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Posted: Sat Jul 25, 2009 7:11 am
kidmasterced im sorry to say but i need the official theme so i can do the playlist music Unfortunately, aside from general music, the more specific tracks won't come as instantly as when a theme is chosen. That wouldn't come until after the plot was in more development. That and with you using playlist.com (btwt, I was really enjoying the music you already added. You have great djing potenial).. but playlist.com has a habit of having their song links break over time. So most of the end compiling would be towards the end. Next thing that has tickled my brain in the entertainment aspect is us having a youtube(s) video. I have a friend that's an indi-film director and its my hope that he can at least dumb down some of the fancier stuff so that I can learn how to compile a youtube video. I feel so dated without knowing how to make one-- and find myself curious if a youtube video creation contest would be just as popular as some of our art and writing contests. Though, even if we didn't make a contest for it, we could also consider creating a video to make a nifty welcome to the ball guild "presentation". Less and less people read without a video prop. lol. Well, the truth is I'm just looking for an excuse to learn how to make videos. lol.
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Posted: Sat Jul 25, 2009 7:32 am
Lectern Hmm. Well, we still have soooooo much time left. Not to mention, Dolly has still been missing, and we are left Hostless. You make it sound like a bad thing. Yah, there are times when having someone in place to give a final say and give the grand okay, moderate the guild forums, and ensure that the ball stays rolling (I made a pun. ha). Look around at yourselves-- we're already doing all of that. And with the wiki project it automatically puts things more into your own hands. I know it might sound silly, but, a leader can't make this ball happen. Only you guys can. Its a community project and it builds by the influence of the community. And qualifies as the community? Yep, you guys. The irony is, if your idea is a good one others will follow and join in. If an idea is bad or simply lacks general interest it will flop. A guild leader's stamp of approval won't have nearly as much strength as the approval of your peers. That includes my daily pep talk.. now back to your regularly scheduled program.
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Posted: Sat Jul 25, 2009 7:33 am
Well I can make a short lil' introduction Youtube video, but I'll focus on the theme right now. XD
I agree completely with Envy. I was bored and all the time I spent on The Witches Tower was behind-the-scenes. I do like to RP, but my character was totally grounded in the tower. It would be much more fun for everybody if we developed something where we could travel between rooms.
Personally, I think that the labyrinth idea with different celebrations is great. I still think it could be underground possibly leading to drop-offs around the world.
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Posted: Sat Jul 25, 2009 9:07 am
(now from my to be continued section..)
I've been giving this a lot of thought. The main issue with the day by day plot is that it forces people into having to change threads and for those who enjoy a very in depth role play experience this could be seen as a nuisance. Most likely just as large of a nuisance as having to deal with the random spam factor that goes side by side with with a thread in an announcement. I don't know how many of you had to deal with the nubs who did nothing but emote spam or quote the front page-- but I had that a LOT in the library. My assumption is its because it was an announcement thread and that seems to be the latest cool thing to do in those threads. It diminishes the atmosphere and it can be very distracting when trying to have a "Lit" RP going on.
If we're moving through a Labyrinth we naturally want to ENCOURAGE people to move forward. I'd also go as far as to say that we should make it understood that new areas of the labyrinth CAN NOT be opened until the new areas are officially announced. If people want to travel backwards to lands that had been already opened.. let them. Anyone who's been to zOMG can come to appreciate my next example. If you've never traveled through a map before it will appear black (and undiscovered). But as soon as you walk across the new area of map it becomes 'revealed.'. You still see where you've been, but not where you haven't been.
We want to be the ones that direct the revelation of the new areas. We don't want to control everything that these people can find in the areas. We want to be able to allow the guests the opportunity to use just as much of their own creativity as we do. While progressing in the labyrinth we will enter into new distinct areas. The distinction can be like a forest, carnival setting, or it could be that we entered into a china, scotland, etc (that direction seems to be still in discussion so I'm going to leave it be for now and come back to this part later.)
