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Garchomp: Uber or OU? |
Uber |
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54% |
[ 20 ] |
OU |
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45% |
[ 17 ] |
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Total Votes : 37 |
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Posted: Mon Aug 17, 2009 12:12 pm
Ok, put some trust into a Milotic. It once was in the OU tier as well. Status inducing doesn't automatically mean burn it. You still have sleep, poison, and paralysis. Your making it seem like Garchomp is "the unbeatable" or something. And.. Taking into affect, Every trainer WILL not run a Garchomp on their team, the trainers that due will less than likely have Sandstorm active/or even have it on their team. Your auto placing Sand veil as if it carried Sand stream. You have to work in all the possible accusations, not just the most ultimate set.
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Posted: Mon Aug 17, 2009 12:26 pm
Max Attack Jolly Chomp (31 IV/252 EV)'s Outrage does an average of of 359 damage against Max Defense Milotic (31 IV, 252 EV, + Def nature), which will kill all but 31 IV or heavily EV-invested HP Milotics.
Sleeping skills are even less accurate than Burn, with the lone exception of Spore.
Poison will kill it, but it's very gradual- even Toxic takes a few turns to fully take effect. I chose burn as an example due to its Attack-decreasing properties, as most fear SD Chomp.
If people don't have the foresight to run Garchomp at his strongest (including Sand support), then that's the trainer's fault- one has to assume that the Pokémon is running at optimum stats and with an optimum set in order to make a fair analysis. Those that run Garchomp without Sand Stream backup are denying it one of its best assets.
To say otherwise is like trying to justify that Blissey should run Earthquake, just because a few trainers don't have the foresight to look at its pitiful Attack stat.
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Posted: Mon Aug 17, 2009 12:29 pm
@Koishii X: I agree Scizor can be taken down, but I also feel the same with garchomp. I fail to see how the counters you point out for scizor are any different from the counters I point out for Garchomp. They all can absorb damage and stop a set up in his tracks. Also to note friend, why am I going to point out the obvious counters that everyone else has pointed out to begin with. It seems like every one's reason for garchomp being powerful is just because of his sand veil ability tied to his stats. Eliminate one of the problems and you are set. Also to point out, Rain Dance teams are not the only ones that can stop it. Hail teams, though overlooked, seem to be pretty effective strategy.
@KuraiKitty: I am well aware that there are many counters to scizor. Though as pointed out, some of the counters require a set up, and as such is no different with garchomp.
I agree that there are far less pokemon to counter garchomp, than the likes of Blissey and Skarmory, but those 2 pokes represent the extremes of what they are used for. Of course they are going to be ineffective against what they were not trained to deal with, after all, they job focused pokemon.
Also to note, since when have the weather type teams been novelty? I have always found them to quite sound in competing against others in the OU metegame. Aside from this, I never said that a weather team was just meant to take down only one poke. I pointed out as being another way of dealing with the sandstorm chomps that everyone seems to loathe. Not to mention if one builds their team, there is point in wasting a slot just to counter one pokemon. After all, that would be ludicrious. Lastly on this subject, stealth rock has seen alot of usage despite being a status move. Is this or spikes for the matter any different than rain dance, sand storm, sunny day or hail if one figures out how to benefit the entire team whether it takes down garchomp or more?
Also, I agree that crobat cannot take a hit, but I believe you are taking it too lightly. After all, it still has access to the move hypnosis. Sleep garchomp, phase him and than switch or U-turn. To note as well, Sleep inducing moves are just as accurate as burn moves in D/P.
It justs seems like others don't want to deal with battling Garchomp in the OU setting when there are still a good tactics to take it down. Many may be unorthodox, but that doesn't mean it can not be done.
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Posted: Mon Aug 17, 2009 12:37 pm
THANK YOU! People are just afraid of Garchomps/are too lazy too wanna fight 1 at that.
