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Journey to a mystical world submerged in conflict , where anything is possible and no one is safe. Will you survive the Realm of Rykros? 

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Ferregar

PostPosted: Thu Oct 11, 2012 12:26 pm


VelvonVeden
WIP for now. I feel it needs more but not sure what. Please make suggestions :3



Concealment
With the aid of shadow, and wind, Krona creates the illusion of humanity. Her wings, her height, and her darkness are hidden behind a veil that can only be penetrated by similar eyes.
Concealment A

- Krona hides all three elements of herself – wing appearance/scent, height, and darkness – to change, at the cost of 150 energy, and 25 energy per post to maintain.
o Her wings become invisible to the eye, and their unique scent is maked
o She shrinks in height
o The tangible aura of darkness about her is masked


Concealment B
- Krona chooses one or two element of herself - wing scent/appearance, height, darkness - to change, at the cost of 50 energy to initiate and 10 energy per post to maintain.
o She chooses one or two of the above to conceal


Rules
- While this talent is active, she will appear to be completely, ordinarily, human to all except fellow fallen and Dark Avengers. Fallen will see her as the angel she is; Dark Avengers will be able to sense her darkness, and her connection to the void.
- The Concealment of the wings is only an illusion; the wings are still there, they simply cannot be seen. If someone were to touch her back, they would feel the wings there. She can still fly while this talent is active; the wings simply would not be seen.

At this time, this talent seems like a cure-all for being labelled a Dark Avenger and Fallen. Because of this, and the fact that she has the opportunity to acquire other skills that do something similar except that they require work on her end, I would like to see you take your talent in a different direction. It is not supposed to be easy or possible for a Dark Avenger to hide who they are unless they have proven their faith to The Void and have the first Faithful Skill.
PostPosted: Sat Nov 03, 2012 5:58 pm


Rpc Name: Elizabeth Bishop

Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23307031#343337277

Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=21925719#315040453

Rpc Rank: Trainee

Combative Talent or Non Combative: Combative

Talent Name: Mind-Boomer

Description:
Elizabeth has little physical strength and an amazing mind. Naturally, one with such bleak physical prowess wouldn't dare engage in hand to hand combat, and that's exactly what Elizabeth did. During her mind blader training, Elizabeth took a different approach to the subject of mental weapons. Instead of creating blades and hammers, She crafted muskets and bombs to fight from a distance. Naturally, as a result of spending so much time creating ranged weapons, she is entirely unable to create melee style weapons.

Skills:

Rp Sample:

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PostPosted: Sun Nov 04, 2012 9:07 am


Soap Disco
Rpc Name: Elizabeth Bishop

Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23307031#343337277

Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=21925719#315040453

Rpc Rank: Trainee

Combative Talent or Non Combative: Combative

Talent Name: Mind-Boomer

Description:
Elizabeth has little physical strength and an amazing mind. Naturally, one with such bleak physical prowess wouldn't dare engage in hand to hand combat, and that's exactly what Elizabeth did. During her mind blader training, Elizabeth took a different approach to the subject of mental weapons. Instead of creating blades and hammers, She crafted muskets and bombs to fight from a distance. Naturally, as a result of spending so much time creating ranged weapons, she is entirely unable to create melee style weapons.

Skills:

Rp Sample:


ok, so is going to make most of your class useless. You'll need to make some skills before we can move forward on this.
PostPosted: Sun Nov 04, 2012 9:15 am


SorceressJacklyn
Soap Disco
Rpc Name: Elizabeth Bishop

Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23307031#343337277

Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=21925719#315040453

Rpc Rank: Trainee

Combative Talent or Non Combative: Combative

Talent Name: Mind-Boomer

Description:
Elizabeth has little physical strength and an amazing mind. Naturally, one with such bleak physical prowess wouldn't dare engage in hand to hand combat, and that's exactly what Elizabeth did. During her mind blader training, Elizabeth took a different approach to the subject of mental weapons. Instead of creating blades and hammers, She crafted muskets and bombs to fight from a distance. Naturally, as a result of spending so much time creating ranged weapons, she is entirely unable to create melee style weapons.

Skills:

Rp Sample:


ok, so is going to make most of your class useless. You'll need to make some skills before we can move forward on this.


not really....take the skill "Strike!"
the user creates 3 of their items and attacks with them. I just create 3 guns and fire or something. Same with "Behind You!". It's just a shot from behind. A lot of these attacks are about throwing swords. If I just swap swords with guns/bombs, it'll be a smooth transition. If need be, I can create a few skills, but right now it's just a matter of swapping the word blade with something else.