Start day One in a mansion where a Ball is being hosted. Wine and appetizers galore, fancy coats and elaborate dresses, and an orchestra playing music that everyone is dancing to. You know.. paint a picture of the most cliche ball scene you might know with long those spiraling staircases, and butlers and waiters, oh my, etc. By this time gaia users are getting this announcement and filing into our forums and putting on their fancy avatars and realizing "Oh.. the ball is here!" and in a mad rush to create the first threads of the forum and asking their friends who have been on Gaia longer "What's a ball..?" You know, all those things that happen on the first day.
Day Two: We made it past the first zurg rush of the announcement. This is where the fun begins! This is where people soon discover that this ordinary ball is not so ordinary after all. The labyrinth is discovered. Either because there was this Grand Host Figure, having an ulterior motive, directs us to it-- or because a character guest in our story discovers it.
But the idea is if we entered into a new "worlds" like England (or the sun and the moon depending on how we wanted to categorize the themes of the labyrinth) there could be multiple things going on relating to England. i.e a Tea Party (that could be hosted on the forum), a Rave (which could be hosted in the hollywood party room). And maybe even an adventure quest based on a mythical creature notorious found in England's culture.
At this point each day becomes mini-balls. Just like last year where people could chose what book they wanted to enter- we give them various other choices. People like choices and to coin Lectern.. it makes them feel 'important'. And these choices will also not only have slightly differing themes.. they will also appeal to different styled audiences. Each day will always have things going on going in the forum-- but there should also always be something to take place in the live action areas. Being that it would be considered live-action areas and require people to be around people these events would be run at specific times. Like a Rave at 8PM, or even a double feature of the rave to include a more global audience and have the rave at 8PM and 2PM or something. (-- Making sure to at least center these live action events during Gaia Prime times to include a wider audience.)
Now these forum events should have a target audience as well. A RP heavy plot to cater to a Lit audience should not be run in an announcement thread. Not that I love RP'ers any less, but I'd rather avoid subjecting these people to spam happy trolls. Keep the 'Announcement' stickies for just that.. announcements. Use that thread(s) as a portal page to the main happenings going on during the day and Big Plot Develops that can either be done in text and/or an illustrated manga. Set up a Guest Services platform in that thread where people can ask their ball questions and we have people in place to answer those questions. And.. we also just created troll bait. These lil trolls can go as wild with their emote spam and page quoting as they want without littering our "interactive" threads. The typical troll would be too lazy to actually read the announcement, so they will be less likely to click the Links leading to the RPs and thus we've created troll protection.
People who actually like to RP (which we would be catering to).. generally know how to read. So linking them to a sub-topic that interests them most would not be a challenging feat if we organize the information neatly.
Day 3- 6 we rinse and repeat the format of Day 2. Even encompassing a daily comic that depicts our main plot evolution. Day 2-6 (or fewer days depending on if we want to be shorter than a week) should all have differing themes that share something in common. Real time and RP time is not always linear, so it would be more than fine if the RP that was started on day 2 of the tea party was still going on, but it is assumed in real time that the plot has evolved and that we are really in a new area of the labyrinth. What this means is-- you as an individual (a role player) could still contribute to this RP, but you as a ball host/coordinator/insert fancy title would have your attention towards the present events.
As for the issue of flourishing plots and the Day 2 having the upper hand of the Day 5 or 6-- I don't think so because MOST guests will follow our direction on moving on to the new day-- those who really found themselves inspired by Day 6 are just as likely to continue their individual RP as much as those of Day 2, if not more so because its the subject more fresh on their minds if they were going to continue their RP over in Barton Town when the ball was over.
Day 7 -- Closure, plot resolves, and the moral of the story revealed, etc. Back to parting and dancing and all the cliche ball stuff of Day 1 with a Happily Ever After/Annual Ball Ends.
*Please note: Time line can be shortened if we feel that 7 Days is too long or extended if we feel it is too short. But, as you can see, just like in Gaia Events we create a loose plot for the guests to follow. We have even created our major plot updates long in advance and have set up Mini-Events to interest Gainas of all styles and interests.
