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Posted: Thu Dec 08, 2011 10:17 am
Rihenian RPC Name: Peace RPC Profile Link: http://www.gaiaonline.com/guilds/viewtopic.php?t=22152843Your Customs Link: http://www.gaiaonline.com/guilds/viewtopic.php?t=22254945RPC Rank: B RPC Bloodline: Fallen RPC Class: Marine RPC Element: Earth Name of Weapon/Armor: Gunsword Gladius Tormentum Description: The major assembly of this gun is two separate structures. The main body of the weapon holds the firing mechanism, protected by metal casing. The lower part of the gun, just above the handle, is the casing for the sword, which extends out to three feet when needs to be used, creating an effective means of close quarter combat and counter-attack when one is out of ammunition. http://images.wikia.com/lostplanet/images/7/7c/Gun_Sword_SP.jpgRank: A Passives: The weapon itself is reinforced on the inside with Titanium, making it hard to shatter or break and a pain to disassemble or clean. (150 rounds/post) Rounds per Clip: 300 Skills: Skill Name - Burst Rank - A Description - The gun switches into overdrive, spitting out more bullets at a faster pace than it did just a few moments before. (20 bullets/second)(300 r/p) (5 post cooldown) Rp Sample: The soldier took half a step back, seeming to fiddle with the barrel of their gun. A solid click is heard in the mechanism and the man kneels down, levels their gun, and squeezes the trigger. Fire spurts out from the end as the bullets flew out, hacking into the enemy that was so reckless as to charge, scaring the man. He released the trigger and was able to feel his heartbeat pounding in his arms. The gun was steaming, quiet now though it had been humming before. It did its job. He dumped the empty clip and slowly put in another one. He fumbled a little bit, but the was able to lock this clip into place and set the weapon. It would fire normally now... But he shouldn't force it into overdrive again unless he wanted the gun to blow up in his face. Rihenian, I am SO sorry. Upon re-reviewing your weapon I realize I didn't note that the Burst mechanic only worked for a single post before you had a 5 post cooldown, and that you'd already done considerable work on the weapon with May. I am an idiot. Gladius Tormentum is approved. Again, very sorry for that inconvenience sweatdrop
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Posted: Thu Dec 08, 2011 10:28 am
No worries Ferregar, I have some experience in this type of guild, as well as fighting style, so I'll be fine. ^_^ Trust me, I know what I'm doing~ Ferregar AliceofBleedingHearts RPC Name: Areth RPC Profile Link: Here you go.Your Customs Link: Also this one.RPC Rank: Student RPC Bloodline: Black Blood (Getting approved ATM) RPC Class: Soul Stalker RPC Element: N/A Name of Weapon/Armor: Synthia Description: Synthia is not only Areth's Chosen Weapon, but she has also integrated it into her blood. A scythe of sizeable proportions, Synthia is as sharp a blade as they come. Decorated by paintings of roses and carnations, the beauty of the scythe is wondrous, especially when the flower colours a re riddled with crimson droplets. Rank: Same rank as Areth Passives: None. If I change this, I will re-submit. Skills: None at the moment. If this changes I will resubmit. I understand that this will not be accepted until my BL is accepted. I'm simply bored, so I decided to write this up. If your BL is accepted, consider this weapon accepted. I see nothing wrong with it, and you haven't tried to overpower it. Do bear in mind though that i Synthia is destroyed it's going to seriously impact not only your character's skills, but health as well as it's an integrated part of her black blood.
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Posted: Fri Jan 13, 2012 3:54 pm
Name of Weapon/Armor: The Basilisk Engine RPC Profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22152823#319742535 Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?t=21947321 Description: A pair of techno-magical Knuckle Dusters, The Basilisk Engine makes strikes +1 in speed and strength when activated, and if techniques involving the knuckles are used while these are equipped, they go up in power by a single rank. The actual part that makes contact is a tenderizer plate, covered in smaller, dull points, with 3 larger points of the same kind lined up with the spaces between the fingers. Rank: SS Passive: Techniques involving the knuckles are used while these are equipped, they go up in strength by a single rank. Skills: Fired Up E-SSS The rockets on the Basilisk Engine kick up at varying power levels. Every rank increases the distance they drag a person by a single foot. E being 1 foot, while SSS scoots you 8. For every two ranks, your strength increases by 1. Rp Sample: Tombz had to test the new weapon out as usual. He strapped them on, his odd hand shape took a liking to the clay substance he used, and immediately, he felt as if they had been with him for some time. He revved the thrusters a few times, checking to make sure they worked before getting into something. He banged them together, and to his delight, they didn't break. He found himself somewhere noisy, and went to work picking fights with raiders as usual. They never minded a few less mouths to feed. The first raider came in with brass knuckles, thinking he could match Tombz. Tombz however is a monk, and with a single squeeze triggered the thrusters, and upper-cutted the raider into the roof. Bashing the knuckles again, another raider came at him, catching the man's head between his fists, he squeezed, triggering, and crushing the man's head even easier then he would have before. He was content with testing today, and left in a hurry.
