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Posted: Thu May 29, 2008 3:46 am
I'll be more than happy to help when I have time to help. I barely have enough time to post this. I have to make up two months of work in two weeks, so I'm inexplicably busy until June 13.
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Posted: Fri May 30, 2008 8:11 pm
Can we make a subforum for the guild project again? It'll be a lot easier and more organized. The first thing we have to decide upon is what we want our setting to be because all the characters, events, etc. are dependent on the setting.
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Posted: Sun Jun 01, 2008 1:53 pm
Well, I would be onboard, but I think one of the things we need to do first is write the story, and choose the program to use. I only have 2k3, but I doubt we would make a gome on it. To limited.
I'd say probably XP, as I think its the more used one.
VX is good from what I hear, but it costs the moolah. And so many of us are broke.
So very, very broke.....
And since all the bad stuff thats gonna happen to my family has happened, I think there shoudln't be anything taht will cause me to disapear from the guild.
You also need to make job descriptions.
If we do XP or VX, I'm can't make the maps, help with the system itself, and I don't have any way to make music for it, so basicly that leaves me in the Story, Producer (Highly Unlikly for me), Character Desighner, Art direction, and my own invention, Guy who makes the trailers.
Yes I am aware "Art direction" isn't something you listed, but I'm sure it would be usefull/make me feel like I'm helping.
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Posted: Sun Jun 01, 2008 2:10 pm
Miss Lalaba Lord of the pumpkins I read through your "story outline" its a nice basic story, however it seems to be really repeptetive XD.
if its okay Id like to be put down as someone who could work on the story XD since I know nothing about RPG maker/game maker/eclipse and I do know story telling XP. but yeah, on a setting if you go with fantasy then it could still follow the Futuristic thing he was wanting, if you go with modern then theres probably the most "wiggle" room for adaptation, and interpretation, via the members of the design/production/creation team.
and if doing a group project I think its best to remember that above all else we must keep a nice friendly work environment, no one likes to hear "oh you idea is crap, it doesnt even have a basis of..." if you dont like someone's idea then you should make note of it and using logic and of course "niceties" tell them what you didnt like. so instead of the above wording you could say "thats a good idea, however I didnt quite like the idea about the ...., mainly because it...., and that would lead towards...." but remember nice not jerky XP  Of course, people will have to be nice and cooperate with each other. If someone is just causing trouble and not respecting others on the project, well, we'd deal with that then. But when any people work together on something, they should know that things won't always go their way, and they do have to be respectful of the other people working with them.
I also think a modern setting might be a bit hard, especially for the graphics, and it doesn't seem like we have a lot of people (that I've noticed) that do a lot for graphic work, so it would put a big workload on the shoulders of the people who are capable. That's just how I see it, anyways.
Maybe Modern wouldn't be easy, But how about A Futuristic modern fantasy... thing... Yes that sounds wierd. But say, A world were technology has flourished, but yet there still is magic in the world. Perhaps called Majika. (Sounds/spelt cooler.) One thing we should not do though is the whole "Humble Beginings" things. Seriously, how many games have had the "I R FARMER, NOW I IS HERO LOL!" thing? Too many, thats how many. And the story could be about to warring continents. One based around technology and science. The other focused on Majicka and honour, and believe in a spirit of the earth, and think that technology goes against it? A war of Ideals. A war not based on an actualy conflict, but of the Idea of Good, and Evil. One views the other as a Barbaric group of people, who simply live in denial that the world has changed. The other Believes that honour is the greatest thing a man can keep. (ZOMG, SEXISM.) And wishes for the people of the other continent to put an end to their mechanical abominations. A really cool thing would be that you could choose what side to be on, and get a different ending depending on which side you choose. ... Am I thinking too big for our first guild project?
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Posted: Sun Jun 01, 2008 4:29 pm
wow... I thought this Idea would have died by now. ok first and formost. a desing document. that includes title, plot, target audiance, characters and anything else that would be relivent. my spelling sucks. Im in a rush. um... im for a rtp modern/futuristic mech story. the anime Code Geass has influenced me.... love, battles (action... or maybe a tactical game) rivalries, girly boys, the whole lot. it doesnt have to be short. and I have a spare guild so we could divide our resourses and create more than one game. the guild is here if the owner of this guild accepts, I can make her vice-captain (I dont use it anyway). so like, design doc, more than one good game, super famous guild(s) ....bye again
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Posted: Sun Jun 01, 2008 4:30 pm
Jaranu Miss Lalaba Lord of the pumpkins I read through your "story outline" its a nice basic story, however it seems to be really repeptetive XD.
if its okay Id like to be put down as someone who could work on the story XD since I know nothing about RPG maker/game maker/eclipse and I do know story telling XP. but yeah, on a setting if you go with fantasy then it could still follow the Futuristic thing he was wanting, if you go with modern then theres probably the most "wiggle" room for adaptation, and interpretation, via the members of the design/production/creation team.
and if doing a group project I think its best to remember that above all else we must keep a nice friendly work environment, no one likes to hear "oh you idea is crap, it doesnt even have a basis of..." if you dont like someone's idea then you should make note of it and using logic and of course "niceties" tell them what you didnt like. so instead of the above wording you could say "thats a good idea, however I didnt quite like the idea about the ...., mainly because it...., and that would lead towards...." but remember nice not jerky XP  Of course, people will have to be nice and cooperate with each other. If someone is just causing trouble and not respecting others on the project, well, we'd deal with that then. But when any people work together on something, they should know that things won't always go their way, and they do have to be respectful of the other people working with them.
