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I Survived My Autopsy generated a random number between
2 and 6 ...
4!
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Posted: Sun Jul 26, 2009 8:02 pm
Damage: 4
((Do I roleplay in this post?))
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Sakuran H rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Sun Jul 26, 2009 10:50 pm
Akemi continued to watch as the two boys broke out into a full on fight right in front of her... She didn't know what the fight was over, and she didn't much care for a reason... She knew she shouldn't get into the middle of this... it wasn't any of her buisness... and she couldn't risk any more trouble today. So Akemi just stood there and watched as each boy took swings at eachother. Stay out of it Akemi... she kept thinking in her head, repeating it over and over again, as she closed her eyes and tried to pull at her chakra. Concintrate on what you need to finish! She thought as she tried forming the correct hand seal, but failing to do that she started getting clumsy with her hands again.
Training II The purpose of this technique is to trick of the eyes of your opponent to believe that you are something or someone else. The chakra is fabricated to effect the eyes of everyone around you and not just one target. Practice bending light and creating an illusion of someone else (usually your sensei) upon your own body.
DC: 15 1d20[2] + Disguise[0] + Kolo's Help[1]= 3 Train: 1/3 Cp Cost: -2 per try
CP: 8-2=6
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Sakuran H rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Sun Jul 26, 2009 10:59 pm
Akemi was having no luck consintrating when she was watching the two boys right in front of her. So she decided maybe it was smart to listen to Kolo... and she moved a little farther down the beach, but still close enough to keep an eye on the boys. She even turned the other way, so she wasn't facing them. Taking a deep breath, Akemi started pulling at her chakra, and formed the seal of the ram once more, but only a small fog resulting from her efforts. When her efforts failed her once again, she turned her head back to look at the boys.
Training II The purpose of this technique is to trick of the eyes of your opponent to believe that you are something or someone else. The chakra is fabricated to effect the eyes of everyone around you and not just one target. Practice bending light and creating an illusion of someone else (usually your sensei) upon your own body.
DC: 15 1d20[6] + Disguise[0] = 6 Train: 1/3 Cp Cost: -2 per try
CP: 8-2=6
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Sakuran H rolled 1 20-sided dice:
14
Total: 14 (1-20)
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Posted: Sun Jul 26, 2009 11:07 pm
Their fighting was growing more and more intense, and Akemi wasn't at all impressed when she had seen Kolo draw a weapon on Seiko, in fact it had enraged her. To think that a seamingly gentle boy like Kolo would turn a Kuni on an unarmed person... it was down right dirty. But on the other had... Seiko looked much stronger, as if he would take Kolo down without much effort. Akemi didn't know who she should be watching out for more... Making sure that Seiko didn't kill Kolo, cause she still needed his help, or making sure that Kolo didn't turn a weapon on Seiko and really hurt him... The girl sighed, her shoulder dropping again, and even a small hint of worry finally crossing her face as she turned away from the boys, tugging at her last remaining bits of chakra as she formed the hand seal once again, this time a thick fog of smoke enveloping her, she didn't mind at all... cause it hide the two fighting boys from her view for a few minutes.
Training II The purpose of this technique is to trick of the eyes of your opponent to believe that you are something or someone else. The chakra is fabricated to effect the eyes of everyone around you and not just one target. Practice bending light and creating an illusion of someone else (usually your sensei) upon your own body.
DC: 15 1d20[14] + Disguise[0] = 14 Train: 1/3 Cp Cost: -2 per try
CP: 6-2= 4
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I Survived My Autopsy rolled 1 20-sided dice:
5
Total: 5 (1-20)
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Posted: Mon Jul 27, 2009 5:52 am
Kolo felt his fist make contact with Seiko's chest, he was a little disspapointed that it wasn't his nose, but what could he do, he had to live in the moment for this fight. He ahd just gotten on the island and he already had an enemy.... Kolo had been distracted by his thoughts to live in the moment, so he almost missed Seiko trying to attack him. He noticed that Seiko liked to kick people. His hands were out of his pockets which was the scary thing. Kolo tried to jump of the way to the right, but his left should still took the blow. Kolo was sent spinning backwards as he tried to rub his shoulder. 'That really hurt.... This kid is playing for keeps. I need to stay on my toes....'
Dodging a dirty move: 1d20 + Dodge [2] = 7
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I Survived My Autopsy rolled 1 20-sided dice:
6
Total: 6 (1-20)
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Posted: Mon Jul 27, 2009 6:00 am
Kolo knew that it would be dangerous to use his kunai, he wanted to make Seiko pay, but he didn't want the kill on his hands. He looked at his fist, the one he punched Seiko with, it was as good as anything he had in his unarmed arsenal, He would wait for Seiko to draw a weapon, before he resorted back to his kunai. He ran in close, trying to catch him off guard while he delivered an uppercut to Seiko's stomach. He wanted to win, but he didn't want to kill. It was a hard punch aimed for the stomach, but if Seiko moved, it could still hit his jaw, potentially throwing the fight in Kolo's favor.