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Posted: Fri Jan 13, 2012 4:04 pm
The Urban Superstition Name of Weapon/Armor: The Basilisk Engine RPC Profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22152823#319742535 Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?t=21947321 Description: A pair of techno-magical Knuckle Dusters, The Basilisk Engine makes strikes +1 in speed and strength when activated, and if techniques involving the knuckles are used while these are equipped, they go up in power by a single rank. The actual part that makes contact is a tenderizer plate, covered in smaller, dull points, with 3 larger points of the same kind lined up with the spaces between the fingers. Rank: SS Passive: Techniques involving the knuckles are used while these are equipped, they go up in strength by a single rank. Skills: Fired Up E-SSS The rockets on the Basilisk Engine kick up at varying power levels. Every rank increases the distance they drag a person by a single foot. E being 1 foot, while SSS scoots you 8. For every two ranks, your strength increases by 1. Rp Sample: Tombz had to test the new weapon out as usual. He strapped them on, his odd hand shape took a liking to the clay substance he used, and immediately, he felt as if they had been with him for some time. He revved the thrusters a few times, checking to make sure they worked before getting into something. He banged them together, and to his delight, they didn't break. He found himself somewhere noisy, and went to work picking fights with raiders as usual. They never minded a few less mouths to feed. The first raider came in with brass knuckles, thinking he could match Tombz. Tombz however is a monk, and with a single squeeze triggered the thrusters, and upper-cutted the raider into the roof. Bashing the knuckles again, another raider came at him, catching the man's head between his fists, he squeezed, triggering, and crushing the man's head even easier then he would have before. He was content with testing today, and left in a hurry. The Passive +1 to Strength is sensible given the nature of the weapon, but not the boost to Speed. It adds more weight to the hands. The skill Fired Up temporarily increases your strength in regards to the power of the blow, correct? Will you add a finite number of rockets that can be fired before the weapon must be reloaded. This will render Fired Up Unusable until Rockets are manually reloaded back into the knuckle dusters. You can choose between that, or adding a cooldown to the skill.
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Posted: Fri Jan 13, 2012 6:17 pm
Ferregar The Urban Superstition Name of Weapon/Armor: The Basilisk Engine RPC Profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22152823#319742535 Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?t=21947321 Description: A pair of techno-magical Knuckle Dusters, The Basilisk Engine makes strikes +1 strength when activated, and if techniques involving the knuckles are used while these are equipped, they go up in power by a single rank. The actual part that makes contact is a tenderizer plate, covered in smaller, dull points, with 3 larger points of the same kind lined up with the spaces between the fingers. Rank: SS Passive: Techniques involving the knuckles are used while these are equipped, they go up in strength by a single rank. Skills: Fired Up E-SSS The rockets on the Basilisk Engine kick up at varying power levels. Every rank increases the distance they drag a person by a single foot. E being 1 foot, while SSS scoots you 8. For every two ranks, your strength increases by 1. Rp Sample: Tombz had to test the new weapon out as usual. He strapped them on, his odd hand shape took a liking to the clay substance he used, and immediately, he felt as if they had been with him for some time. He revved the thrusters a few times, checking to make sure they worked before getting into something. He banged them together, and to his delight, they didn't break. He found himself somewhere noisy, and went to work picking fights with raiders as usual. They never minded a few less mouths to feed. The first raider came in with brass knuckles, thinking he could match Tombz. Tombz however is a monk, and with a single squeeze triggered the thrusters, and upper-cutted the raider into the roof. Bashing the knuckles again, another raider came at him, catching the man's head between his fists, he squeezed, triggering, and crushing the man's head even easier then he would have before. He was content with testing today, and left in a hurry. The Passive +1 to Strength is sensible given the nature of the weapon, but not the boost to Speed. It adds more weight to the hands. The skill Fired Up temporarily increases your strength in regards to the power of the blow, correct? Will you add a finite number of rockets that can be fired before the weapon must be reloaded. This will render Fired Up Unusable until Rockets are manually reloaded back into the knuckle dusters. You can choose between that, or adding a cooldown to the skill. I'll take a cool down. E - 0 Cooldown D - 1 C - 2 So on, so forth
