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Posted: Mon Jan 18, 2010 9:08 pm
Ok, so I've looked at the updated version and it looks good, I like how you took what I said and modified it so that it wasn't just "is weak to raiton" but also the point that you can extend the range of raiton jutsus, very nice. Alright, drumroll please........ APPROVED!!! congratulations, feel free to add that onto your character profile, but even though you are technically the head of the clan you will not auto learn the jutsus, but i think it would be fair to say that you can learn them from "another member of the clan"(ie just a random npc) or from clan scrolls. Good job, making this very unique clan, I will go ahead and place it in the clans forum
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Posted: Thu Jan 28, 2010 10:25 am
[Foreword: None of this is totally my creation...it was pretty much copy-pasted from offsite. So don't b***h to me about the background, just tell me how I can edit it for this RP. A lot has been edited that would seem God-moddy, for example, originally, the taijutsu stance would slow down opponents for a little while when it was activated. Also, the image IS my creation, and probably one of my worst GIMP jobs ever, so don't knock it. At least it works. I was rushed, and yeah, it doesn't TOTALLY match the description, but hey. I needed a picture.] Pic: Raikou Hira eyeName: Raite Clan Description: The clan has been traced back all the way to leaf village, to another clan: The Hyuuga Clan. The founder, Yin Hyuuga, was a complete failure in the clan, and left village to find his own way to perfect himself. In this is came to the Hidden Cloud Village to start anew.
In this, he developed his lightning chakra within himself, and began to mesh the Hyuuga clan with it, to form a new style. In this, he transformed the Byagukan to emit lightning and sense the nervous system around someone's body. Because of this, it made it so that the 360 degree vision was unattainable, and chakra points became invisible. But the Hyuuga taijutsu mastery and accuracy still flowed strong, but they gained a new type of vision is to see that of the entire nervous system of the body, and it still does with all the members that continue on today.Strengths:- Accurate attacks - Can stun an enemy - Fast attacks - One can see the enemy from afar with it.Weaknesses: - Relies heavily on close combat - Relies heavily on jutsus and chakara - Doesn't have the advantage in vision Byakugan gives - Rather restricted in what it can do - Similarities to Byakugan makes it easy to fight against, if one's fought a Hyuuga in the pastAbility: Kekkai Genkai: Raikou Hira Bloodline/Clan Jutsus: - Kekkai Genkai: Raikou HiraWhen activated, your pupil emits a very small spark not seen by the human eye. It then forms a diamond shape, and spins around the whole time this is activated. While doing this, it sends a charge to your palms, that will also begin to emit lightning, and as long as you keep up your chakra flow, and your eyes stay open, the lightning will stay surging through your palms. The third and final effect lets your eye see the charges flowing throughout your opponent's body, and since your nerves carry most of them, you can see clearly see their nervous system.-Taijutsu Stance: Raikou Akki Sutsanu (Lightning Death Stance) This stance requires you to go into a low stance with your left hand down and right hand up depending on which hand your strong hand. After doing this the seal will activate thus allowing you to start the clan taijutsu.- Taijutsu AttacksTriagonal Pinpoint -Did you think you could see very much as a young student of Raite? That's laughable. No, you will start out small, but what a big small it is. This technique lets you see the main nerve joints of the shoulders and the hip area. So think of it as an upside down triangle.
3 Surging Fists -In this technique, you will take your stance this time clutching your fists. When attacking, concentrate that lightning into one blow, each at the shoulders and the hip area, or right below the stomach. The opponent will be very stiff at these areas, while not completely immobile. Lasts approximately 1 post.
Pentagonal Pinpoint -Yes, you may now locate 5 new joints, though trying to comprehend the main joints and the subjoints will wear your chakara, so it is best to stick with these five that include: The elbows, head (no precise points capable, so just slight dizziness), and the kneecaps. All of these used in conjunction will call for a total body stall for 5 seconds, after which they will just be stiff in those joints for awhile. Once again, not immobile, just don't be expecting them to flip all over the place.
