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Qastor

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PostPosted: Sun Sep 04, 2011 1:17 pm


Kuro Ashi Kata - Black Leg Style

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Description: It is designed to free the use of one's hands and prevent them from being damaged during a battle. As a result, practitioners tend to drop into certain stances in which their upper body portions particularly the arms the are most relaxed, such as placing their hands inside their pockets or crossing their arms together across their chest and only puts them into action whenever the event requires them to do certain maneuvers such as handstands, which aren't prohibited. As a fighting style, Black Leg Style boasts a wide and impressive array of kicks, coupled with super acrobatic skill make it a very versatile fighting technique, allowing the Riki Clan to effectively weave continuous and powerful attacks upon adversaries and combine the power of his kicks.


Stage One: C-Ranked

Description: The pupil is just now beginning his training under the style. He should know how to manipulate Chakra around his legs to make more lethal and deadly in battle. This stage requires a good amount of Regular Techniques are genin level.
Abilities: None
Graduation Requirements: This style was powerful but ever since this style was reduced down to a few members the style because people prefer to use their hands. Now that the style has been gaining members this fighting style has been reawakened.
Techniques:
○ Kubi Dageki [ Neck Strike ]
Description: A kick to the neck and the user does it whilst still on the ground.

○ Kata Dageki [ Shoulder Strike ]
Description: A downward kick targeting the opponent's shoulder, meant to knock them off balance or drive them into the ground.

○ Abara Dageki [Ribs Strike]
Description: Dropping down into a one-handed handstand position, the user kicks the opponent hard in the ribs, this attack is usually followed by Hikui Ura Dageki.

○ Hikui Ura Dageki [Lower Back Strike ]
Description: Commonly used as a combo attack with Abara Dageki, using the momentum from the Abara Dageki attack the user [ still in a handstand ] spins around in the opposite direction to deliver a fast kick to the opponent's lower back.

○ Hitsu Dageki [ Chest Strike ]
Description: A stabbing kick straight into the opponent's chest.

○ Ashi Dageki [ Legs Strike ]
Description: Running at the opponent the user delivers a sweeping kick to the knee caps, the opponent is either send flying or slammed to the ground as a result.

○ Mouton Shot [ Face Scorcher ]
Description: One of strongest single kicks, and a common finishing move. The user starts by jumping or flipping into the air and then channels all his might into one leg to deliver a kick to the opponent's mid-section, or sometimes their head, that sends them flying.


Stage Two: B-Ranked

Description: The pupil now can attain a great level of Chakra control both external and internal increasing the strength behind his kicks. Regular Techniques are chuunin level.
Abilities: None
Graduation Requirements: None
Techniques:
○ Sanjuu Kagai [ Triple Assault ]
Description: The user does a series of back flips towards his opponent before using his hands for one final push to launch him towards and opponent's face where he delivers several fast kicks.

○ Koukuu Izumi Tama [ Flying Spring Shot ]
Description: Often used as the final blow in a series of attacks, the user lands on his hands underneath an opponent's chin, then uses both hands to spring upwards to deliver a blow to the opponent's chin with both feet.

○ Ikkou Takushi Ashige Keiro [ Party Table Kick Course ]
Description: An attack for fighting against large groups, the user jumps into the air and lands on the head of one of the opponents in a hand stand. He then spins around rapidly to deliver a savage kick to the face of anyone within range. After he runs out of targets, he dismounts and kicks the person he was spinning on.

○ Kushi [ Skewer ]
Description: The user jumps over the top of his opponent and aims one leg directly downwards towards the opponent. He then drops downwards while spinning like a drill to spear his opponent with his extended leg.

○ Kuro Taido Ashige [ Anti Manner Kick ]
Description: Thought to be strongest single kick attack, only used when the user's really, really mad. He gathers all the power he can muster and delivers a massive vertical kick by lifting one of his legs a full 180 degrees in the air. This attack is aimed at the very center of the opponent's torso [ front or back ] and is almost always enough to defeat any opponent with one shot.