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Posted: Sat Jan 14, 2012 1:07 pm
The Urban Superstition Ferregar The Urban Superstition Name of Weapon/Armor: The Basilisk Engine RPC Profile: http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=22152823#319742535 Your Customs Thread: http://www.gaiaonline.com/guilds/viewtopic.php?t=21947321 Description: A pair of techno-magical Knuckle Dusters, The Basilisk Engine makes strikes +1 strength when activated, and if techniques involving the knuckles are used while these are equipped, they go up in power by a single rank. The actual part that makes contact is a tenderizer plate, covered in smaller, dull points, with 3 larger points of the same kind lined up with the spaces between the fingers. Rank: SS Passive: Techniques involving the knuckles are used while these are equipped, they go up in strength by a single rank. Skills: Fired Up E-SSS The rockets on the Basilisk Engine kick up at varying power levels. Every rank increases the distance they drag a person by a single foot. E being 1 foot, while SSS scoots you 8. For every two ranks, your strength increases by 1. Rp Sample: Tombz had to test the new weapon out as usual. He strapped them on, his odd hand shape took a liking to the clay substance he used, and immediately, he felt as if they had been with him for some time. He revved the thrusters a few times, checking to make sure they worked before getting into something. He banged them together, and to his delight, they didn't break. He found himself somewhere noisy, and went to work picking fights with raiders as usual. They never minded a few less mouths to feed. The first raider came in with brass knuckles, thinking he could match Tombz. Tombz however is a monk, and with a single squeeze triggered the thrusters, and upper-cutted the raider into the roof. Bashing the knuckles again, another raider came at him, catching the man's head between his fists, he squeezed, triggering, and crushing the man's head even easier then he would have before. He was content with testing today, and left in a hurry. The Passive +1 to Strength is sensible given the nature of the weapon, but not the boost to Speed. It adds more weight to the hands. The skill Fired Up temporarily increases your strength in regards to the power of the blow, correct? Will you add a finite number of rockets that can be fired before the weapon must be reloaded. This will render Fired Up Unusable until Rockets are manually reloaded back into the knuckle dusters. You can choose between that, or adding a cooldown to the skill. I'll take a cool down. E - 0 Cooldown D - 1 C - 2 So on, so forth Adjust the cooldown tier to 1 at E, 2 at D, so on, remove the Speed Bonus from use of the weapon, and resubmit it with those changes made so I can approve it.
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Posted: Sun Jan 15, 2012 5:00 pm
RPC Name: Srin Azio RPC Profile Link: Your Customs Link: RPC Rank:Master RPC Bloodline:Reaper RPC Class: Beserker RPC Element:Fire
Name of Weapon/Armor: Reaper's Bane(Snazzier names sound better then none) Description: (you can also add a picture in here, but I want to know what it does, also include general dimensions and what it's made of. Clip size for guns is a must.) Rank: (I want a ranks because I want to know how tough they are going to be) Passives: (Not every weapon needs a passive but they can be useful) Skills: (If any. Any other custom skills will need to be done in the custom skill thread. Also use the following format)
Skill Name Rank Description Rp Sample: (Include one or a shoe will come flying out of your screen/monitor)
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Posted: Sun Jan 15, 2012 11:49 pm
xXLord OokamiXx RPC Name: Srin Azio RPC Profile Link: Your Customs Link: RPC Rank:Master RPC Bloodline:Reaper RPC Class: Beserker RPC Element:Fire Name of Weapon/Armor: Reaper's Bane (Snazzier names sound better then none) Description: (you can also add a picture in here, but I want to know what it does, also include general dimensions and what it's made of. Clip size for guns is a must.) Rank: (I want a ranks because I want to know how tough they are going to be) Passives: (Not every weapon needs a passive but they can be useful) Skills: (If any. Any other custom skills will need to be done in the custom skill thread. Also use the following format)
