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WHERE IT IS ALWAYS HALLOWEEN (and sometimes exams) 

Tags: Halloween, Demons, Monsters, Roleplay, Academy 

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its me debz rolled 1 6-sided dice: 6 Total: 6 (1-6)

its me debz
Crew

Wicked Shadow

PostPosted: Thu Jun 12, 2014 12:27 pm


Room 10 + 6 = Room 16

What a boring set of affairs.

"Are you still there?" he asked, still as childish as ever, arms outstretched until-- SMACK.

"Hey," Lurks said. "You're in the way!"

astaraei
Molten Tigrex rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Thu Jun 12, 2014 12:29 pm


ROOM 11 + 3 = ROOM 14

Nothing much memorable happend aside from smacking into a few walls and sending an errant moth careening around for a bit as it hung on for dear life.

Molten Tigrex
Crew

Shameless Hunter

Molten Tigrex rolled 1 6-sided dice: 2 Total: 2 (1-6)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Thu Jun 12, 2014 12:40 pm


ROOM 14 + 2 = ROOM 16

It probably looked even weirder to people who weren't going twice as fast as real time.
a-disgruntled-dragon rolled 1 6-sided dice: 1 Total: 1 (1-6)
PostPosted: Thu Jun 12, 2014 12:42 pm


[ Hamika Room 13 - > 14 ]



She waved and chatted with those in the room before they vanished and she too vanished.

The next room was just as empty. So much so she wondered if she'd even moved on at that point. But she had to have... right?

[ Roll 5 ]


a-disgruntled-dragon


its me debz rolled 1 6-sided dice: 3 Total: 3 (1-6)

its me debz
Crew

Wicked Shadow

PostPosted: Thu Jun 12, 2014 12:56 pm


ROOM 16 + 3 = ROOM 19

EVENT 5: You become timid. This lasts for the rest of the corridor of time. It is as if all the courage from you has been sucked away, leaving a hollow husk of a flighty, terrified person. Everything scares you. The longer you are in the room, the worse your fear gets, until even words can cause you to jump.


All that was Lurks fled away, leaving only the Beneath. He whimpered, a strange and foreign feel in his mouth, because it was a sound of fear and little else.

I don't want to be here, Beneath thought, crying his shadow-fear tears, ants and pillbugs falling from his eyesockets instead, and fled.
Molten Tigrex rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Thu Jun 12, 2014 12:59 pm


ROOM 16 + 4 = ROOM 20


At some point someone was yelling pretty slowly and pushed Mahir quite a distance ahead, which was easily doubled by his speed.

"In the way of what!?" he chirped as he crash-landed, arms flailing like an octopus.'

astrazilla

Molten Tigrex
Crew

Shameless Hunter

a-disgruntled-dragon rolled 1 6-sided dice: 2 Total: 2 (1-6)


a-disgruntled-dragon


PostPosted: Thu Jun 12, 2014 1:03 pm


[ Hamika Room 14 - > 16 ]



She was starting to get bored. Her own ingrained paranoia was starting to come to the surface too. She'd never really moved room did she? She just kept circling the same room. She had to be. Otherwise things would have happened to her. Besides that one room with actually creeple in it.

Jack... she probably wasn't even anywhere close to the exit. She wasted so much time trying to move, she didn't move anywhere. That was it, it had to be.

[ Roll 6 ]
Molten Tigrex rolled 1 6-sided dice: 3 Total: 3 (1-6)
PostPosted: Thu Jun 12, 2014 1:09 pm


AstaraeI
ROOM 20 + ?? = ROOM ??

Molten Tigrex
Crew

Shameless Hunter

its me debz rolled 1 6-sided dice: 2 Total: 2 (1-6)

its me debz
Crew

Wicked Shadow

PostPosted: Thu Jun 12, 2014 1:11 pm


ROOM 19 -> END

"You are!" Beneath shrieked, and promptly ran and did not stop running until he burst through the exit like a glorious and grand skellyvision commercial advert for a scareling's red drink.

astaraei
a-disgruntled-dragon rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Thu Jun 12, 2014 1:17 pm


[ Hamika Room 16 - > 20 ]



She was going to go insane. She was going to just never get out of here. She wasn't moving, she wasn't going anywhere.

She was going to disintegrate in this mess and never see the light of day again or her hat.

[ Roll 7 ]


a-disgruntled-dragon


Molten Tigrex rolled 1 6-sided dice: 5 Total: 5 (1-6)

Molten Tigrex
Crew

Shameless Hunter

PostPosted: Thu Jun 12, 2014 1:19 pm


ROOM 23 + 5 = EXIT


And with a last burst of energy Mahir managed to drag himself back into the world of light and color and normal speed.
[A.V.] rolled 1 6-sided dice: 4 Total: 4 (1-6)
PostPosted: Thu Jun 12, 2014 1:47 pm


[ Room 1 -> 5 ] [ Event - ]

Of course, it must have been karma or something that he kept losing Sherry, even though he hadn't meant to. It also didn't help that the room kept moving, and Jake found himself losing his balance, tumbling backwards as the room decided to lurch forward.

Why couldn't ANYTHING make sense here?


[A.V.]

Crew

Dangerous Hunter

Nio Love rolled 1 6-sided dice: 1 Total: 1 (1-6)

Nio Love

Enthusiastic Lunatic

17,350 Points
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PostPosted: Thu Jun 12, 2014 2:02 pm


Entrance -> 2 -> forward 2 steps -> 4

He wanted Mimsy. He wanted to find Mimsy the moment he opened the door to the next corridor. Instead, Robert found himself being thrown forward as the entire room lurched, sending him flying through several more doors until it finally righted itself and he landed on his a**.

All he found in this room was a butt ache.

1/10
[A.V.] rolled 1 6-sided dice: 2 Total: 2 (1-6)
PostPosted: Thu Jun 12, 2014 2:03 pm


[ Room 5 -> 7 -> 5] [ Event - ]

Jake tried venturing into another room, hoping there was some logical (probably illogical) way to get out of here, but as he did so, the room shifting again, making him fall back into the same room.
This was probably going to be harder than he thought.


[A.V.]

Crew

Dangerous Hunter

lizbot rolled 1 6-sided dice: 5 Total: 5 (1-6)

lizbot
Vice Captain

No Faun

PostPosted: Thu Jun 12, 2014 2:13 pm


The sudden, sheer drop, the suspended rooms, the way things shifted and changed before her were all taken in with a strange sort of relief. At least here the dangers were obvious. Leaping toward the nearest room, America hoped they would stay that way.

Nothing terrible happened beyond the shifting, and for once it seemed like the challenge was truly physical, with maybe a bit of puzzle solving if there was a method to the corridor's madness. So America took a moment to compose herself. To fix her scarf and coat and the rest of her clothes, wildly twisted into disarray by the constant changes in height and her own panicked rush. Hands going to her bag, she checked her equipment and the water she collected. Her phone battery was still strong though the connection was spotty. The runic bandage were tidy and unused.

Taking another moment, America quietly ate an energy bar and took a sip of the remaining (normal) water she had left. Closing her eyes, she counted along with the beating of her heart, and found quiet bit of peace within it. Past was past. She had a job to do, and she would see it done.
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