Catching Seiko Off Guard so Kolo can Win the Fight: 1d20 + Taijutsu [1] = 7
Hp: 11-5=6
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Sakuran H rolled 1 20-sided dice:
12
Total: 12 (1-20)
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Posted: Mon Jul 27, 2009 9:12 am
The smoke only gave Akemi a short amount of comfort, because as soon as it started to fade, the girl felt even weaker. She knew she was training on virtually no chakra at all, but she needed to keep busy... otherwise she might end up trying to break up the two boys. She was genuinely worried that one or even both were going to be seriously hurt, and for what, she didn't even know. Turning her back on the boys once more, she shut her eyes tight, searching for even the smallest hint of her chakra, and once she was able to get a decent grasp on it, she formed the seal once again, creating another cloud of smoke, but nothing else.
Training II The purpose of this technique is to trick of the eyes of your opponent to believe that you are something or someone else. The chakra is fabricated to effect the eyes of everyone around you and not just one target. Practice bending light and creating an illusion of someone else (usually your sensei) upon your own body.
DC: 15 1d20[12] + Disguise[0] = 12 Train: 1/3 Cp Cost: -2 per try
CP: 4-2= 2
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Posted: Mon Jul 27, 2009 9:23 am
Akemi let out a small sigh of reliefe as her smoke hide her from view, but she knew it was only going to last a few seconds, just as it always had. As the smoke started to dissapate, the girl turned back to the two boys. She was a little more relieved to see that Kolo had stashed away his weapon, and was fighting more fairly. Well, that is if hand to hand combat was really fair between the two. She highly doubted that Kolo could hold his own against Seiko... only because Seiko was more built naturally then Kolo was. Kolo was a small, wiry, and in her opinon, fragile looking boy.
Cp: 2+1=3
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Posted: Mon Jul 27, 2009 9:31 am
Though, as Akemi watched Kolo going after Seiko, it looked as if his smaller figure could be helping him out. He seemed to move a lot eaiser, and more smoothly then Seiko, dodging more of Seiko's attacks. His movements seemed to flow a little easier then Seiko's had, seeing as the only landed attack she had seen so far was Kolo's. She then started thinking what the possiblities could be of Kolo actually winning a fight against Seiko...
Cp: 3+1= 4
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Posted: Mon Jul 27, 2009 9:46 am
Of course, there was the fact that Seiko seemed to be holding back... or at least that's how Akemi saw it. He wasn't fighting with his fist's... she noted to herself, seeing that he had kept his hands in his pockets for the most part. She also noted that he wasn't moving akwardly like she would assume someone would when fighting in a way that he was fighting. His movements weren't exactly smooth, but they were quick enough to keep him moving and dodging most of Kolo's attacks, except for one so far.
Cp: 4+1= 5
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Karite The Reaper generated a random number between
2 and 6 ...
5!
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Posted: Mon Jul 27, 2009 12:06 pm
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Karite The Reaper rolled 1 20-sided dice:
7
Total: 7 (1-20)
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Posted: Mon Jul 27, 2009 12:07 pm
Seiko was surprised such a dirty trick landed. Maybe there was something in the record books about playing it bad every once in awhile. His father wouldn't be very proud of him using his dying art in such a manner. It had worked once to get the hit in, but now it was time to revert back to a less family oriented tactic. Placing his hands back in his pocket Seiko looked ahead almost surprised at what was going to transpire before him. Stepping quickly to the side the boy let the entire punch barely pass his body. The runt was now in the perfect position for his body to be pounded on piece by piece.
dodging an uppercut of pain! 1d20[7]+dodge[2]=9
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Karite The Reaper rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Mon Jul 27, 2009 12:12 pm
Seiko was prepared to incapacitate this boy if need be. Killing this boy was not something him was interested in. Surely the teachers pet would go missing and someone would worry, but if he went missing nothing would change. He had been here for two years and he felt as if were a mutant left alone to never fully understand. This realization upset Seiko. Grinneda his teeth the boy was quick o raise a knee to Kolo hopping still to knock some hot ir out of the runt.
1d20[11]+Taijutsu[2]=13
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I Survived My Autopsy rolled 1 20-sided dice:
13
Total: 13 (1-20)
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Posted: Mon Jul 27, 2009 1:02 pm
Seikos hands were back in his pockets, that was strange. Kolo missed his uppercut, and was standing straight, the follow through was the dangerous part of his punch. It was saddening for him when he didn't feel bone. Out of the corner of his eye, Kolo saw Seiko bring his knee up again. This kid did not like using his hands at all. At the last minute, he jumped to the side and avoided the knee. He was glad that he didn't get hit again. This fight had to end before any real damage was done to either of them. "Let's call it a draw Seiko! We've each taken a hit, no one has to lose. We can save face if both of us agree to stop the fight." Kolo said this as he regained his battle stance. He didn't need any enemies that he might have to work with later on.
Hoping not to take more damage and die: 1d20 + Dodge [2] = 15
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I Survived My Autopsy rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Mon Jul 27, 2009 1:17 pm
Persuading Seiko to call a truce: 1d20 + Persuade [2] = 17
((It is the roll for my last dialouge.))
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