Post here first...got it. Does everything have to be done? Like the songs for instance...I usually take FOREVER on those. haha
lol Themes aren't necessary, mostly for funsies.
Posted: Fri Apr 13, 2018 11:06 am
stardust73
how do you rank the spells ? i have no idea what you are taking about , sorry
You need a list of each spell she can do and it's rank. For an explanation on magic, check out the magic post in Character and Profile Information. For help on ranking, the ranking post in the same thread can help.
EDIT: Sorry, I hadn't realized the spells had been added. Unfortunately, the spells listed don't fall in line with her chosen Magic School. Ice manipulation could fall under Transmutation, but it needs more explanation. Does she create the ice? Is it only already present ice that she can manipulate? These sorts of details will not only help choose the appropriate school but also the appropriate rank. Her second spell needs these same sorts of details: how long does the stop last? Is it in a single area? Can she touch others to keep them immune from the effects? Once again, this is not a divination spell. Given that her Affinity is Water, she shouldn't be able to cast any fire-based spells. For more information on magic and affinities, please read the Lore and World Book. Once again, please put the profile in the coding we provided.
Weeamoo Captain
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Weeamoo Captain
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Posted: Fri Apr 13, 2018 11:26 am
Neryem
Ohmigoodness, she's lovely. Only two things to mention: - Call it literally anything else but mana: power, energy, stamina, etc. Mana is kind of "saved" for magi. The only places where the term is iffy is in Unstable Mass and the end of Swallowing Shadows. She can still gain from this, just have it match whatever you choose for storing in Unstable Form. -Slime Manipulation feels like a given to me as a slime, so you're free to get rid of it if you like.
I think that's all though :3 Lemme know when that's all set, and you should be all set.
Posted: Fri Apr 13, 2018 1:58 pm
Weeamoo
Alykia
Post here first...got it. Does everything have to be done? Like the songs for instance...I usually take FOREVER on those. haha
lol Themes aren't necessary, mostly for funsies.
Okay...I suppose she is almost done sooo here. haha
Username: Alykia Name: Cassandra Hatzi Nickname: K, Cass or Hattie/Hottie Race: Human Ethnicity: Greek/Unknown Gender: Female Orientation: Omnisexual Alignment: Neutral Evil Occupation: Secretary for a certain Official Age: 28 Birthday: (coming) Height: 5'11"
Strengths: ✔ Skilled with handguns and knives ✔ Knows basic self-defense ✔ Is quite the actress when she needs to be
Weaknesses: ✘ Always wants more ✘ Low combat experience ✘ Little kids--annoying
Likes: ✔ Gloating over triumphs ✔ Beautiful things and places ✔ Indulging herself ✔ Getting lost in the music ✔ Strategy and puzzle games ✔ The color purple
Dislikes: ✘ Not being in control ✘ Filthy people and places ✘ Lazy wastes of space ✘ Anything overly sweet ✘ Dogs--too needy ✘ The smell of rotting/burnt flesh
Personality: ❖ Cassandra cares for no one but herself. A tear will never fall for those she ruined or even killed. She always craves more wealth to help feed her need for more. Money gives her power which in turns keeps her in control of her own life. Everything she does is for herself whether it appears to be the case or not. Any law she follows or act of kindness she gives is done to push her own agenda forward. Even though she is self-reliant she does have friends, but she has and will stab them in the back if it benefits her. The only reason she is able to get away with this behavior is because she shows what she wants you to see. She is an intelligent manipulator that is both determined and resourceful.
History: ❖ Cassandra grew up in a trailer park with her younger sister. Their mother never stuck to any one guy for that long, but the ones that hung around most were physically abusive. This meant two things: she never knew who her father was and her sister probably had a different one. Their mother was always wasting away drunk, high or both. When she was lucid she'd scream, threaten, insult, mock and blame them every chance she got. Cassandra had to take care of everything herself at a young age; although she still went to public school. It was almost like a haven for her. Sure there were bullies, but they were nothing compared to what she was used to dealing with. It was the only place she had some amount of control over her own life.
Their mother overdosed on some drugs when she was around ten years old. Cassandra didn't realize it at first since she had a tendency to lay around for hours on end, but things were too quiet. She kept the normal routine going until the smell invaded the whole place. Then she took everything that might be useful that would fit in their backpacks and stayed over at a friends place over the weekend. In the end, Cassandra didn't go back to school and just fended for herself while her sister tagged along. That didn't last too long though. Not even a year later her sister passed away.
Her time on the streets taught her many things. Cassandra did what she had to do to survive while taking the time to go to the library in order to compensate for not being able to go to school anymore. She'd always hide if she thought someone was looking for her--just in case. A lot happened. Some good. Others horrible. That didn't matter though. She always had the drive to get out. Cassandra would do absolutely anything to advance herself in society.
Now she works for a hotshot official as a secretary. It's a job she worked her way up to just like anyone else--for the most part. In reality, she has done a lot of side hustles over the years. Some might call her a con-artist that's not afraid to work with someone if it gives her want she wants in the end. Cassandra even has a working relationship with the mafia.
The confusion from the big change in the world wrecked her flow, but she attempted to make it work. Her first order of business was to learn all that she could in a short amount of time.
