, misty substance leeching from the FEAR weeds into the healthy-looking human plant.

Cymbeline begins to walk between the tables, examining the terrariums.


For this section, you will have to compare your two plants on the scale below. This represents how compatible the selected FEAR weeds are with human plants. The closer they are together, the better the resulting hybrid!

Hunchback Beggarweed <-> Oats <-> Strangling Knotweed <-> Cherry Tomatoes <-> Weregoose Grass <-> Sweet Corn <-> Fiery Spurge <-> Asia Strawberries <-> Noxious Ivy <-> Vanilla Bean <-> Creeping Bindweed <-> Sugarcane <-> Hunchback Beggarweed

For example, if you have Strangling Knotweed, it is more compatible with either the Oats or the Cherry Tomatoes than it is with the Asia Strawberries. This can be represented by distance. The oats and tomatoes are only 1 place away. But the strawberries are five points away. (Notice the Hunchback Beggarweed is on both ends of the scale, it can be imagined like a circular scale after all.)

For a distance of 1, you get +3 "learning" point and pass the course!
For a distance of 3, you get +1 "learning" point and pass the course!
For a distance of 5, you fail the course. Oops. =(



POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS: YOU MUST HAVE 9 "LEARNING" POINTS

TO OBTAIN 2 HORSEMEN POINTS: YOU MUST HAVE BETWEEN 4 AND 8 "LEARNING" POINTS AND PASS THE COURSE

TO OBTAIN 1 HORSEMEN POINT: YOU MUST HAVE BETWEEN 2 AND 3 "LEARNING" POINTS AND PASS THE COURSE, OR FAIL THE COURSE WITH MORE THAN 3 "LEARNING" POINTS



Amon Larethian


Swashbuckling Sentai

Amon Larethian rolled 1 6-sided dice: 5 Total: 5 (1-6)


Amon Larethian


Swashbuckling Sentai

PostPosted: Thu Apr 12, 2012 5:07 pm


Sheridan's gaze first fell on the various items scattered rather messily through the area, seemingly tossed haphazardly on tables, boxes, and across the ground. It looked worse than his room would have were his cat left alone to shred and destroy everything to his evil heart's content for several weeks... How was anyone meant to do any work in this?

And then his eyes narrowed, a distinctly unhappy twitch in his tail as realized what horsewoman appeared to be in charge of the exercise. He muttered under his breath, very nearly turning around and walking right back out when he saw her.

But in the end, his curiosity won out, and rather than walk away, he resolved instead to always be certain he was well out of arm's reach of the all too familiar clanswoman.

Quite deliberately sidestepping Cymbeline, and maybe only half pay attention to what she was talking about, Sheridan moved to the boxes to examine the contents.

Ah, a terrarium, looked like he was on the right track! He took the glass terrarium from the box, walking to one of the tables to clear a space and then set it on what he was claiming as his work space for the experiment. Further rummaging through the boxes yielded a container dark soil and a second container of water. These would do nicely.

(( learning points: 3 ))
Amon Larethian rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Thu Apr 12, 2012 5:15 pm


He should have been better at this. How was it he could build a robot, draw a star chart, or create a robot, yet he was struggling to build a simple terrarium? Maybe it was because he really was not paying attention to Cymbeline, even doing his best to ignore her, stepping to the other side of the table away from her anytime she drew close, lifting the terrarium from the table more than once to move it anytime he thought her likely to interfere. He could do it himself thank you very much! You just go over there and do your thing without touching me!

And he did build it himself, eventually. At least he didn't have any pieces left over, and it seemed to be fitted together correctly. The terrarium itself built, he spread the soil across the bottom, then created a reservoir with the water before placing in the center divider.

There, he was done, and it looked nice. It had just...taken him rather longer than he would have liked, and maybe elicited a few muttered draconic swears.

(( learning points: 4 ))


Amon Larethian


Swashbuckling Sentai

Amon Larethian rolled 2 6-sided dice: 2, 4 Total: 6 (2-12)


Amon Larethian


Swashbuckling Sentai

PostPosted: Thu Apr 12, 2012 5:24 pm


Sheridan's tail twitched as he examined his terrarium, busying himself with a few little adjustments. Just as he was wondering on the next step, Cymbeline (who he had still been doing his best to ignore beyond what bits and pieces of useful information he could catch) was suddenly walked toward him again, this time holding something out to him.

Giving the horsewoman a sideways glance, he peered into the box, wondering at the several bags and their contents. It was several moments that he paused, watching her as if debating whether he really wanted to stick his hand in any box she was holding. Finally, warily, he reached in to the box and selected two bags of seeds.

Curiously (and still a bit suspicious), he examined the bags, carefully opening each to examine the seeds inside.

