A Pokemon! :: o53/oo5 I'm new to this, go easy on me 'kay? :: 16/15 What does that do again? :: Ooc :: Being followed by a Zorua named 'Zoro' OoB :: Luffy, Saga, Louhi
With her new map in hand, the amnesiac set forth on her pilgrimage to the Ruins of Alph. She was eager to know what would rest before her. Maybe she'd be lucky enough to find one of the fossil Pokemon? Her hopes were held high at this point. Most of all though, Eon thought of her memories. Of who she was before she'd lost them. The journal in her bag suggested she was a budding archaeologist, which meant ruins were like a second home to her. How would she feel about them as Eon though? Indifferent? Not likely, she was to excited to end up indifferent. It was hard to tell so soon. The more she thought on it, the more excited she started to get. She did run the risk of having her hopes to high, only to find out it's nothing but some dusty old ruins. Perhaps this was Evangeline trying to return? Pushing out the researcher's mentality to make her remember.... anything.
- Exit to Ruins of Alph -
╠══════════════════
Sága тнε sнiny ғεмαlε Grovylε || Lv. 23 || Hp.23o Ability :: Overgrow || Nature :: Calm - Almost appears bored. Holds a smile. Attacks :: +1o attack bonus ç•Pursuit: 4o: DD if foe switches (P7) / Water Spout - 15ox chp/mhp / Mega Drain: 4o: Restores HP = to 1/2 of DD / ç•Dynamic Punch: 1oo: Confuses target pokemon
Louнi тнε sнiny мαlε Kαdαbrα || Lv. 24 || Hp. 24o || HI :: Twisted Spoon / PTM 1.2x Ability :: Magic Guard || Nature :: Serious - For lack of better words, he's a stick-in-the-mud Attacks :: +1o added bonus Ally Switch: User switches with opposite teammate in double battles (Priority +1) / Confusion - 5o 4/1o CC / Disable: Disables foe's last move for 4 turns / ç•Foul Play: 95: uses targets phy. Atta stat
Origin тнε sнiny мαlε Tyrunt || Lv. 14 || Hp. 14o || HI :: Ability :: Strong Jaw || Nature :: Brave - He appears to be quite the born leader Attacks :: No added bonus ~Tail Whip: Lower targets physical defense one stage / ç•Tackle: 50 / • ~Earthquake: 100: DD to those using Dig/Dive 1/2 if GT is in effect / ç•Stomp: 65: 4/10 Chance to Flinch target, DD if target used minimize.
Sylph тнε ғεмαlε Anorith || Lv. o8 || Hp. 8o || Ability :: Battle Armour || Nature :: Adamant - A sense of purpose is held in her gaze. Attacks :: No added bonus ç•Scratch - 4o / Harden - Raise Phy Def. one stage / ~Mud Sport: Reduces Electric-type moves by half for five turns
Undine тнε ғεмαlε Kαbuтo || Lv. 18 || Hp. 18o Ability :: Weak Armour || Nature :: Lax - Somewhat lazy; Easily scared Attacks :: No attack bonus ç•Scratch - 4o / Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. / ç•Knock Off - 65: Removes targets held Item / Increase power by 1.3 if removing an item this way. / Mud Shot - 55 Lower targets speed one stage
Fylgia тнε ғεмαlε Gεkkit || Lv.13 || Hp. 13o || HI :: Ability :: Battle Armour || Nature :: Modest - A tad skiddish, but sure of what she wants Attacks :: No attack Bonus Withdraw - Raise user's def one stage / ç•Tackle: 5o / Disarming voice - 4o: Ignores acc & eva / ç•Punishment: 6o +2o for each oppo state increase.
║xxxx౦Luffy тнε sнiny мαlε Mεowsтic || oo/15 Luffy тнε sнiny мαlε Mεowsтic || Lv. o5 || Hp. 5o Ability :: Infiltrator: || Nature :: Jolly - He's fun-loving, but can be very serious if the time is right. Attacks :: No attack bonus ~Quick Guard: Protects the User and Teammates Against Priority Moves (Priority +3) / Mean Look - Prevents escape/switching. Doesn't prevent effects such as Baton pass and U-turn. / Helping Hand - If used in a double battle, boosts 1 adjacent ally pokemon's phy & Spec atk by x1.5. (Priority +5) / ç•Covet - 6o Steals targets hold item (Item is returned at the end of the battle)
║xxxx౦Rán тнε мαlε Zigzαgoon || 12/21 Rán тнε мαlε Zigzαgoon || Lv. 1o || Hp. 1oo Ability :: Pick-up || Nature :: Impish - Has sticky-fingers, er claws. Cunning. Attacks :: No added bonus ~Growl- Lowers target's attack by one stage / •Tackle - 5o / ~Tail Whip- Lowers target's defense by one stage / Thunder: 110: 7/10 chance of paralysis, hits Pokemon in the air during semi invulnerable stage of an attack for double damage
║xxxx౦Hollr тнε мαlε Loтαd || 2o/21 Hollr тнε мαlε Loтαd || Lv. 14 || Hp. 14o Ability :: Swift Swim || Nature :: Jolly - A bit of a klutz. Likes to dance & sing. Attacks :: No added bonus •Astonish - 3o, 4/1o Chance of Flinch / ~Growl- Lowers target's attack by one stage / Ice Beam - 9o: 3/1o Chance to Freeze / Nature Power - DOL
║xxxx౦Aĸigssiαĸ тнε мαlε Torchic || oo/15 Aĸigssiαĸ тнε мαlε Torchic || Lv. o5 || Hp. 5o Ability :: Blaze || Nature :: Serious - Someone tentative, with a lack of emotion Attacks :: No added bonus ç•Scratch -: 40 / ~Growl- Lowers target's attack by one stage
║xxxx౦Hrǫnn тнε мαlε Mudkip || oo/15 Hrǫnn тнε мαlε Mudkip || Lv. o5 || Hp. 5o Ability :: Torrent || Nature :: Rash - Finds himself in precarious incidents from his overly active impulse. Attacks :: No added Bonus ç•Tackle - 50 / ~Growl- Lowers target's attack by one stage
XXQuest Item - Leftovers: 13 / 30 (-10 from Slapjack's Pick-Up) XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 274 / -- XXTrainer Encounters: 487 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
-
Flight was surprisingly… exhilarating! And concerning. And confusing, especially when there were two people involved and one didn’t know where to seek leverage to avoid falling from hundreds of miles in the sky.
Which was the problem Sebastian had, trying to grip the Togekiss but not go ripping out any of its feathers –or was it fur? – in the process. Trying to imitate Sandi was his best bet but even then, he was kind of tall for this, even if the pokemon was larger than normal, as Sandi had informed him along the way.
Eventually though, Goldenrod came into view. What was an unknown amount of hours felt like a few minutes to Sebastian though and he was rather surprised when the hustling busy city buildings appeared. It wasn’t too long though before Sandi touched down just a little ways away from the train station. Sebastian had figured that be his best bet in finding Henry after all; he could pass it to his father’s employee and the man would be back on the train to Kanto in no time.
Once his legs promised not to give out under him, he turned and smiled at Sandi, bowing in appreciation. "Thanks for the lift Sandi, I appreciate it." She waved it off, giving Zippy a pat on the head in the process. ”Don’t worry about it! It’s the least I could do. Besides, your father’s apparently a good customer. Good to keep the regulars happy and all.” With a gesture, her Togekiss was already hovering in the air ”You take care okay? And if you need anything else, let us know!”
"I will! Thank you!" He called, waving goodbye as the pair floated up and flew off. With a sigh, he picked up the case, looking around curiously a moment before parking himself and it on a nearby bench, yawning a bit as he fished out his PokeGear again while observing his surroundings once more. Henry had to be around somewhere so… he’d just pop him a message and wait. Easy.
Once the message was sent, he yawned again. He was going to fall asleep at this rate for whatever reason; a distraction would’ve been nice. Fishing a pair of pokeballs out, he released Gin and the Pichu. The Whimsicott gave a little chirp of surprise, blinking first at her trainer and then the other pokemon.
This would work. He could spend the time trying to help Gin walk and… figure out this Pichu.
-
((OoC: ))
-
ACTIVE POKEMON
Lvl: 55, Napoleon "Naps" the Typhlosion♂ | Exp: 16/42 | HP: 550/550
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
----
Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
-----
INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
The ride over to Johto from Unova was a long one, and after an hour of waiting, along with the natural rocking of the train, and Apollo had nodded off. Ceti kept a watchful eye on both her trainer and his belongings, a rather stern expression situated on her pink face as she sat in Apollo's lap. Nothing was getting past her! And nothing did, nor did anything distract her, not even when one woman came around with a snack cart filled to the brim with goodies and the like. Unfortunately, she didn't have the means to communicate her hidden desire for a dessert, or the currency to buy one; sure, she could have searched Apollo's pockets for his wallet, but that was indecent. Thankfully, the woman decided to take pity on the hungry looking Cleffa and doled out a muffin, free of charge! With a cry of delight, Ceti took the treat with a chirp and bit into it, her legs kicking out happily. The woman gave a soft smile before continuing on, rolling her cart into the next car. Ceti nibbled her muffin happily, flecks of crumbs falling onto her cheeks. Now that she had a snack, it was time to get back to official business!
Ceti was still eating her muffin when she noticed a brown object lying underneath the bench adjacent to her. She didn't think much of it, not until it actually moved, and then it had her full attention. With a bit of a huff she looked around once, then twice, before she hopped down to investigate, muffin held tightly in between her hands. The object tightened and coiled in on itself the closer she drew, confirming that it actually was alive, and not just the trick of the light. Ceti tilted her head to the side and hummed happily, now thoroughly piqued, but before she could get any further Apollo stirred, instantly gaining her attention. She thought for a moment and, in a split-second decision, broke off a section of her muffin, chucked it underneath the seat and scrambled back to return to her trainer's side.
