29/11/08: edited as Told by Aznka.
OK I hope this is right.. and hello again to all. I posted here since the check up one is on the Archives
Trainings in the training thread:
Orochi Seshiro
-Training Name: Intelligence Training - Solving Riddles
Where: Lagoon and Waterfall, Pag. 1-2
When:Fall 7, Year 102
Rewards: +1 Int, +15 exp
Checked by: Tategami Maya
-Training Name: Sparring with a clone.
Where: Lagoon and Waterfall, Pag. 4-5
When:Fall 7, Year 102
Rewards: +1 Dodge, +1 Ninjutsu , +10 Exp
Checked by: Tategami Maya
-Misssion Name:Orochi war invasion
Where:Eledst Tree Rice country
When: Winter 1, Year 102
Rewards: 60 exp for mission ranks , 15 exp for postings = 75 exp.
Checked by: Baylu
Note: Seshiro grew from Lv. 8 to lv 9
-Training Name:Getting to know his sorroundings-Knowledge
Where: Oda [Rice Country] pg. 1
When:Winter 2, Year 102
Rewards: +1 Knowledge, +10 exp
Checked by: Anzka
other trainings added:
http://www.gaiaonline.com/guilds/viewtopic.php?t=12379899 ok rounding up that i was a lv 9 i had accumulated
100+110+120+130+140+150+160+170=970 exp total
with the new system to get to lv 9 i need a total of 700 exp
970-700= 270-140[ forlv 10] =130
so id be lv 10 with a 130/150 exp
Name: Lithlius Nailo
Character Name: Orochi Seshiro
Clan: Orochi
Element Affinity: Wind
Birthday: 7 of Winter
Theme Song: N/A
Age: 17
Sex: Male
Physical Description: Yellow snake like yes. Pale white skin. He seems skinny but in fact he is very muscular. His features are so perfect he looks kind of feminine perfect yet a few discernable things let you know hes a man. He has a small goatee. His hair is Really long , Dreadlocks because of his clan beliefs. He has a piercing in his left eyebrow , on his left earlobe and at the top of his right ear. All the piercings have kind of like a spike made of wood he places in them, kind of Fang shaped.
Clothing: Seshiro is wearing Some baggy long Pants and a Shinto Priest style Robe short. They both are Black with little designs almost unnoticeable in them. He still is wearing His black shinobi sandals and the black choker he always wears. Besides the wooden piercings he has, He wears two wooden bracelets in his left hand and like 7 other wooden bracelets, bead bracelets and black leather bracelets on his right hand.. He wears a silver ring of a snake wrapped in the finger biting its own tail on his right hand's middle finger.
Sketch By: Tategami Maya
New clothing and his cursed seal activated[face snake]
http://i19.photobucket.com/albums/b181/taiinuyoukai/scan0007.jpgSketch by: Sweet Riceball
http://i218.photobucket.com/albums/cc191/SweetRiceball/scan0001.jpgPersonality: Seshiro has grown quite a lot in personality and Changed drastically. From that naive simple kid he was his mind has been wwandering a bit and he seems out of focus. It is as if he were constantly litsening to someone whispering in his ear. He seems explosive and Somewhat Bipolar. He suffers now from an extreme cas eof split personality in wich in one second he is calmed and high like, and then suddenlly he is his Id, animalistic, Angry, violent and cruel. Even when speaking to other people he seems to pay little attention to anything, as if his whole being had been lost in meditation.
Background: Born in the Orochi clan,Sent for tow years along with his brother To shima only to find himself in the middle of a war. He spent his days with the Tenmoki family as one of their one. His snake like abilities arised from an accident with a snake which turned out to be planned by his own eldest brother. Thorn by all the facts he learned and lusting for power to protect those he loved. He placed a forbbiden seal from another clan on himself causing his pslit personality. After the war he got lost in the explosion and was Captured by the now Anti-shinobi Rice country's Government. He is in jail to this day.
Other:
-Abilities-
Clan:
Your physical traits should be listed in your appearance, not down here by the stats.
Stage One
+1 per 5 character levels to Agility
Stage Two
+ 1 per 5 character levels to Strength
+ Character level to Intimidate
+ Character level to Genjutsu
- Character level to Persuade
- Character level to Control
- Immune to clan poisons and all poisons made from snakes.
