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Posted: Tue Dec 16, 2008 9:55 am
Name: Ryuunosaki Nakamura (re-oh-no-sah-key nah-kah-moo-rah) Aliases/ Nicknames: Ryuu Physical Description: Ryuu stands about 6 feet tall and weighs about 200 pounds, he is built fairly muscularly. he has two earrings in each ear, and a large Tattoo on his torso. But no one has seen his tattoo and cant tell of what it is. His hair is black and his eyes are blue. He appears to be 18 years old. And he wears a black head band at all times, it seems he has just always had it.  Zanpacto: Its name is Kuromeru Doragon, which translates to "Black dragon that rights wrongs." Not known yet. Sealed it looks like this.  Its Shikai ,which is not achieved yet, looks like this.  Its blade in this form is about 6 inches shorter than Ichigos Zangetsu, and almost as thick. Special Accessories: None that he has ever shown to anyone, or used. Skills: He is an extremely skilled swordsman, to an extent. He is a power house and ungodly fast for just joining the ranks. But he has little or no defense. However, his stamina and sheer will power seem to make up for it. Abilities: Ryuu is extremely fast, almost not possible for his skill level. He is also very strong. And he has a very good sense of character, he knows almost exactly how good bad or indifferent a person is just from meeting them. Personality: He is very withdrawn, hes a bit of a loaner. He doesnt dislike people he just thinks about battles to come and lives to be lost and so stays alone. To those he has gotten to know he is a very good honorable person. He may not be a terribly cheerful and talkative but he is really happy and its just the way he is. When he fights it all comes out, he begins to smile and the more he fights the happier he gets. Biography/History: Ryuu was pretty much the same person alive. He didnt play sports, he didnt do activities. He had a small group of very good friends who did play sports and do activities. He would sit on sidelines or around and watch. Its not that he didnt like people or these things he just didnt feel like doing them. He worked out and he ran to and from school everyday. Being a loaner some kids would want to fight him. He didnt know why and he didnt care, when he fought he felt alive. He protected his friends and he enjoyed his simple life. His parents worked all the time and were never around, not much to say about them. "Im going to be a fighter." He told his friends the day before graduation. Most of them were moving away and so he decided to get away as well. "Im moving to train and become a professional fighter." His friends knew he could do it and supported him. He got in his car and waved to his friends knowing he would see them at graduation the next day. An almost smile on his face as he pulled out. As he pulled out he saw his friends faces slowly change to fear then almost pain, he knew what was happening and grabbed the steering wheel with both hands slamming the pedal to the floor. As his head came around he saw the huge garbage truck. He almost got past it but it clipped his rear bumper. That in its self wouldnt have been bad except just to the right was a huge drop off. Someone had hit the guard rail last year and it wasnt stopping anything anymore. "Assholes never fixed that rail." He thought as he dropped. his car landed upside down crushing the top in and killing him instantly. In his after life he has lived much the same life outside the seiretei. Only more secluded he still worked out and ran everyday. And he still fought never losing a fight. One day he witnessed a fight like no other. Zarachi Kenpachi was fighting and he saw it. His huge smile, his joy in fighting even though he was wounded. Ryuu didnt think much about it at the time except a good fight. Many years later he realized he wasnt happy he finally realized what he needed, he needed to be in the 13 protection squads. So he went and joined. Powers: Only his own fighting skills and speed as well as just being assigned his katana.
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Posted: Tue Dec 16, 2008 4:42 pm
Name: Inkevx Mahogany [een-keh-viks mah-ha-go-nee] Aliases/ Nicknames: Inkevx… I guess Physical Description: Inkevx has a generally slim frame, with not much muscle built up. He has a model’s face, and his light brown hair is always spiked up in a way that makes his hair look slightly disheveled. He is about 6 feet with blue eyes, also. Zanpakutou:
Unreleased Form- In its unreleased form, Inkevx’s zanpakutou looks like your basic katana, but just a bit thinner, so that Inkevx can have a firm grip. Although he is well versed in swordplay he prefers non physical attacks, in order to prevent any feat of physical strength.
Shikai- ”Fortify, Kozumikku Bufu.” Not Yet Achieved… Inkevx’s zanpakutou becomes the color of the night sky, and swallows Inkevx’s body and strengthens his physical strength proportional to his mental strength and kidou mastery. His eyes become a lavender color, and his mouth is of the same color. He can turn one limb at a time into a blade that extends from the hand or foot, even from the forearm or shin.
Bankai- Not yet Accomplished! Inkevx’s zanpakutou changes its color just like in his shikai, but does not engulf his body. It becomes a giant dome shield from which Inkevx controls various phantom limbs that attack the enemy. By focusing on a specific star in his personal observatory, he can draw from its power and have a giant cosmic ray crush the enemy. Every star has a different kidou-based level, and requires different levels of stamina to cast. If all else fails, Inkevx can cast his giant dome onto the opponent, where every star left attacks him/her at once. Since the amount of stars available reflects Inkevx’s general stamina in Bankai, this will usually cause Kozumikku to revert to its unreleased form. Special Accessories: (Does your character wear any special jewelry, have special armor, or carries an unusual or useful item with them?) Skills: He controls reiatsu very well, and can learn kidou very quickly, demon magic being his strongest field. Since he is relatively weak physically, he makes up for that by being very light and quick on his feet, and prefers to fight by making quick and painful attacks followed or preceded by some kind of kidou attack. He gets in and out of fighting range very quickly, in fear of a battle of physical strength. Abilities: Inkevx has a tendency for moving objects with his mind when he is on a rampage. He thinks by learning more in kidou he can learn how to control his telekinesis. Besides that he is very sensitive to reiatsu signatures, and can tell when a certain person (whom he has met before) is coming in his direction, and can even tell where they are headed by reading their current variance in reiatsu structure. Personality: He is almost always smiling, (from a slight grin to beaming) and has a generally pleasant personality. He will talk to anyone, no matter how much he may not like them, and is always friendly. On the off occasion that he isn’t smiling, it is either from heartbreak or if someone has dissed his lifestyle, hair, or his physical weakness. If you are within fifty feet of him when he isn’t smiling, then you should run because he will go on a rampage… It’s his special way of venting. Biography/History: All Inkevx remembers about his life on Earth was his death. He was leaving his studio after a photo shoot (he must have been a model), and took a detour through the park, as his apartment was only a block away. It had begun to rain as he heard a loud thump behind him, like a gun crack. All of a sudden he is floating above his own body that is in a pool of blood. He turned to look at his assaulter to see some kind of crazy monster was in his place, the gun and more blood at its feet. The last thing he remembers is being in the monster’s grasp. In Soul Society, he learned that it was a Hollow, and once he discovered that he could control reiatsu very well he enrolled in the Shinigami Academy. Powers: None at the moment.
