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A dark Pokémon RP guild that is literate for the most part. 

Tags: Pokemon, Team Rocket, Dark pokemon guild, Roleplay 

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Jazzfox
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PostPosted: Wed Jul 11, 2012 5:47 pm


Bingo!

What do you think? =B

And also, Counter/Mirror Coat aren't limited to just 'counter' rolls, if an opponent is making a counter-attack on you, you just use Counter/Mirror Coat, the same calculation rolls are made depending

That way you can prevent folk from just going 'Tail Whip' in their main turns, then using Horn Attack in their defensive turn =o


And like the limit you said, you can't use it consecutively, IF it's successful

If the Counter fails or isn't used in your counter move, you can still use it on your main turn or next counter, no penalty
PostPosted: Wed Jul 11, 2012 5:51 pm


I think that works out rather nicely actually. You have my full agreement on this. 3nodding

Now we just have to see is LunLun agrees. I assume she's gone right now because she's cooking. She mentioned making dinner tonight. Something I can conveniently manage while posting.

Grey Moonfang IV
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Lunarsun
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PostPosted: Wed Jul 11, 2012 8:27 pm


Grey Moonfang IV
Alright alright we're starting to go in circles now. Based on all the things we've said here's my idea for how Counter and Mirror Coat should work.

Counter and Mirror Coat can only be used as a Counter-Attack; and instead of hitting if you roll higher, you only hit if you roll lower. That is to say the move fails unless you get hit.

You still take Damage, but then your opponent takes x2 the damage. Additionally there should be some sort of penalty. Either getting Exhausted (and taking damage for it) easier, or alternatively a "Recharge" time like with Hyper Beam.

Since it'll only work as a Counter-Attack move, it won't take the failed counter penalty.


NO, you got it.

That was what I was saying, but I made 1 adjustment.

After you take the dmg, you have to outroll your opponent to give it back.

So let's say you were hit for 6 dmg ...that turn.

During your attack phase, you have to out roll your opponent to hit for 12dmg. Otherwise, your counter/mirror coat failed.

The fatigue comes into play to keep someone from forever attacking ...so pretty much ....all that Counter/Mirror Coat do is change your attack turns for the most part. If you don't rest during your normal attack phase ...and continue to attack you will actually take dmg. Because, you counter ...your attack phase actually turns into your defense.

I think that is confusing.
PostPosted: Wed Jul 11, 2012 8:30 pm


Jazzfox
Bingo!

What do you think? =B

And also, Counter/Mirror Coat aren't limited to just 'counter' rolls, if an opponent is making a counter-attack on you, you just use Counter/Mirror Coat, the same calculation rolls are made depending

That way you can prevent folk from just going 'Tail Whip' in their main turns, then using Horn Attack in their defensive turn =o


And like the limit you said, you can't use it consecutively, IF it's successful

If the Counter fails or isn't used in your counter move, you can still use it on your main turn or next counter, no penalty


No, you don't have mine.

I am sorry, but it's hard to think that you might knock yourself out.

If you have 13 hp, and your opponent had 4 hp, and they rolls a 4 and you counter it and is successful with like a 20.

You are going to knock yourself out?

Sorry, but I don't know how to make that one sit right. At least the other way, if you failed ....and got knocked out, it's because your pokemon couldn't withstand their blow ...not the other way around.

Lunarsun
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Grey Moonfang IV
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PostPosted: Wed Jul 11, 2012 8:39 pm


Lunarsun


Yes that is rather confusing actually; but I get what you were saying before the fatigue part. Honestly I was going to mention more or less what you just said before, however i realized that version is basically what Jazz was talking about in the first place, except calling a Counter/Mirror Coat while on your defense turn.

Anyway I personally believe either of the proposed methods, that is to say Jazzfox's or Lunarsun's could honestly work. So either someone else needs to step in to break the tie, or you girls need to flip a coin.
PostPosted: Wed Jul 11, 2012 8:46 pm


Oh! And LunLun, could you poke the Tiger with a stick? Or a bat? Or a rubber spider...maybe a bucket of water.

Please.

Grey Moonfang IV
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Lunarsun
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PostPosted: Wed Jul 11, 2012 8:47 pm


Grey Moonfang IV
Lunarsun


Yes that is rather confusing actually; but I get what you were saying before the fatigue part. Honestly I was going to mention more or less what you just said before, however i realized that version is basically what Jazz was talking about in the first place, except calling a Counter/Mirror Coat while on your defense turn.

Anyway I personally believe either of the proposed methods, that is to say Jazzfox's or Lunarsun's could honestly work. So either someone else needs to step in to break the tie, or you girls need to flip a coin.


Thanks for trying Grey .....I know you were looking for the middle ground. I see it, but I can't figure out why we can't get it together still.

For the most part,
1 - Counter/Mirror coat is counter-attack only. (Agreeable)
2 - Dmg comes from the differences in the dice roll along with stats
(Though I think it should stick to being the lower roll, so it's not recoil but actual dmg.)
3 - The normal attack phase is dead in the water or lost when you use counter/mirror coat.

I don't see why this is so hard, because, we started off agree to much of the same things. Then it went to something completely weird after I left.
PostPosted: Wed Jul 11, 2012 8:48 pm


Grey Moonfang IV
Oh! And LunLun, could you poke the Tiger with a stick? Or a bat? Or a rubber spider...maybe a bucket of water.

Please.


Water bucket it is then. twisted

I'll call her.

Lunarsun
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Grey Moonfang IV
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PostPosted: Wed Jul 11, 2012 8:50 pm


Lunarsun


~hands you an oversized waterballoon.~

Go get 'er. twisted

As for the weird thing...I think we just started tossing around ideas and got lost somewhere. There are actually some good ideas here, but most of them come with some blaring fault in the logic. No matter whom the idea is from.
PostPosted: Wed Jul 11, 2012 8:54 pm


Grey Moonfang IV
Lunarsun


~hands you an oversized waterballoon.~

Go get 'er. twisted

As for the weird thing...I think we just started tossing around ideas and got lost somewhere. There are actually some good ideas here, but most of them come with some blaring fault in the logic. No matter whom the idea is from.


I got her up ...it will be a couple of minutes. Something about looking for her knife ....ahahahahahaha.

Lunarsun
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Tsuki the Fated Wind

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PostPosted: Wed Jul 11, 2012 8:55 pm


I'm going to take the time to say this

I hate Wobbuffet now xd
PostPosted: Wed Jul 11, 2012 8:56 pm


And you wonder why I have never used that pokemon before.... sweatdrop

Lunarsun
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Grey Moonfang IV
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PostPosted: Wed Jul 11, 2012 8:59 pm


Lunarsun


Stay safe. ~proceeds to lock all the doors and windows just in case.~

By the way how did making dinner go?
PostPosted: Wed Jul 11, 2012 9:03 pm


It went okay, though about half way through ...my mother took over and refused to let me leave as she was determined I would watch her and learn.

Which means, I still can't cook it.

Lunarsun
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Silentveil

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PostPosted: Wed Jul 11, 2012 9:12 pm


Lunar ...this is for you.... stare
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