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PostPosted: Sun Nov 04, 2012 9:19 am


Soap Disco
SorceressJacklyn
Soap Disco
Rpc Name: Elizabeth Bishop

Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23307031#343337277

Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=21925719#315040453

Rpc Rank: Trainee

Combative Talent or Non Combative: Combative

Talent Name: Mind-Boomer

Description:
Elizabeth has little physical strength and an amazing mind. Naturally, one with such bleak physical prowess wouldn't dare engage in hand to hand combat, and that's exactly what Elizabeth did. During her mind blader training, Elizabeth took a different approach to the subject of mental weapons. Instead of creating blades and hammers, She crafted muskets and bombs to fight from a distance. Naturally, as a result of spending so much time creating ranged weapons, she is entirely unable to create melee style weapons.

Skills:

Rp Sample:


ok, so is going to make most of your class useless. You'll need to make some skills before we can move forward on this.


not really....take the skill "Strike!"
the user creates 3 of their items and attacks with them. I just create 3 guns and fire or something. Same with "Behind You!". It's just a shot from behind. A lot of these attacks are about throwing swords. If I just swap swords with guns/bombs, it'll be a smooth transition. If need be, I can create a few skills, but right now it's just a matter of swapping the word blade with something else.


I'm also wanting to see what power is in the ammo. Those would be extremely helpful
PostPosted: Sun Nov 04, 2012 9:26 am


SorceressJacklyn
Soap Disco
SorceressJacklyn
Soap Disco
Rpc Name: Elizabeth Bishop

Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23307031#343337277

Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=21925719#315040453

Rpc Rank: Trainee

Combative Talent or Non Combative: Combative

Talent Name: Mind-Boomer

Description:
Elizabeth has little physical strength and an amazing mind. Naturally, one with such bleak physical prowess wouldn't dare engage in hand to hand combat, and that's exactly what Elizabeth did. During her mind blader training, Elizabeth took a different approach to the subject of mental weapons. Instead of creating blades and hammers, She crafted muskets and bombs to fight from a distance. Naturally, as a result of spending so much time creating ranged weapons, she is entirely unable to create melee style weapons.

Skills:

Rp Sample:


ok, so is going to make most of your class useless. You'll need to make some skills before we can move forward on this.


not really....take the skill "Strike!"
the user creates 3 of their items and attacks with them. I just create 3 guns and fire or something. Same with "Behind You!". It's just a shot from behind. A lot of these attacks are about throwing swords. If I just swap swords with guns/bombs, it'll be a smooth transition. If need be, I can create a few skills, but right now it's just a matter of swapping the word blade with something else.


I'm also wanting to see what power is in the ammo. Those would be extremely helpful



power of the explosives and guns will be posted in the empowered weapons applications. Since I know the abilities also gain damage from the skills I use, I planned on my weapons not doing over D ranked damage. Maybe C ranked if it's a really powerful one, but I'd only have one of those

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PostPosted: Sun Nov 04, 2012 9:28 am


Soap Disco
SorceressJacklyn
Soap Disco
SorceressJacklyn
Soap Disco
Rpc Name: Elizabeth Bishop

Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23307031#343337277

Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=21925719#315040453

Rpc Rank: Trainee

Combative Talent or Non Combative: Combative

Talent Name: Mind-Boomer

Description:
Elizabeth has little physical strength and an amazing mind. Naturally, one with such bleak physical prowess wouldn't dare engage in hand to hand combat, and that's exactly what Elizabeth did. During her mind blader training, Elizabeth took a different approach to the subject of mental weapons. Instead of creating blades and hammers, She crafted muskets and bombs to fight from a distance. Naturally, as a result of spending so much time creating ranged weapons, she is entirely unable to create melee style weapons.

Skills:

Rp Sample:


ok, so is going to make most of your class useless. You'll need to make some skills before we can move forward on this.


not really....take the skill "Strike!"
the user creates 3 of their items and attacks with them. I just create 3 guns and fire or something. Same with "Behind You!". It's just a shot from behind. A lot of these attacks are about throwing swords. If I just swap swords with guns/bombs, it'll be a smooth transition. If need be, I can create a few skills, but right now it's just a matter of swapping the word blade with something else.