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Posted: Sun Dec 21, 2008 10:49 pm
Name: Dominik deMarco Aliases/ Nicknames: Marenu-(from his ancestors' homeland-meaning, "born of dust and wind." This self-proclaimed name came about because Marco has never been able to settle for more than a few months.) Also been called, "Marco" or "Dominik" Physical Description: Broad shouldered with a powerful and defined upper body, 5' 11", large. (not "fatwise" has a thick heavy build, but he could lose a few pounds...he Has a tattoo starting on his shoulder blade with dark tendrils entwined around his arm several times and ending on his palm. Zanpacto:  Kazeyoke- WindBreak Element-wind/air WindBreak, in its sealed form is very similar to that of a naginata blade. Compared to the traditional katana it is much wider, shorter, and more dense. It packs more power behind a swing, but it makes for a slower attack. The handle is a metal rod for reach. Shikai-n/a Bankai-n/a Special Accessories: Wears a sentimental silver chain adorned with lucid trinkets from past events/friends etc. The "trinkets" that have a faint dark aura greatly outnumber their counterpart, the glowing white ones...the color correlates with a good or bad memory. Marco is always getting new additions to the necklace, so he keeps the extras in his "secret spot" that he wont reveal to anybody. Skills: Knows how to set a broken bone, but thats about it. Undeniably, attracts ladies very easily. If Marco tries hard, and becomes passionate toward something, he can be a very fast learner and skilled warrior. He posseses a natural born curiosity about the world around him and through his homeschooling with Angela, he became a very confident and incredibly intelligent man. Using his very different outlook on how mechanical things work, he is quite the handyman and inventor in spare time. Abilities: He is a quick judge of his enemies strengths and weaknesses and uses every moment to take advantage of them. Even if he does make ill-judgment, and his opponent lands a hit, his incredible tolerance for pain allows a quick recovery and counter-attack. If in dire need of a power boost, he can absorb a keepsake, stright from his necklace. Absorbing a black one sacrifices defense for speed and power; a white one will seal most of his flesh wounds and clear his mind, allowing for greater focus and strategy. He is still discovering new ways to apply his heirloom, but thats all he knows so far. Personality: Dominick is a good judge of character, potential, and limitations. Whether the limits be on his physical being or his mental capacity, he knows WHEN to stop, but...being a very passionate person, he doesn't know HOW to. He can't see the good things in life, and only his "lady friend's" presence brings him out of a bad mood. Coming off as dark and indifferent to new acquaintances is the one bad trait of his personality. Dark and indifferent are near antonyms of Marco's true self, he hates to be mature and "grown up" thats just no fun!! He hates showing his real feelings, knowing he can only manage to be open with one person. So, in reality, he is the mature person he hates, hiding his feelings and cynicism. Past losses have made him somewhat secluded within his analytical mind, but he has regained his charismatic socialism with his close friends.Encountering his dark side is rare, and if he ever loses his temper...he apologizes in advance to the citizens of Soul Society for the damage he wll incur. Biography/History: Dominick deMarco was seven when his father, Felix, lashed out in a drunken rage and killed his wonderful mother Lacy. He doesn't remember what the fight was about, or why his father was drunk enough to kill, and he doesn't try to. Having no desire to watch the horrid event take place, he quickly grabbed his mother's family heirloom necklace; clutching his last memory of love tightly in his hand, he dashed out the door. He saw the world for what it was, and was very mature and cynical for his age. Having no other family or friends in the tiny town, and somehow still too attached to his father to call the police, he roamed the hills of New Zealand. The one thing his parents used to agree on, was that they all loved to go camping. Dominick picked up the basics of fire making, which sufficed for the first few chilly spring nights, but he needed more...Dominick needed a home. As he ventured farther, the distance from his home was proportionate to his hunger pain. He hadn't eaten in at least three days, but found occasional springs in which he drank and bathed. Thinking back on that night, he developed a burning hatred for his father; whenever he got worked up about it... he noticed shades, floating around his peripheral vision, but he dismissed them as hallucinations from a lack of food and bad water. When he finally arrived at the suburbs of a major city, he was pointed in the direction of a homeless shelter with the help of your friendly neighborhood hobo. Finally having a hot meal energized him and he went to discover his new home. The city was rather large, but he never knew the name. Thanks to the size of the city, there were more people willing and able to take a now ten year old under their wing. The last three years had passed rather quickly for him, and he now resided with a local gym owner who lived near the shelter. Her name was Angela, and really lived up well to her name. She treated Dominick like a son, and that had both it's good and bad aspects...Angela was a health "enthusiast." She trained a ten year old boy six days a week, along with rigid homeschooling, and severe discipline. Discipline was never given without reason, and she was very just with her punishments...but to a boy, they were outrageous. Quite the traditionalist, Angela's punishments consisted of some sort of physical pain. But he actually had taken a liking to the training and steady supply of warm food so he decided to stay with Angela for a long while. By the time Dominick was seventeen, he probably could have robbed banks with his biceps for a living. The bad side of spending all those years with Angela was all the awful night terrors he had. He didn't understand any of them, and they all seemed to revolve around these floating entities in the edges of his vision...he thought leaving Angela would make things better, but he noticed that when he placed her ring on his mother's necklace and left, it only seemed to get worse. He tried to get as far as possible from her, but distancing himself from what he considered his second mother only made things worse for him. He again roamed the open spaces of New Zealand meeting friends and foes collecting various keepsakes from each one for his necklace. Never able to stay in a city or town more than a month or two, whether it was due to making enemies or to his restlessness, he roamed for the next eight years; all the while his visions of apparitions increasing in number. On his twenty-fifth birthday, he read in the newspapers that Angela had been killed... and later that evening on the outskirts of his last stop, the mysterious visions he had been having suddenly jumped into focus and melded into one shape. He was terrified, and even more so when he discovered its intention to eat his soul...His mother had been following him throughout his life, carefully observing his every move. She mourned his rough life and felt guilty for not being able to protect herself from Dominick's murderous father. She wanted to raise him, but instead she had slowly turned into a hollow and killed her only son and the woman who had raised him. Powers: Kidos 1-10
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Posted: Thu Dec 25, 2008 8:49 am
((Profile will continuously be updated with character's progress and most of the links in this profile, go to photobucket.)) ~Click here for theme song~ Name: Jubei Mitsuyoshi ( Ju-bay Mit-su-yo-she) Aliases/ Nicknames: The Sleeping Hollow Physical Description:  Height: 5'10, Weight: 155lbs, Eye Color: Demonic Red Though, he is no longer a member, Jubei still bares the symbols of a captain to Squad Nine. Age: Looks 27 but was imprisoned in Hueco Mundo for 5,000 years (Died at age 21) Zanpaktou's Spirit and Name( achieved) : Hitodama (Disembodied Soul) Zanpaktou(( achieved, but must be regained)): (Wooden Form) Taking the form of a wooden masamune katana, Jubei's zanpaktou holds all the attributes to that of any other normal bladed zanpaktou. However, in this wooden form, if Jubei is able to block or counter an attack three times. His innate abilities such as quick thinking, faster reflexes & movements double in power....each time. Jubei's zanpaktou also pulsates lightly with a golden aura. But, only when it's about to be drawn to attack or defend. Though, this wooden form doesn't drain the spiritual energy of Jubei's opponent. It uses it to intensify Jubei's abilities. Opponent's spiritual energy is measured by the power of their attacks. Weak attacks are not included in this measurement. Members that are at a forth seat or lower status will not be able to see Jubei draw his weapon, during his attacks. Shikai release: "Reclaim your soul.....Hitodama!" Shikai( not achieved) : (Shikai Form) Still in the form of a masamune katana, Hitodama changes from a wooden zanpaktou to that of a normal one. Though, taking the shape of a katana with a bamboo handle and scabbard. Hitodama's gold blade pulsates with a black aura, lined with a gold flame. Hitodama can now use both the spiritual energy and pressure of Jubei's opponent to increase his own abilities, without having to block an attack. Jubei's skills, innate abilities, strengths, and powers are increased ten fold. Plus, the gained attributes from Hitodama's first form. However, Hitodama's own abilities are increased as well. Now, Jubei's attributes are raised by five every time Hitodama makes contact. With the power and energy instantly being added to Jubei's newly raised levels. Members that are not at a third seat or higher level will not be able to see Jubei draw his weapon, during his attacks. Bankai( not achieved): Hitodama-Tengai (Disembodied Soul-Beyond the Heavens) Jubei is enveloped in spiritual armor, which not only disorients his opponent's reiatsu.....it also absorbs reiatsu based attacks. (i.e. Kido, Cero, Bakudo, ect. type abilities.) Making physical attacks the only way to inflict damage upon Jubei. All attributes gained from both Sealed and Shikai forms are increased by 50%, as they are instantly added to Jubei's current levels. Hitodama will now raise Jubei's own attributes by tenfold, after every 3-5 posts. Only Captains and Vice-Captain level members will be able to see Jubei draw his weapon and attack, but his movements would appear as if he were moving under a normal paced strobe light. Bankai Image: Zanpaktou & ArmorSpecial Accessories: Jubei has a gold chain linked belt around his waist with a gold chain linked ring at each of his hips....though it is usually seen hanging from his wrists. While Hitodama rests within one of it's