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Posted: Fri Jan 27, 2012 12:07 pm
I didn't know that was what they were called either. Luke, I'm voting you Biggest Zelda Nerd Of The Year. razz
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Posted: Fri Jan 27, 2012 12:09 pm
Seconded And here. Garraok Profile | Lon Lon Raid
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Posted: Fri Jan 27, 2012 12:13 pm
In the words of the immortal Wallace Wells, I'd resent that if it weren't so true. lol
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Posted: Fri Jan 27, 2012 12:28 pm
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Posted: Thu Feb 09, 2012 11:08 am
Got a cousin here for the Ice and Fire Rods: Thunder Rod!
Aaand, that's all for now.
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Posted: Tue Feb 14, 2012 12:41 pm
Epic idea! I love your mind. XD
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Posted: Fri Feb 17, 2012 4:15 pm
LMAO I love the first two lines in your sig Luke! rofl
More IMAGINATION AT WORK!!!
Ghost Wand (requires Magic) - allows the wielder to easily dispatch ghosts and other undead foes that can't normally be killed (like poes; although you could kill them in the game, they're still ghosts, and therefore anything physical should go through them, since they were able to go through walls in-game)
Earth Rod (you get the idea) Forest Rod Wind Rod (is this overkill?)
Light Stone - Through some unexplained force, it is able to produce a bright light from the core, serving a similar function to lanterns. However, it is solar-powered.
And if we're gonna go through with the Temple of Memories' shtick of being graphically rendered, what if each of us took a seperate section? (Three of us, three sections, sounds like fair trade) I call Zelda II! And as an added bonus (or hindrance, maybe) our characters can only attack the same as in each section (i.e. you can only jab forward in LoZ section)
And thought of a name for the Tech Dungeon: Laser Lab!
Currently drawing up a map of Mountain Isles. What can say right now is you need a relic that can latch onto disant objects (Clawshot, grappling hook, etc) as a prereq; there's very little boardwalks to get from isle to isle. Got an idea here that some floating stones act as elevators. The isle will have some kind of shrubbery underneath to latch to, and it'll flip over. The geyser/fissure that was on top will propel it upwards, allowing our characters to get to higher isles. Goron Tunic is also a prereq.
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Posted: Wed Feb 29, 2012 4:12 pm
Wow, I have to say, your genius is breathtaking, as usual. First of all, with the Ghost Wand... I don't know if it would be a good idea to make Poes, Ghinis, and all the other ghost monsters only able to be harmed/killed by one relic, therefore by only person. It sounds like an awesome Relic idea, but maybe some more thought on its exact functions would be necessary... I dunno, I'll see what Izzy thinks.
The three rods sound excellent, and I want to add them to the list immediately, but if we use those, that'll be five rods. I'll want to make a sixth rod just to have an even number. OCD? Me? No way! Besides, it's CDO; alphabetical order, the way it SHOULD be! XD Maybe a Lightning Rod or something like that.
Also, thanx for the sig comment lol. It just randomly came to me while I was typing. And if you think about it in a figurative sense, it's kinda true at times. XD
I love the Light Stone idea, and as for the Temple of Memories, I think it will work even when we have more people; we can divide everyone up into teams.
Mountain Isles sounds like it's coming along awesomely. Can't wait to see the map (no rush or pressure though XD)
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Posted: Sat Mar 03, 2012 5:43 pm
Yeah, I kinda lost my touch sweatdrop hen I look at my previous ones. It seemed so simple then, but now I've got my fanfic to worry about as well so... just hope it'll go over well.
Well, Ghost rod was just an idea, anyway. Meant to be worked on. Yeah, Lightning rod works. or in keeping with the Thunder Arrows, the Thunder rod? either way, they're both related to electricity.
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Posted: Sat Mar 03, 2012 11:43 pm
I think the Ghost Rod would need more thought, but we could use it somehow. But then again, I'm an optimistic, idealistic opportunist. Redundant? Maybe a bit.
Let's see about the rods. So far we have...
Ice Rod Fire Rod Earth Rod Forest Rod Wind Rod
So... Thinking about it, the Thunder/Lightning Rod would be the best candidate for a sixth one. Either that, or a Water Rod. But what would we do with a Water Rod? Hm... Yeah, let's go with Thunder.
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Posted: Tue May 08, 2012 10:13 am
FINALLY! I had to go through hell on wheels to upload these, what with all the re-scanning and re-editing and emailing on an email that seems to hate me and all that s**t. BUT ANYWAY. It's finally here! XD Here's the first basement of Beneath the Well: And while I'm at it, here's the Deku Mine first floor:
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Posted: Tue May 08, 2012 11:54 am
FINALLY! Now I can get a sense of direction!
2 questions though: 1 - What does that say, Wind Switches? It's kinda hard to read your messy writing. 2 - Does the path marked B lead even higher?Just assuming since we come up from point A.
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Posted: Tue May 08, 2012 12:22 pm
1.) On the Deku Mine map? Yes, Wind Switches. XD 2.) Yes, it leads even higher, to the second floor. I'll be posting that map soon as well, seeing as how the first floor is just one big room with one small attached room. XD
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Posted: Mon May 21, 2012 12:00 pm
Guys, I have thought of a way to upgrade items!
You know how whenever Link comes across a new upgraded item (for example, boomerang to magical boomerang) the previous one mysteriously disappears?
WELL, I have got a surefire way to logically tackle this! Whenever a chest is supposed to have an upgraded version of an item you already have, it will be empty, and a mysterious blue liquid substance will be in the base. This will be similar to upgrading items with fairies. Just toss in the item you want to upgrade, and the chest will either accept it if it's supposed to be upgraded, or reject it if it's not. Trial and error, my friends.
This will be employed in my story, just so you know, along with the Fat Fairy just cuz for item upgrades.
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Posted: Tue May 22, 2012 6:46 pm
Whoa! That sounds bitchin'! XD Can't wait to try it out.... although that'll be a while.
Also, LOVE the avi! It reminds me of something....
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