(( learning points: 4
sweet corn
fiery spurge))
PostPosted: Thu Apr 12, 2012 6:08 pm


He took a curious sniff at the seeds, looking into one bag then the other. They seemed fairly ordinary, even if they were both vastly different.

It was a simple task to plant the seeds, poking several indents into the soil for the seeds, then covering them again. His tail twitched, planting seeds, while it may have been interesting, was certainly not a short term experiment. Were these seeds really expected to grow even in the week of classes in the famine lands, let alone the few hours at most of this session.

Oh, well that made things much simpler.

He took the vial, eying the contents for a moment before he poured the liquid over both halves of his terrarium. It was only a moment, now more time than it took him to wonder how long it would take, before the vastly different plants sprouted and matured on either side.

Wait, what was that? His eyes widened as he watched the result, the dark mist that seemed to originate from the FEAR plants and surround the human plants. It seemed rather...ominous to him, though judging from Cymbeline's reaction he gathered that was exactly what had been meant to happen.

Even after the experiment was concluded and he was walking back to the caverns that led to the dorms, he wondered what had been the purpose of such a study.

(( learning points: 7
PASS ))


Amon Larethian


Swashbuckling Sentai


Frezir

Kawaii Wolf

PostPosted: Thu Apr 12, 2012 10:53 pm


DayThree
User Image - Blocked by "Display Image" Settings. Click to show.


Vegetation Lab

For once there is no unfamiliar Famine clan face on the training field, simply a strangely disorganized layout of scattered tables and boxes, which look like they could have been scavenged from the garbage of the human world. And... A familiar face that may disappoint or even alarm the attending students.

Their very own Famine Heir, Cymbeline.

Good luck learning anything from this one!



Stage 1
Introduction

The bony ghoul begins discussing something in roundabout terms, often going on a tangent, sometimes pausing and gazing off into the distance... Crazy cackling is frequent.

Perhaps you should look in those boxes she seems to be gesturing to. Roll 1d6 to determine it's contents!

1. You have a glass foot stool, a bag of dirt, and a vial of... gross water.
2. You have a fish tank, some muddy bottom soil, and a tube of de-mineralizing serum!
3. You found a clear box, some dirt, and something you do not want to drink.
4. You found a bizarre helmet, some protective padding, and a strength potion.
5. You have an empty terrarium, dark earth, and just enough dirty water for a little stream.
6. YOUR CRYSTAL BALL IS WEIRD-SHAPED AND- a beanbag stand and magic wand?

Start tallying up your "learning" points! If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cymbeline is wondering if you are the crazy one!



Stage 2
Setup

Now the heir is talking about plants. Unlike the half-mad babbling from the initial explanation, this is not insane rambling. This is science jargon! You still can't understand what she is talking about in between the simple words like "plants" and "weeds" and "pesticides", but you attempt to follow her example as she sets her own terrarium up.

It is more complicated than it looks, the 'glass' sides slide, fold, and rotate until the cube has morphed into an enclosed rectangular tank with two semi-separated compartments.

Roll a 6 sided die to figure out how well you did.

1. That isn't so b- Maybe this way... Erm... OKAY, your terrarium is set up, although it seems a little lopsided.
2. You set out to figure it out yourself. And after much fussing and an unhealthy SNAP, it appears... mostly right.
3. You aren't half bad at this whole Famine-technology-assemblage stuff! You are only 1/4 bad.
4. It only took you three tries, but your terrarium looks okay!
5. You seem to follow her example to the letter, maybe she's not a bad instructor after all!
6. You... cracked your box. Maybe she won't notice.

How well did you do? Take your "learning" points from the previous stage, and calculate your new total. If you rolled 1-4, you get +1 point, and if you rolled 5, you get +3 points. If you rolled six... Cross your fingers.



Stage 3
Selection

Cymbeline is now handing out bags... of seeds? And her ramblings have turned to a delightfully nonsensical spiel on the similarities and differences of humans and insects and students (which still might fall under the "insects" category) and finally, plants. She brings you the box, and expects you to select one brown bag and one tan bag.

Roll 2d6. The first number determines which tan bag you select. Apparently these are common and useful Human plants.

1. Oats
2. Sweet Corn
3. Asia Strawberries
4. Sugarcane
5. Cherry Tomatoes
6. Vanilla Bean

The second number is which brown bag you pick out. These are plants, weeds in particular, you might be familiar with. They are all FEAR-based varieties that are known for their ability to produce herbicidal toxins, or irritate the skin, or spread like wildfire and choke out other living species. None of them are very pleasant plants, to be sure. You might now be starting to understand what Cymbeline was getting at with all that crazy science babble.

