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Conquest...
  is like finely aged cheese
  goes well with finely aged cheese
  is better than finely aged cheese
  ... ... well... could I have the cheese?
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BigmageUSA rolled 1 20-sided dice: 20 Total: 20 (1-20)

BigmageUSA
Captain

PostPosted: Sun Jun 15, 2008 8:03 pm


Aleran
Thanatos watches as the elf charges forward, he puts his bow back on his back and draws his scimitar, and charges forward with his horse. (Curiousity, does he provoke like 15 attacks of opportunity for charging across the men, or are they distracted?) Either way same bonuses as i previously stated for sword, and ride is +13. First roles ride, second is sword.


You miss, but I'm sure that you don't charge through their ranks grabbing the 15 AoO, and instead go around them slightly. In and case...
BigmageUSA rolled 1 20-sided dice: 16 Total: 16 (1-20)
PostPosted: Sun Jun 15, 2008 8:08 pm


BigmageUSA
Aleran
Thanatos watches as the elf charges forward, he puts his bow back on his back and draws his scimitar, and charges forward with his horse. (Curiousity, does he provoke like 15 attacks of opportunity for charging across the men, or are they distracted?) Either way same bonuses as i previously stated for sword, and ride is +13. First roles ride, second is sword.


You miss, but I'm sure that you don't charge through their ranks grabbing the 15 AoO, and instead go around them slightly. In and case...

CRITICAL COUNTER!

BigmageUSA
Captain

BigmageUSA rolled 1 8-sided dice: 7 Total: 7 (1-8)

BigmageUSA
Captain

PostPosted: Sun Jun 15, 2008 8:09 pm


BigmageUSA
BigmageUSA
Aleran
Thanatos watches as the elf charges forward, he puts his bow back on his back and draws his scimitar, and charges forward with his horse. (Curiousity, does he provoke like 15 attacks of opportunity for charging across the men, or are they distracted?) Either way same bonuses as i previously stated for sword, and ride is +13. First roles ride, second is sword.


You miss, but I'm sure that you don't charge through their ranks grabbing the 15 AoO, and instead go around them slightly. In and case...

CRITICAL COUNTER!

Damage (then x2)
BigmageUSA generated a random number between 1 and 2 ... 1!
PostPosted: Sun Jun 15, 2008 8:11 pm


BigmageUSA
BigmageUSA
BigmageUSA
Aleran
Thanatos watches as the elf charges forward, he puts his bow back on his back and draws his scimitar, and charges forward with his horse. (Curiousity, does he provoke like 15 attacks of opportunity for charging across the men, or are they distracted?) Either way same bonuses as i previously stated for sword, and ride is +13. First roles ride, second is sword.


You miss, but I'm sure that you don't charge through their ranks grabbing the 15 AoO, and instead go around them slightly. In and case...

CRITICAL COUNTER!

Damage (then x2)

(1 horse, 2 you)
Horse is struck for 14 damage, badly wounded, but still able to continue, barely and at a slower speed.

BigmageUSA
Captain


BigmageUSA
Captain

PostPosted: Sun Jun 15, 2008 8:16 pm


Darius Flint
(Tangled Web seems to have lost my CCS. Again. In fact, it seems like they've taken out the whole CCS section. What do we do now?)

((meh, remember what your CCS is. I'll post a thread for character sheets is you want a place to keep it))
PostPosted: Sun Jun 15, 2008 9:35 pm


Narsyssa
Standard Action: Thanis Casts Cloud of Knives eating the dagger in his hand. It lasts 6 rounds.

Thanis gets free attack: X+CLevel(6)+(Wis)

(1-5 are Archers, 6-12 are infintry)

Thanis has a dagger fly at an Archer.

:::Critical Threat:::

It is a Critical VS. 18

Or its AC: 29

For 7 Points of Damage (Critical = 15)



NOW STAND DOWN! I DO NOT WISH TO HARM YOU BUT I WILL DEFEND MY SELF IF REQUIRED!!!

You notice that the larger figure is a bit green... he is also ginning as a poor shot flied in your general direction (no real chance to hit). He seems not to care about your threat. He is holding a device with his mouth...