○ Kujiku [ Crush ]
Description: Another finisher, the user leaps high into the air and starts flipping over rapidly to gain speed, then he brings the heel of his foot down on the opponent's head.


Stage Three: B-Ranked

Description: This stage of the training becomes most serious since they will be learning a trait that the Riki Clan created themselves. You must have a high level Chakra control. Regular Techniques are Jounin.
Abilities: none
Graduation Requirements: none
Techniques:
○ Santen Kire [Three Point Cut ]
Description: The user throws three powerful near-simultaneous roundhouse kicks with one leg to the opponent's throat, chest and stomach, striking them with the entire length of his leg.

○ Niban Wari Kire [ Second Rate Slicer ]
Description: The user does a running jump and kicks with both legs into an opponent's stomach.

○ Fukumen Tama [ Veal Shot ]
Description: Another one of strongest finisher attacks, leaps into the air and sweeps his leg forward to land a powerful kick to the center of the opponent's torso.

○ Mata Shinme [ Thigh Shoot ]
Description: A hard kick to the thigh that sends the opponent flying.

○ Saikou Kurai Kire [ Highest Grade Slicer ]
Description: A barrage of hard kicks launched at multiple directions, this move must be performed at close range. However, due to the monstrous force that the user can deliver while administering his kicks.

Stage Four: A-Ranked

Description: This stage shows how the pupil is growing gradually but has gained a great increase in Chakra control which is why they are able to withstand powerful attacks towards there legs and are more powerful than average. Making your legs more powerful offensively and defensively.
Abilities: none
Graduation Requirements: none
Techniques:
○ Mikiraika [ Leg Resistance ]
Description: After being trained in both defense and attack the user legs have become more prone to oncoming attacks and is able to react much quicker giving him a better reaction time in battle.

○ Shijin [ Leg Speed ]
Description: After being trained in both defense and attack the user legs have become use to moving at a fast pace so you are able to run faster than you normally would.

○ Rishikazu [ Leg Strength ]
Description: After being trained in both defense and attack the user legs have become stronger being able to lift heavier objects with ease.


Stage Five: S-Ranked

Description: A state of Black Leg Style that is not often reachable to those outside of the Riki Clan. Needing an astounding deal of Chakra control as well as Martial Arts, the Mastery of these skill allows the previously known techniques to require slightly less Chakra Control. The Masters of the Black Leg Style have been known to be those of ranks such as S-Rank, Village Leader, and Kage.
Abilities: none
Graduation Requirements: All other stages learned.
Techniques:
○ Akuma Ashi [ Devil’s Leg ]
Description: In this technique, the user spins rapidly, causing his legs to heat up so much that they turn red. Where he uses air friction to set his leg on fire, adding extreme heat to the impact of his kicks. In this form the user, due to the high temperature, has more speed, more strength, and the ability to burn his opponents.

○ Ookami Kire [ Wolf Silencer ]
Description: The user will run straight in and then duck down then send a powerful kick straight up hitting his opponent in the chin sending them flying into the air.

○ Ichiban Wari Kire [ First Rate Slicer ]
Description: The user does a running jump and kicks with both legs into an opponent's stomach rapidly various times, but Akuma Ashi's heat greatly increases the power.

○ Saikou Kurai Kire [ Highest Grade Slicer ]
Description: The user leaps into the air and launches a fierce barrage of flaming kicks, the light from the attack and the speed at which it is delivered makes it look like one big fire blast.

○ Yakedo Irodori [Fried Assortment ]
Description: A completely re-vamped version of the original Yakedo Irodori. Jumping high into the air, the user delivers three simultaneous kicks in three directions [ left, right, and forward ] while in Akuma Ashi mode, resulting in flames spiraling towards the target at the point of impact.

○ Honoo Tama [ Flaming Shot ]
Description: In the air [ sometimes several feet from the ground ], the user kicks the side of an opponent's head with his foot [ or the middle of their torso ] and Akuma Ashi's heat greatly increases the power, usually with explosive effect. The target is usually kicked downwards, causing them to come crashing into the ground.