Thirty minutes later and the train pulled into the station, giving Ceti only a moment to brush to collect herself and brush any remaining crumbs off her person before a voice from the intercom announced their arrival in Goldenrod. She got up to her feet and hopped up to take hold of both of Apollo's cheeks, able to hang on before she slid back down. It was more than enough, however, as Apollo woke up soon after, a bit disoriented but conscious. "Alright, 'right," the man muttered before pulling himself to his feet, one arm casually arching down to prop his pokemon up and keep her from falling. With his free hand he took a hold of his saxophone case, and with everything in order he made his way off the train and onto the platform.
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
340/340 HP | Status: None | 12/23 EXP | Next Move; Level 36 - Evolution
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 24 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
240/240 HP | Status: None | 09/34 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 15 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
150/150 HP | Status: None | 13/28 EXP | Next Move; Big Mushroom - Sucker Punch
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 22 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
220/220 HP | Status: None | 21/22 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 27 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Otaku ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
270/270 HP | Status: None | 15/27 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
250/250 HP | 00/05 (07/10) FP | Status: None | 10/25 EXP | Next Move; N/A
Inactive Party:
⇨xxN A M E: Iris - Combee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Serious: Still displays signs of a hive mentality ABILITY: Honey Gather: 3/10 chance of finding honey when moving to a new place (if no held item is currently being held) HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30 ATTACKS: Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Sweet Scent - Lower targets evasion two stages Bug Bite - 60: Receives the effect from the targets held berry ---
170/170 HP | Status: None | 17/27 EXP | Next Move; Level 29 - Bug Buzz
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (07/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pandora, "Don" - Gothita
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Rash: Smart-aleck; desperately tries to appear masculine; quick to anger ABILITY: Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) HOLDING: N/A ATTACKS: Pound - 35 Confusion - 50: 4/10 Chance to cause confusion Tickle - Lower targets physical attack & defense each one stage Signal Beam - 75: 4/10 Chance of Confusion
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 16 - Psybeam
⇨xxN A M E: ??? - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: N/NA ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
Thanks to SpectralEternity for allowing me to use this format~!
TMs/HMs TM50 Overheat TM67 Retaliate TM77 Psych Up
HM01 Cut HM06 Rock Smash
Key Items Pokédex
Gym Badges Unova | Trio, Basic
Personal Items Saxophone // Sheet Music
Posted: Sun Mar 27, 2016 2:27 pm
Apollo placed his case down once he'd walked far enough, wiggling his fingers around idly before he stretched the arm up over the head. Once his taut muscles were relaxed, and the last remnants of his drowsiness had faded away, he turned his attention to the reason why he'd come out to the city itself, training. The musician shifted his Cleffa back onto his shoulder, scratching her gently underneath the chin, before he started forward, senses on alert for any wild pokemon. His search turned up fruitful, and ended rather successfully, when he stumbled upon an Abra. The psychic-type gave a squeak of surprise, apparently he'd come across it during its six hour of consciousness, and before it could make its hasty retreat he sent out Kahn, the Persian needing only a moment to understand the situation before he attacked.
The battle was short, Kahn able to sneak in a single bite to render the Psi pokemon weary before it teleported away, but his snow-white Persian seemed rather pleased with himself in the aftermath, his tail curling around his paws contently. Apollo, pleased, reached down to stroke the feline's ears, earning a thunderous purr from him. "Let's keep going," he suggested, stretching back up to his full height. Kahn, despite his disappointment in the abrupt ending to his petting, nodded and pulled himself to his paws, prepared to set out. The trio had only made it another few steps, however, when Apollo stopped suddenly.
"Did you.. hear that?" he asked into the air, question not directed to anyone in specific and so, was up for grabs for anyone to answer. Unfortunately, there was no one else around to answer, or at least no human who could verbally answer to him. Kahn had enough courtesy to give their immediate area a quick scan, before ultimately shaking his head no; though that wasn't much of a comfort, and more of a confirmation that Apollo was hearing things. "Huh," the man huffed and reached up to scratch his cheek, well... that'd been odd. He gave a quick look around, wanting to make sure for himself that there was no one around, before he shook his head and took a cautious step ahead. "Guess it was just my imagination," he summed up, voice low and almost contemplative.
Battle Summary:
A wild Abra at level 13 appeared! Synchronize; Teleport
Apollo sent out Kahn!
Turn 01: Kahn used Bite! It's super effective! (60 + 10 = 70 x 2 = 140) (140 - 130 = 0) Abra fainted!
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
340/340 HP | Status: None | 13/23 EXP | Next Move; Level 36 - Evolution
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 24 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
240/240 HP | Status: None | 10/34 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 15 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
150/150 HP | Status: None | 14/28 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 22 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
220/220 HP | Status: None | 22/22 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 27 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Otaku ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
270/270 HP | Status: None | 16/27 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
250/250 HP | 00/05 (07/10) FP | Status: None | 11/25 EXP | Next Move; N/A
Inactive Party:
⇨xxN A M E: Iris - Combee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Serious: Still displays signs of a hive mentality ABILITY: Honey Gather: 3/10 chance of finding honey when moving to a new place (if no held item is currently being held) HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30 ATTACKS: Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Sweet Scent - Lower targets evasion two stages Bug Bite - 60: Receives the effect from the targets held berry ---
170/170 HP | Status: None | 17/27 EXP | Next Move; Level 29 - Bug Buzz
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (08/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pandora, "Don" - Gothita
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Rash: Smart-aleck; desperately tries to appear masculine; quick to anger ABILITY: Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) HOLDING: N/A ATTACKS: Pound - 35 Confusion - 50: 4/10 Chance to cause confusion Tickle - Lower targets physical attack & defense each one stage Signal Beam - 75: 4/10 Chance of Confusion
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 16 - Psybeam
⇨xxN A M E: ??? - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: N/NA ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
Thanks to SpectralEternity for allowing me to use this format~!
Another few minutes passed as they continued moving, and in that time the trio came across another pokemon to battle, a Hoothoot whose coo of inquisition turned into a squawk of outrage within seconds after Apollo sent out Eris. After the battle--if it could even be called that--the bright-haired male returned his Absol and gave a soft sigh, deciding that he ought to find a trainer or two to battle, the wild pokemon here, although offering a variety of different species, weren't too much stronger than the pokemon from Castelia.
Apollo was still in thought when another pokemon stepped up, Kahn alerting him to its presence moments later. The trainer looked up accordingly, blue orbs roaming about before they fell onto the target. His hand twitched, a preemptive motion towards his pokeball, only to stop when he realized the pokemon wasn't native to the city, or the region for that matter. "Greetings." With arms folded over its 'skirt' the Gardevoir bowed, the epitome of refinement, and yet he didn't connect the action with the voice he heard and continued to look about for its source until the psychic spoke once more, "I'm right here," it informed. "Excuse the unconventional way of communication, but I require human assistance."
Apollo furrowed his brow, not quite used to the telepathy, but decided to take everything in stride. "You need help?" he reiterated, and the pokemon nodded. "Why me?" That was an appropriate question, wasn't it; it was an impromptu request, after all. "Convenience," it informed matter-of-factly. "You were the closest human that I could sense was a semi-decent person." Huh, well.. that was a good reason enough. He tilted his head in an anticipatory fashion, content with his reasoning and now more willing to hear the pokemon out. "It's a rather simple request," it assured him, before actually going into detail. "I wish to grow stronger, and the best way to do that, of course, is to join a trainer."
Apollo tilted his head to the side, taken aback by the pokemon's entreaty. "So, you want me to capture you?" he summed up. "That won't be necessary, I already have my own pokeball. What I need from you is a verbal contract that you will care for me, and allow me to participate in battles." It was rather clear-cut, and specific, though this was the first time a pokemon had actually asked to join him. "Uh, alright," he conceded. "Excellent," the pokemon gave a curt nod before it strode forward to place into Apollo's hand its pokeball. "This shall be a symbiotic relationship, I'm sure."
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
340/340 HP | Status: None | 14/23 EXP | Next Move; Level 36 - Evolution
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 24 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
240/240 HP | Status: None | 21/34 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 15 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
150/150 HP | Status: None | 15/28 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 23 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
230/230 HP | Status: None | 01/23 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 27 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Otaku ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
270/270 HP | Status: None | 17/27 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
250/250 HP | 00/05 (07/10) FP | Status: None | 12/25 EXP | Next Move; N/A
Inactive Party:
⇨xxN A M E: Iris - Combee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Serious: Still displays signs of a hive mentality ABILITY: Honey Gather: 3/10 chance of finding honey when moving to a new place (if no held item is currently being held) HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30 ATTACKS: Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Sweet Scent - Lower targets evasion two stages Bug Bite - 60: Receives the effect from the targets held berry ---
170/170 HP | Status: None | 22/27 EXP | Next Move; Level 29 - Bug Buzz
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (08/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pandora, "Don" - Gothita
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Rash: Smart-aleck; desperately tries to appear masculine; quick to anger ABILITY: Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) HOLDING: N/A ATTACKS: Pound - 35 Confusion - 50: 4/10 Chance to cause confusion Tickle - Lower targets physical attack & defense each one stage Signal Beam - 75: 4/10 Chance of Confusion
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 16 - Psybeam
⇨xxN A M E: ??? - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: N/NA ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
Thanks to SpectralEternity for allowing me to use this format~!
