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Naruto: The Way of the Ninja

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A Naruto role-playing guild using the d20 system, for semi-lit and above RPers. 

Tags: Naruto, roleplay, d20 system, semi-literate, literate 

Reply Kumogakure ((Hidden Village of Clouds)) [Lightning Country]
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Over Yandere rolled 1 20-sided dice: 15 Total: 15 (1-20)

Over Yandere
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PostPosted: Wed Jan 04, 2012 9:28 pm


サンダー 天女
Sandā Ten'nyo

User ImageHp: 20/20
Cp: 10/10
MHp: 20/20
Ten'nyo pocketed the ten shuriken into one of the pouches on her belt and then followed her baby sitter to the throwing range. Once there the man took a seat and folded his arms while he waited for the girl to get her training done. The targets were simple wooden structures that vaguely resembled the shape of a human. On their chest they all had a series of concentric rings eventually culminating in a bulls eye marker. Ten'nyo reached down and pulled out a shuriken from her pouch. She held it with four fingers on the underside and her thumb on the top. She then threw the shuirken like a frisbee at the wooden target. It almost instantly collided with the wooden dummy as a solid hit inside the second ring. With a good feeling about her first throw Ten'nyo pulled out another shuriken and took aim at the target. She let the metal star fly and watched as it spun while arching through the air towards the target.

Shuriken
Each student will be given 10 shuriken and be placed in front of a target board. There will be 3 rings around the bullseye.
0-5 = Ring 1 (+0Exp)
6-10 = Ring 2 (+1Exp)
11-15 =Ring 3 (+2Exp)
16-20 = Bullseye (+3Exp)
Formula: 1d20 + Ranged Attack Bonus(1) = 16
Train: Use all 10 shuriken up.
Exp total: 4
Shuriken Remaining: 8
Over Yandere rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Thu Jan 05, 2012 7:09 am


サンダー 天女
Sandā Ten'nyo

User ImageHp: 20/20
Cp: 10/10
MHp: 20/20
The throw was almost perfect and while it wasn't the most decisive of hits the shuriken had landed in the bulls eye marker. Yeah!, now that's what I'm talking about!. she told herself. Hitting the bulls eye had bolstered Ten'nyo with an even greater sense of confidence as she eyed the target. Having thrown two shuriken she was now now down to having eight left. Despite the amount of fun that she was currently having it was surely to be short lived as either her shuriken would run out soon or she would have a poor quality throw. After barely wasting anytime at all the girl reached down and pulled out her third shuriken. Let's see if I can get another bulls eye? she asked herself while starring at the wooden target. Now the question was, could she make the throw a second time? Meanwhile the baby sister just continued to silently watch Ten'nyo use up her shuriken, He appeared to be quite bored and had Ten'nyo turned to look, she would have seen a sleepy expression on the man's face. Had it not been for her training he'd probably be off doing something that he found exciting.

Shuriken
Each student will be given 10 shuriken and be placed in front of a target board. There will be 3 rings around the bullseye.
0-5 = Ring 1 (+0Exp)
6-10 = Ring 2 (+1Exp)
11-15 =Ring 3 (+2Exp)
16-20 = Bullseye (+3Exp)
Formula: 1d20 + Ranged Attack Bonus(1) = 17
Train: Use all 10 shuriken up.
Exp total: 7
Shuriken Remaining: 7

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Over Yandere rolled 1 20-sided dice: 12 Total: 12 (1-20)

Over Yandere
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PostPosted: Thu Jan 05, 2012 7:25 am


サンダー 天女
Sandā Ten'nyo

User ImageHp: 20/20
Cp: 10/10
MHp: 20/20
With the shuriken held firmly in hand Ten'nyo gave it a quick flick of the wrist as her arm swung outward. Once more she watched the shuriken cartwheel and arch through the air as it moved downrange towards the target. The girl heard it hit the wooden dummy with a satisfying "thwack" as the metal blades sunk into the wood. While still not fantastic, this throw had placed the shuriken just a little bit closer to the center of the bulls eye marker. I can't wait to tell dad about this! I got two bulls eye hits in a row and this my first time using shuriken! Now down to seven shuriken she was nearing the half way point of shurikens. Despite only getting to throw ten shuriken it did mean that when the academy started she would hopefully be ahead and demonstrate her abilities to the rest of the class. Now with a high sense of confidence bolstered by the two bulls eye hits Ten'nyo reached down for her fourth shuriken. It was time to see she could keep up this pace and continue to land hits on the bulls eye.