separated chain links resting upon his right hip. Mainly used for carrying his zanpaktou in it's belt form and a constant reminder of what happened to him 5,000 years ago. It can also used as a weapon in a chain mailed gauntlet and shackle form. It also has it's own special abilities.... The chain is known as the 'Chain of Souls', is was created from the last chain links of the earth bound souls that were once the leaders of his clan. Over an era worth of clan leaders to be exact. The links of the chain can become blades themselves and the chain can extent out to a limitless extent. Though, Jubei can only manipulate and control it to a radius of about 50 yards. The chain's innate abilities allow it to hold an Vasto Lorde's amount of reiatsu. But, because Hitodama continuously absorbs it's reiatsu......both weapons continuously balance eachother out. Jubei can not use Bankai without the chain! Skills: Master Swordsman, Martial Artist, and Strategist Abilities: Jubei can sense and track the movements, as well as location, of everything around him...via spiritual energy and/or pressure. Meaning, he doesn't need to use his eyes to find you. Jubei also has the ability to manipulate both his spiritual energy and pressure to a point of non-existence. Leaving behind the impression that he has none. He is also a master of the "Bladeless Sword" technique. A technique which allows Jubei to draw his weapon at such a speed. That it would appear, as if he never drew his weapon at all during an attack. The only way of knowing is the sound of a bell chime, created from Jubei drawing his weapon from the gold chain linked rings on the hips of his gold chain linked belt. And then returning it back to it's place, though he will often switch the side he places his zanpaktou. Jubei practices a fighting technique known as, "Hitoshirezu-Kaichou" ((Unseen-Melody)). A technique which allows him to manipulate and channel the flow of his own spiritual energy...as well as spiritual pressure. Creating burst of air currents, that flow outward as he practices this technique. Though, this may be a powerful technique of Jubei's own type of Tai-Chi. He mainly uses it to calm his nerves and clear his mind...rarely ever used in battle. Jubei masters three forms of shunpo techniques: ( must be regained) Shunpo: A normal flash step Hitoshirezu-Kutsuoto (Hidden-Footsteps): a shunpo within a shunpo Hissori-Kokushibyou (Silent-Black Death): The equivalent of 3-5 shunpos performed at once. (level depends on reiatsu absorbed....limitless in Bankai.) Jubei has three levels to all his techniques, but only uses level three in Bankai form. Though, he rarely uses level three techniques, due to the fact that he's afraid of it. Reason for this is because, the more he uses it. He starts to lose control of himself, as Hitodama's true spirit (Hiro Yuwei)...starts to take over. Personality: After 5,000 years of exile, Jubei has grown dark and demonic....as if he had become a hollow. Though, signs of his nobility will clearly show through. He still continues to observe and study everything around him. As well as, needs to have a purpose when serving under someone else's command. But, it's very hard for one to judge where his true loyalties reside. Biography/History: 5,000 years ago a great war broke out between those of Hueco Mundo and the Soul Society. Though, the battle was won by the shinigami, one of the war heroes was deemed a traitor by the council for using Vaizard type abilities that he had learned from one of their kind. Being a captain, the shinigami was kept from being executed and was exiled into Hueco Mundo. Honor bound to the Soul Society, the former captain of squad nine Jubei Mitsuyoshi, held no ill will towards the Soul Society for their choice. But, his counter part Hiro Yuwei, hated them with every fiber of his being and wished to get revenge upon all that inhabit the Soul Society. After continuously battling Hiro, who had grown to Vasto Lorde power levels, for control of his body. The former captain decided to seal himself away. Now, 5,000 years later, Jubei has returned.....only to find that Hitodama felt abandoned by him and refuses to fight for him. Jubei has no other choice, but to try to regain his lost honor and all the power that he had lost while in his prison of eternal slumber. How will things unfold for the former captain....now that he is once more placed at a level well below all others. Signature/Patented Technique: Guild Status: No squad, No seat Online Schedule:
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Posted: Sat Dec 27, 2008 10:37 pm
Name: Rose Tanaka
Aliases/ Nicknames: Mabushii calls her "Mousy Mousy" or "Mausu Mausu."
Physical Description: Rose is very petit, and stands at 5'2 She is delicate, and not built for fighting, really.

Zanpacto: Your standard Katana, with a pink hilt, and ribbon protruding out of the hilt, that extends about a foot.
The spirit is a pure white kitten, by the name of Flurry.

Shikai "Cuddle me, Flurry!" [Not yet achieved]
Rose's Shikai is a safety blanket, in all seriousness. Its basic size extends from her neck to her thighs, and is half that in length. It is white, and fleece. The blanket can change its size to a respectable degree, but its main ability is protection.
You name it, that blanket it immune to it. Fire proof, water proof, temperature proof. Even sharp blades can't cut through, and crazy powerful impacts seem to just bounce off. It has no combat ability whatsoever, but it makes a great object to hide under. It can become big enough to protect a few others, and Rose can use it to protect comrades, humans, and anyone in need.
Bankia: UC, and Not yet achieved
Special Accessories: A pink scarf, thats normally wrapped around her neck, not matter the weather.
Skills: Rose has a large medical background, as she studied it in life, and aspires to join Squad 4 and become a good medic.
Abilities: Rose is book smart, and has a very good memory. But other than that, she has little to no use in a combat situation.
Personality: Rose isn't shy in the sense, but rather a nervous person altogether. She tends to be quiet, but when she wants to talk, she'll do it. Rose is extremely gentle, and has a fragile state of mind, so doesn't do to well in high stress situations. All though she works great under medical pressure, anything else and she'll flop around like a fish out of water. Rose will feel extremely guilt over the death of a fly, and she could never under any circumstance inflict pain upon another human being, even if they were attacking herself. She has hope for all mankind, even what people would consider the worst.
Pros; Kind, easy going, gentle, soft spoken, non judgemental Cons; weak willed, unconfident, unassertive, nervous.
Biography/History: Rose was your normal teenage girl. Middle class family, pet cat, annoying younger broth. Not athletic, so she focused on schoolwork. If anything, her straight A's were her pride and joy. She wanted to take care of her parents, so she shrived to be a doctor. Not only could she help people on a daily basis, but she could support her family when she got older.
She never reached that goal, and died at the age of twenty five. She was a resident at a small town hospital, and was on an ambulance to support EMT. A young man was shot several times, at a not so great part of town. Rose rushed to give him medical attention, and started administering him first aid as soon as he was in the truck. His wounds were serious, but she felt she could save him. His name was Mabushii, and little did Rose know, their paths would intertwine in the afterlife. He was going to be ok, until something unexpected happened. The Ambulance made a ragged turn, then bumped over a broken manhole. They were going so fast, the ambulance swerved and flipped out of control, rolling into a ditch. The friction and movement of course started fire, and combustion. There were no survivors. Luckily, due to some miracle, no other cars were caught up in the tussle.
A few decades afterwords, Rose decided to become a shinigami. She still wanted to help the people of the living world, and this was the best way. However, she was so incredibly weak when it came to fighting. She doubted she could slay a hollow if it was three times less then her size. Not only that, but she hardly had the constitution. Underneath the mask and black mass, a soul was buried. She couldn't bare hurt the soul, good or bad. One day, a group of more powerful students were brutally teasing her, to the point were she was inches form tears. Mabushii came to her "rescue" and told them to go take a hike. They didn't take to kindly, and practically pantsed and spanked him. [Not literally.] Rose felt horrible for what happened to him, and took the liberty to look at his cuts, bruises, and scrapes. The two talked, and it seemed they fit nicely together, the two misfits.
Mabushii being so outwardly and securely gay, got his rounds of critique. Rose couldn't kill a mouse hollow. They supported each other through the tough times. Rose remembered the thing that scarred him up the most, when he got crushed by his crush. The relationship ended so horribly, and Rose consoled in him best she could. Mabushii always had kind words, to raise Rose's moral when she was feeling down. Together, the two would enter squad four together. Then, they would see how mean the other were, when it was them who were saving them from the brink of death.
Rose is one of the only people allowed to call Mabushii "nii-san, or nii-chan" for his way to act like a girl more so then a boy.
Powers: Kido 1-10
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Posted: Wed Dec 31, 2008 8:13 am
Cyrus Rhein
Age: 37 (Died at 21) Gender: Male Eye Color: Green Hair Color: Black Height: 5'11" Weight: 145 lbs.
Body Type: Fairly tall, Cyrus does not have to look up to many, which he regards as a symbolic progression in his life; that he is not looked down upon by very many at all is something that keeps his self-confidence flourishing, but not to the point of arrogance. Not very toned with muscles, but in very good physical shape as far as cardiovascular endurance and physical stamina are concerned. Sports wild black hair that spikes off in just about every direction, which also coincides in a way with his outlook on life and the personal direction he has taken with training and also with relation to others both on and off the field of combat.
Clothing: Cyrus shuns the normal attire of a shinigami consisting of the same old stale black and white robe; instead, he substitutes his own garments that suit him better, as well as fit more comfortably. His customized clothing consists of a pair of lightweight, smooth battle pants, which bag slightly at the ankle and get smaller in circumference near the waist. These, as well as a skintight, sleeveless white shirt, are covered by a full-body robe that is wrapped at the waist with a black cloth belt and that sports a loop for his zanpakuto. For shoe apparel he wears the standard tabi that all shinigami sport.
