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Posted: Sat Oct 08, 2005 5:52 pm
Since I'm something of a story writer myself, then if I think I can write better stuff than what I'm playing (in terms of games that rely on the story) I'll just turn it on and start writing. I like some mental stimulation to go along with my heads exploding every 5 seconds. It still bothers me about my people find Counterstrike so fascinating. I've tried it once, and it was alright, but not something I would want to give half my time to perfecting my skills in. Is it really that good?
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Posted: Sat Oct 08, 2005 11:53 pm
I'm not so sure I'm looking forward to Unreal Tournament 2007... It seems to me like it won't really offer more in terms of gameplay, just much fancier graphics.
Age of Empires 3 seems more interesting, though in my current budget status, I probably won't be able to get it for a while. (It doesn't help that the DRM on many newer PC games makes getting used PC games virtually impossible.)'
I'm not really into First-Person Shooters at all, with the big exception of the Metroid Prime games, which offer a good balance of a nice, light plot and a LOT of gameplay that simply works.
To Koiyuki: Quite an interesting hobby... Tell me, what do you think of the plot of Xenosaga? Just as a reference.
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Posted: Sun Oct 09, 2005 2:02 am
NekoIncChan I'm not so sure I'm looking forward to Unreal Tournament 2007... It seems to me like it won't really offer more in terms of gameplay, just much fancier graphics. Age of Empires 3 seems more interesting, though in my current budget status, I probably won't be able to get it for a while. (It doesn't help that the DRM on many newer PC games makes getting used PC games virtually impossible.)' I'm not really into First-Person Shooters at all, with the big exception of the Metroid Prime games, which offer a good balance of a nice, light plot and a LOT of gameplay that simply works. To Koiyuki: Quite an interesting hobby... Tell me, what do you think of the plot of Xenosaga? Just as a reference. Sadly, since I don't have a PS2 or know anyone that's played it, I can't give a very solid answer. However, from what I've read on it, it has a very twisty and very deep and philosophical storyline running throughout the game, albeit not a very interactive one, which is probably what turned many people outside Japan off from trying the game. I mean, I like a good story as much as anyone, but I'm playing a game, not watching a movie. I should have some say in how the story ends and what my characters become. I believe different mediums have different ways of telling stories, and with games, it should feel like your affecting how the story flows and goes; you shouldn't have to be placed on a set path that the writer has set up for a story. 'cause no matter how twisty it may be, no matter how realistic the dialogue may be, and no matter how complex and wrinkled the plot is, if you don't affect how it goes or how it progresses, its not gonna be a good game plot. I think developers and writers are barely getting a grasp on how the video game medium can truly make a story that much more emotional and that much more personal of a gaming experience. Say you're about to go into a big boss battle, and the first things the boss does...is infect your best friend in the party with a vicious poison that destroys him/her from the inside out, and then he/she/it starts to run off to become even stronger and acquire more forces and more power. Do you try and treat your friends wounds and let the boss run off to become stronger than he already is, or do try and encourage your friend to stand and fight alongside you as you stop the boss in his tracks, hopefully killing him in time to get your friend the treatment (s)he need after the fight? And say someone in your party told you before hand told you that (s)he saw someone that looks very similar to your best friend supplying the boss with info on your teams strengths and weaknesses, and that (s)he plans to betray you at the very near end of the battle, siding with the boss and using the very skills you taught him against you. Do you trust in the informer and let him/her die right then and there? Or do you try and save him/her, hoping that the informer got the wrong person in their sights? And you have about, oh say, 30 seconds and falling before the boss gets away to make up your mind and 30 minutes before the poison courses through him/her and kills him/her, and the nearest medical center is about 2 minutes away from your 20-30 minute long boss fight.(The more effective you more, the quicker you can get your friend to the center, obviously. And remember, this is all in real time.) Yeah, very tough and very complex choice you have to make, and that's the kind of choice you should have in a video game plot. One that affects where the story goes, one that dramatically impacts how your character develop externally and internally, and one that you make, not the games writer. Or perhaps I'm wrong...
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Posted: Sun Oct 09, 2005 12:12 pm
EVERQUEST 2
Yes, there is not much else to add to that; only that I myself am addicted, and that I have addicted Ruby to it also. That is all.
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Posted: Sun Oct 09, 2005 4:20 pm
I look at Koiyuki's discussion, then I think, "What if we could fit something that deep into Katamari Damacy?"
Maybe my brain's just messed...
The thing with Xenosaga, is that it's plot is intended to be novel-like. If you've ever played Grandia (or other games in that series), you'll know what I mean. (Then again, except for Grandia II for Dreamcast, all of them were PLaystation releases as well...).
The issue with the array of plots thing, is that it introduces the issue of 'how many possabilities can be made and tested for'. If you have a game that advertises eighty possible endings, that's eighty different routes you have to fully test out - becuase if you don't, a glitch WILL slip through and ruin the game for players trying to go on some specific route.