TMs/HMs TM50 Overheat TM67 Retaliate TM77 Psych Up
HM01 Cut HM06 Rock Smash
Key Items Pokédex
Gym Badges Unova | Trio, Basic
Personal Items Saxophone // Sheet Music // Wallet // Hair products
Communicator: Zakhav Cyrus Alice "Kraven"
Posted: Sun Mar 27, 2016 10:28 pm
With their trio having now become a quadruplet Apollo returned his attention to his previous thoughts on training, though multi-tasked between that and learning more about his newest teammate. "So, do you have a name already?" he asked once they were moving along once more, Kahn taking the lead. "Yes, it's Beau.""Beau?""Yes, it's French," he explained, his curt response Apollo's cue to put any remaining name-related questions on hold. So, onto the next question it was. "Is there any specific reason why you want to get any stronger?" Beau kept up with his steady stride, and for several silent seconds refused to even acknowledge the question before, finally, he looked at the bright-haired trainer from the corner of his eye. "Is it not every pokemon's innate desire to increase their physical prowess?" he asked, subsequently answering Apollo's question.. with another question, and a rhetorical one at that.
Apollo left it at that, as well as left that topic entirely and tried for a new one, one that was much more vague; he'd always been the relentless sort. "That's a nice necklace you have there," he commented, head inclining towards the jewelry that hung off the Gardevoir's neck. "Ah." One hand reached up to begin fiddling with the accessory, more specifically its stone. " Thank you, though it serves as more than just a fashion statement. It's a convenient way to hold my mega stone," he informed, though from his other hand he produced a stone similar to the one on his necklace. "I have another, though it isn't compatible with my species." Despite that fact, however, he held onto the smooth orb, not willing to part with it. Perhaps it had to due with the rarity of it? He knew how hard it was to come across mega stones.
"Good to know," Apollo remarked, though didn't vocalize his sheer lack of ignorance of a mega stone, instead he jumped straight to introductions. "Well, it's nice to meet you, Beau. I'm Apollo, and these are Kahn and Ceti," he pointed to each pokemon respectively, both offering a greeting to the dual psychic and fairy. "A pleasure," Beau murmured, though he grew quiet a moment later, his gaze directed forward.
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
340/340 HP | Status: None | 15/23 EXP | Next Move; Level 36 - Evolution
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 24 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
240/240 HP | Status: None | 22/34 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 15 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
150/150 HP | Status: None | 23/28 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 23 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
230/230 HP | Status: None | 02/23 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 27 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Otaku ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
270/270 HP | Status: None | 18/27 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
250/250 HP | 00/05 (07/10) FP | Status: None | 13/25 EXP | Next Move; N/A
Inactive Party:
⇨xxN A M E: Iris - Combee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Serious: Still displays signs of a hive mentality ABILITY: Honey Gather: 3/10 chance of finding honey when moving to a new place (if no held item is currently being held) HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30 ATTACKS: Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Sweet Scent - Lower targets evasion two stages Bug Bite - 60: Receives the effect from the targets held berry ---
170/170 HP | Status: None | 26/27 EXP | Next Move; Level 29 - Bug Buzz
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (08/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pandora, "Don" - Gothita
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Rash: Smart-aleck; desperately tries to appear masculine; quick to anger ABILITY: Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) HOLDING: N/A ATTACKS: Pound - 35 Confusion - 50: 4/10 Chance to cause confusion Tickle - Lower targets physical attack & defense each one stage Signal Beam - 75: 4/10 Chance of Confusion
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 16 - Psybeam
⇨xxN A M E: ??? - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: N/A ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 00/15 EXP | Next Move; Level 23 - Draining Kiss
Thanks to SpectralEternity for allowing me to use this format~!
After Beau had made it apparently clear that he wasn't much for conversation, it became rather silent. A wild pokemon had yet to reveal itself to them, and so their casual stroll turned uneventful. Honestly, Apollo was prepared to bring his communicator out and send a text out to one of his contacts when Ceti called out, demanding his attention. With her limbs flailing she still managed to, somehow, direct his attention to a wild pokemon, whose figure could be seen making a bend around the next corner. With a bit of poking persuasion Ceti managed to convince her trainer to follow after the pokemon, this was the first battle opportunity they had come across in several minutes, it was worth following after!
Unfortunately for them, the pokemon was too quick, and the group managed to lose sight of it the moment they turned the corner. Apollo gave a relenting shrug while Ceti only gave an irritated huff, cheeks puffing out in her displeasure. "We'll get 'em next time," he promised, his hand coming up to gently rub his pokemon's pink cheeks. She allowed herself to be consoled by the action, her body slumping against his head. Apollo smiled before turning to look out once more, determined to find a pokemon or at least a trainer.
In the end, he found the latter, a dark-haired male joined by a Whimsicott and Pichu. He stared at the male for a solid minute before he made his decision, body swiveling to face the stranger fully before he strode towards the man. He stopped in front of him, one hand casually moving back to rest against his left hip. Apollo offered an enamoring smile, "Excuse me," he spoke up, not too loud so as not to startle the male but alert him of his presence. "I don't mean to be forward, but that hair style of yours looks marvelous on you." It was a subtle line, not too heavy, and rather simple at that; not to mention it was genuine. The very length of the man's hair was impressive-- and he thought he had long hair--and, up close, it looked very well managed. If he wasn't... well, himself, he'd be jealous.
In the background Beau stood... baffled, his lips pressed together in a tight line. And here he'd thought his new trainer was going to challenge this man, and yet here he was... making passes at the complete trainer. With a lofty sigh he turned to look at a random spot, embarrassed for the man. Perhaps he'd chosen the wrong person?
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
340/340 HP | Status: None | 16/23 EXP | Next Move; Level 36 - Evolution
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 24 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
240/240 HP | Status: None | 23/34 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 15 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
150/150 HP | Status: None | 24/28 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 23 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
230/230 HP | Status: None | 03/23 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 27 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Otaku ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
270/270 HP | Status: None | 19/27 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
250/250 HP | 00/05 (07/10) FP | Status: None | 14/25 EXP | Next Move; N/A
Inactive Party:
⇨xxN A M E: Iris - Combee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Serious: Still displays signs of a hive mentality ABILITY: Honey Gather: 3/10 chance of finding honey when moving to a new place (if no held item is currently being held) HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30 ATTACKS: Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Sweet Scent - Lower targets evasion two stages Bug Bite - 60: Receives the effect from the targets held berry ---
170/170 HP | Status: None | 26/27 EXP | Next Move; Level 29 - Bug Buzz
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (08/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pandora, "Don" - Gothita
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Rash: Smart-aleck; desperately tries to appear masculine; quick to anger ABILITY: Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) HOLDING: N/A ATTACKS: Pound - 35 Confusion - 50: 4/10 Chance to cause confusion Tickle - Lower targets physical attack & defense each one stage Signal Beam - 75: 4/10 Chance of Confusion
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 16 - Psybeam
⇨xxN A M E: ??? - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: N/A ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 00/15 EXP | Next Move; Level 23 - Draining Kiss
Thanks to SpectralEternity for allowing me to use this format~!
XXQuest Item - Leftovers: 14 / 30 (-10 from Slapjack's Pick-Up) XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 275 / -- XXTrainer Encounters: 488 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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The casting a shadow briefly caught Sebastian’s attention and for a moment he thought Henry had finally found him. Before he could open his mouth to issue a greeting though, a voice that was unfamiliar to him sounded. With a slightly curious frown, he pulled Gin into his lap and looked up, blinking in surprise at the young man standing right in front of him.
He’d never seen him before, but judging by the few pokemon that seemed to be accompanying him, he was a trainer as well. Which really wasn’t that surprising; there were trainers everywhere. Still, Sebastian couldn’t help but being taken aback a bit by the compliment. It wasn’t really a big occurrence for him, having random strangers coming up and… compliment his… well, hair. Of course, then was probably his first big trip away from Lavender Town so...
"Oh." He absently remarked, straightening up in his seat, eyebrow quirking a bit as he unconsciously raised a hand to rub behind his ear. It was an odd situation but he certainly didn’t want to be rude or anything. "Ah… thank you. It certainly works for me." Was his eventual response, offering Apollo a friendly smile of his own. He could feel Gin wiggling curiously in his lap, watching the interaction curiously as she clutched at her spectacles. Pichu had climbed up to sit on the case they were supposed to deliver, looking skeptical. Sebastian only gave it a brief glance before focusing back on Apollo.
Actually, Sebastian noted that Apollo too had a case at his side. A moment of consideration and he came to a conclusion on what it possibly was, glancing from it to Apollo curiously. "Are you a musician?" He inquired. It looked like an instrument case after all, though who knew for certain nowadays.
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((OoC: Huehuehue ))
Misguided Royalty
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ACTIVE POKEMON
Lvl: 55, Napoleon "Naps" the Typhlosion♂ | Exp: 17/42 | HP: 550/550
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
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Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
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INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
╔═══════════════════════════════════════════════╗ As the Tx-42 zipped past large swaths of forest Yukie couldn't help but feel cheated out of his revenge. He had been so close to getting his chance at Falkner and now he would have to wait. Father wasn't the type to be disobeyed without repercussions. The threat against Veerka was enough of a reason to obey.
As the distance being put between violet city and Goldenrod increase so to did Yukies fool mood. His orders to the crew had been clear. Direct the Tx towards Goldenrod, land the ship and he was going to deport on foot to the train station. He would meet up with the Tx late once in the Sinnoh region. Until then they where to lay low and remain out of sight.
