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Posted: Thu Apr 05, 2012 8:19 pm
Olivia had wanted to hide under that table when Qlue had initially stood up and made it pretty obvious she wasn't pleased with the results. She had tried clinging to the table but even that seemed a little hard with the astrosphinx's head banging against it. So, the ghoul decided to scoot a little back and bit her bottom lip.
When the wave of anger seemed to subside, she still remained silent. Mostly just because she really didn't have anything to say. There were clansmen around them that didn't look the least bit happy, well they were glaring so yeah. It then dawned on her that Qlue was speaking to her about these favors, and not just Willow. Someone owed her favors?
Olivia wasn't sure how comfortable she was with this. "O-okay..."
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Posted: Thu Apr 05, 2012 8:27 pm
Willow's eyes narrowed at Qlue as the astrosphinx made such a big DEAL out of losing. "OI. Stop that this instance. We were told to respect the culture here." Willow reprimanded in a quite but stern voice. She divided up the favors, "Olivia would you like two or three?"
The tiger's eyes were narrowed and watching Qlue the sooner they go this settled the better. "Also here I'll trade yours back to you for mine. So we don't owe each other."
Once all that was straightened out Willow would be herding Olivia and the Astrosphinx out the door and shoving them outside. Then stopping long enough to apologize an infinite amount of times.
Willow has proven she is Wise leaving the table with more favors gained then owed. Willow has proven observant with keeping up who's favors were where. Willow has earned 2 points!!
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Posted: Thu Apr 05, 2012 10:13 pm
Qlue scowled at Willow as she was reprimanded, and opened her mouth to protest. A hand clamped down on her shoulder, turning Qlue's attention away from the other ghouls. She scowled at the attendant before Willow herded her and Olivia out, unable to get a word in edgewise.
Outside, Qlue crossed her arms and growled, demanding. "What was that about?!"
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Posted: Fri Apr 06, 2012 9:36 am
Olivia didn't say much in Willow's intent of ushering the three of them out the door. When everything was settled, she had come out with two of Qlue's chips - not daring to ask for three given the tiger ghost had put more of an effort into the whole game and had dealt... it was only fair. And now she didn't owe anything to her either.
How she was going to figure out what to do with Qlue's well, Olivia wasn't sure. The time would come to it. For now all she going to do was linger about outside with the other two and remain quiet.
Olivia has proven she is wise leaving the table with more favors gained then owed. Olivia has proven observant with keeping up who's favors were where. Olivia has earned 2 points!!
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Posted: Fri Apr 06, 2012 11:34 am
Willow's tail twitched in irritation as she walked out of the room after having apologized to everyone in there, personally. Her gaze leveled on Qlue and she was standing in front of the Astrosphinx. "What was that about? Do you really have no clue how much you embarrassed us? Acting like a baby!?"
Her voice was raised slightly, in an almost dangerous sense. "Do not mess with me kid, we are here to learn and your behavior is a great way to have us kicked off of this trip. I'd suggest you not do it again."
Willow held up three fingers, "You owe me three favors, you owe her two. I suggest when we decide to turn these in you don't play as a poor sport." Her ears were down, "I went and apologized to every clan member in there for your behavior." The tigress waited to see if the sphinx would apologize or just walk away.
[[End]]
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Posted: Fri Apr 06, 2012 10:16 pm
Quote:  Making a good impression with lower life forms aka etiquette
You find yourself standing in a precisely manicured field, pristine green grass stretching out in front of you for what seems like miles. A gaggle of large flightless birds stand in the shape of a horseshoe, a few of them already engaged by other Amityville students. A horseman of Conquest approaches you, her deep olive hair serving to help camouflage her in the surrounding foliage.
"Greetings. You may call me Rucha. Today you will be working with the adara." She sweeps an arm toward the birds, her long sleeves trailing through the grass at her feet. "On the whole, members of this species have a lot in common with humans as far as temperament and intelligence are concerned, so you should have no trouble getting them to tolerate you." She frowns and looks you up and down. "In theory." Rucha moves to one side, allowing you to step past her.
