|
|
|
|
|
|
|
AldrickZearse Vice Captain
|
Posted: Fri Apr 08, 2011 1:54 pm
Kyle: No problem, approve of them all.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Apr 08, 2011 10:07 pm
I don't see any problems either, approved by me as well. ^^
|
 |
 |
|
|
|
Je suis a toi Vice Captain
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat Apr 09, 2011 10:41 am
Approved by me too! biggrin DDD
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Tue Apr 12, 2011 3:54 pm
Revamp of Dawn's abilities, I have added new ones and changed a few others. Quote: Attack Abilities: Wind Magic- A school of magic granted to Dawn by her summon, Garuda.Aeromancy- Dawn manipulates the wind to her liking with her Tessen. Twister- Uses her fans to summon a large tornado and sends it to towards the enemy. Blades of Wind- With a massive movement of her fans, Dawn can summon large blades of wind that can cut the enemy. Wind Raid- Dawn throws one or both of her Tessen at her enemy. As they move through the air, wind is manipulated to give it both a bladed and wind based attack.
Dancing- A school of techniques based around performing various dances for various effects. Dawn must continue dancing for the effects to be active, unless otherwise specified. Blade Dance-Dawn dances with her Tessen that doubles their attack power, and then launches forward to strike the enemy with both fans. Quick Step- Dawn performs an attack dance at an increased speed, capable of striking enemies multiple times before a counterattack can be delivered. Witch Hunt- Dawn performs a dance capable of disturbing the opponent's energy, effectively attack their MP. Mystical Wind Waltz- Dawn does a dance with various movements of her fans, that moves the wind around her opponent. The wind drains the enemy of a portion of their magic. The wind travels back to Dawn, and gives stolen energy to her. Wind Jitterbug- Dawn does a dance similar to Mystical Wind Waltz but instead of draining magic, she drains their health. Slow Dance- Dawn performs a dance that captivates the target and inflicts Slow. Polka- Dawn performs a dance that lowers enemy moral, thus lowering their Attack Strength. Heathen Frolic- Dawn performs a dance that lowers enemy concentration, thus lowering their Magic Strength. Dance of Silent Wind- Dawn manipulates the wind as she dances, manipulating it around the enemies mouths, silencing their voices (Unable to cast spells. Forbidden Dances- Dawn does a dance movement against one opponent, depending on her movements she can inflict different statuses. 1. Painful Movements- Inflicts Pain onto the enemy 2. Draining Soul- Inflicts Sap onto the enemy 3. Enraged Dance- Inflicts Berserk on the enemy 4. Graceful Dance- Inflicts Charm on the enemy
Tessen Tech- A school of abilities focusing on speed using only the Tessen.Tessen Raid- Dawn launches one or both of her Tessen at the enemy. Similar to Wind Raid, but is less costly to perform. Sonic Tessen- Dawn quickly rushes past the target in rapid succession, striking each time with her Tessen. Tessen Edge- Dawn spins the Tessen in her hands, creating a pair of improvised buzz saws. Tessen Arcanum- Dawn strikes 13 times in rapid succession with both fans.
Support Abilities:Wind Magic- A school of magic granted to Dawn by her summon, Garuda.Aero/Aerora/Aeroga- Wraps Dawn in a protective shell of wind. Enemies brought into contact with the wind are constantly damaged by it. High Jump- Uses the wind to jump up high to either attack or retreat. Whispering wind- An wind-element healing spell that heals a single individual for a moderate amount of health. Aero Shield- A shield surrounds Dawn and her allies and absorbs one attack. Swift as the Winds- Dawn can work the winds around her so that she moves much faster through the air, giving her a temporary Haste. (3 posts) Air Dancer- When in a tough situation and unable to dance on the solid ground, Dawn creates her own dancing area by using the wind to cast float on herself, making her levitate approximately 2-3 feet off of the ground. (Lasts for 3 posts) Wind Power- Dawn combines her wind magic with another Earthling's magic attack to increase the power of that attack. Aerial Blast- Dawn claps her tessen together, creating a massive clap of wind that surrounds her. The wind blows the enemies within a five foot range of Dawn (and any allies within the area) away from her. Dancing- A school of techniques based around performing various dances for various effects.Dawn must remain dancing for the effects to be active, unless otherwise specified.Must Keep Moving- With quick foot movements, Dawn casts Haste on her allies Endure to the End- Dawn uses a dance that cast Bubble on her allies. Magic Mambo- Dawn does a dance that moves the wind about her and her allies. The wind that surrounds them, allows him/her to cast their next spell with half of the normal magic cost. War Dance- A dance that casts Bravery on all nearby allies. Mystic Dance- A dance that casts Faith on all allies. The Dancer's Cure- With a powerful dance, Dawn casts Esuna/ga on her allies. One More Dance- Dawn dances in sorrow for a fallen ally, casting Raise on him/her The Last Dance- Dawn dances for one of her allies and enchanting that person with Aura. Can only be cast by Dawn once a day.