Veerka would end up having to go with Yukie for the foot travel, which wasn't a big deal, but did present the problem of an ID. Thankfully Sakiko had taken care of that before hand it seemed. All former identification of his past was gone, replaced with a fake identity.
Rezmor ( Litwick ) [ F ] ❤ [ Mischievous ] Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Charcoal: Fire type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Fire Spin: 35: Traps opponent, hits 2-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first. [ EF ]►Toxic: Badly Poisons Opponent. Deals damage equal to 1/16 its Max HP each turn. Increase by the original total each turn after the first. [ SP ]►Flame Burst: 70: also damages any pokemon adjacent to the target for 1/16 of it's Max HP [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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Olm ( Murkrow ) [ M ] ❤ [ Rude ] Prankster: Increases the priority of status moves by +1 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ ç ]►Peck: 35 [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ][ ç ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7) [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Rahvok ( Zorua ) [ F ] ❤❤❤ [ Skittish ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
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Verbaasiik ( Smeargle ) [ F ] ❤ [ Quirky ] Moody: Before turn ends raise one stat by two stages, and lowers another by one stage at random every round. The first roll will always be the stat that is raised, the second roll will always be the stat that is lowered. 1 - Attack, 2 - Special Attack, 3 - Defense, 4 - Special Defense, 5 - Speed, 6 - Accuracy, 7 - Evasion Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. (This move can only be used once per battle) 1- Attack - 2- Special Attack 3- Defense 4- Special Defense 5- Speed [ n/a ]► ??? [ n/a ]► ??? [ n/a ]►Sketch -Copies targets last move permanently. Only Smeargle can know or use this move for any reason including the effects a Balm Mushroom. Can't copy legendary exclusive moves and only one move with a base power of 100 or more can be known as a time. Can copy moves by any method desired-
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Soskostim ( Galvantula ) [ M ] ❤ [ Bashful ] Swarm: When HP is below 1/3rd, Bug type attacks do x1.5 damage Insect Plate: Bug type attacks do x1.2 damage, but if an bug type is using the attack, it does x1.3 instead. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Electroweb; 55: Lower targets Speed one stage [ PH ][ • ]►Pin Missle: 25: hits 2-5 times [ EF ]►Screech: Lower targets defense two stages [ PH ][ ç ]►Leech life: 20: Restores HP to the user equal to 1/2 of damage dealt.
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Demdriik ( Beautifly ) [ F ] ❤❤ [ Sneaky ] Rivalry: If the target is of the same Gender as this Pokémon, then this Pokémon's attacks do x1.25 damage, but if the target is the opposite gender, attacks do 3/4 damage. Silver Powder: Bug type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Water Shuriken: 15: hits 2-5 times (Priority +1) [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ SP ]►Signal Beam: 75: 4/10 Chance of Confusion
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Kerf ( Meowth ) [ M ] ❤ [ Cunning ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Amulet Coin: The move Payday does double its base damage when used by the holder ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Gunk Shot: 120: 7/10 Chance to Poison [ PH ][ ç ]►Scratch: 40: [ EF ]►Growl: Lower targets physical attack one stage [ PH ][ ç ]►Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
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Rattata [ F ] ❤ [ Jolly ] [ OT: Sakiko-ito ] Guts: Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Tail whip: Lower targets physical defense one stage [ PH ]►Quick Attack: 40: (Priority +1) [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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Ahnaak ( Abra ) [ M ] ❤ [ Calm ] Magic Guard: prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. [ SP ]►Psyshock: 80: This attack does physical damage. Does damage based upon user's speical attack and opponent's physical defense stat [ SP ]►Shadow Ball: 80, 8/10 Chance to Lower targets special defense One Stage [ n/a ]► ???
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Spearow [ M ] [ ❤ ] [ courage's ] Sniper: Critical Hits by this pokemon do x3 damage instead of x2 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ] ►Growl: Lowers target's attack by one stage [ PH ]►Peck: 35: [ EF ]►•Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Leer: Lower targets physical defense one stage
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Von, The Never Ending [ M ] [ ❤ ] [ calm ] Inner Focus: This Pokémon will not flinch Lucky egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. (rounded up) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Wing Attack: 60: [ PH ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. [ EF ]►Supersonic: Confuses Opponent [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Prakem ( Ekans ) [ F ] [ ❤ ] [ Timid ] Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition Poison Gem: While holding this gem, a poison type attack does x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ EF ]►Glare: Paralyzes target pokemon [ PH ]►ç•Poison Fang: 50: 1/2 Chance to Badly Poison [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Personal effects / Held & Misc
Sweet Incense: Wild Pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. Psychic gem: While holding this gem, a psychic type attack does x1.5 damage. consumed upon use. Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Notes: Consumed after use. Only one pokemon per post maximum.
Cofagrigus coffee: Prevent the next attempt to changed or negated this pokemon's ability. Held item/Consumed upon use. x3 Pumpkaboo Pie: Heals 40% maximum HP with afflicted with a status condition. Held item/Consumed upon use. x3 Gengar Bearclaw: Reverse the percentages for move effects targeting this pokemon. ( IE if a move has a 7/10 chance to burn it now has a 3/10 chance to burn instead. ) Held item/Consumed upon use. x3 Jellicent Juice box: Remove statues conditions next time this pokemon takes indirect damage such as from a poison, burn, leech seed, confusion ext. Held item/Consumed upon use. x3 Banette Bagel: Change the move type of the next super effective move used against this pokemon to a type that would not be super effective. Held item/Consumed upon use. x3 Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. x2 Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Held item/Consumed upon use. x3 Froslass Frosty: The next normal type moved becomes the same type as the pokemon. If the pokemon has two types pick one. Held item/Consumed upon use. x3
T-Royale-Living Allowance $500 bi weekly Night vision goggles: Go prop mine bot: Mine camera: PsP: Skin suit: ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine Potion: Heals up to 50 HP x∞ Super Potion: Heals up to 100HP x2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's Oran Berry: Heals 50HP x5 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's Poka'BallEffectiveness: Basic x∞ Net Ball:Effectiveness: Basic Effect: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. x1 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
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Posted: Thu Mar 31, 2016 3:37 pm
Apollo was still smiling, even after he'd delivered his 'smooth' line, and it only grew when Sebastian responded, politely. It wasn't a suave, or overly thankful response, but, at the very least, it did show flattery; and that was more than enough for him. It also helped that the response he was given was, in his opinion, rather adorable in its self-conscious mannerism. Eventually, however, Apollo turned his attention away from the trainer himself and down to his pokemon, the initial reason he'd even noticed the male. The bright-haired male found himself smiling, upon noticing the Whimsicott's glasses. Cute.
Out of the corner of his eye he noticed movement, and after turning his head accordingly he saw the male's Pichu. Unlike its fluffy companion, it was a bit more cautious of his arrival. His own pokemon held a variety of different emotions, Ceti's excitement and Kahn's guarded interest. Beau, on the other-hand, only felt secondhand shame, for his trainer... and himself. He was less than thrilled to be here, while the other two had come to expect and grow used to Apollo's... odd self.
Apollo perked up at the male's question, his attention instantly returning to him. "I am," he answered before he looked down at his own case, his fingers uncurling slowly from the handle to place it onto the ground. He looked back up at Sebastian, smile still visible, before, with a bit of flourish, he gestured back to his saxophone case. "If you'd like, I could serenade you. You'd certainly be worth a song or two."
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
340/340 HP | Status: None | 17/23 EXP | Next Move; Level 36 - Evolution
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 24 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
240/240 HP | Status: None | 24/34 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 15 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
150/150 HP | Status: None | 25/28 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 23 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
230/230 HP | Status: None | 04/23 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 27 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Otaku ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
270/270 HP | Status: None | 20/27 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
250/250 HP | 00/05 (07/10) FP | Status: None | 15/25 EXP | Next Move; N/A
Inactive Party:
⇨xxN A M E: Iris - Combee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Serious: Still displays signs of a hive mentality ABILITY: Honey Gather: 3/10 chance of finding honey when moving to a new place (if no held item is currently being held) HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30 ATTACKS: Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Sweet Scent - Lower targets evasion two stages Bug Bite - 60: Receives the effect from the targets held berry ---
170/170 HP | Status: None | 26/27 EXP | Next Move; Level 29 - Bug Buzz
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (08/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pandora, "Don" - Gothita
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Rash: Smart-aleck; desperately tries to appear masculine; quick to anger ABILITY: Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) HOLDING: N/A ATTACKS: Pound - 35 Confusion - 50: 4/10 Chance to cause confusion Tickle - Lower targets physical attack & defense each one stage Signal Beam - 75: 4/10 Chance of Confusion
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 16 - Psybeam
⇨xxN A M E: ??? - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: N/A ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 00/15 EXP | Next Move; Level 23 - Draining Kiss
Thanks to SpectralEternity for allowing me to use this format~!
XXQuest Item - Leftovers: 15 / 30 (-10 from Slapjack's Pick-Up) XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 276 / -- XXTrainer Encounters: 489 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
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Sebastian blinked and quirked an eyebrow, considering Apollo and his offer a moment before he gave a light chuckle in response, brushing a stray strand of hair out of his face as he offered an amused smile. Well this fellow was certainly the charming type, wasn’t he? It was actually pretty funny if not a bit odd for Sebastian, though he could certainly play along. "Well that’d certainly be an honor, but I’d hate to have you wasting your talents." He remarked. "I’m use to ah… less pleasant sounds when it comes to people like me." The honor of screaming, crying and angry cursing was the usual ‘music’ he got for his profession.