@KuraiKitty, Your still dodging statements I'm saying. "Taking into affect, Every trainer WILL not run a Garchomp on their team, the trainers that due will less than likely have Sandstorm active/or even have it on their team"
Just because the best way to pull out Garchomps supreme nature is with Sandstorm, doesn't mean everyones gonna do it. Because Sandstorm does not due well with EVERY pokemon in the game, so of course every1 isn't gonna run it. Otherwise you might as well change the metagame to weather teams that are strictly built on taking down sandstorm+ a Garchomp, and no1 wants/has the time to do all that OVER AND OVER again.
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Posted: Mon Aug 17, 2009 1:39 pm
Yoh Asakura26 THANK YOU! People are just afraid of Garchomps/are too lazy too wanna fight 1 at that. I wouldn't go that far. But I believe with careful team planning, Garchomp can be taken down, as well as any other pokemon with whatever team they are associated with.
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Posted: Mon Aug 17, 2009 3:53 pm
Cormini I wouldn't go that far. But I believe with careful team planning, Garchomp can be taken down, as well as any other pokemon with whatever team they are associated with. It's not a matter if it can be taken down or not, I've battled and killed countless Garchomps (funny enough, all of them were used by people who need to use it in order to win) but the game gets way too repetitive. 4 out of 5 teams were carrying either Garchomp or 1,2,3 Garchomp counters... I was seriously sick of having basically the same battle over and over.
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Posted: Mon Aug 17, 2009 4:25 pm
Sideris Mane Cormini I wouldn't go that far. But I believe with careful team planning, Garchomp can be taken down, as well as any other pokemon with whatever team they are associated with. It's not a matter if it can be taken down or not, I've battled and killed countless Garchomps (funny enough, all of them were used by people who need to use it in order to win) but the game gets way too repetitive. 4 out of 5 teams were carrying either Garchomp or 1,2,3 Garchomp counters... I was seriously sick of having basically the same battle over and over. I full heartedly agree. I do find it dull, but whether garchomp remains in this tier or not, the OU metagame scene will still be swamp with the same repetative pokemon everyone uses, including Blissey, Cressilia, Scizor, Inferape, Tyranitar, Salamance, Ect.
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Posted: Mon Aug 17, 2009 4:47 pm
Sideris Mane It's not a matter if it can be taken down or not, I've battled and killed countless Garchomps (funny enough, all of them were used by people who need to use it in order to win) but the game gets way too repetitive. 4 out of 5 teams were carrying either Garchomp or 1,2,3 Garchomp counters... I was seriously sick of having basically the same battle over and over. And that's my main point in a nutshell. x3
Is it impossible to kill Garchomp? No.
Is there a hardcore counter to Garchomp? No.
Can it be beaten if you prepare for it? Of course.
Does it get damn annoying to face it (and prepare for a battle knowing you're going to see another one), battle after battle after battle? Yes.
The prevalence of Sandstorm teams is already difficult enough to deal with, though they are remarkable in their effectiveness- throw in Garchomp, and soon that's all we'll see.
Yoh: Dodging statements? No, of course not. I'm merely stating that if someone wants to use Garchomp to its fullest extent, they're going to use Sandstorm. Will everyone do it? Of course not. Will the players that want to actually use Garchomp effectively do it? Of course.
Those that don't are shortchanging their chances of success.
My main point is that the introduction of Garchomp back into OU will make the the prevalence of said teams surge. Soon that will be all you'll fight. Will it get tiresome? Of course. But it will happen in the competitive scene if you let Garchomp back in.
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Posted: Mon Aug 17, 2009 5:05 pm
garchomp 2 me is pretty fair
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Posted: Mon Aug 17, 2009 6:18 pm
KuraiKitty Sideris Mane It's not a matter if it can be taken down or not, I've battled and killed countless Garchomps (funny enough, all of them were used by people who need to use it in order to win) but the game gets way too repetitive. 4 out of 5 teams were carrying either Garchomp or 1,2,3 Garchomp counters... I was seriously sick of having basically the same battle over and over. And that's my main point in a nutshell. x3
Is it impossible to kill Garchomp? No.
Is there a hardcore counter to Garchomp? No.