Personality: Cyrus is the kind of person that can, without an attempt or purposeful motion of his own, annoy others tremendously. His lackadaisical nature and carefree outlook spew indifference to the point where it is overbearing, and it tends to get on others' nerves. However, this is completely contradictory to how he acts in battle; it is only fitting that his zanpakuto spirit revolves around the theme of distorting reality and revealing truth, because when combat arises Cyrus shows his true colors, so to speak. Suddenly focused with a steadfast resolve, Cyrus either becomes completely determined with a subtle rage forcefully created to drive him forward, or becomes cold and calculative, judging and chilling; in this state, he lets his intelligence and natural talents, as well as reiatsu control, to perform tactical maneuvers and play the dance of indirect combat that he became so accustomed to performing on the battlefield. All in all, Cyrus is a puzzle that no single person has been able to figure out completely, and put all the pieces in their proper places.
Skills: Besides having a prodigious control of reiatsu, Cyrus also boasts a sizable reserve of energy that, coupled with the mastery of manipulation, can lead to substantial practices in combat. However, due to his near reliance on energy-based assault and defense, Cyrus has not put much time and effort into honing his muscular build or to heightening his speed. He does, however, cancel out this weakness with a solid handle of kidou and bakudo, as well as a strong background in weapon handling and manipulation. His tactical prowess is not lackluster, either. To make up for his lack of agility, he has also put a substantial effort into learning instantaneous-movement techniques, though he has not as of yet mastered any.
Abilities: From a superior control of reiatsu, Cyrus has indirectly developed these abilities: Kenchikisukyan (Sensor Scan): A passive trait that is always activated provided that Cyrus has the ample amount of reiatsu (which is actually nearly impossible for him not to have, unless near death). This innate sense "scans" every person (or any organic matter) within 50 yards and feeds back data subconsciously that clues Cyrus in to how much reiatsu the target contains, fluctuations in spirit patterns within the body of the target that can betray emotions that Cyrus can pick up on, and also which parts of the body are channeling reiatsu in excess (i.e. betraying when a foe will attack using energy-based moves, even when hidden). Raiki Sanzen (Radiance Aura): An ability that is highly effective for supporting others, this trait allows Cyrus to subconsciously emit waves of reiatsu every 30 seconds that cause allied shinigami to regenerate lost reiatsu at a crawling rate, and also very slightly lowers their consumption of reiatsu when using abilities. The effect is not substantial; it merely allows allied troops to use on average possibly 2-3 more kidou by the end of a battle. The drawback is that Cyrus himself cannot be affected by the ability, only others.
Amongst the two abilities listed, Cyrus boasts a high cardiovascular endurance, above-average intelligence, and a fast learning rate.
Powers: Hadou and Bakudo numbers 1-10.
Zanpakuto Unreleased Spirit Name: Genjitsuyuurei (Eidolon of Reality) Appearance: In its unreleased form, it retains the standard zanpakuto look; however, there is one difference. The hilt has an embedded orb in the pommel, and if gazed upon closely, the jewel appears to change colors within its depths, and the sense of an infinitely higher being becomes almost apparent. It is easy to become entranced by the stone's mystical spell.
 Shikai Form Release Command: Igameru, Genjitsuyuurei (Distort, Eidolon of Reality) Release Appearance: The formerly simplistic yet enthralling appeal of the unreleased blade is immediately replaced upon the utterance the shikai release phrase. What was before a graceful and delicate design transforms into something more definitive: a jagged longsword. But what is strange about the design is its blade: a deep scarlet hue that taints the surface of the crooked metal, an edge that zigzags back and forth before culminating in a pronged tip with a blood groove running slightly down the side in between the "v" of the two tips. It truly is a wicked looking blade, but that is ironic in itself due to the abilities of the weapon in its released, shikai form that go against the very idea of rigidity and jagged philosophy or substance matter.
To add to the mystery of the released blade, a strange blue light strand, somewhat thick in girth, cycles in and out of the blade at its own leisure. The strand can be manipulated using merely a push of reiatsu to attach to the opponent and absorb reiatsu through its surface; while the strand cannot be destroyed, it can be somewhat easily removed and Cyrus must remain close to use it. It's true purpose, however, is to change the shape of the weapon itself; by covering the surface of the sword, it can transform the zanpakuto into a spear or an axe (but nothing else). In addition, there are 6 floating bright blue spheres that circle Cyrus' body while in shikai release, which serve no purpose... yet.
Release Abilities: The initial release that is the shikai of Cyrus' zanpakuto lays down the basic theme of the spirit within the blade with abilities that pose a substantial threat to foes who depend on reiatsu-based attacks such as kidou and the like with the introduction of the weapon's primary ability: reiatsu displacement and distortion. Against a foe of low seating or tactical prowess, this ability can wreak massive havoc; for the higher ranks, however, the magnitude of the shikai's abilities is quite often not enough to break a dent in the reiatsu of the elite opponent, and usually requires the upgrade to bankai.
But to introduce the concept of reiatsu control by displacement and distortion, each topic must be addressed first. The preceding words are defined as follows:
Displacement -- The displacing in space of one mass by another. Distortion -- A twisting out of normal shape or form.
Now, the essence of Genjitsuyuurei, in its shikai form, is the basic implementation of those three processes/applications by refined spirit energy that has been transformed by the pure essence of the zanpakuto's spirit in order to manipulate any manifested spirit energy that an opponent, or even Cyrus himself channels through his body. There are three ways that the zanpakuto spirit can perform:
~~~~~1. Displacement. Taking any manifested spirit energy and redirecting it, causing it to be released in a completely different way, such as making a cero come out of an opponent's foot instead of his or her palm, rendering the attack both useless and taking a small chunk out of the opponent's reiatsu reserve. This can also be used defensively; by displacing internal reiatsu, Cyrus can effectively "spread" an offensive attack and release it from his entire body rather than just a single spot, which is effective against groups of enemies or an opponent who fights at close range. Likewise, it can also be utilized in a shielding manner by crowding reiatsu just above the skin level where an incoming attack would hit. While not very effective against assaults from weaponry, it can help reduce damage, and also can almost completely dissipate many simple kidou and energy attacks.
The displacement tactic can render what was intended to be a catastrophic assault by an opponent into a severely weakened mess, just through a simple process of pushing the reiatsu being used into other ends and dispersing the spirit energy into a weaker state. As a result, either the attack will be weakened enough to nullify using defensive displacement, or it will be redirected enough for a simple evasion or by a strategic followup by another ability.
There are three drawbacks to the substantial ability that displacement has to render almost any kidou offense useless, however. The first lies in "marking" the target. In order to be able to actually displace and manipulate an opponent's manifested reiatsu, first Cyrus must make initial contact with the foe. Any contact is enough; a simple touch of the finger to a shoulder tackle, anything. Another option is to use the blue light strand coming from the blade to attach to the opponent. As soon as he hits, Cyrus expels a customized frequency that allows the shikai-released Genjitsuyuurei to pinpoint the reiatsu frequency of the opponent and adapt, thus giving a direct link to the target as he or she manifests and brings forward the reiatsu. The bright side is that once that connection has been established, it never fades; if the opponent lives and then comes back to fight Cyrus at a later point, the connection will still be intact and thus Cyrus will have an early advantage, as the opponent will likely expect him to have to make contact first.
The second handicap lies in the term used often in the past few explanations: "manifested reiatsu." What that phrase is describing is reiatsu that is in use, and thus brought forward into circulation by the opponent and thereby accessible to the abilities of Cyrus' released zanpakuto. While it is not necessarily a major drawback, it still does limit in a small way the operation of the zanpakuto's abilities, as the only reiatsu that can be displaced or distorted is that which is about to be released. As such, the reaction time of Cyrus must be swift or the attack will be released in full force, leaving him to try to evade or use defensive displacement to somewhat nullify the attack. However, defensive displacement alone cannot fully nullify an energy-based assault; on average, it can dissipate 70-80% of the full force, leaving a small but still harmful bite for Cyrus to hurt through.
The third and final notable drawback is the substantial reiatsu burn that displacement has on Cyrus as he utilizes his zanpakuto's abilities. Each and every second that displacement is being used, reiatsu is sucked from Cyrus' body, and though the rate of transfer is small it can still have an effect in the long run. At the same time, while Cyrus loses a small amount of reiatsu with each use, if the displacement is offensive any reiatsu used is essentially given to the opponent used on. Basically, on average, any displaced attack that the opponent uses and fails will gain about 10% of the used reiatsu back because of the reiatsu Cyrus uses to displace is absorbed into the opponent's body. It is not a huge loss by Cyrus, nor a huge gain by the foe; the foe may be able to cast 1, MAYBE 2 more energy-based abilities by the end of the battle using the transferred reiatsu, but no more than that, and the attacks would not be altogether entirely destructive, and would not give an edge over Cyrus. ((The part about the transfer of reiatsu from one person to another using displacement is worded in a confusing way, I know. If you have questions, feel free to ask, I'm honestly ranting here and have had to pause myself to figure out what I was saying.))
