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Posted: Sun Apr 12, 2009 7:21 am
Billsabob: looks pretty Shooty. Do you have back-up lists for choppy? but I'd have little trouble seeing the devastation wrecked by how many blast templates you get to set..Nyo~aro... Van Evok: Sounds balanced and affable to me. though, for 5 points, I'd give someone a meltabomb. in emergency, and to use up those last 5 points. Firin Eithenst: eh..I know knowing of Eldar. But, I will say..no banshees? I thought they were well off now.
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Posted: Sun Apr 12, 2009 9:12 am
Banshees are good, but I like my Scorpions for the sheer mass of attacks. Also, me and my friend are building this Eldar Army as one, and he takes care off all the stuff my half of the army lacks...I am going to get some Banshees in the future though.
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Posted: Sun Apr 12, 2009 10:38 am
Firin Eithenst Banshees are good, but I like my Scorpions for the sheer mass of attacks. Also, me and my friend are building this Eldar Army as one, and he takes care off all the stuff my half of the army lacks...I am going to get some Banshees in the future though. Ah I see. Perhaps?...a 3k list eventually?
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Posted: Sun Apr 12, 2009 3:03 pm
If all goes according to my friends plans we're both going to end up with 15000points each. XP I don't think I'm going to fall through with that, but I did make a list for about 9000 points in the future. So, yeah maybe.
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Posted: Mon Apr 13, 2009 8:24 pm
1500 point Death Guard Rhino Rush
-Catalysts of the Great-Father-
HQ
=Chaos Lord -Terminator Armor -Twin Lightning Claws +130 Points
ELITES
=Chaos Terminators x4* -Icon of Nurgle -Reaper Autocannon +165 Points
TROOPS
=Plague Marines x6 and Champion -Powerfist -Plasmagun x2 -Rhino Transport +251 Points
=Plague Marines x6 and Champion -Powerfist -Plasmagun x2 -Rhino Transport +251 Points
=Plague Marines x6 and Champion -Powerfirst -Plasmagun x2 -Rhino Transport +251 Points
=Plague Marines x6 and Champion -Powerfist -Plasmagun x2 -Rhino Transport +251 Points
HEAVY SUPPORT
=Chaos Predator** -Twinlinked Lascannon -Lascannon Sponsons -Daemonic Possession -Havoc Launcher +195 Points
Total Point Cost 1494 (I think.. had an alternative setup for Heavy Support and was unsure which cost went with which XD)
*I have been thinking of tossing these out for more marines and a rhino then adding a dreadnought or something
**Way too massive of a point sink, had an alternate with two bare Preds with just the autocannons and heavy bolters but they were useless against my usual opponents of Iron Warriors and IG
Constructive criticism greatly needed to help maximize the use of point potential
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Posted: Mon Apr 13, 2009 8:28 pm
My suggestion, as a Nurgle player:
Drop the Termi-Lord, Terminators, and Daemonic Possession on your Predator in favor of a few Bikers of Nurgle. Those fuggers are both hard to kill (T6!) and provide lots of mobile firepower. That, and you need your Predator to be BS4, given that it's your only anti-heavy armor.
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Posted: Mon Apr 13, 2009 8:46 pm
I did a few calculations. If I drop the termi armor, terminators, and daemonic possession and add the 6 points left over I can get this:
=Chaos Bikers x4 -Meltagun x2* -MoN (Omfg overpriced D: ) +202 Points
*I am unsure about the meltaguns, they may help by being a kamikaze tank buster, but perhaps giving them Plasmaguns would help maximize their shooty?
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Posted: Mon Apr 13, 2009 8:55 pm
Great-Father Nurgle I did a few calculations. If I drop the termi armor, terminators, and daemonic possession and add the 6 points left over I can get this: =Chaos Bikers x4 -Meltagun x2* -MoN (Omfg overpriced D: ) +202 Points *I am unsure about the meltaguns, they may help by being a kamikaze tank buster, but perhaps giving them Plasmaguns would help maximize their shooty? Meltaguns on Bikers are splendid. Range isn't an issue when they can move 12" and shoot in a turn. I honestly suggest scrimping points (knock off some of those power fists for power weps) and getting a Biker Champ with a Powerfist. That fist would do much more damage on a super fast moving unit. *loves Nurgle Bikers to death* An alternate Heavy choice would be some Havocs with Lascannons. Potentially more shots and they won't die to a single shot.
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Posted: Mon Apr 13, 2009 9:06 pm
REVISED 1500 point Death Guard Rhino Rush
-Catalysts of the Great-Father-
HQ
=Chaos Lord -Twin Lightning Claws +100 Points
TROOPS
=Plague Marines x6 and Champion -Power Weapon -Plasmagun x2 -Rhino Transport +241 Points
=Plague Marines x6 and Champion -Power Weapon -Plasmagun x2 -Rhino Transport +241 Points
=Plague Marines x6 and Champion -Power Weapon -Plasmagun x2 -Rhino Transport +241 Points
=Plague Marines x6 and Champion -Power Weapon -Plasmagun x2 -Rhino Transport +241 Points
HEAVY SUPPORT
=Chaos Havocs x4 -Lascannon x4 +200 Points
FAST ATTACK
=Chaos Biker x4 and Champion -Powerfist -Meltagun x2 +275 Points
1539 Total Points
Oh noes I wont be tourney legal. Gyahaha.. uh.. hem (inside joke ._. ). Well, good thing my usual group of opponents wont mind. Thanks for the help biggrin
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Posted: Wed Apr 15, 2009 4:31 pm
using a Spreadsheet program, I have found that I completely mis-added my points. I have alot more points than I thought I did.
