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Posted: Thu Jul 17, 2008 8:42 pm
~Character Data~Name:Kyoukan Village:Iwagakure no sato Clan/Bloodline:(Currently Training for one) Element Affinity:Raiton, Doton Age:11 Gender:Male Rank:Academy Student ~Appearance~ Headband:Hinata Style Height:4/7 Weight:109lbs Hair:Black Eyes:Red Physical Description:Me as and Chuunin.(Just think of an younger him for my genin and academy student.Background:Kyo was the youngest boy in his house after his Older Sister and his Older Brother.His father and his older brother had died in a war over the the village.Soon after his brother and farther died his mother died from muder by her daugther, kyo's sister. Shorty kyo's sister ran away and became a rogue ninja. A few years later kyo was 11 years old. After kyo made 11 he joined the academy.Thats when his ninja journey begins! Personality: He's usually a quiet independent person. He doesn't like to take help from others and most of the time be seen training alone. He hates to read books and his favorite food is fried rice. Missions: S:A:B:C:D:Jutsu: Ninjutsu-Genjutsu-Taijutsu- Summoning Contract- ~Stats~ LV.1 Experience:0/100 Hp: 10 Cp: 2 MHp: 10 [Base+Distribute+Train] Strength:6+4+0=10 mod= 0 Dexterity:6+4+0=10 mod= 0 Constitution:6+4+0=10 mod= 0 Intelligence:6+2+0=8 mod=-1 Wisdom:6+4+0=10 mod=0 Charisma:6+0+0=6 mod=-2 Chakra:6+2+0=8 mod=-1 Dodge Bonus: 10 Base Attack Bonus: 1 Attack Melee: 1 Attack Ranged: 1 Base Save Bonus: 1 Fort: 1 Rex: 1 Will: 1 Damage:Taijutsu 1-6 ~Skills~ ~Possessions~ Money: Ryo: Equipment: Valuables:
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Posted: Mon Aug 11, 2008 10:00 am
User-name: B.C._theanimator Posting: Atleast five times a week, depends on how slow or fast things are going. Mostly at night or early afternoon. Time zone: Pacific U.S. (California)
~Character Data~
Name: Itou Amaya
Village: Iwagakure
Clan/Bloodline Limit: Hisakata yaiba jikei (Lunar blade style) Description of Limit: A combat style Where the wielder wields Duel weapons typically a blade in right hand and a second blade in left hand facing downwards out of hand. It can be taught by the experienced members that know the style and is not a blood line. In most cases katana's are used but are not necessary.
History: Hisakata yaiba jikei dated back over several decades, back to the feudal era, a single man who's idea for peace in turn drove him to war as he fully believed "The end justifies, the means." This was this man battle cry as he would obtain peace for his country by any means necessary. He leaded basically a revolution against his countries Shogunate and many time there number simply overwhelmed the untrained and low in number revolutionary. With time most of his followers believed there would be no chance for victory. Then as desperation set in the man came up with his own duel blade fighting style and it proved to be very effective for him as he had slain far more than his share of enemies. Yet his revolution was still beginning to die as the shogunate still seemed to well trained and to far numerous. At which point the man began to teach the revolutionaries the same combat style, with little time to be gained they had learned and simple threw Hisakata yaiba jikei each man had became the equivalent of ten of the shogunate men and with skill alone the in time defeated the corrupt Shogunate which set in a fairer form of government diplomacy. It was the teaching of Hisakata yaiba jikei which had turned unskilled and unmotivated revolutionaries in to great warriors which changed there country forever. This sword style has been kept alive threw the generations basically as a Bushido school which has survived over the many decades since it was originally created by a single man.
Learning: If one wishes to learn the must first find the person capable of teaching them. Then they must go threw ten incredibly rigorous and difficult lesson each of which they must pass ten times. These lessons are stance, attack, defense, movement, flow, evasion, prediction, counter, synchronization, real combat against the person which taught them. Usually if they do not do good enough against there teacher, the teacher will deem them unworthy and kill them to remove the stain of failure from there pride.
In game Stats: Must pick two of the same weapon. +2 to weapon skill per 5 lvls +2 dodge +2 Intimidate per 5 levels +1 wisdom per 10 levels -1 charisma per 10 levels -4 bluff, -1 per 10 levels -4 sleight of hand, -1 per 10 levels -4 forgery, -1 per 10 levels -4 sneak attack, -1 per 10 levels +3 to attack weapon melee when duel wielding lvl 0-10 +5 to attack weapon melee when duel wielding lvl 11-29 Negate the -10 when duel wielding when above lvl 30
Element Affinity: Earth/ Wind
Age: 14
Gender: Female
Rank: Genin

Headband: Tied around her waist and in black.
Height: 5'7"
Weight: 145 lbs
Hair: The length of her charcoal silver hair reaches nearly to her elbow, but she likes to keep it up most times. Or at the very least, out of her face.
Eyes: A soft grey to match the clouds on a rainy day.
Physical Description: Amaya only looked her age until the summer of her tenth birthday. Before she knew what hit her, she found herself taller and slightly more developed than many of her peers. Thanks to her early decision to start training, she simply took this change in stride, adjusting her training style to her new height. Now, she finds herself at an average height with a lean build and a mediocre bust. Days spent out in the sun have kissed her skin a soft tan. Also, despite the fact that she covers the lower half of her face with a mask, she is quite attractive, though she often times does not feel so.
Clothing: Aside from her average training attire, Amaya will often dress in a simple pair of black lose fitting shorts, dark plum sandels and a grey fitted sleeveless shirt. She always keeps her face and hands covered with dark plum colored wraps.
Background: Amaya was only a baby when her parents passed. However, her grandmother made sure to never let her forget what honorable parents she had. According to her grandmother, the Itous were once a widespread powerful and wealthy clan. The family had been more involved with the politics of Iwagakure as opposed to any of the fighting. But the second civil war had been the beginning of the downfall of that tradition. As more and more Itous were slautered throughout the decades, the family slowly adapted more to the life of a shinobi. Soon, it was just the two of them. Because of this, Amaya was not to be allowed into academy until her grandmother felt that Amaya was truly ready. Unfortunately, Amaya's grandmother passed away two and a half years ago during one of the worst storms Iwagakure had ever seen. If it weren't for her grandmother's sacrifice, Amaya would be dead. Her grandmother become trapped under many feet of wet mud and rock in Amaya's place, but Amaya continued to dig and dig until she couldn't move from the exaustion. She suffered scaring to her face from the inital incident and scaring to her hands from the digging. Once released from the infirmary, Amaya had to adapt to a new way of life and after her greiving, she returned to her training.
Personality: Much like her parents and grandparents, Amaya is greatly attached to her village. She feels that her greatest honor to it and her family is to serve as a skilled shinobi for the progress and empowerment of Iwagakure. She has also become more of a loner from getting use to living by herself and because of the covering she must wear over her hands and face. It is her way to fight for Iwagakure but not interact with it, sort of like a knight complex for a kingdom without the getting involved with the citizens part of it. Perhaps she feels that way simply because she has no one to personally fight for anymore.
Other: Amaya's greatest fear is to suffer through the heartache of losing someone very close to her all over again. It is for this reason that she'll fight for her fellow shinobi and her village, but refuses to get too attached to anyone.
After Time Skip:
Biography: Two Years (The story in green)
The Last Half Year: As Iwagakure transitioned into the burdens of a free village, missions became more dangerous and eventually left Amaya to nothing but training. Along the way she actually managed to make a few friends with refugees and travelers as they came in and out of Iwa. It was from the mouth of one of these refugees that Amaya learned of the the existence of more members of the Itou clan. Filled with optimism she hadn't felt since the times when her grandmother was alive, Amaya gathered the proper permissions (through talks of politics and clan advantage and other such things that villages cared about) and left Iwa on a temporary journey to seek out her clansmen.
Unfortunately, the rumors of the Itous were just that. The journey had been long and pointless and left Amaya feeling more tired and worn than ever before. And as if that hadn't been enough, news had reached her of the death of the Tsuchikage. She had been a fool to leave her village for a wild goose chase, but she wouldn't make the same mistake twice. Having returned home after her journey, Amaya's only mission is to become as strong as need be to protect the village's freedom and new Tsuchikage. The people of Iwagakure were her clan now.
Missions:
S: A: B: 1 C: 1 D: 2
Jutsu:
Ninjutsu- Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Kawarimi no Jutsu (Replacement Technique.) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check. .
Genjutsu-
Taijutsu- Goken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Increases normal taijutsu damage to 5-12 Requirements: Taijutsu 20 ranks. Training days: Must keep training all the time. ].
Konoha Reppu (Leaf Gale) Using their quickness and agility, the user performs a spinning kick to sweep their opponent off their feet. Damage: Taijutsu damage. Requirements: Gouken style fighting. Taijutsu 18 Training days: 4 days. Special: With this technique you can hit all enemies around you in melee instead of using one attack turn per enemy.
Summoning Contract-
~Stats~
LV. 6 Level UP: 12/150 Hp: [10 + con mod] x level= 96 Cp: [3 + chk mod] x level = 24 MHp: [10 + wis mod] x level = 66
Strength: 8+7+11=26 mod: 8 Dexterity: 8+6+12= 26 mod: 8 Constitution: 8+6+10= 24 mod: 7 Intelligence: 8+4+0=12 mod: 1 Wisdom: 8+3+2=12 mod:1 Charisma: 8+0+4=12 mod: 1 Chakra: 8 +3+4=15 mod: 1 Dodge Bonus: 19 (+2 clan bonus] = 21
Base Attack Bonus: 6/1 Attack Melee: 14(+3 when duel wielding blades) Attack Ranged: 12
Base Save Bonus: 3 Fort: 10 Rex: 11 Will: 4
General Damage: (taijutsu and every weapon you use) 5(+8 )-12(+8 )(+6 skill) = 13 - 26
Melee weapons Butterfly knife: The butterfly knife is a weapon used mostly for stealth purpose as well as showing off. The knife's ability to close and open hiding the knife inside the later to become handle make this 3 parts weapon a great choice when fighting in close quarters. Damage: 1 - 2 + str. mod. Range: Melee. Special: Can be hidden easily, can use a perform check to win a + 4 in attack rolls. New Damage: 9 - 10
Butterfly swords: The butterfly sword is a short sword with a broad weapon that is mostly used in set of 2. "One in each hand" The sword main ability or combat style is based on the old saying "2 swords serve your lord better than one". On combat one sword would be use to parry enemy attacks while the other sword launch an attack to the enemy open spots. This can also be combined with taijutsu. Damage: 1 - 4 + str. "Per weapon" Range: Melee. Special: When fighting with 2 sword you can make an extra attack per turn with - 2 penalty. You can also chose not to you the second attack and win a + 2 in your dodge bonus for the next turn. New Damage: 9 -11 (+8 skill)(+2 clan bonus) = 9-21 per weapon
Ranged weapons Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut. Damage: 1 - 3 + Str. mod. In melee Range: Melee or Ranged 50 Ft. Special: Can be used in both melee and ranged combat. New Damage: 9 - 11
Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal. Damage: 1 - 2 + Dex. mod. Range: 40 ft. Special: Can throw six shuriken per turn. "In other words 3 from each hand." New Damage: 9-10
~Skills~
Skills= basic 10 + 1(int. mod) = 11 Skill Points= basic (int. mod * lvl) = 4
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) 1+0+0 = 1 Sleight of Hand: (Dex) Tumble: (Dex) 1+0+0 = 1 Use Rope: (Dex)
Concentration: (Con) 1+0+0 = 1
Chakra Control: (Int) 1+4+0 = 5 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int)
Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) 1+0+15 = 1 Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) 0+0+2(clan) = 2 Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ninjutsu: (Chk) 1+0+0 = 1 Genjutsu: (Int) Taijutsu: (Str) 1+1+28=30 (+6 to max dmg.) Fuuin Jutsu: (Int) Kawarimi: Kunai: 1+0+1=2 Shuriken: 1+0+4=5 Ninja Weapons: 1+0+46=47 (+8 to max dmg.) (Butterfly Swords) Sneak Attack: 1+0+0= 1
~Possessions~
Money:
¥en: Ryo: 35
Equipment: -Shuriken x6 -Kunai x3 -Pair of Butterfly Swords x1 -Butterfly knife x1
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Posted: Mon Aug 11, 2008 8:46 pm
~Unfinished~ Name: Szayel Village: Kumogakure(Originally) Clan/Bloodline: None
Element Affinity: Earth Age: 20 Gender: Male Rank: Hunter
~Appearance~ Szayel
Headband: Hidden as a way of blending in with civilians Height: 5'11 Weight: 171 lbs Hair: Shoulder length black hair with purple streaks in it Eyes: A soft yellow shade. Gentle eyes that almost look as if they have never seen battle before. Physical Description: A lightly muscular physique. He has a lip piercing in the right side and both ears are pierced. He tries to hide the fact of being a hunter by blending in with civilians. Clothing:Fishnet shirt, a black zip up hooded overcoat. The inside of it is a yellow cotton material. Along with the entire hood being yellow. He wears a pair of purple lined glasses with a light lavender colored linse. Background: He was abandoned by his family at a young age. He was an only child whose mother and father were said to go rogue from Kumo when he was only maybe five years old. For the first year of their absence he was forced to fend for himself. He somehow stayed in the shadows of the snowy mountains without so much as being noticed. Until he was nearly pushed to the brink of death from the hard conditions of the snowy caps of the mountains that is. Fending for himself was no longer an option. It was soon after that when he was found by the head of the Isagawa household. The man whom found him took pity on him. Since he was about the same age as the mans daughter. For awhile the boys life was perfect. he would be raised as one of their own. Brought up like any child would have been in a home. Fed regularly and even becoming best friends with young Sakuiya.