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Posted: Sun Oct 09, 2005 4:46 pm
NekoIncChan I look at Koiyuki's discussion, then I think, "What if we could fit something that deep into Katamari Damacy?" Maybe my brain's just messed... The thing with Xenosaga, is that it's plot is intended to be novel-like. If you've ever played Grandia (or other games in that series), you'll know what I mean. (Then again, except for Grandia II for Dreamcast, all of them were PLaystation releases as well...). The issue with the array of plots thing, is that it introduces the issue of 'how many possabilities can be made and tested for'. If you have a game that advertises eighty possible endings, that's eighty different routes you have to fully test out - becuase if you don't, a glitch WILL slip through and ruin the game for players trying to go on some specific route. Which is why game developers are having such a tough time trying to realize the story potential the video game medium can offer. In time, they'll get the hang of it, and be able to experiment with different plot routes and different endings. Some games are already trying to give that player that degree of freedom. *Fable, Deus Ex, and any Xbox Bioware game being a more recent example* With time and better tools available to them, they'll get the hang of bug cracking and be able to focus on what gives the game life, freshness and an identity: it's story.
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Posted: Sun Oct 09, 2005 10:05 pm
Koiyuki Which is why game developers are having such a tough time trying to realize the story potential the video game medium can offer. In time, they'll get the hang of it, and be able to experiment with different plot routes and different endings. Some games are already trying to give that player that degree of freedom. *Fable, Deus Ex, and any Xbox Bioware game being a more recent example* With time and better tools available to them, they'll get the hang of bug cracking and be able to focus on what gives the game life, freshness and an identity: it's story. X-Box Bioware game? Baldur's gate was pretty open, and Neverwinter Nights was too, to a lesser extent. (Hell, you could almost fully implement KOTOR as a NWN mod...) That said, I personally like well-done novel-like plots over excessive branching; letting the game branch as much as, say, STar Ocean The Second Story (Was that the one with 50+ endings) also has the issue of, if you want to see the whole game, making you play through it 50 times. Five times on Disgaea: Hour of Darkness is enough, even for a game that fun. x_x
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Posted: Mon Oct 10, 2005 2:04 am
NekoIncChan Koiyuki Which is why game developers are having such a tough time trying to realize the story potential the video game medium can offer. In time, they'll get the hang of it, and be able to experiment with different plot routes and different endings. Some games are already trying to give that player that degree of freedom. *Fable, Deus Ex, and any Xbox Bioware game being a more recent example* With time and better tools available to them, they'll get the hang of bug cracking and be able to focus on what gives the game life, freshness and an identity: it's story. X-Box Bioware game? Baldur's gate was pretty open, and Neverwinter Nights was too, to a lesser extent. (Hell, you could almost fully implement KOTOR as a NWN mod...) That said, I personally like well-done novel-like plots over excessive branching; letting the game branch as much as, say, STar Ocean The Second Story (Was that the one with 50+ endings) also has the issue of, if you want to see the whole game, making you play through it 50 times. Five times on Disgaea: Hour of Darkness is enough, even for a game that fun. x_x Did you say 50!? Err...that game musta had a ton o' writers. xd But back to the topic at hand. I like a good story, branching or not, and if it can't connect to the people that're playing it, then it fails on the storytelling level. At that point, it better have damn good gameplay. xd
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Posted: Mon Oct 10, 2005 7:54 am
I'm currently playing "The Bard's Tale", PS2 version. I have been the nastiest Bard I ever could be. A creature asked me to find a sword, and in return lift the curse he put on me. When I got it, I threw at him, impaling him. Ahh, much fun, much fun indeed.
I love the songs, I love his attitude, and I love the fact that the princess he's trying to save is a lustful as he is.
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Posted: Mon Oct 10, 2005 6:15 pm
Koiyuki Did you say 50!? Err...that game musta had a ton o' writers. xd But back to the topic at hand. I like a good story, branching or not, and if it can't connect to the people that're playing it, then it fails on the storytelling level. At that point, it better have damn good gameplay. xd Tri-Ace has a LOT of writers, yes..... Back on topic, I do agree with you. I just like well-done novel-like plots, probably because I'm a tiny bit of a literature nerd. In other news. Katamari Damacy~
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Posted: Tue Oct 11, 2005 10:56 am
Koiyuki chidugi And only 18 more days until I can get my hands on my reserved copy of Soul Caliber III. Featuring a custom character feature and new characters. And the killer part about it: exclusively for PS2. (all my friends with Cubes hate me now... but they all wanna visit that day xd ) *shakes fist at* *has no PS2* crying sweatdrop stressed evil cry sad scream gonk stare You can come play at my house ^_^
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Posted: Tue Oct 11, 2005 9:58 pm
chidugi Koiyuki chidugi And only 18 more days until I can get my hands on my reserved copy of Soul Caliber III. Featuring a custom character feature and new characters. And the killer part about it: exclusively for PS2. (all my friends with Cubes hate me now... but they all wanna visit that day xd ) *shakes fist at* *has no PS2* crying sweatdrop stressed evil cry sad scream gonk stare You can come play at my house ^_^ *has no tickets to Tennessee* xd Meh, I'll just bum off my friends PS2. xd Back on games, who owns with who in Soul Calibur?
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Posted: Wed Oct 12, 2005 1:05 am
PErsonally, I always did very well when playing as Xianghua in 1 and 2. A quick midrange style just serves me well. Plus she helps to set a good standard of hotness for the SC girls. biggrin
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Posted: Wed Oct 12, 2005 8:05 am
I like Mitsurugi and Raphael, but I'm not very good at the game. sweatdrop
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Posted: Wed Oct 12, 2005 12:34 pm
Kelik (sp)
And I just got Grandia 2 for PS2 now I have both 1 & 2. I played it on DC but I loved it so much I wanted to pass it down (i.e. show off my skills) to the younger siblings.
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