Highly recommend if someone could help me to shorten my wall of text to create a tl:dr version
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Posted: Sat Jul 25, 2009 9:55 am
eek
Looong wall of text. I think I see your point though, and if I'm not misunderstanding you, then I do believe you're a freaking genius. XD
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Posted: Sat Jul 25, 2009 11:21 am
Psycho Sabs eek Looong wall of text. I think I see your point though, and if I'm not misunderstanding you, then I do believe you're a freaking genius. XD Yes, I apologize for the length, but I had a lot I wanted to address. He likes apples and she likes oranges.. why give you guys bananas? The bulk of this format concept is inspired by a huge big city convention that I have been to that I really like. I've been there as a guest and I've been there as a volunteer, and it just so happened my friend had this year's program laying around. I'm so jealous that he got one in the mail, but I didn't. ;( It covers a hugely diverse fan base from trekies to anime freaks, indi film makers to comic books. Gamers of every variety from table top, console gaming, to live action role play. In short, there is so much going on at the convention at any given time that its just impossible to experience even a fraction of it. There is something for everyone and enough freedom you could dress up as Darth Vader one day and Michael Jackson the next. And when you volunteer for the con they encourage you to pick an area that interests you most as well as a preference on times you want to work. You don't always get exactly what you want-- but it helps to prevent missing things that are going on that you want to go to. i.e. maybe you don't want to host and run the rave but you'd rather be able to go there as just a guest so that you don't miss out on some activities. Cus that was another issue that soured me-- some of you guys had some really cool contests going on and I felt unable to participate.
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Posted: Sat Jul 25, 2009 12:24 pm
Lol I felt the same way. I think the only way would be to actually have more people. Most of the rooms last ball were basically run by one or two people. If there were more people, the helpers could RP like normal guests. >.<
The thing I've been thinking about is how to get the newbies to understand what's going on. I can't believe how many threads I saw asking where the free items were. And the sad part was, noone could answer them. One idea was that we could have an FAQ thread, basically explaining the simplest ideas of the ball.
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Posted: Sat Jul 25, 2009 2:22 pm
Envy, I think I love you. You took the ideas from my head, wrote them down, and made them better. *lots of bowing and scraping* I totally made a diagram with some of those elements, and then it disappeared (yes, you infected me with diagram making razz ).
I think the Big Plot manga idea is inspired. With the plotters and artists we have here, I'm sure it'd be a success. Well, as sure as I can be at the moment. ^_^
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Posted: Sat Jul 25, 2009 2:50 pm
I'm gonna try to summarize Envy's Great Wall of Text. Main points are as follows-
-Day by day plot= in depth role players have to change threads, which could be annoying; Spammer evil comes with threads in announcements, which diminishes the experience of literate role players.
-If we Labyrinth, ENCOURAGE people to move forward. New areas cannot be opened until officially announced. You can see where you've been, not where you've yet to go.
-Control direct revelation of new ares, not control everything guests find IN the areas. Guest creativity= good. New areas distinct, like forests, carnivals, china, scotland (whatever is decided)
-Day One- cliche ball, publicity, normal first day happenings
-Day Two- People discover the normal ball isn't so normal and the labyrinth is discovered somehow.
-If we enter a new "world", could be multiple things going on pertaining to the world.
-Each day becomes like mini-balls. Like last year with the book choices, we give them other choices. CHOICES MAKE PEOPLE HAPPY AND IMPORTANT. Have the choices cater to different themes and different audiences.
-Always have something going on in the live action areas. For personnel reasons, have events run at certain times, and make sure to center them around Gaia Prime time (wider audience).
-Forum events target a large audience. No RP heavy plot in the announcement thread, just announcements. Use that thread as a portal to main happenings and plot development (either text or illustrated manga).
-Guest service platform- informed guests are happy guests. And it's troll bait! They can post all they want there without littering the interactive threads with annoyance. Typical trolls are too lazy to read the announcement, so they're less likely to click the links.
- Day 3-6 we "rinse and repeat the format of Day 2". All differing themes that have something in common. Real time and RP time are not always linear, so, it's okay if something is still going on in a thread opened Day 2, but the plot has actually evolved and we've moved on to a different area. You as an individual can still contribute to the RP, but you as staff member would have attention on present events.
- MOST guests will follow or direction on moving to new day, so as for the idea of Day 2 having upper hand to day 5 or 6, people inspired by day 6 just as likely to continue individual RPs as people from Day 2. Maybe more so, as subject is fresher in their minds (if want to move to Barton Town when ball was over)
-Day 7, "Closure, plot resolves, and the moral of the story revealed, etc. Back to parting and dancing and all the cliche ball stuff of Day 1 with a Happily Ever After/Annual Ball Ends."
