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Nothing Yet rolled 1 12-sided dice:
8
Total: 8 (1-12)
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Posted: Fri Mar 16, 2012 7:51 pm
OPEN RACE COURSE
PHEW JUST MADE IT
((OOC: Day: 2 Student name: Thackery Mount Chosen: Wolf MOUNT COMPATIBILITY: 9 FLAGS OBTAINED: WEATHER MECHANICS: -1 to each roll BONUS MECHANICS: n/a for today ))
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Nothing Yet rolled 1 12-sided dice:
1
Total: 1 (1-12)
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Posted: Fri Mar 16, 2012 7:51 pm
OPEN RACE COURSE
COME ON TACK REALLY LEARN HOW TO RIDE THINGS
((OOC: Day: 2 Student name: Thackery Mount Chosen: Wolf MOUNT COMPATIBILITY: 7 FLAGS OBTAINED: WEATHER MECHANICS: -1 to each roll BONUS MECHANICS: n/a for today ))
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Nothing Yet rolled 1 12-sided dice:
12
Total: 12 (1-12)
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Posted: Fri Mar 16, 2012 7:58 pm
OPEN RACE COURSE
...this dog. oh my god this dog.
((OOC: Day: 2 Student name: Thackery Mount Chosen: Wolf MOUNT COMPATIBILITY: 7 FLAGS OBTAINED: WEATHER MECHANICS: -1 to each roll BONUS MECHANICS: n/a for today ))
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Nothing Yet rolled 1 12-sided dice:
4
Total: 4 (1-12)
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Posted: Fri Mar 16, 2012 7:59 pm
OPEN RACE COURSE
holy s**t both you and your mount are just complete failures why tack why
((OOC: Day: 2 Student name: Thackery Mount Chosen: Wolf MOUNT COMPATIBILITY: 5 FLAGS OBTAINED: WEATHER MECHANICS: -1 to each roll BONUS MECHANICS: n/a for today ))
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Nothing Yet rolled 1 12-sided dice:
8
Total: 8 (1-12)
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Posted: Fri Mar 16, 2012 8:00 pm
OPEN RACE COURSE
cannot facepalm any harder right now
((OOC: Day: 2 Student name: Thackery Mount Chosen: Wolf MOUNT COMPATIBILITY: 4 FLAGS OBTAINED: WEATHER MECHANICS: -1 to each roll BONUS MECHANICS: n/a for today ))
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Nothing Yet rolled 1 12-sided dice:
3
Total: 3 (1-12)
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Posted: Fri Mar 16, 2012 8:01 pm
OPEN RACE COURSE
thackery come on
((OOC: Day: 2 Student name: Thackery Mount Chosen: Wolf MOUNT COMPATIBILITY: 2 FLAGS OBTAINED: WEATHER MECHANICS: -1 to each roll BONUS MECHANICS: n/a for today ))
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its me debz rolled 1 8-sided dice:
6
Total: 6 (1-8)
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Posted: Fri Mar 16, 2012 10:45 pm
Rock Climbing Quote: OBSTACLE ONE: The rocks are sharp and hard to hold onto without hurting yourself... Roll an 8 sided dice 1, 8– You mis-grab onto a rock and go tumbling down again. Oops! (FAIL) 2-7- You manage to keep a good grip on them and continue on. You obtain your first flag Ashford growled as his gloved fingers grasped the rocks, managing to obtain the first flag. The Lepus Guide in his bag blathered about the details. ((OOC: Day: 2 Student name: Ash OBSTACLE NUMBER: 1 FLAGS OBTAINED: 1 WEATHER MECHANICS: Apply them here BONUS MECHANICS: n/a ))
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its me debz rolled 1 8-sided dice:
8
Total: 8 (1-8)
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Posted: Fri Mar 16, 2012 10:46 pm
Rock Climbing Quote: OBSTACLE TWO: Something shakes the side of the cliff with a lot of force. Looking up, you see rocks tumbling down at you! Roll an 8 sided dice 1, 4, 8 – ROCKS. ROCKS EVERYWHERE! You get pelted back down again. Ouch! (FAIL) 2, 3, 5, 6, 7 - You manage to guard yourself from the falling stone and continue on. You obtain your second flag! Except...immediately after that? ROCKS FELL. ASH DIED. THE END. (Meanwhile, the Lepus waved at the incoming Boogeymen, sent to revive him.) ((OOC: Day: 2 Student name: Ash OBSTACLE NUMBER: 1 FLAGS OBTAINED: 1 WEATHER MECHANICS: Apply them here BONUS MECHANICS: n/a ))
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Posted: Fri Mar 16, 2012 10:49 pm
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Posted: Sat Mar 17, 2012 9:28 pm
Long Grass Field
Thackery thought that poor scarecrow looked awfully naked. That's probably why he's so sad! He untied the scarf from his waist and wrapped it around him, patting him gingerly before taking on the course.