"Take this," She hands you a list of instructions. "Choose a bird, and make an effort to earn its trust."Instruction One First, you must bow to the adara to show it you mean no harm. Try to at least act sincere.Roll 1d4.1: Your bow is suitably impressive. The adara inclines its head and drops a feather. Perhaps it will be of some use later. 2: The bird screams in terror and pushes you to the ground before running away. You fail. 3: You don't make proper eye contact at first, but soon your adara is nuzzling up to you anyway. It seems you have a natural affinity for dealing with the beasts. A future as a DETH representative might be in the cards. You also obtain one feather. 4: You bow, but it's kind of a weak attempt. Still, your bird responds. It doesn't seem terribly enthusiastic about the whole situation though. You pass. Instruction Two Next you should offer the adara a refreshing drink of water or a salted cracker.Roll 1d6.1: The adara nibbles at your cracker, then turns away and starts to graze on the leaves near its feet. You pass, but not by much. 2: After you've fed your bird its snack, the adara puffs up and begins to gag. You've failed the challenge, but you do obtain a feather as a result of its misery! 3: Your adara drinks its water daintily, then allows you to pet it. You pass and you get a feather! 4: Sadly, after your bird eats your cracker, it quickly moves on to the next student, letting them pet it and collect one of its feathers. The two timer! You pass. Eventually your adara wanders back. 5: The adara in front of you ignores your cracker, but another animal wanders over to eat it instead, giving you one of its feathers in thanks! You pass. 6: You drop your water and crackers, watching in dismay as a passing bird tramples them. You fail. Instruction Three Ask the adara something about itself, listening attentively when it answers, even though you can't understand a word of its reply.Roll 1d6.1: You ask the bird to tell you where it was born and it responds with a happy trill and a long, drawn out bird story. After a while, you begin to get bored. The adara stops mid-chirp, gets up, and waddles away. You fail. 2: The adara looks on in confusion and dismay as you try to stutter out an interesting question. You fail. 3: Your bird is pleased by your question. It sits down and shares a tweety tale of intrigue that you manage to remain bright-eyed and alert for. You pass. 4: Your question frightens the adara and it leaves your vicinity with a shiver. Its shaking causes one of its feathers to fall nearby. You fail. 5: In an effort to seem like you care, you ask your adara a very personal question that it refuses to answer. You fail. 6: You've coincidentally hit on your adara's favorite topic of all time, and even if you can't understand what it's saying, it's still pretty entertaining. You listen as attentively as you can, and are awarded with a feather for your trouble. You pass. Instruction Four Lastly, tell the adara a secret. These animals love to think they're up on the latest gossip.Roll 1d4.1, 2: Your secret is a sad, boring one that nobody cares about. You fail. 3: The adara listens, rapt, as you tell it a little-known tale of intrigue and madness. When you're done, it drops a feather at your feet. You pass. 4: Everybody knows that secret! The adara shakes its head, accidentally dislodging a feather for you to keep. You fail. Horsemen Points For each feather you have (up to three) at the end of this test you may claim a Horsemen Point. Quote: Q: What happens if I fail?You stop. You can try again tomorrow or the next, but once you fail you're done.
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LP rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Fri Apr 06, 2012 11:18 pm
Willow had come to etiquette today hoping to learn something valuable. However, when she bowed in greeting to the bird it must've been the wrong bow to use because she found herself sitting on her dairy air and staring in confusion as the bird ran away in terror.
Was it really that bad?
((Failed today - trying again tomorrow))
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LP rolled 1 4-sided dice:
3
Total: 3 (1-4)
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Posted: Sat Apr 07, 2012 2:10 pm
3 You don't make proper eye contact at first, but soon your adara is nuzzling up to you anyway. It seems you have a natural affinity for dealing with the beasts. A future as a DETH representative might be in the cards. You also obtain one feather. Willow had come back, hoping for better results. Bowing once again, to the bird. This time, however it didn't scream in terror and flee. It seemed, pleased. Willow's tail flickered as she smiled, huh, she had a feather now too?Feather Count: 1
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LP rolled 1 6-sided dice:
3
Total: 3 (1-6)
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Posted: Sat Apr 07, 2012 2:14 pm
3 Your adara drinks its water daintily, then allows you to pet it. You pass and you get a feather! Willow smiled as she looked towards the snacks, perhaps some water for the bird? She picked up the bowl and offered the water to the Adara. Watching as it drank the water daintily before letting Willow pet it.Feather Count: 2
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LP rolled 1 6-sided dice:
2
Total: 2 (1-6)
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Posted: Sat Apr 07, 2012 2:18 pm
[qoute="2"]The adara looks on in confusion and dismay as you try to stutter out an interesting question. You fail.
