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Reply { ARCHIVED } ------------------ Four Clans Meta, April 2012
[TRAINING] [PRP] Arynek's Training {Day 5} Goto Page: [] [<] 1 2 3

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Meegane rolled 1 12-sided dice: 6 Total: 6 (1-12)

Meegane

Shoujo Dreamer

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PostPosted: Fri Apr 06, 2012 12:19 am


Quote:
6: A swarm of vicious looking bugs appear out of nowhere and burrow into the ground, ruining any progress you have made and leaving a bunch of giant holes in their wake. You lose 15 HP.

Arctic environment: 13 -15 = - 2HP {GAME OVER}
====================================
Oh well, after the gnomes finished their party, they disappeared to nowhere.
How about turning it over?
Suddenly, Arynek had such an idea.
She did it and observed the changes.

Oh no! Not again......!
There came the bug gang, they messed everything up!
When they were gone, all is left was a mess....
A mess that no lifes can survive......

The shadow ghoul looked at Ktur for further instruction.
The horseman came and comforted her.
"No failure, no success. At least, you made miracle happened once"
He then rubbed Arynek's hair with his bony left hand.

He might be the nicest guy I met in Famine Clans....
Obviously, the shadow ghoul had a good impression towards this horseman.
PostPosted: Fri Apr 06, 2012 7:05 am


Horsemen Points


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- Match your dice roll to the results above while playing. You obtain points according to if it declares a win on that roll

Result:
User Image - Blocked by "Display Image" Settings. Click to show.x1

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Sat Apr 07, 2012 6:09 am


{Day 5}

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Nesting

Being able to build a safe camp for the night is a useful skill to have when moving around, and when little is around to be used, you make do. In an effort to try and teach students about how to make their own basic ‘camp’, they are going to have them make a mock camp in the form of a nest. A few of the clan youngsters will also be doing this as they must learn as well, though you probably shouldn’t get too close to their set up…

Stage One

Your student is given 4 places in which they might begin to build their nest. But there isn’t much space in the limited area so they’ll have to go to the first open spot they see! Roll 1 d4 to figure out where your student manages to find a spot!
1- Back to Back: You find a spot next to a younger member of the clan by the dried reeds. They don’t look to happy, but hey, it’s not a bad spot.
2- Stolen spot: You manage to get a spot on some loose dirt but it seems you have stolen it from a clan youth. Better keep an eye out!
3- Sandy patch: The center of the area, it’s just a basic sand flat. Not much else. A few bugs scurry around you now and again…
4- Rocky outcropping: The jagged rocks provide a small protection from the elements yet it doesn’t really help in terms of being comfortable.

Each section provides certain bonuses on certain stages. These bonuses are one time use/consumable. If you fail and have a bonus, you start at the stage you failed at.


Stage Two

Okay, you have staked you claim now… to get some materials! Roll 3 d12 to see what you get
1- Thick dried branches (+1 if Sandy patch)
2- Dried reeds (+1 if Stolen Spot)
3- Fresh long grass (+1 if Rocky outcropping)
4- Twine (+1 if Back to back)
5- Large leaves (+1 if Back to back)
6- Fist sized rocks (+1 if stolen spot)
7- A torn mat (+1 if Rocky outcropping)
8- Bones of some large animal (+1 if sandy patch)
9- A jar of water (+1 if Stolen spot )
10- Plank of wood (+1 if Rocky outcropping)
11- Worn out sheet (+1 if Sandy patch)
12- A bucket of water (+1 if Back to back)

If you get doubles you may pick a different material from the same section, (IE: one back to back bonus item can only be traded for a different back to back bonus item)


Stage 3

You need to work on bedding first of all…simple enough. Roll 1d20 to determine how comfy you bed is.
1-5: Wow, pretty painful. You’re not sure you’d be able to sleep at all! (fail)
6-10: Not the best, you’d probably wake up in pain the next morning. (pass)
11-15: Not bad, you’re pretty sure you’d be fine sleeping here (pass)
16-20: The clan member overseeing the work gives your bedding a nod of approval (pass)


Stage 4

Bedding done now to- Hey wait! It seems a clan youth wants your spot and is saying you stole it, (well did you?). They seem to be pretty weak though… you can try to fight them or… steal their materials, (Just make sure not to get caught!).

OPTION A) Fight them off! Roll to attack BUT, rather than -6, subtract the same type of dice you rolled. (IE: y1: -6, y2:-8, y3: -10) If you managed a hit, you have driven them off, (jerkface).

