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Posted: Sun Nov 20, 2011 11:39 am
Well, I don't wanna spoil all the Relics (I'm big on surprises), but I can give you some ideas. You could use the Gust Jar or the Whirlwind, if there's to be water-top travel. Also, there are three Relics (they each have upgrades) which most of us should know, that would help with crossing water: the Grappling Hook, Hookshot, and Clawshot. Oh yeah, the Magnetic Gloves would be awesome as well, especially if there's a lot of metal in the dungeon. You could even have some kind of magnet puzzle things with large magnetic walls and platforms and stuff. OH, and make it challenging by having the magnets change polarity at certain intervals, thereby both attracting and repelling the Magnetic Gloves! Aaahh, I love the imagination!
Ahem....got a bit carried away there. Anywho...Yeah. XD
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Posted: Sun Nov 20, 2011 1:19 pm
Hm, I had considered the Hookshot/Clawshot, since some rooms are completely submerged. I don't think the Gust Jar would do well here. Magnetic Gloves are a possibility, though sometimes the Relic is used to both progress in the dungeon and aid in defeating the boss... Then again, there's nothing magnetic on the boss, so I guess they could work.
Yeah, I'm already getting ideas for puzzles using them, so I guess the'yre the relic!
I'm also having a brain fart with Felin...
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Posted: Sun Nov 20, 2011 1:34 pm
Oh, just figured out how to implement the Magnet Gloves into the boss fight! I won't tell you though >: ) I'm evil like that.
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Posted: Sun Nov 20, 2011 2:38 pm
Sweet! I love surprises. XD
What kind of brainfart?
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Posted: Sun Nov 20, 2011 3:19 pm
I'm not entirely sure, but it has something to to with the Deku shop in the meadow. I don't know what the inside looks like, other than a hollow tree, and since we're getting Felin's weapon, a description of the inside is necessary, if Felin's the one doing the window shopping.
Lakeside Lab is finished, I'll upload it shortly! Edit: Taking a long while, so I'll go figure out that post now.
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Posted: Sun Nov 20, 2011 3:51 pm
The Old Tree is quite a bit different now from when it was the Great Deku Tree in OoT. The Deku Scrubs make their homes there now, high up in the branches, although the dungeon part is still there (although it's kind of different now), but constantly guarded by Deku soldiers, and they don't let anyone in. The Deku settlement up top is where they have their homes and shops and whatnot, and that's where you guys will be heading. It's a kind of complicated climb, including bouncing on Bouncy Mushrooms, climbing odd stairs on the trunk, and hopping from one fungus pad to another. XD
I made a quick sketch, and I'll be posting it soon.
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Posted: Sun Nov 20, 2011 4:22 pm
Oh, wish I read this before I posted. >.<
Might have to post the floors of Lakeside Lab individually, if I get the same upload error as last time.
Edit: Failed again, so I'm uploading them individually.
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Posted: Sun Nov 20, 2011 4:52 pm
O_O I see no post... Ah, don't sweat it, it's my bad. My login times are erratic at best, especially now, with the drawing up of new maps and whatnot. Also, Old Tree pic:
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Posted: Sun Nov 20, 2011 5:10 pm
I deleted it. Finished uploading Lakeside Lab's floors, here's the dungeon: F3F2F1B1B2B3B4Notes: - The red and blue blocks are Magnet Blocks. You can manually switch polarity of the gloves to jump between one and the next. You can also sidle along as if you were climbing vines. The color of the block determines it's polarity. (Though on the map, all are striped, but they are differently colored in the actual dungeon) - Pay attention to the legend, located in the top-left of all floors. - Skulls with words inicate the type of puzzle to overcome with enemies involved. - There are a few notes along the way, read each carefully. - Blue areas indicate water. Some rooms are completely submerged, so it's a prerequesite the characters have water-adapted gear, like the Zora Tunic. F3 has you mainly going across the roof. To get back in the dungeon, simply reenter from the main entrance. If I'm missing anything, le me know. There are four chests with words by them. Read them carefully. The chest with the Compass is already there, though it's easy to pass by and forget. If I've missed anything, let me know. Boss profile to come soon.
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Posted: Sun Nov 20, 2011 5:30 pm
Oh, guys, just got an idea for another dungeon: King's Chapel The original name was Grand Hall, but that sounded too simplistic. This one sort of has a TP Temple of Time/Stone feel, with areas like the winding staircase in Ganon's Tower (what with the stained glass windows, not the actual dungeon) I also thought, after I came up with Grand Hall, that some rooms could be enormous. (Picture yourself wearing the Minish Cap, but in a regular-sized dungeon; that's how big they'll be.)
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Posted: Sun Nov 20, 2011 6:05 pm
Loving the Laboratory! I'm just now starting to sit down and really examine it; I'll share my thoughts later tonight.
That's actually a great idea. Where would this King's Chapel be?
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Posted: Sun Nov 20, 2011 6:25 pm
Probably somewhere near Castle City, I'm guessing?
Edit: Forgot something crucial on the F2 map, so I'll reupload it and repost the link. Edit 2: There, done. Edit 3: Wondering where to post Boss profile...
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Posted: Sun Nov 20, 2011 6:42 pm
In the App thread, gwahaha!
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Posted: Sun Nov 20, 2011 7:25 pm
Sorry I'm late, everybody. I was busy going over the dungeon map. Kallori, I have to say, when you said this dungeon of yours wasn't very complex, I had no idea that you were just being modest. XD
I think the Lakeside Laboratory is worthy of yielding one of our "super mysterious thingymabobs" to the heroes. Banshee, thoughts?
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Posted: Sun Nov 20, 2011 7:38 pm
I concur. Well, you guys will be reaching the top any time now, so I'm gonna get back to work on those maps. Also, prepare myself to play some Deku. XD
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