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Posted: Sun Jul 20, 2008 9:10 pm
@akinternetdramon - I'm not sure exactly what type of graphics we're going to have yet. I'm assuming RTP-ish, so something similar to those would help. @dark_angel_damian2 - Not bad. Maybe you could help if we use animated battlers. @Linis Light - It could use some work. The feet look like they're spreading out and the hair is a mess. I've recently found out about The Half-Kaiser Construction Project going on at rmxp.org. It basically takes the template and clothes separately so that the person who wants to use it can combine them. It's like a sprite generator except it's a bit more versatile. What would you all think about using this system and, in the process, creating new graphics for the project? It seems like it'd be easier and more helpful, but I want to know what everyone else thinks.
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Posted: Sun Jul 20, 2008 9:37 pm
For now, resources are still rather scarce arnt they? That sprite I drew, it's template was designed the way it was because i rather dislike some aspects of HK. I like the size. It gives you more to work with. I just didnt like the bulkyness though. I dont know how to explain. If we have a good spriter then maybe this point wont be such a issue. (the members of the project do manage to make the sprites look rather atractive heart ) oh and a side note, should we really make a presence at .org? Im just a lowly user there, however, there seems to be alot of bad blood coming from that site and others. Alot of users left because they didnt like the management there here is a leaving message from one of the old members ( sorry for the wall of text. I cant seem to find the spoiler tag (this site had one right...?) Quote: I am aware that this being a farewell message and that this message will target some of the administration and moderators of this forum, that this post will most likely be deleted. Many other farewells of this nature, both benign and terrible, have already been removed to demonstrate the lie people merely join the forum and that no one leaves. To this end, I have requested that copies of this farewell address be posted in other RPG Gamemaking forums to prevent .Org’s classic tendency of rewriting history to continue. To the members of RMXP.Org, this action that I take was not based on any recent actions, but based on a history of incidents that still increase to this day. I have been planning to issue this statement some time ago and found that now is the proper time to do so. Please understand that this action is not a reprisal against the innocent members of RMXP.Org, but against the chief members of the Administration that had taken control of the forum that Erk and Ccoa had created years earlier. Again, and too the innocent members of RMXP.Org, I am sorry. This forum was once my home, but no longer. It has degenerated into a harsh internet site where members may become banned merely for the innocent and accidental act of necroposting. It has become a site where tolerance of one’s original work may be ridiculed by staff members with harsh and crude language not fit for some of the younger members. It has become a site that claims to be a professional forum for game creation, yet spawns topics and titles that are nothing short of perverse. Again, as I have said, I am continuing to work with RPGMaker XP and the newer RPGMaker VX, but not at this site. You may find my works in other forums that I frequent and at a forum that I and my friends are creating. These same forums are more tolerant and of a congenial nature than RMXP.Org, so you may quickly find yourself among friends. This is not an advertisement topic mind you, so I will not post the addresses of these forums. I would consider that bad taste on my ‘own’ part. I am afraid you will have to find those forums yourself. Quite a few other key members made simular moves. If the point of this project is to increase popularity of this guild, then should we really use anything from the "bad guys"? While saying that, I have to admit... alot goes on at .org. More then any other RMXP site I've been to so I guess, maybe this is something to think about? Sorry if all this seems irrelevant or off topic. I just thought I should like put it out there. ^_^
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Posted: Sun Jul 20, 2008 9:42 pm
I agree that those characters are a bit bulky.
Well, I can do decent RTP sprite edits. I'll do a quick one so I can show what my capabilities are. Maybe I can make a generator of my own. xp
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Posted: Sun Jul 20, 2008 9:53 pm
Guardian1239 I agree that those characters are a bit bulky. Well, I can do decent RTP sprite edits. I'll do a quick one so I can show what my capabilities are. Maybe I can make a generator of my own. xp RTP is probally our best bet. It's just so friggin over used. I do think that if we use RTP this projects has a much higher success rate.
