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Posted: Thu May 26, 2011 7:33 am
::Screening Time::Character: MalachaiPowers: Dark Pulse - He fires a beam of black and purple circles at the opponent from his chest. The beam is a horrible aura imbued with dark thoughts. Physically damaging. It may also make the target flinch. Haze - He flaps his wings and releases a thick black smoke from them. The hazy, black mist clears all status effects (Burn, Freeze, Poison, Paralysis, Sleep, Confusion) as well as any status buffs (Focus Energy, Light Screen) or status-effecting moves (Leech Seed). Essentially, returns everyone in the haze (for good or bad) to their normal status condition. Does not heal wounds. Traits: Can fly. Isn't effected by sleep-inducing powers, due to his Insomnia. Anything else:Pass
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Posted: Thu May 26, 2011 6:03 pm
::Screening Time:: Character: Lucian Powers:
Heat wave: The ability to exhale an intensity of heat, similar to that of a heater. Overall it is a survival mechanism should he ever be subjected to wet or cold conditions such as rain or snow. However, it can also be used as a defense mechanism to subtly burn another if he views them as an enemy by increasing the intensity output. Luckily, most of the time, he never uses this heat for harm, but rather to rile up people as a joke.
Flamethrower: The ability to control flames. His flames are mainly harnessed from his tail's flame source and can grab small orbs of it in a short session but from time to time, if he focuses long enough, it can also be produced from his breath for a more lethal attack.
Traits:
Flight: Due to his large draconic wing mass, he is able to sustain the power of flight.
Flame Tail: Always and forever until the day he dies that is, a flame is always lit on his tail. It is a source of energy as well as indication of his life force. If it ever blows out, death is imminent.
Blaze: Should he ever reach a critical condition, his fire power increases by three fold. Call it a dying will flame if you will as it is a last resort tactic to keep himself from dying, at the cost of shedding years of his life away as a result.
Anything else:
Pass
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Posted: Fri May 27, 2011 11:43 pm
::Screening Time:: Character: BelanovaPowers: Charm: Like the tattoo on her chest, when in contact can cause infatuation. More effective on males. Dizzy Punch: She hits with rhythmically launched punches at any creeper she finds, sometimes leaving them confused/dizzy for a moment. Traits: Naturally fast and agile Anything else: I don't think so... Pass
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Posted: Sat May 28, 2011 5:13 am
::Screening Time::Character: MaePowers: Sing: - Like in the anime, if Mae sings a certain song, she can put someone to sleep, confuse them, boost their spirits or paralyze them. Traits: Can't sing while doing more than walking or dancing. Anything else: -- Denied. Sing doesn't work that way. It only has a chance of putting others to sleep, I have not found anything that mentions the other stuff.
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Posted: Sat May 28, 2011 10:31 am
::Screening Time:: Character: DeandraPowers:Heart Stamp - After acting completely innocent and precious, to distract her "foe", Dee would release an attack, which would completely catch the opposite off guard. I guess one in the real world can call this PMSing. XD; Power Waves - Although, this is also a method for Dee to be able to see better, she can also release waves powerful enough to break through boulders. Originally, this would only occur by mistake - if her temper gets out of hand. She would not have any ability to control this yet. Traits:Flight - Since Dee has wings, she'll eventually learn how to fly. Of course, considering the wing size and her mass, it'd be more of a hover than flight. Ultrasonic Waves - Partially blind, Dee must use her sonic waves (from her nostrils) in order to see things more clearly. As she grows older, her sight will decrease and she'll need to rely more heavily on her ultrasonic waves. (This trait also associates with her two powers.) Anything else: All inspired from the information from the Bulbapedia. ;3 Pass
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Posted: Sun May 29, 2011 5:40 pm