Some time would pass and they would get closer. His time with her had continued as they were put into the same cell. Over time, Szayel started to fall in love with the young woman, swearing to her that some day she would become his wife. Szayel even followed in her fathers footsteps and became a top researcher for the village hidden in the clouds. He would make a name for himself and build a fortune for his new family that he hoped to create. Everything had developed for him as if he had never been abandoned, life was great.. or so he was made to believe.
Then the day that the Fifth Dawn decided to act, it was like everything went to hell. Szayel didn't even really know what happened, but he knew that Sakuiya told him that the village had to be abandoned and he willingly followed. Something had happened to her and she seemed.. 'darkened'. But being so blindly in love he followed with what he could carry. The heavy load barely allowing him to get out before the avalanches crushed his home. After this he would follow Sakuiya around for a good two years before he realized what she had done. Then she cast him aside. He was alone and broken once again, he would have to venture until he could find a new home, a familiar face.. something. He was a broken shell for the time being.
Personality: He is definately a ladies man, but very weary of trusting anyone that he hasn't known for years. Still cautious even then. He is a fun loving freeloader. He feels he has nothing else to lose in this life, so he goes everyday showing that.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
E-Rank
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Kanashibari no Jutsu (Temporary Paralysis Technique) A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 30 Damage: N/A Requirements: Chakra 20+ Level 15+ Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation. Training days: 10 days Special: This jutsu is broken upon impact.
Doton: Doryuheki (Earth Release: Earth Style Wall) The user creates a wall in front of them by spewing out a stream of mud from the mouth that quickly solidifies into a strong, protective wall. Cp cost: 70 Damage: N/A Requirements: Chakra 35, Earth Affinity, Chakra Control 40+ Training days: 14 days Special: *Gives full cover bonus to next attack launched at user so long as attack is not an area effect jutsu. If an area effect jutsu is the next attack, you take only half damage.
Doton: Doryu Taiga (Earth Release: Earth Flow River) The user performs a technique that forms a rapid river of mud on the ground beneath the opponent. Cp cost: 40 Damage: N/A Requirements: Earth Affinity, Chakra Control 55 Training days: 6 days. Special: Opponent loses his footing unless he meets a Balance check vs. the attackers DC of 10 + half attacker's level + attacker's chakra mod + 2 per 10 ranks in attacker's Ninjutsu skill
Hien (Flying Swallow) Using their Chakra to extend the blades of some trench knives, the user charges almost directly at their opponent. Though appearing to miss, it is usually a near-fatal blow across the chest. Damage: Weapon damage. Requirements: Weapons Chakra Control 30 Training day: 6 day. Special: Add this to your damage based on the weapon used:
Tiny (shuriken, senbon): add 1/4 chakra mod. Small (kunai): add 1/2 chakra mod Medium (katana): add chakra mod. Large (nodachi): add double chakra mod.
Genjutsu-
Genjutsu Kai: Release The user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Cp: 10 Damage: N/A Requirements: Chakra Control 10 Training: 5 days Special: Add chakra mod to Will Save
Kokuangyo no Jutsu (Bringer-of-Darkness Technique) Forming the tiger hand seal, this powerful Genjutsu creates an ambiance of complete darkness around the surrounding background, enabling the user to attack without being seen. Cp cost: 100 + 10 per post Damage: 8 MHP per post Training days: 12 days. Will save: 20 + half character level + half int mod + half wis mod Special: User cannot see, and he loses half of his dodge bonus/Reflex Save.
Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique) Jigoku Kōka no Jutsu is a Genjutsu that causes its opponent to see a vision of a tremendous ball of fire that will descend from the sky to envelope the target. The victims of the jutsu will believe they are being engulfed by a torrent of fire and will flee from their location to safety. Cp cost: 140 Damage: 160 for those that flee, 530-650 for those that are burned, add an additional continual 60 per turn IF burned Requirements: Genjutsu 110 Ranks Training days: 20 days Will save: 25 + half character level + half int mod + half wis mod Specials: -4 to all checks if victim is burned
Taijutsu-
Gouken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Increases normal taijutsu damage to 5-12 Requirements: Taijutsu 20 ranks. Training days: Must keep training all the time.
Hachimon (The Eight Celestial Gates)
The eight chakra gates are eight specific points on a person's chakra circulatory system. They limit the overall flow of chakra within a person's body. The basis for the idea of the chakra gates comes from the body's limits on the functions within it. This makes the body much weaker, but it keeps the body from expiring too soon. By opening these gates, the user can surpass their own physical limits at the cost of extreme damage to their own bodies.
Obviously, gates must be opened in order. The gates and what they release are listed below: (The Gates each have a HP cost with the exception of the eighth which kills the user at the end. This is so that the eight gates do not get spammed the hell out of.)
The effects of the gates last for 20 user Rounds for Gate 1-5 and until death for gates 5-8. However the Hp loss is constant. The effects of the gate opening can be healed up to the opening of the 6th gate. The strain placed on the body from opening the 7th and 8th gate is too much for anyone to heal. You can recover from opening the 7th gate, but you probably won't be ninja-ing around any more.
Also the effects of the gates don't stack, so when you open the 2nd gate the +16 strength/dex is replaced by +26 strength/dex. However the cost does stack. For example to open the 2nd gate you must first pay 50 hp to open the 1st gate, then 80 hp to open the 2nd. Opening of each gate takes up one attack turn as well, so if you only have 4 attack turns per round but know 5 gates, you have to wait for your next round to open the 5th gate.
1. Opening (Initial) releases the brain's limit on the total strain on the muscles. Hp Cost: 50 Hp and 10 per turn to hold it Damage: - Requirements: Taijutsu 30 ranks, Gouken Training: 25 days Special: Opening the first gate gives the user +6 strength and dexterity but -30 CP [chakra is expelled from the body making it wasted]
2. Rest (Heal / Energy) releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started. Hp Cost: 80 HP and 20 per round held Damage: - Requirements: Taijutsu 40 ranks, Gouken, Initial opened Training: 27 days Special: Opening the second gate gives the user +16 strength and dexterity but -40 CP. *Also, it refills the users HP and MHP to 90% of the max amount BEFORE taking the initial damage.
3. Life is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level. Hp Cost: 110 HP and 30 per round held Damage: - Requirements: Taijutsu 50 ranks, Gouken, Previous gates open Training: 29 days Special: Opening the third gate gives the user +26 strength and dexterity but -80 cp
Summoning Contract-
~Stats~
LV. 40 Experience: 0/8500 Hp: 400 Cp: 720 MHp: 520 Strength: 16+10+0=28(9) Dexterity: 16+34+0=50(20) Constitution: 16+15+0=30(10) Intelligence: 16+74+0=90(40) Wisdom: 16+20+0=36(13) Charisma: 16+5+0=20(5) Chakra: 16+30+0=46(18 ) Dodge Bonus: 10+dex(20)+wis(13)=43
Base Attack Bonus: 40/35/30/25/20/15/10/5 Attack Melee: 40+str(9)=49 Attack Ranged: 40+dex(20)=60
Base Save Bonus: 20 Fort: 30 Rex: 40 Will: 33
Damage: Taijutsu: 1-6+9(str)+0-10(skill)=10-25 Nodachi: 1-12+9(str)+0-100(skill)=10-121 [46-156 with Flying Sparrow] Kunai: 1-3+9(str)=10-12melee. 1-4+20(dex)+2max(skill)=21-26 Fuuma Shuriken: 1-8+20(dex)+0-4(skill)=21-32 Shuriken: 1-2+20(dex)+0-4(skill)=21-27
~Skills~ Skill point total: 1600 (390 unused right now)
Alchemy: (Wis) 13 + 0 + 0 = Balance: (Dex) 20 + 0 + 0 = Concentration: (Con) 2 + 0 + 0 = Craft: (Int) 40 + 0 + 0 = Disable Device: (Int) 40 + 0 + 0 = Escape Artist: (Dex) 20 + 0 + 0 = Forgery: (Int) 40 + 0 + 0 = Hide: (Dex) 20 + 0 + 0 = Knowledge: (Int) 40 + 0 + 0 = Listen: (Wis) 13 + 0 + 0 = Move Silently: (Dex) 20 + 0 + 80 = 100 Repair: (Int) 40 + 0 + 0 = Research: (Int) 40 + 500 + 0 = 540 Search: (Int) 40 + 0 + 0 = Sleight of Hand: (Dex) 20 + 0 + 0 = Spot: (Wis) 13 + 0 + 0 = Survival: (Wis) 13 + 0 + 0 = Swim: (Str) 9 + 0 + 0 = Treat Injury: (Wis) 13 + 0 + 0 = Tumble: (Dex) 20 + 0 + 0 = Use Rope: (Dex) 20 + 0 + 0 =
~Ninja Skills~
Chakra Control: (Int) 40 + 60 + 0 = 100
Ninjutsu: (Chk) 2 + 0 + 0 =
Genjutsu: (Int) 40 + 70 + 0 = 110
Taijutsu: (Str) 9 + 50 + 0 = 59
Fuuin Jutsu: (Int) (Jounin and above only) 40 + 0 + 0 =
Nodachi(Str): 9+500+0=509
Kunai(dex): 20+0+0=
Shuriken(dex): 20+0+0=
~Possessions~
Money:
Ryo: 1000
Equipment: Nodachi Fuuma Shuriken x2 (Blades laced with: Nux Vomica ) Fortitude DC: 40 Kunai x10 Shuriken x25 ANBU armour Hunter Disposal Kit
Valuables: Isagawa Sakuiya's diary
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Posted: Tue Aug 12, 2008 5:24 pm
User-name: Mal Shaded Posting: At least a few times per week. I work Overtime + school. Time zone: Pacific (USA) ---------------------------- ~Character Data~ Name: Malyos Myaku Village: Iwagakure Clan/Bloodline: Myaku Clan: Kokoro Hibiki Element Affinity: Lightning/Fire Age: 12 Gender: Male Rank: Academy student ---------------------------- ~Appearance~ Headband: None yet
Height: 5’5”
Weight: 100
Hair: Black, shines in the light. He wears it long, the hair falling into a single braid down his back, and allows the hair at his forehead to fall into his face.
Eyes: Blue, but clouded and milky. He is completely blind, his eyes reflect this.
Physical Description: While lean and toned from his constant physicality, Malyos is not as muscular as a great many of the boys in his class. Instead, he has focused his training on controlling the chakra, pursuing the intellectual. He doesn’t care much for his physical appearance really, but he is widely regarded as being exceptionally handsome, with strong facial features (When they aren’t hidden by his hair or his blindfold) and a confident bearing.
Clothing: most of his clothes are very simple, shirt and jean sort of outfits... with two exceptions. The first is a white combat Gi, branded over the left breast with the Myaku clan’s symbol; the jacket had belonged to his father. The Second is a black scarf, an heirloom of his mother, which he has folded and fit around his face to serve as a blindfold, giving him a grim look even when he is in fact happy.
Background: After the Myaku Clan first disbanded for the Village Hidden in the Clouds, Malyo’s parents were one of the few to travel to the land of the birds. There they took up residence as weavers, ignoring the unique abilities their blood would have even them had they acknowledged their chakra. Malyos was their only son, though he never got a chance to even know his family. Shortly after his birth, Ninja’s of unknown allegiance stormed the small home and killed the two. The ninja’s were so silent they did not even awaken the mercifully sleeping Malyos, who somehow went unnoticed to the assassins.
The next day, the boy was discovered along with his dead parents by a distant neighbor, a single farmer who took Malyos as his own. Though blind from birth, the boy showed uncanny abilities, and eventually began discovered the Myako clan’s unique ‘vision’ on his own, a feat he’s practiced since the tender age of nine. Knowing he was strange, Malyos finally told his father about the abilities he’d begun to develop, and at long last learned the truth about his parents, receiving the two heirlooms his father had retrieved from the corpses nine years ago. After coming to term with who he really was, he decided to leave, running away from home in the dead of night. He wandered for a time, teaching himself as much as he could before realizing he’d need real instruction if he ever wanted to redeem the Myako name and become a true Shinobi. He eventually earned his way into Iwagakure.
Personality: He was raised in a peaceful farm, where nothing horribly exciting or bad ever befell him, and he was too young to have ever been affected by the death of his parents, people he never even knew. As such, Malyos has a glad outlook on life, a ready smile for even a stranger, and an easygoing nature. More than anything at else he enjoys relaxing walks among nature, good jokes, and the occasional meditation. He is a loyal friend, who believes strongly in standing up for the people you care for, and one day wishes to see his family restored to their former glory as a Ninja clan.
Other: He is very dedicated to his studies, taking his training very seriously despite his easygoing nature. He likes fruits, especially berries. Though he is blind, he finds glaring light actually hurts his eyes, so he covers them with his mother’s scarf so as to minimize this effect.
