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Posted: Fri Jul 31, 2009 3:57 pm
How was that? I didn't include the outcome so it works right? And I sure hope someone gets something out of it. *Wink Wink*
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Posted: Fri Jul 31, 2009 4:05 pm
Excellent work! Bonus xp for you for coming up with a strategy I didn't even consider! I was sure you were going to use Mind Control.
Now its up to our newly freed thief to choose her actions.
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Posted: Fri Jul 31, 2009 4:50 pm
I wonder though, could you tell us how much HP we each have in PM? Its a bit difficult to make decisions without knowing roughly how much I broke my monk's foot on that door, and dice have never really been my friend sweatdrop
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Posted: Fri Jul 31, 2009 5:23 pm
Basically all characters have 100 HP.
Uninjured, obviously means you are at 100. Slightly Injured means you are between 85-99. Injured means you are between 70-84. Badly Injured means you are between 45-69. Critically Injured means you are between 20-44. Fatally Injured means you are between 0-19 and knocked out/dead.
So whenever I say something can "Slightly damage" you. It means its only 1-5 points of damage.
And so on and so forth.
Armor and classes play into effect how much damage is taken and avoided, I take everything into consideration before each roll. Notice how your roll against the door was a 70% success rate, due to your high strength as a monk.
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Posted: Fri Jul 31, 2009 6:23 pm
I'm pretty sure i have no way lol.
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Posted: Fri Jul 31, 2009 6:25 pm
Well I think I've thought of a way but I asked Tonas something as a reassurance lol. Now to wait for him to get back on XD.
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Posted: Fri Jul 31, 2009 6:25 pm
Woot! Thought Juno might like a sleeping ogre. Wasn't sure but... lol
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Posted: Fri Jul 31, 2009 7:08 pm
Kudos to dragonhealer for staying in character, even if it does mean everyone will be tossing some angry looks her way razz
I guess it all comes down to Onner's dwarfy self.
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Posted: Fri Jul 31, 2009 7:10 pm
I'm sorry guy's but you're going to have to do better than talk if you want her help. I love theifs!
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Posted: Fri Jul 31, 2009 7:11 pm
Oh brilliant. Lets just hope I thought of the correct way.. Or I'm gonna feel really stupid..
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Posted: Fri Jul 31, 2009 7:15 pm
Lol. I see how it is. Anyway yes well done dragonhealer. Oughta be interesting to see how Onner tries.
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Posted: Fri Jul 31, 2009 7:18 pm
Oh yeah! -flexes- lmao. Now I don't feel like a moron hehe.. I've had a really off day O.o
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Posted: Fri Jul 31, 2009 7:22 pm
I've got a question. Tonas when we get hurt, i'm guessing we rest/sleep to regain some. How much does sleeping or resting get back for us? and if it doesn't do we rely on nothing but healing spells?
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Posted: Fri Jul 31, 2009 7:25 pm
On a side note for me.. Tonas, how am I doing with the accent?
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Posted: Fri Jul 31, 2009 7:50 pm
@Zero: It depends. If your cleric/druid have not used their healing spells that day prior to resting, it will be applied to the wounds you have when you rest.
By default, resting lasts 8 hours, and will restore 50% of your current HP if you are resting outside or in a dungeon, 100% if at an inn. As I said a moment ago, if you have any unused healing spells available, they will be applied and re-memorized when the resting period is over, thus adding to the default 50%.
@Onner - Doing great bud, keep up the good work smile
@Dragonhealer - I'd highly suggest turning around and apologizing to the group. You don't have much hope of getting out alone, even as a thief.
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