::Screening Time::Character: WilliamPowers: Future Sight: When William seems to zone out, he sees small glimpses of the future. This, of course, is very weak right now, and as he grows he will be able to control it better. Do note, it is also known that these are trivial. If someone in his vision decides to do something else, William's vision will prove false, or change as well. Floating: William is able to hover a few inches over the ground, and move like that as well. At the beginning, it will be limited to him just able to do it for a few feet, but as he grows it will develop to where he can do it for longer distances. Traits: Communication: Able to talk to his siblings/the other two (Mesprit and Uxie) via a sort of "mind link". Unusual Will: William has an odd willpower. He is able to keep what he wants to do in mind no matter what, and get it done. He rarely gets set off what he wills himself to do. Sometimes he can influence others and get them to believe they can do what they set their mind to as well. Anything else: Azelf InformationPass
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Posted: Sun May 29, 2011 10:56 pm
::Screening Time:: Character: Aura Powers: Will-o-Wisp: Aura summons a glowing ball of blue light. The light does not burn the one it hits, but it inflicts a painful Burn. This ability does not work on anyone immune to fire or it's effects. Night Shade: A ghost based attack. It deals more damage the stronger Aura becomes. It creates a shadowy mirage that attacks the subject. Traits: * Ghost: Aura does not need to eat solid food to survive. She can sustain herself off the life energies of anyone in her general area. * Aura can not feed off other Ghost types. * Aura has a amazing memory when it comes to remembering paths and directions. She rarely get's lost and can recall drawn maps with ease. *Auras blue flame on her head constantly burns, though it is not an actual fire. It is more of a heat-less light and does not go out. * Aura's candle burns like a regular candle, but it does not melt. The 'flame' on it is like the one on her head. A heatless light that does not go out. The candle is nothing particularly special, as Aura can discard it at whim and pick a new candle to use. * Aura is not very quick and rather slow when she runs. Anything else: She is the Litwick Gijinka
Pass
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Posted: Mon May 30, 2011 11:44 am
::Screening Time::Character: Kaimana Dalit Powers: Water pulse- If sufficiently hydrated, Kai has the ability to release water from her hands, often times used as a tool to cool others or clean wounds, the water can weave itself into open areas of the skin. When her body does not contain excess water however, she becomes very weak after using this power. Tail whip- Has the ability to unwrap her curled tail and lash it out at opponents, often used for grabbing random objects or tripping people who annoy her, it doesn't actually do any special damage, but often catches people off guard Traits: -Feels stronger the longer she's in a fight -Her hard head makes some moves hitting it less effective Anything else: Nope. Oh! This came from bulbapedia. Pass
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Posted: Mon May 30, 2011 12:23 pm
::Screening Time:: Character: Audrey Jordan (Gothitelle) Powers: Telekinesis- Allows the user to pick up small objects and move them, often using them for attack purposes or to keep precious objects away from other people Flatter- While flirting with others, the user can confuse their target and for a short while, causing them to do certain things they wouldn't usually do; if anyone else is around, the spell is easily broken Traits: -Very observant and can take note of everything about the person, including what they're holding and their ticks or personality quirks -Very good at faking tears and certain emotions -Able to read the stars and sometimes the futures they contain (like a walking horoscope!) Anything else: The faking tears thing is from a power they can use when you first get them.... But if that doesn't work, I can easily take it off
Pass
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Posted: Mon May 30, 2011 2:49 pm
::Screening Time::Character: Candice LatimorePowers: Sweet Scent: Gives off an alluring scent that draws people to her, and generally makes them less wary (or evasive) of Candice and their surroundings. As a teen, this ability is weaker, and is less likely to work on everyone who smells it. Flatter: Has the ability to utter compliments that 'confuse' people in such a way that they start to feel reckless with the boost it gives them. She can't do this by will very easily, but usually lets it happen on accident when she's feeling crafty or manipulative. Traits: Oblivious: Candice is not affected by any 'charming' or infatuation powers used by other patients. Fire Weakness: Being a bug type, she can come into serious harm if exposed to fire or excessive heat. Anything else: SerebiiPass
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Posted: Mon May 30, 2011 3:08 pm