Can it be beaten if you prepare for it? Of course.
Does it get damn annoying to face it (and prepare for a battle knowing you're going to see another one), battle after battle after battle? Yes.
The prevalence of Sandstorm teams is already difficult enough to deal with, though they are remarkable in their effectiveness- throw in Garchomp, and soon that's all we'll see.
Yoh: Dodging statements? No, of course not. I'm merely stating that if someone wants to use Garchomp to it's fullest extent, they're going to use Sandstorm. Will everyone do it? Of course not. Will the players that want to actually use Garchomp effectively do it? Of course.
Those that don't are shortchanging their chances of success.
My main point is that the introduction of Garchomp back into OU will make the the prevalence of said teams surge. Soon that will be all you'll fight. Will it get tiresome? Of course. But it will happen in the competitive scene if you let Garchomp back in.Now I see where your coming from. Still, you also agreed that not every1 will use its full potential, but.. the OU tier is already repetitive. You can't go into a battle without seeing Swampert, Infernape, Scizor, metagross, Salamence, Blissey, Gyarados, etc. The sandstorm thing is very much in thought. I would hate to see lots of those thrown around aswell. I have a Sandstorm and Rain team in progress, but didn't plan to spam them to the max. So I get the annoyance of seeing 1, but it shouldn't be banned off to the Uber list because of it's full potential. It really all depends on the trainer.
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Posted: Mon Aug 17, 2009 8:41 pm
Quote: Also, I agree that crobat cannot take a hit, but I believe you are taking it too lightly. After all, it still has access to the move hypnosis. Sleep garchomp, phase him and than switch or U-turn. To note as well, Sleep inducing moves are just as accurate as burn moves in D/P. I beg to differ there. My Crobat can take a hit and has retained its speed. Although I have stolen some from the attack area it has served me well over the year since I started the meta game.
With that being said I have made my decision. I declare Garchomp as an OU tier in my book.
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Posted: Tue Aug 18, 2009 8:05 am
Though Garchomp is powerful, must pokemon can use ice attacks. If a pokemon is faster then garchomp with icy wind the pokemon would win in a heart beat.
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Posted: Tue Aug 18, 2009 8:08 am
da burner123 Quote: Also, I agree that crobat cannot take a hit, but I believe you are taking it too lightly. After all, it still has access to the move hypnosis. Sleep garchomp, phase him and than switch or U-turn. To note as well, Sleep inducing moves are just as accurate as burn moves in D/P. I beg to differ there. My Crobat can take a hit and has retained its speed. Although I have stolen some from the attack area it has served me well over the year since I started the meta game.
With that being said I have made my decision. I declare Garchomp as an OU tier in my book. I do agree that crobat can take hits (I have 3 i should know) But a immobilize Garchomp is worthless.
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Posted: Wed Aug 19, 2009 4:29 pm
Kyo the III Though Garchomp is powerful, must pokemon can use ice attacks. If a pokemon is faster then garchomp with icy wind the pokemon would win in a heart beat. Wrong. The fastest Pokémon that can use Icy Wind (with the highest Sp. Attack score) is Froslass. Even a Max Sp. Attack (Modest, 31 IV, 252 EV) Froslass using Icy Wind against a Min. Sp. Def, Life Orb Garchomp (-Sp. Def nature, 0 IV, 0 EV) will not kill it.
At the maximum, Froslass in this case will do 278 damage without a Yache Berry Garchomp. Seeing as the minimum HP for Garchomp (0 IV/0 EV) is 326, your theory is moot- it is impossible to kill Garchomp with Icy Wind.
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da burner: What then? After hazing a Garchomp, your Crobat is left on the field with no effective way of fighting back against an Outrage. Unless you can prove that Crobat can effectively take out a Garchomp, it's useless as a counter unless it serves as a revenge killer.
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Kyo: 'immobilize'? That's not a status condition. Do explain what you mean.
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Posted: Wed Aug 19, 2009 10:04 pm
Once again, an adamant choice band Weavile will always outspeed and OHKO a YacheChomp
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