1. Noxious Ivy
2. Hunchback Beggarweed
3. Strangling Knotweed
4. Fiery Spurge
5. Weregoose Grass
6. Bindweed



Stage 4
Evaluation

Now that you seem to have everything you need, you begin to set up your tank. It is all very self explanatory at this point. A bit of dirt in each of the semi-separated compartments, human seeds in one side, FEAR seeds in the other, and voila! Time to add the magic ingredient.

Following Cymbeline's wildly graceful example, you pour the small vial's fluid into the soil in each compartment. And then... BAM! Suddenly you have two fully grown plants. And in the time it takes to wonder how half the Famine clan is still as thin as a rake, you begin to notice a dark, misty substance leeching from the FEAR weeds into the healthy-looking human plant.

Cymbeline begins to walk between the tables, examining the terrariums.


For this section, you will have to compare your two plants on the scale below. This represents how compatible the selected FEAR weeds are with human plants. The closer they are together, the better the resulting hybrid!

Hunchback Beggarweed <-> Oats <-> Strangling Knotweed <-> Cherry Tomatoes <-> Weregoose Grass <-> Sweet Corn <-> Fiery Spurge <-> Asia Strawberries <-> Noxious Ivy <-> Vanilla Bean <-> Creeping Bindweed <-> Sugarcane <-> Hunchback Beggarweed

For example, if you have Strangling Knotweed, it is more compatible with either the Oats or the Cherry Tomatoes than it is with the Asia Strawberries. This can be represented by distance. The oats and tomatoes are only 1 place away. But the strawberries are five points away. (Notice the Hunchback Beggarweed is on both ends of the scale, it can be imagined like a circular scale after all.)

For a distance of 1, you get +3 "learning" point and pass the course!
For a distance of 3, you get +1 "learning" point and pass the course!
For a distance of 5, you fail the course. Oops. =(



POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS: YOU MUST HAVE 9 "LEARNING" POINTS

TO OBTAIN 2 HORSEMEN POINTS: YOU MUST HAVE BETWEEN 4 AND 8 "LEARNING" POINTS AND PASS THE COURSE

TO OBTAIN 1 HORSEMEN POINT: YOU MUST HAVE BETWEEN 2 AND 3 "LEARNING" POINTS AND PASS THE COURSE, OR FAIL THE COURSE WITH MORE THAN 3 "LEARNING" POINTS

Frezir rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Thu Apr 12, 2012 10:54 pm


Angenora heading over to the training area for her lesson on Vegetation. She arrived at the area only to be startled to see the heir herself, Cymbeline. She gave a bow out of respect to the horseman of Famine. She listened as the heir talked about making an area for plant life to grow. Genora dug through the boxes until she pulled out a clear box, some dirt, and something she wouldn't want to drink.

[[Learning points: +1]]

Frezir

Kawaii Wolf

Frezir rolled 1 6-sided dice: 2 Total: 2 (1-6)

Frezir

Kawaii Wolf

PostPosted: Thu Apr 12, 2012 10:56 pm


Genora listened as she explained about plants and other things that seemed had to keep up with. She worked on her terrain trying to look at Cymbeline's example, but she set out to figure it out herself. And after much fussing and an unhealthy SNAP, it appears... mostly right. She hoped that the snap wouldn't be a problem.

[[Learning points: +2]]
Frezir rolled 2 6-sided dice: 4, 1 Total: 5 (2-12)
PostPosted: Thu Apr 12, 2012 10:57 pm


Listening to the heir talk about the differences in humans, insects, and students as she handed Genora two bags. There were seeds inside of them. Some from the human world and FEAR-based in the other. She stuck her hand in the tan bag to pull out a sugarcane seed. She did the same for the brown bag, only to pull out a noxious ivy. She loved plants, but didn't have much knowledge on them.

[[Sugarcane & Noxious Ivy]]

Frezir

Kawaii Wolf


Frezir

Kawaii Wolf

PostPosted: Thu Apr 12, 2012 11:16 pm


Genora poured the mysterious fluid to find that both of her plants had grown fully. She was astonished how quick it had grown, but still questioned how come the famine clan was still skinny.She wondered how well they would mesh together, but seemed that Cymbeline smiled. She had passed the class since her plants were not that far apart from being compatible.

[[Learning Points: +3, Passed]]
PostPosted: Fri Apr 13, 2012 11:20 am


Day four:

Despite sharing a dorm on the same island as Tess and Angenora, Sheridan had seen far less of his friends than he would have hoped. Sure he saw them in their class and they did cross paths in the dorms, and yet the variation in their activities had kept them apart.

Maybe he was at least partially to blame for that. Being far more comfortable in the open of the lands above ground despite the heat, Sheridan had taken every chance he could to escape the dim and stuffy moth infested air of the caverns. He simply couldn't stay below the ground for longer than he absolutely had to, his sleep often short and restless. He may have conquered his nitemare, but he still did not like the feeling of staying in an enclosed place underground, with no windows, and no view of the stars. Or maybe it was just the moths flying past his ears that was driving him nuts!