PostPosted: Sun Dec 30, 2012 3:08 am


Tempest fist
Mind your tongue

User Image

___Description:
Tempest fist favors a high, narrow stance with the elbows kept close to the body. Within the stance, arms are positioned across the vitals of the centerline. Shifting or turning within a stance is carried out variantly on the heels, balls, or middle of the foot depending on lineage. All attacks and counter-attacks are initiated from this firm, stable base. Tempest fist rarely compromises structure for more powerful attacks because this is believed to create defensive openings which may be exploited.

Structure is viewed as important, not only for reasons of defense, but also for attack. When the practitioner is effectively "rooted", or aligned so as to be braced against the ground, the force of the hit is believed to be far more devastating. Additionally, the practice of "settling" one's opponent to brace them more effectively against the ground aids in delivering as much force as possible to them.

Softness (via relaxation) and performing techniques in a relaxed manner, is fundamental to Tempest Fist. Tension reduces punching speed and power. Muscles act in pairs in opposition to each other (e.g. biceps and triceps). If the arm is tensed, maximum punching speed cannot be achieved as the biceps will be opposing the extension of the arm. In Tempest Fist, the arm should be relaxed before beginning the punching motion. Unnecessary muscle tension wastes energy and causes fatigue. Tense, stiff arms are less fluid and sensitive during trapping. A tense, stiff limb provides an easy handle for an opponent to push or pull with, whereas a relaxed limb provides an opponent less to work with. A relaxed, but focused, limb affords the ability to feel "holes" or weaknesses in the opponent's structure. With the correct forwarding these "holes" grant a path into attacking the opponent. Muscular struggle reduces a fight to who is stronger. Minimum brute strength in all movement becomes an equalizer in uneven strength confrontations.

___Notes:
• The combo's in this style are unique to the taijutsu class. Others can learn this style however if they are not of the taijutsu class this style is much easier to block. The combo's in this style are impossible to stop if you are not of the taijutsu class or are a higher rank than the shinobi using said style, after the first hit has been made.
• The reason for these combo's to be so difficult to dodge or block is the speed of their execution. These attacks are meant to get rid of a would be attacker in a matter of moments.
• Regardless of class, size of body, or experience, taking an open hit from one of these combo's will traumatize the body and leave the recipient in severe pain, likely needing medical attention.
• All techniques in this style are learned as if complex.
• To progress past stage 4 you must have won a spar or battle using only this style's techniques.

___S t a g e O n e [1]
Minor redirect
Simple // E Rank
The most basic technique's can leave an opponent wide open for an attack. This counter is made for punches, and is used by the person gently pushing away the opponents hand or a basic block and grab for the trap. This is usually followed up immediately by a swift counter.

Major Redirection
Simple // E Rank
Works similar to the minor redirection, however this counter catches the persons leg and either holds it for a catch follow up or tosses it to the side throwing the opponent off balance as their leg lands further behind them.

Deft strikes
Training, Passive//E Rank
The user, through training learns to throw out their punches and attacks from a relaxed position, increasing the speed and fluidity of how their attacks are made. This decreases the time the opponent has to react just enough to make them think twice before closing range with the user.



___S t a g e T w o [2]
Sloping hillside
Simple//D Rank
This is a side kick to the opponents ribs or stomach done from a standing position while you have a hold of your opponent in some way. This will easily force the air out of someone or crack ribs.

Howling Monkey
Simple//D Rank
This combo starts from a Minor Redirection counter. The moment the attack is blocked or redirected the user pushes a kick to the targets inner thigh to bring them to their knee. The user will then twist the targets arm, deliver a quick kick to their chest or ribs and a downward elbow to their head or between their shoulder blades. Finally the user will kick the falling target in the ribs sending them to the floor several feet back. This is the simplest combo in the style and is capable of inflicting severe trauma on a target.

Rapid Degradation
Simple//D Rank
The user makes use of both redirection techniques and various blocks and counters to simply ward off the attacker. No attempt at a strike is made at first. This can severely tease a would be attacker and the moment the opponent makes a wrong move they will find themselves bent over the users knee, wind knocked out of them, and severe pain wracking their body.