~~~~~2. Distortion. The act of taking manifested spiritual energy of the opponent and manipulating it to spread in one area, diminish in another, or any combination Cyrus sees fit. For example, he can take the manifested reiatsu of an opponent about to shoot off a cero and condense it into separate sections, so that when the blast is fired it shoots off in several smaller beams instead of one larger one, making it much easier to avoid. The opposite is also viable: for opponents who use spread-fire energy attacks in bursts, Cyrus can first combine and "distill" (spread the attack so that it is less condensed and thus less damaging), then as the attack is released use defensive displacement to nullify the blast. This tactic can make fighting opponents who like to display grandiose acts of dominance in the form of energy attacks bow before Cyrus when he renders them useless with distortion.
The tactic is not just limited to spreading or condensing attacks, however; it serves many other purposes. For example, when acting as a support for other shinigami or allies, Cyrus can use distortion to manipulate ally attacks in a favorable manner or in a way that they would not have thought; when a healer is present and working, Cyrus can distort the healing spiritual energy to direct and in some cases rapidly speed the process of healing (and since Cyrus has the passive "Sensor Scan" ability, he can detect flaws in consciousness or physical being in ways many shinigami cannot); and even when using a shielding or binding kidou, Cyrus can distort the reiatsu to cause the shield or binding technique to strengthen in some areas and weaken in others according to what the situation necessitates.
Using Distortion has primarily the same drawbacks as Displacement. Cyrus must first establish the connection to the target, can only Distort reiatsu that has been manifested and about to be used, and is susceptible to a heavy spirit energy burn. However, with Distortion, there is no transfer of reiatsu, simply because the only reiatsu needed is the target's. Distortion uses the reiatsu already there and changes or manipulates, rather than pushing reiatsu into the target and then manipulating to force the reiatsu elsewhere.
There is, sadly, another drawback that is conjoined between Displacement and Distortion: neither can be used at the same time as the other. Simply put, Cyrus cannot both Displace and Distort an opponent's reiatsu at the same time; the same goes for his own reiatsu as well. The shikai release of Genjitsuyuurei is not yet capable of heavy tasks such as multiple-ability chains. That said, there will be times where Cyrus faces the tough decision and the possible consequences of choosing one ability over the other.
Bankai Form Release Command: "The seams of space and time are banished; perception of truth diminishes in the face of a greater force... churn now the waters of illusion, raise forth the phantasm of creation! Usumohouben. Ashimireito, Genjitsuyuurei (The end justifies the means. Assimilate, Eidolon of Reality)." Release Appearance: The garments and look Cyrus had established before uttering the eloquent release command are tossed aside for a new form. The battle suit armor design replaces all clothing that covered the arms with a sturdy, resistant material that can stand up to the magnitude of the abilities Cyrus now has at his disposal. A matching breastplate and shoulders as well as a helmet are also donned, with flowing robe-like pieces swirling around. The legs are covered only by a more sturdy cloth-like material, as they are not utilized in distortion or displacement unless being covered by defensive displacement.
The zanpakuto is now completely gone, vanished in order to give rise to a weapon of more catastrophic capabilities: the 6 orbs from the shikai state, combined with the blue energy strand and the blade itself, merged using passive distortion to produce 12, jagged, blade-like floating weapons, all tainted an eerie, ghostly green. Cyrus needs only to will the blades to move, and with the connection established between himself and the zanpakuto each one can be manipulated using displacement AND distortion, at the same time, and as such a nearly endless amount of possibilities for attacks can be developed, such as forming a massive spearing arm drill that combines several of the blades while leaving others in a wing formation for defense.
Release Abilities: With such an awe-inspiring appearance, the bankai release state of Genjitsuyuurei has to have an arsenal of deadly abilities to back up its looks. With the theme only just introduced by the shikai form of the zanpakuto, the bankai release takes the already incorporated abilities to their deadliest level, and then introduces four new abilities to further add to the destructive capabilities of Displacement and Distortion: Deprivation, Isolation, Assimilation, and Termination.
To first make sure that there is an understanding, each of the preceding terms has been defined as follows:
Deprivation -- The absence, loss, or withholding of something needed. Isolation -- Setting something apart from others. Assimilation -- The process of absorption into the body. Termination -- The act of ending something.
With that said, the spirit of Genjitsuyuurei while in bankai release can utilize its spirit essence in new forms. The new, extremely versatile and deadly abilities of the zanpakuto are as follows:
~~~~~1. Deprivation. When an opponent is still managing to be a thorn in Cyrus' side using very skilled and/or tactical kidou maneuvers, sometimes Cyrus is left with no choice but to somehow cut off his opponent's ability to use those techniques or face certain defeat himself. That is where the ability Deprivation comes in. By sacrificing the ability to use Displacement and Distortion until the opponent is terminated or Cyrus secedes from the bankai release, Cyrus can take hold of the opponent's reiatsu frequency, immediately and effectively seizing it and cutting it short. When an opponent is affected by Deprivation, the ability to access reiatsu for use is completely halted; the foe is unable to utilize kidou, bakudo, hadou, cero, bala, etc., or even perform techniques such as shunpo or sonido. With Deprivation active, Cyrus can finally rid himself completely of all energy-based attacks from the foe and focus on utilizing his own, as well as his new, bolstered weapon arsenal.
There are major drawbacks in using Deprivation on the opponent. The first, and possibly the most daring and hindering, is the fact that while Deprivation does indeed cut off the opponent's ability to use any technique that requires reiatsu access, it does NOT hinder the foe's ability to use any technique that is based off of his or her zanpakuto's released forms, even if it is an energy-based attack. So if the foe has a zanpakuto that can utilize a myriad of energy attacks, Deprivation is rendered useless and could cripple Cyrus rather than aide him.
On top of that huge risk, Deprivation follows the same principle as Displacement and Distortion: Cyrus must have established a connection between Genjitsuyuurei and the opponent. But, contrary to the two abilities in shikai mode, Deprivation does not drain reiatsu; it only requires spirit energy for the initial cut, and from then on all reiatsu can be devoted to other uses. It cannot be used in conjunction with any other ability, but at the same time, there would be no point, and it renders Displacement and Distortion unusable anyway so there would be no way to ability-chain.
~~~~~2. Isolation. Using pure untainted force to effectively "cut off" a part of an opponent's body, allowing Cyrus to quickly take advantage of it. This ability sacrifices the capability of Cyrus to use both Deprivation and Assimilation until the target is eliminated or Cyrus exits the bankai release. However, it opens up a much more useful option, provided that he can pull it off right. Simply enough, all Cyrus must do to activate this ability is wound one of the opponent's limbs; as long as merely one blade draws blood from the target, it is enough to allow the technique to work. As soon as Cyrus lands a hit, Deprivation immediately takes effect (provided Cyrus actually wants it to) and the affected body part is "claimed" by Cyrus. Once a body part is "claimed," it's reiatsu frequency mimics Cyrus', allowing him to use both the offensice and defensive forms of Displacement and Distortion on that limb, which can lead to some powerful follow-up techniques by Cyrus and can cripple the opponent's defense.
Isolation grants Cyrus the power to use the claimed body part as if it were one of his own, which can lead to some very interesting maneuvering. The body part still moves and operates normally at the will of the affected target, but Cyrus can throw the foe of balance when the combat continues; for example, by using Displacement to suck away the reiatsu of an opponent's offensive attack, allowing Cyrus to move in for a counterattack. Conversely, he can also use Distortion to "distill" a shield so that an opponent takes the brunt of an attack head on. The possibilities are vast and up to Cyrus to be creative enough to find new uses for on the battlefield.
If all four limbs are claimed, however, it has the same effect as Deprivation. The flow of reiatsu in the opponent's body is effectively cut off, and since he "took the long way" so to speak, Cyrus does not forfeit the ability to use Displacement or Distortion. It also allows use of the final and deadliest ability in Cyrus' arsenal: Termination.
Isolation is one of the only abilities arising from Cyrus' zanpakuto that does not have heavy drawbacks. This is quite possibly because of the fact that Cyrus must hit each body part and then to activate must forfeit the use of Deprivation and Assimilation, which is really the only heavy drawback. The reiatsu burn is minimal, though to continue to claim a body part Cyrus must keep a trickling flow so that the connection is not severed, but after this move has been put into effect, Cyrus can move on with ease and possibly even move in to claim another body part.