Outfits: ❖ Work: business suit ❖ Home: an elegant nightgown and/or a robe ❖ Casual: depends
Items: ❖ A handbag (the type and contents vary) ❖ Gun, knife and stun gun (she'll have at least one on her) ❖ The newest cellphone (mainly for work)
Other: ❖ [any other information not covered by the stuff above]
Username: Rengato Name: Saitou Nickname: "Marquis" Race: Enhanced Humanoid (Demon Infused) Ethnicity: Japanese/British Gender: Male Orientation: Asexual Alignment: Neutral Evil Affinity: Spirit Age: 19 Birthday: November 8th Height: 6'0" Weapon: Portable Beam Cannons - High tech weaponry that channels energy from a device on Saitou's back. Once charged, they fire a particle beam at their target capable of blasting through steel. He has six cannons as of now, and they can each fire a beam independently on his command. The node that links them all is located on his back. That is connected directly to his nervous system via his spine. Mage: - Vacant -
Natural Abilities: [Name and Rank] ❖ Pyschokinesis: Saitou can move objects with his mind. This allows him to levitate and move his particle cannons about without having to touch them at all. Rank C ❖ Refraction: Saitou is capable of creating orbs that redirect waves and energy in various directions. This allows him to fire his particle beams into these orbs and redirect them around the battlefield, causing his opponents to stay on their feet at all times. These orbs are invisible, but when energy is being redirected by them they shine the color of the energy. Additionally, these will redirect anyone's energy or wave-based attacks in the specified direction that Saitou has chosen, meaning opponents could easily set one off by accident and have their ability blow up in their face. Rank B ❖ Inversion: Saitou is capable of reversing a person's senses and nervous system through direct eye contact. This causes a person who chooses to move forward to move backwards, to think up is down and left is right. Anything they think smells enjoyable reeks, and anything that tasted fine is absolutely disgusting. Sounds that were quiet are ear-splitting, etc... Rank C ❖ Light Trick: Saitou is capable of manipulating the light in an area, causing it to refract against nothing and thereby creating an exact copy of himself from light waves. It is not physical in any way, nor is it considered an illusion for anyone who can "see through illusions." It's a natural phenomena that he can create. It is simply manipulating light in a certain way to trick someone's eyes. Rank C ❖ Solar Focus: Saitou can use his cannons to focus his light manipulation into a singular point, thus allowing him to fire a concentration of solar energy at someone. This move is incredibly dangerous, as it can do far worse things than simply burn through someone. It can cause permanent skin damage and can even cause some natural side-effects from being exposed to raw solar energy. Rank B+
Strengths: ✔ Saitou is incredibly fast. To Knights, not people, he is just a blur as he moves about on the battlefield. Whatever happened to him, he was turned into a speed demon of sorts, capable of outpacing almost any Knight. To be exact, he is the second fastest Knight known to man, the first being the wielder of the "Unforgiveable Spear." To give an estimate of his speed, he is about ten times faster than any Knight, his movement being near on par with teleportation. This is, by the way, without a Mage. With a Mage, his speed will be the absolute greatest. It is his defining feature that he is the fastest being. ✔ He is incredibly intelligent, his mind calculating angles and trajectories constantly as he carries on a fight. His placement of his refracting orbs attest to how much thought goes into his fights. ✔ He no longer ages normally, incapable of moving past whatever time he has been stuck on. ✔ Saitou is incredibly conniving and underhanded. He will do anything to win a fight, even put bystanders at risk if it means getting the edge. ✔ Merciless ✔ Saitou does not hold back, ever. Whenever he fights, he goes from zero to one-hundred the second the first spell is flung or attack is initiated.
Weaknesses: ✘ He lacks any physical strength to make up for his speed. He has the lowest attack out of almost any Knight known to man. ✘ He is incredibly untrustworthy, causing most people to disregard him when he is their ally. ✘ Saitou is almost completely inept at close-range combat, making him one of the few Knights that many can deal with by closing the distance, if they can.
Likes: ✔ Jazz ✔ Hip-hop ✔ Fur Coats ✔ Underlings ✔ Inverting Peoples' Senses ✔ Carousing ✔ Juggling ✔ Watching Fires Burn ✔ A Good Sense of Humor ✔ Resting ✔ Music ✔ Slushies ✔ Grape Soda Implosion
Dislikes: ✘ Officers ✘ The Knight and Mage System ✘ The "Unforgiveable Lance" user ✘ Rules ✘ Cherry Limeade ✘ Tomatoes ✘ Roses
Personality: ❖ Saitou is flat out insane. Not the kind of insane where he is not conscious of his actions and is simply muttering to himself, no, he is not asylum worthy at all. More, he is criminally insane and willing to do horrible things to people just to prove a point. He lacks empathy, compassion, and will throw away anything if it means proving a point to someone or something. If one of the requirements to get past a gate was to break a follower's finger, he would gladly pull out a special set of pliers just for that occasion and slowly bend the bone until it snapped with a resounding "pop." If he were accused of being soft-hearted or weak because of an individual, he would disintegrate said individual with his particle beams almost immediately. That being said, there is absolutely some depth to his character besides a crazy man who wants to prove a point to someone no matter what. otherwise he would just be a childish creature with really fancy weaponry and no brains in regards to how to use said weaponry.
Our lovely villain is best known for the fact that he knows what he wants, and he will get what he wants regardless of what it takes or who he has to step on to reach that point. That sheer determination in his goals is what drives many people to view him as a powerful individual. That and the fact that he vaporized any crime boss that challenged him. Saitou also enjoys having a good time, unlike most people that align themselves with the dark side of things. Partying, chilling, and having a grand old time are things he can often be found doing when he is not plotting the demise of someone or striving to take away someone's favorite weapon. Rather than someone who basks in the misery of others, he wants everyone to see that a slothful, wasted life of nothing but enjoyment is that absolute best way to live one's life to the fullest. Anyone who challenges this belief is dead to him, and sometimes they are also dead to the world since he is not above vaporizing people randomly. This craving for entertainment is one of the major factors that separates him from most other people that would be defined as "evil."
Finally, there is the prankster aspect to him that many people seem to associate as being his trademark. Playing tricks, fooling, and absolutely humiliating others are some of his type priorities when engaging with others. Many would liken him to that of the jester, a cruel and evil demon willing to squash the hopes, dreams, and exploits of others to get cheap thrills and laughs for himself. Despite the happy-go-lucky lifestyle he promotes, he is not above inflicting emotional and physical harm on an individual if it brings entertainment to the masses. It is not his job to make sure everyone is enjoying themselves, he just wants everyone to live a blissful, slothful life at any cost. One can tell, just from a single look in his eyes, that Saitou is one of the absolute, most cruel people to have existed since "The Moment" occurred. Whatever happened to him to cause this is unclear to others, but the demon blood that was infused with him turned him into a complete monster by almost every definition of the word.
History: ❖ Saitou was a regular human for most of his life. Growing up in poverty, he was exposed to the worst of the worst when it came to society. Abused, mistreated, and generally ignored, Saitou fell into a life of crime at quite an early age, albeit as a follower of sorts. It was not until "The Moment" occurred that his life finally took a turn for the "better." With the arrival of the Terrans, a new threat began to show its face in society. This was a group of humans that viewed the Terrans as a threat to their very existence, wanting nothing more than to wipe them off the face of the Earth. Feeling the same emotions about them as this group, Saitou decided to see what they were all about. At first, he had no intent to join them at all, simply wanting to see how their organization operated and if it would mesh well with him as a person. Unfortunately, his visit to their facility was not one that he was ever supposed to walk away from. Upon being led to them by some members, he was abducted and taken to one of their laboratories where they commenced experiments with him as their guinea pig.