((OOC: Day: 3 Student name: Thackery TURN: 1 TOTAL HP VALUE: 50/50 FLAGS OBTAINED: WEATHER MECHANICS: -5 dmg each time BONUS MECHANICS: +10 thanks to scarf))
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Nothing Yet rolled 1 100-sided dice:
13
Total: 13 (1-100)
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Posted: Sat Mar 17, 2012 9:30 pm
Long Grass Field
Woah, who turned out the lights? The high grass tickled his nose and sent him into a sneezefit.
1 - 20 - The long grass sways behind you, effectively sealing you off from the outside world. The noises of strange creatures fill your ears, buzzing and humming and sinister howls in the distance... Suddenly there is a loud scream behind you, and something knocks to to the ground. You lost 10 HP, and your next roll is 7d12.
((OOC: Day: 3 Student name: Thackery TURN: 1 TOTAL HP VALUE: 45/50 FLAGS OBTAINED: WEATHER MECHANICS: -5 dmg each time BONUS MECHANICS: +10 thanks to scarf))
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Nothing Yet rolled 7 12-sided dice:
6, 12, 8, 1, 2, 6, 6
Total: 41 (7-84)
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Posted: Sat Mar 17, 2012 9:33 pm
Long Grass Field
41 - 60 - You make your way through the grass and stumble gratefully into a clearing. Only to realize why it is a clearing as you try and free yourself from the knee-deep muck underfoot. Your next roll is 6d12.
((OOC: Day: 3 Student name: Thackery TURN: 2 TOTAL HP VALUE: 30/50 FLAGS OBTAINED: WEATHER MECHANICS: -5 dmg each time BONUS MECHANICS: +10 thanks to scarf))
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Nothing Yet rolled 6 12-sided dice:
3, 4, 2, 4, 12, 8
Total: 33 (6-72)
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Posted: Sat Mar 17, 2012 9:35 pm
Long Grass Field
21 - 40 - The ground is firm and solid underfoot, and you make good time through the grasses. You are starting to pass by slithering forms in the grass, but only one has the presence of mind to snap at you before you are out of sight and out of range. You lose 5 HP, and your next roll is 7d12. You obtain one flag.
((OOC: Day: 3 Student name: Thackery TURN: 3 TOTAL HP VALUE: 20/50 FLAGS OBTAINED: 1 WEATHER MECHANICS: -5 dmg each time BONUS MECHANICS: +10 thanks to scarf))
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Molten Tigrex rolled 1 4-sided dice:
2
Total: 2 (1-4)
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Posted: Sat Mar 17, 2012 9:35 pm
THE CAVE OF DARKNESSAymet was not terribly creative about obstacle course choices. Quote: Phase One You are directed to the opening of a cave, but once inside, something is pushed in front of the entrance. The darkness that results is deep and absolute, and even if a part or all of you glows, that glow is swallowed up a few feet in front of you. - If you FAIL you are instantly redirected to the infirmary, where you obtain however flags you obtained before you failed. Roll 1d4. 1, 2, 3: Pass. You make your way forward. The ground is a little uneven and every so often you might stumble over a rock in your path, but all in all, this is the easy part. You obtain one flag. 4: Fail. You trip over a particularly deep rut in the earth and go tumbling into a net which is then dragged into a pit. With spikes. Bye, bye, bye. ((OOC: Day: 3 Student name: Aymet PHASE: 1 FLAGS OBTAINED: 1 WEATHER MECHANICS: -5 HP every roll BONUS MECHANICS: Glowing = 1 save ))
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Molten Tigrex rolled 1 4-sided dice:
1
Total: 1 (1-4)
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Posted: Sat Mar 17, 2012 9:37 pm
THE CAVE OF DARKNESSThis time he knew not to go the wrong way. Quote: Phase Two The walls to either side of you begin to close in. You can't see them, but you can more easily hear the echo of your breath (if you breathe) or your footsteps (if you don't) or something else (if you do neither of those things). When you reach out your arms to either side, you can feel clammy, slightly damp stone surrounding you. There's a fork in the path here. You stop and feel the walls to your left and right. Roll 1d4. Odd roll: Pass. You venture down the left fork. A few minutes later you hear something that sounds like the scrabbling of claws high on the ceiling, but nothing happens. You obtain one flag. Even roll: You continue on to the right. A short while later, you hear a low growling. Something is after you! Roll 1d6. 1, 2, 3, 4, 5: You turn and run back to the fork. This time you go to the left, silly. Pass. You obtain one flag. 6: A exquisitely fuzzy form grabs you, holding your arms, wings, tails, etc. close in its strawberry-scented embrace. You are taken to a very pink cavern and forced to have tea with an equally pink creature and its three small children. I'm not going to judge you if you kind of like it. When you're done, the creature escorts you out of the cave. Fail. ((OOC: Day: 3 Student name: Aymet PHASE: 2 FLAGS OBTAINED: 2 WEATHER MECHANICS: -5 HP every roll (20/30 HP) BONUS MECHANICS: Glow = 1 save ))
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