His eyes wandered to the younger man’s pokemon, noting their own reactions. He wasn’t particularly certain what the little pink think on the man’s shoulder was cute as it looked, though he recognized the Persian, though it was definitely of a different coloration than the one’s he’d ever seen. Maybe it was from a different region? Did they vary in color from region to region? Or maybe it was one of those elusive types he’d heard about… there was a name or something for them. And there of course there was the one in the background that he didn’t recognize at all, though it certainly seemed… perturbed for some reason. He wasn’t really sure what to make of it; Apollo didn’t seem phased at all. Maybe it was normal?
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((OoC: ))
Misguided Royalty
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ACTIVE POKEMON
Lvl: 55, Napoleon "Naps" the Typhlosion♂ | Exp: 18/42 | HP: 550/550
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
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Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
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INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5
╔═══════════════════════════════════════════════╗ Landing just outside of the city hidden by the mountains and there thick forests. It was a few miles walk to the city limits. Veerka had been informed beforehand by one of the grunts as to what was being done next. Veerka was waiting outside the airship with a pair of backpacks when Yukie finally stepped off the craft himself. "You ready?" He asked cheerfully. Yukie didn't respond, though he did give a dirty look. "Look i know your pissed off but don't take that out of me." Veerka said. "Its not like i even have a say in what we do, do i?" It was more a statement then a question. Yukie had already begun the track down the mountain to the city forcing Veerka to keep up or be left behind. "Not my fault.' Yukie finally responded once they where nearly a mile from where the Tx had landed. It had long sense departed leaving them to solve their own problems now. "Not your fault, did i say it was?" Veerka said blandly. "Guess not." Yukie sounded apathetic. Veerka was starting to feel frustrated with Yukies utter lack of conversation skills. "Yukie look at me." Veerka paused grabbing Yukies shoulder to swing him around. "The guy from the Tv, he called me your lover, is that why you broke me out then?" Yukie hadn't even caught that part but now hearing Veerka said it himself he couldn't not remember fathers words. "I, huh~" Veerka gave a soft smile. "Im flattered to say the least." Yukie pulled away blushing, starting back down the mountain again. Veerka followed with nothing more to really say.
At the very edge of the city hidden by a tall Elm tree sat a black box with a large crowned R at its roots. The organizations signature. Yukie steered towards the box knowing it had been left for him. The box had a simplistic lock that required a number combination to be unlocked. Yukie made an educated guess. Sure enough the box opened. All for sides folding down with the lid staying attacked to the far back wall. Inside sat a pokeball. The back wall had a tag naming the pokemon inside as a Koffing. Veerka stepped up behind Yukie to see what he had discovered. "So whats this then?" "Its how we deliver things to one another. It helps maintain unanimity among the family so if anyone gets caught they can't trace anything back to anyone else. Yukie said pocketing the ball. Galvantula didn't obey him, might as well send him off for this new comer. A quick transfer later and the koffing was on board.
Rezmor ( Litwick ) [ F ] ❤ [ Mischievous ] Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Charcoal: Fire type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Fire Spin: 35: Traps opponent, hits 2-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first. [ EF ]►Toxic: Badly Poisons Opponent. Deals damage equal to 1/16 its Max HP each turn. Increase by the original total each turn after the first. [ SP ]►Flame Burst: 70: also damages any pokemon adjacent to the target for 1/16 of it's Max HP [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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Olm ( Murkrow ) [ M ] ❤ [ Rude ] Prankster: Increases the priority of status moves by +1 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ ç ]►Peck: 35 [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ][ ç ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7) [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Rahvok ( Zorua ) [ F ] ❤❤❤ [ Skittish ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
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Verbaasiik ( Smeargle ) [ F ] ❤ [ Quirky ] Moody: Before turn ends raise one stat by two stages, and lowers another by one stage at random every round. The first roll will always be the stat that is raised, the second roll will always be the stat that is lowered. 1 - Attack, 2 - Special Attack, 3 - Defense, 4 - Special Defense, 5 - Speed, 6 - Accuracy, 7 - Evasion Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. (This move can only be used once per battle) 1- Attack - 2- Special Attack 3- Defense 4- Special Defense 5- Speed [ n/a ]► ??? [ n/a ]► ??? [ n/a ]►Sketch -Copies targets last move permanently. Only Smeargle can know or use this move for any reason including the effects a Balm Mushroom. Can't copy legendary exclusive moves and only one move with a base power of 100 or more can be known as a time. Can copy moves by any method desired-
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( Koffing )[ M ] [ Jolly ] Levitate: renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Lucky Egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►~Poison Gas: Poisons Opponent [ PH ]►ç•Tackle: 50: [ SP ]►Smog: 30: 8/10 Chance to Poison [ EF ]►Smokescreen: Lower targets accuracy one stage
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Demdriik ( Beautifly ) [ F ] ❤❤ [ Sneaky ] Rivalry: If the target is of the same Gender as this Pokémon, then this Pokémon's attacks do x1.25 damage, but if the target is the opposite gender, attacks do 3/4 damage. Silver Powder: Bug type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Water Shuriken: 15: hits 2-5 times (Priority +1) [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ SP ]►Signal Beam: 75: 4/10 Chance of Confusion
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Kerf ( Meowth ) [ M ] ❤ [ Cunning ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Amulet Coin: The move Payday does double its base damage when used by the holder ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Gunk Shot: 120: 7/10 Chance to Poison [ PH ][ ç ]►Scratch: 40: [ EF ]►Growl: Lower targets physical attack one stage [ PH ][ ç ]►Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
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Rattata [ F ] ❤ [ Jolly ] [ OT: Sakiko-ito ] Guts: Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Tail whip: Lower targets physical defense one stage [ PH ]►Quick Attack: 40: (Priority +1) [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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Ahnaak ( Abra ) [ M ] ❤ [ Calm ] Magic Guard: prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. [ SP ]►Psyshock: 80: This attack does physical damage. Does damage based upon user's speical attack and opponent's physical defense stat [ SP ]►Shadow Ball: 80, 8/10 Chance to Lower targets special defense One Stage [ n/a ]► ???
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Spearow [ M ] [ ❤ ] [ courage's ] Sniper: Critical Hits by this pokemon do x3 damage instead of x2 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ] ►Growl: Lowers target's attack by one stage [ PH ]►Peck: 35: [ EF ]►•Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Leer: Lower targets physical defense one stage
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Von, The Never Ending [ M ] [ ❤ ] [ calm ] Inner Focus: This Pokémon will not flinch Lucky egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. (rounded up) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Wing Attack: 60: [ PH ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. [ EF ]►Supersonic: Confuses Opponent [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Prakem ( Ekans ) [ F ] [ ❤ ] [ Timid ] Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition Poison Gem: While holding this gem, a poison type attack does x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ EF ]►Glare: Paralyzes target pokemon [ PH ]►ç•Poison Fang: 50: 1/2 Chance to Badly Poison [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Personal effects / Held & Misc
x1Sweet Incense: Wild Pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Notes: Consumed after use. Only one pokemon per post maximum.
x1Psychic gem: While holding this gem, a psychic type attack does x1.5 damage. consumed upon use. x3Cofagrigus coffee: Prevent the next attempt to changed or negated this pokemon's ability. Held item/Consumed upon use. x3Pumpkaboo Pie: Heals 40% maximum HP with afflicted with a status condition. Held item/Consumed upon use. x3Gengar Bearclaw: Reverse the percentages for move effects targeting this pokemon. ( IE if a move has a 7/10 chance to burn it now has a 3/10 chance to burn instead. ) Held item/Consumed upon use. x3Jellicent Juice box: Remove statues conditions next time this pokemon takes indirect damage such as from a poison, burn, leech seed, confusion ext. Held item/Consumed upon use. x3Banette Bagel: Change the move type of the next super effective move used against this pokemon to a type that would not be super effective. Held item/Consumed upon use. x2Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. x3Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Held item/Consumed upon use. x3Froslass Frosty: The next normal type moved becomes the same type as the pokemon. If the pokemon has two types pick one. Held item/Consumed upon use.
T-Royale-Living Allowance $500 bi weekly
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's x5Oran Berry: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic x1Net Ball:Effectiveness: Basic Effect: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
╔═══════════════════════════════════════════════╗ Yukie lead the way into the city from one of the side roads rather then the main road. There was less chance to be seen that way. Not that being seen was a problem now. Veerka wasn't a very well known criminal and Yukie had changed his appearance. Neither had been posted in the media yet but that was only a matter of time to be sure. The train station, a large depo with several trains, could send passengers to different regions without interrupting general traffic around those regions. The train they needed already had been payed for and seats where ready and waiting. The only thing to do now was get on board and await the departure.
Rezmor ( Litwick ) [ F ] ❤ [ Mischievous ] Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard Charcoal: Fire type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Fire Spin: 35: Traps opponent, hits 2-5 turns. Deals damage equal to 1/8 of the targets max HP for each turn after the first. [ EF ]►Toxic: Badly Poisons Opponent. Deals damage equal to 1/16 its Max HP each turn. Increase by the original total each turn after the first. [ SP ]►Flame Burst: 70: also damages any pokemon adjacent to the target for 1/16 of it's Max HP [ EF ]►Protect: The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4)
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Olm ( Murkrow ) [ M ] ❤ [ Rude ] Prankster: Increases the priority of status moves by +1 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ ç ]►Peck: 35 [ PH ][ ç ]►Astonish: 30: 4/10 Chance to Flinch target [ PH ][ ç ]►Pursuit: 40: Double damage if the opponent is switching out (Priority +7) [ EF ]►Roost: Restores half max HP, User loses Flying-type until next turn
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Rahvok ( Zorua ) [ F ] ❤❤❤ [ Skittish ] Illusion: Takes the appearance of the last conscious party Pokémon upon being sent out, type does not change. Appearance returns to normal when attacked. Odd Incense: Boosts Power of Psychic Type Moves by x1.2 ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ SP ]►Extrasensory: 80: 3/10 Chance to Flinch target [ SP ]►Dark Pulse: 80: 3/10 Chance to Flinch target [ EF ]► Captivate: If target pokemon is the opposite gender, lower targets special attack two stages, fails if used on a pokemon with Oblivious or if the target has no gender. [ EF ]►Attract: Generate a number equal to your active party pokemon minus your current pokemon, then generate a number 1-4 to pick a move on the generated pokemon's moveset. That is the attack you use.
