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A faint smile Vice Captain
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Posted: Mon Oct 11, 2010 8:10 pm
White Chakra - Hatake Clan Speed, White, Enhancement
History: The Hatake clan has been known throughout time for their usage of White Chakra, and signature silver/white hair. The White chakra is mostly used for theatrics, giving jutsu a special White color. It's true power is how it enhances any weapon held by the Hatake. The White chakra adds length, as well as cutting power to the blade. Ontop of having White Chakra, each Hatake member gets the bonuses of a Speed Ninja. Despite their speed being high, this does not mean their eyes are able to track the rapid fast movements of others.
Rules/Abilities: • Can use White Chakra • White Chakra is only for theatrics when applied to jutsu • Adding White Chakra to weapons adds to cutting power and the reach of the weapon • Each Clan member gets the attributes of a Speed Ninja • The eyes of the member are NOT like the sharingan, meaning others can run at blurs if they are fast enough
Clan Techniques:
Name: White Chakra Enhancement Rank: Genin Range: Must be in direct contact with Weapon Description: The user will channel their chakra into their weapon, adding a White Chakra sleeve around it. This makes the weapon nigh on indestructible, as well as adding a higher cutting power to the blade. The range of the blade is increased, but no more than 8 inches.
Members: • • • • •
Property of Lament of the Lonely Custom Made and that's it!
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Posted: Mon Oct 11, 2010 8:14 pm
Dragonil Clan
History: The Dragonil Clan is said to have been raised by actual Salamanders and Dragons. Each member has been endowed with a few traits of Dragons and Salamanders. They have a heightened sense of smell, hearing, and sight, as well as a set of fangs. Each Dragonil member is also very adept with the Fire Element, even having developed their own Katon Techniques. Each member also bears the mark of the Dragonil clan somewhere upon their body. The Dragonil's are usually of the Ninjutsu or Taijutsu class.
Abilities: -Katon stronger by 1 Rank -Heightened Senses
Rules For Kekkei Genkai/Clan: -Fire must be only Element -Must bear Tattoo somewhere -Insatiable Appetite -Can melt Hyouton Techniques at same level or lower
Strengths: -Fire techniques are stronger by 1 Rank -Can eat Fire techniques at same level or lower, and gain energy -Strong senses
Weaknesses: -Suiton attacks hurts as if they are 1 rank Higher -Weak Genjutsu
Techniques:
 Name: Shokuji no Karyu Rank: E-S Description: With this Technique, the user can devour any fire technique that is shot at them. The catch is, to eat the fire, they must be a higher or equal rank to the flames. Even at the same rank, the fire can still cause minor burns. If the user tries to eat Higher-ranked flame techniques, they will be burned, and possibly killed if the technique is 2 ranks higher. When the user eats the flames, they will gain chakra. Ex: Devours a C rank Fire Tech, gains a C rank amount. CANNOT EAT OWN FIRE!
Name: Fire Dragon's Roar (????? Karyu- no Ho-ko-) Rank: C Description: This technique is similar to the Powerful Fireball technique, though it is stronger. The user's chakra is drawn upon, and a ring of fire with runes around it is created. The user then exhales, creating a large ball of fire which is shout out at the enemy
Name: Fire Dragon's Claw (????? Karyu- no Kagitsume) Rank: C Description: The user will ignite their feet on fire and attack their enemy like that. The flames can also be launched out a bit, giving about an extra foot of distance.
Name: Fire Dragon's Iron Fist (????? Karyu- no Tekken) Rank: C Description: The user will create flames around their hands, and attack the enemies like that. The flames can also be launched out a bit, giving about an extra foot of distance.
Name: Fire Dragon's Flame Elbow (????? Karyu- no Enchu-) Rank: C Description: The user will create a flame at the back of their elbow, which propels their fist forward. Despite the name, the flames can be created at the back of the foot, which propels the leg forward as well. This can give the user a devastating attack power.
Name:Fire Dragon's Wing Attack (????? Karyu- no Yokugeki) Rank: B Description: The user will engulf both arms in flames, and have them extend even farther out. Then, they will swing their arms, giving them the appearance of a dragon flapping their wings. The flames will launch out as large streams of fire, which can cause some serious burns.
Name: Fire Dragon's Sword Edge (????? Karyu- no Kenkaku) Rank: B Description: The user will engulf their body in flames, and launch themselves at their opponent. This is best used if the opponent is incapacitated, as they can only move straight. The upside is this attack is very fast, and very strong, as well as can give enemies 3rd degree burns.
Name: Fire Dragon's Gleaming Flame (????? Karyu- no Ko-en) Rank: A Description: The user will create fire in their hands, and condense it until it is a small orb. Then, they will clap their hands together, and create a large explosion, capable of causing 3rd degree burns, broken limbs, and probably even death if close enough.
Stage Two: Dragon Slayer

The user has now unlocked the secrets of the Dragonil Clan, and has discovered new powers. Water Techniques now hurt them alot more than regularly, due to their high dependence in flames. The user will constantly be in a state known as 'Dragonforce' This state allows them to tap into the strongest attacks of the Dragonil Clan, but can also lead to damages of the users body.
Techniques:
Name: Dragonforce Rank: B Description: This is a skill that is completely necessary for the user to activate when intending to use the Stage Two Techs. Without this, the other techniques cannot be used. Dragonforce doubles the physical speed and power of the user, but prolonged uses of this can lead to broken bones, and internal hemorrhaging.
Name: Crimson Lotus Fire Dragon Fist (????? Guren Karyu- Ken) Rank: A Description: The user will light their hands on fire, and continuously attack their opponent. Each punch that is landed creates a minor explosion, capable of causing burns, as well as incapacitating.
Name: Crimson Lotus Exploding Flame Blade (????? Guren Bakuenjin) Rank: S Description: The user will unleash a torrent of flame blades at their opponent, and each will explode as they make contact with anything.
Name: Crimson Lotus Phoenix Sword (????? Guren Ho-o- Ken) Rank: B Description: The user will now charge up their entire arm with fire, and release a single devastating blow at their opponent. These flames are capable of scorching or burning, and if the punch itself lands, breaking of the body.
Members Of Kekkei Genkai/Clan 1. Takashi Shishigami {iTenchi-kun} 2. 3. 4. 5.
Original idea based off of the show Fairytail. Property of Lament of the Lonely
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A faint smile Vice Captain
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A faint smile Vice Captain
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Posted: Mon Oct 11, 2010 8:39 pm
Mental Power Bloodline: Mayu ClanDomination, Manipulation, Communication
Limitations: Cannot be Taijutsu or Genjutsu class. Intelligence must be the user's primary strength. Cannot learn Genjutsu, Taijutsu, or physically wield a weapon larger than a Kuni. [Projectiles can be thrown though.] Description: The members of this clan have abnormal mental development and they lack the ability to talk. This bloodline branched off from the rinnegan, and the bodies of this bloodline's members are different than most. The nerves that would have been used to control the extremities of the body have been focused inside of the brain instead, and the ability to build muscle has been traded with the ability to constantly increase the effectiveness of the mind. The inability to talk has been compensated for by the ability to use telepathy.
The members of this clan are incredibly weak in terms of physical ability and using genjutsu, but this is compensated by their amazing ability to use their mind to attack with telekinesis and telepathy. Users of this bloodline have brains that are so advanced that they are able to provide an extraordinary amount of focus to the task of using Kai even in the most extreme of genjutsu, meaning that bloodline members are 15% more likely to Kai out of genjutsu. This bonus stacks with the chakra control specialty's Kai bonus, however it cannot raise the probability of Kai if the attacker's genjutsu modifiers are +4 or more over yours (just like Chakra Control).
This bloodline a a mental stamina bar in addition to a chakra bar. Using techniques from this bloodline uses chakra and mental stamina according rank of the technique. However, the user can choose to pay double the mental stamina for bloodline moves of their rank in order to not use chakra. Techniques do not require handsigns unless specifically stated. Chakra control and reserves do not affect mental stamina amount/cost.
Amount of mental stamina: Genin: 25 Chunin: 35 Special Jonin: 40 Jonin: 50 Kage: 75
Required Attributes: -Intelligence must be the primary attribute of the user. Members can also have 2 tertiary attributes. Weaknesses: -Raiton: If a raiton attack hits a member of this clan, he/she cannot use telepathy and cannot use telekinesis moves over C-rank for one post. -When it says, "Requires Gesture", you aim your hand or hands at the target. Your hands act as catalysts for many of the bloodline abilities. Telekinetic Manipulation techniques cannot turn around attacks of the same rank, only lower.
Rules:
High-Level Moves, except for telekinetic shield [because it already has a cool off]: B-Rank: Cannot use another B rank bloodline move or higher for 1 post, except for shields A-Rank: Cannot use another B rank bloodline move or higher for 2 posts, except for shields S-Rank and beyond: Cannot use B rank bloodline move or higher for 3 posts, except for shields.
Special Conditions: -Endurance: If the user has the endurance attribute, he/she gains mental stamina instead of stamina and does not get the combat ability of the attribute. -Strong Will: If the user has the strong will attribute, forcing yourself into a mind with telepathy will only cost 2 mental stamina per post instead of 3. However, if your opponents hav this attribute, the cost of hacking their minds costs one more mental stamina per post per mind.
General Telekinetic Manipulation [including push and pull] Rules: When you gesture with a hand for a telekinetic move, you cannot do so with the same hand the following post. So, you can use 1 telekinetic manipulation per post, or 2 one post and none the next. The user can only control the directional movement of a person, not the actions of their body [You can move them like chess pieces, but not force them to stab themselves with a kuni like the Nara clan can]. The user can control objects not held by the opponent's hands in any way desired. Objects in the hand of the opponent can be pushed, but not directed to maim the opponent. [With an advanced enough manipulation technique, you can deflect a blow from a blade.]
Genin: People of this rank have only a basic understanding of what their minds can do. Manipulation of potential power is minimal at this level. Users of this bloodline are unaffected by genjutsu techniques D and under.
Techniques: Basic Telepathy: Rank: N/A Range: 20 meters Description: The user is able to communicate with a person with his/her mind. The user can use this to talk, and to 'scream' at opponents to distract them. The user can hear the thoughts of a person that opens their mind to the user. The user can sense the minds of anyone within range of this technique and get a general feel of what their emotions are. If someone knows you are listening in on their thoughts, they can choose to block you out. At that point neither of you can hear each others thoughts while the block is up. Mayu at genin level do not have the ability to override this block.
Self-Levitation: Rank: N/A Range: 5 meters from the ground [Add 5 meters for every rank] Description: The user can levitate naturally. The user can move around at the same speed most ninjutsu users of the same rank, and there is no problem in changing direction.
Light Telekinetic Push Rank: E [Must gesture toward the target] Range: 20 meters Description: The user is able perform a light push against an object. This can be used to slightly alter the path of a blade, to stop an incoming kuni, and to make a kuni fly at the opponent faster. Light Telekinetic Pull: Rank: E [Must gesture toward the object] Range: 15 meters Description: The user can use this technique to pull light objects such as projectiles, swords, or scrolls toward them.
Light Telekinetic Shield: Rank: D Range: 1.5 meters Description: The user is able to immediately throw up a spherical telekinetic shied around himself. This shield will stop any attacks rank D or lower along with one C rank, but the user cannot attack or perform jutsu until the shield is deactivated. The cost must be repaid if the shield is deactivated during the post and then activated again. Projectiles that hit this shield will bounce back toward where they originated at 2/3 the contact speed. The cost for this jutsu must be repaid every post if it is to be kept up, and once it has been shattered or deactivated it has a 2 post cool-off. [Telekinetic Shields are transparent, but shimmer the user's chakra color when hit.]
Telekinetic Enhancement: Rank: E Range: Body Description: The user is able to make his/her blows deal more damage by adding force with the mind. Hits that connect during the post will do as much damage as someone of the same rank with strength as a tertiary strength. Using this does not increase attack speed.
Chuunin: The user has tapped into the power of his mind, and can do much more that a lowly genin. The user is unaffected by genjutsu rank C and lower. Bloodline Genin level bloodline techniques are second nature to the user, and the user only pays mental stamina for genin level bloodline moves.
Average Telepathy: Rank: N/A Range: 30m Description: The user is able to do everything Basic Telepathy can, and more. The user can also project a light 'static' into the target's mind. This kind of white noise makes thinking more difficult by agitating the target, but this is not as effective as shouting. However, it allows the user to think without focusing on shouting. You can form up to as many mental links as there are minds within range. At this level, you can only "hack" into 1 mind that is unwilling, at 3 mental stamina per post per mind.
Telepathic Bond: Rank:N/A Range: The same country Description: Each Mayu can synchronize their brain with one person if they both agree to it. Over a duration of 5 posts, a permanent telepathic link can be formed between the Mayu and other person. Both people must be holding hands and touching foreheads during the creation of the link,. The abilities of this telepathic link are the same as the user's current telepathic abilities, except that the range is incredibly enhanced and neither person can get past the mental block the the other person should he/she choose to create one.
Telepathic Radio Clone: Rank: C Range: Infinite {Requires access to C-rank sealing.} Once a clone other than the basic non-elemental clone is formed and charged with a C-rank of chakra, the clone can have a special seal note attached to it that turns it into a long-range walkie-talkie. Anyone that grasps one of the clone's hands can use the clone to send information telepathically to the original Mayu, and the original Mayu can only communicate to the clone while someone is holding one of its hands. The type of information that can be sent depends on the Mayu's telepathic abilities. The seal will deteriorate after 20 posts as the clone. Note: it is impossible to "hack" (get past mental blocks) through this connection. This tag will only work on the clone it is attached to.