::Screening Time:: Character: Jet Powers: Fire fang: Jet bites with flame-cloaked fangs. It may cause the target flinch or leave it burned. Ember: Jet can conjure up small flames that have a small chance of burning others when used for attacking. Traits: Flash Fire: When hit by fire, Fire-type moves become stronger. This Ability also makes the user immune to Fire-type damage Anything else: Nope
Pass
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Posted: Mon May 30, 2011 9:02 pm
::Screening Time:: Character: MousePowers:Ember- Mouse can use his hands to emit small flames at any potential threat, and though they are small enough to only have a small chance of burning any flesh they touch before sizzling out of existence, they're still handy for setting things on fire. Smokescreen- When he would rather run than fight (which is always), Mouse will emit a burst of sulfuric smoke in order to distract the threatening person and give him time to scamper off into hiding. Traits: ~Mouse has four large spots on his back that resemble birthmarks. If he is easily startled, these heat up with surprising quickness, and if he gets angry, small flames can be seen burning holes through the back of his clothes (his current jacket already has four adjacent holes where the marks are), not a pleasant surprise if someone tries to grab him from behind. Anything else: Added the birthmark thing as a reference to the holes that emit fire on a Cyndaquil's back; let me know if it's too much? >3> Pass
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Posted: Mon May 30, 2011 10:52 pm
::Screening Time::Character: Alicel SleipnirPowers: [ Discharge} Alicel releases electricity from her body. So basically, you can call her a moving battery charger and if her trait is included in the calculations, she can probably roast something with this power. She also likes this ability quite a lot since it helps keep her hair from turning puffy. [ Thunder wave} A small non-lethal amount of electricity is released to paralysis others. This is used for keeping her pursuers immobile as she runs away to hide. Traits: [Lightningrod + Motor Drive = Electric Drive?! } Electricity is drawn to her, and she can also absorb and store it. The stored up electricity can be used to either boost her speed or to help make her powers slightly stronger (she can only chose to boost her speed or discharge, not both; also, discharge's attack boost only lasts for one attack). Anything else:SerebiiPass
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Posted: Tue May 31, 2011 4:19 am
::Screening Time:: Character: Ryou (Cinccino) Powers: Tail Slap- makes his tail hard, to hit you with (hits up to 5 times) Skill Link- guarantees five successful hits in a row Traits: His furs emit oils that make them smooth and prevent static electricity from building up. Anything else: N/A
Pass
::Screening Time:: Character: Farren (Pikachu) Powers: Thunderbolt-summons electricity, and may cause paralysis Thunderpunch-an electricity boosted punch, may cause paralysis Traits: Natural immunity to electricity. If he absorbs/builds up too much electricity, he gets sick. Anything else: N/A
Pass
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Posted: Tue May 31, 2011 5:12 am
::Screening Time::Character: Eirlys, Snorunt Gijinka Powers: ~ Icy Wind: The user attacks with a gust of chilled air. It also lowers the targets' Speed. ~ Blizzard: A howling blizzard is summoned to strike the opposing team. It may also freeze them solid. Traits:~ Ice Body: The Pokémon gradually regains HP in a hailstorm. ~ Cold Resistance: Seems to be unfazed by extreme cold. ~ Elemental Weaknesses: Fighting, Rock, Steel, & Fire Anything else: Given its a bit of a strong move I was thinking that, for the moment, he could only use Blizzard during times of high emotional stress. So more often then not he will likely be using Icy Wind instead. Pass***** ::Screening Time::Character: Clover, Sceptile Gijinka Powers:~ Synthesis: Restores the user's current HP based on the weather conditions in the battle. (Sunny conditions restore ⅔ HP, normal conditions restore ½ HP, and other conditions restore ¼ HP.) ~ Leaf Blade: The user handles a sharp leaf like a sword and attacks by cutting its target. Critical hits land more easily. Traits:~ Overgrowth: Powers up Grass-type moves in a pinch. ~ Wall Crawling: Able to stick to and crawl about on walls so long as hes hands and feet are both bare. ~ Green Thumb: Adept at growing plants. ~ Elemental Weaknesses: Flying, Poison, Bug, Fire, & Ice Anything else: Synthesis is a move gained through breeding. I hope its alright for Eirlys to have this sort of move as I thought it would be interesting, as well as good and bad at the same time, for him to be able to heal himself. >_> It would make him a rather good subject for experiments if he healed with just a bit of time in the sun. *chuckles* All Pokemon Info obtain from: BulbapediaPass
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