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 1 Experience: Hp: 9 Cp: 3 MHp: 10
Strength: 6+1=7| mod = -1 Dexterity: 6+1=7| mod = -1 Constitution: 6+1=7| mod = -1 Intelligence: 6+4=10| mod = +0 Wisdom: 6+4=10| mod = +0 Charisma: 6+6=12| mod = +1 Chakra: 6+3=9| mod = +0 Dodge Bonus: 9
Base Attack Bonus: +1 Attack Melee: 0 Attack Ranged: -1
Base Save Bonus: 0 Fort: -1 Rex: -1 Will: 0
Damage: Taijutsu: 1-5
~Skills~
Swim: -1+0+0=(Str)
Balance: -1+0+0= 0 (Dex) Escape Artist: -1+0+0= 0 (Dex) Hide: -1+0+0= 0 (Dex) Move Silently: -1+0+0= 0 (Dex) Sleight of Hand: -1+0+0= 0 (Dex) Tumble: -1+0+0= 0 (Dex) Use Rope: -1+0+0= 0 (Dex) Perform Puppet Play: -1+0+0= 0 (Dex)
Concentration: -1+1+0= 0 (Con)
Chakra Control: 0+5+0= 5 (Int) Craft: 0+0+0= 0 (Int) Disable Device: 0+0+0= 0 (Int) Forgery: 0+0+0= 0 (Int) Knowledge: 0+1+0= 1 (Int) Repair: 0+0+0= 0 (Int) Research: 0+0+0= 0 (Int) Search: 0+0+0= 0 (Int)
Alchemy: 0+0+0= 0 (Wis) Listen: 0+2+0= 2 (Wis) Read Lips: 0+0+0= 0 (Wis) Sense Motive: 0+1+0= 1 (Wis) Spot: 0+0+0= 0 (Wis) Survival: 0+1+0= 1 (Wis) Treat Injury: 0+0+0= 0 (Wis)
Bluff: 1+1+0= 2 (Cha) Diplomacy: 1+2+0=3 (Cha) Disguise: 1+0+0= 1 (Cha) Gather Information: 1+0+0= 1 (Cha) Handle Animal: 1+0+0= 1 (Cha) Intimidate: 1+0+0= 1 (Cha) Innuendo: 1+0+0= 1 (Cha) Perform: 1+0+0= 1 (Cha) Seduction: 1+1+0= 2 (Cha)
Ninjutsu: 0+0+0= 0 (Chk) Genjutsu: 0+0+0= 0 (Int) Taijutsu: 0+0+0= 0 (Str) Fuuin Jutsu: 0+0+0= 0 (Int) Kawarimi: 0+0+0= 0 Kunai: 0+0+0= 0 Shuriken: 0+0+0= 0 Ninja Weapons: 0+0+0= 0 Sneak Attack: 0+0+0= 0
~Possessions~
Money:
Ryo:
Equipment:
Valuables: His Mother’s scarf, His Father’s Gi.
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Posted: Fri Sep 12, 2008 8:29 pm
User-name:Stu-Stu13 Posting:Once a Day Time zone:Eastern US Coast ~Character Data~ Name:Niame(First), Henka(Last) Village:Iwagakure Clan/Bloodline:Henka Element Affinity:Earth and Lightning Age:12 Gender:Male Rank:Academy Student ~Appearance~  Headband:n/a Height:Firly Short. About 3'11" Weight:85 lbs. Hair:Black, kinda long, covers right eye. Eyes:Red, normal size, and generally void of emotion because Niame thinks it is a weakness. Niame wears black contacts to hide his unusual eye color. Physical Description:Fairly short and thin, muscled but not over muscled, and he has pale skin. Clothing:A dark-ish blue colored shirt with a netted portion at the top in a v shape(like the shirt itachi wears under his cloak), plain white cargo shorts, an equipment pack on his left thigh, and ninja sandals. Background:Niame's parents were traveling ninja from the Henka clan who died mysteriously. Niame was too young to remember anything about them except for their voices. He was picked up as an orphan by Iwagakure and trained to be a ninja. Personality:Niame tries his best to remain as emotionless as possible, but at times his anger gets the best of him. He hates it when people talk during fights. Other: Missions: S: 0 A: 0 B: 0 C: 0 D: 0 Jutsu:None Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV.1 Experience:0/100 Hp:10 Cp:3 MHp:8 Strength:7 | mod = -2 Dexterity:11 | mod = +0 Constitution:10 | mod = +0 Intelligence:10 | mod = +0 Wisdom:8 | mod = -1 Charisma:6 | mod = -2 Chakra:10 | mod = +0 Dodge Bonus:9 Base Attack Bonus:1 Attack Melee:-1 Attack Ranged:1 Base Save Bonus:0 Fort:0 Rex:0 Will:-2 Damage: Taijutsu: 1-5 ~Skills~ None ~Possessions~ Money: Ryo: None Equipment:None Valuables:Necklace with a kanji symbol meaning "Tiger" pendant.
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Posted: Mon Dec 29, 2008 2:01 pm
_________PROFILE______________ User-name: Taishiro Kai Posting:I can only get on the computer on weekends/holidays. Time zone: Texas ~Character Data~ Name:Taishiroku Kai Village:Hidden Mist (Kirigakure); Currently residing in Hidden Stone (Iwagakure) Clan/Bloodline:None currently Element Affinity:Water Age: 12 Gender:Male Rank: Academy Student ~Appearance~ Headband: When recieved. Wears the headband around his shoulder tieing the knot under the armpit. Height:5'9" Weight:140 (Very skinny/Tall) Hair:Dark grey. Eyes:Dark black Physical Description:Taishiroku is a tall child for his age. He towers over most of the other children of his age and finds himself still growing. He has hair that is incredibly sturdy and yet very flacid at the same time. His hair flows down and drapes over his face. His eyes are very calm at a first glance but if he keeps contact long enough with an object his glare intensifies. Is always seen with a wide grin upon his face even when angry. The only tiume he is seen without a smile is during a fight to give the enemy his full focus. Clothing:He wears very tight clothing upon his body. The light blue shirt clings tightly onto the males body barely revealing his stomach line. His legs are covered by a small pair of black shorts that attempt to reach past his knees but could never cross the line. Background: A quiet family of 2 lie waiting upon a boat. The female laying upon her back forcing new life from her womb. The father waiting happily at the recieving in for the child to become born. A few medic Nin were asked to accompany them through the birth and so they helped. A child soon erupted from the womb and took the first breathe of life. The fatehr was anxious and excited to see the sight of a new male born to the Mizukai clan. Being of the 46th generation they named the child Taishiroku (Meaning Tai the 46th.)
The child lived happily with his parents for a 3 years. His mother wishing for Taishiroku to become a great researcher or architect. While his father was much more for Taishiroku to become a great shinobi that will help further the clans name. The parents fought for countless hours over what the child should be taught. His father soon left the house and did not returnf or 4 months leaving the family to fend for themselves.
The father having been introduced to a new concept from a clan called "kaguya" he soon began to eat from the corpses of other humans. At first the Mizukai clan thought nothing of it but soon to their dismay Taishigo (the father) began to crave the taste. 5 years past before the family finally uncovered something of Taishigo, a great library of bones that were collected from his victims in a laboratory from the basement of their house. The family soon attempted to apprehend Taishigo only to have him use Taishirokus mother as a hostage.
Taishigo was held up inside of his house for a good 4 months as Taishiroku escaped the house fleeing to his grandfather, Taishishi. After the son fled the father broke down and began to lose control of himself for the fear, anger and regret soon overcame him turning him into an animal of lust. He soon cannibalised upon his spouse and left the house searching for more. The Mizukai clan son apprehended him and killed him for his inhumane deeds.
Taishiroku lived with his grandfather for a remained of years. During this time the mizukai clan started bad mouthing the main family calling them tainted. Taishiroku was forever burdened byt he deeds of his father. He soon decided he would became a great shinobi only so he may redeem the main families honor and his own. When doing so he attended the kirigakure academy and soon befriend Shinratsu Fubuki. They soon became rivals only to have Shinratsu move away. Taishiroku having only ha one friend at the time soon became deeply epressed and morbid to be around. His g randfather Taishishi decided they should move to Iwagakure so that Taishiroku may be united with his friend and reach his full potential as a shinobi. Personality:Laid back. Can get easily excited. Very gullable to do dares. Stubborn when he knows he is right or thinks he is right. Other: -Loves Sweet foods! Missions: S: A: B: C: D: Jutsu: - Henge No Jutsu- Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod. - Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position. Ninjutsu- Genjutsu- Taijutsu- Summoning Contract- ~Stats~ LV. 1 Experience: 0/100 Hp: 9 Cp: 2 MHp: 9 ---- Strength: 6 + 3 = 9 | mod = -1 Dexterity: 6 + 3 = 9 | mod = -1 Constitution: 6 + 3 = 9 | mod = -1 Intelligence: 6 + = 9 | mod = -1 Wisdom: 6 + 3 = 9 | mod = -1 Charisma: 6 + 3 = 9 | mod = -1 Chakra: 6 + 2 = 8 | mod = -1 Dodge Bonus: 8 Base Attack Bonus: 1 Attack Melee: 0 Attack Ranged: 0 Base Save Bonus: 0 Fort: -1 Rex: -1 Will: -1 Damage: Taijutsu: 1 - 6 + -1 = 1 - 5 ~Skills~ --- Swim: (Str) Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Perform Puppet Play: (Dex) Concentration: (Con) Chakra Control: (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis) Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack: ~Possessions~ Money: Ryo: 0 Equipment: Nothing ValuablesNothing
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Posted: Sun Jan 04, 2009 1:43 pm
User-name:Bel Biv Lucid Posting:Often Time zone:Eastern
~Character Data~
Name:Senju,Hashirama Village:Iwagakure no Sato Clan/Bloodline:Senju/Mokuton In Game Stats: +4 Strength +1.5 Chakra (half more than the average shinobi) +2 Chakra control per 10 levels +2 Taijutsu per 10 levels +2 Ninjutsu per 10 levels -2 Genjutsu per 5 levels -2 Concentration per 10 levels Element Affinity:Mokuton Age:12 Gender:Male Rank:Gennin
~Appearance~
Headband:N/A Height:5'3 Weight:85lbs Hair:Dark Brown Eyes:Dull Physical Description:Slightly more than average muscle tone,Tan,Attractive Clothing:A white cotton patched flak jacket covers his his black T-shirt with the Senju clan crest placed across the chest. He has usual gray pants with a ninja tool box,and survival sack strapped in all usual places. Lastly he has black Shinobi sandals Background:Pre-Academy More than 600 years ago Hashirama Senju claimed a forestland and called it Konoha 600 years later another Hashirama was born into the Senju clan. This Senju's story begins with Senju, Zephyr It starts with a political marriage a last ditch effort to bind the Senju man to Konoha it partially worked with the reproduction of the next Hashirama Senju,but in the end Zephyr left Konoha to catch his renegade Uchiha student. Not that Hashirama held any strong bonds to his father the faintest memory of the man as well as only was of a aerial view of him emotionless and cold. Even with these obvious signs that Zephyr didn't care for this family the boy held on that memory giving it little fantasy stories of love and kinship. In an attempt to stop Hashirama's mind from wandering closer and closer to his father and most likely producing a missing-nin via the emotions of abandonment the clan elders put Hashirama to train and his mind eventually drifted away from the subject of Zephyr. Unfortunately Hashirama's mother was not fairing so well with the absence of Zephyr. She fell ill to grieving over Zephyr her love for the man was now tearing her down. Hashirama postponed most training days to stand by his mothers bedside taking up the last moments she was likely to have until death. Soon enough her death came and Hashirama was now without a parent in this world and he too went into a grieving process. He isolated himself from the remaining few close to him. Gradually and silently he subconsiously was planning to go after his father just as he had with the renegade Uchiha. Plenty of attempts at running away were made but all were ceased by the clan elders. The elders were once again plagued with stopping a clan member from defecting from the clan. Although this one would be a lot easier compared to that of Zephyr. They were prepared wipe his memory of his father the memory that was unwillingly drawing the boy closer and closer to becoming a missing-nin. Although unknowingly to theelders there was a human being in the compound that was stunting Hashirama's defection from the household. His older step-brother Anzu a man who knew the type of loss Hashirama was cursed with. Anzu's own family had long died off thus he was adopted by Zephyr. A few months prior to the planned memory swiping the master's invasion of the world began each master sough after it's individual element obviously the Fire master went after Konoha and the Senju compound a monument of Konoha resistance was attacked. In such chaos and violence to many leaders were lost and left a large ammount of children scattered and regrouping in the wrong places. Such as Hashirama who was grouped with the Senju Chunnin childrens group led by the fleeing Konoha leaders. With the sky choked in smoke and waves of Master militants descending upon the village they fled to the forest in route to Amegakure. Through the dense woodland they struggled through they nearly made it to the rain village. Meanwhile the Fire master was moving a small battalion of his Army to the Ame border to cut off the group. Furthermore the Earth master's army which was retreating from Iwagakure had unknowingly just gotten the group squished between the militants. Nara, Shikamori one of the leaders in the group devised a plan out of the death trap and the group made a new route to Iwagakure. The children weary form the death of parents and travel exceptionally struggled with the Grand escape but with a week or so the leaf group made it to the Hidden village of the Stone. They were gratefully taken in by Iwa's Jounin Taijutsu master Ryoko and were fed and housed till preparations for a refugee home were made. Through all this Hashirama was changed...forever. He so dearly desired to dance upon the Fire master's grave but more so he wanted to bring an end to the organization who had released him the Fifth Dawn. So much hatred towards them was demonstrated through his weekly dialogue. In coalition with this he desired to find his Father and bring him back to Konoha and possibly justify Zephyr's absence.
Academy
Personality:Blunt,Aggressive,Loyal Other:
Missions:
S: A: B: C: D:
Jutsu:
Ninjutsu-
Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus, they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal, or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check.
