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Posted: Tue Jan 08, 2008 10:28 pm
Sonic Boom: 2AP Deal Damage equal to your Combat Dice Score and Stun one enemy.
(The AP version of Stun bolt)
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Posted: Sun Jan 13, 2008 9:41 am
Masterful Swordplay: 2 AP May only be used on a enemy attacking you, and only if more than one enemy is attacking you. You may not use your combat dice for attack or defense this round, instead If your Combat Dice roll excedes the enemies total attack score, redirect that attack to another enemy attacking you. You must declare both targets (the redirecting attack, and the recipient of attack) before rolling.
A little more complicated than my standard submission, but I like the feel of it.
So for example...
2 thugs, with attack 5, both attack Wrengurt, a swordmaster with a CD of 7 (3d6)
The thugs are trying to team up on him, But he uses Masterful Swordplay and rolls his combat dice. Re rolls 1,2,4, totaling 7. He successfully redirects one of the thugs attacks to the other one, stoping the team up as well.
What do you think?
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Posted: Sun Jan 13, 2008 11:32 am
Aura Attack: 1AP Your normal attack does special damage this round instead of normal damage.
Insult: 3AP Redirect all normal attacks from a single enemy attacking any of your allies to you instead.
(The improved form of taunt smile )
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Posted: Sun Jan 13, 2008 11:33 am
Thats not very good due to smash and chi cannon being out there.
I mean why deal just special when you can attack and smash?
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Posted: Mon Jan 14, 2008 11:10 am
Tiger Stance (2AP) +2 Attack and Combat dice until the end off turn.
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Posted: Tue Jan 15, 2008 6:08 pm
DarksunMonk Tiger Stance (2AP) +2 Attack and Combat dice until the end off turn. lol I just submitted a spell that gives you +2 magic and defense.... Imagine having fighter mage and skilled caster and actor. every turn gain +2 magic,defense, attack, and combat dice! rofl. rofl
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Posted: Fri Jan 18, 2008 2:23 pm
Feather Storm (1ap) Deal damage equal to your equip stat plus your attack stat.
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Posted: Fri Jan 18, 2008 11:23 pm
Androsia Feather Storm (1ap) Deal damage equal to your equip stat plus your attack stat. Way too unbalanced. I'll leave it at that.
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Posted: Sat Jan 19, 2008 10:01 am
Coup de Grace (2AP)
Deal special damage equal to double your attack score to one stunned target. If this does not kill the target, you lose defense equal to half of your attack score for two rounds. If you do not have enough defense, every aditional point over decreases your attack score by one point. Next round. You must have atleast 5 base attack.
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Posted: Fri Mar 21, 2008 4:30 pm
The next submission competition is drawing nigh; have YOU decided which submission your going to enter? Be sure to post your final submission before April 1st, so that the bugs can be beaten out of it before voting begins on the 7th. Who knows, this time the winner could be you!
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Posted: Fri Mar 21, 2008 4:45 pm
Oh and one submission per Adventurer only, please. And please, control your mules, okay?
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Posted: Tue Mar 25, 2008 11:54 pm
Beast strike: 4 Ap: If you rolled your combat dice for your attack, this action deals 6 normal damage. If the number you rolled is a multiple of 6 this action deals an additional 6 damage.
((For example a 1d6 would just give you 6 normal damage from the action. a 1d12 has the potential to give you 12 damage if you roll a perfect 12. The most damage this action can potentially do is 12.))
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Posted: Wed Mar 26, 2008 8:53 pm
TamrielicKnight Beast strike: 4 Ap: If you rolled your combat dice for your attack, this action deals 6 normal damage. If the number you rolled is a multiple of 6 this action deals an additional 6 damage. ((For example a 1d6 would just give you 6 normal damage from the action. a 1d12 has the potential to give you 12 damage if you roll a perfect 12. The most damage this action can potentially do is 12.)) An interesting concept, but it needs some work. For only a max potential of 12 damage, the AP cost is way to high. The wording for the system could use some more work as well.
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Posted: Thu Mar 27, 2008 2:58 pm
How about this:
Chi-generation: (4AP) You may use your Combat Dice roll to heal yourself or another party member this round.
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