REVISION: HQ: Hive Flyrant: enhanced senses, Adrenal WS, Winged, Deathspitters, Lash whip and bonesword Elites: Warriors: x3, 2 deathspitter and one venom cannon. all extended carapace, all scything talons. Deathspitters have Flesh hooks, Venom cannon has enhanced senses. Troops: Genestealers: x8. 2 flesh hooks, 2 implant attacks, 2 feeder tendrils, 2 scything talons. all extended carapace. Gaunts: x10 with Fleshborers, without number. Hormaguants mad 10 Adrenal glands WS Ripper swarms: x3. 2 spinefists among the bases. Heavy Support: Carnifex "Spined One": Tusked, Extended carapace, reinforced chitin, Spine-Banks, Scythe tail, Thornback, Scything talons x2. Carnifex "Long-Shot": Enhanced senses, Extended carapace, tail scythe, Venom cannon, barbed strangler. Grand total: 1123 pts. Add 5 proxy warriors: 1493 pts. Take off Hive Flyrant: 929 pts. ..and take off 2 gaunts form both broods and add a proxy Carnifex with dual rending claws: 980 pts. Sounds very modular, reasonable, and take on the world to me. Suggestions? comments? snide remarks? Also: I need to find a monstrous creature that isn't already taken or too common...help?
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Posted: Thu Apr 16, 2009 2:42 pm
I feel like I should say this before you view the list. This is for a multiplayer Apocalypse battle, which means there will be super-heavies, and no, I don't have one, sadly. Last battle I did with super-heavies, though, I stayed alive long enough to be one of the last people on the board, I just played it safe. That was a 1000 point game. Now, another notice, this army is practically set in stone for that battle, but it'd still be nice to get some input for later battles.
HQ: Daemon Prince - 190 Wings, Mark of Tzeentch, Doombolt, Winds of Chaos Chaos Sorcerer - 200 Terminator Armor, Mark of Tzeentch, Bolt of Change, Warptime, Personal Icon
Elites: Chaos Terminators (6+1) – 270 Terminator Champion - Lightning Claws, Chainfist, Reaper Autocannon, Lightning Claw
Troops: Khorne Berzerkers (16+1) - 377 Skull Champion - Personal Icon
Thousand Sons (8+1) – 289 Aspiring Sorcerer - Doombolt Rhino
Lesser Daemons (10) – 130
Fast Attack: Chaos Bikers (3+1) - 182 Champion - Power weapon, Icon of Khorne
Heavy Support: Land Raider – 235 Havoc Launcher
Predator – 125 Twin-Linked Lascannon, Daemonic Possession
Total - 1998 -- I'd get more icons on there, but since this is an actual battle that isn't with friends, I need to buy more Icons to field on Chosen units. However, for personal icons, they're pretty much just character pieces. For example, the champion in the Berzerkers carries around a severed Tau head. It still takes up a weapon place as an Icon should.
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Posted: Thu Apr 16, 2009 3:42 pm
Looks like a good list, Necro Fusion. I like your list, Its Tzenntch-y while still Rip and Tearing Khorne style. I find your lack of multiple trophies disturbing. You must acquire additonal trophies. lol Though I have to ask: I thought Nurgle's children were good for damage soaking potential?... not experienced enough yet to really be of much use.
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Posted: Thu Apr 16, 2009 4:01 pm
Oh, they are. They REALLY are. xd I plan to replace the Khorne Icon on the bikes with a Nurgle one someday. With my friends, I just play it as a Nurgle Icon, they don't really care about WYSIWYG. I personally want more Thousand Sons. Despite how much of a pain in the a** they are to build, I love them with a passion, more than how I love scaring the hell out of my friends when they realize how much dice I need to roll for Berzerker attacks.
Also, for your list, something I'd recommend for the Tyranids. Seriously, moar trupes. MOAR TRUPES!!!! They can be deadly bastards when they have huge masses of 'Nids. My friend Brad played them with deadly efficiency using at least two swarmy troop units.
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Posted: Thu Apr 16, 2009 4:31 pm
Force organization charts iz makin my 'ead hurt. Well, i have already filled out one forces Troops choice, i will need to make a new one to supplement my first with one more HQ choice and 4 more troops choices. Im thinking same troop types (1 horma 1 terma 1 rippers 1 genestealin) with larger numbers of warriors to make sure they keep it movin. perhaps a build for my 2k and beyond list? Regardless, we shall see how well the ones I have now hold up. So far no complaints except, as you said, MOAR TRUPES! mrgreen
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Posted: Thu Apr 16, 2009 4:39 pm
Yeah, the issue with Tyranids is that they only really shine in large games. If anything, you could just add more numbers to your existing troop units. Having only 10 in a unit can make it rather weak and easy to kill (and therefore grant your opponent more kill points more easily).
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