Genjutsu-
Taijutsu-
Summoning Contract-
~Stats~ LV. 2 Experience:/110 Hp:24 Cp:16 MHp:26
Strength:8+4+2 | mod = +2 Dexterity:8+6 | mod = +2 Constitution:8+6 | mod = +2 Intelligence:8+8 | mod = +3 Wisdom:8+8 | mod = +3 Charisma:8+0 | mod = -2 Chakra:8+6 | mod = +2 Dodge Bonus: 15
Base Attack Bonus:2 Attack Melee:4 Attack Ranged:4
Base Save Bonus:0 Fort:2 Rex:2 Will:3
Damage: Taijutsu: 3-8 [any other weapon you use]
~Skills~
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Perform Puppet Play: (Dex)
Concentration: (Con)
Chakra Control: (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int)
Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha)
Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Valuables Shodaime Hokage's heirloom necklace
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Posted: Tue Jan 20, 2009 8:11 am
User-name: Carlos Ralfer Posting: Usually every week day. Time zone: Eastern USA ~Character Data~ Name: Hyuuga Getsueikuro Village: None Clan/Bloodline: Hyuuga Element Affinity: Fire and Wind Age: 40 Gender: Female Rank: Sannin ~Appearance~ Headband: Buried under her parent’s grave Height: 6’ 0 Weight: 145 lb Hair: Navy Blue(Natural) but usually dies it Blond or Red Eyes: Clear Physical Description: A rather tall woman with a stronger build than most anticipate for a woman, especially a Hyuuga. She cut her hair short and keeps it that way almost in defiance of her forsaken clan traditions. Clothing: She tends to wear things like jeans, tank tops, pant’s suits, basically anything that would have been considered bad for a woman of the Hyuuga clan to wear. Background: She was the prodigy of the Branch Family. Much associated with the ancestor of the clan Neji, another prodigy of the Branch Family around during the time of the 6th Hokage’s Youth. Even though she was raised to be quite the proper lady, something inside her always wanted out of it’s cage. It wasn’t until the death of her parents by the Head Family for ‘plotting to kill the Princess’ that she finally snapped and escaped her cage. Unfortunately, a baby bird should never leave the nest before it knows how to fly or the dangers of the world outside it’s family’s care. She didn’t know what to expect from the world around her and was hardened by many experiences of being used, abused, beaten, and overall pained. She was loved and left, cherished and chastised, befriended and betrayed. It seemed that nothing in her life was going to go right and she was ready to accept death but feared it at the same time. She feared facing her ancestors with such a pathetic existence and she feared accounting for her sins and thus she scratched by an existence taking any job she could. That is where she met him… the one man that proved that he was not there to use or abuse her but to care and nurture her. She found it funny that this man was from the nation that her old nation was at war with. It was by pure chance that Getsuei’s first movie of the adult verity was with this man. He had been in the business for a while but was a bit younger than her. He never shared much of himself but yet, she still felt she could trust him. He helped her through her first movie and aided her in moving on to becoming one of the biggest names in the business not for the fact that she was gorgeous and exotic but because she could actually act. All the pain had taught her how to hide her pain. She had even gone so far in her lie as to use makeup to cover up the cursed mark on her forehead. 3 others joined her life and it was at this time that she finally felt whole… she finally had a family she could believe in. She was loved again. Personality: She can be very calm when she wants to be but is usually seen smiling and laughing to cover her painful past. At first her smiles and laughs were nothing but a mask but that man has taught her how to do it for real. Now she finds life funny and her Mask shows that. Other: She wears the Mask of Joy Jutsu: Clan Jutsu- Juuken Kempo Ryuu (Gentle Fist)Description: Hyuuga fighting style Rank: C Cp Cost: Byakugan must be activated. Damage: 4 - 16 + Chakra mod. Requirements: Hyuuga Clan Training: 7 days Special: When performing the Juuken Kempo, you do not add your Strength mod. to your attack bonus, you add your Dexterity mod. instead. Juuken depends on graceful attacks and not on powerful ones. The above is applied to all Hakke techniques. When using Juuken Kempo to break out of certain physical, chakra-based restraints (like the Spider limit's special webs), add Chakra mod. + 2 per 10 Chakra Control ranks to your Escape Artist roll. Hakkeshou Kaiten (Eight Divination Palms of the Hand: Heavenly Spin)Description: Hyuuga defensive shield technique. Rank: B Cp Cost (Offensive): 60 Cp per use + 2 per extended feet Cp Cost (Defensive): 30 Cp per use + 2 per extended feet Damage (Offensive): 30 - 60 + Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range) + 2 per 10 Taijutsu ranks Damage (Defensive): Chakra mod. + 1/2 Chakra used (to all surrounding enemies within range) Requirements: Hyuuga Clan, Juuken Kempo Ryuu Training: 12 days Special: Double damage is dealt to all those in close range to the user. Provides full cover as long as Kaiten is maintained (whether in offensive or defensive combat against taijutsu and ninjutsu techniques), unless the opponent rolled a 20, thus being unable to counter with Juuken in time. Those in range to the Kaiten user are pushed/blown back considerably and are stunned for their following turn. Hakke Kuushou (Eight Divination Signs: Air Palm)Description: A long-ranged Juuken technique which relies on both internal and external movement. Rank: B Cp Cost: 60 Cp per strike Damage: 30 - 60 + Chakra mod. Drawback: Takes up two attack turns rather than the usual one. An unfortunately slow technique (unlike the other Hakke techniques) due to how it is performed. Requirements: Hyuuga Clan, Juuken Kempo Ryuu, Chakra Control 50+, Taijutsu 30+ Training: 15 days Special: Each hit is treated as Taijutsu. If the opponent is hit by Hakke Kuushou, he/she is sent flying back and is temporarily stunned for their following turn. Hakke Rokujuuyonshou (Eight Divination Signs: Sixty-Four Palms of the Hand)Description: Hyuuga special attack. Rank: A Cp Cost: 64 Damage: 128 + Chakra mod. Fort DC: 10 + Half of Character Level + Chakra mod. + 1 per 10 Taijutsu ranks Requirements: Hyuuga Clan, Juuken Kempo Ryuu Training: 25 days Special: You must roll an attack roll to see if your attack hits unless you are 5 levels higher than your opponent. Opponent is unable to access chakra for the rest of the battle and suffers internal bleeding (-1 Hp) every turn, no matter what their Hp is. A Fort DC must be made by the opponent every turn to successfully move due to internal injuries. Must have medical attention immediately afterwards. Hakke Hyakunijuuhachishou (Eight Divination Signs: One-Hundred and Twenty-Eight Palms of the Hand)Description: 2nd level of Hyuuga Special Attack Rank: S Cp Cost: 128 (+1000 when inflicting lethal damage) Damage: 256 + Chakra mod. (if intending to kill, this technique aims to destroy internal organs: add to the damage) 2000 - 4000 + Chakra mod. Fort DC: 10 + Character Level + Chakra mod. (use double Chakra mod. for lethal damage) + 2 per 10 Taijutsu ranks Requirements: Hyuuga Clan, Juuken Kempo Ryuu, Hakke Rokujuuyonshou Training: 50 days Special: You must roll an attack roll to see if your attack hits unless you are 10 levels higher than your opponent. Opponent is unable to access chakra for 3 rp days and suffers heavy internal bleeding (-1 Hp) every turn, no matter what their Hp is. A Fort DC must be made by the opponent every turn to successfully move due to heavy internal injuries. If lethal damage is inflicted, the opponent cannot continue the battle, no matter what their Hp is. Must have medical attention immediately afterwards. Ninjutsu- All Basic Academy Jutsu Genjutsu Kai: Release Shunshin no Jutsu (Body Flicker Technique) Dokugiri (Poison Mist) Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Katon: Karyu Endan (Fire Release: Fire Dragon Flame Bullet) Katon: Haisekishō, (Fire Release: Ash Product Burning) Futon: Daitoppa (Wind Release: Great Breakthrough) Kaze no Yaiba (Blade of Wind) Genjutsu- Taijutsu- Shihōhappō Shuriken, (Shuriken From All Directions) Konoha Daisenpu (Leaf Great Whirlwind) Konoha Shofu (Leaf Rising Wind) Summoning Contract- ~Stats~ LV. 60 Experience: 0 Hp: 1380 Cp: 4380 MHp: 1320 Strength: 70 | mod = 30 Dexterity: 70+4=74 | mod = 32 Constitution: 36 | mod = 13 Intelligence: 50 | mod = 20 Wisdom: 34 | mod = 12 Charisma: 48 | mod = 19 Chakra: 100x1.5=150 | mod = 70 Dodge Bonus: 54 Base Attack Bonus: 60/55/50/45/40/35/30/25/20/15/10/5 Attack Melee: 90/85/80/75/70/65/60/55/50/45/40/35 Attack Ranged: 92/87/82/77/72/67/62/57/52/47/42/37 Base Save Bonus: 30 Fort: 43 Rex: 32 Will: 42 Damage: Taijutsu: 31-36 Range: 33-38 ~Skills~ Skill Points: 1200 Escape Artist: (Dex) Concentration: (Con) Chakra Control: (Int) 20+200+12=232 Knowledge: (Int) Listen: (Wis) 12+50=62 Spot: (Wis) 12+50=62 Seduction: (Cha) 19+100=119 Ninjutsu: (Chk) 70 + 500 = 570 Taijutsu: (Str) 30+300+24 = 354 ~Possessions~ Equipment: ValuablesShe wear’s a choker that the man gave her after her first shoot. It has a motif of a bird soaring over a mountain range. ~Character Data~ Name: Yoko Uchiha Village: None Clan/Bloodline: Uchiha Element Affinity: Fire and Lightning Age: 27 Gender: Female Rank: Sannin ~Appearance~ Headband: She sold it ages ago for a cup of rice. Height: 5’ 6 Weight: 123lb Hair: Black Eyes: No one knows her real eye color except her close friends as she keeps up the Sharingan all the time. Physical Description: Fairly average and what you’d expect from a woman of physical training background. She tends to keep her hair up in buns with steel Senbon keep it in place. Clothing: She enjoys wearing ‘pretty’ clothes such as dresses and skirts with extravagant motifs and designs, usually all exotic and expensive. Background: Her mother died of some sort of disease she contracted while out on the streets and her father died from alcohol poisoning… at least that’s what the doctors deducted after the autopsy. And thus, it became just Yoko and her younger sister. They were as different as night and day but still protected each other with every fiber of their being. Having lost their parent’s at young ages, they lost their only real connection to the Uchiha background they had known. She was forced to resort to stealing in order to help her and her sister survive. They drifted from town to town, orphanage to orphanage. Since they had no papers and hadn’t unlocked their Sharingan’s yet, they were accepted anywhere without fear of persecution. However, when in the village of Iwa at the age of 12, an accident occurred and both her and her sister’s Sharingan’s were set ablaze by a raid on the orphanage where they were staying. While they were able to help fend off the bandits that attacked, the revealing of their eyes made them a point of interest to the higher ups in the village. They were taken to the tower of the current Kage and separated. They began to be trained as shinobi of the Stone, after all, who wouldn’t want their very own Uchiha lap dogs. However, in this time, bitterness began to swell within the heart of Yoko. She had no care for Iwa and even less for the leaders of the Council. The pain’s and tortures they put her through in the name of ‘training’ and to have the power to ‘protect her sister’ were extreme. It was raining the day her father drank his final dose of poisoned beer… it was snowing the day their mother didn’t come home… and it was a sandstorm the day that her eye’s became filled with sadness. On a mission that should have been rather routine, Yoko didn’t know that it was all one big setup. A competition had been set between the two Uchiha girls without their approval. Tired from separate missions and told the other was there to kill their sister, they were locked in combat. There was just one disadvantage that Yoko had. She was the only one told that her sister would be killed, her sister had been told years ago that Yoko was dead… that her best friend was gone. The Mengekyo eye’s blazed with fury against Yoko. Her own sister hadn’t seen her face in so long and was so distraught that she couldn’t think and thus, brought herself to the brink of killing Yoko. If not for a slip of the tounge, she might have done so. “GIVE ME BACK MY SISTER!! GIVE ME BACK CHUCHUU!” Her sister’s nickname… in that moment, Yoko’s eye’s also blazed with the flames of Mengekyo and her sister was placed to death by a blade to the heart. When her masked was removed Yoko could not believe what she saw. Her anger, hatred, sorrow, lonlyness all flooded her at once and she was broken. It was at this moment that those of Iwa swooped in and tried to collect their well cultivated prize but was stopped by a lone member of the Taida family. He only smiled to the girl and waved her good bye before he left. Her anger forced her to attack the city after burying the body. In the ensuing conflict, her eye’s were put out to keep her from using the power’s of the Uchiha. If the corrupt of Iwa could not use her, they would destroy her. Escape came at unknown hands but she found that she was back at the place her sister was buried. Whomever saved her also gave her sight back but what she saw was her sisters corpse, robbed of her eyes. Yoko now carries the burden of such a painful past and still was homeless and poor. She trusted no one and took what little jobs she could to get by. The lowest of the low was a film of Adult persuasion when she was only 16. She would have completed it but a familiar face from Iwa… the one who saved her saved her again and kept her from soiling herself at such a young age. She returned to the field of work years later to track him down and thank him. She ended up joining him in his movies and ever since, she may be sad overall but when he is around, she finally remembers how to smile. Personality: Due to being on the run and outcast for so long, she had found a nitch for being a bit of a con artist and a damn good one. She’d sell just about anything on the black market for the right price. She finds pleasure in making new deals and gaining information. Other: Her mask is actually made from the mask her sister was wearing. Her mask is the Mask of Sorrow Jutsu: Clan Jutus- Tsukiyomi (Genjutsu) The user sends their target into a world of torture, hate and pain. What would seem like days of torture to the target, would only be seconds within real time. Their mind is sent into the dimension of the user's worst nightmare. Once caught within the technique, the target is powerless to escape it. Cp Cost: 600 Damage: 4500-5000+ int Special: This genjutsu can be used only to take away the exact amount of MHp necessary to make the victim pass out and have to recover for an entire role play week. Eye contact must be met. The opponent can choose to look away and suffer -20 to AB, DB, and all saves if they wish to continue to fight. Also have -20 from any formula for Jutsu if they choose to look away. Requirements: Uchiha, Mangekyo Amaterasu (Ninjutsu) This ninjutsu calls upon the fire from the goddess of sun, Amaterasu. The flames are black, giving off no light while burning forever. If you are touched by the flames are the Amaterasu, they will burn straight through your bones and grow stronger. They will burn through anything, including metal. The only known way to stop the Amaterasu's flames is by sealing them in a scroll or letting them burn out after three days and three nights. Cp Cost: 800 Damage:2500 to 4500 + Chakra Mod Special: These flames burn for 7 rp days and unless sealed off by a fire scroll. If hit the part of the body that was hit burns off immediately. (so you don't stay on fire) Anyone that touches the fire while it burns takes the damage as well. It hits in a circle 10 feet all around and the fire spreads 5 feet per round in all directions and it is capable of burning entire villages to the ground. This uses the range attack ability to hit the target instead of the normal reflex save. It also has a -10 attack bonus when aimed at someone. Requirements: Uchiha, Mangekyo Reverse Genjutsu: Members of the uchiha clan with the ultimate form of sharingan can reverse genjutsu back at their opponent. Cp cost:30 (if their is a cost to continue the genjutsu per turn you must pay that cost.) Damage: N/A Speacial: If you survive the will save of a genjutsu you can send it back at the opponent. Will save: 20 + character level + charisma mod. Requirements: Uchiha, Mangekyo Copying Technique An Uchiha bearing the second Tomoe can copy a technique within four posts of it being performed by another ninja. The user must meet the requirements in order to use that technique. The users of the sharigan can use almost any element save those from certain bloodlines. Cost: Technique Cost + half of the Technique Cost Requirement: Sharigan, 3 Tomoes Ninjutsu- All Basic Academy Jutsu Shunshin no Jutsu (Body Flicker Technique) Kage Bunshin no Jutsu (Shadow Doppelganger Technique) Bunshin Daibakuha (Clone Great Explosion) Jibaku Mandara (Mandala: Buddist Visual of the Enlighten) Katon: Goukakyu no Jutsu (Fire Release: Grand Fireball Technique) Katon: Hosenka no Jutsu (Fire Release: Mythical Fire Phoenix Technique) Katon: Kasumi Endu no Jutsu (Fire Release: Covering Mist Technique) Genjutsu- Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique). Kage Kyouhaku no Jutsu (Shadow Intimidation Jutsu) Magen: Kokoni Arazu no Jutsu (Demonic Illusion: False Surroundings Technique) Magen: Niju Kokoni Arazu no Jutsu (Demonic Illusion: Double False Surroundings Technique) Nehan Shoja no Jutsu (Temple of Nirvana Technique) Shi no Kumi no Jutsu (Death Foreseeing Technique) Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique) Taijutsu- Summoning Contract- ~Stats~ LV. 60 Experience: 0 Hp: 1740 Cp: 1680 MHp: 2700 Strength: 20 | mod = 5 Dexterity: 60+4=64 | mod = 27 Constitution: 48 | mod = 19 Intelligence: 80+6=86 | mod = 38 Wisdom: 80 | mod = 35 Charisma: 60 | mod = 25 Chakra: 60 | mod = 25 Dodge Bonus: 72 Base Attack Bonus: 60/55/50/45/40/35/30/25/20/15/10/5 Attack Melee: 65/60/55/50/45/40/35/30/25/20/15/10 Attack Ranged: 87/82/77/72/67/62/57/52/47/42/37/32 Base Save Bonus: 30 Fort: 49 Rex: 57 Will: 65 Damage: Taijutsu: 6-11 Range: 28-35 ~Skills~ Skill Points: 2280 Escape Artist: (Dex) 27+49= 76 Use Rope: (Dex) 27+49= 76 Chakra Control: (Int) 38+500+10=548 Sense Motive: (Wis) 35+229=264 Spot: (Wis) 35+101=136 Treat Injury: (Wis) 35+99=134 Intimidate: (Cha) 25+101+10=136 Perform: (Cha) 25+51=76 Seduction: (Cha) 25+100+10=135 Ninjutsu: (Chk) 25+599=624 Genjutsu: (Int) 38+502+60=600 ~Possessions~ Equipment: ValuablesA pair of rube red shades that man gave to her.