Special Abilities:
Skin Shed Healing
The clan can go into a hibernation state where they can shed their skin thus healing any skin wound they have. This ability can only be used once per day and they must not be disturbed during shedding. Meaning they can't shed during battle correctly. They also can not defend themselves while in hibernation. However, the moment they are bothered, they will wake and the healing process will be incomplete.
Special: +25% Heal HP
Poisonous Bite
By using a grapple attack, an Orochi clan member may bite a victim with their fangs and poison them. The effect of the poison will be those of the Orochi clan poison. The poison will stay in their system until they use an antidote or have the poison removed by a medical shinobi.
Initial Damage: 1 to 10 + Chakra Mod + 1 per 10 ranks Fortitude
Continuous Damage: -10 Hp per post
Special: You must make a successful Grapple roll before biting.
Amount: Character Level
LV: 10 gennin
HP: 73
CP: 42
XP: 130 /150
Chakra: 24
Charisma: 19
Endurance:24
Agility: 31 +2
Intelligence: 24
Strength: 28 +2
-Skills-
Chakra Mod: 7
Ninjutsu: 15
Control: 20 -10
Charisma Mod: 4
Persuade:0 - 10
Lie: 0
Seduce: 0
Handle Animal: 0
Sing: 0
Disguise: 0
Intimidate:0 + 10
Endurance Mod: 7
Focus: 3
Blacksmith: 0
Fortitude: 2
Rope: 0
Swim: 0
Agility Mod: 11
Dodge: 18
Sprint: 0
Escape: 0
Sneak Attack: 1
Balance: 0
Hide: 4
Dance: 0
Spy: 0
Tumble: 2
Intelligence Mod: 7
Genjutsu: 10 + 10
Detect: 2
Sense: 0
Fuuin: 6
Trap: 0
Knowledge: 6
Alchemy: 0
Strength Mod: 10
Taijutsu: 23
Grapple: 0
Weapon skills
Sword: 0
Staff: 0
Melee: 0
Ninja: 0
Heavy: 0
Throwing: 12
Ranged: 0
-Techniques-
Fuin Ryoko - Jio Invented FORBIDDEN
The Jio's invented this technique in hopes to better their physical strength. Its a seal that works on the whole body system. When placed on a person this seal grants incredible power but also at a high cost. The power flow is so great that it can damage the person physically while under use. The seal opens up when activated and tends to spread across the body. No seal has the same design for the seal takes up on the characteristics of the person it is placed upon. Considered a forbidden technique for the risks it represents.
Cp Costs:
-To Place: 1,500
Requirements: Fuin 500, Control 200, Knowledge 200
-To Unleash: 10
Requirements: Fuin 10, Knowledge 10
-To Re-Seal: 20
Requirements: Fuin 15, Knowledge 20, Control 30
Damage To Self: - Character Level per Unleashed Post
Special: + 2 x Level to all Modifiers
Ninjutsu
Orochi Etoku no Jutsu- ( Medusas grasp technique)
The jutsu uses one's chakra to move their dreadlocks in a serpentine way. The dreadlocks will take on the appearance of snakes as they lash out to grab hold of their target. The user must be at a close range in order to utilize this technique effectively.
Cp cost: 20 + 5 per holding post
Damage: +Chakra Mod to Grapple Damage
Requirements: Dreadlocks, Ninjutsu 20, Control 10
Avoid: Dodge and Escape
User's Roll: 1d20 + Grapple + Ninjutsu Bonus
Special: Cannot dodge while technique is in effect. Must have hair, 2 RP seasons to grow hair out if bald or short.
Body Replacement Technique [Kawarimi no Jutsu]
This jutsu lets the user quickly switch places with another nearby object, such as a plant (normally a section of a log), an animal, or even another person within reach, leaving the opponent open to a counter-attack. Explosive tags can be attached to the replacement for an added surprise. Fundamentally, all ninja know this technique. If the technique is successful you can use sneak attack to attack your target.
CP Cost: 5
Damage: N/A
Requirement: Must be taught.
Avoid: Dodge or Ninjutsu roll.
Special: + Chakra Mod to Dodge, Sets up for Sneak attack if dodge is successful. + Chakra Mod to Sneak attack
Genjutsu
Clone Technique [Bunshin no Jutsu]
This technique creates intangible clones of the user. The clones are simply illusions and will dissipate when they come into contact with something. The illusions can usually be seen through by the Byakugan and the Sharingan. A person with normal eyes can also distinguish the clones from the original, since the clones will not disrupt the area around themselves with their movement (won't kick up dust, crush grass, etc.). You use this technique to confuse your opponent in order to attack them more easily. The seals are ram, snake and tiger.