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Posted: Sun Jul 20, 2008 10:05 pm
I can do recolors and changes based on what's available already. I can combine sprites and do recolors, like this:  But, we're getting obsessed with graphics. Let's worry about all the minor graphics later, once we have something good in terms of gameplay.
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Posted: Sun Jul 20, 2008 10:11 pm
Linis Light oh and a side note, should we really make a presence at .org? Im just a lowly user there, however, there seems to be alot of bad blood coming from that site and others. Alot of users left because they didnt like the management there here is a leaving message from one of the old members ( sorry for the wall of text. I cant seem to find the spoiler tag (this site had one right...?) Quote: I am aware that this being a farewell message and that this message will target some of the administration and moderators of this forum, that this post will most likely be deleted. Many other farewells of this nature, both benign and terrible, have already been removed to demonstrate the lie people merely join the forum and that no one leaves. To this end, I have requested that copies of this farewell address be posted in other RPG Gamemaking forums to prevent .Org’s classic tendency of rewriting history to continue. To the members of RMXP.Org, this action that I take was not based on any recent actions, but based on a history of incidents that still increase to this day. I have been planning to issue this statement some time ago and found that now is the proper time to do so. Please understand that this action is not a reprisal against the innocent members of RMXP.Org, but against the chief members of the Administration that had taken control of the forum that Erk and Ccoa had created years earlier. Again, and too the innocent members of RMXP.Org, I am sorry. This forum was once my home, but no longer. It has degenerated into a harsh internet site where members may become banned merely for the innocent and accidental act of necroposting. It has become a site where tolerance of one’s original work may be ridiculed by staff members with harsh and crude language not fit for some of the younger members. It has become a site that claims to be a professional forum for game creation, yet spawns topics and titles that are nothing short of perverse. Again, as I have said, I am continuing to work with RPGMaker XP and the newer RPGMaker VX, but not at this site. You may find my works in other forums that I frequent and at a forum that I and my friends are creating. These same forums are more tolerant and of a congenial nature than RMXP.Org, so you may quickly find yourself among friends. This is not an advertisement topic mind you, so I will not post the addresses of these forums. I would consider that bad taste on my ‘own’ part. I am afraid you will have to find those forums yourself. Quite a few other key members made simular moves. If the point of this project is to increase popularity of this guild, then should we really use anything from the "bad guys"? While saying that, I have to admit... alot goes on at .org. More then any other RMXP site I've been to so I guess, maybe this is something to think about? Sorry if all this seems irrelevant or off topic. I just thought I should like put it out there. ^_^ Unfortunately, Gaiaonline doesn't have spoilers. Also, you must understand that those people are a small majority. The administration isn't as bad as some make them out to be. Some people are still angry about the administration shift, and while I wasn't there, it doesn't sound as bad as what the people who are leaving say it was. I think we should align ourselves with rmxp.org because we will be able to get some help once we have something solid to display. I trust them, and although some things the staff say are strangely inappropriate, they have good intentions most of the time.
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Posted: Sun Jul 20, 2008 10:25 pm
Guardian1239 I can do recolors and changes based on what's available already. I can combine sprites and do recolors, like this:  But, we're getting obsessed with graphics. Let's worry about all the minor graphics later, once we have something good in terms of gameplay. that looks nice ^_____^ so yes! Onward to gameplay! but shouldn't we get the main plot of the story done first? I cant rememebr were I heard this from but it is smart to make your gameplay and features work FOR your story and not vice-versa. Things flow smother that way. (that saying was in refrence to developing on a nintendo ds I think but Im sure it works with all types of game design)
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Posted: Mon Jul 21, 2008 6:18 am
sorry to necro post.. but you see.. i am a very serious RMXP user..
i have yet to actually complete a project simply because i have little time being a 17 year old full time parent of one 6 month old child...
but i come from 2 sites.. i helped to create them both...