Shuriken
Each student will be given 10 shuriken and be placed in front of a target board. There will be 3 rings around the bullseye.
0-5 = Ring 1 (+0Exp)
6-10 = Ring 2 (+1Exp)
11-15 =Ring 3 (+2Exp)
16-20 = Bullseye (+3Exp)
Formula: 1d20 + Ranged Attack Bonus(1) = 13
Train: Use all 10 shuriken up.
Exp total: 9
Shuriken Remaining: 6
Over Yandere rolled 1 20-sided dice: 18 Total: 18 (1-20)
PostPosted: Thu Jan 05, 2012 7:36 am


サンダー 天女
Sandā Ten'nyo

User ImageHp: 20/20
Cp: 10/10
MHp: 20/20
With her fourth shuirken in hand Ten'nyo held it firmly and eyed her target. She had done quite well up to this point and really wanted to continue doing so. Following the same motion of her previous three throws the young girl released the shuriken and watched it fly through the air. However this one did not curve inwards enough and hit squarely in the center of the third ring. Damn! she thought to herself. It was still an acceptable throw but the girl wanted another bulls eye hit. Now down to only six shuriken her next throw meant that she was almost halfway there and would have to return the shuriken soon. Well I can't give up now, I have six shuriken left and that means that I can still get six more bulls eye hits. she told herself. With that she pulled out her fifth shuriken and prepared herself mentally to try and hit the bulls eye for a third time. If she could just do that then one third of her throws at the end of the training would be bulls eye hits. That sounded incredibly good to girl and she really wanted that.

Shuriken
Each student will be given 10 shuriken and be placed in front of a target board. There will be 3 rings around the bullseye.
0-5 = Ring 1 (+0Exp)
6-10 = Ring 2 (+1Exp)
11-15 =Ring 3 (+2Exp)
16-20 = Bullseye (+3Exp)
Formula: 1d20 + Ranged Attack Bonus(1) = 19
Train: Use all 10 shuriken up.
Exp total: 12
Shuriken Remaining: 5

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Over Yandere rolled 1 20-sided dice: 2 Total: 2 (1-20)

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PostPosted: Thu Jan 05, 2012 7:45 am


サンダー 天女
Sandā Ten'nyo

User ImageHp: 20/20
Cp: 10/10
MHp: 20/20
Ten'nyo eyed her target and visualized the path of the shuriken she was about to throw. With her goal in mind Ten'nyo took aim, followed her previously set throwing motion, and released her fifth shuriken. She then watched as it flew through the air on a path that was extremely close to what the girl had visualized. When it finally reached its target Ten'nyo was brimming with excitement. It was so close to dead center; she just had to go check to see if it was. After looking around to make sure that no one else was throwing weapons on the range she ran down range to go check the throw. On closer inspection she found out that it was not quite dead center. Though she did not let this fact sadden her. Instead she took it on as a new goal. Having achieved the one third bulls eye goal Ten'nyo made it her new goal to get a dead center bulls eye. As she walked back to the throwing line the girl had quite the large smile on her face. So far this little exercise was going quite well. It was a shame that she'd have to stop soon as she was now at the halfway mark for her remaining shuriken.

Shuriken
Each student will be given 10 shuriken and be placed in front of a target board. There will be 3 rings around the bullseye.
0-5 = Ring 1 (+0Exp)
6-10 = Ring 2 (+1Exp)
11-15 =Ring 3 (+2Exp)
16-20 = Bullseye (+3Exp)
Formula: 1d20 + Ranged Attack Bonus(1) = 19
Train: Use all 10 shuriken up.
Exp total: 12
Shuriken Remaining: 4
Over Yandere rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Thu Jan 05, 2012 7:57 am


サンダー 天女
Sandā Ten'nyo

User ImageHp: 20/20
Cp: 10/10
MHp: 20/20
Now back at the throwing line Ten'nyo pulled out her sixth shuriken. As she held it firmly in her hand the girl followed her previous steps as she attempted to get a center hit on the bulls eye. When the time came to throw she either released it too early or put too much force with not enough finesse behind the throw. The shuriken spun wildly through the air when it reached the target she found that it had landed inside the outermost ring. Well that sucks. she thought to herself. It didn't bother her that much, especially since it was her first time using the things. When she also considered how well she'd done up to that point as well the girl figured that she was bound to screw up at some point. How ever if that kind of throw were to continue it would definitely be a bad way to finish out her first shuriken throwing practice. Since she wanted to avoid having her experience soured by a series of bad throws in the end the girl knew that she really needed to get her perfect bulls eye before the end of the training exercise.