I also think a modern setting might be a bit hard, especially for the graphics, and it doesn't seem like we have a lot of people (that I've noticed) that do a lot for graphic work, so it would put a big workload on the shoulders of the people who are capable. That's just how I see it, anyways.
Maybe Modern wouldn't be easy, But how about A Futuristic modern fantasy... thing... Yes that sounds wierd. But say, A world were technology has flourished, but yet there still is magic in the world. Perhaps called Majika. (Sounds/spelt cooler.) One thing we should not do though is the whole "Humble Beginings" things. Seriously, how many games have had the "I R FARMER, NOW I IS HERO LOL!" thing? Too many, thats how many. And the story could be about to warring continents. One based around technology and science. The other focused on Majicka and honour, and believe in a spirit of the earth, and think that technology goes against it? A war of Ideals. A war not based on an actualy conflict, but of the Idea of Good, and Evil. One views the other as a Barbaric group of people, who simply live in denial that the world has changed. The other Believes that honour is the greatest thing a man can keep. (ZOMG, SEXISM.) And wishes for the people of the other continent to put an end to their mechanical abominations. A really cool thing would be that you could choose what side to be on, and get a different ending depending on which side you choose. ... Am I thinking too big for our first guild project? YES!!! blaugh I love the Idea. it isnt too big. It can relate to my Idea and be expanded on!
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Questionable Conversationalist
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Posted: Sun Jun 01, 2008 6:53 pm
Very cool idea, Jaranu. Also, we could let the player choose sides, it would be a nice little add-on, seeing as most games you're stuck with just one hero.
As for the guild thing, I don't exactly get the point in using more than one. It would be good for space, but we have a lot of money in the guild account that can only be used for more subforums, so if we ever need more, it can easily be done. Unless I'm just understanding this wrong.
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Posted: Sun Jun 01, 2008 8:25 pm
The idea (though it reminds me of both lost odyssey and final fantasy X) is pretty good, though it still doesn't solve our graphics and resource issue.
If we had even one (fully devoted) graphic artist, we could pull it off. But the XP and Vx RTP (and even custom resource) won't work. There are some XP custom tilesets, but with this idea, we'd need classical RTP, and modern tilsets, and i'm sure we're all aware they clash horribly.
Edit: I'd actually like to add; Considering we're not well known, we're less likely to get outside support, in the form of composers, artists, or other staff hands. Producing a working product would likely increase the likely hood of someone willing to join in. Just a thought.
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Posted: Mon Jun 02, 2008 5:36 am
Jaranu Well, I would be onboard, but I think one of the things we need to do first is write the story, and choose the program to use. I only have 2k3, but I doubt we would make a gome on it. To limited. I'd say probably XP, as I think its the more used one. VX is good from what I hear, but it costs the moolah. And so many of us are broke. So very, very broke..... And since all the bad stuff thats gonna happen to my family has happened, I think there shoudln't be anything taht will cause me to disapear from the guild. You also need to make job descriptions. If we do XP or VX, I'm can't make the maps, help with the system itself, and I don't have any way to make music for it, so basicly that leaves me in the Story, Producer (Highly Unlikly for me), Character Desighner, Art direction, and my own invention, Guy who makes the trailers. Yes I am aware "Art direction" isn't something you listed, but I'm sure it would be usefull/make me feel like I'm helping. remember, the internet is vast and almost anything can be done. Free if you know what I mean. anyway. um, I think we show make a design document. Its what is done in official game design. it consists of Executive Summary: A concise (one page) overview of the project that communicates the basic concept. What's it all about? Statement of Purpose: Motivation, intended use, importance. Why are you doing this? What will you do with it when it's done? Why does it matter? Articulate the standards by which the success of the project may be measured. Content Outline: A logically organized, hierarchical outline of the project's content. Experiential Flowchart: A chart depicting the user's experience -- how he or she can navigate through the content. Interface Mockups: Nonfunctional, annotated sketches of key elements and screens. Media Inventory: An exhaustive, detailed list of all the media necessary for the project. Account for copyright issues, if any. Implementation Plan: A detailed plan which spells out how the above will be accomplished. Who does what, and when? Include schedule and budget information seeing as we dont have outside saport, we'll have to work with whats free ad within the constraints of what we can do. sure we dont have composers and resourses but Blam!however if we go around to say one of the art forums and asked for help, that would be better. maybe we can get a recruter. a crap load of resourse sites from america and japan. put together for use. its our first game so maybe we shouldnt go too far. someone recomended letting the player pick sides..... however, are we going to be able to implement that much game play. How long would that take? maybe when were a bit more settled but for now, a simpler yet interesting game might be a better choice. unless ofcourse your willing to donate the time ^_^ um and sorry everyone if I seem Imposing.... or if my writing makes me look slow.