Average Telekinetic Manipulation: Rank: C [Requires gesturing toward the target] Range: 30m Description: This technique allows the user to control the movements of an object to an extent. The user can easily deflect the path of projectiles as well as force them to fly back toward the enemy. This also allows the user to pull weapon's out of the weapon holders of the enemy, but this technique cannot target small objects such as the pin on a smoke bomb, or an enemy's eyeball [Forcing back moving shuriken is easy, but pulling them out of your opponent's hand/holster is impossible]. This technique is like "Force Push" or "Force Pull" in Star Wars, but it allows the user to manipulate an object into any direction. This move can push an opponent off his/her feet and back 10 feet, unless it is a taijutsu user with speed and strength as strengths, or a Assassin with speed as a primary strength, which will only push them back 5 feet. This technique does not allow you to "hold" someone, only push/pull them in a direction. Objects can be held, but not people. Average Telekinetic Shield: Rank: C Range: 2 meters Description: This technique is the same as the light telekinetic shield, but with some differences. This move can stop any number of techniques rank C and lower, as well as 1 B rank move. This technique will also send projectiles back at the opponent at the same speed they were thrown, as well as cause lightning jutsu to bounce back toward the opponent that are D-rank and lower. This technique has the same rules as Light Telekinetic Shield. The cost for this jutsu must be repaid every post if it is to be kept up, and once it has been shattered or deactivated it has a 2 post cool-off. Powerful Telekinetic Enhancement: Rank: D Range: 5 meters Description: Like telekinetic enhancement, the user is able to deliver a blow as if the user had Strength as a tertiary strength. This increases the power as well as the speed of the blow, and allows the force of the blow to travel up to 5 meters. In a sense, the user can punch the air in front of him, and the target will feel the force of the blow at 5 meters or less away. However, the opponent will not suffer cuts from a weapon that is in the user's hand if the target receives the blow through a medium. This technique shows its most promise under water, where fighting a water user is difficult due to the density of water compared to the air.
Stage Three: Special Jounin Through experience with telepathy and bloodline abilities in general the user has more mental stamina and the ability to use a new technique.
Name: Battle Meditation Rank: [B-rank training level] C rank for every 5 posts made by allies, and is excluded from the B rank cool-down. Range: 100m [Affects 10 minds, plus 3 mental stamina and chakra per additional mind] Description: The user enters a meditative state, and is able to enter the minds of all enemies and allies. The user is able to communicate with all friendlies, and boost their confidence and reaction times by giving them more moral. In addition, the character makes every small mistake made by the opponents seem like monumental failures that lead into a cascading series of falters that leaves the enemies demoralized. In itself, this technique is harmless. But the psychological effect brings great rewards. This is not a genjutsu, only a way of altering the way people think. The downside of the technique is that it requires the absolute concentration of the user. The user is left vulnerable in this state, and is unable to respond to attacks. This technique shows its most promise when used in large battles.
Stage Four: Jounin The user is fully comfortable and adept at using the mind to manipulate objects, which shows in the increased potency of the attacks of the user. Also, the user in now able to perform other kinds of attacks besides telekinesis and telepathy. These attacks use mental energy in its raw form, and as such they unleash much more damage than telekinesis alone. Genin bloodline moves cost half the normal mental stamina points, and cost not chakra. Chuunin level cost only mental stamina. Telepathic Networking: Rank: N/A Range: 50m Description: The user has virtually mastered communication with the mind, and the user can now do much more than talk through telepathy. The user can also send images or "video feeds" to other people, so long as the user is actually experiencing the images sent. The user can also operate as a "conference call" to allow all members of a squad to talk to each other through a telepathic feed the user creates. Other people in the network, however, can only talk. Only the user can send visual and sensual information. The user is also able to hear all the thoughts of anyone within range, even enemies. Nobody except members of this bloodline can stop the user from hearing all their thoughts. When this is activated, it will take time for the user to realize that when conversing with someone, they may not mean everything that comes to mind, and that they are not necessarily lying when they don't say what they think. It costs 3 mental stamina per post per opponent when forcing your mind into theirs. Powerful Push: Range: 50 meters Rank: C [Requires Gesture] Description: The user blasts the opponent(s) with a wave of telekinetic enemy, and sends them target at high speeds backwards with the same force as a taijutsu specialist that threw somebody. The air ripples with the power of the attack, and will demolish elemental barriers rank C and lower. Expert Manipulation: Range: 50 meters Rank: A [Requires Gesture] Description: The user is able to grab objects up to the size of a car with his mind, and manipulate them into any direction with decent force, enough so that it would take a taijutsu specialist or a bijuu user of the same rank to resist the force somewhat so long as they are on the ground. Once a target is in the air, it can still move its body freely, but will not have and control over where its body goes. The control of the user is so precise that the user can also yank all the tools of the enemy right out of their pouches, which is quite a surprise to most ninja who rely on them.[You can still perform jutsu and try to dodge stuff while being held by this, however you cannot control where your body goes.] Solid Telekinetic Shield: Range: 5 Meters Rank: B Description: This technique forms a giant, solid barrier around the user that will keep all techniques rank B and under from breaking through. This barrier will break after hit with an A-Rank technique. As before, the user cannot attack someone outside the barrier, however the user has become so proficient at using telekinesis that the user can perform other jutsu or attacks while inside the barrier. However, the jutsus performed inside the barrier cannot exit until the barrier has been let down, and the user runs the risk of self-inflicting damage due to the backslash of a jutsu. Usually, the users will perform the handsigns and mold the chakra, but not actually use the technique until the barrier has been shattered or deactivated. This shield costs are repaid every post to keep up, and once the shield is shattered or deactivated there is a 2 post cool-off before the next use. This technique also sends back projectiles at the same speed they were launched. Multiple Psychic Manifestations: Range: 75 meters Rank: C [Requires Aiming at the target] The user is able to focus his mental energy and chakra together to form 8 balls of psychic energy. These balls are launched from the hands of the user with telekinesis, and when they connect with an object each ball then explodes in a burst of chakra and telekinetic energy with 1/4 the power of an explosive tag. Each ball is roughly the size of a baseball, and flies at twice the speed of normal Shuriken. They can be launched as if shot from a giant shotgun, or shot out in a stream. These balls cannot go backwards, but can be manipulated in mid flight. They will not detonate until they touch something. Once they are 50 meters away, their flight paths cannot be manipulated. Once they are 75m away, the balls disintegrate. The balls are opaque, and are the color of the user's chakra. Single Psychic Manifestation: Range: 100m Rank: C [Requires Aim] This attack is the same as its predecessor, but it is a single ball that is the size of a volleyball. This attack moves at the same speed as the smaller ones, and has the damage capability of all 20 smaller balls combined and then some, making it as strong as 3 explosive tags. This ball cannot be manipulated once it is 50 meters away. Once the ball is 100m away, it disintegrates. The ball is opaque, and the color of the user's chakra.
Final Stage: Kage/Sannin The user is a master of using the mind in his attacks and in all aspects of his life. The user can best anyone at any test of intellect, and can do almost anything he puts his mind to. The attacks by the user are devastating, however such moves can be very costly. The user can now use bloodline chunin level moves and under with only one point chakra or mental stamina. The user can also use bloodline jonin level techniques with only chakra or mental stamina. The user is unaffected by genjutsu, except Tsukuyomi. The user pays half the mental stamina and no chakra for chuunin and under bloodline moves, and Jounin level moves cost mental stamina only. Master Telepathy: Range: 100m Rank: N/A Description: The user has mastered the art of communicating with the mind. The user can now talk to any mind within range, and share any types of communication such as sound, visuals, and feelings. The user can also hear all thoughts and motives of the minds he connects to, and can make a "conference call" where all members included can share any sensory information they have as well as thoughts and speech. In short, it's like everyone being hooked up to 4-D web-cams. When a connection is made to someone, the user can choose not to let the other person hear his thoughts. Like, say, if you were listening to the thoughts of the enemy. The user can also create an unbearably loud mental "static" to keep the opponent from being able to do anything other than act on instinct. This allows the user to watch the enemy's reactions for patterns, and then use that to create a way to end the fight. However, this will not help much against taijutsu specialists and samurai, who normally react on instinct anyways. When under the static, the enemy will become easily agitated and be more rash in their actions. It costs 3 mental stamina per post per opponent when forcing your mind into theirs. Master Telekinetic Manipulation: Rank: A [Requires Gesture] Range: 100m Description: The user has mastered the art of manipulating the movement of objects with his mind. This technique allows the user to manipulate massive objects such as buildings, small mountains, and bijuu. It also allows the user to do jobs as delicate as surgery or pull a hair out of someone's head. The user will also be able to grab opponents and sling them with little effort. Basically, the user can move anything wherever desired, however the targets will still have control over their bodies in every other aspect. The chakra of the opponent keeps the user from being able to do something like rip their eyes out while the enemy is alive. However, the user will be able to apply pressure to areas of the enemy's body, so that the opponent feels like they have been poked in the eye. To actually be so precise and use enough force so as to maim an opponent would be impossible in battle. In a battle situation, you either have precision, power, or a mild mix of both. [I know, somewhat restrictive, but to be able to do both at max strength and precision would be an auto-kill, such as applying a load of pressure on the opponent's temples to crush their brain or knock them out. Even though you are a master of telekinesis, there has to be a way to keep users from auto-killing.]
Name: Psybeam Rank: S Range: 100m Description: The user charges up a massive amount of Mental Stamina and Chakra for two posts. The user then unleashes it in a wave of destructive power. Trees are uplifted, barriers obliterated, and people tossed and battered in every-which-way. This move is like a mini nuclear-shockwave that blasts people off their feet and for hundreds of feet. This technique also inflicts third degree chakra burns to anything caught up in the blast. When this move is unleashed, a beam of telekinetic energy is sent into the sky as a signal of this awesome destruction. However, after his move is made, no bloodline techniques over D rank may be used for three posts because of the strain put on the user. The user also cannot use techniques B rank and above for 5 posts.
Stone Transformation Jutsu Rank: S [Requires Gesture] Range: 100 meters Description: The user must charge up chakra and mental stamina for 2 posts. After that, the user unleashes a focused blast the size of a beach ball at the opponent that flies at twice the speed of shuriken. The ball can be manipulated at the speed that a Jonin can run, and can move in any direction. When the ball makes contact with an object, that entire object is instantly turned to stone. A living creature will not die from this, but only be perfectly preserved as a stone. This is as good a weapon as it is a way to preserve a wounded person until there is a way to treat them.
Stone Reversal Jutsu Rank: S Range: Contact Description: The user comes in contact with something turned to stone, and floods the target with the same amount of mental stamina and chakra as with the jutsu that turned the object to stone. The target will then come "back to life" as they were when the jutsu hit, with no apparent side effects.
Mayu Clan Members: 1. Daichi Mayu {Deil Grist} 2. Saiyuri Mayu {iJwlz-kun} 3. Kiyoko Mayu {Silencematters} 4. 5. [There can never be more than 5 members of this bloodline.]
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Posted: Mon Oct 11, 2010 8:41 pm
Supekutoru AnnaiyakuSpectral, Ectoplasm, Super-natural Clan Name: Supekutoru Annaiyaku (Spectral Hosts) Bloodline Name: Boureiton (Apparition Release)
Clan History: The users of the Boureiton bloodline have been part of the shinobi lands for a short time, now starting to populate themselves into the Rain and Leaf village, and slowly spreading out across the borders into other countries. They have the ability to talk to spirits, and use a spectral force, which is bound to their soul as a weapon. The spectral force is capable of many things, all of which can hinder the enemy, or help the host. The spectral force is gained when a person finds a troubled spirit, and solves their problem. After the spirit's worries are gone, they spirit will bind itself to the person's soul, becoming one with their being. Upon being bound, the host can use the powers of spirits who went to hell, or those who went to heaven.
Strengths - Ability to talk to/touch ghosts - Ghost give them more chakra (About one rank more) - Not easily frightened, or startled - Near Immunity to Raiton and Katon - Ghost counts as another person, and can be used in a fight (Much like the Inuzuka)
Weaknesses - VERY sensitive to another person's emotions (Will feel the emotions of other people)
Rules - Your ghost has a personality of their own - No having more then one ghost, only one per person - Ghosts cannot have special abilities, other than the ones provided in the bloodline - The ghost only shows up as the upper body, the lower body is a sort of 'tail' which connects the ghost's mass to the host's tail bone. - Only the head of the clan has access to both scrolls, and therefore can posess both sub-stages, as well as two ghosts.
Stage One Biginingu Chikaradzuku (Beginning to Revive) At this stage, the host of the apparition is beggining to learn how to conjure their ghost, and not much else. However, the ghost gives them more chakra, and can fight side-by-side with the host as if they were solid.
Bourei Choryuu (Apparition Accumulation) - The user gathers spectral energy from all around them, and uses this energy to conjure up their ghost and make it appear. This jutsu must be used before any other techniques are used. Rank - D
Stage Two Bourei's Gekijou (Ghost's Fury) Now with more experience using Boureiton chakra, the user can administer it in many different ways. From bolts, to shields, and melee weapons. This milestone in the bloodline is a far jump, and requires 20 posts of training or fighting to get to.