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Posted: Tue Jan 20, 2009 11:13 am
~Character Data~
Name: Henka Morde Village: None Clan/Bloodline: Henka Element Affinity: Earth and Wind Age: 37 Gender: Female Rank: Sannin
~Appearance~
Headband: Shattered it the day she left Iwa Height: 6’8 Weight: 186lb Hair: Silver Eyes: Red Physical Description: A behemoth of a woman, it comes from being half tiger of the Henka Clan. Her skin has stripes and she has cat ears and a long tail. Clothing: She normally wears a stripped scarf made of the fur of her passed mother and father. Her top is usually a bit short. Also her pants are cargo shorts usually that she uses to carry her gear in… the pockets are deep man.  Background: She made a lovely bride the day of her wedding. Her dress was a solid white and she actually had made it all her life and earned the color. She had gone against the wishes of her family and chose a mate of the more normal human verity but it didn’t matter to her. He made her happy and that was all that mattered. Even through the fusing and fight, the bickering and anger that flailed in her family, she was able to get them gathered and civilized enough to participate in the ceremony.
Who would have guessed that she had brought the pray to the hunters? Her future husband carried a deadly secret in that he came from a family that was a long line of racial purist who thought clans like the Henka, an abomination. He himself didn’t share their views but it didn’t stop the bloodshed.
In the end, Morde was the only one left standing. She wasn’t sure what had happened that day. After she saw a kunai fly into the throat of her grandfather, she simply blanked out. When she came to, the white chapel on the little hill was stained red with blood. Her dress had drank so much blood that day that it was now a deep crimson from head to toe. None were left alive. She fled… fled to the wild but not before burning the church and her home and everything she knew and loved.
She had lost everything by the age of 20.
She stayed on the run, always fearing capture but always hating those who would turn against her simply because she wasn’t apart of the normality. She was cast out, rejected, hated, insulted, and even tortured just for being what she was. In the end, she lay within a gutter… a cold, wet gutter. The rain soaked her skin and fur. She hadn’t eaten in days and was on the verge of starvation. She was so ready for it all to end that she didn’t care if she passed in her sleep.
It was then that a man of rather questionable caliber came to her ‘rescue’. Her life was indebted to him as he did save her but what he gave her to was questionable if it was better or not. She became a live in slave, working to do whatever he wanted from sexual favors to assassinations. He was a powerful crime boss who liked the strange and exotic.
It was another church that she was in that caused her to snap. The man had brought her to a church to use as a fear tactic to get the church to cough up some money. She felt sick to her stomach to even be within such a place after all the horrors she’s done. It almost didn’t register with her when she was asked… to kill the pastor. Nothing else registered with her after that either. Again she blanked and didn’t come too till everything was bathed crimson. She had fulfilled her ‘masters’ wish and slaughtered all within its halls. She was free but again left to starve.
Having gotten…. Use to the sorted life he forced her to live, she continued into that world, eventually becoming a Boss of a rather large criminal organization herself. It was in the workings of this organization that she came into conflict with a small Adult film studio with a certain man as the main actor.
Something about him irritated her to no end and, without a second thought, she struck out. The event ended in her defeat but not her death. In his kindness, he allowed her to leave but what he didn’t know was that it was hard to get rid of a cat that had fallen for you. Personality: She has an extremely short temper but normally can keep her cool because her underlings will try to smooth things over. She can be rash and strike without warning though, whether she is mad or not.
Other: She almost always has a goon squad following her around. Their real purpose is to keep her calm.
Jutsu:
Clan Jutsu- 1st Stage - Kihongenri Description of Jutsu: Grants the anima a small boost in ability and skill. Comes with animal ears, tails, or other minor body parts. Cp Cost: 25 Damage: None Requirements: Anima must be level 5 and genin. Training: With the branch leader or elder (who has mastered this level) for 8 days. Special: +2 mod in the responding skill and ability. (or +3 if there is no ability with the animal)
2nd Stage - Chuukyuu Description of Jutsu: Werewolf stage where anima is half animal, half beast. Cp Cost: 50 + 5 for every two posts. Damage: None Requirements: Anima must be level 10 and chuunin. Training: With the branch leader or elder (who has mastered this level) for 15 days. Special: +6 mod in the responding skill and ability. (or +8 if there is no ability with the animal)
Final Stage - Kyuukyou Description of Jutsu: Grants the anima a larger boost in skill, and allows for animal transformation. Cp Cost: 100 + 10 for every post. Damage: None Requirements: Anima must be level 25 and jounin. Training: With the branch leader or elder (who has mastered this level) for 2 months. Special: +10 mod in the responding skill and ability. (or +14 if there is no ability with the animal) Because of the painful transformation, it takes 1/6 of your health to transform to animal, and another 1/6 to turn back.
Ninjutsu- .Basic Academy Jutsu
Genjutsu Kai: Release
Shunshin no Jutsu (Body Flicker Technique)
Hari Jizo (Needle Guardian)
Tsuchi Bunshin (Stone Clone)
Genjutsu-
Taijutsu-
Gouken (Strong Fist)
Dainamikku-Entori (Dynamic Entry)
Hayabusa Otoshi (Peregrine Falcon Drop)
Hien (Flying Swallow)
Konoha Shofu (Leaf Rising Wind)
Hachimon (The Eight Celestial Gates) 1. Opening (Initial) 2. Rest (Heal / Energy) 3. Life 4. Pain (Harm / Wound) 5. Closing (Limit) 6. Joy (View)
Summoning Contract-
~Stats~ LV. 60 Experience: 0 Hp: 3300 Cp: 1020 MHp: 2100
Strength: 100 | mod = 45 Dexterity: 80+2=82 | mod = 36 Constitution: 80 | mod = 35 Intelligence: 20 | mod = 5 Wisdom: 60 | mod = 25 Charisma: 30 | mod = 10 Chakra: 38 | mod = 14 Dodge Bonus: 71
Base Attack Bonus: 60/55/50/45/40/35/30/25/20/15/10/5 Attack Melee: 105/100/95/90/85/80/75/70/65/60/55/50 Attack Ranged: 96/91/86/81/76/71/66/61/56/51/46/41
Base Save Bonus: 30 Fort: 65 Rex: 66 Will: 55
Damage: Taijutsu: 46-119 Range: 37-42
~Skills~ Skill Points: 300
Taijutsu: (Str) 45+300=345
~Possessions~
Equipment: Twin Sai’s. The sai's utility as a weapon is reflected in its distinctive shape. With skill, it can be used effectively against a long sword by trapping the sword's blade in the sai's tsuba. It has been alleged that skilled users were able to snap a caught blade with a twist of the hand. There are several different ways of wielding the sai in the hands, which give it the versatility to be used both lethally and non-lethally. Damage: 1 - 4 + str. mod. Range: Melee Special: Like the Jitte it can be used for disarming and breaking bones.
Valuables~Character Data~
Name: Rialto Crystal Village: None Clan/Bloodline: Rialto Element Affinity: Wind and Water Age: 20 Gender: Female Rank: Sannin
~Appearance~
Headband: No one knows Height: 4 ft. Weight: 95lb Hair: Brown Eyes: Brown Physical Description: Very small and petite but not that many people would know this as she constantly stay’s hidden within something whether it be a cloak or a tank puppet. She doesn’t do well with grooming outside of bathing and even that has to be done in secrecy.  Clothing: Unknown but that man has bought her some nice clothes before. Background: She comes from a rather bleak side of the Rialto family. Granted, a family that steals souls to stuff them into puppets and dolls doesn’t really seem to be able to have a beaker side but this one… well all family’s have their dark side. Crystal’s mother and father were already in the ‘biz’ as they called in before Crystal was even born. To be honest, no one knows if her father is even her biological father. However, the extent that they took the films was a bit more… drastic. Snuff films, extreme bondage, child pornography, anything classified as illegal or immoral, they probably did it.
This was the world that Crystal was born into and subjugated to. She was never abused in a physical or even mental way… at least not in the conventional ways. Why would they abuse her? She was their star. Of course, growing up in such a life and knowing that it’s wrong and have a toll on anyone. It grew so great to the point where she had a split personality: One was very reclusive and sheltered, wanting to be shielded from the world and the other was the perfect actress, able to fit any roll her parents would ask of her.
It wasn’t until that fateful day that her mind completely shattered. The day the Rialto clan was almost completely whipped out. Crystal was well on her way to learning the final secrets of the Rialto Clan when all was snatched away. He last memories of her parents were of them trying to save the films they’d made by putting them into a puppet. But even that was burned away.
She wandered the streets for days until finally, she was found by one of her ‘fans’ and her cycle of pain was started again. It took quite a while before she was rescued by the man. He was in the buz as well but did more respectable art and took her away completely from this place, never to see a sorted bed or hideous video camera again. He nursed her and cared for her as his own child and had the aid of others. Unfortunately, by this time she had lost her voice. A ragged doll was a cherished possession her father gave her to calm her down during on of the shoots. After a bit of work, the doll had become a work of art in and of itself… as well as the outlet of her other personality. The doll spoke for her.
The longer this went on, the more her real self receded into a shell of deeper and deeper shyness and fear. No one has seen her face for 10 years… except that man. Personality: Incredibly shy and will not say a word to you or even take off her mask unless she feels very comfortable with you. Her puppet Sin speaks for her and can be rude and violent at times. Other: Her main puppet is Sin who, while its small, has several hidden weapons. 
She wear’s the Shy Mask. 
Jutsu:
Clan Jutsu-
Ningyou no Shiiru (Seal of Puppets) Description of Jutsu: Much like the Tobidogu (Projectile Weapons), this jutsu is used to seal up items for easier carriage and storage. However, this jutsu varies from that one as it is meant only for the sealing and carrying of dolls. The user prepares a large scroll (like a summoning contract scroll) and puts the names of each doll being sealed within. Along with this, the user can opt to create an image of a Doll House upon the scroll for use in a later jutsu. Several puppets can be carried around at once with this scroll. Rank: D Cp Cost: 4Cp per puppet sealed Damage: N/A Requirements: Member of Rialto Family, Scroll, Intellegence 25+ Training: Training 2 Days Special: Number of Puppets sealable varies by size of scroll: Normal Scroll(Hand Held like Kakashi's Dog Summoning scroll) = 20, Large Scroll(Like a wall scroll for Ink Paintings only longer)=50, Summoning Contract Size(Like Juriya's contract)=100
Chakra no Chuuzou Butsu [[Chakra Molding Technique]] Description of Jutsu: This is a special process that involves one planting their chakra into the material being used to make the puppetl. If done correctly, this increases the strength of the overall puppet in terms of its ability to take damage. This cannot be applied to the weapons made for the puppet. Rank: D Cp Cost: 10-20CP constantly applied with each post when making the puppets parts Damage: N/A Requirements: Rialto Family, Chakra Control 25+, Craft(Puppet) 15+, Chakra Absorbing Wood Training: 5days Special: -Once you pick an amount of chakra to pump into the doll for that day, it must stay that constant amount for every post afterward (whether you succeed in the doll making or not). You cannot recover CP until after you've finished for the day or you do a rest post. -The amount of incrase to the puppets HP is determined by taking the total amount of the Chakra used (in all after the doll is finished) and dividing it by 3.