For two months, they used him as a method to test various drug enhancements, weapons, and other items that they wanted to use to fight the Terrans. Half the time these items caused intense psychological effects and pain, slowly damaging his mind more and more as they commenced with their experiments. At the two month mark, however, the scientists had finally come to the realization that they would not be able to make an equal to the Terrans out of a human in the lab. Saitou proved to them that any attempt to fight them would be met with failure. Their last-ditch effort to see if they could turn Saitou into a weapon was a vile of blood. This blood had been found in Eldrin on a sacred pillar. It apparently belonged to some sort of demon from long ago. Using the effects of a few Armaments they had managed to steal from others, the scientists had reverted the blood back into a liquid form. They then changed its properties and turned it into a virus-like substance that would rewrite the very DNA of anyone that was injected with the substance. Despite his pleas, Saitou was injected with this formula. Nothing could have made him happier than what it did to him.
The failure of the scientists was secured when Saitou gained his abilities from having his entire existence rewritten by the blood. Without even trying, the man decimated their entire staff, obliterating them in a single night and filling the hallways with their blood. This laboratory was actually where he found his particle cannon, the tool having been used by the scientists to test the durability of Armaments. While it had never managed to pierce an Armament, it sure was capable of burning holes in the walls and getting him out of the facility. A smile on his face the entire time, he walked the halls of the lab reducing people to ashes. By the time that midnight tolled, Saitou had made it to the surface and left only a few survivors back at the lab. The experiments having damaged his mind immensely, he was almost like a brand new person after his escape, only one thing remaining firmly in his mind. He did not want to be at the bottom of the food chain. No longer would he be someone's free meal by having him steal wallets or carry out their dirty work. No longer would he have to be someone's underling.
Upon returning to society, Saitou stole some clothes, vaporized a man for his wallet, and set about trying to make a new life for himself. Taking to the streets, he made a name for himself for vaporizing one of the big names in a crime syndicate. Saitou merely strolled through their base, melting his way in, and shouted, "The Marquis is here!" After that it was an absolute bloodbath. No one could keep up with his abilities. With that incident under his belt, no one attempted to try and control and lower Saitou. There was one time where he thought someone was about to do just that... but he vaporized them on the spot when the first syllable left their mouth. His exact reason was, "His face irked me." While he did not get a gang of his own or recruit any followers, Saitou began his reign of terror in Japan, absolutely ruining the streets and making people afraid to even exist. The one time where people were safe was when the Delinquent of Shibuya ran things. With his disappearance, however, Saitou has begun moving back into Akihabara and reclaiming his lost territory.
Thanks for the resubmit! Since it's been so long, I'm gunna be treating it like a new profile, if that's okay. There are a few things I'd like to mention/ask:
Please put the profile in the coding we provide in Profile Skeletons. Mages accessing their mana gets rid of a characters supernatural properties that would fall under Knight Abilities. As such, Acquired Taste and Spell Conversion can both be turned into spells that she has to cast, but they shouldn't be things she can naturally do. Dreamscape: Dreams fall under another plane, therefore, I'd suggest refraining from stating that she enters the dreams of another. Planar travel does not fall under Enchantment or Abjuration. I would suggest having it as to where she either implants an image of themselves into the dream via enchantment or simply use enchantment to control a sleeping person. The extra step isn't necessary. I'd also suggest having a separate spell for the implanting of thoughts. Spells are linear and generally tend to do one thing, maybe two as a cause and effect kind of thing. This, however, sounds like two separate things, so I'd make two different spells. Mirror Travel: This, I think, falls under our new Magic School, Transmutation. If this is something you'd like to add to your profile, then great! If not, I'd suggest altering this one to adhere more to her current schools. Draining Mist Form: Also fits better in transmutation. Dark Bond: What sort of "something" to another's magic does this imply? Point Draw: Everything in this one is fine save for the pseudo-teleportation. That would fall more accurately under the new school Transmutation or even Conjuration. Draining Magic Barrier: Does too many things. If you'd like to make one spell for a barrier that does magic absorption and another that's able to imprison others, that would be my best suggestion. Strengths: By accessing her mana pools, she'd no longer be able to do the supernatural things of her race. Therefore, the succubus thing isn't really a viable option unless you'd instead like to make her a Knight. She, of course, doesn't lose any physical properties: horns, wings, etc... As far as seduction and suggestion goes, I'd suggestion getting rid of "Being exposed to her counts as being exposed to her magics, the longer she is around you the stronger her spells will be against you." <<< that Essence Leech is fine if she's targeted. History: I just have some questions... So she's looking for someone that fits the description for which the detective asked? Also, if its inferring that there were any amount of Witches who were willing to be amiable with any sort of person, most all were rampaging magic bombs. They wouldn't involve anyone in their plot since their goal was to straight-up destroy the world. The effects of the Moment were an accident. A very happy, a very everyone survives accident but one all the same. It's also only been a few months, so if she was 112 just before, then unless her birthday rolled around in that time, it's likely she's the same age.
Weeamoo Captain
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Weeamoo Captain
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Posted: Fri Apr 13, 2018 6:23 pm
Alykia
She's gucci. Go ahead and create your character thread and begin posting :3
Posted: Fri Apr 13, 2018 6:38 pm
Rengato
ARE WE SURE HE'S ACE!? Eugh >//< You know the drill.
Username: Neryem Name: ???? Nickname: N/A Race: Homunculi (Fused from Ooze, Human, and Succubi) Ethnicity: Dark Purple Gender: "Female" Orientation: ??? Alignment: Chaotic Neutral Affinity: Earth Age: 9 (creation-wise) Birthday: September 10th Height: 5'8" Weapon: Her Body Mage: N/A
Natural Abilities: ❖ Unstable Mass - Her body is an amalgamation of several different races into one being. Her "feet" are merely a set of tentacles with mouths and tongues all leading towards her stomach. Eyes peer out along set lines, always twitching and searching for new subjects to focus upon.
xxx↳ Volatile Explosion (Rank A) - Charging her body by continually layering it with her slime until it becomes unstable. This process takes a minute or so before it is ready to activate. Once ready, she will unleashed her stored up power, causion a condensed explosion of power as her slime body is flung in a wide 15 foot radius around her. This also reduces her form to a single blob, unable to use an abilities until she spends a post regathering enough slime to reform her body.
xxx↳ Transformation (Rank D) - Using this style of transformation, she may copy the appearance of another person, but must consume a portion of their DNA first. Once in the form of another person, she will be unable to use any of her abilities without breaking the illusion of being a perfect copy. This will remain until she sustains damage or cancels the effect herself.
xxx↳ Involuntary Digestion (Rank E+) - If there's one thing Oozes are good at, it's eating. Any unfortunate material, be it organic or inorganic, will begin to be digested the moment it makes contact with her body. Thankfully after some training, she seems to have grown an ability to control this feature of her, able to use it for battle or when consuming food for energy. Coming into contact of any slime part of her when this ability is active will result in a large amount of pain as her slime begins to slowly eat away at organic material for consumption. Any damage caused this way will grant her a heal based on the strength of the attack.