~~~~~3. Assimilation. The act of absorbing manifested reiatsu from the opponent into the body, claiming it for use. This ability allows Cyrus to raise his reiatsu store by a fair amount, which can make a difference in the long run. However, in order to absorb the spirit energy, Cyrus must be hit by the attack and allow the opponent to land a hit with it, and as such this move has to be used carefully; Cyrus will likely opt to take a weak bala or cero rather than trying to live through a grand rey cero enough to absorb its power.
The amount gained by Assimilation is a respectable but not disproportionate amount; on average, 30-50% max can be absorbed, though if Cyrus is seriously injured by the attack or it is barely damaging the rate can drop or rise, accordingly. This ability can be used in one of two ways: either by using the initial method described to absorb a direct attack and claim reiatsu, or in the case of a situation where Cyrus has allies nearby, and he can merely place a hand on their body, establish a connection, and (if they agree to let Cyrus go through with it) use reverse displacement (from the opponent to Cyrus rather than the normal way) to transfer spirit energy back into his own body for use. This method, however, provides even less than taking an attack head on, so strategical maneuvering and tactical skill is required for Cyrus to keep going.
The drawbacks of this attack arguably outweigh the perks, which means that this ability is possibly not worth the requirements it necessitates in order to perform. Having to be directly damaged by an energy attack to absorb some of its essence is extremely risky, and unless Cyrus is still in nearly top physical form at this stage of the battle it could spell the end for him, indirectly. The technique itself requires the initial connection, and does not burn reiatsu at all, which is a small perk but every little bit can help Cyrus succeed.
~~~~~4. Termination. The finale in Cyrus' arsenal that is only accessible when all four of the target's limbs have succumbed to isolation. ((...I'm honestly idea'd out now, and extremely tired from writing what is possibly the greatest and most magnificent profile I have ever made. If you've actually read this thing, well you are amazing, but anyway I could use some ideas as to what to put for Termination, it needs to use the isolated limbs in some form so yeah... if nobody has any ideas I'll just write this later when I get inspiration, it's not like I'm getting bankai soon anyway I would assume. Also, feedback on the profile itself would be much appreciated, it's actually not over the top really, it just has a lot of detail because I wanted to be sure every little tiny aspect was explained and every ability had at least 1-3 major weaknesses so that it isn't a godmod... honestly, I want to know what you guys think though, if you don't mind reading it all. It's actually pretty interesting... I think anyway. Thank you!))
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Posted: Wed Dec 31, 2008 1:42 pm
Nexon, as a new member to this guild, you do not have a seated position. Your RPC would have just graduated the academy. In order to move up, you must earn it.
Just to clarify, you do not have shikia, or bankia. Nor can you use shunpou, or kido above 10.
Please read this which is the Shinigami guide, and the guild rules
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Posted: Wed Dec 31, 2008 5:27 pm
Name: Kasen Tsuin
Aliases/ Nicknames: Kt
Physical Description: Kasen is a skinny person with messy black hair with purple dyed bangs in the front. He has a scar on his right arm from a dog scratching him. He is 5'8 and appears to be 18 years old. He has a tattoo of a claw on his left arm. He looks thin and weak but his arms are slight muscular.
Zanpacto: A regular katana with a purple hilt and the blade is 2 feet.
Shikai: "Not Yet Accomplished" The command phrase is "Sting and blaze, Kaosu Sasori" The blade splits and extends into a two-blade sword. One blade has the kanji for fire, the other has the kanji for black or dark. One technique would be slashing his sword down and releases four dark and fire arrows.
Special Accessories: He wears a crescent earring with an opal.
Skills: In life he worked with bows and and learned to aim quickly and strike with any weapon in a rapid movement.
Abilities: Kasen is somewhat smart and can learn his opponent through trial-and-run, but mainly he is swift with his hands.
Personality: When he is with people he is calm and tries to either have fun or look at the bright-side of things. In battle he provokes his opponent and become serious. He is mysterious when left alone as he tries to think of something, but nobody can never figure what his plans are or what he is trying to do.
Biography/History: Kasen was born in a small town in an undisclosed location. He was raised to be doctor , but did not want to be taught anything in that area. He decided to leave his home to his cousins who taught him how to fight. He was taught by his aunt and uncle and a young age and soon he was enrolled at the school. Soon he become a part of that family and loved his aunt, uncle, and his adopted sister Lily. One day after school, he came home to finish the bow and arrows he was working on and found that his Lily was sick. He stayed with her until she had to be rushed to the hospital. He regretted his decision of not becoming a doctor, and started on a journey back to his original home. He rushed out in a hurry after praying for Lily's health, but he was attacked by wolves in the forest he was walking through. He was hurt for a while and one day a person shot him as he was being attacked by the same wolves and the bullet missed. He stay as a plus watching over his sister and roaming the forest until one day he had a soul burial and arrived in Rukongai. When he entered Rukongai he stayed around the district and soon he was entered into the Spiritual Academy.
Powers: Kido's 1-10
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Posted: Wed Dec 31, 2008 9:05 pm
Name: Hikari Shura-hana
Aliases/ Nicknames: Kari, or Hana is what she wishes people would call her, but most commonly she's called Red for her extremely red hair.
Physical Description: Kari is quite small and petite, with wavy deep red hair. She appears to be around sixteen or seventeen years of age. She's only about the height of 5'2" which she can argue to be a pretty average height. Her eyes are a deep emerald green, her hair is usually put up in a low pony tail. Her skin is a slight tan, with a shade of pink in it. Kari usually hates to be referred as a doll.
Zanpacto: Kari's Zanpacto is practically an average katana. The blade is unusually longer than the regular Zanpacto which has to be carried on her back since she's a midget for her age. The blade is silver, while her hilt is red like her hair. "Not Yet Accomplished" --- "Sho-rotennotsukai cover the world with your fog, and show them your cry , ."Sho-rotennotsukai is Hikari's blade, in which elementally does with water. The blade is made of solid ice and takes form and shape like her regular katana. The ability of Sho-rotennotsukai is that it is able to create a thick fog in which gives the user the ability to hunt its prey faster and with more stealth. Becuase her Reitsu is lathered into the mist, it would confuse her opponent's ability to sense Reitsu. In a way that they would not be able to pinpoint her excact location, becuase the mask makes it seem as if she is everywhere. Since it's Hikari's Reitsu she's able to see right through it. Sho-rotennotsukai is able to shoot shards of ice from itself [ the blade ]. [ To make the mist go away Hikari has to withdraw the mist. It also withdraws as she withdraws from battle. So if she were running away, the fog would mask her escape and then it would follow. An opponent can make the mist disappear by hitting her directly it might take a few hard blows, but since she's not strong bodied she's more so easily knocked out and every hit counts on bringing down the mist. Temperature also affects it, if it were to be too hot the fog wouldn't be able to stay there. It would condensate into the air.]
Special Accessories: Oddly she usually tucks a small smoke bomb in her sleeve, of course she's had it so long for so many years, she's not even sure if it works anymore.
Skills: Hikari's good with strategy, she can't quite focus on jumping head into a battle since she isn't quite that strong. So she prefers to use her tactics to try and survive instead of using brute strength. Although some plans seem to back fire on her, she can tend to be reluctant at times.
Abilities: Hikari is actually quite nimble on her feet. Since she's so slender she can easily dodge attacks as she tries to stay on edge. She's a bit faster than most soul reapers, but it's mainly because she has such a small cat like frame. If she's hit by a fatal blow she might not be able to endure it, so she makes up her weakness with being nimble, flexible, and smallness.
Personality: Hikari loves to make people smile. She's actually quite clumsy and kind hearted, but she's one that a person can love to be around. She loves to talk when someone feels up to talking, she isn't a chatter box though. She knows when she needs to shut up. She can in fact be serious, but she likes to look at the funny side of things. Actually most of the time she seems completely clueless on the outside, and yet it's hard to even notice that she actually pays attention to things around her.
Pros; Funny, outgoing, serious, corporative, understanding, tactical, and observant.
Cons; Easily letdown, emotional, gullible, and short attention span.
Biography/History: Everyone has hopes and dreams. On a cold day in November, in the USA state Rhode Island Hikari was born. Her parents were of a Japanese heritage and she lived a pretty average life. She had always grown up wanting to be a scientist. She'd sit in her room working on an evil laugh while her parents laughed downstairs. [ I don't think she realized at her age that evil scientists didn't get good money ]
As she grew Hikari learned to love animals and had wanted to become a zoologist. At age seventeen she was murdered. You could say that it wasn't as unexpected as people thought it was. It had been earlier that month that a guy had been following her around and confessed his love to her. She had no idea who in gods name he was and ran. He pulled out a gun and shot her, the last words she heard were, "If I can't have you, no one can."