___S t a g e T h r e e [3]
Utter Pain
Simple // C rank
Starting from the Major Redirection the user keeps ahold of their targets leg. At any given moment the user drives an elbow at either the joint of the knee or the hip, outright breaking either. Needless to say this will cause SEVERE pain.

Hissing serpent
Simple // C rank
Starting from a Major Redirection the user throws the targets leg to the side to throw them off balance. With the motion their body makes the user will then deliver a swift punch to their targets stomach to bend them over and immediately proceed to clap them over both their ears with a hard smack to each side. This will deafen them. The final hit is made with a quick retraction of their hands as the user moves to one side to deliver a potentially lethal blow to the side of their windpipe with the knife of their hand.

Grounded Eagle
Simple // C rank
A simple combo in execution, the user catches the target in the trap version of the minor redirection and steps to their opposite side, thereby crossing the targets arms with their chest. A quick knifehand chop will be made to the bridge of a targets nose to stun them as the user moves his foot in front of the target to sweep their feet from under them causing them to fall and spin as the user still has their arm. Finally the user with drop into a knee to their chest to keep them down and deliver a massive punch to their face. This technique is 80% certain to knock an opponent out if it lands.



___S t a g e F o u r[4]
Rising wind
Simple // B Rank
Another simple technique in execution, this combo starts from a minor redirection of a thrown punch. The user after pushing aside the punch will deliver an open palmed punch to turn their head downward, a swift knee to the bridge of their nose, and lastly a second knee into their gut ending with them being tossed away from the user and to the floor.

Advanced Redirection
Complex // B Rank
As with the other redirection attack, normal taijutsu can be countered but by surrounding their arms with a coating of chakra, this version can be used on harmful substances and weapons. This effectively lets the user use his body as a more effective tool to combat kenjutsu users.


___S t a g e F i v e[5]
Deft Precision
Training // A Rank
Through rigorous training the user knows exactly which spots to hit to cause the most pain. These points are located allover the body and even the largest of people can be brought to their knees with a few simple attacks. This technique lets the user accurately target pressure points in combat.

Blistering Heat
Simple // A Rank
A dangerous combo to be caught in. This starts from a simple trap, pulling the opponents arm in close. With the hand caught in the users the user delivers a strong elbow into the ribs of their target, cracking them on impact. Using the quick moment of the opponent being in insane pain the user will deliver a second elbow destroying the rest of the targets ribs that were previously broken. Using their arm as leverage the user then flips them over his back and to the ground, inflicting more pain from the broken ribs. While their target is one the ground the user will give a sharp kick to their broken ribs, capitalizing on the pain being inflicted. Finally the user lifts their leg above their head and drops their heel with force on their opponent, crushing their chest. This will put them out of the fight, or kill them. Medical treatment WILL be required if this is not fatal.

Pelting Rain
Simple // A Rank
Using the opening granted from minor redirection the user will keep a hold on the opponents arm, throw a kick to their opponents kidney stunning them. With this opening the user will wrap their leg over the opponents captured arm and push them to the ground using their leg over their arm, causing some pain to their arm as well. Then following them to the mat, the user will unleash a violent volley of punches to the targets chest and face, giving them no time between attacks. This can kill a target in a matter of moments from the amount of blunt force trauma being given.


___S t a g e S i x[6]
Tempest
Training // S Rank
The user can now apply chakra to any of their techniques. This isnt the normal aura of chakra but large quantities of the raw element springing from their strikes. During this state the users eyes will glow according to their element in a visualization of raw power. Fire will burn in their eyes, water will deeply reflect, lightning will make the colors of their eyes very vivid and occasionally people will see a storm or a few arcs of lightning manifest in the eyes, wind will give them a clouded appearance and earth will make them seem hard and unforgiving. The elemental attacks will manifest from the striking surfaces of said attacks during all movement of the users when activated. This increases damage from all attacks by a full rank as well as adding elemental damage of equal rank to the attacks themselves..




-_-_-_-T a i j u t s u M a s t e r:
-_-_-_-



Anyone using this style in any other guild without permission from holy rinaku will be reported

Sinful Raine
Vice Captain

Eternal Cultist

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