Shuriken
Each student will be given 10 shuriken and be placed in front of a target board. There will be 3 rings around the bullseye.
0-5 = Ring 1 (+0Exp)
6-10 = Ring 2 (+1Exp)
11-15 =Ring 3 (+2Exp)
16-20 = Bullseye (+3Exp)
Formula: 1d20 + Ranged Attack Bonus(1) = 11
Train: Use all 10 shuriken up.
Exp total: 14
Shuriken Remaining: 3

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Over Yandere rolled 1 20-sided dice: 3 Total: 3 (1-20)

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PostPosted: Thu Jan 05, 2012 8:13 am


サンダー 天女
Sandā Ten'nyo

User ImageHp: 20/20
Cp: 10/10
MHp: 20/20
Ten'nyo pulled out her seventh shuriken and held it firmly in her hand. No more screw ups! she commanded of her self. The girl then took aim and readied herself to throw the seventh shuriken. When she was satisfied that she had properly prepared her self mentally she followed the throwing pattern of her previous throws and let the shuriken fly. The girl's eyes tracked the shuriken through the air as it flew towards the target board. When it landed Ten'nyo knew immediately that it was not the hit that she was looking for. It wasn't completely terrible but the shuriken had barely made it inside the third ring. By all standards except the girl's goal it was a respectable throw. She was somewhat upset about it but then there was nothing that she could do about it. As the saying goes, there's no use in crying over spilled milk. With that in mind the girl new that she would have to push on and finish out the training.

Shuriken
Each student will be given 10 shuriken and be placed in front of a target board. There will be 3 rings around the bullseye.
0-5 = Ring 1 (+0Exp)
6-10 = Ring 2 (+1Exp)
11-15 =Ring 3 (+2Exp)
16-20 = Bullseye (+3Exp)
Formula: 1d20 + Ranged Attack Bonus(1) = 4
Train: Use all 10 shuriken up.
Exp total: 14
Shuriken Remaining: 2
Over Yandere rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Thu Jan 05, 2012 8:48 am


サンダー 天女
Sandā Ten'nyo

User ImageHp: 20/20
Cp: 10/10
MHp: 20/20
With only three shuriken remaining Ten'nyo was quickly approaching the end of her training. She pulled her eighth shuriken out of the pouch where all of the others had been previously. After doing the math in her head the girl knew that it was essentially now or never for reaching her target. With so few shuriken remaining she had to make every throw count. With that in mind she took aim at the target and held herself still. She waited, slowly breathing in and out, for what she thought would be the perfect moment to throw the shuriken. The moment never came but Ten'nyo decided to throw anyway. Midway into her swing her baby sitter let out a large burp and startled Ten'nyo. It completely screwed her up and caused the shuriken to fly wildly down the target range. The shuriken landed just inside the outer most ring making it another disappointing throw. You disgusting pig! she thought to herself after hearing no excuse me come from the man.

Shuriken
Each student will be given 10 shuriken and be placed in front of a target board. There will be 3 rings around the bullseye.
0-5 = Ring 1 (+0Exp)
6-10 = Ring 2 (+1Exp)
11-15 =Ring 3 (+2Exp)
16-20 = Bullseye (+3Exp)
Formula: 1d20 + Ranged Attack Bonus(1) =
Train: Use all 10 shuriken up.
Exp total: 15
Shuriken Remaining: 1

Over Yandere
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Over Yandere rolled 1 20-sided dice: 11 Total: 11 (1-20)

Over Yandere
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PostPosted: Thu Jan 05, 2012 10:31 am


サンダー 天女
Sandā Ten'nyo

User ImageHp: 20/20
Cp: 10/10
MHp: 20/20
After her latest disappointment Ten'nyo was down to just two shuriken from her original ten. Soon her training would be over and she'd have to give the shuriken back. Though this training was probabaly invaluable she really did wish that her dad would teach her a jutsu already. Knowing some kind of technique when she entered the academy would really give her a leg up over the other students. However for now she had to simply be grateful for the experience that she was receiving at the current moment. This training would hopefully make her stand out just that much more. She reached down and pulled out her ninth shuriken. Ten'nyo took aim and waited, holding her breath, to see if the pig of a baby sitter was going to be rude again. When he remained quiet Ten'nyo let the shuriken fly. The shuriken collided with the second ring and stuck into the wood. Now with only one shuriken remaining Ten'nyo pulled it out of her pouch and flung it at the target. She had no hopes off hitting the center of the bulls eye by this point so she stopped caring. The final shuriken struck the target inside of the third ring closing out the training exercise with a pretty decent series of throws. When she was finished Ten'nyo collected all of her shuriken from the target and turned them back in to the armory.

Shuriken
Each student will be given 10 shuriken and be placed in front of a target board. There will be 3 rings around the bullseye.
0-5 = Ring 1 (+0Exp)
6-10 = Ring 2 (+1Exp)
11-15 =Ring 3 (+2Exp)
16-20 = Bullseye (+3Exp)
Formula: 1d20 + Ranged Attack Bonus(1) = 12
Train: Use all 10 shuriken up.
Exp total: 17
Shuriken Remaining: 0
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Kumogakure ((Hidden Village of Clouds)) [Lightning Country]

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