Skill Name Rank Description Rp Sample: (Include one or a shoe will come flying out of your screen/monitor)This weapon is denied unless you provide me with all of the details in the Weapon submission format
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Posted: Mon Jan 16, 2012 1:46 pm
RPC Name: Vincent RPC Profile Link: Here Your Customs Link: Here RPC Rank: Journeyman RPC Bloodline: The Black Blood RPC Class: Necromancer RPC Element: None Name of Weapon/Armor: Alice Description: Scythe Rank: Same rank as my RPC's rank Passives: Black Absorbtion: When Alice slices through the blood of another Black Blood user, his own wounds are healed from the convergence of the blood. Under Master rank: Can heal open wounds. Master rank and above: Can heal broken bones as well as open wounds. The black blood has to be on the area, and a C-rank cost is present (40 points). Weaknesses: When Vincent absorbs the black blood of another, his insanity goes up. Basically, when he fights another of the black blood, he goes out of control, and can hurt comrades and innocents. He chooses to not fight them often. Skills: Rp Sample: None
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Posted: Mon Jan 16, 2012 1:48 pm
Ferregar xXLord OokamiXx RPC Name: Srin Azio RPC Profile Link: Your Customs Link: RPC Rank:Master RPC Bloodline:Reaper RPC Class: Beserker RPC Element:Fire Name of Weapon/Armor: Reaper's Bane (Snazzier names sound better then none) Description: (you can also add a picture in here, but I want to know what it does, also include general dimensions and what it's made of. Clip size for guns is a must.) Rank: (I want a ranks because I want to know how tough they are going to be) Passives: (Not every weapon needs a passive but they can be useful) Skills: (If any. Any other custom skills will need to be done in the custom skill thread. Also use the following format)
Skill Name Rank Description Rp Sample: (Include one or a shoe will come flying out of your screen/monitor)This weapon is denied unless you provide me with all of the details in the Weapon submission format I hadn't finished xD
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Posted: Mon Jan 16, 2012 2:06 pm
Alright. In the future, please do not submit incomplete items for review.
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Posted: Tue Jan 17, 2012 10:39 am
YoDaeTatsuya RPC Name: Vincent RPC Profile Link: Here Your Customs Link: Here RPC Rank: Journeyman RPC Bloodline: The Black Blood RPC Class: Necromancer RPC Element: None Name of Weapon/Armor: Alice Description: Scythe Rank: Same rank as my RPC's rank Passives: Black Absorbtion: When Alice slices through the blood of another Black Blood user, his own wounds are healed from the convergence of the blood. Under Master rank: Can heal open wounds. Master rank and above: Can heal broken bones as well as open wounds. The black blood has to be on the area, and a C-rank cost is present (40 points). Weaknesses: When Vincent absorbs the black blood of another, his insanity goes up. Basically, when he fights another of the black blood, he goes out of control, and can hurt comrades and innocents. He chooses to not fight them often. Skills: Rp Sample: None The weapon overall looks solid. While this does give a hefty advantage to Vicent when fighting other black bloods, I am willing to approve it if you are willing to make a few modifications. The first, please add a ranking scale of energy cost to the amount of physical damage recovered through Black Absorption. Basically, at E rank, Vincent can heal E rank damage at the cost of D Rank energy, can recover D rank damage at the cost of C rank energy, etc, so that the energy cost is one rank higher than the level of healing. This balances out the power, while at the same time giving you alot more versatility with its healing boon at later levels. Additionally, the weapons weakness is very roundabout - not really a weakness unless you decide it to be. Would you consider making this change - that once Vincent's Insanity rises to a specified Threshold, his insanity throws him into a primal rage during which he sides with OTHER Black Bloods. If he's directly attacked by a Black blood while under this effect, he will then regard his attacker as an enemy. Any questions? Are you okay with the proposed changes?