-Time line can be shortened if 7 is too long or lengthened if too short.
Whew!!! Hope I did it justice and didn't miss anything!
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Posted: Sat Jul 25, 2009 5:20 pm
Psycho Sabs Lol I felt the same way. I think the only way would be to actually have more people. Most of the rooms last ball were basically run by one or two people. If there were more people, the helpers could RP like normal guests. >.< The thing I've been thinking about is how to get the newbies to understand what's going on. I can't believe how many threads I saw asking where the free items were. And the sad part was, noone could answer them. One idea was that we could have an FAQ thread, basically explaining the simplest ideas of the ball. I think having a PR team in place will help cut out a lot of those problems. Keeping morale up via social events throughout the year, meet & greeting new members, and direction new members to where they can help the ball the most can solve a lot of things. I know for a fact a lot of potential helpers were lost because they didn't know where to begin. That same PR team can use their socialistic talents to answer the questions of the guests and direct them to ball threads that may interest them most even during the ball. Unfortunately, I think these people will be forced into an over usage of smiley faces even when they want to slap someone over the head for asking a question that could have been found in the FAQ. ^^
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Posted: Sat Jul 25, 2009 5:26 pm
Videos are pretty easy to do. I has two on my youtube. which is the same name as my gaia name cause i dont like to change my username often xD.
berrrt yeah. So if you need help making a vid i can make a vid tut on how to make a vid xD.
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Posted: Sat Jul 25, 2009 5:36 pm
phew. I havent read the long posts yer, but I'll get to it when I come back on <_<
As for the video bit, I can make one I suppose =D although, if you're looking for a vid using real people, I'm not for the job cause I suck at those xD but I think (lol) I do specialize in making vids from animated vids already...err like AMV's sort of.
Um, suppose I can send you the Narcotics video I made for my health class? It used Final Fantasy and KH videos to translate the idea of narcotics lol the teacher decided to play it at assembly @_@;
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Posted: Sat Jul 25, 2009 8:18 pm
 ♥♡♥♡♥♡♥
Woo! Go Envy! If we did the labyrinth, you just smoothed out most of the bumpy bits! <3 I hope I'm not being too arrogant in saying that I can probably speak on the behalf of at least a few rpers, since when I went to the ball last year, it was mainly to rp. And as a roleplayer, I think that the idea of a spin off thread from the main plot that didn't change with the plot but had it's own little party within it would be a great idea~ if I'm understanding you right!
The only problem that I did not see resolved in your post was this: The one I keep bringing up about some rps having more time to develop than the others. This could be easily fixed by opening up all the labyrinth at once, and then having the day by day thing just be different events that happened along the path? Like if someone wants to walk the whole labyrinth on day one to get to say the tea party on the other side, then we let them. However the... and this is just an example... monster that attacks the party and breaks all the cups doesn't get his day in the limelight until the 7th day of the ball? Let me know if I need to be clearer.
And also I loved Kala's idea of having the ball upstairs be a masquerade corresponding to the creatures below. That would be awesome and a wonderful link from what's happening above to what's happening below!
About the PR team: I'd love to help out with that, if we're organizing people! Though I'd really love to be a cohost and get to rp with the guests, if I would be able. It's my first year helping though, so just let me know what I can do!
♥♡♥♡♥♡♥ 
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Posted: Sat Jul 25, 2009 8:38 pm
I agree with Angel. For example, what's gonna happen to the room that opens last? I'm totally in favor of the idea that even the hosts can RP in other rooms, but we should have all the rooms open at once.
Besides, no offense to them, but I really don't think we should rely on the mods to open up a thread each day.
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Posted: Sat Jul 25, 2009 10:17 pm
Applause for Envy, for her wonderful brain of ideas. And Kala, for simplifying it.
So if we go labyrinth, a big idea is that everyone can be mobile, even the hosts. I think this theme is really starting to come along!
I agree with Angel, and I especially agree with Sabs' point. It might be a little too much to ask the mods for that, maybe.
@Angel: I think you'd make a great co-host! You made yourself right at home in this guild, helping out so much. Just saying. xD
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