Bakemon Kodachi (Phantom Shortsword) - The ghost creates a small veil of chakra which then wraps around the host's closed fist. The veil condenses to make a shortsword, which is only about 1 ft in length. Despite it's size, the sword packs quite a punch, able to cut through steel with little difficulty. Rank - B
Dogimo Tate (Spirit Buckler) - The user uses his or her spectral chakra to create a small shield about half a meter in diameter. This shield has a solid state, and can absorb Katon and Raiton jutsus that are ranked C and below, and weaken those that are B and up. Rank - B
Ekutopurazumu Boruto (Ectoplasm Bolt) - By focusing spectral chakra into one's closed fist, the Boureiton chakra will manifest and turn into a gellatinous, white substance with a burning effect which users of Boureiton are immune to. The bolt will shoot from the fist, burning everything in it's path without difficulty. The catch of this attack is that it cannot start fires. Rank - B
Sub Stage - Three - Amano Boureiton Kami's Hairyou Haburi (The God's Bestowed Power) This stage can only be obtained when a person sends their apparition into a scroll dedicated to the gods, and in doing so will send their ghost to heaven and back, bestowing heavenly powers upon the host and their hostee. This scroll is posessed by the head of the clan. The special ability of this chakra is that it hurts Bijuu and their hosts.
Amano Chariotto (Divine Chariot) - The ghost start's to create the wings of a dove, which glow with a heavenly light that can illuminate the darkest of places. Upon creating the wings, the apparition will 'place' the wings on the host's shoulder blades, allowing them to fly. Rank - A
Biimu no Imi Ranpu (Beam of Holy Light) - By emitting holy ghost chakra from their tear ducts in the form of tears, the apparition will focus that energy into the host's hands, allowing them to fire a single, long beam of light capable of short-term blindness and second degree burns. Rank - A
Sub Stage - Three - Mazoku Boureiton Kingu no Heru's Minion (King of Hell's Minion) By accessing this sub-stage of the clan's ability, the user and ghost will be granted powers that have been deemed forbidden by the gods who reside in the sky. However, with your help, the power can be recovered if you have you ghost venture to hell and back. The special ability of this chakra is that it can heal Bijuu, and their hosts.
Mazoku Toki (Demonic Battlecry) - A jutsu usually used for an opening attack. The user's ghost augments the Mazoku Boureiton chakra into the host's lungs as the host releases a shrill scream that can burst eardrums, deflect projectiles, and kick up dust. Rank - C
Akki Kakko (Demon Form) - By focusing Mazoku Boureiton throughout the ghost's and host's body, both will fuse together, creating a monsterous, killing machine. Reaction time, strength, and speed will increase three fold. However, that is not all: Hair will turn white, and more bushy as it grows approximately eigth inches. Eyes will narrow, and will glow a deep crimson which fully consumes the eyes. The user's canine's and nails will grow into that of a beast. Rank - S
Emu Danchaku (Mega Impact) - A powerful jutsu accessible by both sub-Boureiton branches. The user and apparition focus a large amount of chakra into their closed fist, whether it be Amano Boureiton chakra, Mazoku Boureiton chakra, or normal chakra, or perhaps even a version of the three. This jutsu requires the whole chakra pool of the user, and should only be used as a last resort. Rank - SS
Members of this Clan: • Zane Hajime {BluewolfofMibu} • Matsuya Komihachi {Major Dangerousk} • Users of this bloodline get 10 extra chakra points every time they gain rank.
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A faint smile Vice Captain
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A faint smile Vice Captain
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Posted: Mon Oct 11, 2010 8:44 pm
Sorikata Clan Shift, Nature, DNA
History:
The exact emergence of this clan is unknown, but there are myths and tales about their origins. The members are said to be indigenous, but they are not all in one village, or even know where they are really from. They only know of their powers. The members of this clan are known as shapeshifters. They have the ability to reform their body, into most creatures of the world.
Traits: The clansmen is very interested in nature {not tree-hugger style}. The elements and everything natural simply interests them. They are usually mischievous, clever, witty, and nimble. They are sensitive to others emotions, and generally run a much higher temperature than humans.
Abilities: Able to reconstruct their body using chakra to turn into creatures. Each clansmen has a ''default'' creature to turn into.
Rules For Kekkei Genkai/Clan: Overuse of this power will leave the body permanently twisted and warped. Only one default creature can be chosen, and must be approved by a Mod. To learn a knew animal, the user must post 20 times studying the animal. The user must also keep all the animals it knows listed.
Genin: 5 Shifts Chunin: 7 Shifts Jonin +: 10 Shifts Kage: 18
Weakness: The clan as an odd weakness to the lightning element. The shock of lightning disrupts the flow of ones body, thus negating the shifting powers to a certain extent.
Strengths: The Sorikata clan are very adept when it comes to fighting, analyzing, and strategies.
Jutsu Name: Partial Shift Rank: E-S Description: The user now has the ability to take a certain trait from any creature it knows, and utilize it. The user doesn't have to turn completely into the creature.
Jutsu Name: Relaxing Pulse Range: Up close and personal Rank: D-S Description: The clansmen has the ability to calm things {such as animals} into a relaxed state, so they may study them. If this is used on a person, it is an S-Ranked maneuver, due to the complexity of a human's brain compared to a bats. The user must make eye contact with the animals, and have at least one hand on them. For a human, the user must have unbroken eye contact, and have two hands on them. The user will then send out pulses of chakra which help release certain chemicals in a brain which acts as an enzyme for stress release, thus relaxing the target.
Shifting Limits: {Traits}
Sense Enhancement - 20 Posts / 10 Post Rest Hands - 20 Posts / 10 Post Rest Arms - 15 Posts / 7 Post Rest Torso - 10 Posts / 5 Post Rest Legs - 15 posts / 7 Post Rest Feet - 20 Posts / 10 Post Rest
Organs - 10 Posts / 6 Post Rest - Overuse of this specific area can cause rupture of inner organs
Jutsu Name: Shape Shift Rank:E-S Description: The user has gained the ability to turn into a creature it has studied.
Shifting Limits: {Creature Size}
1-5 Ft - 25 Posts / 12 Post Rest 6-10 Ft - 15 Posts / 7 Post Rest 11+ - 10 Posts / 10 Post Rest
Combine Shift Rank: C-S Description: The user has gained the ability to combine shifs into one package deal
Shifting Limits: {Creature Size}
1-5 Ft - 22 Posts / 9 Post Rest 6-10 Ft - 11 Posts / 3 Post Rest 11ft+ - 8 Posts/ 7 Post Rest
Members Of Kekkei Genkai/Clan 1. 2. 3. 4.
Property of Lament of the Lonely
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Posted: Mon Oct 11, 2010 8:45 pm
Enjin ClanAgile, Quick, Ape
Clan Name: Enjin (Ape-Man) Kekkai Genkai: Masaru's Bondo (Monkey's Bond)
Clan History: During the great Shinobi Wars, a small clan by the name of Enjin took alliances with the Wave and Rice country, aiding greatly in battle. These clan-members had the appearance of monkeys, along with tails, fangs, and added physical attributes to aid in battle. After the last battle, the Enjin clan was presumed extinct, but a dormant gene has been awakened within the Sound and Mist.
Strengths: - Added agility - Added dexterity - Added speed
Weaknesses: - Cannot perform genjutsu - Mischevious - Has characteristics of a monkey, but is till human to the point they can blend in
Rules: - Must have tail - Must have fangs - Must be mischevious/Playful
Techniques:
Name: Puraimaru Kiai (Primal Scream) Range: 10m Rank: D Orienation: Offensive Type: Ninjutsu/Bloodline Element: N/A Description: After performing the needed handsigns, chakra will build up in the users' lungs and be instantly expelled out of the esophagus. The result is a sound-based, cone-shaped attack with the effectiveness of an explosive-tag.
Name: Hihi Hasami (Baboon Claws) Range: N/A Rank: C Orienation: Supplementary/Offensive Type: Ninjutsu/Bloodline Element: N/A Description: By focusing chakra into the tip's of their fingers, the user of this technique will grow claws made of pure chakra in order to rend the opponent. The claws grow in power and length over time. At chuunin, they are about two inches long and can rend flesh. By the time they are kage, the length of the claws are one whole foot.
Name: Faa Tsutakazura (Fur-Vines) Range: N/A Rank: D Orienation: Supplementary Type: Ninjutsu Element: N/A Description: After performing the needed handsigns, the user's arms will grow about 30% longer, giving them an advantage in taijutsu
Name: Bijou Hoko (Tail Long-spear) Range: 10m Rank: C Orienation: Offensive Type: Ninjutsu Element: N/A Description: By focusing chakra into the tail, the user's tail will extend and sharpen to the point it can skewer opponents. This can also be used to deflect projectiles and swords.
Clan Members: - - -
Property of TUP
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A faint smile Vice Captain
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A faint smile Vice Captain
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Posted: Mon Oct 11, 2010 8:47 pm
Kiseru Clansmoke, tobacco, addiction
Clan Name: Kiseru Clan Clan Ability: Ippukuton (Smoke Release)
Clan History/Background The Kiseru clan is a small clan that resides in the fire country, their members usually taking professions in infiltration and ninjutsu. Taijutsu and Genjutsu are also options, it's just that most favor infiltration and ninjutsu. Using the elemental release Ippukuton, the members of the Kiseru are able to use the smoke from their cigarettes and use it to attack for them. The attacks are varied, and there presumably 'is no past' of the clan.
Strengths - Can see through smoke - Immunity to their own smoke (But not the cinders) - Partial immunity to poison (poison takes 50% longer to take effect)
Weaknesses - Addiction to the drug inside of the special clan cigarettes - Weak lungs
Rules - 'Trouble Breathing' effects stack Trouble breathing --> Coughing --> Hacking --> Coughing fits --> Possible suffocation
Techniques
Name: Kebu Bunshin no Jutsu (Smoke Clone Technique) Rank: D Range: N/A Element: Ippukuton (Smoke Release) Orientation: Supplementary Description: After focusing the needed handsigns, the user will condense the smoke around them into a simple clone. This clone can come in handy however, as when struck, will disperse into smoke to confuse the opponent. The clone can also be detonated at the will of the user. When the smoke is inhaled, the inhaler will have trouble breathing.
Name: Endan no Jutsu (Smoke-bomb Technique) Rank: D Range: 30m Element: Ippukuton (Smoke release) Orientation: Supplementary Description: After performing the needed handsigns, the user will fire several blobs of solid smoke out of their mouths. Upon detonation, which is decided by the will of the user, the blobs will explode to create a smoke-bomb like effect. When inhaled, the victim will have trouble breathing.
Name: Keburi Badi (Smoke Body) Rank: C Range: 5m, All directions Element: Ippukuton (Smoke release) Orientation: Supplementary Description: By focusing their special chakra into their pores, the user can emit smoke from their very pores. This technique is usually used after being surprised, because this technique needs no handsigns, and is quite useful. When inhaled, the victim will have trouble breathing.
Name: Hatsuen Doragon (Fuming Dragon) Rank: B Range: 50m Element: Ippukuton (Smoke release) Orientation: Offensive Description: By condensing the smoke around them, the user can create a solid dragon filled will chakra. As an added effect, hot cinders are added from the cigarette, but are multiplied by some unknown means. The cinders are not visible to the naked eye, and can only be seen by members of the Kiseru clan. As the dragon passes over the opponent, the cinders will burn them severely.
Name: Arunika Akki (Tobacco Demon) Rank: B Range: 1m Element: Ippukuton (Smoke release) Orientation: Offensive/Supplmentary Description: By focusing chakra into their lungs, the user can blow out a cloud of billowing smoke about 1m in front of them, then expands from there. There is a special chakra infused within the smoke, and anyone not from the Kiseru clan will instantly become addicted to the special drug inside of the Kiseru cigarettes. Due to the fake addiction, which lasts five posts, the victim will have trouble breathing, thinking, moving, and using chakra.
Name: Kokuen Nobegane (Black Smoke Sword) Rank: A Range: 1m Element: Ippukuton (Smoke release) Orientation: Offensive Description: The user will create a black sword made of smoke, with cinders constantly falling off of it as it is swung, giving it an evil look. The cinders held within the sword can cut through most things such as armor relatively easily, and nick things presumed 'indestructible.'
 Name: Funbetsu no Inpu (Judgement of Hell) Rank: A Range: 50m, all directions Element: Ippukuton (Smoke release) Orientation: Offensive Description: The user focuses chakra from their cigarette into their lungs, and fires several large bundles of cinders and black smoke at the target. This jutsu is very similar to Endan no Jutsu (Smoke Bomb Technique), where the act it is performed. However, these detonate whenever they hit the ground, and explode in a fiery explosion of cinders and black smoke. The explosions cover a 5m radius, the blackened smoke burns the lungs, stings the eyes, and covers the air ways to the victim will the cinder-explosions burn the enemy.
Members: • • • • •
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Posted: Mon Oct 11, 2010 8:48 pm
Konaga Clan
Agony, Chakra, Power

Name of Kekkei Genkai/Clan: Konaga [Eternal Spirit]
History/Introduction: Little is known about the origins of the Konaga Clan even to it's own people. It is a clan of wanderers, varied and diverse, with no village to call their home and no record of their history or techniques to act as a guide. Konaga clan members make up an interesting group of people, as they are all intrinsically aware of who they are and can instantly feel when another member is nearby, going as far as to be able to single them out of a crowd as if they were the only other person around. Knowledge of the clan is passed by word of mouth, parents to children, and random encounters with other members which when drawn together often share life experiences and what they have learned of their people. Mystery surrounds them, but something in their blood always draws them together with other members, allowing them to pass on the knowledge through generations.