At E-Rank, the barely any damage is done, though will outright dissolve most small inorganic matter such as scraps of paper or meat. C-Rank damage is akin to a bad first or second degree burn, and is able to burn through most substances and materials at a medium pace. At it's strongest effect, A-Rank, her slime becomes devastating but costly. The damage down is equal to sticking a part of one's body into scalding hot water. If limbs or organic parts remain affected by this technique in this rank, severe damage, such as the loss of a limb or intense burning will occur. The downside to this technique is that it costs quite the amount of energy, and thus causes her appetite to become enough to devour anything she can as her body expends all of its energy to focus on digestion.
❖ Mana Drain (Rank D) - Like a spider tending to prey caught in its web, so to does the homunculus have a way to some fast food and energy. Once caught within her grasp, she can drain mana from a source of the energy by sucking it out through one of her many mouths on her form. This not only regain lost mana from her abilities, but also provides a heal as it mends any minor damage done.
❖ Swallowing Shadows (Rank E+) - The homunculi plunges its arms and mouths into the ground, using its many maws to such the magic out of air and into its stomach. By performing this, it removes all illusions with ten feet of her as well as characters that are stealthed or hidden by means of magic.
Magus Abilities: (Name and Rank) ❖ [abilities the Knight gains through the addition of mana] ❖ ❖
Unison Abilities: (Include Description and Rank) ❖ [abilities the Knight gains through the addition of mana that act as a representation of their bond] ❖ ❖
Strengths: ✔ Gelatinous Mass: Not having a solid body tends to be handy in a dangerous world! She is immune to any effects/magics/items that induce bodily functions and sleep. In addition, physical attacks don't cause her any pain. They can, however, disable her ways of attacking. She can reform her body by absorbing bits and pieces of her slime. ✔ Hyperactive Metabolism: When low on energy, she's willing to just just about anything and everything, her body able to break down and consume properties of things normally not edible ✔ Loyal: When coming across someone friendly, she acts just like a pet would, always happy and content with being by their side. Her homunculi nature prevents her from attacking her allies. ✔ Mana Conduit: Her body consists of mostly magic intensifying material, causing all magic effects cast on her to double in potency. ✔ Living Container: Thanks to having part of her body be slime based, she can store items in one of her many maws for future use.
Weaknesses: ✘ Gibberish: Lacks any kind of concept of common language, her sentences wild in in some sort of unknown or dead tongue ✘ Body Horror: Her looks can cause some unwanted looks of shock and terror. Not that she'll recognize that though ✘ Chaotic: Leaving her to her own devices can be a horrible choice, as she's very likely to get herself into trouble ✘ Ravenous Maw: Always hungering, her abilities take a great deal of energy which she must find someway to replenish. ✘ Magic Bane: Being attacked by magic damages her more than it would a normal person
Personality: ❖ Ever the curious monstrosity, she remains curious and naive of the world she's been born into. Once bound to her creator and now free, the monster hopes to explore and discover the secrets of this world, and probably eat them too. When encountering another human, she becomes curious of their form, wondering exactly how they work, what their features are for, and if she can touch them. This is all passively done. Any aggression towards her will be treated with aggression in response.
History: ❖ There lived an alchemist named Wilhelm, and his daughter, Edette, in Vrensia, the young woman aspiring to travel the world. After packing up her things, she traveled to the outskirts of the country before contact was lost. It wasn't until a month later did word reach the alchemist that his beloved daughter's body had been found in the woods, drained of her life and mana. She was placed back at his home in a comatose state, unable to be awakened. A fire was ignited in the soul of Wilhelm. Sitting in her workshop day and night, he worked endlessly on a way to bring his daughter back from an untimely demise. Toiling away, years would pass until he had finally hit a discovery, a way of bringing her back, though at a bloody cost. During this, he hired Joanne Afton, a maid looking for work, to care for his daughter as she rested. Jel, her pet slime, would observe the doctor with a curious glance, bouncing along as he mindlessly followed along.
The acquisition of materials was long and hard, with exotic ingredients from around the world being ordered as fast as they could. The eyes of beholders, demons, and other dark additions would be added to his cauldron. The caretaker that he had hired for his daughter would be one of many materials he would harvest for his creation Yet, there was one final ingredient that eluded him. He would need the blood of her murderer. Traveling around the kingdom, he searched high and low before coming across the succubus that had slew his daughter. Once she had met with a blood end, her body was dropped into the cauldron alongside Edette's.
Mixing the concoction together, all would be perfect as magic and mana mixed together in a bright shower of lights. The cauldron boiled and shook for a minute before growing still, its contents becoming an unnatural purple water. Looking over his notes, Jel would peer inside before seeing the reflection of Joanne, and would see her eyes twitch. Joyful at the movement, the slime would jump into the cauldron before the fusion would begin. The slime bubbled and spilled onto the ground, the fire below turning a dark lavender color. The viscous material inside would grow upwards, a hand reaching upwards and clawing its way out of the cauldron and spilling its contents onto the floor. From this sticky and fluid substance would come a series of eyes that stared at their creator as a figure would form out of the gooey material. A fusion of all three bodies, with the succubi's body along with Joanne's clothing, and Jel's Ooze body, the amalgamation would cheerfully console her creator as he mourned his failure.
Taking into her new role with as much heart and pride as Joanne, Wihelm would soon grow old, past the years of strenuous activity. Although many would be questionable of his newest hommunculi, he remained locked into a senile and bitter nature at his failure. The creature had yet to receive a name, and would remain that way when she awoke to see her master lying motionless in his chair the next day. They took him away with her in tow, forcing her way in order to be by his side. Upon his burial, she would stay for many years. Travelers would call it a most confusing sight as they would see a servant-like figure standing atop a forgotten grave for hours on end. Time would pass the monstrous being by, eventually her bond had been broken and she was free to roam a world she had no place in. She now wanders, in search of a new purpose and things to meet (and eat).