Willow paused and was trying to think of a question as the Adara was looking expectantly. "Why.... err... what....." She frowned finding she couldn't really think of a question to ask it. Soon the bird began to look confused and dismayed.... Willow felt the same way as she sunk in her seat.
Father count: 2
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Posted: Sun Apr 08, 2012 12:48 pm
Kumiko KUMIKO: While the ceremony of Kodo is a complex one and may take years to master – upwards to 30 being the quoted amount – it seems that the Clan of Conquest has taken it upon themselves to at least bestow a small challenge of observation upon the students in the form of a game that, in theory, is rather simple. One of the younger members of Conquest’s Clan, for the sake of difficulty adjustment, has set up 5 different samples of incense on scentless bamboo squares.
A small demonstration is made as how to smell them – also known as ‘hearing’ the scents, with the square held up to one’s nose and the hand cupped over the square in order to scent it.
With this done, the rest of the explanation is given: Your task is to determine which scents are the same, and which are different! Several scents might match each other, some might not match any of the others. For this task, you are given several different sizes of block.
Using these blocks, you stack them so that a top bar may be put across matching incenses, which will form certain Genji-mon (also called Genji-ko) to denote chapters of the Tale of Genji (a strange tale from the Human World O_O!! )
For example, if the first and the last scents match each other, you would stack your blocks to form the chapter ‘Maboroshi’ (Chapter 41, ‘The Wizard’) with three shorter blocks in the center, and two taller ones on each end with the longer block set across the top of them.
The trickiness comes in that some scents may be very similar to each other, but not the same, and some might be exactly the same just to trick you!
Once you have ‘heard’ each scent and set up your blocks, the individual who set up the challenge will let you know how you did.Mechanics! [ Mechanics: ] You will roll twice for this! In both posts, roll 5d6. In the first post, the dice represent your students ‘guess’ at the scents. Any matching numbers are matching scents! The second post is the Horseman who set up your challenge telling you how you did. However.As there are only 5 blocks, the number 6 is a wildcard! You may alter the number 6 in your roll to be any number of your choosing! How nice! What the numbers are exactly doesn’t matter, it simply matters that numbers repeat in the same places in each roll. Example First Post Invictus rolls 5d6 He gets 33113 That means he guesses that the first two scents and the last one match, as do the third and the fourth one. That means his blocks resemble the chapter ‘Wakana no jo’ (Chapter 34, New Herbs, Part 1). Second Post The Horseman who set up the event rolls 5d6 He gets 44226 This means that because the last number is a 6, it is a wildcard! I can now change this ‘real’ answer’s 6 to a 4, and have the same matching pattern as Invictus had in his guess! Gasp! He got it right! WHY: Horsemen Points: You get points based on your accuracy! (SELECT ONLY ONE)
If you 100% match the Horseman’s set up, take 3 points!
If you were one block off of 100%, take 2 points!
If there are multiple matches and you only get one of the two correct, take 2 points!
If you were one off of the second match, take 1 point!
If you matched the wrong pattern, but there was an existing pattern, take 1 point! 
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LP rolled 5 6-sided dice:
2, 5, 4, 1, 2
Total: 14 (5-30)
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Posted: Sun Apr 08, 2012 12:49 pm
Willow smelled the scents and took the time to see what each smelled like and as she did she sat them up in a pattern. When she finished she realized the pattern she got was 'Maboroshi' (The Wizard, Chapter 41).
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LP rolled 5 6-sided dice:
1, 6, 1, 6, 3
Total: 17 (5-30)
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Posted: Sun Apr 08, 2012 12:51 pm
When Willow was finished the Conquest clan member set out the actual patter of 'Hatsune' (First Warbler, Chapter 23). Frowning as Willow had gotten the wrong pattern. Quote: If you matched the wrong pattern, but there was an existing pattern, take 1 point!
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