What makes the Konaga Clan so incredibly unique and frighteningly powerful, is that it's members... all of them... have an infinite reserve of chakra which constantly regenerates and flows through their bodies. At birth and for their entire lives, a Konaga clan member's cells are almost completely saturated with chakra from head to toe. This power does not come without a price however. Pain wracks their bodies every minute of every day and control of their abilities is often lost, causing them to shut down, or even lash out and become a danger to those around them. This makes those of the Konaga Clan masters of chakra, both in wielding it and forming it. It is their great power and their great curse.
[Konaga Factoid] - Only about 25% of all children born of the Konaga clan survive their first week of life, and after that, only 1/3 of them make it through their childhood years.
All clan members, though the natural extension of their body's immense levels of chakra learn to master and control their chakra flow and develop techniques that allow them to channel their energy, allowing them to augment their physical bodies in an enumerable number of ways. As a history does not exist, every clan member develops their own unique uses of this ability, but common uses involve augmenting muscles for power or speed. Use of these techniques however comes with an extreme price and a severe drain on the clan member's Stamina.
..."The Burn" as it is referred to many members is the side affect of all augmentations. When a Konaga utilizes his bloodline abilities, the augmented area experiences an intense searing pain as their skin is scorched, leaving immensely painful black chakra burns across the affected area. With training, clan members have learned to deal with the pain and suffer through it, but if utilized too often, the body will simply shut down for a period of time before it is able to heal.
[Konaga Factoid] - The burn takes on the appearance of an outline across the skin, sort of like streams of lightning across the entirety of a limb, or across the chest or abdomen. As the same area is augmented, the burns begin to grow darker and darker and the searing pain in that area compounds, endangering the Konaga's ability to maintain control.
"The Burn" effectively drains massive amounts of Stamina from a Konaga Clan member, making their Stamina the only true limitation to their abilities. However, this is not the only detriment to the clan. Due to the intense pain they must suffer through daily, nearly everything they do drains them of stamina and it is a constant effect which occurs every hour of every day for all Konaga. Beyond that, the lower their Stamina falls, the more in danger they become of losing control of their abilities, their bodies, or in worse scenarios... their chakra entirely.
[Konaga Factoid] - Konaga chakra is unlike any other chakra utilized by ninja. It is chakra in it's absolute raw form. It acts almost like a living entity within the Konaga, constantly lashing out at them, causing them pain and striking out at them almost like it wants to escape. When a clan member loses control, they undergo a process called 'The Raging Spirit' where their chakra cannot be contained and it rages forth out of every square inch of their body, causing the Konaga untold amounts of pain, and immensely burning their entire body, eventually leaving them unconscious and incapacitated for over a week afterward.
Konaga Clan Strengths:
1. Infinite Chakra: A Konaga clan member's chakra is infinite. In any situation where a technique requires chakra, a Konaga Clan member can effectively ignore the chakra cost, as they have infinite stores of it constantly regenerating and pulsing through their bodies.
2. Increased Stamina: Through years of endless pain, the Konaga Clan member's bodies have developed immense stores of Stamina through nothing but the intense will to survive and the body's extreme ability to adapt to endless waves of pain. All Konaga posses incredibly enhanced Stamina far beyond those of even an advanced amount at their own level, but that stamina is constantly in jeopardy, being drained constantly, either by the use of normal jutsu, or by their bloodline's augmentations.
...all Konaga have an amount of Stamina equal to that of a shinobi 2 ranks higher then their current level. So, Genin have 60 Stamina, Chuunin have 85 Stamina, Sp. Jounin have 120 Stamina , and so on. (Note: These values WILL NOT stack with ANY Endurance bonuses.)
3. Increased Pain Tolerance: All Konaga experience pain at a level beyond that of anything most people will ever experience, even at the height of their pain thresholds. With their raw, destructive chakra constant coursing through their veins, it is hard for them to even register most injuries, let alone be affected by them. This does not increase their effective toughness, but what it does do is allow them to push through even the most mortal wounds, their bodies responding to their commands while suffering even the gravest of injuries. (If a bone is broken, the user will be physically unable to move the affected area, but beyond that, even with deep tissue damage, or gaping wounds, a Konaga can push through and continue on.)
4. Chakra Augmentations: Konaga Clan members possess the ability to utilize their clan's various Augmentation abilities as often as they wish, but use of the abilities causes severe Stamina drain. They are able to access only those augmentations equivalent to their CURRENT rank. They cannot learn abilities above their rank by any means.
5. Genjutsu Immunity: Since their entire body is a raging force of violent chakra causing them pain at all times, the ability to use Genjutsu against a Konaga is often impossible to achieve. Genjutsu requires a delicate balance of control, the ability for the Genjutsu caster to control and mold their chakra in such a way as to control and direct the flow of chakra in their opponent's mind and body to drown them in illusion. Achieving this within the raging inferno of a Konaga's body would require the highest levels of Genjutsu mastery, and even then, it would be difficult.
...a Konaga clan member is highly resistant to all genjutsu, and they receive an additional +1 defense modifier on top of all other defenses. Also, in any case where a Konaga's defense modifier equals the Genjutsu user's attack modifier, the Genjutsu fails and is repelled.
...additionally, in any situation where a Konaga is caught in a Genjutsu, when they realize it is an illusion, rather then using the 'Kai' ability (which they cannot use) they can concentrate on their pain, forcing it to grow in their mind and body to the point where it overrides all else around them. This action repels a Genjutsu, but makes their next roll vs the Pain Tables advance one table forward at a -2 modifer against the roll. [This does not permanently advance the Pain Table for the Konaga however, it does so only for the one roll.] Additionally, after breaking free of the Genjutsu, they cannot take another action in that same post (unless they have the Combo Specialty).
[Konaga Factoid] - When a Genjutsu user's Genjutsu is repelled by a Konaga clan member, they feel the pain of the Konaga clan for a split second in their mind and are dazed out of the technique. In many cases the experience creates a flash in the user's mind which projects the visual image of a chakra-shaped dragon's head attacking them. This imagery is often cited as a true manifestation of the Konaga clan's chakra, which is why many people have come to believe that a Konaga's chakra is in some essence, alive.
6. Chakra Control Mastery: In the process of simply surviving, a Konaga comes complete master the concepts of chakra formation, augmentation, and control. As such, Konaga members are masters of such skills and are able to use chakra beyond the normal capabilities of others, bending it almost effortlessly around their body without the need for hand seals. This enables them to easily master skills such as Tree/Wall Walking, Water Walking, and Wire Walking early on and without any difficulty. This enables the Konaga to access Chakra Control Abilities such as those mentioned earlier as if they were one rank lower then normal, and allows them to learn the techniques in half the number of posts normally required (rounded down).
Konaga Clan Weaknesses:
1. Agonizing Pain: Konaga experience pain every waking hour of every day of their life. The shear amounts of energy contained within every cell of their bodies creates a constant pulse of pain in their system which is unrelenting. It is nearly impossible to anyone outside the clan to even begin to describe the levels of pain they feel. Over time, every Konaga develops their own ways of coping with the pain, but coping doesn't make the pain go away. The only way to truly suppress it is a deep meditation which takes several hours to reach.
...every post a Konaga makes forces them to make a roll of the dice. According to their current state and the amount of Stamina they have, the roll will determine how much their pain affects them for the following post. Rules for this system are explained later in the [Pain Tables] guide.
[Konaga Factoid] - "Imagine the greatest pain you have ever felt in your life. Relive the agony of that moment, feel the pulsating waves of torture ripping through your body and how your mind could think of nothing else but that pain that you wished you would never feel again. Then, multiply it by 10 fold. A Konaga could only dream of such bliss." - Konaga Seijiro
2. Stamina Drain: Due to their constant unending pain, every moment of the day is a drain on their endurance and on their bodies. Every post an RPC with the Konaga Bloodline makes drains their stamina, and the stamina drain increases as they rank up. Stamina Drain for each level is as follows:
Genin & Chuunin lose 1 Stamina per post
Sp. Jounin & Jounin lose 2 Stamina per post
Sannin/Kage lose 3 Stamina per post
{For the purposes of Stamina Drain, a post counts as a literal post in the forums, regardless of the number of paragraphs within that post. Training posts however work differently, as will be detailed in the next weakness...}
3. Training Difficulty: Due to the physical and somewhat mental trauma a Konaga must suffer every moment of the day, focusing on training can become rather difficult, and constant stressing of the body tends to bleed them of their stamina rather quickly, which increases the danger of losing control of their chakra. The pain and the anxiety of the possible danger training poses makes it harder for them to learn jutsu and the stamina drain of constant training makes it all the more dangerous.
...to learn any technique, it requires a Konaga one additional post after all other modifiers. The only exception to this rule is when training Bloodline techniques, since such training must be faced head on in the first place, the Konaga is much more focused.
...to reflect the Stamina Drain of training in the Role Play, the number of training posts allowed per forum post is reduced, decreasing the number of training paragraphs allowed per forums post to two. This results in more forum posts being required to learn a technique, each one requiring the appropriate amount of Stamina Drain and another roll against the Pain Tables.
4. Raging Spirit: When a Konaga loses control of his chakra due to pushing his body beyond it's limits, or in times of extreme mental duress, the become victims of their own chakra and enter a state called the 'Raging Spirit'. They receive a warning in their bodies about 15-20 seconds before the Raging Spirit will begin, at which point the Konaga will feel an intense numbing of the body followed by the sound of their own heartbeat ringing clearly in their mind as their vission is blurred and double for an instant. After that, their bodies suddenly swell with unimaginable pain, as they are no longer able to contain their chakra and it surges forth out of every pore of their body, lashing out at the environment or anything nearby, whether friend or foe. This massive discharge of energy envelops the Konaga completely and streaks off of them like lightning, the chakra almsot literally exploding off of them. This can devastate the environment around them, ripping up the ground, carving through trees like they were butter, tearing apart stone and metal without a second thought. Some instances of the Raging Spirit have even been seen to include aspects of the user's elemental affinity as well, adding different effects and new levels of devastation to the energy released.
The only sensations a Konaga feels in this state is pain and their mind is consumed by it. Some Konaga say they experience some form of carnal defense mechanism within it, during dire situations where the body reacts instinctively to attack anything it sees as a threat. However, in most cases the Raging Spirit brings a Konaga to their knees or to the floor as they writhe in pain. After the chakra has purged itself from the body, a process which takes about 2 posts, the Raging Spirit subsides the Konaga is left incredibly weakened and often times, simply passes out altogether. Nearly all of their skin is covered with the blackened burn marks of "the Burn" and the Konaga is left utterly immobilized, yet still in untold amounts of pain. Surprisingly, no internal damage is done and the chakra quickly regenerates to once again, completely saturate the Konaga's cells, but it still requires a week of real time to recover from during which your character can do nothing except rest and meditate.
5. No Genjutsu: Konaga clan members are incapable of molding or utilizing Genjutsu techniques. Their bloodline chakra is far too violent and intense to allow for the delicate and subtle control required to create Genjutsu illusions.
6. No Cursemarks/Implants: Konaga are also incapable of attaining Cursemarks or Implants to enhance their abilities. Their chakra is so intense and full of raw energy, that it does not play well with other foreign energies. As such, a Konaga's body would never accept another source of chakra, or any body part which was not it's own.
7. Strong Chakra Signature: A Konaga's chakra signature is so strong, so unique, and so violent that it makes them practically glow when viewed by those with a sensor ability. Because of this, their effective rank is decreased by one when dealing with matter of stealth and detection (via Byakugan, Minds eye of the Kagura, Sensor ninja, etc...) This reduces their effectiveness with abilities like the assassin's [Stealth] and it also doubles the detection ranges of all sensor ninja when dealing with Konaga.
Konaga Quirks:
1. Dulled Senses: The constant pain that a Konaga suffers at all times takes it's toll on them and makes their senses numbed to some degree. This does not affect their combat ability, or debilitate them in anyway, but it does change how they engage with and see the world. To a Konaga, the rest of the world seems almost numb... hazy in a sense... as if they were out-of-synch with everything around them, yet still interacting with it. This does not affect their sight or hearing, but moreso their sense of touch, taste, and smell, which is why Konaga refer to this phenomenon as the "Numbing". Food has no taste, nor do Konaga have a strong sense of smell. There such of touch is somewhat deadened, though it does not affect their ability to grip weapons or opponents, it is simply an issue of tactile clarity. However, this also makes them more resistant to the effects of weather, such as dust storms, bitter cold, or heat. As their senses are dulled, such affects do not register to them fully and thus, they are not as affected or bothered by them (though their bodies are still just as susceptible to the effects of cold or heat).
2. Increased Metabolism: Due to the immense amounts of energy within their bodies, the heat generated by the constant streams of chakra and the body's attempts to stave off it's effects, Konaga have incredibly fast metabolisms. This means that when they eat, they need to eat about four times as much as the average person, and that even over-eating does not permit Konaga to put on weight. this makes all Konaga more or less, thin, or well defined individuals without much, if any fat on their bodies. This also makes their internal temperatures hotter then the average person's, making it incredibly unlikely that foregin pathogens can survive, making it so that Konaga are rather resistant to disease and do not get sick very often if at all. temperatures vary among clan members, but the typical temperature of a Konaga is about 101.3 degrees fahrenheit.
[Konaga Factoid] - "In cold environments, light wisps of steam can be seen rising off a Konaga's exposed skin.
3. Meditation: Konaga clan members cannot sleep. The pain they feel constantly does not allow for true REM dreaming by any conventional sleep. In order to rest, a Konaga must move themselves into a deep state of meditation which often requires a couple of hours to achieve in itself. This meditation suppresses the pain and allows the clan member to rest. Once meditation is achieved, the user's bloodline chakra seeps out of their bodies and surrounds them, creating an aura around the Konaga. This aura is reactive, meaning it will lash out violently to anyone who tries to disturb the clan member's meditation. The aura of chakra is also what heals the user's chakra burns. (see below)
4. Healing from Chakra Burns: When in their meditation state, a Konaga's chakra seeps out and forms an aura around their bodies. This aura actually works to put pressure on the body, burning the harmed cells away as the remaining skin cells are forced to keep up and maintain equilibrium within the body. This triggers internal chakra netwroks to aactive and energize the remaining skin cells to grow at a rapid rate to replace the cell layers being burned away. This process requires a full cycle (6 hours) of meditation. After this meditation, all damage done by 'The Burn' is removed and the user's stamina is restored. If this process is disturbed, for every hour they were under meditation, they receive 10% of their total stamina, but they still have the remaining "Burn" seared into their skin, increasing their pain.
...(this does not apply to "The Burn" generated by the Raging Spirit. Such burns cannot be healed this quickly, and require a full week of recovery and constant meditation during those days to heal.
5. Konaga Relations: How Konaga relate to each other is very unique and stems from the fact that while their bodies seem displaced as compared to the rest of the world, all Konaga are in tuen with each other. This produces several interesting reactions between the members of this clan.
- All Konaga can detect other Konaga within 250m radius of themselves. This is an innate ability and each member is able to pinpoint the other with ease (even when in stealth).
- Konaga relate to each other just as any normal human would with the rest of their world. For Konaga however, this is unusual, since the Numbing distorts everything around them. When meeting with other Konaga, everything about the other clan member is perfectly clear as compared to the rest of the world which exists ina haze. This draws Konaga to each other and allows them to truly sense another person makign them in essence 'more real' then anyone else in the world.
- The connection between Konaga is undeniable as when they are together, the symptoms of their pain are relieved (-1 Pain Stress degree) and they are allowed some relief from their agony. It does not suppress the pain entirely, but it is a notable change, like swift cool wind on a hot day. The greater the difference in the Konaga's ranks however, the more relief a lower ranked Konaga feels, and the less relief a higher ranked Konaga feels (For every 2 ranks of separation: -1 Pain Stress degree). Over time however, two Konaga grow accustomed to one another, and after about 6 months, they relief the once receive from each other fades until they feel no relief at all. It then requires a separation of another 6 months before the same relief can be felt between the same two Konaga again.
[Konaga Factoid] - "It is believed by many that this phenomenon of Konaga relations is the reason for their wanderlust, constantly seeking out new Konaga Clan Members to feel the relief of their bloodline pain. It is not uncommon for Konaga parents to take shifts with their newborn children, one parent leaving for six months and returning, only for the other parent to leave for six months. In many cases, this helps the child survive it's infant years by constantly being soothed in proximity to another Konaga.
6. Eye Color: A Konaga's eye color is almost always the same as their chakra color, but that is not the only intriguing aspect of their iris. All Konaga, if observed closely, can be seen to have floating speckles of chakra particles moving in their irises. This gives their eyes an almost prismatic look to them and are quite alluring and fascinating to see. (This part of their anatomy is linked with one of their augmentations)
7. Samurai Class Channel Ability: Since the Samurai ability [Channel] allows them to turn chakra into stamina, or stamina into chakra freely, this becomes difficult to quantify within Konaga. So, as a special ruling, Samurai Class Konaga Clan members receive a reduction in Stamina cost for all Taijutsu and Kenjutsu techniques...
Genin & Chuunin - All Taijutsu and Kenjutsu technique costs are reduced by 1 Stamina point.
Sp. Jounin & Jounin - All Taijutsu and Kenjutsu technique costs are reduced by 2 Stamina points.
Sannin/Kage - All Taijutsu and Kenjutsu technique costs are reduced by 3 Stamina points.
The Pain Stress Tables:
The ability for a Konaga to maintain control over his chakra and how they can function on a day to day basis with unimaginable pain is all dependent on their Stamina. The lower their stamina, the more likely they are to lose control of themselves, or succumb to their pain in different ways. Even when their Stamina is at it's maximum however, for an instant, their bodies can falter and can limit what the Konaga can do.
The Pain Stress Tables are designed to mimic this concept and gives a level of required pain-related RPing on the part of the user. Every post a Konaga makes must be accompanied by a roll of the dice. That roll, whatever it may be, must be compared to the Pain Stress Tables and the effect on the table will determine how the Konaga's pain effects them on their next post. As Stamina decreases, the odds of feeling debilitating effects from their chakra increases, which makes heavy use of their Stamina dangerous... and makes the clan's augmentations that much more potentially dangerous to overuse.
Pain Level 6 - The Konaga's pain spikes, and the user doubles over for a few seconds as blood is coughed up out of the mouth. The user's vision shifts, creating a double vision for a brief period of time before returning to normal. All sound appears to dissipate as the Konaga hears nothing but their heart beat slowly, then faster, and faster. Atfer these sympotms, the Konaga's body returns to it's normal condition, but they know that in about 15-20 seconds, they will be thrown into the 'Raging Spirit'.
Pain Level 5 - The Konaga's pain spikes, sending waves of pain throughout the entire body which feels like they are being continual stabbed from all angles. When this is felt, the body is completely arrested and is unable to move for the entirety of the post. They are however still able to use their augmentations, but obviously, this could push them into even further critical condition.
Pain Level 4 - The Konaga's pain creates the effect of a burning sensation throughout their circulatory system, which makes it feel like entire body is on fire, this distracts the user and does not allow them to properly mold Ninjutsu.
Pain Level 3 - The Konaga's Pain suddenly spikes, completely arresting their body for a few seconds, causing them to be unable to move as the pain of their bloodline temporarily overtakes them. This feeling quickly passes, allowing the Konaga to move normally once again. for the remainder of the post however, they suffer a reduction in Speed and Strength by 1 rank.
Pain Level 2 - The Konaga's Pain causes their muscles to ache heavily and respond slower then normal, reducing their effective Speed by one rank.
Pain Level 1 - The Konaga's Pain suddenly spikes, distracting them momentarily. How the pain exhibits itself differs (is up to the user to create), but it does not incapacitate them, it simply serves as a distraction.
Pain Level 0 - The Konaga's pain is at full strength, but this is normal. They feel the pain and are affected by it normally, but this does not endanger them or distract in any way. This is their baseline condition.
Pain Stress Degree = 0 (Stamina = 100%) Die Rolled: d20
0 - 1 : Pain Level 3 2 - 3 : Pain Level 2 4 - 5 : Pain Level 1 6 - 20 : Pain Level 0
Pain Stress Degree = 1 (Stamina = 80%) Die Rolled: d20
0 - 2 : Pain Level 3 3 - 5 : Pain Level 2 6 - 8 : Pain Level 1 9 - 20 : Pain Level 0
Pain Stress Degree = 2 (Stamina = 60%) Die Rolled: d20
0 - 2 : Pain Level 4 3 - 5 : Pain Level 3 6 - 8 : Pain Level 2 9 - 12 : Pain Level 1 13 - 20 : Pain Level 0
Pain Stress Degree = 3 (Stamina = 40%) Die Rolled: d20
0 - 2 : Pain Level 5 3 - 5 : Pain Level 4 6 - 8 : Pain Level 3 9 - 11 : Pain Level 2 12 - 14 : Pain Level 1 15 - 20 : Pain Level 0
Pain Stress Degree = 4 (Stamina = 25%) Die Rolled: d20
0 - 5 : Pain Level 5 6 - 8 : Pain Level 4 9 - 14 : Pain Level 3 15 - 20 : Pain Level 2
Pain Stress Degree = 5 (Stamina = 15%) Die Rolled: d12
0 - 2 : Pain Level 6 3 - 5 : Pain Level 5 6 - 7 : Pain Level 4 8 - 10 : Pain Level 3 11 - 12 : Pain Level 2
Pain Stress Degree = 6 (Stamina = 10%) Die Rolled: d10
0 - 2 : Pain Level 6 3 - 4 : Pain Level 5 5 - 6 : Pain Level 4 7 - 10 : Pain Level 3
Pain Stress Degree = 7 (Stamina = 5%) Die Rolled: d6
0 - 2 : Pain Level 6 3 - 4 : Pain Level 5 5 - 6 : Pain Level 4
Pain Stress Degree = 8 (Stamina = 2%) Die Rolled: d6
0 - 6 : Pain Level 6
Jutsu / Augmentations :
Every Konaga is different and many individuals have developed their own methods in creating body augmentations allowed by their unique bloodline. Certain techniques however are basic, and rather well-known amongst all Konaga, such as using chakra in your limbs to increase the power behind an attack, or pushing chakra into your legs to increase your speed or jumping distance. Others however are are complex and have steeper costs to use.
All augmentations require no handseals to use and can be activate nearly instantaneously. This means they can be strung together to form combos easily. Each augmentation only counts as half of a jutsu/maneuver, but only a max of two augmentations can be activated per post.
{All Konaga are free to apply for custom augmentations, but they must be submitted and approved before they are used. Once approved however, the technique become public knowledge and will be added to this post allowing others to utilize them.}
Jutsu Name: Chakra Force Rank : E Description : (link)
Jutsu Name: Chakra Speed Rank : D Description : (link)
Jutsu Name: Chakra Strength Rank : D Description : (link)
Jutsu Name: Chakra Blade Rank : C Description : (link)
Jutsu Name: Chakra Sight Rank : C Description : (link)
Jutsu Name: Chakra Guard Rank : B Elemental Ethnicity : Chakra Augmentation Description : (link)
Jutsu Name: Chakra Purge Rank : B Elemental Ethnicity : Chakra Augmentation Description : (link)
Jutsu Name: Chakra Shift Rank : A Elemental Ethnicity : Chakra Augmentation Description : (link)
Jutsu Name: Chakra Overload Rank : A Elemental Ethnicity : Chakra Augmentation Description : (link)
Jutsu Name: Chakra Reflection Rank : S Elemental Ethnicity : Chakra Augmentation Description : (link)
Jutsu Name: Chakra Armor Rank : S Elemental Ethnicity : Chakra Augmentation Description : (link)
Members Of Kekkei Genkai/Clan
1. [Clan Head] - Konaga Sai (played by Cobra_X) 2. Yasukawa Zenko (played by Metaphorically Insane) 3. 4. 5.
Bloodline/Clan created by: Cobra_X
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A faint smile Vice Captain
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A faint smile Vice Captain
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Posted: Mon Oct 11, 2010 8:49 pm
Kamisama Clan Light, Angels, Darkness

Description: Long ago, somewhere distant from the land of thunder. There was a clan where the members were born with the ability to create angelic looking chakra wings. These wings granted them flight, and were a representation of a greater power that resided within them. They believed that the wings represented one's life, and one's nature. It turns out that if the wings are white, they were pure and good, the owners believing in justice, able to control light based techniques. Their wings were feathery but bright. However, those with a dark heart which had stepped into a path shrouded with darkness, had black wings and controlled powers of darkness. Their wings were sometimes bat-like, other times feathery but a ghastly black color. They believe in dark ambitions and goals. The clan eventually split, falling into a war with one another, the two sides hating each other fiercely. After an epic battle between the leaders, the clans seemed to vanish, never to be seen again. Recently however, members have been spotted here and there, their unique chakra wings making it clear that the clan was slowly recovering.
Rules - Members have the ability to fly for a short period. - Must be a Genin to release chakra wings (which requires hand seals). - Can fly at Genin, but must be Chuunin before able to master flight. - Color/Shape of wings is based on the rpc (either white or black). - Wings are chakra based and when released, they drain chakra at the rate of a D-rank jutsu per post. - Must have wings out to use any special clan jutsu(s) - Element of light or darkness is granted (based on rpc). - All jutsu(s) are clan based only, meaning co-leader or above can teach others or give you permission to teach others.
Weaknesses - User can only fly for 2 posts per rank (2 at Genin, 4 at Chuunin, etc...) and cannot fly again for another 5 posts afterward. - Wings are weak against ice and lightning - Clan members generally have smaller reserves of chakra, or cannot manage their chakra to any exceptional degree. Therefore RPCs with this bloodline cannot have both the Great Chakra Reserves attribute (in any tier position) and Chakra Control specialty at the same time.
Abilities - Flight for a limited time - Light element (depending on rpc) *good* - Dark element (depending on rpc) *bad*
- Stage One -
Description: Almost all members of the clan reach this stage, as it is the first and most basic. Members of this stage have just begun to awaken their powers, but they are still inexperienced and clumsy in their flight. Most clan members of this stage are Genin, but upon reaching the rank of Chuunin, their wings grow larger and they gain access to all of the C-rank techniques (as a Genin, you may learn only 1 C-rank technique).
----- Bloodline/Clan D-Rank Jutsu ----- Heavenly Feather Clone The user creates clones that have light skin showing "holy". The user also glows lightly the same way so it doesn't give it away. It is easy to destroy the clone, which it bursts into white feathers when destroyed. the higher rank the user is the more clones produced
Holy Feather Storm The user sends a flurry of white feathers at the target which the chakra harden it to where it is sharp enough to cut through objects. The higher rank the more feathers appear
Angelic Light Barrage The user concentrates the element of light in their hands and unleashes a series of small bullet like spheres of light which if strikes the target causes blinding in one eye and minor burns and bruising from the force of them.
Demonic Feather Clone The user creates clones that have dark skin showing "unholy". The user also darkens a bit to match the clones so none can tell apart. Its easy to destroy the clones, which bursts into black feathers when destroyed
Unholy Feather/Scale Storm The user sends a flurry of scales/black feathers at the target which is hardened by chakra. These are sharp enough to cut through objects. The higher rank the more feathers
Demonic Light Barrage The user concentrates the element of darkness in their hands and unleashes a series of bullet like spheres of darkness which if it strikes the enemy it burns their skin, bruising from the force of them. The higher the rank, the bigger the bullets
----- Bloodline/Clan C-Rank Jutsu ----- Angelic Swords of Light The user creates multiple swords of light which they move around the target and try to impale them. If the sword reaches its target it doesn't damage the outside but damages the inside like a sword normally would. Up to 5 swords can be created at a time.
Holy Chakra Missiles The user creates a series of light chakra which concentrates into bullets which homes in on the target. If it hits it leaves explosive results. The explosion releases a blinding light which blinds any who look at it for two posts
Shining Beam of the Heavens The user concentrates chakra at the tip of their finger to the point where it starts glowing with a bright white light. They then point it at an object which they then fire a concentrated beam of the element of light which can blind people if they look at it too closely. If contact is made the beam would pierce through their body, not damaging the outside but burning the inside around the point of contact.
Demonic Swords of Shadows The user creates multiple swords of darkness which gives off an eerie glow. The user can manipulate them to move around the target and try to impale them. If the sword does it melts the flesh around the point of contact and sever whatever it comes in contact to. Up to 5 swords may be created
Unholy Chakra Missiles The user creates a series of dark chakra which he molds into a bullet shape which homes in on the target. If it hits it leaves explosive results which scatters black fire everywhere which cannot be put out by water.
Dark Ray of the Abyss The user concentrates chakra at the tip of their finger to the point where it starts glowing with a dark red energy. They then point it at an object which they then fire a concentrated ray of darkness which paralyzes people in fear if they look at it too closely. If contact is made the ray would rips through their body, not damaging the outside but burning the inside around the point of contact.
- Stage Two -
Description:Members of the Kamisama clan who reach Jounin level gain an almost immediate growth in their wing size and powers. Better, faster, and more powerful, a Kamisama's wings are fully grown after reaching this level. They gain access to all B-rank abilities and 1 A-rank ability (Until they become Special Jounin/ANBU level, when they can access all the rest of the clan jutsu).
Rules - Must be Jounin or higher to use 2nd stage - Must have a Family member or someone close of you dead to use 2nd stage (not you killing them, but someone else killed them.)
----- Bloodline/Clan B-Rank Jutsu ----- Holy Rays The user creates a several disks of light which are thrown at the target. The disks are concentrated chakra which means if the disks reaches the target it would slice through them, though no visible damage on the outside would be seen. In close range these would blind people who look directly into them. Up to five can be made
Heaven's Illuminating Sky The user strings hand signs together and mixes their chakra with the air molecules, creating light which brightens the area to the point where the enemies have difficulty seeing and Light moves are increased. Fire and lightning get minor boosts here as well. This lasts about 3 posts and darkness is weakened slightly
Barrier of the Angels The user creates a barrier of light around himself which will protect him from any ninjutsu for three posts that are B rank and lower. Higher level ninjutsu is weakened slightly but still passes through. Those who stare into it becomes blind until the barrier is down
Unholy Rays The user creates several disks of darkness which is thrown and homes in on the target. The disks, if it were to hit, shreds through the body burning as it passes creating excruciating pain. In close range people who stare into this would get a sudden vision of horror
Shadow Sky The user mixes the darkness element making the area become darker, the enemies vision would be hampered and all darkness jutsu's power increases. This lasts 3 posts. Occasionally dark orbs fall from the sky harming those who are not of the Kamisama clan, roll a dice 1-6. if even your hit if odd your not. These orbs can burn but minor burns, though over a length of time it can be very painful
Defenses of the Fallen Angel The user creates a barrier of darkness around him which will protect him/her from any ninjutsu that are B rank or lower. Higher level ninjutsu are weakened but still can pass through. This lasts three posts. Those who look into it starts seeing horrible things
----- Bloodline/Clan A-Rank Jutsu ----- Purity of Light The user creates an ball of light which is concentrated chakra. The light isn't as bright but it causes heavy damage if it makes contact, which explodes causing a lot of damage to all within a 20ft radius
Divine Bolt The user concentrates light chakra in his/her finger tips. They then fire a bolt of pure light which travels at incredible speed and power. The bolt, if hits, goes through the body destroying everything around the point of impact. No visible damage is shown on the outside but in the inside the body is electrocuted and burned. This move is very powerful. It can be used on more then one finger but it weakens
Light from the Abyss The user creates a ball of darkness which is concentrated chakra. The ball of darkness can cause heavy damage when it hits, and when it does it explodes sending black fire everywhere creating a lot of damage within 20ft radius.
Demonic Bolt The user concentrates dark chakra in his/her finger tips. They then fire a bolt of pure darkness which travels at incredible speed and power. The bolt, if hits, goes through the body melting the area where it struck. The bolt goes through and burns the inside causing vicious pain to the victim. The user can use more then one bolt from more then one finger, but it'll be weaker.
----- Bloodline/Clan S-Rank Jutsu ----- Wrath from the Heavens The user concentrates a mass amount of light chakra into the air, creating a massive disk of light in the sky. The user then makes a sign and a massive beam of light falls onto the target, destroying everything but the user from within a 25ft radius. Those within the beam struck from it would have massive burns all over there body. This move is said to be from the light of the heavens. Afterward the user would be tired and cannot use this technique again after the battle is over and after they get some rest.
Punishment from the Abyss The user concentrates a mass amount of dark chakra beneath the ground. The ground grows darker and energy rises to the top like hissing snakes. Making a handsign and a massive column of black fire shoots from the ground expanding to a 25ft radius, consuming all within the black fire except the user. The fire melts the body burning off their skin, then their flesh and then their bones. The death from this move is extremely painful and is said to be from the fires of hell. Afterward the user would be tired and cannot use this technique again until the battle is over and after they rest
Leader: (Unknown)
Sub-leaders: 1. 2. 3. Members: 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.
Bloodline/Clan created by: Demonic Slayer Wasuken
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Posted: Mon Oct 11, 2010 8:55 pm
{{Not usable at this time...}}
Soul Eater Clan

History : This Clan was unknown and had disappeared ages ago. The Clan Members had a special alternate Soul that would serve as their main weapon. It takes the form as a human, but can turn into a weapon at the user's whim. They were masters of combat, but had a huge problem. They had to consume the souls of other humans. Consuming the soul of a human does not kill them usually, but it could. The alternate Soul has to consume the souls to stay alive.
Abilities : -High Physical Abilities -Enhanced Senses -Can See and Analyze Other Souls -Ability to Consume Souls
Rules:
- In order to consume a soul, the user must kill an enemy and steal their soul on the brink of death right before they pass away.
- Alternate Souls MUST be applied for in the Custom Weapons Thread.
- Alternate Souls can have up to three different Weapon Forms, but they must be very closely related. There are Four Types to choose from. Offensive, Defensive, Evasive, and Healing. You can have two Healing, but only one of the others.
- Must consume the soul of an actual RPC. NO NPCS!
- Cannot take another member's Alternate Soul.
- The maximum number of alternate souls a user can have is 6. All members of this clan start with one alternate soul and then gain an alternate soul for every 3 souls they consume.
Out of Combat Alternate Soul Rules
- An Alternate Soul is like another RPC; It is a person you control and will always be with your main RPC. However, though it looks and acts like another RPC, it is only a Weapon, and it's abilities are restricted to what is described in the Custom Weapon.
- One Alternate Soul must always be in human form around the main RPC, but only one alternate soul can be active with the main RPC at any one given time. The user can swap out the alternate soul they have in human form at anytime, but the rest must remain in the form of Skull Rings on the master's hand.
In Combat Alternate Soul Rules
- Can only use one Alternate Soul at a time for Combat, but the alternate Soul can be changed at the user's will. (However, if the soul attacks, it cannot be swapped out until the next post)
- When the master is incapacitated, two Alternate Souls can be released to act as defenders, and only one can attack the enemy directly.
- Clones created by Bunshin jutsu cannot control Alternate Souls or use any of the Bloodline's jutsu.
Stages and Techniques :
[ Stage One - One-Star Master ]
The Master cannot do much at this Stage. They must consume more Souls to become more powerful. The Master can have only one Alternate Soul at this time.
Jutsu Name : Consume Soul Rank : E Elemental Ethnicity : N/A Description : The Master consumes the Soul of another RPC. The only way to consume a Soul is to Generate a number between 1 and 50. If the Master gets a multiple of 5, then the Soul is Consumed. To consume the souls, the Master will reach into the enemy's body, but will not harm them physically. They rip the Soul from the body after then will devour it. The Alternate Soul will be the one who consumes the Soul after it has been formed. When a soul is stolen, then that soul's owner dies.
Jutsu Name : Activate Weapon Form Rank : E Elemental Ethnicity : N/A Description : The Master converts his/her Alternate Soul into their Alternate Form.
[ Stage Two - Two-Star Master ]
To achieve this Stage, the Master must consume 3 Souls. The Master is now able to control the Soul very well. They now can use another Alternate Soul.
Jutsu Name : Resonance of Souls (Level 1) Rank : D Elemental Ethnicity : N/A Description : The Souls of the Master and the Alternate Soul must be in sync to use this technique. The Master transfers his/her Soul's Wavelength through their Alternate Soul in their Weapon Form and then the Alternate must transfer it back after increasing its intensity. The Master's Wavelength and the Alternate Soul's Wavelength must be close to equal to use this, but once it is performed, the Master and the Alternate Soul become much more powerful. The power increase lasts for 10 posts.
Jutsu Name : Pressure Blast Rank : D Elemental Ethnicity : N/A Description : A relatively simple technique. The Master first increases their Soul's Wavelength and then hits the enemy with their bare fists and runs a huge level of pressure through their body and causes their body to go numb and feel weak for 3 posts. It doesn't do too much, but it is helpful.
[ Stage Three - Three-Star Master - God of Death ]
The Master must Consume a total of 6 Souls to achieve this form. Now the Master should have the ability to use a third Alternate Soul. They are known as a God of Death at this Stage.
Jutsu Name : Resonance of Souls (Level 2) Rank : C Elemental Ethnicity : N/A Description : The Souls of the Master and the Alternate Soul must be in sync to use this technique. The Master transfers his/her Soul's Wavelength through their Alternate Soul in their Weapon Form and then the Alternate must transfer it back after increasing its intensity. The Master's Wavelength and the Alternate Soul's Wavelength must be close to equal to use this, but once it is performed, the Master and the Alternate Soul become much more powerful. The power increase lasts for 10 posts. The increase is 2x as powerful as Level 1.
Jutsu Name : Shock Therapy Rank : C Elemental Ethnicity : N/A Description : The Master increases his/her Soul's Wavelength and then unleashes it in a form of pressure that creates powerful shocks. The user must be within 5m of the target to use this. When the enemy is hit by the shocks, they will begin to lose all of their senses for a while. They will come back in 5 posts, but theylose every one of their senses except for sight. Their sight is just a bit blurry for the duration of the effects. Also, the enemy will begin to lose a lot of blood. They usually vomit blood, cough it up, or it just runs out of their mouth, eyes, ears, or nose.
[ Stage Four - Four-Star Master ]
To achieve this Stage, the Master must obtain 9 Souls. Now the Master has 4 Alternate Souls.
Jutsu Name : Resonance of Souls (Level 3) Rank : B Elemental Ethnicity : N/A Description : The Souls of the Master and the Alternate Soul must be in sync to use this technique. The Master transfers his/her Soul's Wavelength through their Alternate Soul in their Weapon Form and then the Alternate must transfer it back after increasing its intensity. The Master's Wavelength and the Alternate Soul's Wavelength must be close to equal to use this, but once it is performed, the Master and the Alternate Soul become much more powerful. The power increase lasts for 10 posts. The increase is 3x as powerful as Level 1.
Jutsu Name : Resonance of Souls (Level 4) Rank : B Elemental Ethnicity : N/A Description : The Souls of the Master and the Alternate Soul must be in sync to use this technique. The Master transfers his/her Soul's Wavelength through their Alternate Soul in their Weapon Form and then the Alternate must transfer it back after increasing its intensity. The Master's Wavelength and the Alternate Soul's Wavelength must be equal to use this, but once it is performed, the Master and the Alternate Soul become much more powerful. The power increase lasts for 5 posts at this Stage, but will last 10 Posts at the next Stage. The increase is 4x as powerful as Level 1.
[ Stage Five - Five-Star Master - Grim-Reaper ]
Must obtain 12 Souls. This is the absolute Final Stage. Now the Master has 5 Alternate Souls in their possession and has become know as a Grim-Reaper. They are lords of all Souls and are extremely powerful.
Jutsu Name : Resonance of Souls (Level 5) Rank : S Elemental Ethnicity : N/A Description : The Souls of the Master and the Alternate Soul must be in sync to use this technique. The Master transfers his/her Soul's Wavelength through their Alternate Soul in their Weapon Form and then the Alternate must transfer it back after increasing its intensity. The Master's Wavelength and the Alternate Soul's Wavelength must be equal to use this, but once it is performed, the Master and the Alternate Soul become much more powerful. The power increase lasts for 20 posts. The increase is 5x as powerful as Level 1.
Jutsu Name : Witchhunter Rank : S Elemental Ethnicity : N/A Description : Must be using Resonance of Souls (Level 5) to activate this. The Master amplifies the power of their Alternate Soul(s) tenfold and they become all powerful weapons. Their power is now at a level considered to be godly. A simple strike would have the power to shatter bones and disrupt internal functions. This lasts for 10 posts. When this is deactivated, so is the Resonance of Souls (Level 5). The Witchhunter's form will change depending on the Alternate Soul used with it. Only one Alternate Soul can be used with it at once. The form of the Witchhunter must be described when creating the Alternate Form and it is labeled as one of its abilities.
Jutsu Name : Soul Blast Rank : S Elemental Ethnicity : N/A Description : The Master must be using the Witchhunter. The Master unleashes an extremely large blast that can tear through an entire forest only to leave a mass of destruction in its wake. When the blast makes direct contact with a large obstacle, it will create an powerful explosion that has a radius of 100m. The blast normally can travel for
Head of Clan - Soul (Sakoyoshi Daianohara)
Members Of Kekkei Genkai/Clan 1. 2. 3. 4. 5.
(Still being worked on by Cobra and I, but he has declared it as useable right now since nobody will be advancing through the stages much while we work on it.)
Property of TUP
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A faint smile Vice Captain
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A faint smile Vice Captain
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Posted: Mon Oct 11, 2010 8:56 pm
Motarasu HanaFlowers, Deadly, Beautiful
History: The Hanaya Clan once held high honor and respect in the Land of Fire. They had the unique ability to stimulate grow in flowers and other plants, and many of them had an unearthly beauty about them. Their adept skills were useful in a wide variety of scenarios from simple parlor tricks at parties to diplomatic interactions, or when diplomacy failed, cunning and trickery in battle. Hanaya were hired for a multitude of reasons as their skills and abilities made them suitable for a wide variety of tasks. It was not uncommon to find Hanaya in any number of walks of life.
Over time however, many became jealous of their abilities and found themselves to be suspicious of their motives at all times. The villages began to distrust those of the clan, feeling that they were constantly bewitching them with their abilities and thus, they were hunted to near extinction. The few that survived kept their powers hushed, many of them going as far as to physically maim themselves to avoid being recognized as Hanaya. After several generations, it was thought that they had disappeared, but rumors of a clan of people who have an unearthly beauty about them who can seduce others to fall in love with them have begun to spring up again. .
Abilities: The Hanaya Clan have a vast array of supernatural jutsu at their control, which allow them to instill rapid growth in flowers and flowering plants and manipulate them in their jutsu, bending the flowers to their will. They are also, as a whole, a rather attractive peoples and they are very good at interacting with and manipulating people to see their point of view. This allows them to seduce others to make them fall in love with them more easily then others might.
Rules: Hanaya Clan members can inspire growth in small plants and control flowers, but they cannot grow trees or branches. They can only inspire growth in the budding areas of larger plants.
Strengths:
• The user gains a natural resistance to Genjutsu, as their keen sense of manipulation, both how to use it and how it is used against others allows them to distinguish between reality and illusion. (Adds a +1 [Passive] defense modifier against Genjutsu)
• When combating a member of the opposite sex their bloodline jutsu are more effective then they would normally be due to the fact that they are distracted by their opponent's beauty. (Lowers evasion of the opponent by 1 rank for the first two bloodline jutsu used in a combat)
• The flowers created by the user are coated in chakra, which makes them more resistant to the elements. (Flowers are protected from Fuuton and Suiton techniques which one would imagine would negate something as delicate as flowers. The flowers used in these techniques are immune to jutsu one rank or below and will clash with jutsu of the same rank as any other opposing jutsu would)
• The user can charm the opposite sex easier than what they can the same sex, making them seem more trustworthy. (They receive the benefits of the 'Sexy' attribute in a Secondary Slot for free.)
Weaknesses:
• Hanaya Clan members suffer greatly against Katon attacks and most Hanaya are actually deathly afraid of fire itself. All Katon Ninjutsu and Genjutsu act as if they are 1 rank higher when used against a Hanaya, and all bloodline techniques can be negated by Katon ninjutsu one rank lower then their rank.
• Hanaya tend to be rather emotional about a variety of subjects which can affect them in a variety of ways, both good and bad. Most theorize that this is due to their unique abilities being the result of excess amounts of human pheremones and hormones in their systems which trigger these feelings.
• Just as Hanaya are able to seduce others, they are also more easily seduced into loving a member of the opposite sex.
Jutsu:
Name: Hanabunshin no Jutsu {Flower Clone Jutsu} Rank: D Range: Self Type: Creation Description: The user creates a clone made of flower petals. Once the clone is disposed off, it bursts into petals, serving as a minor distraction.
Name: Zenkai Hana {Cure Flower} Rank: C Type: Healing/Counter Genjutsu Description: This is mainly used for Genjutsu, but is also the cure for the Flower Charmer technique. A certain flower will release a pheromone, snapping the user/victim out of the trance they were placed in.
Name: Ibarauchimasu no Jutsu {Thorn Whip Jutsu} Rank: C Type: Attack Description: The user creates a whip covered in thorns. It can be used to ensnare objects as well. The vines and thorns are coated with chakra, making them extremely durable and sharp Name: Hanamamoru no Jutsu {Flower Shield Jutsu} Rank: D-S Type: Defensive Description: The user manipulates flower petals into a shield. Depending on how much chakra is put into the shield, it can stand alot.
If attempting to block a B-ranked jutsu, a B-rank amount of chakra is necessary to block it.
If a large amount of chakra is placed {B+ Rank} the petals will form around the user.
Name: Hana Tsume no Jutsu {Flower Claw Jutsu} Rank: C Type: Attack Description: The user will form a sort of lance on their arm. It is extremely sharp and can cut through many substances, even steel.
Name: Hana Sooshisha no Jutsu {Flower Creator Jutsu} Rank: D-S Range: Contact Type: Creation Description: Any body part of the user must be touching the ground. Administering chakra, the user will create flowers of variety. Depending on how much chakra is used, the user can create an entire field of flowers, or a single flower, also varying from sizes.
Name: Hanamiryoku no Jutsu {Flower Charmer Jutsu} Rank: B Range: Close Type: Gas Attack Description: The user will release a pheromone from one of their created plants, causing the victim to fall under a sort of spell. {NOT A GENJUTSU} The user is the only one who has the cure, though this jutsu is not deadly. If the user performs this jutsu on the opposite sex, it shall be more potent
Post Time: 1-2 Posts - Victim shall begin to have feelings for the user 2-4 Posts - Victim shall become obsessed with the user. 4-8 Posts - The Victim will begin to want to stop defending themselves, or attacking the user 9 Posts - The Victim will come to their senses
Name: Hana Senbon no Jutsu {Flower Needle Jutsu} Rank: C, B when poisoned Range: Close-Mid Type: Attack, Poison Description: The user will extend their chakra to a flower they have created, and will be able to shoot out needle objects from the center of the flower. These needles can be poisonous, but must be poisoned before the battle
Name: Hana Reitoraeru no Jutsu {Flowered Deathtrap Jutsu} Rank: B Range: Close Type: Trap Description: The user will create a venus fly trap, which will ensnare the victim and trap them. The inside of the venus fly trap is lined with sharp thorns, similar to teeth. These obviously harm the poor soul trapped on the inside. This can hold the enemy for 5 posts.
Name: Rei no Senhanabira {Death of 1000 Petals} Rank: S Range: Close-Long Type: Attack Description: The user will summon up the petals of the flowers they have previously created. The petals will turn razor sharp, and can form into a weapon for the user, or impale the victim.
Members of the Hanaya Clan - - - -
Stage Two: Hitotsu no Hana Nature, Poisonous, Petals
Physical Description: The user will develop tattoo like things over their bodies of vines, flowers etc. Wings of petals will form from your back, giving you gliding powers, not flight capabilities.
Abilities:
• The wings allow you to glide • Wings are made out of petals. Use your jutsu and put two and two together • Wings can be used as you run, increasing your speed
Rules: • The user has a higher weakness to fire • You must defeat two people who use the fire element has their main element • You can't fly, only glide
Jutsu:
Name: Shimasu Rotasu {Healing Lotus} Rank: D-S Range: Contact Type: Healing Description: The user will conjure a lotus, which has the ability to heal major and minor wounds. This jutsu has an extreme toll on the user's chakra depending on what they are healing.
Name: Ryu no Hana {Dragon of Flowers} Rank: B Range: Close-Long Type: Attack Description: The user will create a dragon made of flower petals. The petals are razor sharp. The dragon can spit out poison needles. Name: Tenno no Hana {Empress of Flowers} Rank: A Range: Close-Mid Type: Attack Description: Petals will form around the user, acting as an armor. The user will have vines used for arms and legs, which are covered in thorns. After using this jutsu, the user must rest for 5 posts, or they will be rendered unconscious. With these petals, they are able to do any of the techniques required petals in rapid succession, as well as control the petals and vines.
Members at this Stage: - - -
Property of Lament of the Lonely: Original Idea
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Posted: Mon Oct 11, 2010 8:58 pm
A little preface here:
This Bloodline concept was originally created by Soren, but it lacked any concept of balance or cohesion and was only vaguely ninja. However, it was a good concept, so I picked up on it and revamped the bloodline, trying hard to keep the essence of the awesome that is the Senbonzakura from Bleach, but balance somewhat and make it ninja.
I would however limit the number of users to about 2-3, considering it probably popularity. Also, the bloodline requires a strict background linking the user to royalty... which needless to say, does not appear very often in the Ninja World.
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Ato Sakura No Ki No (Art of the Cherry Tree)Beautiful, Unique, Deadly 
Bloodline History: Senbonzakura is one of the most unique and specialized kekkai genkai to ever present itself. The bloodline itself only occurred within a very specific royal family in Japan, and even then, only few members of each generation could wield the power in it's truest form. The royal family bred these adepts as warriors and it was quickly regarded as one of the most power kekkai genkai of the Grass Country, which is where the bloodline was born (where the cherry blossoms grow in the greatest quantities). At birth, members of this clan are presented with a weapon that is marked with the insignia of the royal household. Once the wielders of this bloodline the weapon itself begin to bind itself to the user's soul, allowing them to unlock and utilize it's powers as their abilities grow. True adepts of the clan can even forge their own personal clan insignias which they can use their own chakra to temporarily etch into weapons, allowing them to change the cold steel into thousands of small blades which take the shape and form of cherry blossoms. The clan user can then control these blades, which are sharp enough to rip through skin and clothing, with the will of his mind, directing their movement for both offensive and defensive maneuvers.
Clan Rules: 1. Your character must have some kind of tie to a royal family in Japan from which this bloodline was born. 2. Members of this bloodline must choose either the Samurai or Weapon Master Class for their RPC. 3. You must have 1 approved custom weapon to attain Stage 1. 4. You must have 2 approved custom weapons to attain Stage 2. 5. Some form of mental stat (Intelligence, Cunning, Strong Willed) must be present in your Primary or Secondary attribute slots.
General Use Rules: 1. Please, do not God Mod with this bloodline. You are not Byakuya. The petals are sharp and can do damage, but they can also be deflected, dodged, and otherwise combated. Just as is shown in the anime, the petals are not instant death sentences, but rather serve more as a ranged weapon which can crash against a foe, scraping and slashing at them, but not eviscerating them on contact. when used as a swarm the petals, despite their small size strike with incredible force behind which equals that of a Taijutsu/Kenjutsu strike one rank above the user's rank. (This force is not affected by the user's physical strength or bonuses at all... only the character's actual rank matters)
2. Though you have increasingly large amounts of petals, you cannot control every petal individually. At best, you can coordinate your petals as a group to strike/defend from two different angles, or attack/defend two separate targets simultaneously. This will increase as you progress through the stages however... increasing by one for each stage. Maximum Range of petal control is determined by Stage Mastery.
3. All bloodline techniques which last beyond the initial 'scatter' command's typical post limit still require the additional chakra/post cost to maintain the petals.
Stage 1 – Senbonzakura (Thousand Cherry Blossoms) This is the initial stage of the bloodline, where the user has just begun to understand his Insignia Sword and commune with it. At this stage, the sword is normally given a name by the user, and will respond to an activation command to "scatter" into the cherry blossom blades. The user is not yet able to maintain the blade's scattered form for long, but with practice, they will be able to keep it out for much longer. The user is also able to use the 'Etch' ability to augment kunai and shuriken to act as scattered blades when their chakra reserves have begun to run low. [The user must spend 5 posts communing with his blade to awaken it.]
Stage One : Abilities granted Upon speaking the activation word and forming a single, unique hand seal, the user's Insignia blade 'scatters' and forms into the cherry blossoms. For every post the blossoms are out, it drains 2 chakra and 1 stamina from the user on top of everything else they do in the round and can only be held for a maximum of 3 posts per activation before the blade reforms. There is a 5 post required cooldown between scatter activations. The maximum reach of the petals at this stage is 50 feet away from the user.
Will Power: The user’s mind is used to direct where the Senbonzakura will move and attack from. The speed of the movement of the petals is equal to that of the user's total [Passive] Speed. The number of petals created is about as much as would be required to fill a 5 ft. diameter sphere.
Shield: Senbonzakura has the power to form around you and create a shield which can block and deflect Tai/Kenjutsu attacks up to C-rank and can neutralize D-rank jutsu. This does not require any additional cost, but using the petals to shield the user in such a way has a cooldown of 2 posts when used.