Tessen Tech- A school of abilities focusing on speed using only the Tessen.
Tessen Defense- Dawn opens up both Tessen and places them together, each fan making up half of a whole circle, in order to guard larger attacks. Tessen Expand- Dawn's Tessen are capable of expanding in size, increasing her attack and defense radius at the cost of becoming more difficult to wield.
Passive Abilities:Air Currents- Even if blinded or in a dark area, Dawn can tell when and where opponents are attacking from due to the movements of the air around her. Dancer's Grace- Due to her Dancer class and quick footing, Dawn is unaffected by movement hindering effects. (Slow and Stop)
Limit Break(s):[Level 1] Predator Claws- Dawn throws her fans at the enemy like frisbee. The fans come back and attack the enemy three times, first fan to the front, second to the back. The last attack comes from both fans above the enemy. [Level 2] Tessen Ragnarok- Dawn strikes an enemy into the air before striking it four more times. After this, she pulls back and unleashes a large gust of wind to blow the enemy away. [Level 3]Dance of the Dragon- Dawn calls forth 3-4 small twisters to take over the battlefield and attack her enemies [Level 4] Gaspless!- Focusing large amounts of Wind magic into her fans, she slams them both into the ground; powerful bursts of razor wind explode from the ground in the targeted direction, cutting at her opponent(s) too many times to count. [Level 5] A Dancer's Last Wish- Dawn performs a dance on a nearby ally. Granting him/her with an enhancement of Physical/Magic Strength (Depending on which is stronger on the one who is getting the buff) by 3 along with Aura enhancement that will last until the end of his/her next post.
...And I hate working with this coding. Edit for Kyle and other mods: New abilites: Air Dancer, Must Keep Moving, Endure to the End, War Dance, Mystic Dance, Dancer's Cure, One More Dance, Limit Break: Dancer's Last Wish. Edited/removed Abilites: Razor Winds, Dirty Dancing, Last Dance, Dancer's Grace.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
AldrickZearse Vice Captain
|
Posted: Wed Apr 13, 2011 2:46 pm
Ooo, someone prettied up the coding since I last looked. Anywho
Dawn: You get approval from me, as I don't see anything we didn't already talk about.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 13, 2011 3:23 pm
Aye I managed to debug her coding errors last night XD As I told you already, but making it official. All abilities and changes approved.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
Je suis a toi Vice Captain
|
Posted: Wed Apr 13, 2011 9:57 pm
I don't see any problems either, approved by me. :3
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 27, 2011 12:25 am
I know they already approved everything, but I'm a bit iffy on a Wind-elemental Dancer having a Raise ability with pretty much no consequence. I mean, you just say that you do the dance for a post, and bam, they're back up and running. Maybe the other mods disagree with me, but perhaps make it, like, a 2-3 post thing, or have it drain a noticeably-large portion of mana? It needs some sort of consequence or limitation, I think.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
AldrickZearse Vice Captain
|
Posted: Wed Apr 27, 2011 9:03 am
In all honesty, I see no problem with it. Hell, look at FF4. Anyone with white magic pretty much learns Raise(exception being young Rydia, but she's mainly black magic and summoner anyway), and it only costs 8 MP to revive to critical status. It's not like she's trying to do Arise or Life2 or whatever, which THEN I could see needing to be longer or considerable amount of MP usage.
All in all, I see no problem with it. Plus it's helpful when the only one that can currently revive is Kyle...and technically Sora, I believe. Amy would, too, but she's on haitus. I don't think I'm missing anyone, but only two people that can revive out of how many? I just don't see a problem with Dawn having a raise.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 27, 2011 9:12 am
Hmm, bad wording on my part. It's not so much that I see a problem with her having it, since she plays a support role anyway. It's more along the lines that it's so... easy, so inconsequential. Someone falls, she makes a single post (and since it's just one, it can't be interrupted, like the rest of her dances), and they're back up, though only at... how much does Raise actually bring up, anyway? Was it 10 or 25%? I can never remember.
Though, I will concede the point that it's only one person revived per post, and since the health is so low, it's a pretty risky thing to do mid-battle, so I guess that balances it out. Especially considering she has to stop whatever entire-party-boosting dance she's doing to save them.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 27, 2011 9:14 am
It's not uncommon for non-White Mages to have raise or raise-related abilities. I mean, Defenders in Tactics have Aura, which is by far the most over-powered self-buff on the planet (casts Re-Raise and Regen on the user for FREE, and can be used multiple times without consequence).
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Wed Apr 27, 2011 6:15 pm
I understand Kyle's not wanting to approve Raise right away. I think of the raise as Dawn is kind hearted, would want to help. And if you want to, you can think of it as a tribal dance that they use to bring spirits from the dead sort of thing.