I'm also wanting to see what power is in the ammo. Those would be extremely helpful



power of the explosives and guns will be posted in the empowered weapons applications. Since I know the abilities also gain damage from the skills I use, I planned on my weapons not doing over D ranked damage. Maybe C ranked if it's a really powerful one, but I'd only have one of those


And you do know you would have to follow ammo rules to keep it fair, right? Otherwise every shot will cost energy and make the talent a massive energy sink.
PostPosted: Sun Nov 04, 2012 9:33 am


SorceressJacklyn
Soap Disco
SorceressJacklyn
Soap Disco
SorceressJacklyn
Soap Disco
Rpc Name: Elizabeth Bishop

Rpc Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=23307031#343337277

Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=21925719#315040453

Rpc Rank: Trainee

Combative Talent or Non Combative: Combative

Talent Name: Mind-Boomer

Description:
Elizabeth has little physical strength and an amazing mind. Naturally, one with such bleak physical prowess wouldn't dare engage in hand to hand combat, and that's exactly what Elizabeth did. During her mind blader training, Elizabeth took a different approach to the subject of mental weapons. Instead of creating blades and hammers, She crafted muskets and bombs to fight from a distance. Naturally, as a result of spending so much time creating ranged weapons, she is entirely unable to create melee style weapons.

Skills:

Rp Sample:


ok, so is going to make most of your class useless. You'll need to make some skills before we can move forward on this.


not really....take the skill "Strike!"
the user creates 3 of their items and attacks with them. I just create 3 guns and fire or something. Same with "Behind You!". It's just a shot from behind. A lot of these attacks are about throwing swords. If I just swap swords with guns/bombs, it'll be a smooth transition. If need be, I can create a few skills, but right now it's just a matter of swapping the word blade with something else.


I'm also wanting to see what power is in the ammo. Those would be extremely helpful



power of the explosives and guns will be posted in the empowered weapons applications. Since I know the abilities also gain damage from the skills I use, I planned on my weapons not doing over D ranked damage. Maybe C ranked if it's a really powerful one, but I'd only have one of those


And you do know you would have to follow ammo rules to keep it fair, right? Otherwise every shot will cost energy and make the talent a massive energy sink.


yup, I've got it all planned out.

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PostPosted: Sun Nov 25, 2012 7:10 pm


Rpc Name: Katia

Rpc Profile Link: not done yet

Rpc Rank: Trainee

Combative Talent or Non Combative: Both

Talent Name: Mage Eater

Description:

for most of her life, it was believed Katia had no magical abilities. No matter how hard she trained, no matter how many masters taught her, she was unable to cast even the most basic of spells. It wasn't until she came across a group of ruffians in the streets that she found out the true nature of her magical powers. After taking several magical blows, Katia felt an odd energy flowing throughout her body, mana. Though she was only able to escape through a simple flash spell, her latent magical abilities were awakened. After some small tests, it seemed that Katia actually had a larger mana capasity than most, but lacked natural mana regeneration and regained her mana through the absorption of spells and potions. With this new knowledge, she began her training to harness her abilities.

Skills:

Mage Eater
passive
Katia absorbs half the damage/healing from all spells as energy equal to half it's casting cost, (ie E-rank deals 100 damage for 10 energy. Katia would take 50 damage and gain 5 energy). This reduces damage taken from spell damage and healing by 50%. Any melee attack with an energy based effect has it's added magic damage reduced by 50%, but still does full damage from Strength. This gift comes with a hefty drawback, however: Katia is unable to regenerate energy through rest or other natural means. In addition, Katia receives an extra 100 energy per rank (after all other calculations).

Untamed Spark
passive
Most students of the arcane arts have honed their powers over many years of intense study, but Katia, having only recently discovered her magical abilities, has no true control over her powers. This gives her spells a wild edge to them. When casting a spell, Katia must make a D6 check. Rolling 2-5 allows the spell to cast normally, rolling a 1 fizzles the spell while still uses 50% of the spell's casting cost, and rolling a 6 doubles the spell's power while draining and extra 50% energy. Spells that rolled a 1-5 have cool downs as they usually would, but spells that roll a 6 have an extra X posts added to their cooldown where X is equal to it's level, ie E=1, D=2, ect.
PostPosted: Mon Nov 26, 2012 7:55 pm


I really enjoy the enginuity of the talent, and must admit that it looks extremely interesting. That being said, I'd liike to bring up two things specifically:
- The first is that I cannot agree with the 50% damage reduction in regards to magic attacks. It's a nice balance for the cons, but it gives too large of an advantage to your character over other magic users. I'd like to see it removed, and as such you are free to balance the talent again.
- The second thing I would like to say is a suggestion for anotehr way to go about the energy consumption. It could be worked so that your character gains the use of skills depending on what attack they take themselves. Say, for example, Katia receives a C rank attack. She can then use both a E rank attack, and a D rank. If she receives two C rank attacks, then she can use two E ranks, two D ranks, and a C rank attack. This of course is no perfect example or suggestion, but I would like you to take it to heart when thinking over your talent.