Ningyou no Himitsu : Soukou no Bodi (Secret of the Puppet: Body of Armor Technique) Description of Jutsu: This is a special crafting technique that only the Rialto family fully perfected. By crafting a increasingly hallow center, the puppetter is able to use the puppet as a body armor. The puppet breaks apart at the puppetters command and applies itself to the user as a large suit of armor. The reason this is difficult to do is because the puppet has to be crafted with the puppeteers safety in mind so the weapons do not harm the puppetter once they are inside the puppet. Rank: C Cp Cost: N/A Damage: N/A Requirements: Rialto Family, Craft(Puppet)50+, Chakra Molding Technique Training: 5 days Special: -User's speed reduces -5Dex -Puppets armor defense is mealy their HP. -Puppet weapons and tools can still be used without chakra strings needed when puppeeter is in the puppet.
Ningyou no Shinri Sen (Mind Games of the Dolls) Description of Jutsu: This is a jutsu perfected for dual combat by the puppeeter and the puppet. Using a special tool placed inside the torso of the puppet, the puppeeteer is able to control the puppet without chakra strings. Instead, the user is able to inplant battle commands before hand and only needs to reapply the commands every so often. The tool used is also filled with chakra that is disbursed throughout the doll to give the doll mobility to perform it's tasks. This was created to prevent people from finding a puppeeteer in hiding via the chakra strings. More chakra must be supplied every 5 turns. [[or if puppet uses all chakra via jutsus first]] Rank: A Cp Cost: 200 CP and 100+CP for each additinal 5 turns Damage: N/A Requirements: Rialto Family, Chakra Control 100+, Chakra Tool(kunai, stone, anything really) Training: 15 days Special: -During the time this is activated, the doll is treated as a separate person and has it's own turns and attacks and such, separate from the puppeteer. -Puppet can use all the skills it knows. If a soul is sealed within, it can use the jutsu of the soul and subtracts the CP from the CP being used to keep it going [20 cp per turn]
Fuuinjutsu: seishin no shiiringu (Sealing Technique: Sealing of Souls) Description of Jutsu: This is the families most prized jutsu. Using an inanimate object already prepared with the proper sutras, the user takes their chakra and forces a link between the body of the target and the object being used. This can come in two forms;
Form1: Temporary Sealment: The user creates a powerful seal using their own chakra. They push their chakra into an unconscious foe and force a chain to be made between them and the object. The Soul is carried along that link and implanted into the object. If the object is destroyed, the soul is forcibly dragged back into the body by the chain. Also, additional chakra is required to prolong the sealing. Rank: B Cp Cost: 50CP+ Damage: N/A Requirements: Rialto Family, Chakra Control 50+, Inanimate Object Training: 10 Days Special: -For every 10 CP past what is required, the target is sealed into the object for 2 more turns. -The user can apply chakra threads to the object after sealing the soul in it and control the object.
Form2: Confinement of Souls: This is the form that is most noticeable for the family. The seal placed upon the soul is permente and cannot be undone even if the user wanted to undo it. This seal is usually performed upon the freshly dead or those who are on the verge of death. The seal captures the soul as it is leaving the body and confines it to any object that the user so wishes. In the case of the family, it's usually the body of the puppets. Through this method, the family achieves a sense of immortality. Although, if the puppet is complete destroyed in then the soul is lost forever, not even permitted to enter the after life. It is for this reason that puppets made using this method are usually not of the combat variety. Once a soul is placed within an object, the object takes on qualities of the soul, in the case of puppets, the puppet may even gain the ability to speak and move on its own, although limited. Puppeteers are still needed for complex movements beyond walking and basic gestures. Rank: S Cp Cost: 300 CP +20CP per post Damage: N/A Requirements: Rialto Family, Object to seal in, Dying/Dead Person Training: 20 Days Special: -Puppets created like this are still considered tools in battle. -Puppets made with this can move freely so long as it's outside a battle environment. Ninjutsu- All Basic Academy Jutsu
Genjutsu Kai: Release
Jibaku Fuda: Kassei, (Exploding Tag: Activate)
Kugutsu no Jutsu (Puppet Technique)
Soshuha (Manipulating Attack Blades)
Chakra Kyūin Jutsu, (Chakra Absorption Technique)
Meisai Gakure no Jutsu (Hiding Camouflage Technique)
Aka Higi: Hyakki no Soen (Red Secret Technique: Performance of a Hundred Puppets)
Chakura no Tate (Shield of Chakra)
Medical Technique: Minor Chakra Heal
Chikatsu Saisei no Jutsu (Healing Resuscitation Regeneration Technique)
Inyu Shometsu (Secret Healing Wound Destruction)
Genjutsu-
Taijutsu-
Fuuin Jutsu- Gogyou Fuuin (Five Elements Seal)
~Stats~ LV. 60 Experience: 0 Hp: 900 Cp: 2100 MHp: 3300
Strength: 20 | mod = 5 Dexterity: 74 | mod = 32 Constitution: 20 | mod = 5 Intelligence: 100 | mod = 45 Wisdom: 100 | mod = 45 Charisma: 20 | mod = 5 Chakra: 74 | mod = 32 Dodge Bonus: 87
Base Attack Bonus: 60/55/50/45/40/35/30/25/20/15/10/5 Attack Melee: 65/60/55/50/45/40/35/30/25/20/15/10 Attack Ranged: 92/87/82/77/72/67/62/57/52/47/42/37
Base Save Bonus: 30 Fort: 35 Rex: 62 Will: 75
Damage: Taijutsu: 6-11 Range: 33-38
~Skills~ Skill Points: 2700
Perform Puppet Play: (Dex) 32+500=532
Chakra Control: (Int)
Treat Injury: (Wis) 45+200=245
Ninjutsu: (Chk) 32+900=932 Fuuin Jutsu: (Int) 45+900=945 Kawarimi: 200
~Possessions~
Equipment: Combat Puppet Sin
Valuables
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Posted: Thu Jan 22, 2009 10:06 pm
User-name:Citrus Samurai Posting: Time zone: ~Character Data~ Name:Aurum Cruis Village:Iwa Clan/Bloodline:Aurum +4Str +4 to taijustu every 10 levels +1 every 8 levels to damage and to base attack with the Kurisutoru Genkotusu. ( cool This bonus is only added to hand to hand of the Kurisutoru Genkotusu. This dose not add to any range taijustu. -5 Ninjutsu every 10 levels -2 Dex every 5 levels They have 1.5 times the normal amount of charka then normal person (round down) Element Affinity:Earth Age:34 Gender:Male Rank:Sannin,ex clan head ~Appearance~
Headband:it has a white strap he only where it when he is in battle. Height:6ft 9in Weight: 260 muscle Hair:His hair is white with flicks of purple, green, and red in it. Eyes:white with flicks of purple, green, red. Physical Description:He is tall and slender but by the look of it he looks weak but he is very very strong. He also is tan like Cronos. His ears are pierced and he has tattoos up his arms and on his back. Clothing:He wears a white robe with the Aurum symbol on the back. Background:Cruis keeps his background to himself Personality:He laid back on would do anything for Cronos. When helping Cronos train he is very serious and during battle he becomes even more serious and if you ever touch someone he loves he well kill you. Other:His birthstone is with Cronos.
Missions:
S: A: B: C: D:
Jutsu: Bunshin no Jutsu: This is a basic technique taught to ninja at an academy. In certain years, Ninja are required to know this jutsu in order to advance to the Genin
level. Bunshin no Jutsu creates one or more clones of the user, which can be used as a means to create a diversion, distraction, or cause
confusion. Unlike Kage Bunshin no Jutsu (Art of the Shadow Doppelganger), these illusory clones will simply disappear if come into contact, thus,
they are without substance, and cannot do anything to damage the opponent. Cp cost: 1 pt. per bunshin. Damage: N/A Requirements: Academy students learn it on the academy as a basic jutsu. Training days: Academy. Chakra control check DC: 5 per bunshin. Special: Can create 1 per 5 points in Chakra control. Up to 5 bunshin can be created. *The user assigns a number 1 through 6 to themselves and each of their clones indivudually. The attacker rolls a 6 sided die to see what they hit. The Intelligence check DC to see through an attacker's bunshin is the 1/2 the attacker's int mod + half the attacker's chk mod.
Henge no Jutsu (Transformation Technique) The user utilizes the sheep hand seal or the tiger hand seal and concentrates their chakra to assume the appearance of another person, an animal,
or even any object. This is one of the required basic jutsu taught at the Ninja Academy. Fundamentally, all ninjas know this technique. Cp cost: 2 "+1 per minute the jutsu is maintained" Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Chakra control check DC: 10 Special: Add chakra mod to your Disguise check.
Kakuremino no Jutsu (Cloak of Invisibility Technique) This jutsu is where one uses a cloak or a piece of cloth to make oneself blend in with the background, interpreting oneself invisible. Cp cost: 1 Damage: N/A Requirements: Learn in the academy. Training days: Academy time. Special: Add chakra mod to your Hide check.
Kawarimi no Jutsu (Replacement Technique) This is a technique that usually confuses the attacker. The user quickly projects themselves with another nearby object such as a plant (normally
a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Cp cost: 1 Damage: N/A Requirements: Must have something to replace with. Training days: Academy time. Special: Add chakra mod to dodge bonus. You cannot use this while in a defensive position.
Nawanuke no Jutsu (Rope Escape Technique) A basic technique taught at the Ninja academy. When a ninja is tied with rope, he can undo the knots and escape using this jutsu. Cp cost: 1 Damage: N/A Requirements: Learn in the Academy. Training days: Academy time. Special: Roll an escape artist skill check when using this. Add your chakra mod to the check. Jutsu Ninjutsu-
Shosen Jutsu By concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact. Cp cost: 60 + 10 per 20 Hp healed Damage: N/A *Combat scalpel: Same as common taijutsu damage but adds chakra modifier instead of str modifier. Affected victim must roll a reflex save (DC: your attack roll) to avoid inner bleeding, should the inner bleeding check fail the victim shall lose 3 Hp per round per time hit. Also depending on the area you are hit you might receive extra penalties. Such as -10 attack roll and damage for arm and leg wounds. Special: If used as a combat Scalpel, user must beat defendants’ Dodge Bonus by at least 10 points to cut muscle fibers in area hit. Defender cannot use affected area until healed or for 10 turns.
Genjutsu-
Taijutsu-
Gouken (Strong Fist) Gōken is the most basic form of Taijutsu. It aims at inflicting external damage and breaking bones. The gouken style also use extreme movements based on leg flexibility and spin kick for more damage. Damage: Increases normal taijutsu damage to 5-12 Requirements: Taijutsu 20 ranks. Training days: Must keep training all the time.
Hachimon (The Eight Celestial Gates)
1. Opening (Initial) releases the brain's limit on the total strain on the muscles. Hp Cost: 50 Hp and 10 per turn to hold it Damage: - Special: Opening the first gate gives the user +6 strength and dexterity but -30 CP [chakra is expelled from the body making it wasted]
2. Rest (Heal / Energy) releases the brain's limit on the body's stamina, making a battle-worn person become miraculously ready to fight as if the fight had just started. Hp Cost: 80 HP and 20 per round held Damage: - Special: Opening the second gate gives the user +16 strength and dexterity but -40 CP. *Also, it refills the users HP and MHP to 90% of the max amount BEFORE taking the initial damage.
3. Life is located on the spinal cord, and releases the limit on the nervous system, which makes information travel at a faster rate and creates even more stamina. As a side effect, the user's skin turns red, indicating an increased blood-oxygen level. Hp Cost: 110 HP and 30 per round held Damage: - Special: Opening the third gate gives the user +26 strength and dexterity but -80 cp
4. Pain (Harm / Wound) releases the limit on oxygen intake in the lungs, creating much more oxygen for the body to use. Hp Cost: 150 HP and 50 HP per turn Damage: - Special: Opening the fourth gate gives the user +42 strength and dexterity but -100 CP
5. Closing (Limit) releases the limit on the amount of chakra released at one time. Hp Cost: 250 HP and 80 per turn held Damage: - Special: Opening the fifth gate gives the user +58 strength and dexterity but -140 CP *User regains 50% of his Cp.