5 Surging Palms -Taking that oh so lovable stance, you will now open your hands into palms. Using your pentagonal pinpoint, you can now locate the more important subjoints. All of these used in conjunction will call for a total body stall for 5 seconds, after which they will just be stiff in those joints for awhile. Once again, not immobile, just don't be expecting them to flip allover the place. Lasts approximately 2 posts (1 for the stall, one of the stiffness)
Polygonal Pinpoint -Now as a jounin, you can comprehend those bothersome tasks, and guess what? Even 4 more joints for you to attack. The jump of comprehension is huge, but being at a jounin level you should be able to maintain that power. The new joints include: The wrists and the Ankles.
12 Surging Strikes -All you need now are light jabs with just your index and middle finger to deal devastating blows. With each hit, on the joint, sharp pain will overcome your opponent no matter what they are doing. The sheer magnitude of the nerves reacting to it will throw any chakara control off balance. Be happy and rejoice now... because any such hit to the subsubjoint will result in ultimate immobility at that area. Any other such joints will become EXTREMELY stiff and whenever your opponent DOES decide to move, that pain there is going to be intense. Any of the polygon pinpointed areas (triagonal, pentagonal) that are all hit consecutively in conjunction will result in complete immobility for your opponent for 7 seconds. (Lasts 2 posts: immobility lasts 1 post, pain and stiffness get one)
End of Pulsation; The Final Surge -Simple as this. When you hit all of the joints, all of those rerouted charges will go straight to the centre and right where the heart is. By focusing all of that electricity into your dominant hand, force it into his heart and cause that final blow. This will overload the heart and cause it to shut down. End of story. (This is up in the air. I can take it out if you want.)
Concussive Drill Shots Technique (High level Genin, Chuunin) -This requires concentration to perform, as it is a bit of a doozy. When you strike into your opponent's body, the nerves receive a certain signal that is deceived by you. Even as a light tap, those nervous signals will relay to the brain that you're getting hit with a hammer, or other such objects. So while there won't be so much as a bruise on your opponent's body, they will definitely feel like they just got hit hard. (Lasts 1 post, is an immediate effect)
Art of Destroying Pain (High level Genin, Chuunin) -Just like the Concussive shots, you will be fooling the nerves, but this time, your own. By focusing those sparks into your affected area, it will relay to the brain that nothing is wrong with you at all. This will not heal you, but it will for about 3 minutes take that pain away. (Says three minutes. This depends on how much time goes past in your post)
Mastery of the Coordinate Plane (Jounin) -The user can now see the entire nervous system of anyone in full view. All joints are able to be focused and comprehended with ease. This however can only be learned from the clan leader, and a technique used to unlock this ability.
Cerebral Dysfunction (Jounin) -(Obtainable only through complete vision of the nervous system). By striking down on the cerebellum on the back of your opponent's head, and sending a charge through it, the motor skills and senses of them will become disoriented. The effect is only temporary, but by attacking such a vital nerve, they will not feel better until a few minutes or so. (Lasts 2 posts. Motor skills are affected for one, and disorientation lasts 1)- Clan Jutsu+-- Dansu no Kujaku; Dance of the Peacock (Genin) -- By simply holding out one of your palms, the lightning will flow into the form of a fan around the front of you. This well deflect all weapons, and halt stage 2 or lower jutsu. This will form for about 3 minutes, and then recede. (As with Art of Destroying Pain, subjective to how much time passes per post)
+-- Dansu no Kaiku Hana; Dance of the Blooming Flower (Chuunin) -- By simply holding out both your hands, you can release the lightning from your fingers, and it will shoot out around you in circle, and start to send jolts all around it. This will form around you for 1 minute, and then recede. This will block stage 4 jutsu and lower, but once it, the lightning will dissipate. (As above)
+-- Dansu no Arashi; Dance of the Storm (Jounin) --By concentrating both your palms above your head, it will create a dome above you, and begin to expand around you. Do to the the chakara needed for this technique, it will only last about 30 seconds, but it will block stage 6 and below jutsu, and if when moving outwards, the dome hits someone, it will consume the person in lightning, and shut down their entire nervous system for 10 seconds. (As above. Ten seconds here is about one post)
[Note: Think of the "stage X jutsu" mentioned as just jutsu strength. I don't remember how this worked in the RP I took this from, but you can think of it I guess as these techniques blocking the equivalent level jutsu: The Genin level one can only block Genin level jutsu, etc.]