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Posted: Mon Jun 02, 2008 6:14 am
Elements of a Design Document Executive Summary: A concise (one page) overview of the project that communicates the basic concept. What's it all about?
Statement of Purpose: Motivation, intended use, importance. Why are you doing this? What will you do with it when it's done? Why does it matter? Articulate the standards by which the success of the project may be measured.
Content Outline: A logically organized, hierarchical outline of the project's content.
Experiential Flowchart: A chart depicting the user's experience -- how he or she can navigate through the content.
Interface Mockups: Nonfunctional, annotated sketches of key elements and screens.
Media Inventory: An exhaustive, detailed list of all the media necessary for the project. Account for copyright issues, if any.
Implementation Plan: A detailed plan which spells out how the above will be accomplished. Who does what, and when? Include schedule and budget information.
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Posted: Mon Jun 02, 2008 8:55 am
Agreed. A design document is something i think would help a lot. From personal experience, keeping document of my thoughts from the early stages of game development, gave me great inspiration to continue work on my games.
With addition to that, a producer's log would also be necessary. To log what each producer has changed and altered, so prevent one producer over writing another's data. This could supplement using an instant messenger for coordination.
I think its about time we stop and settle in on the key elements of the game, so we can move onto the planning stages of the game. Our setting has been discussed a bit, but we still need to decide on it. After that, i think we need to atleast assign the producers, as they will likely have to call the final say in most decisions after that point. Nothing can be done, if its above the producer's abilities.
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Posted: Mon Jun 02, 2008 1:07 pm
Yes, we must decide upon the story, and then decide who shall be the producers.
As much as I like everyone being equal, someone has to have the bigger gun.
.... was it just me, or was that analogy very.. suggestive...
Anyway, I guess a "Choose which side" game would be a little big for our first game.
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Posted: Mon Jun 02, 2008 6:08 pm
I really like the two sides thing. Perhaps we don't have to make both of them in one game, but instead make two completely separate games. This would take away the fear of overloading the system and large file downloads and we could just copy/paste any materials we use from one to the other.
I'm sorry I haven't been here much recently. I'm still incredibly busy with preparing for finals and making up like four months of work in two weeks, but I'll check every few days at least. I created a thread for story discussion, so I think everyone should post their ideas there and when there are no posts for a few days I'll start a poll so we can decide.
Also, I'd be happy to be a producer (after June 13th). I'm obsessively organized and I think I'm quite capable. Of course, that depends on whether you all trust me or not, but I figured I'd put myself up for election. I want to be a video game designer, so I think being a producer for this will be very helpful for me.
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Posted: Tue Jun 03, 2008 1:12 am
Jaranu Maybe Modern wouldn't be easy, But how about A Futuristic modern fantasy... thing... Yes that sounds wierd. But say, A world were technology has flourished, but yet there still is magic in the world. Perhaps called Majika. (Sounds/spelt cooler.) One thing we should not do though is the whole "Humble Beginings" things. Seriously, how many games have had the "I R FARMER, NOW I IS HERO LOL!" thing? Too many, thats how many. And the story could be about to warring continents. One based around technology and science. The other focused on Majicka and honour, and believe in a spirit of the earth, and think that technology goes against it? A war of Ideals. A war not based on an actualy conflict, but of the Idea of Good, and Evil. One views the other as a Barbaric group of people, who simply live in denial that the world has changed. The other Believes that honour is the greatest thing a man can keep. (ZOMG, SEXISM.) And wishes for the people of the other continent to put an end to their mechanical abominations. A really cool thing would be that you could choose what side to be on, and get a different ending depending on which side you choose. ... Am I thinking too big for our first guild project? Reminds me of a RPG I tried making a long time ago. xd I was calling it Magitech (not to be confused with FF 6's Magitek). The basic story was, that a long time ago, there was a war between the two sides of the world, one championing magic, and the other technology. The technology side decimated the magic side, but some were left alive, sleeping, protected with powerful magic. The technology side, distraught over what they had done, tried to wake these people, but were only able to wake one. He then helped them wake the others, only after they put them into a virtual reality version of what the magic side looked like before it was destroyed, and gave them all amnesia so they wouldn't remember much of anything. He was then placed to look after the others and maintain the illusion. After the hero (one of the other sleepers) finds the other sleepers in the virtual reality world, suddenly all hell breaks loose as the place is infected with a virus and forces the first awakened to get everyone out. That was about as far as I got before I had an extremely vicious case of writer's block that still effects me about the story today. xd
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Posted: Tue Jun 03, 2008 3:26 am
Don't worry - writer's block happens to everyone. To continue on your story, I'd assume these people would be mad when they figured out what had happened and might try to start another war, which could lead to the first awakened being in the middle as a negotiator or he could join the others. This is just a suggestion in case you're still interested in the story.
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