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Verbaasiik ( Smeargle ) [ F ] ❤ [ Quirky ] Moody: Before turn ends raise one stat by two stages, and lowers another by one stage at random every round. The first roll will always be the stat that is raised, the second roll will always be the stat that is lowered. 1 - Attack, 2 - Special Attack, 3 - Defense, 4 - Special Defense, 5 - Speed, 6 - Accuracy, 7 - Evasion Starf Berry: When HP reaches below 25% roll a 4 sided dice for Attack, Defense, Sp Attack, Sp Defense. Whatever is rolled for is increased by three stages. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Acupressure: Generate two numbers between 1 and 5, the two numbers you roll take the corresponding stat and raise it two stages for the rest of the battle. (This move can only be used once per battle) 1- Attack - 2- Special Attack 3- Defense 4- Special Defense 5- Speed [ n/a ]► ??? [ n/a ]► ??? [ n/a ]►Sketch -Copies targets last move permanently. Only Smeargle can know or use this move for any reason including the effects a Balm Mushroom. Can't copy legendary exclusive moves and only one move with a base power of 100 or more can be known as a time. Can copy moves by any method desired-
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( Koffing )[ M ] [ Jolly ] Levitate: renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze. Lucky Egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►~Poison Gas: Poisons Opponent [ PH ]►ç•Tackle: 50: [ SP ]►Smog: 30: 8/10 Chance to Poison [ EF ]►Smokescreen: Lower targets accuracy one stage
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Demdriik ( Beautifly ) [ F ] ❤❤ [ Sneaky ] Rivalry: If the target is of the same Gender as this Pokémon, then this Pokémon's attacks do x1.25 damage, but if the target is the opposite gender, attacks do 3/4 damage. Silver Powder: Bug type attacks do x1.2 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Water Shuriken: 15: hits 2-5 times (Priority +1) [ SP ]►Giga Drain: 75: Restores HP to the user equal to 1/2 of damage dealt. [ SP ]►Gust: 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage [ SP ]►Signal Beam: 75: 4/10 Chance of Confusion
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Kerf ( Meowth ) [ M ] ❤ [ Cunning ] Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Amulet Coin: The move Payday does double its base damage when used by the holder ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ][ • ]►Gunk Shot: 120: 7/10 Chance to Poison [ PH ][ ç ]►Scratch: 40: [ EF ]►Growl: Lower targets physical attack one stage [ PH ][ ç ]►Fake Out: 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3)
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Rattata [ F ] ❤ [ Jolly ] [ OT: Sakiko-ito ] Guts: Attack stat is increased by three stages when induced with a status condition (Burn, Paralyze, Sleep, Poison, Freeze) Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Tackle: 50: [ EF ]►Tail whip: Lower targets physical defense one stage [ PH ]►Quick Attack: 40: (Priority +1) [ EF ]►Focus Energy: All attacks have a 1/10 of a critical hit. The chance to critically hit increases by 1/10 up to 5 times, with max at 5/10.
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Ahnaak ( Abra ) [ M ] ❤ [ Calm ] Magic Guard: prevents indirect damage, such as from weather conditions, poison, Curse, and Leech Seed, but it does not stop them Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ]►Teleport: Allows User to Flee Wild Battles; Also warps player to the last pokemon center they visited. [ SP ]►Psyshock: 80: This attack does physical damage. Does damage based upon user's speical attack and opponent's physical defense stat [ SP ]►Shadow Ball: 80, 8/10 Chance to Lower targets special defense One Stage [ n/a ]► ???
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Spearow [ M ] [ ❤ ] [ courage's ] Sniper: Critical Hits by this pokemon do x3 damage instead of x2 Eviolite: If held by an unevolved pokemon, their Defense and Special Defense are raised three stages each at the beginning of battle ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ EF ] ►Growl: Lowers target's attack by one stage [ PH ]►Peck: 35: [ EF ]►•Sky Attack: 140: Charges on first turn, strikes the next turn; 4/10 Chance to Flinch target, 1/10 chance to critically hit [ EF ]►Leer: Lower targets physical defense one stage
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Von, The Never Ending [ M ] [ ❤ ] [ calm ] Inner Focus: This Pokémon will not flinch Lucky egg: lasts one week of active posting once given to a Pokemon. The holder receives 2 Exp per post and receives x1.5 Exp from battles. (rounded up) ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►ç•Wing Attack: 60: [ PH ]►Leech Life: 20: Restores HP to the user equal to 1/2 of damage dealt. [ EF ]►Supersonic: Confuses Opponent [ PH ]►Bite: 60: 4/10 Chance to Flinch target
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Prakem ( Ekans ) [ F ] [ ❤ ] [ Timid ] Shed Skin: Every turn, this Pokémon has a 3/10 chance of healing from a status condition Poison Gem: While holding this gem, a poison type attack does x1.5 damage ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ [ PH ]►Wrap: 15: Traps opponent, hits 2-5 turns. Deals damage equal to 1/16 of the targets max HP for each turn after the first. [ EF ]►Glare: Paralyzes target pokemon [ PH ]►ç•Poison Fang: 50: 1/2 Chance to Badly Poison [ PH ]►Bite: 60: 4/10 Chance to Flinch target
╠═══════════════════════════════════════╣ Bag
Personal effects / Held & Misc
x1Sweet Incense: Wild Pokemon from your current location's wild pokemon list will appear every RP post for 24 hours without reducing post counters. Changing locations will not cancel out the incense's effect. x1Dusk Stone: Evolves Murkrow / Misdreavus / Lampent / Doublade x1Mysterious Incense: Generate a number 1-18 with the numbers assented to the pokemon types ( Fire, Water, Grass ext ) For 24 hours when you activate this incense, any unevolved Pokemon of the type that you rolled will appear as frequent as you want them to at Level 10. Notes: Consumed after use. Only one pokemon per post maximum.
x1Psychic gem: While holding this gem, a psychic type attack does x1.5 damage. consumed upon use. x3Cofagrigus coffee: Prevent the next attempt to changed or negated this pokemon's ability. Held item/Consumed upon use. x3Pumpkaboo Pie: Heals 40% maximum HP with afflicted with a status condition. Held item/Consumed upon use. x3Gengar Bearclaw: Reverse the percentages for move effects targeting this pokemon. ( IE if a move has a 7/10 chance to burn it now has a 3/10 chance to burn instead. ) Held item/Consumed upon use. x3Jellicent Juice box: Remove statues conditions next time this pokemon takes indirect damage such as from a poison, burn, leech seed, confusion ext. Held item/Consumed upon use. x3Banette Bagel: Change the move type of the next super effective move used against this pokemon to a type that would not be super effective. Held item/Consumed upon use. x2Litwick lickerish: Prevent the effects of the moves, After You, Attract, Captivate, Encore, Entrainment, Follow Me, Growl, Leer, Lovely Kiss, Mean Look, Mind Reader, Noble Roar, Roar, Scary Face, Sketch, Swagger, Sweet Scent, Teeter Dance, Yawn, Worry Seed, Embargo, Fake tears, Flatter, Quash, Taunt, Torment, Curse, Destiny Bond, Grudge, Nightmare, Spite, Imprison, Kinesis, Miracle Eye, Skill Swap, Trick, Baby-Doll Eyes, Charm, & Sweet Kiss. Held item/Consumed upon use. x3Duskull Sugar Skull: Multi strike moves such as furry swipes always hit 5 times. +2/10 chance to critical hit each of the 5 strikes. Held item/Consumed upon use. x3Froslass Frosty: The next normal type moved becomes the same type as the pokemon. If the pokemon has two types pick one. Held item/Consumed upon use.
T-Royale-Living Allowance $500 bi weekly
▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Medicine ∞Potion: Heals up to 50 HP x2Super Potion: Heals up to 100HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Berry's x5Oran Berry: Heals 50HP ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ Poka'Ball's ∞Poka'BallEffectiveness: Basic x1Net Ball:Effectiveness: Basic Effect: Effectiveness becomes Ultra if used on Bug or Water type Pokemon. ▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂▂ HM's / TM's
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Posted: Sun Apr 03, 2016 12:29 am
"Oh I can assure you, it wouldn't be a waste." Apollo waved his hand, dismissing the very notion, before going as far as to actually wink at Sebastian. "Not on someone as captivating as you." He could tell that he was being polite, certainly not going to the same lengths as he was--though, in his travels, most people usually didn't, it was what set him apart from the pedestrians rest--but he was entertaining him, all the same. That being said, he'd probably ease off the flirting, just a degree, if his ponytail'd target didn't show any interest. After all, part of the entire game was reading body language and taking cues; there was a thin-line between flattering and creep, and the musician always made sure never to cross it. It'd only be detrimental to his reputation of course.