Soap Disco
Rpc Name: Katia

Rpc Profile Link: not done yet

Rpc Rank: Trainee

Combative Talent or Non Combative: Both

Talent Name: Mage Eater

Description:

for most of her life, it was believed Katia had no magical abilities. No matter how hard she trained, no matter how many masters taught her, she was unable to cast even the most basic of spells. It wasn't until she came across a group of ruffians in the streets that she found out the true nature of her magical powers. After taking several magical blows, Katia felt an odd energy flowing throughout her body, mana. Though she was only able to escape through a simple flash spell, her latent magical abilities were awakened. After some small tests, it seemed that Katia actually had a larger mana capasity than most, but lacked natural mana regeneration and regained her mana through the absorption of spells and potions. With this new knowledge, she began her training to harness her abilities.

Skills:

Mage Eater
passive
Katia absorbs half the damage from incoming magic based attacks, and heals, as energy. This reduces damage taken from spell damage and healing by 50%. Any melee attack with an energy based effect has it's added magic damage reduced by 50%, but still does full damage from Strength. This gift comes with a hefty drawback, however: Katia is unable to regenerate energy through rest or other natural means. In addition, Katia receives an extra 100 energy per rank (after all other calculations).

Untamed Spark
passive
Most students of the arcane arts have honed their powers over many years of intense study, but Katia, having only recently discovered her magical abilities, has no true control over her powers. This gives her spells a wild edge to them. When casting a spell, Katia must make a D6 check. Rolling 2-5 allows the spell to cast normally, rolling a 1 fizzles the spell while still uses 50% of the spell's casting cost, and rolling a 6 doubles the spell's power while draining and extra 50% energy. Spells that rolled a 1-5 have cool downs as they usually would, but spells that roll a 6 have an extra X posts added to their cooldown where X is equal to it's level, ie E=1, D=2, ect.

YoDaeTatsuya

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PostPosted: Mon Nov 26, 2012 9:08 pm


YoDaeTatsuya
I really enjoy the enginuity of the talent, and must admit that it looks extremely interesting. That being said, I'd liike to bring up two things specifically:
- The first is that I cannot agree with the 50% damage reduction in regards to magic attacks. It's a nice balance for the cons, but it gives too large of an advantage to your character over other magic users. I'd like to see it removed, and as such you are free to balance the talent again.
- The second thing I would like to say is a suggestion for anotehr way to go about the energy consumption. It could be worked so that your character gains the use of skills depending on what attack they take themselves. Say, for example, Katia receives a C rank attack. She can then use both a E rank attack, and a D rank. If she receives two C rank attacks, then she can use two E ranks, two D ranks, and a C rank attack. This of course is no perfect example or suggestion, but I would like you to take it to heart when thinking over your talent.

Soap Disco
Rpc Name: Katia

Rpc Profile Link: not done yet

Rpc Rank: Trainee

Combative Talent or Non Combative: Both

Talent Name: Mage Eater

Description:

for most of her life, it was believed Katia had no magical abilities. No matter how hard she trained, no matter how many masters taught her, she was unable to cast even the most basic of spells. It wasn't until she came across a group of ruffians in the streets that she found out the true nature of her magical powers. After taking several magical blows, Katia felt an odd energy flowing throughout her body, mana. Though she was only able to escape through a simple flash spell, her latent magical abilities were awakened. After some small tests, it seemed that Katia actually had a larger mana capasity than most, but lacked natural mana regeneration and regained her mana through the absorption of spells and potions. With this new knowledge, she began her training to harness her abilities.

Skills:

Mage Eater
passive
Katia absorbs half the damage from incoming magic based attacks, and heals, as energy. This reduces damage taken from spell damage and healing by 50%. Any melee attack with an energy based effect has it's added magic damage reduced by 50%, but still does full damage from Strength. This gift comes with a hefty drawback, however: Katia is unable to regenerate energy through rest or other natural means. In addition, Katia receives an extra 100 energy per rank (after all other calculations).

Untamed Spark
passive
Most students of the arcane arts have honed their powers over many years of intense study, but Katia, having only recently discovered her magical abilities, has no true control over her powers. This gives her spells a wild edge to them. When casting a spell, Katia must make a D6 check. Rolling 2-5 allows the spell to cast normally, rolling a 1 fizzles the spell while still uses 50% of the spell's casting cost, and rolling a 6 doubles the spell's power while draining and extra 50% energy. Spells that rolled a 1-5 have cool downs as they usually would, but spells that roll a 6 have an extra X posts added to their cooldown where X is equal to it's level, ie E=1, D=2, ect.