OPTION B) Steal their stuff! Roll 2d100 to determine what you’re stealing and… if you get caught! The first dice determines what you get.
1-25: Any material that helps Stolen spot
26-50: Any material that helps Sandy patch
51-75: Any material that helps Back to Back
76-100: Any material that helps Rocky outcropping
The second dice MUST be over 50 to not get caught, otherwise it’s a fail!
(NOTE: You DO NOT gain a bonus from getting a new item)


Stage Five

Okay wow, close call. Now to work on your defenses. After all something might come up upon you at night…
Roll 1d100 to determine if you manage to make a good defense for your nest.
1-25 Not enough materials! (fail)
26-75 You managed it…somehow. (pass)
76-100 Wow it looks a little…okay it just is not intimidating at all. (fail)


Stage 6

Looks like it’s inspection time! Better see if your nest is up snuff.
Simply roll a 1 d100. Rolling less than a 50 will result in the one overseeing the ‘class’ to come and wreck all you hard work. Probably give you a lecture as well…


POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS YOU MUST HAVE PASSED ALL ROUNDS

TO OBTAIN 2 HORSEMEN POINTS YOU MUST HAVE EITHER PASSED ROUND 4 OR 5

TO OBTAIN 1 HORSEMEN POINT YOU MUST HAVE EITHER PASSED ROUND 2 OR 3
Meegane rolled 1 4-sided dice: 4 Total: 4 (1-4)
PostPosted: Sat Apr 07, 2012 6:59 am


Getting enough sleep is important for daily activity.
However, the pre-requisite is to get a comfortable nesting.
So Arynek deicided to learn something about nesting.

At the training field of nesting, a mock camp in the form of nest was carried out.
The shadow ghoul noticed that besides her, there were some youngsters.
From their appearance, Arynek knew straightly that they are from the Clans.
Stage One

Your student is given 4 places in which they might begin to build their nest. But there isn’t much space in the limited area so they’ll have to go to the first open spot they see! Roll 1 d4 to figure out where your student manages to find a spot!
1- Back to Back: You find a spot next to a younger member of the clan by the dried reeds. They don’t look to happy, but hey, it’s not a bad spot.
2- Stolen spot: You manage to get a spot on some loose dirt but it seems you have stolen it from a clan youth. Better keep an eye out!
3- Sandy patch: The center of the area, it’s just a basic sand flat. Not much else. A few bugs scurry around you now and again…
4- Rocky outcropping: The jagged rocks provide a small protection from the elements yet it doesn’t really help in terms of being comfortable.

Each section provides certain bonuses on certain stages. These bonuses are one time use/consumable. If you fail and have a bonus, you start at the stage you failed at.

SpotL: Rocky outcropping
==============================
There was no supervisor at the camping site, as there was limited space, Arynek had to go to the spot she saw in the first sight.
She was a bit nervous and looking around while most of the spot had been occupied.
Sadly, she ended up with a rocky location, it didn't look like comfortable at all....... neutral

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
Meegane rolled 3 12-sided dice: 12, 6, 3 Total: 21 (3-36)

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Sat Apr 07, 2012 9:06 am


Stage Two

Okay, you have staked you claim now… to get some materials! Roll 3 d12 to see what you get
1- Thick dried branches (+1 if Sandy patch)
2- Dried reeds (+1 if Stolen Spot)
3- Fresh long grass (+1 if Rocky outcropping)
4- Twine (+1 if Back to back)
5- Large leaves (+1 if Back to back)
6- Fist sized rocks (+1 if stolen spot)
7- A torn mat (+1 if Rocky outcropping)
8- Bones of some large animal (+1 if sandy patch)
9- A jar of water (+1 if Stolen spot )
10- Plank of wood (+1 if Rocky outcropping)
11- Worn out sheet (+1 if Sandy patch)
12- A bucket of water (+1 if Back to back)

If you get doubles you may pick a different material from the same section, (IE: one back to back bonus item can only be traded for a different back to back bonus item)

Rocky ground didn't seem comfortable....em....she though she needs to gather something to make it more cozy.

She first found a bucket of water.......no useful at all....

She then saw some fist sized rocks........there were enough rocks for her spot......

When she was upset, she spotted some fresh long grasses at where she squatted down! They can be used as the bedding! Awesome
Meegane rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Sat Apr 07, 2012 9:39 am


Stage 3

You need to work on bedding first of all…simple enough. Roll 1d20 to determine how comfy you bed is.
1-5: Wow, pretty painful. You’re not sure you’d be able to sleep at all! (fail)
6-10: Not the best, you’d probably wake up in pain the next morning. (pass)
11-15: Not bad, you’re pretty sure you’d be fine sleeping here (pass)
16-20: The clan member overseeing the work gives your bedding a nod of approval (pass)

The shadow ghoul made good use of the grasses, she found a rather flat area and laid the grasses onto it.
She tried to sleep on it.............it's so prickly!
She rolled round and round, attempting to sleep, however, it was so distressing crying
====================
[Failed, used the bonus]

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
Meegane rolled 1 20-sided dice: 15 Total: 15 (1-20)

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Sat Apr 07, 2012 9:42 am


Stage 3

You need to work on bedding first of all…simple enough. Roll 1d20 to determine how comfy you bed is.
1-5: Wow, pretty painful. You’re not sure you’d be able to sleep at all! (fail)
6-10: Not the best, you’d probably wake up in pain the next morning. (pass)
11-15: Not bad, you’re pretty sure you’d be fine sleeping here (pass)
16-20: The clan member overseeing the work gives your bedding a nod of approval (pass)

She took a look at the bedding and found out the problem.
The grasses were not evenly distributed and cover the rough ground.
After ascertaining the problem, she reorganized the grasses, it was now well paved with the long grasses.
She slept on it again for a test.
No more prickling! She was happy that a good sleeping could be ensured.
Meegane rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Sat Apr 07, 2012 9:48 am


Stupid, wrong dice...