Cp Cost: 2 per bunshin
Damage: None
Requirements: Must be taught.
Special: If Clone technique is successful you may use sneak attack onto your following attack if it coincides with the technique.
Transformation Technique [Henge no Jutsu]
This jutsu allows the user to assume the appearance of another person, animal, or object. This is one of the basic jutsu taught at the Ninja Academy. Fundamentally, all ninja know this jutsu. It is in fact, a genjutsu. The look a feel of the object they transform into is just a trick of the mind.
Cp Cost: 2 + 1 per holding post.
Damage: None
Requirements: Must be taught.
Special: +Intel Mod to Disguise Roll
Unanswered Prayer’s [cant use yet because of Control]
Genjutsu that targets the opponents hearing sense. The target has the illusion of hearing thousands of voices, as close as the targets ears and as far as yards away at the same time, creating a confusion making it incredibly hard to make out other sounds, thus making the target confused and vulnerable. The target is unable to communicate with other squad members since all other voices are blocked out.
Cp: 50 + 10 per holding post.
Damage: N/A
Requirements: Genjutsu 20, Control 15
Special: User cannot hear, so can not do teamwork rolls or use detect effectively.
Avoid: Focus or Sense
Taijutsu
Strong Fist [Goken][cant use yet because of Fortitude]
This style of taijutsu concentrates on power and strength. One will train themselves extensively in order to to train themselves in breaking bones and damaging internal organs through strength. In order to keep this technique, the user must practice it every day.
Damage: Double Strength Modifier
Requirements: 20 ranks in Strength, 20 ranks in Taijutsu, 20 ranks in Fortitude
-Equipment-
Items:
Soldier Pill x 1
The soldier pill is like a buffer to all you abilities since its a high concentrated shot of adrenaline among other things. It pushes your body to the limit and strains your muscles. While the pill is in effect you grow rather quick and strong, but it also tires you out.
Effect: 1 to 5 + Alchemist's Intel Modifier add onto all modifiers for 5 posts.
Special: (-20% Hp after use)
DC: 60
Train: 5/5
Ingredients: 5 Ginseng, 4 Lotus Root, 1 Corocko
Requirements: Must be taught by Tenmoki Yuki
Special: Can only use 2 soldier pills a day, or permanent damage is done to body. (-Character level to HP and CP permanently.)
Smoke Bomb x 1
The smoke bomb is an item used in combat to escape the scene or set up the area for sneak attacks. The creator of the smoke bomb must be well suited in the mechanics of packing the dust and making sure the bomb goes off when needed and not in the shinobi's hand. Depending on how well the bomb maker is will depend on how long the smoke screen lasts, how much area it can cover and how thick the smoke is.
DC: 30
1d20 + Trap
Train: 5/5
Duration: 1 post for 1 per 20 ranks of Trap.
Special: + Intelligence mod of Maker to Escape and Hide.
Weapons:
-Fuuma Shuriken[throwing] x 3
The fuuma shuriken is, quite simple put, an over-sized throwing ninja star. They are made out of a black steel that is desirable for stealth. Fuuma Shuriken aren't easy to throw and require precise aiming and good timing to be effective.
Damage: 8 to 12 + Strength Modifier
Requirements: 15 ranks of Throwing, Endurance 20
Modifier: Endurance
Blacksmith DC:25
-Kunai[melee or Throwing] x 10
Everyone knows what a kunai is! It is the shinobi weapon that is quite simple in design with its abstract diamond point, thin handle and loop at the end. The kunai is usually made of steel with white cloth wrapped around the handle to keep the metal from rubbing against a shinobi's hand and for better grip. The Kunai is a melee weapon as well as a throwing weapon. See the 'Throwing' post for more details for throwing a Kunai.
Damage:
[Melee] 5 to 9 + Strength Modifier
[Throwing] 4 to 8 + Strength Modifier
Requirements: N/A
Modifier: Strength
Blacksmith DC: 10
Valuables:
-a ring: in the shape of a curling snake that twists around the finger biting its own tail
-lots of bracelets[wooden, beads and leather]
-Two changes of clothing
-His gray Orochi robes