As if to emphasize the latter, he turned to snap at one particularly annoying insect as he approached the end of the passage and the entrance to the lands above. Stupid bugs, he was definitely not going to miss the famine lands after the week was over.


Amon Larethian


Swashbuckling Sentai



Amon Larethian


Swashbuckling Sentai

PostPosted: Fri Apr 13, 2012 11:22 am


Dragain
The Sands are alive with the Sound of Music...

"What a lovely tuuuune," The horsewoman of Famine chuckled happily as the windchimes made from crow skulls collided, dancing in the wind together with the colorful string of broken glass that hung along the top of the entrance. It didn't sound like anything special to you, but the horsewoman was clearly delighted, "Do not underestimate the power of soundsss, little locusts! They masaaay one day saveeee your life..."

She paused, and then beckoned for you to come closer, the smile on her face widening into a grin, "Come, little locusts... Let Ishsha shoooow you what you can do..."

Leading you over to a box filled with the skulls of various animals as well as jars containing various parts, from small stones to sand, she pointed at the materials with one bony finger before leaning down and whispering in your ear, "Ishsha will seeeeeee you through, little locusts... Let ussss make a simmmmmple percussion instrument... A shaker." Leaning away, she made an excited clicking sound with her tongue, and started to lead you through the process.


The Making!
-> RP picking your materials; you'll need a container (a skull), a filling (small stones, sand, etc) and Plaster of Paris! Just pick your own!
-> Tally up your scores at the end of each exercise!

Sealing the container:
-> You'll have to use the Plaster of Paris to cover all the holes of the skull, leaving only one opening, such as an eye socket.
-> Roll 1d10!
1-2 : ... You got Plaster of Paris everywhere on the skull, and it doesn't look like a skull anymore. (0)
3-4 : You used too much Plaster of Paris and filled the skull too much! Will it even make a sound later? (-1)
5-6 : You got all the holes... You think...? Probably? (+1)
7-8 : Ishsha seems satisfied with your work! Apparently, you are doing well for a newbie! (+2)
9-10 : You managed to work the Plaster of Paris perfectly, and Ishsha gave you an excited click as she clapped her hands together in delight. (+3)

Filling the container:
-> Now to pour your choice of filling into the skull!
-> Roll 1d4!
1 : You got more filling on the floor than inside the skull... (-1)
2 : The filling you chose does not go well with your skull, and the sound it makes is soft... (0)
3 : Your filling and skull goes together well! (+1)
4 : You added just the right amount of filling into the skull, and it produces a sound that delights Ishsha! (+2)

Sealing the container:
-> Using the Plaster of Paris, seal the skull so that the filling would stay inside the skull when it's shaken.
-> Roll 1d10!
Even : You made a mess! (0)
Odd : You did it well; looks like you learned well from your previous experience with Plaster of Paris! (+2)


"I suppose that will do... Yessss, little locusts, come along now..." She moved away to the center of the room, and picked up her own shaker, one made from what could possibly be a human skull, adorned with string and colorful beads, "These can be used to convey messages... When you need to send a message and is afraid of giving your position or the position of your allies away, use thisssssss! The sound they make... Ah, what a wonderful sound. It disperses, concealing your position. Your ally will know your signal, but the enemy will not..."

The Application!
Putting it to use:
-> Using your shaker, try to convey 'an urgent situation' to your teammate without the use of words!
-> This means shaking your shaker in a quick manner, like you're anxious and saying 'RUN, IT'S A TRAP' or 'MOVE, THEY'RE AFTER YOU'.
-> If you're doing this as a group/pair, you could have your students react to each other's attempts/prompts!
-> Roll 1d100!
1-20 : ... Are you just shaking the thing without putting thought into it?! (-2)
21-40 : The sound made was too soft to be heard by anyone but yourself... (-1)
41-60 : You're getting there, but the sense of urgency is not there. (0)
61-80 : Even you feel the sense of urgency from the sound made when you hear it! (+1)
81-100 : The sound made you feel a little uneasy, but that seemed to be the effect Ishsha wanted as she happily replied with her own shaker; instantly, you feel... Relieved by the sound. It was almost like she was saying 'It'll be alright' in reply. (+2)


Point Tally!
User Image - Blocked by "Display Image" Settings. Click to show.Horsemen Points Distribution: Select only one option based on your results

TO OBTAIN 3 HORSEMEN POINTS: 7-9 Points
TO OBTAIN 2 HORSEMEN POINTS: 4-6 Points
TO OBTAIN 1 HORSEMEN POINT: 0-3 Points
Reply
{ ARCHIVED } ------------------ Four Clans Meta, April 2012

Goto Page: [] [<] 1 2 3 ... 4 5 6 [>] [»|]
 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum