Edited Stat System. The rules still apply:
Earthlings- 45 points to spend, nothing can be 0, the max any stat can have is 8.
Changes to 'Rogues' and 'Dark-Walkers'.
Rogues- Start with Earthling Rules; Then add 1 point to every stat.
Dark-Walkers- Start with Earthling Rules; If in 'Normal' form, add 1 point to every stat; If in 'Boss' Form, add 2 instead. 'Boss' Form is defined as a state in which the single fighter can take on 3 or more individuals with ease. Does not include 'Super Boss' Form, to be described at a later date.
Replicas- Take the stats of replicated Earthlings and add 5 points to every stat.
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Attack Strength: {How much damage you do physically; If ranged, fill this out for ammo damage, and your Melee strength is assumed Average (5).}
Attack Speed: {How fast you can actually attack}
Magic Strength: {How powerful is your Magic?}
Magic Defense: {How much does Magic damage you?}
Guard Strength: {How much force can you hold back?}
Evasive Reflexes: {How well can you dodge?}
Outright Speed: {How fast do you run?}
Constitutional Endurance: {HP}
Energy: {MP/SP ; Basically, the stuff you use for ALL your abilities.}
[b]Attack Strength:[/b]
[b]Attack Speed:[/b]
[b]Magic Strength:[/b]
[b]Magic Defense:[/b]
[b]Guard Strength:[/b]
[b]Evasive Reflexes:[/b]
[b]Outright Speed:[/b]
[b]Constitutional Endurance:[/b]
[b]Energy:[/b]
--
KyleAttack Strength: 4
Attack Speed: 5
Magic Strength: 6
Magic Defense: 4
Guard Strength: 2
Evasive Reflexes: 8
Outright Speed: 4
Constitutional Endurance: 6
Energy: 6
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For profile purposes, anything above 5 is a 'Strength', while anything below 5 is a 'weakness'. As such, Kyle is strong in 'Magic Strength, Reflexes, Energy, and Endurance' but weak in 'Attack Strength, Guard Strength, Magic Defense, and Speed.' Capiché?