6. Joy (View) removes the limit on how much fat and proteins the intestines can digest, and releases otherwise useless energy resources, giving the user even more power and stamina. Hp Cost: 360 HP and 160 per turn held Damage: - Special: Opening the sixth gate gives the user +72 strength and dexterity but -200 CP
7. Shock (Wonder / Insanity) removes the limit on how fast the body can move, removes wastes from dead skin cells to feces, and gives the body a much cleaner system to work with, producing even more power and stamina. Hp Cost: 800 HP and 300 per turn held Damage: - Special: Opening the seventh gate gives the user +86 strength and dexterity but -300 CP
8. Death opens the final gate located at the heart and uses up all of the body's energy. It makes the heart pump at maximum power and exceeds the power of every other gate. All the energy in every individual cell is used up, giving the user power well above that of any Kage. This "big bang" effect is only temporary, and destroys every muscle in the user's body. Death is assured when opening this gate. Hp Cost: None, the cost is death. Damage: - Special: Opening the eighth gate gives the user +100 strength and dexterity. The Hp of the user triples, but he will lose 10% of his new Hp per round until death. [He cannot be healed as the internal wounds caused are unhealable] Cp goes down to 0. At the end of the effect, for gates 1-3 the user is fatigued for 3 hours. For gates 4-6 they are fatigued for 7 hours, and for the seventh gate
Name: Sutoraiku no Koshiwa (Strike of oaks) Description of Jutsu: This is the most basic form of Kurisutoru Genkotusu (Crystal fist) Taijutsu. They use a small bit of charka and a powerful striking method representing the strength of the oak in one blow. Then, after the attack is done, they take a defensive cross stance to increase their reflexes. Rank:E Cp Cost: 10 Cp Damage: Taijustu damage Special: a temporally +2 DB do to there stance for next turn only
Jutsu Name: Ketteiteki tsuppori (Final strike) Description of Jutsu: This jutsu always follows one the Aurum clan’s combo chains. It’s a power strike in a trust motion to get full momentum. It’s meant to be a finishing blow. Rank D Cp Cost: 0 Damage: Taijustu damage *1.5 Special: must be after a combo chain so any other Aurum special Taijutsu utsu
Name: Sutiraiku no yanagi (Strike of willows) Description of Jutsu: This is one of the main fighting style of the Aurum. This is meant to block your foes attacks so you get you attack though. The user attacks like a willow in the wind blocking the foes attacks as they attack with a medium power-striking blow. This is meant to represent the flexibility of the willow. Rank:C Cp Cost: 0 Damage: Taijustu damage2 + half Dex mod Special: The user gets roll a tumble check plus there base Atk and if they win the attack is blocked . If blocked there a counter with a
Jutsu Name: Sutirauku no Aragane (Strike of ore) Description of Jutsu: This form of fighting can be used after the activation of Manko no Aragane (Eye of ore). This form of fighting uses the new found charka boost to improve the power of Kurisutoru Genkotusu (Crystal fist). The users must use there birth stone as a catalyst for this attack to work. The birth stone reacts to the charka and wraps around the arms increasing the force of blows from the Kurisutoru Genkotusu Taijustu Rank:B Cp Cost: 40 base and 5 CP per round Damage: 0 Special: only in Manko no Aragane, +10 to damage and to -5 attack roll with the Kurisutoru Genkotusu.
Jutsu Name: Kurisutoru tsuppori (Crystal strike) Description of Jutsu: This move is used to damage those with heavy armor or shielding on. The user concentrate some earth charka in to there hand and does the same trust motion as Ketteiteki tsuppori (Final strike). The charka around the arm starts to swirl super fast almost like a drill. When it hit the foe it is like a spear thrust. Rank:B Cp Cost: 80 Damage: Taijustu damage+ half charka mod+half str mod Special: Deal double damage to Shield justu , this stacks with a crit so the damage would be Quadruple damage
Jutsu Name: Kurisutaru heki (Crystal burst) Description of Jutsu: This is one of the only Ninjutsu in the whole Aurum clan jutsu set. It is centered on concentrating your charka to one spot and builds up that power and releases it in one burst. This attack on actvated after you make contact with someone. Rank:B Cp Cost:60+2 cumulative per 2 round held Damage: 60-175(plus 1 per 2 round held ) Special: DC 15 concentration each round. (The added number to the Kurisutoru Genkotusu gets added to the damage )
Jutsu Name: Shunkashuutoue shimekiri (summers end) Description of Jutsu: This is one of the most difficult Aurum Taijutsu. It’s a part of a pair. This is the 1st part. The user focuses his charka in both hands and begins to strike the foe into the air and slams them into the ground. This is to represent the fall of the leaves in a tree at the end of summer. Rank: A Cp Cost: 80 per hit (So if you hit twice 160 CP) Damage: Taijustu damage * 2.5
Jutsu Name: Shimekrino Aki (End of Autumn) Description of Jutsu: This is the most powerful jutsu the Aurum know. As the foe falls from the Shunkashuutoue himekiri (summers end) the foe gets hit by this trust move. The user focuses the rest of there charka and strikes them in the middle of the chest hoping to stop their heart with the impulses of energy. (This attack dose not stop the heart but if the foe die from this it well be from there heart stopping ) Rank:S Cp Cost: 80+ rest of charka Damage: Taijustu damage*3+ half chakra mod + half str mod + 2 per 10 CP past the base to the max damage.
Summoning Contract- 12 ~Stats~ 18 justu. LV.60 Experience: Hp:3300 Cp:2970 MHp:900 Strength: 100=20+4+76 mod:45 Dexterity:10=20-24+14 mod:0 Constitution:100=20+80 mod:45 Intelligence:55=20+35 mod:25 Wisdom:35=20+15 mod:15 Charisma:20=20 mod:5 Chakra:70=20+50 mod:30 Dodge Bonus: 26=10+15+0
Base Attack Bonus:60/55/50/45/40/35/30/25/20/15/10/5 Attack Melee:105/100/95/90/85/80/75/70/65/60/55/50 Attack Ranged:60/55/50/45/40/35/30/25/20/15/10/5
Kurisutoru Genkotusu Attack Melee sad 8+107) 220,215,210,205,200,195,190,185,180,175,170,165 [ b]Base Save Bonus:30 Fort:75=30+45 Rex:30=30+0 Will:45=30+15
Damage: Improved Kurisutoru Genkotusu 59-303
~Skills~ Swim: (Str) Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Perform Puppet Play: (Dex) Concentration:125=80+45 (Con) Chakra Control:85=60+25 (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: 74=15+59(Wis) Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) Ninjutsu: 0=30-30(Chk) Genjutsu: (Int) Taijutsu: 1070=1301+45+24(Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
Valuables:
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Posted: Mon Feb 02, 2009 9:24 pm
User-name: Emily Marneth Posting: all the time Time zone: GMT -7:00
~Character Data~
Name: Artemis Malia Village: Iwagakure Clan/Bloodline: None (I know, oh my god!!!! Right? Emily is making a clanless character!!!! Element Affinity: fire earth Age: 21 (7) Gender: female Rank: jounin (specializes in 'interrogation' XD "torture" and infiltration)
~Appearance~
Headband: Does not wear a headband, instead she chose 'was required' to get the Iwagakure symbol tattooed on the inside of her lower lip Height: 3' 3" Weight: 50 pounds Hair: long, straight, and black. Hangs down to her waist. Eyes: A deep, emerald green.
Physical Description:

In all ways a seven year old child. She is very pale, and has a scar across her throat where it had been slit when she was seven years old (for real.) She is slightly underweight, but does not look more than a little thin, her cheeks only slightly sunken.
Clothing: Artemis wears an ankle-length jade and black dress, reminiscent of old times. The dress reveals her small shoulders, and runs across her chest,
Background: As a child, Artemis had a fair childhood. She was a happy child, and always happy to do whatever she could for other people. At the age of seven, she was grabbed off the street by three men. They took turns. She was tortured professionally and raped multiple times over the course of three days. They broke her. After they had their fun, they slit her throat and left her lying where they had found her.
When she awoke, Artemis was still broken. She was cold, unfeeling, and angry at the world for what had happened to her. She found the men... She tracked them down and took them the way they had taken her. She tied them down, and she took her time getting her revenge. Artemis broke their bones, broke their bodies, and broke their spirits. She not only kept each one at the brink of death for three days, she kept them just sane enough to suffer the whole time. She was a natural. She slit their throats and left each one at his respective home, with a note..
He started a job he couldn't finish.
It didn't take long for the shinobi to figure out exactly who was behind the murders. After all, three men died, and one little girl who was raped by three men was unnacounted for.
They quickly set out to capture --not kill-- her. When they found her... They hesitated. She was just a small girl. An innocent, harmless child. Could they possibly be wrong? It didn't seem like she could have done anything to a person her own age, let alone three healthy, grown men.
She didn't put up a fight, and she was brought to the 'interrogator.' No matter how hard they tried, though, she never showe any sign of pain or of weakness during her torture... And --more importantly-- she never gave them a single shred of evidence. They were intrigued. One interrogator who spent longer than the rest with her... Came out of the room broken down... She had not only tortured him, but she had broken him while strapped to a bed...
Seeing her potential, they recruited her as an interrogator... She excelled at the practice, turning it into a fine art... She progressed through her training with little difficulty, always having the gentle, optimistic disposition of a child while she was outside the torture chambers.
It was a few years before it was realized that she never aged... It has been fourteen years since she had been kidnapped, and she hadn't seemed to age a day. Even her brain has not developed much, although it is the thing that has progressed furthest.
Personality: Artemis is kind. She is gentle, and she is in all ways a child.
However, she is something entirely different when she's interrogating. She not only gives up every shred of her humanity, but she severs all ties with time and space outside the room she's locked herself in. She will do whatever she has to to break someone, and she usually won't even eat until she's done. (Unless, by eating, she's further degrading the mental state of her prisoner.)
Other: Artemis wears a black leather choker with a silver pentacle hanging from it directly over the scar on her neck, which she adjusts often, to hide the scar.Missions: S: A: B: C: D: Jutsu:Ninjutsu- Bunshin no Jutsu: Henge no Jutsu (Transformation Technique) Kakuremino no Jutsu (Cloak of Invisibility Technique) Kawarimi no Jutsu (Replacement Technique) Nawanuke no Jutsu (Rope Escape Technique) Shosen JutsuBy concentrating chakra to the hand, the user is able to cure wounds by focusing their own chakra to where the critical injuries lie, healing them in the process. This jutsu, however, uses up a high amount of chakra. This may also be utilized as the Chakra Enjintou and Chakra no Mesu, or the chakra scalpel for that matter - in order to sever the opponent's muscle fibers at the point of contact. Cp cost: 60 + 10 per 20 Hp healed Damage: N/A *Combat scalpel: Same as common taijutsu damage but adds chakra modifier instead of str modifier. Affected victim must roll a reflex save (DC: your attack roll) to avoid inner bleeding, should the inner bleeding check fail the victim shall lose 3 Hp per round per time hit. Also depending on the area you are hit you might receive extra penalties. Such as -10 attack roll and damage for arm and leg wounds. Requirements: Treat Injury 50 ranks, Chakra Control 70 Training days: 15 days. Special: If used as a combat Scalpel, user must beat defendants’ Dodge Bonus by at least 10 points to cut muscle fibers in area hit. Defender cannot use affected area until healed or for 10 turns. Genjutsu Kai: ReleaseThe user attempts to break the chakra circulation flow in his body in order to see through a genjutsu. Cp: 10 Damage: N/A Requirements: Chakra Control 10 Training: 5 days Special: Add chakra mod to Will Save Ayame Tori (Murderous Grasp)This jutsu uses a metal string strengthened with chakra to make a thread capable of cutting through steel with little difficulty Cp cost: 6 per foot per turn Damage: 5 - 12 + half chk mod + half str mod Requirements: Chakra Control 10 Training: 3 days Special: Can be used as a weapon! Kanashibari no Jutsu (Temporary Paralysis Technique)A Ninjutsu technique where the ninja stares down their opponent, causing them to become completely frozen in their tracks. Perfect for escaping a dire situation, or for stalling a target in an assassination, or for creating an opening for a more dangerous attack. The ANBU members are known especially for this Jutsu. Cp cost: 30 Damage: N/A Requirements: Chakra 20+ Level 15+ Will Save DC: 10 + 1/2 Character level + 1/2 Chakra modifier + 1 per 10 ranks in Intimidation. Training days: 10 days Special: This jutsu is broken upon impact. Chakra Kyūin Jutsu, (Chakra Absorption Technique)This jutsu allows the user to absorb the physical and spiritual energy of an opponent. The user doesn't have to actually touch the opponent, since it is also possible to use it through other media, as Jirobo did with his Earth Release Barrier: Dungeon Chamber of Nothingness. The only necessary condition is some medium through which chakra can be channeled. Cp cost: 1/3 amount of chakra taken Damage: User can drain from 1 cp to (chk mod * 1.5) cp per usage Requirements: Chakra Control 30 Training: 7 days Special: Regain Cp. Shunshin no Jutsu (Body Flicker Technique)A high-speed movement technique. It is described as 'appearing with the wind and disappearing like the wind.' A very basic jutsu, it appears that most shinobi above Genin-rank know it. Using chakra to activate the body, the user is able to move from one point to another with extreme speeds. This super-fast movement is almost impossible to see with the naked eye. To a normal person, it would seem as if the user has teleported. The amount of Chakra used depends on the distance and elevation between the user and the destination. Cp cost: 1 per ft Damage: N/A Requirements: Dexterity 20+ Training days: 3 days. Special: When rolling initiation checks or racing, or anything that involves speed, add chk mod to the dice roll. Doton: Retsudotensho (Earth Release: Split Earth Turn Around Palm) This technique allows the ninja to control nearby rocks and stones that surround the enemy and will begin to hit and spin about crushing all those trapped within it. Cp cost: 25 + additional 5 per rock Damage: 5 - 35 + chakra mod +2 to max per rock used. Requirements: Chakra 25+ Training days: 8 days