I get what you're trying to say, but it really kills the essence of the talent. The whole idea behind it is to get an edge on magical users, hence the name...mage eater. Taking full damage, yet abosrbing it's energy doesnt make much sense. You took the full blunt of the attack, so nothing was taken into you. Asking me to take out that stuff is just asking me to remake the whole talent into something different. This is the entire idea behind it: a risky gamble to gain a slight advantage over mages. And yes, while I do have an edge over magical users, If i fight a pure melee character, my character is screwed. It might be that I go into a fight with half my energy. If all he does is swing his sword, I wont regain any energy, 0 damage reductions, and my spells might fail in the middle of a fight. I know a 50% damage reduction seems like a bit much, but concerning the draw backs, I dont see how it would be too much.
PostPosted: Mon Nov 26, 2012 9:58 pm


I'll not allow for a 50% damage reduction for magic skills. That is far too much for an attack reduction, and gives too large of an advantage of other casters. Yes, your talent is aimed at besting casters, but we can't have such an advantage present. The most reduction I can allow is a 25% reduction to the damage dealt by an opposing magic attack. You can word it or work it so that 50% energy is still absorbed, maybe in the process you take another 25% of the damage into your body as a result of the absortion of the energy or something along those lines. Or you can have it so that you can gain energy in another way for Katia. It is up to you how you work this talent beyond that, but once again, I'll only allow as high as a 25% reduction to opposing attack damage.
Soap Disco
YoDaeTatsuya
I really enjoy the enginuity of the talent, and must admit that it looks extremely interesting. That being said, I'd liike to bring up two things specifically:
- The first is that I cannot agree with the 50% damage reduction in regards to magic attacks. It's a nice balance for the cons, but it gives too large of an advantage to your character over other magic users. I'd like to see it removed, and as such you are free to balance the talent again.
- The second thing I would like to say is a suggestion for another way to go about the energy consumption. It could be worked so that your character gains the use of skills depending on what attack they take themselves. Say, for example, Katia receives a C rank attack. She can then use both a E rank attack, and a D rank. If she receives two C rank attacks, then she can use two E ranks, two D ranks, and a C rank attack. This of course is no perfect example or suggestion, but I would like you to take it to heart when thinking over your talent.

Soap Disco
Rpc Name: Katia

Rpc Profile Link: not done yet

Rpc Rank: Trainee

Combative Talent or Non Combative: Both

Talent Name: Mage Eater

Description:

for most of her life, it was believed Katia had no magical abilities. No matter how hard she trained, no matter how many masters taught her, she was unable to cast even the most basic of spells. It wasn't until she came across a group of ruffians in the streets that she found out the true nature of her magical powers. After taking several magical blows, Katia felt an odd energy flowing throughout her body, mana. Though she was only able to escape through a simple flash spell, her latent magical abilities were awakened. After some small tests, it seemed that Katia actually had a larger mana capasity than most, but lacked natural mana regeneration and regained her mana through the absorption of spells and potions. With this new knowledge, she began her training to harness her abilities.

Skills:

Mage Eater
passive
Katia absorbs half the damage from incoming magic based attacks, and heals, as energy. This reduces damage taken from spell damage and healing by 50%. Any melee attack with an energy based effect has it's added magic damage reduced by 50%, but still does full damage from Strength. This gift comes with a hefty drawback, however: Katia is unable to regenerate energy through rest or other natural means. In addition, Katia receives an extra 100 energy per rank (after all other calculations).

Untamed Spark
passive
Most students of the arcane arts have honed their powers over many years of intense study, but Katia, having only recently discovered her magical abilities, has no true control over her powers. This gives her spells a wild edge to them. When casting a spell, Katia must make a D6 check. Rolling 2-5 allows the spell to cast normally, rolling a 1 fizzles the spell while still uses 50% of the spell's casting cost, and rolling a 6 doubles the spell's power while draining and extra 50% energy. Spells that rolled a 1-5 have cool downs as they usually would, but spells that roll a 6 have an extra X posts added to their cooldown where X is equal to it's level, ie E=1, D=2, ect.


I get what you're trying to say, but it really kills the essence of the talent. The whole idea behind it is to get an edge on magical users, hence the name...mage eater. Taking full damage, yet abosrbing it's energy doesnt make much sense. You took the full blunt of the attack, so nothing was taken into you. Asking me to take out that stuff is just asking me to remake the whole talent into something different. This is the entire idea behind it: a risky gamble to gain a slight advantage over mages. And yes, while I do have an edge over magical users, If i fight a pure melee character, my character is screwed. It might be that I go into a fight with half my energy. If all he does is swing his sword, I wont regain any energy, 0 damage reductions, and my spells might fail in the middle of a fight. I know a 50% damage reduction seems like a bit much, but concerning the draw backs, I dont see how it would be too much.