Outfits: ❖ Nothing at all. ❖ No seriously, nothing
Items: ❖ N/A ❖
Other: ❖ Those fluent in the tongue of a Succubi will be able to partially understand her, her tale a mixture of their own language interspersed with nonsense babbling. ❖ Also makes a good servant. Just keep her away from any valuables.
ily so much for reposting TwT Alright, she's all set. Feel free to pop her up in your thread and begin posting :3
Weeamoo Captain
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Yaneza-kun
Enduring Hunter
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Posted: Sat Apr 14, 2018 12:18 am
Username: Yaneza-kun Name: Althus Whitereach Nickname: N/A Race: Aasimar Ethnicity: American - Japanese Gender: Male Orientation: Heterosexual Alignment: Lawful Good Affinity: Spirit Age: 65 in Human / 21 in Aasimar Birthday: February 16 Height: 6'0" Weapon:Broadsword Mage: Natural Abilities: ❖ Aegis (C) - Althus is able to grant himself increased defenses for a short period of time, making him resistant to all types of physical and magical damage. Althus can only activate Aegis when he's wounded. ❖ Hardlight (C) - Using the blessing from his heritage, Althus can summon a shield of light to block one attack that he can see. The shield shatters after impact. If used against heavy attacks (heavy weapons, large boulders, heavy debris, etc) then Hardlight's shattering will explode outwards to deflect it.This skill can be used in rapid succession if Althus doesn't move. ❖ Vital Sunder (B) - Althus swings his sword with two-hands, resulting in an extremely strong attack. This attack also deals double damage to barriers, magic shields, or wards, but leaves Althus vulnerable to counter-attack. ❖ Iron Advance (A) - Althus weaves from side to side, his head moving in a figure-eight motion before he begins delivering sword attacks from the sides with the momentum of the constant and rapid shifting of his weight. ❖ True Sight (D) - Being in touch with the spiritual energies around him, Althus has the ability to discern the figure or sillhouette of a spirit or ghost through visual contact. He is unable to see their features, only that their outline is more visible to him than most.
Magus Abilities: (Name and Rank) ❖ [abilities the Knight gains through the addition of mana] ❖ ❖
Unison Abilities: (Include Description and Rank) ❖ [abilities the Knight gains through the addition of mana that act as a representation of their bond] ❖ ❖
Strengths: ✔ Pain Tolerance: Althus is able to withstand excruciating pain without being impaired by it. ✔ Blessing of the Aasimar: Due to his bloodline, Althus has increased physical prowess, like enhanced strength, agility, and vitality. ✔ Unwarranted Kindness: Selflessness is one of Althus's strengths. He will do kind things to strangers without asking for repayment if he thinks it is right. ✔ Center of Balance: Althus has a very hard time being knocked over by regular means. Even on shaky or perilous surfaces, he is able to keep his balance and proceed.
Weaknesses: ✘ Overprotective: When someone he cares for is threatened, he becomes reckless. ✘ Easily Trusting: Althus believes that there is kindness innate in everyone, so he is fast to trust a stranger. ✘ Ace Card: Often times, Althus doesn't want to use his full combat strength due to wanting to keep his trump card a secret.
Likes: ✔ Strawberries and strawberry-related products (Strawberry milk, strawberry shortcake, etc) ✔ Japanese dresses ✔ Red hair ✔ Petting things ✔ Animals!
Dislikes: ✘ The flavor of cucumber ✘ Liars ✘ Breaking promises ✘ Honorless people
Personality: ❖ He has a kind smile, and a heart that wishes for the world to be happy and prosperous. Althus has a deep sense of honor, and likes to impose onto others the same kind of honor and respect that he views others. He was close to his parents being the only child after many failed attempts. Althus has been given warning by his father that Aasimars like themselves are targets of people who would use their blood as catalysts to do dark things. However, his mother taught him to be compassionate. An all around nice guy with a bit of a parental side to him, Althus looks out for his fellows and comrades, and shows high respect to everyone, even his enemies.
History: ❖ As an Aasimar, Althus had aged a third the time of humans. That meant that he was potentially able to make three human lifetime's worth of friends, allies, relationships, connections, and all that. For over forty years, Althus wandered the lands, helping out the less fortunate in mundane activities. He did deeds that some would scoff at as being naive, but he did not mind. Some even accused him of not really caring, that he only wished to build the image of a benevolent stranger and he'd move on to the next person in need, but it was not so. Had he the ability to be in multiple places at once, he would, so he could continue helping those he can.
Althus's life wasn't always so peaceful and bland. He meandered from battlefield to battlefield, existing in a contradictory way. It was as if he treasured life, and was so readily willing to take it away as well. War had not been something he particularly enjoyed, but he knew that peace and happiness often came with the price of blood. There was a case in which he visited the family of a kidnapper he had slain to save orphaned children to give them someone to blame. Even if he had to be the evil one in someone's eyes, at least they were able to use that to overcome their grief. His goal for world peace and happiness used to be simple, and naive. One day, he adopted a young girl when he turned 35 in human years. He raised her to be a kind and caring soul, named her Amalea in reference to the never-wilting flower. Seeing as she was of Aasimar blood, there were many who sought to do her harm, and Althus was unable to protect her when the two were separated and Amalea was drained of all her blood to fuel some demon cult's attempt at summoning a greater evil into the world.
Overcome by his grief, Althus put the cult to the sword, and burned Amalea's corpse like the kings of old. Ever since then, he had began to wander around aimlessly. He still kept the light that Amalea had given him, and still remained true to himself as a way of honoring her memory. However, he couldn't help but figure if he can't find someone out there that he can defend, to redeem himself of his previous failure.
