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MT the Clown

Beloved Lunatic

10,125 Points
  • Bunny Spotter 50
  • Bunny Hunter 100
  • Bunny Hoarder 150
PostPosted: Fri Jan 23, 2009 10:12 pm


Please go easy on me, trying out new classes: Nueno "Nube" Sakuma
PostPosted: Thu Jan 29, 2009 12:52 pm


Elaster
Male Human Cleric 10 / Paladin 10
Lawful Good
Follows:Heironeous
Representing Frozen In Flames


Strength 16 (+3)
Dexterity 12 (+1)
Constitution 18 (+4)
Intelligence 14 (+2)
Wisdom 18 (+4)
Charisma 16 (+3)
Size: Medium
Height: 6' 0"
Weight: 230 lb
Skin: Tan
Eyes: Blue
Hair: Blond; Straight; Light Beard



Gestalt combination: Cleric Paladin

Domains: Good, War

Energy: Positive [Healing / Turns Undead]


Total Hit Points: 88

Speed: 20 feet [armor]

Armor Class: 21 = 10 +8 [full plate] +2 [heavy steel] +1 [dexterity]

Touch AC: 11
Flat-footed: 20
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +14 = 7 [base] +4 [constitution] +3 [paladin charisma]
Reflex save: +7 = 3 [base] +1 [dexterity] +3 [paladin charisma]
Will save: +16 = 7 [base] +4 [wisdom] +2 [iron will] +3 [paladin charisma]
Attack (handheld): +13/+8 = 10 [base] +3 [strength]
Attack (unarmed): +13/+8 = 10 [base] +3 [strength]
Attack (missile): +11/+6 = 10 [base] +1 [dexterity]
Grapple check: +13/+8 = 10 [base] +3 [strength]


Light load:76 lb. or less
Medium load:77-153 lb.
Heavy load:154-230 lb.
Lift over head:230 lb.
Lift off ground:460 lb.
Push or drag:1150 lb.

Languages: Celestial Common Orc


Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]


Feats:

Endurance
Die Hard
Iron Will
Power Attack
Cleave
Weapon Focus x1 Weapon(s):
Weapon Focus [war domain, sect weapon]

Traits:

Appraise Int 2 = +2
Balance Dex* 1 = +1
Bluff Cha 3 = +3
Climb Str* 3 = +3
Concentration Con 17 = +4 +13
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 11 = +3 +6 +2 [sense motive]
Disguise Cha 3 = +3
Escape Artist Dex* 1 = +1
Forgery Int 2 = +2
Gather Information Cha 3 = +3
Handle Animal Cha 9 = +3 +6
Heal Wis 4 = +4
Hide Dex* 1 = +1
Intimidate Cha 3 = +3
Jump Str* -3 = +3 -6 [speed 20]
Knowledge (religion) Int 15 = +2 +13
Knowledge (planes) Int 8 = +2 +6
Listen Wis 4 = +4
Move Silently Dex* 1 = +1
Perform_1 Cha 3 = +3
Perform_2 Cha 3 = +3
Perform_3 Cha 3 = +3
Perform_4 Cha 3 = +3
Perform_5 Cha 3 = +3
Ride Dex 11 = +1 +8 +2 [handle animal]
Search Int 2 = +2
Sense Motive Wis 17 = +4 +13
Spot Wis 4 = +4
Survival Wis 4 = +4
Swim Str** 3 = +3
Use Rope Dex 1 = +1


* = check penalty for wearing armor

Know Religion >=5 ranks gives +2 on turn/rebuke the undead.
Know Planes >=5 ranks gives +2 on survival checks on other planes.

Zero-level Cleric spells: 6 per day
First-level Cleric spells: 5 (4+1) per day +1 from a domain:
Second-level Cleric spells: 5 (4+1) per day +1 from a domain:
Third-level Cleric spells: 4 (3+1) per day +1 from a domain:
Fourth-level Cleric spells: 4 (3+1) per day +1 from a domain:
Fifth-level Cleric spells: 2 per day +1 from a domain:

First-level Paladin spells: 2 (1+1) per day
Second-level Paladin spells: 2 (1+1) per day

Human:
Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Cleric:
Alignment Aura
Spontaneous Casting (heal)
Turn Undead (6x/day)
High wisdom gains bonus spells daily
Domain choices give additional abilities

Paladin:
Aura of Good
Detect Evil
Smite Evil (3x/day; add +3 to melee attack roll, paladin levels to damage)
Divine Grace (level 2)
Lay on Hands (level 2)
Aura of Courage (level 3)
Divine Health (level 3)
Turn Undead (level 4) (6x/day)
Special Mount (level 5)
Remove Disease (level 6)
Code of Conduct / Association
High wisdom gains bonus spells daily

Class HP rolled
Level 1: Gestalt 10
Level 2: Gestalt 2
Level 3: Gestalt 4
Level 4: Gestalt 3 +1 to wisdom
Level 5: Gestalt 2
Level 6: Gestalt 1
Level 7: Gestalt 3
Level 8: Gestalt 9 +1 to wisdom
Level 9: Gestalt 10
Level 10: Gestalt 4

Elaster's Equipment:


69 lb
2 lb
1 lb
5 lb



4 lb
1 lb
1 lb


2 lb
1 lb
2 lb
_____
88 lb Weapons / Armor / Shield (from above)
Backpack
Case (for map or scroll)
Crowbar
Flint and steel
Ink vial
Ink pen
Rations (1 day) x4
Sacks x2
Sealing wax
Signal whistle
Signet ring
Torches x2
Holy symbol (silver)
Spell component pouch

Total

Mount: Warhorse (heavy)
Large Animal
Hit dice 8d8+24 (60 hit points)
Initiative +1 (Dex)
Speed 60 feet
AC: 20 ( -1 large +1 Dex +10 natural)
Attacks: 2 Hooves +10 melee; Bite +5 melee;
Damage 1d6+5 (2 hooves); 1d4+2 (bite);
Special Qualities: Scent
Saves: Fort +10; Ref +7; Will +8
Abilities: Str 20, Dex 13, Con 17, Int 7, Wis 13, Cha 6
Skills: Listen +7; Spot +7;
The mount is entitled to distribute an additional 4 skill points.
Empathic link; Improved evasion; Share spells; Share saving throws
Improved speed

Frozen In Flames
Crew


King Robert Silvermyst

PostPosted: Sun Feb 01, 2009 7:39 pm


ok, let's clean this place up. Please delete all of your posts except for your character sheets and I'll set up the roleplay thread.
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