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
Meegane rolled 2 6-sided dice: 6, 6 Total: 12 (2-12)

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Sat Apr 07, 2012 9:55 am


Stage 4

Bedding done now to- Hey wait! It seems a clan youth wants your spot and is saying you stole it, (well did you?). They seem to be pretty weak though… you can try to fight them or… steal their materials, (Just make sure not to get caught!).

OPTION A) Fight them off! Roll to attack BUT, rather than -6, subtract the same type of dice you rolled. (IE: y1: -6, y2:-8, y3: -10) If you managed a hit, you have driven them off, (jerkface).

OPTION B) Steal their stuff! Roll 2d100 to determine what you’re stealing and… if you get caught! The first dice determines what you get.
1-25: Any material that helps Stolen spot
26-50: Any material that helps Sandy patch
51-75: Any material that helps Back to Back
76-100: Any material that helps Rocky outcropping
The second dice MUST be over 50 to not get caught, otherwise it’s a fail!
(NOTE: You DO NOT gain a bonus from getting a new item)

OPTION A
6 + 6 - 6 = 6 damages made [Quest student, Y1, 30 HP]
============================================
When she was ready to take a nap with her nesting, a clan member came.
He claimed that Arynek had stolen his spot.
She tried to explain to him that she didn't steal the spot, she found it.
However, the clan member said she was lying and insisted to "get back his spot".
The shadow ghoul is peaceful and mild, usually choose to avoid fighting.
Yet, the clan member seemed to look down on her and being so rude.

If Arynek could read his mind, she would be able to hear something like "such a weak ghoul" "I will get her spot, I don't even need to make one"......
Arynek was a sensitive ghoul of what others feel, so she immediately knew that this clan member didn't come with a good intention.
She felt the malevolence from him........
She decided to teach this youth horseman a lesson - "not to estimate one from one's appearance"......

The clan member even resorted to violence, he grabbed her arm and pushed her off the spot.
It was already over the line, she had no choice but striked back.
She made a hit to the clan member and the clan member was drove off straightaway.
It might be an interesting founding that not every horseman were that strong, some of them were kinda.....weak.
Meegane rolled 1 100-sided dice: 38 Total: 38 (1-100)
PostPosted: Sat Apr 07, 2012 10:02 am


Stage Five

Okay wow, close call. Now to work on your defenses. After all something might come up upon you at night…
Roll 1d100 to determine if you manage to make a good defense for your nest.
1-25 Not enough materials! (fail)
26-75 You managed it…somehow. (pass)
76-100 Wow it looks a little…okay it just is not intimidating at all. (fail)

============================
At outdoor environment, there might be different kinds of dangers.
Hungry animals, evil beings and so on.....
Especially on this isle, she didn't know it much and couldn't ensure it's a safe place.
Even more, the horseman may take revenge at night.
Arynek prepared the bucket of water, some creatures were scared with water.
She put some fist sized rocks near her, she could throw them when being attacked.
OK............that's all she got.....it's not much, but still made her less worried.

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
Meegane rolled 1 100-sided dice: 59 Total: 59 (1-100)

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
PostPosted: Sat Apr 07, 2012 10:04 am


Stage 6

Looks like it’s inspection time! Better see if your nest is up snuff.
Simply roll a 1 d100. Rolling less than a 50 will result in the one overseeing the ‘class’ to come and wreck all you hard work. Probably give you a lecture as well…

59 > 50 = PASS
===============================
It's inspection time, it looked like Arynek's nest was good and not snuffed by strangers.
PostPosted: Sat Apr 07, 2012 11:03 am


POINTS DISTRIBUTION


User Image - Blocked by "Display Image" Settings. Click to show.


[ Horsemen Points Distribution: ] (Select only one option based on your results)

TO OBTAIN 3 HORSEMEN POINTS YOU MUST HAVE PASSED ALL ROUNDS

TO OBTAIN 2 HORSEMEN POINTS YOU MUST HAVE EITHER PASSED ROUND 4 OR 5

TO OBTAIN 1 HORSEMEN POINT YOU MUST HAVE EITHER PASSED ROUND 2 OR 3

Outcome: Pass all 6 rounds
User Image - Blocked by "Display Image" Settings. Click to show.x3

Meegane

Shoujo Dreamer

24,465 Points
  • Magical Girl 50
  • Cat Fancier 100
  • Nerd 50
Reply
{ ARCHIVED } ------------------ Four Clans Meta, April 2012

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