With that decades passed and Hikari could have enjoyed scrapping her fingers up against a chalkboard than living her current life. She was so bored. That wasn't until she decided to become a shinigami. That's when her boredom ended. Due to her high spiritual energy and peppy attitude she was able to laugh in the face of danger. . . Literally. She'd laugh in the faces of hollows just to be annoying.
She recently just got out of the academy. Which is actually kind of funny. Now she's an official shinigami and yet she lacks some common experience.
Powers: Kido 1-10
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Posted: Thu Jan 01, 2009 9:34 pm
Name:Zeru Harakotsu (Zee-Ru Har-A-To-She)
Aliases/ Nicknames: None
Age: 19
Gender: Male
Sexual Prefernce: Straight
Race: Shinigami
Rank: Academy Student
Squad: None Yet...
Physical Description: Zeru Is About 5'10 And 180Lbs. He is athletic and has Black Eyes With Short, Brown, Messy Hair.
Zanpacto: Amaterasu(Goddess Of The Sun) A Very Special Given To Him By An Underground Fighting Champion.
 Shikai(Not Achieved) His Shikai Changes The Appearance Of His Blade, Growing A Thorn Next To The Handle For An Extra Grip And The Blade Curves A Bit More As The Blade Grows A Bit Longer And Wider. He Is Able To Control The Darkness With His Blade And Its Strength Is Only About 3x Stronger Than His Normal Form. His Appearance Changes None.
 Bankai(Not Achieved) During Bankai, The User's Appearance Changes Not Drastically But Somewhat. Zeru Grows Angel Wings And Scars Form All Over His Body Because Of Amaterasu's Anger During Bankai. His Zanpaktou Becomes A Scythe And His Strength Increases 15x What It Was Before. He Is Able To Manipulate Fire And Darkness And Is Capable Of Flying And Manipulating Other People's Riatsu.

Special Accessories: Zeru Wears A Black Pendant And A Fox Mask, Given To Him By His Mother Before She Passed Away.
Skills: Zeru Is Good At Many Styles Such As Tae Kwon Do, Muay Thai, Drunken Boxing, And Grappling.
Abilities: Zeru Is Extremely Fast, Though He Wears Leg Weights Under His Pants. He Only Removes The Leg Weights When FIghting So He Can Be At His Fastest.
Personality: Zeru Is Very Cool,Calm, And Relaxed. He Only Fights When He Has To.
Biography/History: Zeru Was Born Living With His Uncle And Mom. His Father Was Killed In A War Before He Was Born. He Grew Up Poor And Did Underground Fighting To Raise Money. When He Beat The Champ, He Gained A Sword. Eventually, He Got Into Sword Play And Had An Acident With A Soul Reaper Who Came To His Town. The Soul Reaper Took His Back To The Seireitei Because He Believed Zeru Had Potential. He Is Now Going Through The Academy.
Powers: Hasn't Learned Anything Yet Seeing As How He Just Got Here.
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Posted: Sat Jan 03, 2009 4:47 pm
Name: Byakko Seiryu (Bee-ah-koh Say-ree-you) Aliases/ Nicknames: Byakko, Seiryu Physical Description:  His upper body is very well sculpted from years of hard training. His chest and abs are so well developed that he doesn't have to flex them for them to stick out. His arms, also, are well developed. His biceps and triceps can be told apart, and in his forearm you can see every vein that runs through it. He also has a centurion angel on his back from a drunk night in Rukongai. His lower body is almost like sculpted marble. Every muscle in his legs is strong enough to force a ton off of him. His thighs and calves have minor scars from training while he was alive and from when he was training as a shinigami. The centurion angel on his back: http://www.myfreewallpapers.net/fantasy/wa...urion-angel.jpgZanpacto: He carries a regular 6' katana on his back. Zanpacto Spirit: Fenghuang Shikai:
Shikai Abilities:
1st Attack: Tear For the Dead A tear is shed from Byakko onto an ally's physical wounds causing it to heal moderately(Byakko can't use this on himself). The tear also prevents his ally from dying by exhaustion, bleeding to death, and any other natural means(being killed by a as long as they don't have to fight again.
2nd Attack: Judgment by Fire A wall of fire surrounds Byakko and his enemy making it so that neither of them are distracted during the battle, and the only way out is for one of them to have been defeated. Byakko also gains control over the fire. He can control how wide the field of battle is inside the flames.Shikai Form(blade only): Bankai:
Bankai Abilities:
1st Attack: Rage of the Pheonix His blade bursts into flame and the temperature from the flames begins to rise, it never stops. His sword can't be melted by the heat.
2nd Attack: Rebirth of the Phoenix Even if Byakko is mortally wounded he can burst into flame and rise completely rejuvenated, but only physically. This ability takes up so much rietsu that he can only do it twice for every time he uses bankai.
3rd Attack: Rise of the Phoenix A pheonix flies from the end of Byakko's blade causing massive damage to its intended target. The cost of the attack is a majority of his rietsu, so it leaves him in a weakened state.
http://fc01.deviantart.com/fs5/i/2004/283/8/e/Evoke_the_fire_within_by_ColdFlame1987.jpgBankai Form:  Special Accessories: none Skills: Because of his training in real life he is a master at many types of martial arts, like choy li fut, dim mak, Hapkido, Karate, Kenpo, Kendo, Kickboxing, Muay Thai, and Wing Chun. Abilities: If he fights someone for long enough he eventually learns what their habits are, and what they are good and bad at. He has exceptional balance so he can't be easily knocked off balance. Personality: Byakko is friendly to most people, dedicated to his mission, a loner when he is trying to think of a solution or when he thinks he can do something better by himself.He loves to train and if you interrupt him while he is training he will, at the very least, take a swing at you. When it rains Byakko becomes almost a completely different person. He is very calm and cool-headed. He spends most of his time meditating or training when it is raining. He will gladly leave someone who is weaker than he is behind in order to ensure their safety. He would also stay behind to cover their retreat. He can lose his temper when someone does anything that he dislikes. He starts to doubt himself if someone presses the right buttons, like if it just seems like fate is working against him in every way. He isn't scared of dying, but he is scared of losing any of his comrades. He knows that people look up to him for advice and training, so he tries to become more powerful not for himself but for the people around him. Biography/History: Alive: Birth - Death Byakko's father served in the emperor's army during the war between Ieyasu and the Hideyori loyalists. His father was one of the captains for that battle. He kept his troops in line and kept them from fleeing. When the battle was won Ieyasu offered him a high ranking position in the army. He denied the job and instead took on the role of commanding Ieyasu's personal escorts. When he was told he had a son he told the courier to return to the house in which his son was staying and to put him in the house of a noble that was his friend from the war. Byakku never knew who his father was, just that he had died in a fierce battle. On the day that Byakko was born a white tiger was seen standing next to the house that he was born in, because of this his mother named him Byakko from the divine guardian of the west, but he was born in Kyoto so she also named him after the guardian of the Kyoto, Seiryu. His mother a few days after his birth from blood loss, so he was raised by the people of the village, until the courier arrived delivering the message that Byakko was to be moved to the noble's home. Byakko was raised to use his mind and try to overcome any obstacle, if not through his strength, then by using his mind and his body as one. He quickly became one of the top students in his studies and martial arts. By the time Byakko turned the age of fourteen, he was a master at multiple styles of martial arts. He was then ordered to be trained with a sword, like his father before him, he was a natural fighter. He trained for years trying to sharpen his mind and his body. As he trained he became aware of monsters roaming the perimeter, and sometimes even walking through the grounds. He mentioned the monsters to his sensei, which earned him a firm slap on the back of the head and chores for the next 2 months. When Byakko turned sixteen he moved out of his foster parent's house and into a little village a few miles away. He was greeted well enough by the people that lived there. Almost as soon as he arrived he immediately started to see the monsters again. He ignored them and continued his life as normally as he could. He became friends with the village priestess, Sayuri, doing little chores around her house, visiting her every now and then, the things that friends would do for each other. He eventually found out that Sayuri lived alone, because she had denied any man her love. Byakko soon fell in love with Sayuri. He kept his feelings secret from her, because he was afraid of how she might react to the news. One day Sayuri invited him over for dinner, she knew that he always ate alone at night. Byakko was surprised when he was summoned toSayuri's home. When he arrived he was greeted very graciously by Sayuri. "What is it that you, Sayuri?" His voice was soft and almost loving even though he tried to keep it out of his voice. "There is nothing that I require, except your company for dinner. I hope you don't mind." She started to blush a little. Byakko smiled and almost seemed overjoyed, "Of course I don't mind." He took his shoes off and