Doton Kekkai: Dorodomu (Earth Release Barrier: Dungeon Chamber of Nothingness) Traps the victims inside a self-repairing dome of earth. Cp cost: 60 + 8 per turn Damage: N/A Requirements: Earth Affinity, Chakra 25+, Chakra Control 30 Training days: 10 days. Special: *Must keep contact with wall to keep chakra flowing through it. Once contact is broken, the barrier looses its repairing function and can be destroyed easily. Escape roll: User's D20 + chakra control vs. target's D20 + melee attack bonus
Katon: Ryuka no Jutsu (Fire Release - Dragon Fire Technique) After binding the opponent, the user blows a large torrential burst of fire usually along a length of cord, guide wire, or any other long thin object. Cp cost: 55 Damage: 40 - 70 + chk mod Requirements: Fire Affinity, Chakra 25+, Chakra Control 30, long thin object. Training days: 5 days Genjutsu- Magen: Jigoku Koka no Jutsu (Demonic Illusion: Descending Hell Technique)Jigoku Kōka no Jutsu is a Genjutsu that causes its opponent to see a vision of a tremendous ball of fire that will descend from the sky to envelope the target. The victims of the jutsu will believe they are being engulfed by a torrent of fire and will flee from their location to safety. Cp cost: 140 Damage: 160 for those that flee, 530-650 for those that are burned, add an additional continual 60 per turn IF burned Requirements: Genjutsu 110 Ranks Training days: 20 days Will save: 25 + half character level + half int mod + half wis mod Specials: -4 to all checks if victim is burned Shi no Kumi no Jutsu (Death Foreseeing Technique)This jutsu is much like the Temporary Paralysis Technique, but paralyzes the foe by showing them a vision of their own gruesome death. In addition to the paralysis, the enemy is overwhelmed with fear, and will no doubt suffer severe mental stress. Cp cost: 120 Damage:200 - 300 + int mod + Genjutsu bonus, then 25 per post hereafter Requirements: Genjutsu 90 Training: 18 days Will Save: 20 + half Character Level + half Int Mod + half Wis Mod Special: -10 to all checks Kage Kyouhaku no Jutsu (Shadow Intimidation Jutsu) The victim of this Genjutsu is engulfed by pure darkness, sending them into the deepest abyss of nothingness. Here, they face a back and white, contrast monster of their greatest fears, this monster is generated, not by the user of the genjutsu, but the mind of the victim. The victim is forced to fight with their greatest fear, and try to overcome it. However, not many can bring themselves to this, and are too scared to fight back. The user can even use this genjutsu as a form of harsh interrogation, by projecting his or her voice from the monster to gather information. Cp cost: 20 + 5 per turn Damage: 15 + 5 per post. Requirements: 20 Genjutsu, 10 Intimidation Training: 3 Days Will Save: 10 + half user's level + half int mod + half wis mod + 2 per 10 ranks in Intimidation Resist Intimidation-Interrogation DC: 10 + Intimidation Roll Taijutsu-Summoning Contract-~Stats~ LV. 30 Experience: 59/3000 Hp: 120 Cp: 600 MHp: 840
Strength: 12 | mod = +1 Dexterity: 12 | mod = +1 Constitution: 12 | mod = +1 Intelligence: 52 | mod = +21 Wisdom: 46 | mod = +18 Charisma: 54 | mod = +22 Chakra: 44 | mod = +17 Dodge Bonus: 10 + 1 + 25 = 36
Base Attack Bonus: 30 Attack Melee: 31/26/21/16/11/6 Attack Ranged: 31/26/21/16/11/6
Base Save Bonus: 15 Fort: 16 Rex: 16 Will: 33
Damage: Taijutsu: 2-7
Chakra scalpel: 18-23
metal wire (ayame tori): 14 - 21
~Skills~
Swim: (Str)
Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) 90 Perform Puppet Play: (Dex)
Concentration: (Con)
Chakra Control: (Int) 70 Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge (anatomy): (Int) 50 Knowledge(behavioral science): (int) 30 Repair: (Int) Research: (Int) Search: (Int)
Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis)
Bluff: (Cha) 75 Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) 100 Handle Animal: (Cha) Intimidate: (Cha) 100 Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) 25
Ninjutsu: (Chk)1 +10 Genjutsu: (Int) 110 +10 Taijutsu: (Str)1 +5 Fuuin Jutsu: (Int)1 Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack:
~Possessions~
Money:
Ryo:
Equipment:
several hundred feet of metal wire 20 bomb tags
3x Sedative and Truth Serum Obviously this concoction will sedate a person and make it easier to force the truth out of him. Ingredients: Coriander, Valerian Effects: Makes patient drowsy, Will, Rex Save -10, all skills -15 for the next 2 hours. Interrogator receives +10 Gather Information bonus. To Make It: DC 45, 10 Coriander, 1 Valerian Special: Alternatively substitute 10 Coriander for 1 Hemlock
1x Fly-agaric A red-capped toadstool that induces hysteria. Effect: All checks -10 for 6 RP hours. Antidote: -- To Extract: Chakra Control DC 40 Fortitude DC: 40
5x Foxglove/Digitalis Foxglove leaves contain the poison which affects the brain and senses, as well as affecting heartbeat. Foxglove juice in very diluted form can also induce vomiting. Effect: Hp -60, all checks -25 until cured Antidote: 1 Belladonna or similar herb, Treat Injury DC 45 To Extract: Chakra Control DC 40 Fortitude DC: 45
2x Boomslang Boomslangs are large snakes that can reach up to 1.8m in length. Boomslang skin disables the blood clotting process which means that the victim can and will die from bloodloss. Other symptoms include headache, nausea, sleepiness and mental disorders. However, the venom acts slowly and may not appear until hours after the bite, which makes it effective for assassination without time limit. 5 milligrams of boomslang venom is all that is required to kill an adult man. Effect: Hp -150, all checks -15 after 2 RP hours, then death after five more RP hours. Antidote: -- To Extract: Chakra Control DC 60 Fortitude DC: 60
6x Fat tailed Scorpion venom One of the most poisonous scorpions to humans. Its venom acts rapidly on its victim. The poison is mostly used for paralysis but a big dose of it can be lethal too because of its potent neurotoxins if applied directly to the blood stream. May take effect about after an hour and paralysis may last up to 10 hours. Effect: Unable to move after 1 RP hour until 10 RP hours later. Antidote: -- To Extract: Chakra Control DC 60 Fortitude DC: 65 Special: If given in a concentrated dose (more than 5 at once) death in 12 RP hours.
3x Lonomia Caterpillars The Lonomia genus caterpillars dwell in rainforests and are extremely venomous. However they are very hard to find due to their camouflage and poison is hard to extract (They can be found grouping together on the bark of trees). A mere touch of the caterpillar is enough for its venom to be released via its hairs which can sting obviously. Two or three caterpillar stings is the fatal dose for the Lonomia poison. Symptoms include massive internal bleeding, kidney failure and destruction of the blood. Rather dramatic and the symptoms of Lonomia poisoning are rather easy to identify. Effect: Hp goes down to 10% of original, death after six RP hours. Antidote: -- To Extract: Chakra Control DC 80 Fortitude DC: 75
4x Sea Anemone The unique creatures can be found up and down Kirigakure's coral reef or sometimes buried in the sand in deeper waters. The toxin is normally placed on weapons since the effect is temporary paralysis. The effect is immediate -- within a minute -- and lasts anywhere from 10 - 12 hours. Effect: Paralysis (1 Post) Antidote: -- To Extract: Chakra Control DC 20 Fortitude DC: 15
Valuables
black leather choker with a silver pentacle hanging from the front
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Posted: Tue Feb 03, 2009 8:31 am
User-name: Brera Stern Posting: 5-10 times a day Time zone: Central American Time ~Character Data~ Name: Hoshi Inuzuka Village: Konohagakure Clan/Bloodline: Inuzuka Element Affinity: Lightning Age: 12 Gender: Male Rank: Academy Student ~Appearance~ Headband: >Still an Academy Student<Hoshi's headband is worn around his neck, collar style with a midnight blue fabric. Height: 5'2" Weight: 105 lbs Hair: Dark Brown Eyes: Emerald Green Physical Description: If Hoshi were to be described, he would be about average build for a person his age and weight. However his build belays a very quick and reactive body type. Clothing: Hoshi wears a sleeveless jacket with a long sleeved shirt on under the jacket. His pants are simple jogging suit pants, and he wears a carrying belt for his ninja tools and stuff. Background: Hoshi was a bit of a runt if you were judging by most of the others in the Inuzuka clan. It looked like he might not be a ninja, but he was determined and he eventually got into the academy. Once he was there his parents were happy enough to get him whatever he needed to succeed as a student. Hoshi has a bit of a wild streak and will often break a rule here or there to get what he wants although he knows when to do so and when not to. His partner, a husky pup, is probably the most reliable friend he has since he doesn't feel too comfortable associating with a lot of new people at once. Personality: Pretty laid back and easygoing, but can be determined when he needs to be. Around most people he tends to be a bit shy, but eventually warms up to them. Other: None Missions: S: A: B: C: D: Jutsu: None Ninjutsu- Genjutsu- Taijutsu-Summoning Contract-~Stats~ LV. 1 Experience: 0/100 Hp: 8 Cp: 3 MHp: 8 Strength: 6 | mod = -2 Dexterity: 12 | mod = 1 Constitution: 6 | mod = -2 Intelligence: 11 | mod = 0 Wisdom: 7 | mod = 0 Charisma: 9 | mod = 0 Chakra: 11 | mod = 0 Dodge Bonus: 11 Base Attack Bonus: 1 Attack Melee: -1 Attack Ranged: 2 Base Save Bonus: 0 Fort: -2 Rex: 1 Will: 0 Damage: Taijutsu: 1-5 Ranged: 1-7 [any other weapon you use] ~Skills~ Swim: (Str) Balance: (Dex) Escape Artist: (Dex) Hide: (Dex) Move Silently: (Dex) Sleight of Hand: (Dex) Tumble: (Dex) Use Rope: (Dex) Perform Puppet Play: (Dex) Concentration: (Con) Chakra Control: (Int) Craft: (Int) Disable Device: (Int) Forgery: (Int) Knowledge: (Int) Repair: (Int) Research: (Int) Search: (Int) Alchemy: (Wis) Listen: (Wis) Read Lips: (Wis) Sense Motive: (Wis) Spot: (Wis) Survival: (Wis) Treat Injury: (Wis) Bluff: (Cha) Diplomacy: (Cha) Disguise: (Cha) Gather Information: (Cha) Handle Animal: (Cha) Intimidate: (Cha) Innuendo: (Cha) Perform: (Cha) Seduction: (Cha) Ninjutsu: (Chk) Genjutsu: (Int) Taijutsu: (Str) Fuuin Jutsu: (Int) Kawarimi: Kunai: Shuriken: Ninja Weapons: Sneak Attack: ~Possessions~ Money:Ryo: 0 Equipment:Kunai: The kunai is the most famous weapon in the Naruto series and a favored weapon by all ninjas. The Kunai although not designed to be a throwing weapon can be throw to a distance of 50 ft. The kunai is a piercing weapon that can be used to stab but not to cut. Damage: 1 - 3 + Str. mod. In melee Damage (ranged): 1 - 4 + Dex. mod. Range: Melee or Ranged 50 Ft. Special: Can be used in both melee and ranged combat. Amount: x3 Shuriken: The shuriken is a traditional Japanese concealed weapon that was used for throwing, and sometimes stabbing. They are small, sharpened, hand-held blades made from a variety of everyday items, such as needles, nails, and knives, as well as coins, washers and other flat plates of metal. Damage: 1 - 2 + Dex. mod. Range: 40 ft. Special: Can throw six shuriken per turn. "In other words 3 from each hand." Amount: x6 Valuables
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Posted: Sun Mar 08, 2009 7:04 pm
User-name: ll A E S T H E T I C ll Posting: Whenever I can Time zone: PST ~Character Data~ Name: Aribeth Usagi Village: Iwa Clan/Bloodline: Bloodweb Element Affinity: Wind Age: 11 Gender: Female Rank: Academy Student ~Appearance~ Headband: Nonexistent since she is still an Academy Student Height: 4'3 Weight: 67 Hair: White hair that is short in the front and longer in the back Eyes: Light brown with pupils that are slightly longer and not round Physical Description: She is a short fragile looking child who is thin while her only noticeable feature is her hat has a pair of fake yet real looking bunny ears. Clothing: A large black lolita outfit with a large black matching hat that has bunny ears flowing out the back from underneath it. Background: Always a quiet one, Aribeth stuck to her self while only talking when needing or seemed worthy to other people but was always seem chatting to her stuffed bunny, who she named Fufu. Her conversations were always long and intellectual for her age while they seemed weird amongst her peers. Her parents never really thought much of it except it was just a phase she seemed to be going through. Her mother, who is from the Bloodweb clan, married her father only after realizing that she was pregnant with his child. He, her father, never really was that emotionally connected to Aribeth fore she was just a reason that he was stuck into this relationship. Not that he has anything wrong with it, it's just a choice that was never really his own. He loves both his daughter and wife equally. Once her basic schooling was completed her parents sent her to the academy where she now resides and learns. Personality:Other:Missions: S: A: B: C: D: Jutsu:Ninjutsu- Genjutsu- Taijutsu-Summoning Contract-~Stats~ LV. 1 Experience: 0 / 100 Hp: 8 Cp: 1 MHp: 11 Total = Ability + RankStrength: [-2] 6 = 6 + 0 Dexterity: [1] 12 = 6 + 6 Constitution:[-2] 6 = 6 + 0 Intelligence: [-1] 8 = 6 + 2 Wisdom: [1] 12 = 6 + 6 Charisma: [0] 10 = 6 + 4 Chakra: [-2] 6 = 6 + 0 Dodge Bonus: 12 = 10 + 1 dex + 1 wis Base Attack Bonus: 1 Attack Melee: -1 Attack Ranged: 2 Base Save Bonus: 1 Fort: -1 Rex: 2 Will: 2 ~Skills~ Strength Modifier: [str mod here] Swim: Taijutsu: Dexterity Modifier: Balance: Escape Artist: Hide: Move Silently: Sleight of Hand: Tumble: Use Rope: Perform (Puppet Play): Constitution Modifier:Concentration: Intelligence Modifier:Chakra Control: Craft: Disable Device: Forgery: Knowledge: Repair: Research: Search: Genjutsu: Fuuin Jutsu: Wisdom Modifier:Alchemy: Listen: Read Lips: Sense Motive: Spot: Survival: Treat Injury: Charisma Modifier:Bluff: Diplomacy: Disguise: Gather Information: Handle Animal: Intimidate: Innuendo: Perform: Seduction: Chakra Modifier:Ninjutsu: Weapons: [add Strength or Dexterity modifier depending on circumstances] Kunai: Shuriken: Ninja Weapons: No Modifiers:Sneak Attack: Kawarimi: ~Possessions~ Money:Ryo: Equipment:Valuables Fufu
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