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Posted: Fri Jan 23, 2009 10:12 pm
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Posted: Thu Jan 29, 2009 12:52 pm
Elaster Male Human Cleric 10 / Paladin 10 Lawful Good Follows:Heironeous Representing Frozen In Flames
Strength 16 (+3) Dexterity 12 (+1) Constitution 18 (+4) Intelligence 14 (+2) Wisdom 18 (+4) Charisma 16 (+3) Size: Medium Height: 6' 0" Weight: 230 lb Skin: Tan Eyes: Blue Hair: Blond; Straight; Light Beard
Gestalt combination: Cleric Paladin
Domains: Good, War
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 88
Speed: 20 feet [armor]
Armor Class: 21 = 10 +8 [full plate] +2 [heavy steel] +1 [dexterity]
Touch AC: 11 Flat-footed: 20 Initiative modifier: +1 = +1 [dexterity] Fortitude save: +14 = 7 [base] +4 [constitution] +3 [paladin charisma] Reflex save: +7 = 3 [base] +1 [dexterity] +3 [paladin charisma] Will save: +16 = 7 [base] +4 [wisdom] +2 [iron will] +3 [paladin charisma] Attack (handheld): +13/+8 = 10 [base] +3 [strength] Attack (unarmed): +13/+8 = 10 [base] +3 [strength] Attack (missile): +11/+6 = 10 [base] +1 [dexterity] Grapple check: +13/+8 = 10 [base] +3 [strength]
Light load:76 lb. or less Medium load:77-153 lb. Heavy load:154-230 lb. Lift over head:230 lb. Lift off ground:460 lb. Push or drag:1150 lb. Languages: Celestial Common Orc
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 50 lb.]
Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Endurance Die Hard Iron Will Power Attack Cleave Weapon Focus x1 Weapon(s): Weapon Focus [war domain, sect weapon]
Traits: Appraise Int 2 = +2 Balance Dex* 1 = +1 Bluff Cha 3 = +3 Climb Str* 3 = +3 Concentration Con 17 = +4 +13 Craft_1 Int 2 = +2 Craft_2 Int 2 = +2 Craft_3 Int 2 = +2 Diplomacy Cha 11 = +3 +6 +2 [sense motive] Disguise Cha 3 = +3 Escape Artist Dex* 1 = +1 Forgery Int 2 = +2 Gather Information Cha 3 = +3 Handle Animal Cha 9 = +3 +6 Heal Wis 4 = +4 Hide Dex* 1 = +1 Intimidate Cha 3 = +3 Jump Str* -3 = +3 -6 [speed 20] Knowledge (religion) Int 15 = +2 +13 Knowledge (planes) Int 8 = +2 +6 Listen Wis 4 = +4 Move Silently Dex* 1 = +1 Perform_1 Cha 3 = +3 Perform_2 Cha 3 = +3 Perform_3 Cha 3 = +3 Perform_4 Cha 3 = +3 Perform_5 Cha 3 = +3 Ride Dex 11 = +1 +8 +2 [handle animal] Search Int 2 = +2 Sense Motive Wis 17 = +4 +13 Spot Wis 4 = +4 Survival Wis 4 = +4 Swim Str** 3 = +3 Use Rope Dex 1 = +1
* = check penalty for wearing armor
Know Religion >=5 ranks gives +2 on turn/rebuke the undead. Know Planes >=5 ranks gives +2 on survival checks on other planes.
Zero-level Cleric spells: 6 per day First-level Cleric spells: 5 (4+1) per day +1 from a domain: Second-level Cleric spells: 5 (4+1) per day +1 from a domain: Third-level Cleric spells: 4 (3+1) per day +1 from a domain: Fourth-level Cleric spells: 4 (3+1) per day +1 from a domain: Fifth-level Cleric spells: 2 per day +1 from a domain:
First-level Paladin spells: 2 (1+1) per day Second-level Paladin spells: 2 (1+1) per day
Human: Extra feat at first level (already included) Four extra skill points at first level (already included) One extra skill point at each additional level (already included) Cleric: Alignment Aura Spontaneous Casting (heal) Turn Undead (6x/day) High wisdom gains bonus spells daily Domain choices give additional abilities
Paladin: Aura of Good Detect Evil Smite Evil (3x/day; add +3 to melee attack roll, paladin levels to damage) Divine Grace (level 2) Lay on Hands (level 2) Aura of Courage (level 3) Divine Health (level 3) Turn Undead (level 4) (6x/day) Special Mount (level 5) Remove Disease (level 6) Code of Conduct / Association High wisdom gains bonus spells daily
Class HP rolled Level 1: Gestalt 10 Level 2: Gestalt 2 Level 3: Gestalt 4 Level 4: Gestalt 3 +1 to wisdom Level 5: Gestalt 2 Level 6: Gestalt 1 Level 7: Gestalt 3 Level 8: Gestalt 9 +1 to wisdom Level 9: Gestalt 10 Level 10: Gestalt 4
Elaster's Equipment:
69 lb 2 lb 1 lb 5 lb
4 lb 1 lb 1 lb
2 lb 1 lb 2 lb _____ 88 lb Weapons / Armor / Shield (from above) Backpack Case (for map or scroll) Crowbar Flint and steel Ink vial Ink pen Rations (1 day) x4 Sacks x2 Sealing wax Signal whistle Signet ring Torches x2 Holy symbol (silver) Spell component pouch
Total Mount: Warhorse (heavy) Large Animal Hit dice 8d8+24 (60 hit points) Initiative +1 (Dex) Speed 60 feet AC: 20 ( -1 large +1 Dex +10 natural) Attacks: 2 Hooves +10 melee; Bite +5 melee; Damage 1d6+5 (2 hooves); 1d4+2 (bite); Special Qualities: Scent Saves: Fort +10; Ref +7; Will +8 Abilities: Str 20, Dex 13, Con 17, Int 7, Wis 13, Cha 6 Skills: Listen +7; Spot +7; The mount is entitled to distribute an additional 4 skill points. Empathic link; Improved evasion; Share spells; Share saving throws Improved speed
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Posted: Sun Feb 01, 2009 7:39 pm
ok, let's clean this place up. Please delete all of your posts except for your character sheets and I'll set up the roleplay thread.
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