((Ok, Here he is the toon I mentioned I was making in OOC and in my other characters bio. Now I am not sure when I would use him (if he is approved that is sweatdrop) He is meant to be a killed off after an arc type character I suppose depending on how much I like him never know somehow his heart might change idk yet xd))
Natural Abilities: [Name and Rank] ❖ Drain: If Nema is able to touch his target he can drain their mana, this mana is stored in reserves in Nemas' body. Nemas' body is always consuming mana from these reservoirs to remain active. B Rank ❖ Eldritch Eyes: A vision ability that allows Nema to see through magic in all its' forms.This ability allows him to see through illusion spells and find weak points in barrier spells, as well as showing him the best way to block an offensive spell. S Rank ❖ Echo of the Void: Nema takes all the Mana he has taken and channels it into himself and his weapon increasing his speed and strength.This power drains mana from his reservoirs as such the longer it is active the more mana it drains from him. B Rank ❖ Eldritch Blink: Allows Nema to teleport himself 1' - 180' in any direction, during the teleport he is able to slash at high speeds at anything in the path. This ability was stolen and adapted from his former Mage Sinato. B rank
Magus Abilities: (Name and Rank) ❖ Call of the Void: Nema focuses malice and hate into his weapon to unleash a blast of pure destruction that explodes on contract, it takes Nema around thirty seconds to charge a full strength blast and afterward he is unable to use the move for twice as long as he charged the previous attack. Max range 98' radius of detention 20'. B rank ❖ Sinister reality.: This power will leave Nema drained of all energy, this cost is to force out the wicked nature of those around him be it sentient or none. C Rank (Not a hundred percent sure on this one most likely a move that will never really be used except at his end.)
Unison Abilities: (Include Description and Rank) ❖ None.
Strengths: ✔Scythe Skills: He has focused several decades of his life to the art of the Scythe. ✔ Enhanced vision: His Eldritch eyes passively allow him to see farther with more detail at distances up to 8m ✔ Painless form: His body was created with the inability to feel pain. (This means he won't stop an attack if he becomes hurt during the attack he knows that his body has been damaged but doesn't react to it.)
Weaknesses: ✘ Fallen Knight: Can't form bonds strong enough to perform Unison abilities. ✘ Recharge: After using his natural abilities for to long Nema must recharge by consuming mana from something, during the time before he takes mana he is weak and takes more damage than normal. ✘
Likes: ✔ Power ✔ Destruction ✔ Those with strong levels of mana ✔
Dislikes: ✘ Being called a vessel. ✘ Elementals ✘ Emotions ✘ The bonds between Knights and Mages
Personality: ❖ Nema is a cold-hearted megalomaniac. He has no issue with using people to achieve his goal.
History: ❖ Nema's entire body was made out of parts from the same clan, The Eldritch clan due to the clans' natural mage abilities and the strength of their knights. He was created to be the vessel of an Elemental mage to both amplify his magic and give him a strong body to protect himself with. Although he was made for someone else's gain a force unknown to his creators gave him a small duration of time as a living sentient being filled with rage, this rage made the homunculus attack his creators and disperse the Elemental. Once all were dead the body went dormant for several decades, during these years the body instinctively sustained itself by absorbing the energy around it. Eighty years passed before Nema gained a consciousness of his own.
When he first woke he felt nothing, he scanned the area around him and discovered what he was and what he was meant to be and this discovery made him feel his first emotion, hate. He hated the people who slaughtered an entire clan to make him and more importantly the man he dispersed. Nema found new purpose one of his design, to kill the man he was meant to be a slave to and take his power. To achieve his new purpose he knew he would have to obtain power more than what he was made to have. He quickly discovered his strength, speed and ability to drain mana from others, but he also learned that he can't create mana like mages can. Knowing his limits he sought mages to drain of their mana, although he could not create mana he could store the mana from the ones he drains. He took the name Eldritch to carry the clan who died for his creation into the future and make sure they were with him when he avenged them.
Eventually, Nema found the Elemental he was made to serve only to realize he had no memory of what he had done. The elemental Sinato was not worth killing to Nema if he did not remember why this is one of the only sentiments Nema feels. Since he was not going to kill him he decided to try and drain Sinatos' mana to fuel himself and steal all of his magic abilities. and pretended to be his friend. He traveled with Sinato for several years until he remembered his own goal. He tried to take all of Sinatos' magic but was unable his mist form made it hard for Nema to actually touch him for his drain ability to work. Angered by this he used a portion of his stolen mana accidentally dispersing the elemental.
Now Nema is continuing his path to take the ability of mages and to force Sinato to remember what he had done. Although his anger was born to destroy Sinato his hunger for death has spread to any mage, in his mind, they can either serve him as a food source or die.
Outfits: ❖ A red cloak with an eye on its' back, this was the symbol of the clan Eldritch. ❖ A ring on his right hand that has the Eldritch clan symbol on it. ❖ Underneath his cloak, he wears a black shirt and matching black jeans.
Items: ❖ A scythe: Just a standard long pole scythe ❖ A book containing summarized data of what his creators did and why.
Username: Rihenian Name: Bador Thickmane Nickname: Bull Run Race: Minotaur Ethnicity: Bison/Bos Taurus Mix Gender: Male Orientation: Heterosexual Alignment: Chaotic Neutral Affinity: Earth Age: 32 Years Birthday: May Seventh Height: 7’8” Weapon:Thick Cleaver Aka: Hunk of metal with one sharp edge and a handle.
Natural Abilities: ❖ Berserk: [C Rank] Being able to focus all of his energy and attention on the task at hand, it’s energy and fighting in motion. VERY hard to snap him out of unless he chooses to leave it. Now that he's an adult, recovering from such frantic motion is faster, but is still directly proportional to the amount of time spent in this frame of mind. Only the Bull totem can be used in this state.
❖ Totem: [B Rank] Attached to a thick necklace he wears are specific totems and emblems that symbolize different guides and ancestors. By invoking these totems, he is able to utilize specific traits from them. Becoming acquainted with a spirit guide takes time, study, and meditation. Acquiring new abilities can range from a week to months depending on the depth of the lessons the guide offers. The totems are carved of wood and measure two inches long and are an inch wide, with the visage of the creature they represent carved upon them. They are personal and their effects cannot be utilized by others. By proxy, taking them from Bador does not remove his connection to his spirit guides. The wooden tokens are meditation pieces and means of focus. He can use their powers even without being in contact with them. He just prefers having them close. New tokens can be carved at any time, but they only gain power for him when he learns and accepts the lessons of his spirit guides or animals. This process cannot be rushed. Totems, when in use, cannot stack and only one can be used at a time.