BigmageUSA
Captain


BigmageUSA
Captain

PostPosted: Sun Jun 15, 2008 9:54 pm


Narsyssa
dmg = 1d6 +3 or critical 2d6+6

hit KILL, it was not the heavily armed one.
BigmageUSA rolled 5 6-sided dice: 3, 6, 5, 6, 1 Total: 21 (5-30)
PostPosted: Sun Jun 15, 2008 9:56 pm


Darius Flint
Ho'kay, reflexing at +7 to avoid firey death.

you reflex for 1/4, given that it wasnt fully focused on you.
so 5 damage.

BigmageUSA
Captain

BigmageUSA rolled 1 20-sided dice: 11 Total: 11 (1-20)

BigmageUSA
Captain

PostPosted: Sun Jun 15, 2008 9:57 pm


Aleran
(lol, its always been my personal favorite how its possible to reflex out of the way of a 20ft ball of fire) seeing as Topaz isnt back till like friday, Im not exactly sure what we can do as of right now, cept oh yea, oppose the crazy man trying to grapple me, and if possible punch him in his wound...aka my arrow, roles, strength, +1, base attack +6

counter roll. Yep, you are still grappled. but he did not roll high enough to do anything. Attack roll fails.
PostPosted: Sun Jun 15, 2008 10:04 pm


Darius Flint
(Ne Pah is with Thanatos. He's gonna try to help.)

Ne Pah uncoils explosively, flinging himself at Thanatos' grappler. He will then attempt to writhe up the man's torso, settle around his windpipe, and constrict.

(biting lunge using improved grab to grapple on hit +5, grapple +5, climb check +14,)

While Aleran failed to break the grapple, the snake has managed to overly constrict the foe's windpipe. One round until unconsciousness. nice shot.

BigmageUSA
Captain


BigmageUSA
Captain

PostPosted: Mon Jun 16, 2008 11:03 am


*cough*
Darius Flint rolled 2 20-sided dice: 17, 10 Total: 27 (2-40)
PostPosted: Tue Jun 17, 2008 4:40 am


("While Aleran failed to break the grapple, the snake has managed to overly constrict the foe's windpipe. One round until unconsciousness. nice shot."

Danke shen. I honestly hadn't expected that to work at all...)

Ne Pah hisses out a gentle lullaby as his lower half coils around the elf's windpipe.

If there is another elven target within reach, Ne Pah will snap at it from his tethered position on his original target's neck. If not, he will loop around and bite his original target in the face (+5, 1d3+4 on hit.)

Meanwhile, Lloish grits his teeth and charges on through the smoke of the spent fireball. He heads directly for the elven commander and, when he gets close enough, spits a dart down his blowpipe at the man (+9, 1d4 + the effects of 'spirit-gargle', Lloish's homebrew poison. DC16 v 2d12 hp loss, DC20 v 1d6 con damage, DC13 v unconsciousness. Same saves five minutes later v 1d6 con, 2d6 con, and more unconsciousness. 'Spirit-gargle' is made from poisons included in the system reference document, all of which are geared for delivery by wound. It also took like 90% of Lloish's starting gp to make.)

Darius Flint
Crew


Darius Flint
Crew

PostPosted: Tue Jun 17, 2008 4:42 am


Oh, right. Range with the blowgun is 45 due to feats. I'm not sure what the rules are for firing outside of the range increment, so I'll wait until I'm within optimal range before popping off a shot.
PostPosted: Tue Jun 17, 2008 1:35 pm


Darius Flint
("While Aleran failed to break the grapple, the snake has managed to overly constrict the foe's windpipe. One round until unconsciousness. nice shot."

Danke shen. I honestly hadn't expected that to work at all...)

Ne Pah hisses out a gentle lullaby as his lower half coils around the elf's windpipe.

If there is another elven target within reach, Ne Pah will snap at it from his tethered position on his original target's neck. If not, he will loop around and bite his original target in the face (+5, 1d3+4 on hit.)

Meanwhile, Lloish grits his teeth and charges on through the smoke of the spent fireball. He heads directly for the elven commander and, when he gets close enough, spits a dart down his blowpipe at the man (+9, 1d4 + the effects of 'spirit-gargle', Lloish's homebrew poison. DC16 v 2d12 hp loss, DC20 v 1d6 con damage, DC13 v unconsciousness. Same saves five minutes later v 1d6 con, 2d6 con, and more unconsciousness. 'Spirit-gargle' is made from poisons included in the system reference document, all of which are geared for delivery by wound. It also took like 90% of Lloish's starting gp to make.)

((Yeah, the target is overencombered, so the AC is high, but he is easily fatigued))
Two rounds until contact with the leader's group... spot check

BigmageUSA
Captain

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