YoDaeTatsuya

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PostPosted: Mon Nov 26, 2012 10:03 pm


YoDaeTatsuya
I'll not allow for a 50% damage reduction for magic skills. That is far too much for an attack reduction, and gives too large of an advantage of other casters. Yes, your talent is aimed at besting casters, but we can't have such an advantage present. The most reduction I can allow is a 25% reduction to the damage dealt by an opposing magic attack. You can word it or work it so that 50% energy is still absorbed, maybe in the process you take another 25% of the damage into your body as a result of the absortion of the energy or something along those lines. Or you can have it so that you can gain energy in another way for Katia. It is up to you how you work this talent beyond that, but once again, I'll only allow as high as a 25% reduction to opposing attack damage.
Soap Disco
YoDaeTatsuya
I really enjoy the enginuity of the talent, and must admit that it looks extremely interesting. That being said, I'd liike to bring up two things specifically:
- The first is that I cannot agree with the 50% damage reduction in regards to magic attacks. It's a nice balance for the cons, but it gives too large of an advantage to your character over other magic users. I'd like to see it removed, and as such you are free to balance the talent again.
- The second thing I would like to say is a suggestion for another way to go about the energy consumption. It could be worked so that your character gains the use of skills depending on what attack they take themselves. Say, for example, Katia receives a C rank attack. She can then use both a E rank attack, and a D rank. If she receives two C rank attacks, then she can use two E ranks, two D ranks, and a C rank attack. This of course is no perfect example or suggestion, but I would like you to take it to heart when thinking over your talent.

Soap Disco
Rpc Name: Katia

Rpc Profile Link: not done yet

Rpc Rank: Trainee

Combative Talent or Non Combative: Both

Talent Name: Mage Eater

Description:

for most of her life, it was believed Katia had no magical abilities. No matter how hard she trained, no matter how many masters taught her, she was unable to cast even the most basic of spells. It wasn't until she came across a group of ruffians in the streets that she found out the true nature of her magical powers. After taking several magical blows, Katia felt an odd energy flowing throughout her body, mana. Though she was only able to escape through a simple flash spell, her latent magical abilities were awakened. After some small tests, it seemed that Katia actually had a larger mana capasity than most, but lacked natural mana regeneration and regained her mana through the absorption of spells and potions. With this new knowledge, she began her training to harness her abilities.

Skills:

Mage Eater
passive
Katia absorbs half the damage from incoming magic based attacks, and heals, as energy. This reduces damage taken from spell damage and healing by 50%. Any melee attack with an energy based effect has it's added magic damage reduced by 50%, but still does full damage from Strength. This gift comes with a hefty drawback, however: Katia is unable to regenerate energy through rest or other natural means. In addition, Katia receives an extra 100 energy per rank (after all other calculations).

Untamed Spark
passive
Most students of the arcane arts have honed their powers over many years of intense study, but Katia, having only recently discovered her magical abilities, has no true control over her powers. This gives her spells a wild edge to them. When casting a spell, Katia must make a D6 check. Rolling 2-5 allows the spell to cast normally, rolling a 1 fizzles the spell while still uses 50% of the spell's casting cost, and rolling a 6 doubles the spell's power while draining and extra 50% energy. Spells that rolled a 1-5 have cool downs as they usually would, but spells that roll a 6 have an extra X posts added to their cooldown where X is equal to it's level, ie E=1, D=2, ect.


I get what you're trying to say, but it really kills the essence of the talent. The whole idea behind it is to get an edge on magical users, hence the name...mage eater. Taking full damage, yet abosrbing it's energy doesnt make much sense. You took the full blunt of the attack, so nothing was taken into you. Asking me to take out that stuff is just asking me to remake the whole talent into something different. This is the entire idea behind it: a risky gamble to gain a slight advantage over mages. And yes, while I do have an edge over magical users, If i fight a pure melee character, my character is screwed. It might be that I go into a fight with half my energy. If all he does is swing his sword, I wont regain any energy, 0 damage reductions, and my spells might fail in the middle of a fight. I know a 50% damage reduction seems like a bit much, but concerning the draw backs, I dont see how it would be too much.


...I'm confused by your idea there....I absorb 25% as energy, then absorb another 25% of the damage? Isnt that till a 50% reduction? Also, in case you missed it, and not that it'd do much to sway, but i also only take 50% from healing as well...while not regaining energy on my own....while being effective against 1 character type is the idea, it makes me potentially weak to all others...and even casters at certain levels.
PostPosted: Mon Nov 26, 2012 10:34 pm