With said, I am willing to limit the dance down if I have to. Maybe like The Last Dance, but limit it so she is low of mana or something. Though I know it is something we will need to discuss.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sat May 07, 2011 11:08 am
Canon/Monster TemplateName: Quina Quan Gender: Unknown Race: Unknown
Appearance:
Height: 5'5" Weight: 250lbs Body Type: Mix between a frog and a fish like humanoid Skin type: Pale, white Eye Color: White dots Hair Color: Has no hair Hair Style: Again, no hair Accessories: White chief's hat Unusual Markings: Red stars around it's eyes Clothing/Description: Red dress with white apron. Wears a pair of cloth shoes tied onto its feet.
Good/Evil/Other: Good as long as there is food Weapon: Fork Job Class: Blue Mage Stats: Physical Strength:10 Physical Resistance:4 Magic Strength: 10 Magic Resistance:4 Attack Speed:7 Evasive Reflexes:8 Outright Speed:6 Endurance:7 Energy:7
Attack Abilities: Goblin Punch- Quina does a physical attack on an enemy that inflicts a moderate amount of damage to the enemy Aqua Breath- Quina breathes a large stream of water from his/her mouth at the enemy to afflict water elemental damage. Bad Breath- Quina uses casts a spell on a single enemy that has a chance of causing Confusion/Poison/Blind/Slow/Old Roulette- Quina has a chance to inflict Auto-KO on one randomly chosen target. Costing a large amount of Quina's mana.(Enemy or Ally at the difficulty -3) Support Abilities:White Wind- Quina heals 5 allies' Health. (Same level as a Cura spell) Mighty Guard- Casts Protect and Shell on 5 allies within range. Vanish- Makes one ally target disappear. The one effected will not be able to be hit by physical attacks, but will be able to attack unseen. The effect will wear off in 3 posts, or unless the target casts a spell or is hit by one. Passive Abilities: The Clear Headed Insomniac- Quina can keep a relatively clear head in battle, dispute its obsession with food. It makes him immune to sleep and confusion. Name- Details Limit Breaks: Cook- Quina temporarily steals one randomly selected ability and uses it to either harm the enemy (If it is an attack ability) or help his allies (If it is support).
Strengths: Good Physical and Magic strength Weaknesses: Not very good defense
Sample Post:
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 16, 2011 9:11 am
I'd like to apply for Fragments of Memory! Name: Mina Mouse Age: 16 Gender: Female Race: Disney Mouse Alignment: Legion of Lightbearers Homeworld: ??? Appearance:Height: 2 1/2 heads tall Weight: 25 lbs Body Type: Mousy Skin Type: Mousy Eyes: Mina's eyes appear blue in some light, and a shade of yellow in some others. Hair: Black Other: She's a Disney Mouse, complete with tail and huge ears. Clothing: Mina wears all pink clothing–a pink tank top, pink loose fitting pants, and a belt with gold rings. Her shoes, however, are black. She wears a giant pink bow on her head. Items: Silver key-shaped pendant - An old pendant, well worn, it allows Mina to ??? Gold key-shaped pendant - Identical to the other, aside from color, this pendant allows Mina to ??? Weapon(s): Keyblade of Water - An Elemental Keyblade. Water damage is added into each attack. There is a possibility to learn Water, Watera, etc., and other Water-based abilities. Mina knows none of them, at the moment. Armor: None, at the moment. Legionnaires generally have access to the best armor, but Mina prefers not to use any. Ability Slots: High Jump Libra - Also known as Scan. Using this, Mina can determine where an opponent's weakest spot is for her Paralyze ability. Depending on the enemy, she can also see what element they're weak to. This ability doesn't work on some opponents. Paralyze - If Mina hits the right spot, her opponent will become paralyzed and unable to move. At this level, only parts of the body would be paralyzed, and not the entire thing. An arm or a leg, for example. ??? - ??? ??? - ??? Strengths: willpower | ingenuity | speed | luck (combat specific) Weaknesses: Lack of physical strength, compared to others. If being small is a weakness... Personality:Mina has a child-like curiosity for all things around her. She's essentially good, but tends to have an almost rebellious nature. She disobeys often, and goes off on her own. In a universe where keyblade wielders are hunted, wandering off alone is unwise. Likes: Good things. Working solo. Cute fluffy things; shiny objects; colors; pizza; the ocean; the sky... Dislikes: Working in large groups, heartless, darkness, large carnivores with sharp pointy fangs. Greatest Fear: ??? Family: ??? Acquaintances: ??? History: Mina has been a member of the Legion for six years. What her past was before then, no one seems to know.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon May 16, 2011 9:15 am
Jolly good, old girl! Her ??? abilities are known to the moderators of Fragments of Memory, and shall be revealed in time as you role play. Jolly good, I say.
Now that she's approved, you may go ahead and post her profile up in the profile thread. No editing in new abilities, or changing things around, now! We have the original profile saved in our files. =w=
Edit: You may, however, add things like graphics and pictures.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|