Apollo fiddled with his case, finger resting on the latch that would open it. "I suppose introductions are in order, before I go about impressing you," he mused, his eyes falling to Sebastian. With his free hand he extended a handshake, absently jerking his head to the left as one of his bangs out of his eye. "Apollo," he introduced. "Superior to the original, in everyway." After he'd delivered his trademark, he couldn't help but be remembered of the last time he'd said it, and how... much it'd gone over the person's head. Kraven was a bit... eccentric, however, so she was an expectant. Still, he could only hope that his new companion knew something of the Greek mythology, or else his clever line and reference would be moot.
T Y P E: L E V E L: 34 G E N D E R: Female NATURE: Hardy: Crude; Always eager for a fight; Enjoys the occasional coddling ABILITY: Contrary: Inverts stat modifiers, causes all effects that would lower a stat to increase it instead, and vice versa HOLDING: N/A ATTACKS: Tackle - 50 Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Aqua Tail - 90 Leaf Blade - 90: has a 1/10 chance to critically hit
340/340 HP | Status: None | 18/23 EXP | Next Move; Level 36 - Evolution
⇨xxN A M E: Kahn - Persian
T Y P E: L E V E L: 24 G E N D E R: Male NATURE: Calm: Pompous gentleman; Flirtatious; Acts as a big brother to younger pokemon ABILITY: Limber: The Pokémon cannot be Paralyzed while having this ability HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Fake Out - 40: Causes target to flinch, but only if Fake Out is the first move used by this pokemon (Priority +3) Play Rough - 90: 1/2 chance to lower targets physical attack one stage Screech - Lower targets defense two stages
240/240 HP | Status: None | 25/34 EXP | Next Move; Level 32 - Power Gem
⇨xxN A M E: Eris - Absol
T Y P E: L E V E L: 15 G E N D E R: Female NATURE: Modest: Reserved; Sharp-tongued; Tolerant ABILITY: Super Luck: All attacks used by this pokemon have a 1/10 chance to critically hit. This ability can combine with attacks that can already critically hit and increase the chance of a critical hit even more. HOLDING: N/A ATTACKS: Future Sight - 120: Damage occurs 2 turns later Stone Edge - 100: 1/10 chance for critical hit Quick Attack - 40: (Priority +1) Scratch - 40
150/150 HP | Status: None | 26/28 EXP | Next Move; Big Mushroom - Megahorn
⇨xxN A M E: Caltrop - Roselia
T Y P E: L E V E L: 23 G E N D E R: Male NATURE: Sassy: Narcissistic; Patronizing; Intelligent ABILITY: Poison Point: The opponent has a 3/10 chance of being induced with Poison when using an attack that requires physical contact against this Pokémon HOLDING: N/A ATTACKS: Sludge Bomb - 90: 7/10 Chance to Poison Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Mega Drain - 40: Restores HP to the user equal to 1/2 of damage dealt Heart Stamp - 60: 4/10 Chance of Flinching
230/230 HP | Status: None | 05/23 EXP | Next Move; Level 25 - Giga Drain
⇨xxN A M E: Circuit |20+0|/| - Rotom
T Y P E: L E V E L: 27 G E N D E R: Identifies as Male NATURE: Impish: 3l33t; Selfish; Otaku ABILITY: Levitate: Levitate renders the user immune to Ground-type moves (except Sand Attack), Spikes, Toxic Spikes, Misty Terrain, Grassy Terrain, Electric Terrain, Arena Trap, and damage from Sky Drop. These immunities can be lost if the user is holding an Iron Ball, is under the effects of Smack Down, Gravity, or Ingrain or if the opponent has Mold Breaker, Teravolt, or Turboblaze HOLDING: N/A ATTACKS: Astonish - 30: 4/10 Chance to Flinch target Discharge - 80: 7/10 chance to paralyze every target affected Uproar - 90: lasts 3 turns, and all Pokemon on the field cannot sleep for the duration of the uproar Thundershock - 40: 4/10 chance of paralysis
270/270 HP | Status: None | 21/27 EXP | Next Move; Level 29 - Ominous Wind
⇨xxN A M E: Desdemona, "Mona" - Riolu
T Y P E: L E V E L: 25 G E N D E R: Female NATURE: Quirky: Relatively friendly; Shakespearean fan; Thespian, hates breaking out of character ABILITY: Inner Focus: This Pokémon will not flinch HOLDING: N/A ATTACKS: Foresight - Allows fighting and normal attacks to hit a targeted Ghost Quick Attack - 40: (Priority +1) Focus Blast - 120: 1/2 chance of lowering targets special defense one stage Force Palm - 60: 7/10 Chance of Paralyze
250/250 HP | 00/05 (07/10) FP | Status: None | 16/25 EXP | Next Move; N/A
Inactive Party:
⇨xxN A M E: Iris - Combee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: Serious: Still displays signs of a hive mentality ABILITY: Honey Gather: 3/10 chance of finding honey when moving to a new place (if no held item is currently being held) HOLDING: EXP Share: Holder gains an extra 1/2 EXP boost equal to the EXP gained from each battle up to level 30 ATTACKS: Gust - 40: hits Pokemon in the air during semi invulnerable stage of an attack for double damage Sweet Scent - Lower targets evasion two stages Bug Bite - 60: Receives the effect from the targets held berry ---
170/170 HP | Status: None | 26/27 EXP | Next Move; Level 29 - Bug Buzz
⇨xxN A M E: Ceti - Cleffa
T Y P E: L E V E L: 20 G E N D E R: Female NATURE: Brave: Defensive of friends; Solves her problems with violence; Self-proclaimed 'bad a**' ABILITY: Magic Guard: Prevents indirect damage from weather conditions, status ailments such as burn and poison, and attacks such as curse, leech seed, and fire spin, but it does not stop them from being induced. Damage caused by entry hazards, such as Spikes, recoil and crash damage is prevented. Magic Guard will also prevent Life Orb's HP deduction without negating its power boost. Damage from confusion still occurs. Magic Guard does not prevent a Pokémon from cutting its own HP, such as with Belly Drum, Substitute, or Curse when used by a Ghost type. Destiny Bond and Perish Song can still cause a Pokémon with Magic Guard to faint. HOLDING: N/A ATTACKS: Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Pound - 35 Icy Wind - 55: Lower targets speed one stage Sing - Puts target to sleep, however if used on the same target multiple times in a battle, the chance of this move working decreases per successful use
1st Use: 10/10 chance 2nd Use: 8/10 chance 3rd Use: 4/10 chance 4th Use and on: 1/10 Chance
200/200 HP | Status: None | 13/30 EXP | | 03/05 FP (08/10) | Next Move; Level 21 - Evolution
⇨xxN A M E: Pandora, "Don" - Gothita
T Y P E: L E V E L: 10 G E N D E R: Male NATURE: Rash: Smart-aleck; desperately tries to appear masculine; quick to anger ABILITY: Frisk: Searches opponent for an item and knocks it away, preventing them from using it or gaining is effects. (Item will be returned at the end of the battle) HOLDING: N/A ATTACKS: Pound - 35 Confusion - 50: 4/10 Chance to cause confusion Tickle - Lower targets physical attack & defense each one stage Signal Beam - 75: 4/10 Chance of Confusion
100/100 HP | Status: None | 00/15 EXP | Next Move; Level 16 - Psybeam
⇨xxN A M E: ??? - Eevee
T Y P E: L E V E L: 17 G E N D E R: Female NATURE: N/A ABILITY: Adaptability: If this Pokémon uses an attack that has the same type as it, then the move's power does x1.5 base damage HOLDING: N/A ATTACKS: Bite - 60: 4/10 Chance to Flinch target Baby-Doll Eyes - Lowers target's physical attack one stage (Priority +1) Quick Attack - 40: (Priority +1) Swift - 60: Ignores accuracy & evasiveness
170/170 HP | Status: None | 00/15 EXP | Next Move; Level 17 - Aurora Beam | Evolve w/ Water Stone
⇨xxN A M E: Beau - Mega Gardevoir
T Y P E: L E V E L: 20 G E N D E R: Male NATURE: Quiet: Courtly; Verbose; Over-reactive ABILITY: Pixilate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability HOLDING: Gardevoirite: Mega evolves Gardevoir; increases Sp. Atk x1.3, Sp. Def x1.3, Speed x1.1 ATTACKS: Moonblast - 95: 8/10 chance to lower target's special attack one stage Confusion - 50: 4/10 Chance to cause confusion Magical Leaf - 60: unaffected by changes to accuracy stat and evasion stat Heal Pulse - Restores half the max HP of any single target other than the user.
200/200 HP | Status: None | 00/15 EXP | Next Move; Level 23 - Draining Kiss
Thanks to SpectralEternity for allowing me to use this format~!
XXQuest Item - Leftovers: 16 / 30 (-10 from Slapjack's Pick-Up) XXArea Specific Item - : -- / -- XXWild Pokémon Encounters: 277 / -- XXTrainer Encounters: 490 / 15 XXTraveling Post: -- / 3 XXXXXXXX↘Moving to: ┗━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━┛
- The slight smile remained on Sebastian’s face as Apollo assured him it was not a waste at all, chucking again and quirking an eyebrow at the sight of the wink. He was honestly struggling not to laugh about the whole thing as amusing as it was; it seemed kind of rude to do. While Apollo didn’t seem the type, but you could never be certain when you were dealing with one of those sensitive sorts who’d run off in tears. He’d dealt with a couple of those sorts… it was not pretty. Though as the man joked about apparently being better than the Sun God himself, he relaxed a bit. Yeah, this probably wasn’t one of those cases, thank goodness.