-Ant: Allows him to personally move the earth and ground. A primitive kind of geomancy that moves the earth with him. This can be used to harden the ground he stands upon, break up rocks into softer pebbles or dirt, force mud to separate from water, to kick up as dust, or to settle loose dust in the air. However, he cannot move more than he can easily lift without the use of a totem. Generally, this moves about six cubic feet's worth of dirt at a time. -Hawk: Allows him to see further distances. -Sparrow: Allows him to be more fleet of foot, and increases his agility by a fair degree. -Bear: As a teacher of patience and recovery, the bear is the totem called upon after a fight is over. Bear's totem improves his natural recovery time from injury and depletion of energy. He's also prone to eating more when this totem is active. -Tortoise: Used to stabilize his feet and raise his immediate awareness at the cost of speed. It also grants an additional endurance from physical damage, hardening the skin under his pelt. -Wolf: Bolsters his endurance, in particular his running endurance. -Mountain Lion: Grants him greater hunting prowess, particularly for tracking. -Bat: Improves his ability to hear and to detect intentions from others. Intentions is limited to emotional awareness, like anger, hostility, or peaceful thoughts. -Bull: Better allows him to call on his ancestors and improve his physical might by an impressive margin. This is the only totem which can be used in tangent with primitive berserking.
❖
Magus Abilities: TBA ❖ [abilities the Knight gains through the addition of mana] ❖ ❖
Unison Abilities: (Include Description and Rank) ❖ [abilities the Knight gains through the addition of mana that act as a representation of their bond] ❖ ❖
Relationships: ❖ Highlands Tribe – His place of origin since the transcendence of his kindred. ❖ Son – Koor, a dark-pelt calf who is growing in the care of the tribe. (7) ❖ Daughter – Muume, Spotted-pelt heifer (6) ❖ Son – Podder, Brown and black calf. (3)
Strengths: ✔ Physically Impressive: Broad Shouldered and Strong, he is not to be taken lightly or is easily moved. ✔ Generally Calm: With a strong sense of who and what he is, he does not easily take offense from others. ✔ Deliberate: When there is something he sets his mind to, he will persevere until it is completed.
Weaknesses: ✘ Stubborn: If not persuaded, he is immobile. ✘ Defensive: If hardened on an issue, he might grow heated about it. ✘ Gruff: Not much for conversation, he can be blunt and dismissive. ✘ If something does not interest or apply to him, he will likely excuse himself or leave.
Likes: ✔ Fresh Pasture, Calm Forests ✔ Spring and Summer Warmth ✔ Drums and Pipes; Music ✔ A good story, Storytelling
Dislikes: ✘ Scared Younglings ✘ Torture/ Unnecessary or Wasteful Killing ✘ Being Obstructed from His Goal ✘ Storms that last too long
Personality: ❖ Bador is a calmer bull, if in comparison to others. He is protective of his family and land, but he has fortunately evolved out of the territorial violence that some bulls are notorious for. Not to say that he won’t defend what is important to him with every fiber of his being, because he will, but he doesn’t seek out battle. He holds his ground and will hold onto it for as long as necessary, and is likely to hold such ground until he either collapses or he achieves victory. His goals are important to him, and his goals are also comparatively simple compared to those experienced by technologically advanced societies. He wishes the protection of his offspring and his tribe. He wishes to maintain the peace of nature. He wishes to enjoy his life to the fullest and to fulfill satisfaction in the work that he does. His joy is his survival and the proof that he will continue.
History: ❖ Raised in what is now the Carmillion Hills, Bador was raised in the protection of his herd. Like many, he had a deep respect for the land and for nature, and the culture of the herd included the sentient minotaur and the simpler cows, bison, and voiceless herd. He learned about the earth and about the dangers of their world. He studied and learned what might have been deemed a barbarian’s education. Nevertheless, he proved a master of surviving, and grew to be impressively large and imposing, among the elites of his tribe. Desired because of his strength, he was persuaded by women of his tribe to sire their children. He complied and takes pride in his children, but also takes pride in his home and land, and always has. However, lately, he has been thinking and worrying about the world beyond his valley. In consulting with his spirit guides, he worries that the time approaches that his blade and strength will be needed elsewhere. The world is larger than it used to be, and there were so many changes to it. He ensured that his family and the children were protected by the herd, and when he was finally satisfied that it was time, he departed for the sentient lands and wandered toward the dwellings of stone, wood, and powered by their lightning and wires.
Outfits: ❖ Simple leather and metal armor. ❖ Loincloth.
Username: Caymi Name: Hanae Ito Nickname: Race: Oni Ethnicity: Japanese Gender: Female Orientation: Demiromantic Pansexual Alignment: CN Affinity: Spirit || Fire Age: 16 Birthday: January 4th Height: 5'4 Weapon:Prelati's Spellbook:
A tome of infinite knowledge, Prelati's Spellbook is an Armament that takes the shape of a simple book. It holds a boundless amount of information on things like magic, demons, and more. It's literally the most evil book in existence. Anyone who tries to read it will only see blank pages. Additionally, if one not chosen by the Armament hangs on to it for too long or attempts to force out the secrets, they'll likely go mad, the book effectively cursing them for their insolence and trespass. Also allows wielder to cycle through different Affinities as well: the user can cast most, if not all forms of magic due to this. Race or religion-specific spells may not be copied perfectly, but a spell akin to these can be created using the Armament.
Outside of Godly Based spells, Hanae can copy and nearly use any type of spell known to the world. All it takes is her to see it once to add it to her arsenal.
Personal/Unique Spells
Black Gate ❖Hanae's signature spell that fits into numerous schools -but most resembles divine-, that allows her to manipulate space as a whole. From teleportation to infinite hallways; Black Gate allows Hanae to turn the space around her into something like putty, shaping and moving it however she sees fit. Traditionally this spell was limited to line of sight but due to the combination of other spells, Hanae has found work arounds. (Rank varies from D-SS depending on the distance and amount of space warped)
God's Looking Glass ❖The previous mentioned "work around" that Hanae found to her Black Gate. God's looking glass -GLG for short- allows Hanae to extend her influence and senses much further than normally possible, allowing her to even see 1000's of miles away into space or maybe even...alternative universes. If over used it can cause Hanae a sort of sensory overload that causes her to pass out. (Rank varies from D-SS depending on the distance she looks)
Heavens Fall[ ❖Using GLG and Black Gate in tandem, Hanae is able to warp the space of places much further away; making her signature move Heavens Fall come into light. Heavens Fall focuses on warping space matter from thousands of miles away and bringing it to the area around her. As such she has been seen on a few occasions to be able to warp entire meteors the size of mountains into the sky.(Note: These meteors have near global catastrophic potential) The major downside of this spell is the amount of time it takes to activate and the amount of focus needed to be maintained.(Rank SS)
Relationships: ❖ Hitomi Ito: Mother of Hanae, a famous performer among the citizens of Yuki no Okoku. ❖ Gyo Ito: Father of Hanae, a small time mage who died when she was only 6.