Etch: The clan member is able to etch their personal clan insignia into shuriken and kunai. These are temporary brands, which when activated with a series of one handed hand seals, will "scatter' into cherry blossoms as the user's insignia weapon does for 2 posts. (though on a much smaller scale) Once the 2 posts have passed, the cherry blossoms fade and the kunai/shuriken is destroyed. (Activation requires almost no chakra (effectively 0), and the number of petals created is about as much as would be required to fill a 1 ft. diameter sphere.)
[Etching the insignia requires an hour of work (2 posts) and chakra/stamina equal to a C-rank ninjutsu - It requires an incredible amount of detail and concentration, so if the user is interrupted, the etching fails. You may only have a store of 5 etched shuriken/kunai total. (Note: It must be specifically posted that you have etched a weapon... you cannot simply say that you have done it previously.)]
Bloodline Jutsu: (All Senbonzakura jutsu techniques require only one-handed seals)
Senbonzakura Hotaru no jutsu (Thousand Cherry Blossoms Firefly technique) After tossing a kunai/shuriken and 'scattering' the petals, this jutsu can be used to manipulate those petals to cloud the opponent's vision and serve as a distraction. Once the jutsu is initiated, the petals seek out the directed opponent's eyes and continually floats in front of/around them for 2 posts, emitting a bright light as they do so. These petals cannot be recalled or reused for combat purposes and disappear after the 2 posts are up. The opponent can swat at the petals to get them out of the way of their eyes, but they will take minor scrapes and cuts to their hand in doing so... however it will allow them to see for a little bit until the petals find their way back to their eyes. (Requires an amount of petals = 1 etched shuriken/kunai)
Senbozakura Kagami Bunshin (Thousand Cherry Blossoms Mirror Clone) After executing the proper hand seals, petals from the user's main sword begin to split off and flow in front of the user or an ally. The petals group up, taking on the size/shape of the target before the entire array of petals begins to glow, giving off a sudden flash of light, which then dims, revealing an exact replica of the target. The clone cannot use any ninjutsu or bloodline techniques, but can wield/utilize any of the weapons on the replicated target as if they were the real thing (in terms of size, weight, force, and sharpness). When the clone is hit, it explodes, sending the petals which make up the replicated clone in a spread pattern across the one who destroyed it delivering multiple cuts and slices across the opponent's body before returning to it's master. (Requires half of the petals from the user's Primary Weapons to be scattered/used)
Stage 2 – Senbonzakura Kageyoshi (Vibrant Display of a Thousand Cherry Blossoms) This is the second stage of the bloodline, where the user has grown more familiar with his blade and has even developed the ability to commune with a second blade. Well acquainted with etching, the user may make one special etching on a secondary blade, allowing them to effectively double the amount of cherry blossom petals they can create and control. Also, with this new mastery comes a greater ability to control the speed and movement of the petals, as the use of a user's hands will accelerate the petals by nearly two fold their previous speed.[The user must be at least Chuunin rank and is required to spend 7 posts communing with his blades to awaken this stage.]
Stage Two : Abilities granted Upon speaking the activation word and forming a single, unique hand seal, the user's Insignia blade 'scatters' and forms into the cherry blossoms. For every post the blossoms are out, it drains 3 chakra and 2 stamina from the user on top of everything else they do in the round and can only be held for a maximum of 4 posts per activation before the blade reforms. There is a 5 post required cooldown between scatter activations. The maximum reach of the petals at this stage is 100 feet away from the user.
Directed Attack: With a greater connection to his blade and better control over the scatter abilities, the user is now capable of increasing the speed of his petal's movements by directed them specifically with his hands. This allows him to attack from additional angles (3 total) and increases the speed and momentum of the petal swarms, increasing their overall damage and threat. The speed of the movement when directed in this manner is that of his [Passive] Speed bonus with an added +1 [Active] speed bonus. The number of petals created is about as much as would be required to fill a 10 ft. diameter sphere.
Shield II: Senbonzakura Kageyoshi has the power to form around you and create a shield which can block and deflectTai/Kenjutsu attacks up to B-rank and can neutralize C-rank jutsu. This does not require any additional cost, but using the petals to shield the user in such a way has a cooldown of 2 posts when used.
Etch II: At this level, etched kunai/shuriken which are 'scattered' last for 3 posts before disintegrating (taking the weapon with it). Additionally, the user may etch a temporary seal into larger weapons around the size of a Katana in much the same way as before. (The number of petals created is about as much as would be required to fill a 5 ft. diameter sphere. [Amount created for Kunai/Shuriken remains the same as before])
[Etching kunai/shuriken insignia still requires 2 posts and chakra/stamina equal to a C-rank ninjutsu, with all the same requirements as in Etch I. Etching a larger weapon requires 2 posts and chakra/stamina equal to a B-rank ninjutsu and follows the same concentration requirements as the kunai/shuriken. You may only have a store of 10 etched kunai/shuriken, and 2 etched katana (or equally large weapon) total.]
Bloodline Jutsu: (All Senbonzakura jutsu techniques require only one-handed seals)
Senbonzakura KouKou Ori (Thousand Cherry Blossoms Light Cage) - After performing the required hand seals, all of the user's petals are instantly recalled in a defensive fashion, forming a latticed dome of petals which fully surrounds up to three individual targets. Once the petals are in place, though shine brilliantly and will completely repel any C-ranked ninjutsu technique or B-rank taijutsu assault used against any of the users. The structures will last as long as the user wishes... (maximum 10 posts), or until they are otherwise directed. (Requires all of the petals from both the Primary and Secondary Weapons to be scattered/used)
[Regardless of whether or not you choose to defend three targets or less... use of this technique requires use of all of the Primary and Secondary weapon's petals. The cages can last beyond the petal's normal duration, but if the cages are dispelled after the 5th post since the petals were originally scattered, they disperse and reform back into the user's swords.]
Senbonzakura Yajirushi Wa (Thousand Cherry Blossoms Ring of Arrows) - After the proper hand seals, a large number of petals form in a ring around the user and begin to spin rapidly at high speeds. As they spin, the petals slowly form into 8 highly compressed arrowed shapes which then launch out from the user in all eight of the cardinal directions. The arrows shoot straight forward in their respective directions up to 100 feet, but two of the arrows can individually seek out and destroy their own target . [These arrows count as purely chakra-based weapons, giving them incredible piercing strength which cannot be deflected by simple steel weapons] (Requires all of the petals from the Primary or Secondary Weapon to be scattered/used)
Stage 3 – Senkei Senbonzakura Kageyoshi (Vibrant Display of a Thousand Cherry Blossoms: Massacre Scene)
This is the final stage of the bloodline, but only the most dedicated and skilled warriors of the royal bloodline are capable of achieving this. This stage does not grant an extra personal etching, but etching now takes half as long as it did before and can be applied to nearly anything. The speeds of the petals are now deadly and blindingly fast, move at about the speed of a Sannin or faster when directed by the hands.[To achieve this level user must be at least Jounin rank and is required to spend 15 posts communing with his blades to awaken this stage.]
Stage Three : Abilities granted Upon speaking the activation word and forming a single, unique hand seal, the user's Insignia blade 'scatters' and forms into the cherry blossoms. For every post the blossoms are out, it drains 4 chakra and 3 stamina from the user on top of everything else they do in the round and can only be held for a maximum of 5 posts per activation before the blade reforms. There is a 5 post required cooldown between scatter activations. The maximum reach of the petals at this stage is 200 feet away from the user.
Living Weapon: Even when his blades are in their original forms (not scattered) the connection between weapon and master is so great that the swords can be recalled to the master's hand as long as the sword is within 150 feet of them. (This only works to bring the sword to their hands... it cannot be used to control the sword's movement otherwise.) The sword can also be scattered at a distance as well, and it requires no verbal requirement, allowing the sword itself to scatter when it's master needs it most.
Directed Attack: Having mastered his bloodline, the connection between sword and user makes them act as one. The user's control over the petal swarms is incredible, and he now controls them with both hands, allowing him to attack from nearly all sides (5 different angles) and the speed and force behind their movements is lightning fast and equally deadly. The speed of the movement when directed in this manner is that of his [Passive] Speed bonus with an added +2 [Active] speed bonus. The number of petals created is about as much as would be required to fill a 25 ft. diameter sphere, allowing them to create massive walls for both offensive and defensive purposes.
Shield III: Senbonzakura Kageyoshi has the power to form around you and create a shield which can block and deflectTai/Kenjutsu attacks up to A-rank and can neutralize B-rank jutsu. This does not require any additional cost, but using the petals to shield the user in such a way has a cooldown of 2 posts when used.
Etch III: At this level, etched kunai/shuriken which are 'scattered' last for 3 posts before disintegrating (taking the weapon with it). Additionally, the user may etch a temporary seal into larger weapons of any size, so long as it is something that can be held in their hands and wielded as a weapon. (The number of petals created is about as much as would be required to fill a 10 ft. diameter sphere. [Amount created for Katana and Kunai/Shuriken remains the same as before])
[Etching kunai/shuriken insignia now only requires 1 post and chakra/stamina equal to a C-rank ninjutsu, with all the same requirements as in Etch I. Etching a katana-sized weapon requires 2 posts and chakra/stamina equal to a B-rank ninjutsu and follows the same concentration requirements as the kunai/shuriken. Etching a larger weapon takes 3 posts. You may carry as many etched kunai/shuriken as you wish, up to 5 katana-sized weapons, and 2-larger weapons.]
Bloodline Jutsu: (All Senbonzakura jutsu techniques require only one-handed seals)
Senkei (Massacre Scene) Massacre scene is an incredibly unique jutsu which has multiple uses, all of which can turn the tide of a fight. When activated, all of the available petals under the user's control form an immense dome across the battlefield, sectioning off an area 100 feet long and wide. Once the dome is formed, the petals give off a bright light and then shimmer with prismatic coloration which completely conceals those inside. Inside the dome, the walls are stark black and those inside cannot see outside either, but the petals have formed into rows of swords on the outer perimeters of the dome and rotate around it. This casts light on the inside of the dome so those inside can see each other.
...the dome serves as an ultimate protection, blocking all A-rank and below ninjutsu and Repelling S-ranked energy types, protecting all those inside, up to ten people. However, it can also be used for offensive purposes, forcing one on one combat, or otherwise trapping someone inside the dome. [Beyond the normal Chakra/Stamina drain to maintain the petals, this technique requires an additional S-rank of chakra/stamina to perform... and requires all petals on the field to be used to form the dome.]
Gokei (Pivotal Scene) An offensive technique, the Gokei causes swords from the outer perimeter to detach from the rows they form and descend upon enemies caught within the dome. In total, 15 swords can be launched at a target, and the swords can be divided up evenly to attack up to 5 targets total. Every one of the swords, once given it's target, shoots forward in a straight line in an attempt to impale them at a speed equal to that of their directed attack. [Beyond the normal Chakra/Stamina drain to maintain the petals, this technique requires an additional A-rank of chakra/stamina to perform.
Shuukei (Final Scene) - The final technique of the Senbonzakura bloodline is a condensed, remarkably powerful single strike, meant solely for the purpose of destroying a target utterly. The technique itself lives on the very concept that the greatest defense is to eliminate the threat of offense, and so it condenses everything the user has under his control into one final finishing blow. Once activated, all of the swords around the sides of the dome disperse into a vibrant display of petals which float around for a period of time before swirling and congregating around the user. At this point, the petals form into large vibrant wings of fluctuating energy which pulse off of the user and fills him with an immense amount of energy, vigor and strength. This gives the user a +2 [Active] bonus to their Strength, Speed, and Toughness.
After the wings form, a sword of vibrant energy grows from the user's hand like a wide broadsword made of fire (which is either the color of the petals, or of the user's own chakra) which can easily be wielded in one hand. The user then makes one final charging attack agaisnt his opponent who is still locked inside the dome. the wings, sword, and enhancement bonuses last for as long as it takes to make one solid strike which collides with the opponent and clashes with a sufficiently large counter-attack. The strike itself counts as an S-ranked Kenjutsu strike, but being an attack of pure chakra force, it ignores all concepts of toughness or reductions that a Kenjutsu strike might normally be affected by, and is of course enhanced in itself by the additional Strength granted by the chakra wings. [Beyond the normal Chakra/Stamina drain to maintain the petals, this technique requires an additional S-rank of chakra/stamina to perform... and requires all petals on the field to be used to form the dome.]
...after the attack is made and the energy is dispersed in a large explosion and the dome created shatters, showering the entire area in a vibrant rain of prismatic particles which slowly fall to the ground and then coalesce back together and reform the user's scattered weapons. Use of this technique takes an incredible toll on the user. They will be unable to scatter their swords for a period of 48 hours afterward, and will likely require several days of hospitalization either way. If the battle continues, the user suffers a 2 point stamina drain per post and experiences incredible difficulty in their movements, dropping their Speed and Evasion by 2 ranks, and their strength by 1 rank. when combat ends, the stamina drain no longer occurs, but the stat reductions will remain until the user has rested. One day of rest/hospitalization reduces stat reductions by one rank... a second day of rest/hospitalization removes all rank reductions.
Clan members
{!} {!} {!}
Bloodline/Clan created by: XXX-Soren-XXX , and re-engineered by: Cobra_X
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A faint smile Vice Captain
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A faint smile Vice Captain
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Posted: Mon Oct 11, 2010 9:00 pm
[ Message temporarily off-line ]
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Posted: Mon Oct 11, 2010 9:04 pm
[ Message temporarily off-line ]
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A faint smile Vice Captain
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