Soap Disco
YoDaeTatsuya
I'll not allow for a 50% damage reduction for magic skills. That is far too much for an attack reduction, and gives too large of an advantage of other casters. Yes, your talent is aimed at besting casters, but we can't have such an advantage present. The most reduction I can allow is a 25% reduction to the damage dealt by an opposing magic attack. You can word it or work it so that 50% energy is still absorbed, maybe in the process you take another 25% of the damage into your body as a result of the absortion of the energy or something along those lines. Or you can have it so that you can gain energy in another way for Katia. It is up to you how you work this talent beyond that, but once again, I'll only allow as high as a 25% reduction to opposing attack damage.
Soap Disco
YoDaeTatsuya
I really enjoy the enginuity of the talent, and must admit that it looks extremely interesting. That being said, I'd liike to bring up two things specifically:
- The first is that I cannot agree with the 50% damage reduction in regards to magic attacks. It's a nice balance for the cons, but it gives too large of an advantage to your character over other magic users. I'd like to see it removed, and as such you are free to balance the talent again.
- The second thing I would like to say is a suggestion for another way to go about the energy consumption. It could be worked so that your character gains the use of skills depending on what attack they take themselves. Say, for example, Katia receives a C rank attack. She can then use both a E rank attack, and a D rank. If she receives two C rank attacks, then she can use two E ranks, two D ranks, and a C rank attack. This of course is no perfect example or suggestion, but I would like you to take it to heart when thinking over your talent.

Soap Disco
Rpc Name: Katia

Rpc Profile Link: not done yet

Rpc Rank: Trainee

Combative Talent or Non Combative: Both

Talent Name: Mage Eater

Description:

for most of her life, it was believed Katia had no magical abilities. No matter how hard she trained, no matter how many masters taught her, she was unable to cast even the most basic of spells. It wasn't until she came across a group of ruffians in the streets that she found out the true nature of her magical powers. After taking several magical blows, Katia felt an odd energy flowing throughout her body, mana. Though she was only able to escape through a simple flash spell, her latent magical abilities were awakened. After some small tests, it seemed that Katia actually had a larger mana capasity than most, but lacked natural mana regeneration and regained her mana through the absorption of spells and potions. With this new knowledge, she began her training to harness her abilities.

Skills:

Mage Eater
passive
Katia absorbs half the damage from incoming magic based attacks, and heals, as energy. This reduces damage taken from spell damage and healing by 50%. Any melee attack with an energy based effect has it's added magic damage reduced by 50%, but still does full damage from Strength. This gift comes with a hefty drawback, however: Katia is unable to regenerate energy through rest or other natural means. In addition, Katia receives an extra 100 energy per rank (after all other calculations).

Untamed Spark
passive
Most students of the arcane arts have honed their powers over many years of intense study, but Katia, having only recently discovered her magical abilities, has no true control over her powers. This gives her spells a wild edge to them. When casting a spell, Katia must make a D6 check. Rolling 2-5 allows the spell to cast normally, rolling a 1 fizzles the spell while still uses 50% of the spell's casting cost, and rolling a 6 doubles the spell's power while draining and extra 50% energy. Spells that rolled a 1-5 have cool downs as they usually would, but spells that roll a 6 have an extra X posts added to their cooldown where X is equal to it's level, ie E=1, D=2, ect.


I get what you're trying to say, but it really kills the essence of the talent. The whole idea behind it is to get an edge on magical users, hence the name...mage eater. Taking full damage, yet abosrbing it's energy doesnt make much sense. You took the full blunt of the attack, so nothing was taken into you. Asking me to take out that stuff is just asking me to remake the whole talent into something different. This is the entire idea behind it: a risky gamble to gain a slight advantage over mages. And yes, while I do have an edge over magical users, If i fight a pure melee character, my character is screwed. It might be that I go into a fight with half my energy. If all he does is swing his sword, I wont regain any energy, 0 damage reductions, and my spells might fail in the middle of a fight. I know a 50% damage reduction seems like a bit much, but concerning the draw backs, I dont see how it would be too much.


...I'm confused by your idea there....I absorb 25% as energy, then absorb another 25% of the damage? Isnt that till a 50% reduction? Also, in case you missed it, and not that it'd do much to sway, but i also only take 50% from healing as well...while not regaining energy on my own....while being effective against 1 character type is the idea, it makes me potentially weak to all others...and even casters at certain levels.


I think she meant you take 50% of the energy but only 25% of the hp healing.