Strengths: ✔ Genius level intellect that has allowed her to soar past her peers. ✔ Prodigy of prodigies when it comes to magic. ✔ Good looks..? ✔ Is fairly rich due to her exploits as a mage. ✔ Master of nearly all schools of magic...and could learn more. ✔ Great defensive magic ✔ Great offensive magic ✔ Great support magic ✔ Can use healing magic ✔ Crowd control is unrivaled in the whole world ✔ Have to be careful when using magic around her, as she can steal your spell. ✔ Basically a walking magic book ✔ She is very manipulative ✔ Pseudo fast due to the nature of her magic
Weaknesses: ✘ Incredibly lazy ✘ Physically is like any other mage ✘ Basically hungry 24/7 ✘ Sleeps more than most house cats ✘ Repulsive personality when it comes to trying to relate to her in the slightest ✘ Spoiled brat
Likes: ✔ Sleep ✔ Really likes sleep ✔ All forms of food ✔ Especially sweet stuff ✔ Odd fascination with pink things...some say salmon. ✔ Magic to some degree ✔ Sugary Drinks ✔ Alchohol ✔ Lazing about ✔ Reading ✔ Loves snakes and other reptiles ✔ Bears...as in the animal. ✔ Baggy clothes
Dislikes: ✘ Physical movement of any kind ✘ School ✘ Authority ✘ Other kids ✘ Magic to some degree ✘ Sour foods ✘ Eggs...they creep her out ✘ Cold weather ✘ Strict people ✘ Loudness or any type of rowdiness ✘ Being called "kid" ✘ Not getting what she wants
Personality: ❖ Hanae operates on two ends of the extreme, one being very simple, the other being more complex than a magical formula. First impressions being; lazy, unmotivated, and overall "casual". Hanae is the type of person to joke or poke at anything but the chances of her ever motivating herself to put forth more than 1 or 2 percent effort is a long shot. Freedom being the main idea behind how she acts, Hanae is someone who does only what she wants, when she wants and getting her to change is near impossible. However on the opposite end of the spectrum she is very driven towards the few things she cares about, stopping at nearly nothing to get to it. Because of this "yin-yang" like polarity, people often find themselves avoiding her simply because she's more than a few handfuls to deal with. Seeing as they can never get a read on what kind of person she is because it changes so much, hell its likely not even Hanae hardly knows what kind of person she is.
Nearly always alone and those who get close enough to her scared away, Hanae has always been someone without the knowledge of companionship. Those who found themselves next to her either left quickly or she understood it was simply because of her position as a powerful mage drawing them closer. Because of all this, Hanae is calloused towards new people and often scares them away due to her simply not knowing how to act towards them; or maybe confusing them for someone who simply wants some type of social status due to being closer to her. Due to her exceptional talent as a mage, Hanae was taken care of and raised by a much higher authority than others. Making her a sort of "royalty" among mages around the world. So the constant spoiling of her, probably didn't help her personality grow and mature like it should have.
"Royal Standard". The phrase coined after Hanae's constant turning down of Knights offering to contract with her. Hanae is infamous among the Knight world as someone who might never contract with anyone. Stubborn and hard to please, Hanae is someone who -despite her lazy personality- demands perfection from a Knight whom contracts with her. Or at least someone who isn't doing it because who she is. Over the years since her talent arose in the world, Hanae has turned down more Knights than maybe anyone in the world and of the few she accepted, they quickly revoked the contract due to the amount of pressure her mana emits being to much for most to handle. Ones who contracted with her saying: "It was like suddenly this small pound, ripped open into an ocean." and others simply not able to keep up with the fame that came with being Hanae's Knight.
History: ❖Chapter 1: Beginnings Born of a common family with common goals, Hanae was the child of a simple Shaman father and a performer mother; who she clearly took after the father in the regard of her future aspirations. Not long after her birth, she was showing promising signs of her magical potential being quite high, and not wanting to dampen her future, her parents allowed her to be adopted into "Sect", or a temple with the sole purpose of training the magically gifted into powerful Shamans. With only the occasional home visit, Hanae quickly drifted from her parents and found herself engrossed in the realm of magical arts; often forgetting to write back to them or even ignoring them all together. Due to this and her immense natural talent she was often praised and held in high regard of the Sect, being already one of the most powerful Shamans the Sect had ever recorded. Pampered and groomed beyond what any child should be, Hanae grew her talent even further than anyone could expect, becoming the head of the Sect in only 5 short years; something that normally took seasoned Shamans a life time to achieve. Her name would go down in the history books as the youngest Chief of the Sect in history, at only the age of 9 1/2. However still obviously lacking experience, the bored and now oddly unmotivated Hanae would find herself handing the position off to someone else; as the position was too boring for her to keep up with. At the age of 10 she would leave the humble Sect and travel around the world with the intent of finding something to pique her interest, and with unique magic that she invented herself known as "Black Gate"; traveling the world was as simple as snapping her finger...and she snapped many times.
❖Chapter 2: Royal Standard Eventually she would find herself in an unknown country that she would eventually learn to be Carmillion and within it, Lusia; a city that was nothing like she could imagine. Larger buildings made of unusual materials and even more unusual construction, much warmer weather and many...many more people. At first she was completely confused and even slightly scared, but once she realized that she could start learning new things; she quickly calmed herself down. With some effort and talking to the right people, Hanae was able to make herself known to the -what they called mages- Mage community among the people of Lusia. Over a short period her skills would carry weight across the country until the whispers were heard by the High Council of Carmillion, a group of mages who comprised the primary government of Carmillion; when heard they quickly acted to find if these rumors were true. Kept hush hush, the Council would get Hanae to their area of influence and question her on her skills and how she acquired them at such a young age. Only to find out that a genius knows not how they work, and could only make more questions for them to answer as she soared past nearly all the high ranking Mages of the Council. Embarrassed and shamed, the High Council kept this situation under raps and quickly accepted Hanae as a "student" to their Council; feeding her small amounts of knowledge to keep her hooked, but only doing so to keep her close and under raps. However like an act of nature, Hanae could not be controlled easily and after only 5 years within the Council, she was clearly tired of being told what to do and vanished.
❖Chapter 3: Caged Beast Currently there are rumors circulating among the Mage community that Hanae was tricked into some sort of deal by the High Council and could be attending a school for the Mage/Knight relationship. As she has no place among people of lower ilk, it is only assumed that she is forced into this situation by some unknown means; like a beast chained to a wall, who's kept close so that nothing unpredictable might happen with them.