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Posted: Tue Jan 17, 2012 2:42 pm
RPC Name: Vincent RPC Profile Link: Here Your Customs Link: Here RPC Rank: Journeyman RPC Bloodline: The Black Blood RPC Class: Necromancer RPC Element: None Name of Weapon/Armor: Alice Description: Scythe Rank: Same rank as my RPC's rank Passives: Black Absorbtion: When Alice slices through the blood of another Black Blood user, his own wounds are healed from the convergence of the blood. Under Master rank: Can heal open wounds. Master rank and above: Can heal broken bones as well as open wounds. The black blood has to be on the area, and a cost is present that is 1 rank higher than the damage healed. E rank damage = 20 cost D rank damage = 40 cost C rank damage = 60 cost B rank damage = 150 cost A rank damage = 200 cost S rank damage = 250 cost Weaknesses: When Vincent absorbs the black blood of another, his insanity goes up. The Insanity counter gains points according to the amount of damage healed. E rank damage healed = +2 points D rank damage healed = +3 points C rank damage healed = +4 points B rank damage healed = +6 points A rank damage healed = +8 points S rank damage healed = +11 points SS and SSS rank damage cannot be healed by this skill. Skills: Rp Sample: None How about I throw in an Insanity counter for Vincent. Put it in his post format. He begins at 0, and each time he heals himself with another Black Bloods blood, the rank adds a specific amount of points to the counter. Once it reaches... Say 20, his Insanity peaks and he can't control it anymore. At this point, he attacks anything and anyone in the vicinity. To counter balance the fact that he does not join the other side, I'm making SS and SSS rank damage unable to be healed by this skill.
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Posted: Tue Jan 17, 2012 3:39 pm
YoDaeTatsuya RPC Name: Vincent RPC Profile Link: Here Your Customs Link: Here RPC Rank: Journeyman RPC Bloodline: The Black Blood RPC Class: Necromancer RPC Element: None Name of Weapon/Armor: Alice Description: Scythe Rank: Same rank as my RPC's rank Passives: Black Absorbtion: When Alice slices through the blood of another Black Blood user, his own wounds are healed from the convergence of the blood. Under Master rank: Can heal open wounds. Master rank and above: Can heal broken bones as well as open wounds. The black blood has to be on the area, and a cost is present that is 1 rank higher than the damage healed. E rank damage = 20 cost D rank damage = 40 cost C rank damage = 60 cost B rank damage = 150 cost A rank damage = 200 cost S rank damage = 250 cost Weaknesses: When Vincent absorbs the black blood of another, his insanity goes up. The Insanity counter gains points according to the amount of damage healed. E rank damage healed = +2 points D rank damage healed = +3 points C rank damage healed = +4 points B rank damage healed = +6 points A rank damage healed = +8 points S rank damage healed = +11 points SS and SSS rank damage cannot be healed by this skill. Skills: Rp Sample: None How about I throw in an Insanity counter for Vincent. Put it in his post format. He begins at 0, and each time he heals himself with another Black Bloods blood, the rank adds a specific amount of points to the counter. Once it reaches... Say 20, his Insanity peaks and he can't control it anymore. At this point, he attacks anything and anyone in the vicinity. To counter balance the fact that he does not join the other side, I'm making SS and SSS rank damage unable to be healed by this skill. sad But a flipsy effect would be so interesting! Anyway, it looks good as is. Approved
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Posted: Tue Jan 17, 2012 3:53 pm
I know it would bro! But... maybe I'll do something flipsy on another charcter I have sometime down the road. XD Ferregar YoDaeTatsuya RPC Name: Vincent RPC Profile Link: Here Your Customs Link: Here RPC Rank: Journeyman RPC Bloodline: The Black Blood RPC Class: Necromancer RPC Element: None Name of Weapon/Armor: Alice Description: Scythe Rank: Same rank as my RPC's rank Passives: Black Absorbtion: When Alice slices through the blood of another Black Blood user, his own wounds are healed from the convergence of the blood. Under Master rank: Can heal open wounds. Master rank and above: Can heal broken bones as well as open wounds. The black blood has to be on the area, and a cost is present that is 1 rank higher than the damage healed. E rank damage = 20 cost D rank damage = 40 cost C rank damage = 60 cost B rank damage = 150 cost A rank damage = 200 cost S rank damage = 250 cost Weaknesses: When Vincent absorbs the black blood of another, his insanity goes up. The Insanity counter gains points according to the amount of damage healed. E rank damage healed = +2 points D rank damage healed = +3 points C rank damage healed = +4 points B rank damage healed = +6 points A rank damage healed = +8 points S rank damage healed = +11 points SS and SSS rank damage cannot be healed by this skill. Skills: Rp Sample: None How about I throw in an Insanity counter for Vincent. Put it in his post format. He begins at 0, and each time he heals himself with another Black Bloods blood, the rank adds a specific amount of points to the counter. Once it reaches... Say 20, his Insanity peaks and he can't control it anymore. At this point, he attacks anything and anyone in the vicinity. To counter balance the fact that he does not join the other side, I'm making SS and SSS rank damage unable to be healed by this skill. sad But a flipsy effect would be so interesting! Anyway, it looks good as is. Approved
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