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Posted: Fri Jan 29, 2010 1:22 pm
ok, I do like this bloodline it seems pretty cool, i'm not too sure about the "End of Pulsation; The Final Surge", my thing is that there needs to be some kind of penalty for using this technique, maybe the user's own nervous system is attacked when they use this jutsu because of the massive amounts of electricity that has to flow through their body, causing them to become immobile themselves for a few posts, something like that.
Also if you could go ahead and seperate each technique based on it's level (using the academy student, genin, chuunin, etc... system that our guild utilizes). And finally if you could decide on a specific number of posts each technique would affect the opponent for.
Thank you
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Posted: Fri Jan 29, 2010 2:32 pm
I knew the End of Pulsation thing wasn't the best, but I decided to port everything over. I can definitely remove it if it's overpowered, or restrict it for high-level (say, ANBU/high level Jounin/Kage level) use, only against NPCs?
Also, can I get just an example of what the average post length would be?
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Posted: Fri Jan 29, 2010 5:03 pm
I would really prefer if you could say the specific amount of posts they are affected, just so that there is no confusion later
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Posted: Fri Jan 29, 2010 9:51 pm
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Posted: Fri Jan 29, 2010 10:15 pm
looks pretty good, but I need you to either decide on some downside to the end of pulsation technique or get rid of it all together
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Posted: Fri Jan 29, 2010 10:29 pm
What would you say is better, a bit of damage done to the user (the bit to be decided), or making it exceptionally high level, and against NPCs only, to stop wholesale slaughter of our PCs?
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Posted: Fri Jan 29, 2010 11:18 pm
well if it were against npc's only you might as well not have it, but as I said if you do want to keep it I think it should immobilize the user for maybe 2-3 posts due to the extreme amount of electricity flowing through your body to implement such a jutsu, and overuse will cause loss of feeling in extremities
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Posted: Sat Jan 30, 2010 8:27 am
Alright, so I could say it immobilizes the character for 2 posts, has to be Jounin to use it, and will cause the target to feel sick for another post, while the Jounin loses the taijutsu stance, as he's transferred all the chakara into the target. Sound good?
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Posted: Sun Jan 31, 2010 12:51 am
I'm going to say ok, but realize that this won't be an unblockable move or anything, it should be more of a last resort kind of thing
Congrats, bloodline APPROVED!!! i'll make the edit and post it in the bloolines topic
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Posted: Sun Jan 31, 2010 7:50 am
Of course it's not unblockable ^^ It relies on being able to hit all those spots accurately, so one can have many chances at blocking it even if the attack starts to hit. Thanks, I can get started on my profile now biggrin
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Posted: Tue Feb 02, 2010 4:57 pm
Hey people if you have your custom bloodline approved, may i ask a favor of you i am in this new guild called the revolution of the ninja and it needs approval for bloodlines so what im asking is your approval to use yours so just post yes, then pm it to me, if you approve or no thanks
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Posted: Tue Feb 09, 2010 10:02 am
ok, well my first problem is that I hate kekkai genkai that are based off of other animes/ videogames and stuff like that, but yeah, let's see what we can do
first of all I think that there should be a limit to the number of posts in which someone can stay in a form maybe 3-4 per form, and there should be a cooldown after using it, like at least 6 posts after the user returns to normal
for wisdom form, it doesn't really make any sense for them to be able to use another element, i mean, will they automatically be able to use jutsu of that element? if so then it should be jutsus one rank below them with a minimum of genin (so a genin in wisdom form could still use the genin jutsus, and not just the academy jutsus)
that's all I can think of right now, but I also want blue to take a look at this one
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