SorceressJacklyn
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PostPosted: Mon Nov 26, 2012 11:14 pm


SorceressJacklyn
Soap Disco
YoDaeTatsuya
I'll not allow for a 50% damage reduction for magic skills. That is far too much for an attack reduction, and gives too large of an advantage of other casters. Yes, your talent is aimed at besting casters, but we can't have such an advantage present. The most reduction I can allow is a 25% reduction to the damage dealt by an opposing magic attack. You can word it or work it so that 50% energy is still absorbed, maybe in the process you take another 25% of the damage into your body as a result of the absortion of the energy or something along those lines. Or you can have it so that you can gain energy in another way for Katia. It is up to you how you work this talent beyond that, but once again, I'll only allow as high as a 25% reduction to opposing attack damage.
Soap Disco
YoDaeTatsuya
I really enjoy the enginuity of the talent, and must admit that it looks extremely interesting. That being said, I'd liike to bring up two things specifically:
- The first is that I cannot agree with the 50% damage reduction in regards to magic attacks. It's a nice balance for the cons, but it gives too large of an advantage to your character over other magic users. I'd like to see it removed, and as such you are free to balance the talent again.
- The second thing I would like to say is a suggestion for another way to go about the energy consumption. It could be worked so that your character gains the use of skills depending on what attack they take themselves. Say, for example, Katia receives a C rank attack. She can then use both a E rank attack, and a D rank. If she receives two C rank attacks, then she can use two E ranks, two D ranks, and a C rank attack. This of course is no perfect example or suggestion, but I would like you to take it to heart when thinking over your talent.

Soap Disco
Rpc Name: Katia

Rpc Profile Link: not done yet

Rpc Rank: Trainee

Combative Talent or Non Combative: Both

Talent Name: Mage Eater

Description:

for most of her life, it was believed Katia had no magical abilities. No matter how hard she trained, no matter how many masters taught her, she was unable to cast even the most basic of spells. It wasn't until she came across a group of ruffians in the streets that she found out the true nature of her magical powers. After taking several magical blows, Katia felt an odd energy flowing throughout her body, mana. Though she was only able to escape through a simple flash spell, her latent magical abilities were awakened. After some small tests, it seemed that Katia actually had a larger mana capasity than most, but lacked natural mana regeneration and regained her mana through the absorption of spells and potions. With this new knowledge, she began her training to harness her abilities.

Skills:

Mage Eater
passive
Katia absorbs half the damage from incoming magic based attacks, and heals, as energy. This reduces damage taken from spell damage and healing by 50%. Any melee attack with an energy based effect has it's added magic damage reduced by 50%, but still does full damage from Strength. This gift comes with a hefty drawback, however: Katia is unable to regenerate energy through rest or other natural means. In addition, Katia receives an extra 100 energy per rank (after all other calculations).

Untamed Spark
passive
Most students of the arcane arts have honed their powers over many years of intense study, but Katia, having only recently discovered her magical abilities, has no true control over her powers. This gives her spells a wild edge to them. When casting a spell, Katia must make a D6 check. Rolling 2-5 allows the spell to cast normally, rolling a 1 fizzles the spell while still uses 50% of the spell's casting cost, and rolling a 6 doubles the spell's power while draining and extra 50% energy. Spells that rolled a 1-5 have cool downs as they usually would, but spells that roll a 6 have an extra X posts added to their cooldown where X is equal to it's level, ie E=1, D=2, ect.


I get what you're trying to say, but it really kills the essence of the talent. The whole idea behind it is to get an edge on magical users, hence the name...mage eater. Taking full damage, yet abosrbing it's energy doesnt make much sense. You took the full blunt of the attack, so nothing was taken into you. Asking me to take out that stuff is just asking me to remake the whole talent into something different. This is the entire idea behind it: a risky gamble to gain a slight advantage over mages. And yes, while I do have an edge over magical users, If i fight a pure melee character, my character is screwed. It might be that I go into a fight with half my energy. If all he does is swing his sword, I wont regain any energy, 0 damage reductions, and my spells might fail in the middle of a fight. I know a 50% damage reduction seems like a bit much, but concerning the draw backs, I dont see how it would be too much.


...I'm confused by your idea there....I absorb 25% as energy, then absorb another 25% of the damage? Isnt that till a 50% reduction? Also, in case you missed it, and not that it'd do much to sway, but i also only take 50% from healing as well...while not regaining energy on my own....while being effective against 1 character type is the idea, it makes me potentially weak to all others...and even casters at certain levels.


I think she meant you take 50% of the energy but only 25% of the hp healing.


but the logistics in that makes no sense. I'm getting more for less. Like I said, I see why this would be an iffy subject, but the cons heavily outway the pros imo. I dont regen energy, I have a chance to totally fail my attack which leaves me wide open, I still lose energy (which is a very, very valuable resource for this RPC) when my spell fails, I only get 50% from healing and other beneficial spells, all for half damage from spell damage? If I'm hit with a sword, I still take all that damage. While a mage would have a harder time beating me, a melee character would utterly destroy this RPC. It'd be like I didnt even have the benefits, just the weaknesses, while fighting melee.

If it'd help my case, I could take out the overload part of Untamed Spark...
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