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Weapons/Armor You Want And What Effect You Want Them to Have Goto Page: [] [<] 1 2 3 ... 4 5 6 [>] [»|]

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RoleOfAQS

PostPosted: Tue May 16, 2006 4:40 pm


Hey, we shouldn't be doing a whole: Damage: X - Y dmg

It's going to be a Tactical RPG, so It must ACT like one.

And thus: Atk+XX

Also, needs a more realistic element thing.

Fire, Ice, Energy, Dark, Light, Poison, Wind

Umm.. Only clear opposites here are Light and Dark. Let's do this: it's much more convenient, understandable, and simple.

Fire, Water, Wind, Earth, Light, Dark

Ice falls under water, lightning under wind, Wood/nature or whatever under earth. It's much easier.

Also, Holy and Nether could be added to the mix. Depending on how good or evil you are, that determines how much Holy/Nether will affect you.

This make it much simpler, and trust me, from a programming aspect, simplicity is your friend.
PostPosted: Tue May 16, 2006 11:03 pm


yikes enki, you're an unstoppable creating machine!!! domokun

Austin Pamaj


rgjh8754

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PostPosted: Thu May 18, 2006 2:56 pm


Pyro_Warrior
yikes enki, you're an unstoppable creating machine!!! domokun
Yeah. eek
PostPosted: Fri May 19, 2006 11:40 am


What can I say? Sugar-induced ADHD highs bring out the creativity in me! xd

Of course, common sense and gaming knowlege do help...

RoleOfAQS


Austin Pamaj

PostPosted: Sat May 20, 2006 2:10 am


make sense...
hmm.. I can think of of weapons and armour easy, but it just comes to the stats that causes me confusion cause I don't want to high power it...
PostPosted: Sat May 20, 2006 3:50 pm


Pyro_Warrior
make sense...
hmm.. I can think of of weapons and armour easy, but it just comes to the stats that causes me confusion cause I don't want to high power it...
Stats confuse me too. That's why I never posted any in this thread.

rgjh8754

Savage Fairy

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Austin Pamaj

PostPosted: Sun May 21, 2006 2:06 am


.~.Lady_Aji.~.
Pyro_Warrior
make sense...
hmm.. I can think of of weapons and armour easy, but it just comes to the stats that causes me confusion cause I don't want to high power it...
Stats confuse me too. That's why I never posted any in this thread.

wait, if Enki agrees to, why don't we post our ideas and she puts tats on? xd
PostPosted: Sun May 21, 2006 11:55 am


Pyro_Warrior
.~.Lady_Aji.~.
Pyro_Warrior
make sense...
hmm.. I can think of of weapons and armour easy, but it just comes to the stats that causes me confusion cause I don't want to high power it...
Stats confuse me too. That's why I never posted any in this thread.

wait, if Enki agrees to, why don't we post our ideas and she puts tats on? xd

Really? I'd be honored! ^-^

RoleOfAQS


Austin Pamaj

PostPosted: Sun May 21, 2006 7:21 pm


wow, you really sure you won't mind putting stats on our ideas?
PostPosted: Sun May 21, 2006 8:42 pm


What kind of ideas are you talking about?

rgjh8754

Savage Fairy

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Austin Pamaj

PostPosted: Sun May 21, 2006 9:43 pm


I'm just thinking name of weapon/armour and their attributes they belong to
PostPosted: Mon May 22, 2006 3:16 pm


Pyro_Warrior
I'm just thinking name of weapon/armour and their attributes they belong to
Oh. If I have time, I'll try to think of some.

rgjh8754

Savage Fairy

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Ritter Mayura

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PostPosted: Tue May 23, 2006 8:48 am


Code: Armor
Name: Carbonite Armor
Defence: +23
Fire Res: +18
Ice Res: 0
Energy Res: +20
Dark Res: 0
Light Res: 0
Poison Res: +20
Wind Res: +18
PostPosted: Tue May 23, 2006 8:52 am


Code: Armor
Name: Divinity Amor: Gib-Altra
Defence: +120
Fire Res: +25
Ice Res: +25
Energy Res: +25
Dark Res: +50
Light Res: +55
Poison Res: +25
Wind Res: +25

Ritter Mayura

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Ritter Mayura

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PostPosted: Tue May 23, 2006 8:59 am


Code: Weapon
Name: Tides of Lendiah
Type of Wep: Longsword
Element: Water
Damage: 20d12
Special: Light to Owner, heavy to the looter.

Code: Weapon
Name: The Soul Of Mayura Daidouji
Type of Wep: Pulse Cannon
Element: Energy
Damage: 50d10
Special: Charges for a long time (say BFG??)
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