"Really now…?" Sebastian’s tone was amused if not skeptical, giving Apollo a sort of questioning look as he offered a handshake. He adjusted Gin on his lap so he could free up a hand, reaching out and taking Apollo’s hand to give a firm shake. "Well to be honest, I think you could use a little work handling the sun. The summers have been way too harsh lately." He remarked jokingly, letting go and settling back in his seat. "I’m Sebastian. A pleasure to meet you, Apollo."
"As flattering as this all has been, I have a hard time believing your just out to serenade random strangers." Sebastian finally remarked, head tilting a bit as he eyed the young man curiously. "Was there something you needed help with?" That was more the thing he was used too, helping folk out. Of course, he wasn’t sure exactly how much help he could offer really.
-
((OoC: Shall be the end of us. THANKS APOLLO D: ))
Misguided Royalty
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ACTIVE POKEMON
Lvl: 55, Napoleon "Naps" the Typhlosion♂ | Exp: 19/42 | HP: 550/550
Ability Blaze: When HP is below 1/3rd its maximum, power of Fire-type moves is increased by 50%.
Attacks ~Lava Plume: An inferno of scarlet flames torches everything around the user. 80 DMG; 7/10 Chance to Burn. ç•Flame Charge: The user cloaks itself with flame and attacks.50 DMG; raise user's speed one stage. Extrasensory:The user attacks with an odd, unseeable power. 80 DMG; 3/10 Chance of Flinch Fire Blast:The target is attacked with an intense blast of all-consuming fire.110 DMG, 4/10 Chance of Burn.
Ability Infiltrator: Ignores Light Screen, Reflect, Mist, and Safeguard.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. Fairy Wind: The user stirs up a fairy wind and strikes the target.40 DMG. ç•Knock Off: The user slaps down the targets held item.65 DMG; Removes targets held Item for the rest of the battle. Increase power by 1.3 if removing an item this way. Hurricane: The user attacks by wrapping its opponent in a fierce wind that flies up into the sky. 110 DMG; 7/10 Chance of confusion. Hits Pokemon in the air during semi-invulnerable stage of an attack for double damage
Held Item Wise Glasses:Special attacks do x1.2 damage.
Ability Solar Power: When the weather is Intense Sunlight, this Pokémon's Special Attack increases three stages, but they lose 1/16 of their maximum HP at the end of each turn.
Regular Houndoom Ability: Early Bird: Sleep condition lasts for half as long as normal, rounding down if half the amount is a decimal. When the turn goes down to 1 turn left, the Pokémon instantly awakes.
Attacks ç•Bite: The target is bitten with viciously sharp fangs.60 DMG; 4/10 Chance to Flinch target ç•Foul Play:The user turns the target's power against it. 95 DMG; Inflicts damage using the targets physical attack increases and level attack bonuses instead of the user's. Inferno: The user attacks by engulfing the target in an intense fire.100 DMG; Burns opponent. ç•Fire Fang: The user bites with flame-cloaked fangs. 65 DMG; 3/10 Chance to Flinch target, 4/10 Chance To Burn
Held Item Houndoominite: Mega evolves Houndoom. Increases Special Attack by x1.2, Defense by x1.3 and Speed by x1.1
Ability Quick Feet: Increases the pokemon's speed stat by three stages when they are inflicted with a status condition. The speed drop of paralysis does not occur.
Attacks ç•Crunch:The user crunches up the target with sharp fangs.80 DMG, 7/10 chance to lower opponent's Defense one stage ç•Iron Tail: The target is slammed with a steel-hard tail. 100 DMG: 7/10 Chance of lowering targets Physical Defense one stage ç•Play Rough:The user plays rough with the target and attacks it.90 DMG; 1/2 chance to lower targets Physical Attack one stage ç•Bite:The target is bitten with viciously sharp fangs.60 DMG: 4/10 Chance to Flinch target
[Next Move: Sucker Punch, Level 48]
Held Item Black Glasses:Dark type attacks do x1.2 damage.
Ability Pixelate: Normal-type moves become Fairy-type and do x1.3 damage when used by a pokemon with this ability.
Attacks Hyper Beam:The target is attacked with a powerful beam.150 DMG; User must recharge next turn ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Moonblast:Borrowing the power of the moon, the user attacks the target. 95 DMG; 8/10 chance to lower targets special attack one stage. Shadow Ball: The user hurls a shadowy blob at the target.80 DMG; 8/10 Chance to Lower targets special defense One Stage
[Next Move: ]
Held Item Pixie Plate: Fairy type attacks do x1.2 damage, but if a fairy type is using the attack, it does x1.3 instead.
Ability Rock Head: Prevents recoil damage from attacks.
Attacks ~Blizzard: A howling blizzard is summoned to strike the foe.110 DMG; 3/10 Chance to Freeze. •Bone Rush:The user strikes the target with a hard bone two to five times in a row. 25 DMG; Hits 2-5 times. ç•Iron Head: The user slams the target with its steel-hard head. 80 DMG: 4/10 Chance to Flinch target. • Bonemerang: The user throws the bone it holds. 50 DMG per hit; hits twice (100 damage total)
Held Item Thick Club:If the holder is a Cubone or Marowak, x1.3 to physical attacks.
Ability Gale Wings: Increases the priority of Flying-type moves by one.
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. Heat Wave: The user attacks by exhaling hot breath on the opposing team 95 DMG: 4/10 Chance of Burn. (Multi-Target) ç•Quick Attack:The user lunges at the foe at a speed that makes it almost invisible. 40 DMG (Priority +1) ç•Fly: The user soars, then strikes its target on the second turn. 90 DMG; Charges on first turn, strikes on second turn
[Next move: Razor Wind, Level 27]
Held Item Charcoal:Fire type attacks do x1.2 damage.
Ability Pickup: If a pokemon with this ability is in your active party, the post count for item bumps is reduced by 10. Does not apply to items already with a 10 or less post count.
Attacks Charm: The user gazes at the target rather charmingly, making it less wary. Lower targets physical attack two stages ~Parabolic Charge:The user attacks everything around it. 50 DMG: Restores HP to the user equal to 1/2 of damage dealt. Thunder Shock: A jolt of electricity is hurled at the target to inflict damage.40 DMG; 4/10 chance of paralysis Volt Switch: After making its attack, the user rushes back to switch places with a party Pokémon in waiting. 70 DMG; Switches with a Pokémon in active party.
If Pursuit is used on the same turn as Volt Switch, deals normal damage if the opponent is faster than the user, double damage if opponent is slower than the user.
Ability Skill Link: Enables multi-strike moves that hit 2-5 times per use to always strike five times.
Attacks Protect:It enables the user to evade all attacks.The user is protected this round, if used in succession however, it has a 1/5 chance of working the second time, and every subsequent round after, a 1/10 chance until another move is used. (Priority +4) •Icicle Spear:The user launches sharp icicles at the target.25 DMG; Hits 2-5 times. ~Surf:It swamps the area around the user with a giant wave.90 DMG; Hits all adjacent Pokemon. ç•Tackle:A physical attack in which the user charges and slams into the target with its whole body.50 DMG
Ability Leaf Guard: Any Status Effects on this Pokémon are healed when Sunny Day is in effect.
Attacks Giga Drain: A nutrient-draining attack. 75 DMG; Restores HP to the user equal to 1/2 of damage dealt. ~Swift: Star-shaped rays are shot at the opposing team 60 DMG: Ignores accuracy & evasiveness Energy Ball:The user draws power from nature and fires it at the target. 90 DMG; 1/2 chance of lowering target's Special Defense one stage. Magical Leaf: The user scatters curious leaves that chase the target. 60 DMG; Unaffected by changes to Accuracy and Evasion stat.
Held Item N/A: --
[Next Move: Sword Dance, Lvl. 29]
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Lvl: 23, Kaiser the Mareep ♂ | Exp: 20/31 | HP: 230/230
Ready to evolve!
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon
Attacks ç•Tackle: A physical attack in which the user charges and slams into the target with its whole body. 50 DMG. ç•Take Down: A reckless, full-body charge attack for slamming into the target. 90 DMG. Recoil damage of 1/4 caused. Electro Ball: The user hurls an electric orb at the target. 40: Deals more damage per stage the user’s Speed is raised:
Ability Static: The opponent has a 3/10 chance of being induced with Paralysis when using a physical attack against this Pokémon.
Attacks Thunder Shock:A jolt of electricity is hurled at the target to inflict damage. 40 DMG; 4/10 chance of paralysis. Charm:The user gazes at the target charmingly, making it less wary. Lower targets physical attack two stages. ç•Volt Tackle:The user electrifies itself, then charges.120 DMG; 4/10 chance of Paralysis, Recoil damage equal to 1/3 of the damage dealt. Sweet Kiss:The user kisses the target with a sweet, angelic cuteness.Confuses target pokemon.
Held Item N/A:
[Next Move: ]
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INVENTORY
Pokeballs - Infinite Pokeballs - Great Balls x 1 - GS Ball x 1
Potions - Infinite Potions - Fresh Water x 1 - Old Gateau x 5 - Full Restore x 3
Hold Items Quick Claw Quick Claw (Held by Mareep) Thick Club (Held by Cubone) King's Rock Shell Bell Soothe Bell Pink Bow Charcoal (Held by Fletchinder) Houndoominite (Held by Houndoom) Pixie Plate (Held by Sylveon) Meadow Plate Black Glasses (Held by Mightyena) Wise Glasses (Held by Whimsicott) Eviolite Light Ball Soft Sand Lucky Egg x 2 EXP Share x 1
Special Items Black Flute x 2 Big Mushroom x 1 Heart Scale x 1 Old Rod Good Rod
Berries Jaboca x 5 || Pamtre x 5 || Qualot x 4 || Coba x 5 || Rowaq x 5