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Should the GG use the PEF theory for its Unified Magic Theory |
Yes |
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60% |
[ 3 ] |
No |
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40% |
[ 2 ] |
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Total Votes : 5 |
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Posted: Wed Jan 12, 2005 8:03 pm
As Bolt said this dosent change the RP simply puts background 'fluff' and makes it easier to deal with an enviroment that has both technology, and magic.
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Posted: Wed Jan 12, 2005 8:26 pm
Jason A. Delacroix As Bolt said this dosent change the RP simply puts background 'fluff' and makes it easier to deal with an enviroment that has both technology, and magic. Well, it actually does. It disallows having Non-magic powers and magic together, unless both are weak. It states people who are from a world without magic are not capable of using magic, etc... So, say, a Gundam pilot would not be allowed to use magic, as there is no gundam universe with magic (As far as I have seen.)
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Posted: Wed Jan 12, 2005 8:30 pm
well true, but thats by genre... its just recatagorizing existing things, as magic users can have similar powers (with a few exceptions) but non magic cannot have necessarily all the equivalint powers of magic users
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Posted: Wed Jan 12, 2005 8:57 pm
Jason A. Delacroix CRISAT is a NATO test standard armor amount equalling 1.6mm of titanium and 20 layers of kevlar. Used to test the penetrative power of new rounds. Though from what Ive seen of Ganales KCA thats not what he means by CRISAT *shrug* Ganale's CRISAT armor stops tanks. No, seriously, you throw a tank at him and it bounces off without him feeling a thing. If you try to run him over he can just keep right on walking as if it weren't there. But then, this is a person who decided to 'help' by opening a mile-wide hole in the middle of barton to engulf an enemy army as if he were taking a piss, keep in mind.
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Posted: Wed Jan 26, 2005 10:12 pm
high-tech rezzng huh? ok one of our guild members uses alchemy. and i have mental powers, well several have mental powers but only fall under newtype, as i have the ability to manipluate object and predict things, but i still wouldn't call it magic, more of further developed minds.
but thanks for answering my question. sorry took me a long time to take a look. but you would ahve to drag indrid over here and have him take a look realy.
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Posted: Thu Jan 27, 2005 4:09 am
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Posted: Thu Jan 27, 2005 6:55 am
its an ability. we don't cast it. its alredy there. magic must be cast. if you still think its magic i would like to see a ful explanation as to why you say it is.
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Posted: Thu Jan 27, 2005 4:13 pm
1: Being an "ability" does NOT make something a non-magic power. Using magic is an ability, as is driving. Even restricting it to "innate abilities", you'd suddenly be lumping all the powers of magical creatures as "Non-magic powers" because they are abilities
2: I'd like to see *you* to explain how manipulating EMFs lets you see the future.
You might have missed this, but non-magic powers are, on average, a candle against the sun compared to magic. It's rare that you can find one that you can *will* to happen, and even rarer to find one that doesn't have horrible, horrible consequences.
Now, "Sixth Sense" is an NMP; You have no control over it, and you can never be too sure if something bad is going to happen or it's just gas. You don't get to pick when it works, and when it does you hardly get a vauge feeling of how good or bad it might be.
"Future Sight" is in the "Clarvoyance" class of Magic Powers; You have some control over it, and you know with certainty when the power is working. You can get full visions, and it even can show you events you wouldn't be able to see.
By the by... 1: Alchemy is mostly magical in nature, and 2: If you have the chance to be brought back with technology, you don't want to.
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Posted: Thu Jan 27, 2005 5:22 pm
You can't label something as a non-magical ability simply because it does not have to be cast. There are very few people who still carry the purist, D&D or Final Fantasy style of magic, in which the wizard sits around, chants a spell, and casts it. With this place being called "Gaia Online - An Anime Roleplaying Community", it is necessary to lump "energy attacks" and many common non-castable anime abilities (for example, much of the stuff in Yu Yu Hakusho) in as "magic". Just because someone doesn't have to chant a spell to do something, just because they can execute it with nothing more than a moment of concentration, does NOT mean it's automatically not magic.
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Posted: Thu Jan 27, 2005 7:23 pm
so what your saying is all mental powers are magic and thus can't be used by our guild? and what would you call chi powers? (though i have no clue who ahs them if anyone in the government does.)
And you do realise that very few of our members have newtype powers in the first place don't you?
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Posted: Thu Jan 27, 2005 7:47 pm
Chi powers are indeed magic as defined by me - they are more or less the same as energy attacks, and are classified under the same thing by NECESSITY. It'd negate the whole goddamn point of using anti-magic for defense if someone could get around it just by using ki balls or energy flares instead of casting Magic Missile or Fireball.
Most mental powers, likewise, can be classified as magic. It's not natural (or, for that matter, easy) to read minds, no living being can evolve such an ability naturally, and machines are incapable of doing such fine and precise work on the fly, let alone interpret what they read.
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Posted: Thu Jan 27, 2005 7:49 pm
I dont think anyone said ANYTHING about banning magic... I know I didnt...
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Posted: Thu Jan 27, 2005 9:32 pm
so uh...without using big words
basicly the theory makes it so that people who pilot Gundams or mechs from series that do not have magic unable to use magic? I'm confused @_@
if so...hat's kinda unfair to those who made up their own chars o_o hopefully i'm not speaking only for myself...if so then...w/e
Edit: All I'm saying is that if thats what it does say...(i got confused halfway through the document ><) it'll limit character development and such...in the end we'll end up with reused chars all over the place...
Edit2: Comming Soon! (need to find a way to express opinions ^0^;; )
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Posted: Thu Jan 27, 2005 11:10 pm
ok from what i read you guys wish to make the mech based guilds banned on sueing magic and the old style guilds banned one useding tech and the modern style banned to useing only modern. thats what i make from this.
(as well i can't vote as i can't tel what ietehr one is.)
and now if you look at the draconian army you see that it is bolth scifi and ancient. how is that going to work?
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Posted: Thu Jan 27, 2005 11:35 pm
Actually the only way a gundam person would be prevented from useing magic is if the universe they came from did not have ether... (which is tansahsa suggestion) personally and I'll be hoenst Id suspect ether would just spread to fill any void it would reach *shrug*
And again Technology does not prevent magic, it can intefere, but that has to do with how the item is constructed more so than technology means no magic.
Nothing here is a black and white (atleast not in the points Ive made) in so far as preventing magic unless they design soemthing that specifically has that purpose, that way if a guild dosent want ANY magic they could state that because of the way their primary machinary runs magic is disabled in this area, this would apply to everyone guild, and non guild members alike. This isnt something to stop magic, actually if anything its a background 'fluff' element. It is something that can be researched, exploited, etc... its not an IC thing at all even except for those who want to study magic.
This is more so a tie breaker when it comes down to magic or tech, and how they interact Normally... This does not mean there arent exceptions to the rule.
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