sat in front of her, "May I share something with you?" Sayuri nodded, she was used to people sharing their thoughts with her mostly because it was her job, and she liked to help people as much as she could. "I have seen ... monsters that other people can't see. I have seen them since I was fourteen." He looked away and laughed at himself, "You must think I'm crazy." Sayuri looked at him questioningly, "Please describe these monsters to me." "They wear masks, have a hole in their chest, and they vary in size from monster to monster." He looked at Sayuri, "Why?" "Because I have seen the same monsters wandering around, but I have been able to see them for as long as I can remember." Byakko and Sayuri talked for hours, until the food was ready. Then Byakko looked at Sayuri, "I don't know how you will take this, but ... I've loved you from the moment that I set eyes on you." Sayuri just blushed, "I too have felt a strong attachment to you." Byakko took a chance and kissed her. She returned the kiss. That night neither of them went to sleep alone. Byakko awoke the next morning to a scream from the far end of the village. He quickly got dressed, grabbed his sword, and ran to the noise only to find that one of the monsters had just killed a young girl, but oddly enough he saw the girl and she had a chain linking her to her body. He charged at the beast and was just barely able to get in the way of the demon before it got to the girl. He had a gash on his back and chest from the demon's teeth. He screamed and brought his sword up from under the beast causing it to back away and let loose a horrible scream. The monster was to big to be slain by Byakko's current weapon, so he started to look for anything bigger than his sword. He saw a man carrying a no-dachi on his back, so he ran over to him and pulled it out while the man just ran in fear. He wielded the sword with both hands. He waited as the monster slowly circled him and the girl. The moment it attacked Byakko yelled with rage and cleaved the beast's mask in half, but not before its claws were put through his chest. He smiled as he kept standing. Then he saw something that he had never seen before, a man dressed in a black kimono and a sword strapped around his waist. The last thing that he saw was the man going over to the girl and telling her to go back to her body, because she was still alive. Byakko was standing when he noticed that a chain was hanging from his chest and it DIDN'T go back to his body, "I take it that this means that I'm dead?" "You are correct, but you won't have to worry about that for much longer. You are going to a much better place. With that the man in black hit Byakko in the head with the hilt of his sword. Suddenly Byakko felt at peace as he saw a flash of light, then he was in a place with lots of people and lots of houses. He was later told that this place was called Rukongai. Death - Shinigami Academy Graduation Byakko soon learned that the man who had saved him was a shinigami. He also learned that there was a Shinigami Academy. The moment he learned that he could help save souls as a shinigami he knew from right then that he had to become one. Byakko lived and worked in Rukongai, working hard on the side trying to hone his ability to control his spiritual energy so that he could become a shinigami and protect everyone in Soul Society. He eventually was able to make a sphere the size of his torso before he was exhausted and had to release it. A few years passed and he got better at maintaining it. He could even change the shape of it if he tried hard enough. One day a shinigami was walking through Rukongai and spotted him while he was training. After Byakko was done training the shinigami walked up to him, "You have some talent there. I'm sending you to the Shinigami Academy for training. I want to see how far you make it through the ranks if you have enough raw talent to change the shape of your rietsu." Byakko couldn't believe his ears, he was finally going to the Shinigami Academy. He accepted without a second's hesitation. "You leave in two days ... lucky for you you almost missed the sign up date." Byakko was so anxious that he couldn't sleep the whole first night. The second day he felt like he could just about jump all the way to the academy. His dreams that night were filled with teachers and other students, and him just sitting the sidelines, wanting to be in the same classes. When he arrived at the academy he was almost immediately looked down upon. He heard people look at him then sneer as mentions of 'A lowly peasant from Rukongai trying to join the elite ranks of the Gotei 13.' He didn't say anything to them, only walked away and decided that he would prove everyone that he WAS one of the elite. He met many of the captains of the Gotei 13. The one that made the biggest impression was the captain of the 5th Squad. He knew from the moment that he met him that he wanted to in the 5th Squad. He trained until he was transferred from the basic classes to the Elite classes. He soon was one of the top students, outmatching many who had doubted him before. As the years past Byakko soon became one of the most powerful shinigami at the academy, but one thing that seemed to be his weak point was that he preferred to do things on his own instead of putting his teammates into danger. He was a loner through his time at the academy. He ate alone. He trained alone, unless it was sparring. He even had a room to himself because the guy he was rooming with graduated. About a week before graduation he spoke with the 5th Squad captain asking if he could pull some strings to get him in his squad. The captain just said that he would see what he could do. Then when he graduated he was called to the 5th Squad Headquarters and was told that was his squad now. Powers: Kido 1-10 Bakudou:Bakudou #1 - Sai ("Obstruction"): This spell is used to paralyze the target. Rukia uses this on Ichigo upon their first meeting. Bakudou #9 - Geki ("Conquer"): Surrounds the target in a red light that restricts movement. Incantation: Disintegrate, black dog of Rondaniini. Look upon your burning soul and sever your throat. Bakudou #58 - Kakushitsuijaku ("Call forth the tracing sparrow"): Traces the location of a target soul. Incantation: Heart of the south, eye of the north, fingertip of the west, heel of the east, gather by wind, and scatter by rain.Bakudou #61 - Rikujoukourou ("Six staves of binding light"): Movement of the opponent is bound by six bands of light.Bakudou #75 - Gochuutekkan ("Five pillar iron brace"): An iron chain is fastened, then five pillars seal the target's whole body. Incantation: Wall of iron sand, pagoda of priestly form, shimmering fireflies of iron, fill until the silent end.Bakudou #77 - Tenteikuura ("Heavenly rickshaw of the silky sky"): Directly relays a message to any number of target souls. Incantation: Net of black and white, 22 bridges, 66 peerless domains, footprints, distant thunder, crest of the mountains, volatile earth, enshroud by night, sea of clouds, blue formations, rise into the towering circle and charge across the heavens.Bakudou #99 - Kin ("Seal"): Partly immobilizes the target's body.Bakudou #99 Second Style - Bankin ("Complete seal"): The first song called shiryuu ("halting wrap") constricts the target with a bandage-like cloth. The second song called hyakurensan ("100 joined locks") pierces the target the timber. The final song called bankin taihou ("final prohibition, immense seal") drops an immense boulder over the target.Hadou:Hadou #4 - Byakurai ("White lightning"): Fires a bolt of lightning from the caster's finger. Hadou #31 - Shakkahou ("Red Flame Gun"): Attacks the target with a red blast of fire. Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Scorching heat and disorder, evolve the transposition of the southern sea barrier.Hadou #33 - Soukatsui ("Blue Fireball"): Fires blue fire blasts at the target. Incantation: Oh ruler, mask of flesh and blood, all creations of the universe, fluttering of the wings, ye who bears the name of man! Truth and temperance, strike but slightly your claw upon this wall which feigns ignorance of sin!Hadou #54 - Haien ("Incinerating Flame"): Completely detroys a target by burning it to ash.Hadou #63 - Raikouhou ("Roaring Thunder Burn"): Calls forth a wave of thunder that seeks the target. Incantation: Bone of a straggling beast, spire, crimson crystal, disc of steel, when the wind shifts, and the emptiness ceases, let the clash of lances resonate through the relinquished castle.Hadou #90 - Kurohitsugi ("Black Coffin"): Summons a black coffin, which surrounds, then severly damages the target.Other classes of Demon Arts:Kyoumon ("Mirror Gate"): A high class barrier that reflects attacks from the outside. However, it is easy to break from the inside.Shunpo: A high level shinigami art that allows the user/shinigami to "warp" one's self (entire body) to another place. It requires long training and to be quite powerful to use easily.
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Posted: Sat Jan 03, 2009 5:16 pm
hey nexon. you dont have shunpo, kyoumon, or some of your other kidos and hados. make sure you also say that you dont have shikai or bankai cuz you dont have them.
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Posted: Sat Jan 03, 2009 5:29 pm
He did. He colored what he hasn't achieved yet red. =3
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Posted: Sat Jan 03, 2009 5:32 pm
Aren't there restrictions or limits to shikai aswell? His shikai seems a bit overpowered to me... almost enough to say it's a hidden godmod...
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