I have seen both very good works and some seriously shotty work.. i don't mean to sound nasty or anything.. but the only good work i have seen in this whole thread is mion blazes art! that was fantastic and i wouldn't mind having someone like you over at my site creating your master pieces for our members.. you never know it could end up... proffitable! wink
anyways.. the maps that were posted... very plain and bare.. please take some tutorials.. for a good map please go to the rmxp section and the screenshot thread there are my maps and the first post has some nice maps too..
umm as for characters.. what you have done is called FRANKENSPRITING.. you have taken parts from one sprite and merged it with another.. aswell as RECOLORING... which is very easy to do, once you learn..
for some real unique characters you need to do your own work. create things from scratch!.. now i don't mean to sound rude or anything but before this project can continue.. i am afraid you guys need to read up on some tutorials, Search YOUTBUE and Rmxp.org they are the best sources of tutorials and you can learn to master 1 or more parts of RMXP..
i also notice that no one has even brang up the topic of eventing.. no game can be made without npc's or events.. so do any of you know how to make a great event?.. do you know how to operate the commands correctly and manipulate them to do things that they were never made to do?.. before this project continues.. there are some issues needing to be adressed.
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Posted: Mon Jul 21, 2008 7:30 am
How is that necro posting? o_O
For the maps: What part of "made with nothing but the default resources of XP" did you not get? In case you hadn't noticed, the RTP tilesets are kinda bare. Though I in no way claim to be an expert in mapping. I've never finished a game myself either. I do enjoy making maps though (I know that doesn't mean I'm OMG good though), and I merely wanted to see if I could help by doing them for the game. He doesn't have to have me do them, but he is. Same with my icons. Now, were there to be another member who comes in, and is better at mapping and/or icon making, and who offers to do either, or both, I'd sure as hell let them take my place. But that hasn't happened. Well, yet anyways. It still could.
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Posted: Mon Jul 21, 2008 2:10 pm
@Linis Light - Don't worry. It's all under control. wink I have everything planned out in my mind. I've just got to get it down on paper.
@emorhys - The graphics, at the moment, aren't as good as they could be. I acknowledge that. However, we don't have a lot of help at the moment and I feel confident that everyone is going to push hard to improve.
As for eventing, I am the person for that job. I'm very skilled with events, and have made quite a few tutorials over at rmxp.org.
I thank you for your worry, but I can assure you that I have everything under control. I'm just lacking some organization at the moment. It's nice to see that you're here. Do you plan on helping us with this project?
@akinternetdramon - Don't worry. My maps are far worse than what you posted. I am a horrible mapper. sweatdrop
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Posted: Tue Jul 22, 2008 4:18 pm
How long should I make the tracks and what type of file should they be
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Posted: Tue Jul 22, 2008 5:18 pm
ok.. well for sprites, luckily for ya'll .. i take requests.. for a demo.. http://www.gaiaonline.com/guilds/viewtopic.php?t=13155899and luckily i always have time to accept requests.. and maps.. here i will post a link to my mapping tutorial.. hopefully it helps you guys out with the mapping.. NOTE THAT I PRETTY MUCH ONLY USE RTP TILESETS.. so don't try saying that it was the tileset that made my map suck.. http://z4.invisionfree.com/demiproductions/index.php?showtopic=9 (image heavy) ok.. and if you guys want you can register at that forum and request tutorials, resources, scripts.. anything (we don't make scripts but we have expert googlers lol)
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Posted: Tue Jul 22, 2008 8:50 pm
Does anyone know of a place where I can make a free website to post my demos and such for the soundtracks?
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Posted: Tue Jul 22, 2008 9:23 pm
sousito Does anyone know of a place where I can make a free website to post my demos and such for the soundtracks? rapidshare.com megaupload.com mediafire.com there you can upload your files. If you want a website, look around google for free web hosts. @emorhys your rather serious arnt you? lol. And if you were refereing to my sprite as well, mines was made from scratch (well besides the pallete) (maybe thats why it looks sort of weird) Well um, maybe we should start speeding things up a tad bit? Getting thicker stuff out and what not? Seeing as this is the guilds first project with limited human power, does it really have to be mind blowing?
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Posted: Tue Jul 22, 2008 9:49 pm
well.. if people see your first project and it sucks.. they will automatically think the group has a lack of creativity and skill and probably be less likely to check out future games.
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